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  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

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  • Open the SQL Server Error Log with PowerShell

    - by BuckWoody
    Using the Server Management Objects (SMO) library, you don’t even need to have the SQL Server 2008 PowerShell Provider to read the SQL Server Error Logs – in fact, you can use regular old everyday PowerShell. Keep in mind you will need the SMO libraries – which can be installed separately or by installing the Client Tools from the SQL Server install media. You could search for errors, store a result as a variable, or act on the returned values in some other way. Replace the Machine Name with your server and Instance Name with your instance, but leave the quotes, to make this work on your system: [reflection.assembly]::LoadWithPartialName("Microsoft.SqlServer.Smo") $machineName = "UNIVAC" $instanceName = "Production" $sqlServer = new-object ("Microsoft.SqlServer.Management.Smo.Server") "$machineName\$instanceName" $sqlServer.ReadErrorLog() Want to search for something specific, like the word “Error”? Replace the last line with this: $sqlServer.ReadErrorLog() | where {$_.Text -like "Error*"} Script Disclaimer, for people who need to be told this sort of thing: Never trust any script, including those that you find here, until you understand exactly what it does and how it will act on your systems. Always check the script on a test system or Virtual Machine, not a production system. Yes, there are always multiple ways to do things, and this script may not work in every situation, for everything. It’s just a script, people. All scripts on this site are performed by a professional stunt driver on a closed course. Your mileage may vary. Void where prohibited. Offer good for a limited time only. Keep out of reach of small children. Do not operate heavy machinery while using this script. If you experience blurry vision, indigestion or diarrhea during the operation of this script, see a physician immediately. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Master database Compatibility level after an In-place Upgrade

    - by Jonathan Kehayias
    Yesterday a forums member asked why sys.dm_exec_sql_text() wouldn’t work on one instance of SQL where he was a sysadmin while the same code worked correctly on another instance of SQL.  The initial thought was that it was some kind of permissions issue.  Ken Simmons ( blog / twitter ) pointed out that the compatibility level of the database would affect the ability to use this DMF and that running it from a database at 80 compatibility would fail.  It turns out the person was running...(read more)

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  • I can't save my settings in Ubuntu One client in windows7

    - by user209470
    I have Ubuntu 12.04 at home and windows7 at work. I sync Documents between them with Ubuntu One. In W7 I can't set/save the settings. In syncdaemon-exceptions.log there is error: File "ubuntuone\syncdaemon\config.pyc", line 317, in save exceptions.IOError: [Errno 2] No such file or directory: 'C:\\Users\\F\xc3\xb6ldi Ferenc\\AppData\\Local\\ubuntuone\\syncdaemon.conf.new' The directory is exist. The file is not. The W7 language is Hungarian.

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  • Web Based Collaboration Tools

    In an age of severe cut throat competition among organizations, every business house is seeking ways to stay at the top. Web based collaboration tools that are available online today enable every such organization to work at ease with its distant clients and co workers.

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  • Gnome Do does not autostart and save shortcuts

    - by Matt
    For some reason the autostart of Gnome-Do will not work in 11.10. I've installed Gnome-Do via the Ubuntu Software Center. Then I changed the shortcut to launch Gnome-Do and marked the option to autostart Gnome-Do within Gnome-Do. In order to verify the autostart, I checked whether it's also found in the autostart applications (which it was). However, upon every restart I have to start Gnome-Do manually via the unity launcher and change the shortcut again.

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  • Will my self-taught code be fine, or should I take it to the professional level?

