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  • Parse Text using scanner useDelimiter

    - by Brian
    Looking to parse the following text file: Sample text file: <2008-10-07text entered by user<2008-11-26additional text entered by user I would like to parse the above text so that I can have three variables: v1 = 2008-10-07 v2 = text entered by user v3 = Ted Parlor v1 = 2008-11-26 v2 = additional text entered by user v3 = Ted Parlor I attempted to use scanner and useDelimiter, however, I'm having issue on how to set this up to have the results as stated above. Here's my first attempt: enter code here import java.io.*; import java.util.Scanner; public class ScanNotes { public static void main(String[] args) throws IOException { Scanner s = null; try { //String regex = "(?<=\<)([^\*)(?=\)"; s = new Scanner(new BufferedReader(new FileReader("cur_notes.txt"))); s.useDelimiter("[<]+"); while (s.hasNext()) { String v1 = s.next(); String v2= s.next(); System.out.println("v1= " + v1 + " v2=" + v2); } } finally { if (s != null) { s.close(); } } } } The results is as follows: v1= 2008-10-07text entered by user v2=Ted Parlor What I desire is: v1= 2008-10-07 v2=text entered by user v3=Ted Parlor v1= 2008-11-26 v2=additional text entered by user v3=Ted Parlor Any help that would allow me to extract all three strings separately would be greatly appreciated.

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  • Problem: Sorting for GridView/ObjectDataSource changes depending on page

    - by user148298
    I have a GridView tied to an ObjectDataSource using paging. The paging works fine, except that the sort order changes depending on which page of the results is being viewed. This causes items to reappear on subsequent pages among other issues. I traced the problem to my DAL, which reads a page at a time and then sorts it. Obviously the sorting is going to change as the result set size changes. Is there an improvement to this algorithm. I would like to use a datareader if possible: [System.ComponentModel.DataObjectMethod(System.ComponentModel.DataObjectMethodType.Select)] public static WordsCollection LoadForCriteria(string sqlCriteria, int maximumRows, int startRowIndex, string sortExpression) { //DEFAULT SORT EXPRESSION if (string.IsNullOrEmpty(sortExpression)) sortExpression = "OrderBy"; //CREATE THE DYNAMIC SQL TO LOAD OBJECT StringBuilder selectQuery = new StringBuilder(); selectQuery.Append("SELECT"); if (maximumRows > 0) selectQuery.Append(" TOP " + (startRowIndex + maximumRows).ToString()); selectQuery.Append(" " + Words.GetColumnNames(string.Empty)); selectQuery.Append(" FROM sw_Words"); string whereClause = string.IsNullOrEmpty(sqlCriteria) ? string.Empty : " WHERE " + sqlCriteria; selectQuery.Append(whereClause); selectQuery.Append(" ORDER BY " + sortExpression); Database database = Token.Instance.Database; DbCommand selectCommand = database.GetSqlStringCommand(selectQuery.ToString()); //EXECUTE THE COMMAND WordsCollection results = new WordsCollection(); int thisIndex = 0; int rowCount = 0; using (IDataReader dr = database.ExecuteReader(selectCommand)) { while (dr.Read() && ((maximumRows < 1) || (rowCount < maximumRows))) { if (thisIndex >= startRowIndex) { Words varWords = new Words(); Words.LoadDataReader(varWords, dr); results.Add(varWords); rowCount++; } thisIndex++; } dr.Close(); } return results; }

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  • What is the correct date format for a Date column in YUI DataTable ?

    - by giulio
    I have produced a data table. All the columns are sortable. It has a date in one column which I formatted dd/mm/yyyy hh:mm:ss . This is different from the default format as defined in the doco, but I should be able to define my own format for non-american formats. (See below) The DataTable class provides a set of built-in static functions to format certain well-known types of data. In your Column definition, if you set a Column's formatter to YAHOO.widget.DataTable.formatDate, that function will render data of type Date with the default syntax of "MM/DD/YYYY". If you would like to bypass a built-in formatter in favor of your own, you can point a Column's formatter to a custom function that you define. The table is generated from HTML Markup, so the data is held within "" tags. This gives me some more clues about compatible string dates for javascript: In general, the RecordSet expects to hold data in native JavaScript types. For instance, a date is expected to be a JavaScript Date instance, not a string like "4/26/2005" in order to sort properly. Converting data types as data comes into your RecordSet is enabled through the parser property in the fields array of your DataSource's responseSchema I suspect that the I'm missing something in the date format. So what is an acceptable string date for javascript, that Yui dataTable will recognise, given that I want format it as "dd/mm/yyyy hh:mm:ss" ?

