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  • RelativeLayout does not shrink in height

    - by rudas
    Hi, I cannot get my relative layuot view to shrink when using it in the follwing layout, used as a dialog. In below example the scrollview always expands to fill the entire dialog which looks very ugly if there is not much actual content. I have tried most combinations of fill_parent, wrap_content etc without success. The problem seems to be that setting the button to "align_bottom" will cause the dialog to fill its height. But if I change the order and have to button placed below the scrollview the button will not be visible if a lot of content is shown... Please help /Rudas <RelativeLayout android:id="@+id/RelativeLayout01" xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:layout_width="wrap_content"> <ScrollView android:id="@+id/ScrollView01" android:layout_above="@+id/dialogCloseButton" android:layout_alignParentTop="true" android:layout_width="wrap_content" android:layout_height="wrap_content"> <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/dialogContent" android:orientation="vertical" android:paddingBottom="10dp"> <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content"> </TextView> </LinearLayout> </ScrollView> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Close" android:id="@+id/dialogCloseButton" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true"></Button> </RelativeLayout>

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  • Android Image Button Problem

    - by xger86x
    Hi, i have the following imageButton <ImageButton android:id="@+id/header_buttonleft" android:layout_width="40dip" android:layout_height="40dip" android:layout_alignParentLeft="true" android:layout_marginLeft="10dip" android:layout_marginTop="5dip" android:src="@drawable/icon_download" android:clickable="true"/> But when i load my application in the device, it appears too small: Anyone knows how can i make the icon bigger. I have tried to increase the resolution (actually the icon is 70x70) but it still doesn't work. Any idea?

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  • How to set layout_span through code

    - by L4N0
    Hi, Does anyone know how to set/change the android:layout_span="" of an EditText in Android at runtime. I already have the EditText defined in my XML file. <TableRow android:paddingTop="20dip" android:gravity="center_horizontal"> <EditText android:layout_width="150dip" android:text="" android:layout_height="40dip" android:id="@+id/p" android:layout_span="2"></EditText></TableRow>

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  • Android Development Eclise - Cant Create a New Android Project - Mac OS

    - by Ben Diamant
    I have an issue creating a new android project using the eclipse wizard, everything worked fine by yesterday. had a few project working. Now, when i press "Finish" on the final step of the wizard it remain open and an empty project with white-marked packages is added to the work branch, I tried to reinstall eclipse and it's sdk+plug, still nothing. Would really appreciate your assistance, Thank you in advance Ben

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  • ViewGroup{TextView,...}.getMeasuredHeight gives wrong value is smaller than real height.

    - by Dewr
    ViewGroup(the ViewGroup is containing TextViews having long text except line-feed-character).getMeasuredHeight returns wrong value... that is smaller than real height. how to get rid of this problem? here is the java code: ;public static void setListViewHeightBasedOnChildren(ListView listView) { ListAdapter listAdapter = listView.getAdapter(); if (listAdapter == null) { // pre-condition return; } int totalHeight = 0; int count = listAdapter.getCount(); for (int i = 0; i < count; i++) { View listItem = listAdapter.getView(i, null, listView); listItem.measure(View.MeasureSpec.AT_MOST, View.MeasureSpec.UNSPECIFIED); totalHeight += listItem.getMeasuredHeight(); } ViewGroup.LayoutParams params = listView.getLayoutParams(); params.height = totalHeight + (listView.getDividerHeight() * (listAdapter.getCount() - 1)); listView.setLayoutParams(params); } ; and here is the list_item_comments.xml:; {RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" } {RelativeLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_marginLeft="8dip" android:layout_marginRight="8dip" } {TextView android:id="@+id/list_item_comments_nick" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="16sp" style="@style/WhiteText" /} {TextView android:id="@+id/list_item_comments_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:textSize="16sp" style="@style/WhiteText" /} {TextView android:id="@+id/list_item_comments_content" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/list_item_comments_nick" android:autoLink="all" android:textSize="24sp" style="@style/WhiteText" /} {/RelativeLayout} {/RelativeLayout} ;

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  • Mixing menuItem.setIntent with onOptionsItemSelected doesn't work