    - by G1i1ch
    Lately I've been getting professional work, hanging out with other programmers, and making friends in the industry. The only thing is I'm 100% self-taught. It's caused my style to extremely deviate from the style of those that are properly trained. It's the techniques and organization of my code that's different. It's a mixture of several things I do. I tend to blend several programming paradigms together. Like Functional and OO. I lean to the Functional side more than OO, but I see the use of OO when something would make more sense as an abstract entity. Like a game object. Next I also go the simple route when doing something. When in contrast, it seems like sometimes the code I see from professional programmers is complicated for the sake of it! I use lots of closures. And lastly, I'm not the best commenter. I find it easier just to read through my code than reading the comment. And most cases I just end up reading the code even if there are comments. Plus I've been told that, because of how simply I write my code, it's very easy to read it. I hear professionally trained programmers go on and on about things like unit tests. Something I've never used before so I haven't even the faintest idea of what they are or how they work. Lots and lots of underscores "_", which aren't really my taste. Most of the techniques I use are straight from me, or a few books I've read. Don't know anything about MVC, I've heard a lot about it though with things like backbone.js. I think it's a way to organize an application. It just confuses me though because by now I've made my own organizational structures. It's a bit of a pain. I can't use template applications at all when learning something new like with Ubuntu's Quickly. I have trouble understanding code that I can tell is from someone trained. Complete OO programming really leaves a bad taste in my mouth, yet that seems to be what EVERYONE else is strictly using. It's left me not that confident in the look of my code, or wondering whether I'll cause sparks when joining a company or maybe contributing to open source projects. In fact I'm rather scared of the fact that people will eventually be checking out my code. Is this just something normal any programmer goes through or should I really look to change up my techniques?

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  • iCal CalDAV multiple alarm notification

    - by user13332755
    In case you work with Apple iCal CalDAV Client you might noticed an issue with several alarm notification was send / received. So Alice add Calendar of Mike in iCal, Mike created an event with email alarm notification for Tom. Guess what, Tom will receive an email alarm notification from Mike and Alice. So whenever you add Calendars which are not your own Calendar in iCal you should use the Option Ignore Alarms

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  • TFS and Project Integration

    - by Enrique Lima
    Recently there have been more and more requests on how to have TFS 2010 and Project 2010 together. Most of the requests have been around working with Agile and Scrum projects and templates. There are some guidance documents that have become available and also labs and Virtual Machine configurations to work with the different scenarios. TechNet Virtual Lab: Microsoft Enterprise Project Management - Project and Portfolio Management with Project 2010 Announcing Visual Studio Team Foundation Server 2010 and Project Server Integration Feature Pack Beta http://code.msdn.microsoft.com/P2010Scrum

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  • An XEvent a Day (30 of 31) – Tracking Session and Statement Level Waits

    - by Jonathan Kehayias
    While attending PASS Summit this year, I got the opportunity to hang out with Brent Ozar ( Blog | Twitter ) one afternoon while he did some work for Yanni Robel ( Blog | Twitter ).  After looking at the wait stats information, Brent pointed out some potential problem points, and based on that information I pulled up my code for my PASS session the next day on Wait Statistics and Extended Events and made some changes to one of the demo’s so that the Event Session only focused on those potentially...(read more)

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  • Prevent virtual host on same server interact on apache [closed]

    - by Soosoo Soo
    Possible Duplicate: Prevent virtual host on same server interact on apache I have a vps apache 2.0 webserver, with multiple domains and multiple IPs set. In document root /var/www/html/ I have http://serverA.com, and I create a virtual host in folder /var/www/html/serverB for http://serverB.com. They work great for both, but the problem is I can access serverB files with the URL http://serverA.com/serverB/, which I don't want to happen. How do I prevent that?

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  • Prevent virtual host on same server interact on apache

    - by soosooo
    good day i Have a vps apache 2.0 webserver, with multiple domains and multiple ips set. In document root :/var/www/html/ -- i have http:// serverA.com and i create virtual host on folder :/var/www/html/serverB --- http:// serverB.com They work great for both. but the problem is, i can access serverB files with url http: // serverA.com/ serverB / (which i dont want that happen) how to prevent that ? thx in advance

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  • ASP.NET MVC in Action: The model in depth

    In this chapter, we’ll explore a model for a system that helps to manage a small conference, like a Code Camp. The model enables the application to provide an interesting service. Without the model, the application provides no value. We place great importance on creating a rich model with which our controllers can work. Presented By: NEC   Ads by Pheedo