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • What can cause Windows to unhook a low level (global) keyboard hook?

    - by Davy8
    We have some global keyboard hooks installed via SetWindowsHookEx with WH_KEYBOARD_LL that appear to randomly get unhooked by Windows. We verified that they hook was no longer attached because calling UnhookWindowsHookEx on the handle returns false. (Also verified that it returns true when it was working properly) There doesn't seem to be a consistent repro, I've heard that they can get unhooked due to timeouts or exceptions getting thrown, but I've tried both just letting it sit on a breakpoint in the handling method for over a minute, as well as just throwing a random exception (C#) and it still appears to work. In our callback we quickly post to another thread, so that probably isn't the issue. I've read about solutions in Windows 7 for setting the timeout higher in the registry because Windows 7 is more aggressive about the timeouts apparently (we're all running Win7 here, so not sure if this occurs on other OS's) , but that doesn't seem like an ideal solution. I've considered just having a background thread running to refresh the hook every once in a while, which is hackish, but I don't know of any real negative consequences of doing that, and it seems better than changing a global Windows registry setting. Any other suggestions or solutions? The delegates are not being GC'd since they're static members, which is one cause that I've read about.

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  • How to Manage project in this scenario

    - by vijay.shad
    Hi All, I am working on a web application which has got good amount of static or pre-login pages. These pages can have some simple forms as well where we would like to capture the visitor's details. Post login, I have got my main application. I am confused about the development and deployment architecture of my application. Post login part of my application has a release cycle of 1-2 months while pre-login pages are to be updated on a weekly basis. It is difficult to make a release of pre-login pages as the overall war also contains post-login application & which sometimes is not release ready. Currently, I have got both these parts bundled in the single war project. Please help me by letting me know the best practices whereby I can achieve following: Manage the releases of these two parts independently. I am using Maven. So is there a way I can share the resources, such as CSS, images etc between these two parts. Header and footer of my application is going to be same on pre-login & post-login pages. I was thinking of deploying these apps as two war files in my tomcat container. But then how will I manage the common resources like Css, images etc. Rgds Vijay

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • ASP.net User Controls and business entities

    - by Chris
    Hi all, I am currently developing some user controls so that I can use them at several places within a project. One control is a about editing a list of addresses for a customer. Since this needs to be done at several places within the project I want to make it a simple user control. The user control contains a repeater control. By default the repeater displays one address item to be edited. If more addresses need to be added, the user can click on a button to append an additional address to be entered. The user control should work for creating new addresses as well as editing existing ones. The address business entity looks something like this: public class Address { public string Street { get; set; } public City City { get; set; } public Address(string street, City city) { Check.NotNullOrEmpty(street); Check.NotNull(city); Street = street; City = city; } } As you can see an address can only be instantiated if there is a street and a city. Now my idea was that the user control exposes a collection property called Addresses. The getter of this property collects the addresses from the repeater and return it in a collection. The setter would databind the addresses to be edited to the repeater. Like this: public partial class AddressEditControl : System.Web.UI.UserControl { public IEnumerable<Address> Addresses { get { IList<Address> addresses = new List<Address>(); // collect items from repeater and create addresses foreach (RepeaterItem item in addressRepeater.Items) { // collect values from repeater item addresses.Add(new Address(street, city)); } return addresses; } set { addressRepeater.DataSource = value; addressRepeater.DataBind(); } } } First I liked this approach since it is object oriented makes it very easy to reuse the control. But at some place in my project I wanted to use this control so a user could enter some addresses. And I wanted to pre-fill the street input field of each repeater item since I had that data so the user doesn't need to enter it all by his self. Now the problem is that this user control only accepts addresses in a valid state (since the address object has only one constructor). So I cannot do: IList<Addresses> addresses = new List<Address>(); addresses.Add(new Address("someStreet", null)); // i dont know the city yet (user has to find it out) addressControl.Addresses = addresses; So the above is not possible since I would get an error from address because the city is null. Now my question: How would I create such a control? ;) I was thinking about using an Address DTO instead of a real address, so it can later be mapped to an address. That way I can pass in and out an address collection which addresses don't need to be valid. Or did I misunderstood the way user controls work? Are there any best practices?

