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  • Stopping looping thread in Java

    - by halfwarp
    I'm using a thread that is continuously reading from a queue. Something like: public void run() { Object obj; while(true) { synchronized(objectsQueue) { if(objectesQueue.isEmpty()) { try { objectesQueue.wait(); } catch (InterruptedException e) { e.printStackTrace(); } obj = objectesQueue.poll(); } } // Do something with the Object obj } } What is the best way to stop this thread? I see two options: 1 - Since Thread.stop() is deprecated, I can implement a stopThisThread() method that uses a n atomic check-condition variable. 2 - Send a Death Event object or something like that to the queue. When the thread fetches a death event it exists. I prefer the 1st way, however, I don't know when to call the stopThisThread() method, as something might be on it's way to the queue and the stop signal can arrive first (not desirable). Any suggestions?

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  • VBA form_error vs on error

    - by dmr
    I am trying to set up error handling for a MS-Access application. The standard method to do this seems to be with an On Error statement in each subroutine/function. It seems simpler to me to use the Form_Error function to catch all the runtime errors in that form as opposed to an On Error statement for each sub/function called by an event on that form. (Obviously, for code in modules, there is no Form_Error function and therefore the only method is the On Error statement) What are the pros and cons of using On Error vs Form_Error?

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  • what are the best practices to prevent sql injections

    - by s2xi
    Hi, I have done some research and still confused, This is my outcome of that research. Can someone please comment and advise to how I can make these better or if there is a rock solid implementation already out there I can use? Method 1: array_map('trim', $_GET); array_map('stripslashes', $_GET); array_map('mysql_real_escape_string', $_GET); Method 2: function filter($data) { $data = trim(htmlentities(strip_tags($data))); if (get_magic_quotes_gpc()) $data = stripslashes($data); $data = mysql_real_escape_string($data); return $data; } foreach($_GET as $key => $value) { $data[$key] = filter($value); }

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • How to check flash and javascript installed/enable/disable on browser using JQuery

    - by MKS
    Hi Guys, I am using JQuery. I have got one link as given below: <li><a href="http://staging/english/Skywards/skywards.aspx" id="skywardsTopLoginLink">Login</a></li> Now I want to check on page load whether Flash/javascript is installed or disabled and according to output the Login link will work, I mean if flash/javascript is disabled or not installed then it will go to the above Href else it will open jQuery model dialog box for login functionality

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  • Meaning of message "operations coalesced during safepoint"

    - by elec
    A java app runs with the following flag: -XX:+PrintSafepointStatistics, and then produces the following line on the standard output console: 2 VM operations coalesced during safepoint Anyone cares to explain what this mean ? More generally - is there a Java reference manual somewhere detailling all JVM flags, their use and, most importantly, the expected output, with relevant explanations ?

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  • how to change the while loop condition depending on stuff?

    - by linkcool
    by this question what i mean is that if, by example, someone's username is "bob" then the while loop condition will be ($i < 10), and if the username is something else then the while loop condition will be ($i 10) if($username == "bob") { //make this while loop condition: ($i < 10) // it means: while($i <10){ so stuff} } else { //make the while loop condition: ($i >10) }

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  • How to run a jar file in hadoop

    - by Arihant
    I have created a jar file using the java file from this blog using following statements javac -classpath /usr/local/hadoop/hadoop-core-1.0.3.jar -d /home/hduser/dir Dictionary.java /usr/lib/jvm/jdk1.7.0_07/bin/jar cf Dictionary.jar /home/hduser/dir Now i have tried running this jar in hadoop by hit and trial of various commands 1hduser@ubuntu:~$ /usr/local/hadoop/bin/hadoop jar Dictionary.jar Output: Warning: $HADOOP_HOME is deprecated. RunJar jarFile [mainClass] args... 2.hduser@ubuntu:~$ /usr/local/hadoop/bin/hadoop jar Dictionary.jar Dictionary Output: Warning: $HADOOP_HOME is deprecated. Exception in thread "main" java.lang.ClassNotFoundException: Dictionary at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at java.lang.ClassLoader.loadClass(ClassLoader.java:423) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at org.apache.hadoop.util.RunJar.main(RunJar.java:149) How can i run the jar in hadoop? I have the right DFS Locations as per needed by my program.