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  • nginx 502 Bad Gateway on every external site

    - by Leandros
    I just installed nginx and followed the guides on the official site, to set it up with php5-fpm, but it just won't work. Not even the default site, without php is working outside of my server. Tried listen = 127.0.0.1:7777 and listen = /var/run/php5-fpm.sock Both don't work. I can access http://localhost with lynx on my server, but not from somewhere else (with external ip obviously). Yes, the php5-fpm deamons are running, yes the port (80 and 7777) is opened. Don't work with php-cgi as well. My config: user www-data; worker_processes 4; pid /var/run/nginx.pid; events { worker_connections 768; # multi_accept on; } http { ## # Basic Settings ## sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 65; types_hash_max_size 2048; # server_tokens off; # server_names_hash_bucket_size 64; # server_name_in_redirect off; include /etc/nginx/mime.types; default_type application/octet-stream; ## # Logging Settings ## access_log /var/log/nginx/access.log; error_log /var/log/nginx/error.log; ## # Gzip Settings ## gzip on; gzip_disable "msie6"; # gzip_vary on; # gzip_proxied any; # gzip_comp_level 6; # gzip_buffers 16 8k; # gzip_http_version 1.1; # gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; ## # nginx-naxsi config ## # Uncomment it if you installed nginx-naxsi ## #include /etc/nginx/naxsi_core.rules; ## # nginx-passenger config ## # Uncomment it if you installed nginx-passenger ## #passenger_root /usr; #passenger_ruby /usr/bin/ruby; ## # Virtual Host Configs ## include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; proxy_buffers 16 16k; proxy_buffer_size 32k; fastcgi_buffers 16 16k; fastcgi_buffer_size 32k; fastcgi_connect_timeout 300; fastcgi_send_timeout 300; fastcgi_read_timeout 300; } Server config: (symlinked to sites-enabled) server { server_name skilloverflow.de *.skilloverflow.de; root /var/www/blog.skilloverflow.de/htdocs; index index.php; error_log /var/log/nginx/skilloverflow.error.log; access_log /var/log/nginx/skilloverflow.access.log; location = /favicon.ico { log_not_found off; access_log off; } location = /robots.txt { allow all; log_not_found off; access_log off; } location / { # This is cool because no php is touched for static content. # include the "?$args" part so non-default permalinks doesn't break when using query string try_files $uri $uri/ /index.php?$args; } location ~ [^/]\.php(/|$) { fastcgi_split_path_info ^(.+?\.php)(/.*)$; if (!-f $document_root$fastcgi_script_name) { return 404; } fastcgi_pass 127.0.0.1:7777; fastcgi_index index.php; include fastcgi_params; } location ~* \.(js|css|png|jpg|jpeg|gif|ico)$ { expires max; log_not_found off; } # deny access to apache .htaccess files location ~ /\.ht { deny all; } # deny access to apache .htaccess files location ~ /\.ht { deny all; } } PHP Version: 5.4.17-1 nginx version: 1.2.1 Debian 6.0.7 Linux 2.6.32 Edit: Lighttpd is still installed, does that matter? It's not running though. Edit 2: No error or access log is generated. They're all empty.

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  • How to Create Custom SharePoint Workflows in Visual Studio 2008

    Whereas simple workflows are possible using Microsoft Office SharePoint Designer, you will soon reach the point where you will need to use Visual Studio. In the third article in Charles' introduction to Workflows in Sharepoint, he demonstrates how to create a workflow from scratch using Visual Studio, and discusses the relative merits of the two tools for this sort of development work.