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  • Java UTF-8 to ASCII conversion with supplements

    - by bozo
    Hi, we are accepting all sorts of national characters in UTF-8 string on the input, and we need to convert them to ASCII string on the output for some legacy use. (we don't accept Chinese and Japanese chars, only European languages) We have a small utility to get rid of all the diacritics: public static final String toBaseCharacters(final String sText) { if (sText == null || sText.length() == 0) return sText; final char[] chars = sText.toCharArray(); final int iSize = chars.length; final StringBuilder sb = new StringBuilder(iSize); for (int i = 0; i < iSize; i++) { String sLetter = new String(new char[] { chars[i] }); sLetter = Normalizer.normalize(sLetter, Normalizer.Form.NFC); try { byte[] bLetter = sLetter.getBytes("UTF-8"); sb.append((char) bLetter[0]); } catch (UnsupportedEncodingException e) { } } return sb.toString(); } The question is how to replace all the german sharp s (ß, Ð, d) and other characters that get through the above normalization method, with their supplements (in case of ß, supplement would probably be "ss" and in case od Ð supplement would be either "D" or "Dj"). Is there some simple way to do it, without million of .replaceAll() calls? So for example: Ðonardan = Djonardan, Blaß = Blass and so on. We can replace all "problematic" chars with empty space, but would like to avoid this to make the output as similar to the input as possible. Thank you for your answers, Bozo

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  • Sorting an array of Doubles with NaN in it

    - by Agent Worm
    This is more of a 'Can you explain this' type of question than it is anything else. I came across a problem at work where we were using NaN values in a table, but when the table was sorted, it came out in a very strange, strange manner. I figured NaN was mucking up something so I wrote up a test application to see if this is true. This is what I did. static void Main(string[] args) { double[] someArray = { 4.0, 2.0, double.NaN, 1.0, 5.0, 3.0, double.NaN, 10.0, 9.0, 8.0 }; foreach (double db in someArray) { Console.WriteLine(db); } Array.Sort(someArray); Console.WriteLine("\n\n"); foreach (double db in someArray) { Console.WriteLine(db); } Console.ReadLine(); } Which gave the result: Before: 4,2,NaN,1,5,3,NaN,10,9,8 After: 1,4,NaN,2,3,5,8,9,10,NaN So yes, the NaN some how made the sorted array to be sorted in a strange way. To quote Fry; "Why is those things?"

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  • Confused over behavior of List.mapi in F#

    - by James Black
    I am building some equations in F#, and when working on my polynomial class I found some odd behavior using List.mapi Basically, each polynomial has an array, so 3*x^2 + 5*x + 6 would be [|6, 5, 3|] in the array, so, when adding polynomials, if one array is longer than the other, then I just need to append the extra elements to the result, and that is where I ran into a problem. Later I want to generalize it to not always use a float, but that will be after I get more working. So, the problem is that I expected List.mapi to return a List not individual elements, but, in order to put the lists together I had to put [] around my use of mapi, and I am curious why that is the case. This is more complicated than I expected, I thought I should be able to just tell it to make a new List starting at a certain index, but I can't find any function for that. type Polynomial() = let mutable coefficients:float [] = Array.empty member self.Coefficients with get() = coefficients static member (+) (v1:Polynomial, v2:Polynomial) = let ret = List.map2(fun c p -> c + p) (List.ofArray v1.Coefficients) (List.ofArray v2.Coefficients) let a = List.mapi(fun i x -> x) match v1.Coefficients.Length - v2.Coefficients.Length with | x when x < 0 -> ret :: [((List.ofArray v1.Coefficients) |> a)] | x when x > 0 -> ret :: [((List.ofArray v2.Coefficients) |> a)] | _ -> [ret]

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  • WCF events in server-side

    - by Eisenrich
    Hi all, I'm working on an application in WCF and want to receive events in the server side. I have a web that upon request needs to register a fingerprint. The web page request the connection of the device and then every second for 15 seconds requests the answer. The server-side code is apparently "simple" but doesn't work. Here is it: [ServiceContract] interface IEEtest { [OperationContract] void EEDirectConnect(); } class EETest : IEEtest { public void EEDirectConnect() { CZ ee = new CZ(); // initiates the device dll ee.Connect_Net("192.168.1.200", 4011); ee.OnFinger += new _IEEEvents_OnFingerEventHandler(ee_OnFinger); } public void ee_OnFinger() { //here i have a breakpoint; } } every time I put my finger, it should fire the event. in fact if I static void Main() { EETest pp = new EETest(); pp.EEDirectConnect(); } It works fine. but from my proxy it doesn't fire the event. do you have any tips, recommendations, or can you see the error? Thanks everyone.

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  • Inserting instructions into method.