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  • Using Mathematica to generate crystal lattices

    - by lavabo
    How do you generate a 3x3x3 lattice in Mathematica? Is it possible to color some of the lattice points? It seems that it is possible but I cannot get it to work so far http://reference.wolfram.com/mathematica/ref/LatticeData.html What I mean by 3x3x3 is something like figure (c) on the right:http://physics.ucsd.edu/was-sdphul/labs/2dl/exp6/exp63.gif

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  • Adapting methods which return true/false

    - by James P.
    What's the best practise when adapting C-style functions which return a true/false to Java? Here's a simple method to illustrate where the problem lies. public static boolean fileNameEndsWithExtension( String filename, String fileExtension) { return filename.endsWith( fileExtension ); } Note that there's probably a more elegant way of filtering files (feel free to comment on this). Anyway, if filename is a null value, does one: Return a false if filename is null? If so, how does one go about distinguishing between the case where filename is null and the case where the String or file name doesn't end with a given file extension? Change the return type to the wrapper class Boolean which allows a null value. Throw an Exception and force the programmer to make sure that a null value is never passed to the method? Use another solution?

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  • how to use Openlayers map

    - by Ela
    I am totally confused with this openlayers map. Even there are many examples and wiki, i could not find how to reuse it. I mean i want to show my city map with managable by admin, admin can add points and locations and it should displayed in front end. Please please help me how to do it?

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  • Can we only use the front-end of wordpress without any front-end ?

    - by Tristan
    Hello, i just asked a question few minutes ago which led me to this one : I want to know if there is any chance to use only the back-end of wordpress ? I mean, link my admin interface to post news link my visitor interface on my website to the wordpress news so the visitor can access the news So the visitor never find out that i'm using wordpress to generate the news and handle their comments and write my news ? Maybe it's possible but there is no point by doing so ? Thank you

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  • BigInteger.ToString() returns more than 50 decimal digits.

    - by brickner
    I'm using .NET 4 System.Numerics.BigInteger Structure and I'm getting results different from the documentation. In the documentation of BigInteger.ToString() Method It says: The ToString() method supports 50 decimal digits of precision. That is, if the BigInteger value has more than 50 digits, only the 50 most significant digits are preserved in the output string; all other digits are replaced with zeros. I have some code that takes a 60 decimal digits BigInteger and converts it to a string. The 60 significant decimal digits string didn't lose any significant digits: const string vString = "123456789012345678901234567890123456789012345678901234567890"; Assert.AreEqual(60, vString.Length); BigInteger v = BigInteger.Parse(vString); Assert.AreEqual(60, v.ToString().Length); Assert.AreEqual('9', v.ToString()[58]); Assert.AreEqual('1', v.ToString()[0]); Assert.AreEqual(vString, v.ToString()); All the asserts pass. What exactly does the quoted part of the documentation mean?

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  • Strange Java Socket Behavior (Connects, but Doesn't Send)