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  • No audio in Adobe Flash

    - by Amey Jah
    I am on 11.10 64bit and I have installed flash from http://get.adobe.com/flashplayer/otherversions/. I had downloaded install_flash_player_11_linux.x86_64.tar.gz and moved libflashplayer.so to ~/.mozilla and ~/.mozilla/plugins I also have OSS installed because alsa does not work for me. I generally follow steps mentioned at https://help.ubuntu.com/community/OpenSound and everything works fine. But for 11.10, flash has no sound. I am not sure if that is OSS problem.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Visual Studio 2010 and Target Framework Version

    - by Scott Dorman
    Almost two years ago, I wrote about a Visual Studio macro that allows you to change the Target Framework version of all projects in a solution. If you don’t know, the Target Framework version is what tells the compiler which version of the .NET Framework to compile against (more information is available here) and can be set to one of the following values: .NET Framework 2.0 .NET Framework 3.0 .NET Framework 3.5 .NET Framework 3.5 Client Profile .NET Framework 4.0 .NET Framework 4.0 Client Profile This can be easily accomplished by editing the project properties: The problem with this approach is that if you need to change a lot of projects at one time it becomes rather unwieldy. One possible solution is to edit the project files by hand in a text editor and change the <TargetFrameworkVersion /> and <TargetFrameworkProfile /> properties to the correct values. For example, for the .NET Framework 4.0 Client Profile, these values would be: <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkProfile>Client</TargetFrameworkProfile> Again, this is not only time consuming but can also be error-prone. The better solution is to automate this through the use of a Visual Studio macro. Since I had already created a macro to do this for Visual Studio 2008, I updated that macro to work with Visual Studio 2010 and .NET 4.0. It prompts you for the target framework version you want to set for all of the projects and then loops through each project in the solution and makes the change. If you select one of the Framework versions that support a Client Profile, it will ask if you want to use the Client Profile or the Full Profile. It is smart enough to skip project types that don’t support this property and projects that are already at the correct version. This version also incorporates the changes suggested by George (in the comments). The macro is available on my SkyDrive account. Download it to your <UserProfile>\Documents\Visual Studio 2010\Projects\VSMacros80\MyMacros folder, open the Visual Studio Macro IDE (Alt-F11) and add it as an existing item to the “MyMacros” project. I make no guarantees or warranties on this macro. I have tested it on several solutions and projects and everything seems to work and not cause any problems, but, as always, use with caution. Since it is a macro, you have the full source code available to investigate and see what it’s actually doing. If you find any bugs or make any useful changes, please let me know and I’ll update the macro. Technorati Tags: Macros,Visual Studio

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  • Oracle OpenWorld 2012: Focus On Oracle Database

    - by jgelhaus
    As Oracle OpenWorld approaches and you work to plan your schedule.  We know there's a lot to sort through.  To help we've put together some Oracle Database Focus On Documents to help guide you through the database sessions at the show. Oracle Database Oracle Database Application Development Oracle Database Security Oracle Spatial and Graph Oracle Enterprise Manager Cloud Control 12c (and Private Cloud) Big Data Oracle Exadata Data Warehousing High Availability Oracle Database Utilities Oracle Database Upgrade See you in San Francisco!

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  • Fetching Data from Multiple Tables using Joins

    Applying normalization to relational databases tends to promote better accuracy of queries, but it also leads to queries that take a little more work to develop, as the data may be spread amongst several tables. In today's article, we'll learn how to fetch data from multiple tables by using joins.

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  • Gui Batch program on USB

    - by Chris Okyen
    When I put my USB drive into a computer, I want autorun.inf to run a batch file that will have a win32/winform GUI windows interface to allow the user to select a program to run from the beginning similiar to like this: Please let me know if windows allows this without it being done programmatically. I know their are some automation programs that work by generating code based on what it records you do. But I don't knwo of any already built windows prompt like this, so I don't knwo how to record such an action.

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  • Is it fine to put different category of stuff in a single domain name?

    - by Fahad Uddin
    I own a website which is regarding startups and finance. I am looking forward to work on Wordpress programming in which I would be selling wordpress themes. I thought of buying a domain name for Wordpress website but it takes quite lot of time to setup a website and then do its SEO. Is it fine(in terms of SEO and professionalism) to put the Wordpress category inside my old domain like, Domain: www.startupsandfinance.com Wordpress domain, www.wp.startupsandfinance.com

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