    - by Alix
    Hi, (First of all, this is a very lengthy post, but don't worry: I've already implemented all of it, I'm just asking your opinion.) I'm having trouble implementing the following; I'd appreciate some help: I get a Type as parameter. I define a subclass using reflection. Notice that I don't intend to modify the original type, but create a new one. I create a property per field of the original class, like so: [- ignore this text here; I had to add something or the formatting wouldn't work <-] public class OriginalClass { private int x; } public class Subclass : OriginalClass { private int x; public int X { get { return x; } set { x = value; } } } [This is number 4! Numbered lists don't work if you add code in between; sorry] For every method of the superclass, I create an analogous method in the subclass. The method's body must be the same except that I replace the instructions ldfld x with callvirt this.get_X, that is, instead of reading from the field directly I call the get accessor. I'm having trouble with step 4. I know you're not supposed to manipulate code like this, but I really need to. Here's what I've tried: Attempt #1: Use Mono.Cecil. This would allow me to parse the body of the method into human-readable Instructions, and easily replace instructions. However, the original type isn't in a .dll file, so I can't find a way to load it with Mono.Cecil. Writing the type to a .dll, then load it, then modify it and write the new type to disk (which I think is the way you create a type with Mono.Cecil), and then load it seems like a huge overhead. Attempt #2: Use Mono.Reflection. This would also allow me to parse the body into Instructions, but then I have no support for replacing instructions. I've implemented a very ugly and inefficient solution using Mono.Reflection, but it doesn't yet support methods that contain try-catch statements (although I guess I can implement this) and I'm concerned that there may be other scenarios in which it won't work, since I'm using the ILGenerator in a somewhat unusual way. Also, it's very ugly ;). Here's what I've done: private void TransformMethod(MethodInfo methodInfo) { // Create a method with the same signature. ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); // Declare the same local variables as in the original method. IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } // Get readable instructions. IList<Instruction> instructions = methodInfo.GetInstructions(); // I first need to define labels for every instruction in case I // later find a jump to that instruction. Once the instruction has // been emitted I cannot label it, so I'll need to do it in advance. // Since I'm doing a first pass on the method's body anyway, I could // instead just create labels where they are truly needed, but for // now I'm using this quick fix. Dictionary<int, Label> labels = new Dictionary<int, Label>(); foreach (Instruction instr in instructions) { labels[instr.Offset] = ilGen.DefineLabel(); } foreach (Instruction instr in instructions) { // Mark this instruction with a label, in case there's a branch // instruction that jumps here. ilGen.MarkLabel(labels[instr.Offset]); // If this is the instruction that I want to replace (ldfld x)... if (instr.OpCode == OpCodes.Ldfld) { // ...get the get accessor for the accessed field (get_X()) // (I have the accessors in a dictionary; this isn't relevant), MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // ...instead of emitting the original instruction (ldfld x), // emit a call to the get accessor, ilGen.Emit(OpCodes.Callvirt, safeReadAccessor); // Else (it's any other instruction), reemit the instruction, unaltered. } else { Reemit(instr, ilGen, labels); } } } And here comes the horrible, horrible Reemit method: private void Reemit(Instruction instr, ILGenerator ilGen, Dictionary<int, Label> labels) { // If the instruction doesn't have an operand, emit the opcode and return. if (instr.Operand == null) { ilGen.Emit(instr.OpCode); return; } // Else (it has an operand)... // If it's a branch instruction, retrieve the corresponding label (to // which we want to jump), emit the instruction and return. if (instr.OpCode.FlowControl == FlowControl.Branch) { ilGen.Emit(instr.OpCode, labels[Int32.Parse(instr.Operand.ToString())]); return; } // Otherwise, simply emit the instruction. I need to use the right // Emit call, so I need to cast the operand to its type. Type operandType = instr.Operand.GetType(); if (typeof(byte).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (byte) instr.Operand); else if (typeof(double).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (double) instr.Operand); else if (typeof(float).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (float) instr.Operand); else if (typeof(int).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (int) instr.Operand); ... // you get the idea. This is a pretty long method, all like this. } Branch instructions are a special case because instr.Operand is SByte, but Emit expects an operand of type Label. Hence the need for the Dictionary labels. As you can see, this is pretty horrible. What's more, it doesn't work in all cases, for instance with methods that contain try-catch statements, since I haven't emitted them using methods BeginExceptionBlock, BeginCatchBlock, etc, of ILGenerator. This is getting complicated. I guess I can do it: MethodBody has a list of ExceptionHandlingClause that should contain the necessary information to do this. But I don't like this solution anyway, so I'll save this as a last-resort solution. Attempt #3: Go bare-back and just copy the byte array returned by MethodBody.GetILAsByteArray(), since I only want to replace a single instruction for another single instruction of the same size that produces the exact same result: it loads the same type of object on the stack, etc. So there won't be any labels shifting and everything should work exactly the same. I've done this, replacing specific bytes of the array and then calling MethodBuilder.CreateMethodBody(byte[], int), but I still get the same error with exceptions, and I still need to declare the local variables or I'll get an error... even when I simply copy the method's body and don't change anything. So this is more efficient but I still have to take care of the exceptions, etc. Sigh. Here's the implementation of attempt #3, in case anyone is interested: private void TransformMethod(MethodInfo methodInfo, Dictionary<string, MethodInfo[]> dataMembersSafeAccessors, ModuleBuilder moduleBuilder) { ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } byte[] rawInstructions = methodInfo.GetMethodBody().GetILAsByteArray(); IList<Instruction> instructions = methodInfo.GetInstructions(); int k = 0; foreach (Instruction instr in instructions) { if (instr.OpCode == OpCodes.Ldfld) { MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; byte[] bytes = toByteArray(OpCodes.Callvirt.Value); for (int m = 0; m < OpCodes.Callvirt.Size; m++) { rawInstructions[k++] = bytes[put.Length - 1 - m]; } bytes = toByteArray(moduleBuilder.GetMethodToken(safeReadAccessor).Token); for (int m = instr.Size - OpCodes.Ldfld.Size - 1; m >= 0; m--) { rawInstructions[k++] = bytes[m]; } } else { k += instr.Size; } } methodBuilder.CreateMethodBody(rawInstructions, rawInstructions.Length); } private static byte[] toByteArray(int intValue) { byte[] intBytes = BitConverter.GetBytes(intValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } private static byte[] toByteArray(short shortValue) { byte[] intBytes = BitConverter.GetBytes(shortValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } (I know it isn't pretty. Sorry. I put it quickly together to see if it would work.) I don't have much hope, but can anyone suggest anything better than this? Sorry about the extremely lengthy post, and thanks.