    - by Donald Campbell
    I have a fairly complex project that boils down to a simple Client / Server communicating through object streams. Everything works flawlessly for two consecutive connections (I connect once, work, disconnect, then connect again, work, and disconnect). The client connects, does its business, and then closes. The server successfully closes both the object output stream and the socket, with no IO errors. When I try to connect a third time, the connection appears to go through (the ServerSocket.accept() method goes through and an ObjectOutputStream is successfully created). No data is passed, however. The inputStream.readUnshared() method simply blocks. I have taken the following memory precautions: When it comes time to close the sockets, all running threads are stopped, and all objects are nulled out. After every writeUnshared() method call, the ObjectOutputBuffer is flushed and reset. Has anyone encountered a similar problem, or does anyone have any suggestions? I'm afraid my project is rather large, and so copying code is problematic. The project boils down to this: SERVER MAIN ServerSocket serverSocket = new ServerSocket(port); while (true) { new WorkThread(serverSocket.accept()).start(); } WORK THREAD (SERVER) public void run() { ObjectInputBuffer inputBuffer = new ObjectInputBuffer(new BufferedInputStream(socket.getInputStream())); while (running) { try { Object myObject = inputBuffer.readUnshared(); // do work is not specified in this sample doWork(myObject); } catch (IOException e) { running = false; } } try { inputBuffer.close(); socket.close(); } catch (Exception e) { System.out.println("Could not close."); } } CLIENT public Client() { Object myObject; Socket mySocket = new Socket(address, port); try { ObjectOutputBuffer output = new ObjectOutputBuffer(new BufferedOutputStream(mySocket.getOutputStream())); output.reset(); output.flush(); } catch (Exception e) { System.out.println("Could not get an input."); mySocket.close(); return; } // get object data is not specified in this sample. it simply returns a serializable object myObject = getObjectData(); while (myObject != null) { try { output.writeUnshared(myObject); output.reset(); output.flush(); } catch (Exception e) { e.printStackTrace(); break; } // catch } // while try { output.close(); socket.close(); } catch (Exception e) { System.out.println("Could not close."); } } Thank you to everyone who may be able to help!

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  • @OneToyMany property null in Entity after (second) merge

    - by iNPUTmice
    Hi, I'm using JPA (with Hibernate) and Gilead in a GWT project. On the server side I have this method and I'm calling this method twice with the same "campaign". On the second call it throws a null pointer exception in line 4 "campaign.getTextAds()" public List<WrapperTextAd> getTextAds(WrapperCampaign campaign) { campaign = em.merge(campaign); System.out.println("getting textads for "+campaign.getName()); for(WrapperTextAd textad: campaign.getTextAds()) { //do nothing } return new ArrayList<WrapperTextAd>(campaign.getTextAds()); } The code in WrapperCampaign Entity looks like this @OneToMany(mappedBy="campaign") public Set<WrapperTextAd> getTextAds() { return this.textads; }

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  • Managing Data Prefetching and Dependencies with .NET Typed Datasets

    - by Derek Morrison
    I'm using .NET typed datasets on a project, and I often get into situations where I prefetch data from several tables into a dataset and then pass that dataset to several methods for processing. It seems cleaner to let each method decide exactly which data it needs and then load the data itself. However, several of the methods work with the same data, and I want the performance benefit of loading data in the beginning only once. My problem is that I don't know of a good way or pattern to use for managing dependencies (I want to be sure I load all the data that I'm going to need for each class/method that will use the dataset). Currently, I just end up looking through the code for the various classes that will use the dataset to make sure I'm loading everything appropriately. What are good approaches or patterns to use in this situation? Am I doing something fundamentally wrong? Although I'm using typed datasets, this seems like it would be a common situation where prefetching data is used. Thanks!

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  • Simple Serialization Faster Than JSON? (in Ruby)

    - by Sinan Taifour
    I have an application written in ruby (that runs in the JRuby VM). When profiling it, I realized that it spends a lot (actually almost all of) its time converting some hashes into JSON. These hashes have keys of symbols, values of other similar hashes, arrays, strings, and numbers. Is there a serialization method that is suitable for such an input, and would typically run faster than JSON? It would preferable if it is has a Java or JRuby-compatible gem, too. I am currently using the jruby-json gem, which is the fastest JSON implementation in JRuby (as I am told), so the move will most likely be to a different serialization method rather than just a different library. Any help is appreciated! Thanks.

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  • Is it possible to come over the time out issue for a function call in C#?

    - by infant programmer
    In my program I call a method xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); The problem I am facing is: sometimes this function doesn't execute well within the time. Sometimes compiler raises the time out issue after a long time of trial.. which inturn causes this part of application to shut. That is what I want to avoid. So if it exceeds certain time say 10 seconds I need to recall the method. Is it possible to add some code lines adjacent to this, which can meet the requirement?

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