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  • When does invoking a member function on a null instance result in undefined behavior?

    - by GMan
    This question arose in the comments of a now-deleted answer to this other question. Our question was asked in the comments by STingRaySC as: Where exactly do we invoke UB? Is it calling a member function through an invalid pointer? Or is it calling a member function that accesses member data through an invalid pointer? With the answer deleted I figured we might as well make it it's own question. Consider the following code: #include <iostream> struct foo { void bar(void) { std::cout << "gman was here" << std::endl; } void baz(void) { x = 5; } int x; }; int main(void) { foo* f = 0; f->bar(); // (a) f->baz(); // (b) } We expect (b) to crash, because there is no corresponding member x for the null pointer. In practice, (a) doesn't crash because the this pointer is never used. Because (b) dereferences the this pointer (this->x = 5;), and this is null, the program enters undefined behavior. Does (a) result in undefined behavior? What about if both functions are static?

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  • Binding to TreeView in WPF

    - by KrisTrip
    I am trying to bind some data from a class instance to a TreeView. My code is as follows: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); Parent myClass = new Parent(); this.DataContext = myClass; } } public class Parent { public String Name; public List<string> Children = new List<string>(); private static int count = 0; public Parent() { this.Name = "Test"; for (int i = 0; i < 10; i++) { Children.Add(i.ToString()); } } } And the XAML: <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:loc="clr-namespace:WpfApplication1" Title="MainWindow" Height="287" Width="525"> <StackPanel Orientation="Horizontal" VerticalAlignment="Stretch"> <TreeView Name="TreeView" ItemsSource="{Binding}"> <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Children}"> <TextBlock Text="{Binding Name}"/> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView> </StackPanel> </Window> Nothing shows up in my TreeView. What am I doing wrong?

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  • ASP.NET putting dynamic controls on page in reverse messes up events

    - by Jimmy Geels
    I have this weird problem when putting textboxes on the page in reverse. The whole event system is messed up. Changing one textbox fires TextChange on all textboxes. I can fix this by putting the controls in a list first and then call add while iterating trough the list in reverse. But i just want to know why this fails. Heres some code (.net 2.0) public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) { InitFields(); } private void InitFields() { int nrFields; //We have a static textbox called nrElements, this determines the number //of fields to initialize if (int.TryParse(nrElements.Text, out nrFields)) { //Put all the dynamic fields on the screen in reverse order foreach(Control t in GetDynamicFields(nrFields)) { //Calling Controls.Add works fine //Calling Controls.AddAt messes up the events //Try changing different textboxes plhFields.Controls.AddAt(0, t); } } } private IEnumerable<Control> GetDynamicFields(int nrFields) { for (int i = 0; i < nrFields; i++) { TextBox txtBox = new TextBox(); txtBox.ID = string.Format("dynTextBox{0}", i.ToString()); txtBox.AutoPostBack = true; txtBox.TextChanged += t_TextChanged; yield return txtBox; } } private void t_TextChanged(object sender, EventArgs e) { TextBox txtBox = sender as TextBox; if (txtBox != null) txtBox.Text = txtBox.Text + "Changed "; } }

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  • Run time error: what's wrong?

    - by javacode
    I am getting run time error import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Error Exception in thread "main" java.lang.NoClassDefFoundError: SendMail Caused by: java.lang.ClassNotFoundException: SendMail at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: SendMail. Program will exit.

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  • executing stored procedure from Spring-Hibernate using Annotations

    - by HanuAthena
    I'm trying to execute a simple stored procedure with Spring/Hibernate using Annotations. Here are my code snippets: DAO class: public class UserDAO extends HibernateDaoSupport { public List selectUsers(final String eid){ return (List) getHibernateTemplate().execute(new HibernateCallback() { public Object doInHibernate(Session session) throws HibernateException, SQLException { Query q = session.getNamedQuery("SP_APPL_USER"); System.out.println(q); q.setString("eid", eid); return q.list(); } }); } } my entity class: @Entity @Table(name = "APPL_USER") @Inheritance(strategy = InheritanceType.SINGLE_TABLE) @DiscriminatorFormula(value = "SUBSCRIBER_IND") @DiscriminatorValue("N") @NamedQuery(name = "req.all", query = "select n from Requestor n") @org.hibernate.annotations.NamedNativeQuery(name = "SP_APPL_USER", query = "call SP_APPL_USER(?, :eid)", callable = true, readOnly = true, resultClass = Requestor.class) public class Requestor { @Id @Column(name = "EMPL_ID") public String getEmpid() { return empid; } public void setEmpid(String empid) { this.empid = empid; } @Column(name = "EMPL_FRST_NM") public String getFirstname() { return firstname; } ... } public class Test { public static void main(String[] args) { ApplicationContext ctx = new ClassPathXmlApplicationContext( "applicationContext.xml"); APFUser user = (APFUser)ctx.getBean("apfUser"); List selectUsers = user.getUserDAO().selectUsers("EMP456"); System.out.println(selectUsers); } } and the stored procedure: create or replace PROCEDURE SP_APPL_USER (p_cursor out sys_refcursor, eid in varchar2) as empId varchar2(8); fname varchar2(50); lname varchar2(50); begin empId := null; fname := null; lname := null; open p_cursor for select l.EMPL_ID, l.EMPL_FRST_NM, l.EMPL_LST_NM into empId, fname, lname from APPL_USER l where l.EMPL_ID = eid; end; If i enter invalid EID, its returning empty list which is OK. But when record is there, following exception is thrown: Exception in thread "main" org.springframework.jdbc.BadSqlGrammarException: Hibernate operation: could not execute query; bad SQL grammar [call SP_APPL_USER(?, ?)]; nested exception is java.sql.SQLException: Invalid column name Do I need to modify the entity(Requestor.class) ? How will the REFCURSOR be converted to the List? The stored procedure is expected to return more than one record.

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  • Concatenate javascript to a string/parameter in a function

    - by Gerry S
    I am using kottke.org's old JAH example to return some html to a div in a webpage. The code works fine if I use static text. However I need to get the value of a field to add to the string that is getting passed as the parameter to the function. var xmlhttp=false; /*@cc_on @*/ /*@if (@_jscript_version >= 5) try { xmlhttp = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } catch (E) { xmlhttp = false; } } @end @*/ if (!xmlhttp && typeof XMLHttpRequest != 'undefined') { xmlhttp = new XMLHttpRequest(); } function getMyHTML(serverPage, objID) { var obj = document.getElementById(objID); xmlhttp.open("GET", serverPage); xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState == 4 && xmlhttp.status == 200) { obj.innerHTML = xmlhttp.responseText; } } xmlhttp.send(null); } And on the page.... <a href="javascript://" onclick="getMyHTML('/WStepsDE?open&category="+document.getElementById('Employee').value;+"','goeshere')">Change it!</a></p> <div id ="goeshere">Hey, this text will be replaced.</div> It fails (with the help of Firebug) with the getMyHTML call where I try to get the value of Employee to include in the first parameter. The error is "Unterminated string literal". Thx in advance for your help.

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  • Rails 2.3.11 Server Crashing After 4 Requests

    - by Taka
    I have a Rails 2.3.11 application running on my local Windows machine using InstantRails. I cd to my application directory, run ruby script/server to start the server running, and point my browser to localhost:3000. I get the page I expect, and am able to click a few links to other pages (all of them are static). The problem starts when I load the 4th page or so. My server crashes, with this message: Processing HomeController#index (for 127.0.0.1 at 2012-06-23 15:48:40) [GET] Rendering template within layouts/application Rendering home/index Completed in 11ms (View: 9, DB: 1) | 200 OK [http://localhost/index] C:/rails/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.11/lib/active_support/memoizable.rb:46: [BUG] Segmentation fault ruby 1.8.7 (2012-02-08 patchlevel 358) [i386-mingw32] This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I've uninstalled this gem and reinstalled it, which didn't help. It doesn't seem to be the gem though, because the segmentation fault sometimes occurs in C:/rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/lib/mongrel.rb:114 or C:/rails/ruby/lib/ruby/1.8/benchmark.rb:306 Versions: >ruby -v ruby 1.8.7 (2012-02-08 patchlevel 358) [i386-mingw32] >rails -v Rails 2.3.11 I'd like to get this fixed so while I'm developing I don't have to keep restarting my server. Any suggestions?

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  • Servlet stops without giving any exception

    - by Fahim
    Hi, I have implemented a Servlet hosted on Tomcat 6 server on Mandriva Linux. I have been able to make the client communicate with the Servlet. In response to a request the Servlet tries to instantiate a another class (named KalmanFilter) located in the same directory. The KalmanFilter tries to create four Matrices (using Jama Matrix package). But at this point Servlet stops without giving any exception ! However, from another test code in the same directory I have been able to create instance of KalmanFilter class, and proceed without any error. The problem occurs only when my Servlet tries to instantiate the KalmanFilter class and create the matrices. Any idea? Below are the codes: MyServlet.java import javax.servlet.*; import javax.servlet.http.*; import java.io.*; import java.util.*; public class MyServlet extends HttpServlet { public void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException{ doGet(request, response); } public void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException{ PrintWriter out = null; //response.getWriter(); try{ System.out.println("creating new KalmanFilter"); KalmanFilter filter = new KalmanFilter(); out = response.getWriter(); out.print("filter created"); }catch(Exception ex){ ex.printStackTrace(); System.out.println("Exception in doGet(): " + ex.getMessage()); ex.printStackTrace(out); } } } KalmanFilter.java import Jama.Matrix; public class KalmanFilter { protected Matrix X, X0; protected Matrix F, Q; //protected Matrix F, B, U, Q; protected Matrix H, R; protected Matrix P, P0; private final double EPSILON = 0.001; public KalmanFilter(){ System.out.println("from constructor of KalmanFilter"); createInitialMatrices(); } private void createInitialMatrices(){ System.out.println("from KalmanFilter.createInitialMatrices()"); double[][] pVals = { {1.0, 0.0}, {0.0, 1.0} }; double[][] qVals = { {EPSILON, EPSILON}, {EPSILON, EPSILON} }; double[][] hVals = { {1.0, 0.0}, {0.0, 1.0}, {1.0, 0.0}, {0.0, 1.0} }; double[][] xVals = { {0.0}, {0.0}, }; System.out.println("creating P Q H X matrices in createInitialMatrices()"); try{ this.P = new Matrix(pVals); System.out.println("created P matrix in createInitialMatrices()"); this.Q = new Matrix(qVals); System.out.println("created Q matrix in createInitialMatrices()"); this.H = new Matrix(hVals); System.out.println("created H matrix in createInitialMatrices()"); this.X = new Matrix(xVals); System.out.println("created X matrix in createInitialMatrices()"); System.out.println("created P Q H X matrices in createInitialMatrices()"); }catch(Exception e){ System.out.println("Exception from createInitialMatrices()"+ e.getMessage()); e.printStackTrace(); } System.out.println("returning from createInitialMatrices()"); } }

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  • Populating cell in UITableView with unique items

    - by aahrens
    I have an array of URL Links that I'm trying to load into a Grouped UITableView. The goal being that I have numberOfSectionsInTableView return [url count] so I can have number of sections equal to the number of url links. Then in numberOfRowsInSection returns 1 so I only populate 1 URL for each section. The trouble I'm having is to ensure that cellForRowAtIndexPath won't keep grabbing the first url link. I suspect it's because it's always grabbing the first url because the rowIndex is always zero. Any ideas how to ensure that each cell in my UITableView is populated with a different url link? - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [newsItems count]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:MyIdentifier] autorelease]; cell.textLabel.lineBreakMode = UILineBreakModeWordWrap; cell.textLabel.numberOfLines = 5; } // Configure the cell. Get the title of the news item that was parsed out int newsItemIndex = [indexPath indexAtPosition: [indexPath length] - 1]; [cell.textLabel setText:[[newsItems objectAtIndex: newsItemIndex] objectForKey: @"link"]]; return cell; }

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  • Hyperlink regex including http(s):// not working in C#

    - by Rory Fitzpatrick
    I think this is sufficiently different from similar questions to warrant a new one. I have the following regex to match the beginning hyperlink tags in HTML, including the http(s):// part in order to avoid mailto: links <a[^>]*?href=[""'](?<href>\\b(https?)://[^\[\]""]+?)[""'][^>]*?> When I run this through Nregex (with escaping removed) it matches correctly for the following test cases: <a href="http://www.bbc.co.uk"> <a href="http://bbc.co.uk"> <a href="https://www.bbc.co.uk"> <a href="mailto:[email protected]"> However when I run this in my C# code it fails. Here is the matching code: public static IEnumerable<string> GetUrls(this string input, string matchPattern) { var matches = Regex.Matches(input, matchPattern, RegexOptions.Compiled | RegexOptions.IgnoreCase); foreach (Match match in matches) { yield return match.Groups["href"].Value; } } And my tests: @"<a href=""https://www.bbc.co.uk"">bbc</a>".GetUrls(StringExtensions.HtmlUrlRegexPattern).Count().ShouldEqual(1); @"<a href=""mailto:[email protected]"">bbc</a>".GetUrls(StringExtensions.HtmlUrlRegexPattern).Count().ShouldEqual(0); The problem seems to be in the \\b(https?):// part which I added, removing this passes the normal URL test but fails the mailto: test. Anyone shed any light?

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  • asp.net mvc - How to create fake test objects quickly and efficiently

    - by Simon G
    Hi, I'm currently testing the controller in my mvc app and I'm creating a fake repository for testing. However I seem to be writing more code and spending more time for the fakes than I do on the actual repositories. Is this right? The code I have is as follows: Controller public partial class SomeController : Controller { IRepository repository; public SomeController(IRepository rep) { repository = rep; } public virtaul ActionResult Index() { // Some logic var model = repository.GetSomething(); return View(model); } } IRepository public interface IRepository { Something GetSomething(); } Fake Repository public class FakeRepository : IRepository { private List<Something> somethingList; public FakeRepository(List<Something> somethings) { somthingList = somthings; } public Something GetSomething() { return somethingList; } } Fake Data class FakeSomethingData { public static List<Something> CreateSomethingData() { var somethings = new List<Something>(); for (int i = 0; i < 100; i++) { somethings.Add(new Something { value1 = String.Format("value{0}", i), value2 = String.Format("value{0}", i), value3 = String.Format("value{0}", i) }); } return somethings; } } Actual Test [TestClass] public class SomethingControllerTest { SomethingController CreateSomethingController() { var testData = FakeSomethingData.CreateSomethingData(); var repository = new FakeSomethingRepository(testData); SomethingController controller = new SomethingController(repository); return controller; } [TestMethod] public void SomeTest() { // Arrange var controller = CreateSomethingController(); // Act // Some test here // Arrange } } All this seems to be a lot of extra code, especially as I have more than one repository. Is there a more efficient way of doing this? Maybe using mocks? Thanks

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  • WPF Image change source when button is disabled

    - by Taylor
    Hi, I'm trying to show a different image when the button is disabled. Should be easy with triggers, right?! For some reason, I have not been able to get the images to switch. I've tried setting triggers on both the image and button. What is wrong with what I have below? How can I change the image source when the button is enabled/disabled? Thanks! <Button x:Name="rleft" Command="{Binding Path=Operation}" CommandParameter="{x:Static vm:Ops.OpA}"> <Button.Content> <StackPanel> <Image Width="24" Height="24" RenderOptions.BitmapScalingMode="NearestNeighbor" SnapsToDevicePixels="True" Source="/MyAssembly;component/images/enabled.png"> <Image.Style> <Style> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=rleft, Path=Button.IsEnabled}" Value="False"> <Setter Property="Image.Source" Value="/MyAssembly;component/images/disabled.png" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> </StackPanel> </Button.Content> </Button>

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