    - by superjos
    While extending a sample Android activity that fires some other activities from its menu, I came to have some menu items handled within onOptionsItemSelected, and some menu items (that just fired intents) handled by calling setIntent within onCreateOptionsMenu. Basically something like: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); menu.add(0, MENU_ID_1, Menu.NONE, R.string.menu_text_1); menu.add(0, MENU_ID_2, Menu.NONE, R.string.menu_text_2); menu.add(0, MENU_ID_3, Menu.NONE, R.string.menu_text_3). setIntent(new Intent(this, MyActivity_3.class)); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); switch (item.getItemId()) { case (MENU_ID_1): // Process menu command 1 ... return true; case (MENU_ID_2): // Process menu command 2 ... // E.g. also fire Intent for MyActivity_2 return true; default: return false; } } Apparently, in this situation the Intent set on MENU_ID_3 is never fired, or anyway the related activity is never started. Android javadoc at some point goes like <<[if you set an intent on a menu item] and nothing else handles the item, then the default behavior will be to [start the activity with the intent]. What does it actually mean "and nothing else handles the item"? Is it enough to return false from onOptionsItemSelected? I also tried not to call super.onOptionsItemSelected(item) at the beginning and only invoke it in the default switch case, but I had same results. Does anyone have any suggestion? Does Android allow to mix the two type of handling? Thanks for your time everyone.

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  • Blackbery Axis IP camera Suggestions

    - by user440541
    hello Everyone well i am making an application of IP camera for Blackberry all models. i have gathered all the information regarding coding. now i just wanted a bit of ur help. please guide me through some of the APIs for java through which i could implement live Ip camera video streaming in blackberry. and also some of the references through which i could get help . m new in here pleae guide me thru this everyone. i will be v thankful to u . regards. Thanks a bunch in advance.....

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  • How can I fit an Image into another imageview

    - by user1597833
    I have an imageview with a default image already set from the xml, and I want to change it's image pragmatically so that the new image will scale to the previous image size, both of the images are rounded. I have tried setting the scaleType attribute to different values before setting the new image but it didn't work. This is the xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <ImageView android:id="@+id/up_right_circle_firstiv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:scaleType="fitXY" android:src="@drawable/circle_medium_up" /> This is the activity code: public class MainActivity extends Activity { ImageView middleCircle; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); middleCircle = (ImageView) findViewById(R.id.up_right_circle_firstiv); middleCircle.setImageResource(R.drawable.round_pic_one); } } Inside the activity. I have uploaded the screenshots: http://imgur.com/OM79T http://imgur.com/G7y3Q

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  • Using selector to change TextView text color

    - by rafuru
    I'm trying to use a TextView to define the style of a TabWidget on a tabhost. I just created a selector for bgcolor and works fine, but i want to make a selector for textColor but the text color don't change: This is my tab_text_selector.xml: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android" > <item android:state_selected="true" android:color="@android:color/white" /> <item android:state_focused="true" android:color="@android:color/white" /> <item android:state_pressed="true" android:color="@android:color/white" /> </selector> And this is the code when i'm trying to use on a textView: TextView txtTab=new TextView(this); txtTab.setTextColor(R.drawable.tab_text_selector); txtTab.setBackgroundResource(R.drawable.tab_bg_selector); txtTab.setGravity(Gravity.CENTER); txtTab.setText("Agregar Idea"); I know the text color must be white in any case but it doesn't.

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  • Creating a new object destroys an older object with different name in C++

    - by Mikael
    First question here! So, I am having some problems with pointers in Visual C++ 2008. I'm writing a program which will control six cameras and do some processing on them so to clean things up I have created a Camera Manager class. This class handles all operations which will be carried out on all the cameras. Below this is a Camera class which interacts with each individual camera driver and does some basic image processing. Now, the idea is that when the manager is initialised it creates two cameras and adds them to a vector so that I can access them later. The catch here is that when I create the second camera (camera2) the first camera's destructor is called for some reason, which then disconnects the camera. Normally I'd assume that the problem is somewhere in the Camera class, but in this case everything works perfectly as long as I don't create the camera2 object. What's gone wrong? CameraManager.h: #include "stdafx.h" #include <vector> #include "Camera.h" class CameraManager{ std::vector<Camera> cameras; public: CameraManager(); ~CameraManager(); void CaptureAll(); void ShowAll(); }; CameraManager.cpp: #include "stdafx.h" #include "CameraManager.h" CameraManager::CameraManager() { printf("Camera Manager: Initializing\n"); [...] Camera *camera1 = new Camera(NodeInfo,1, -44,0,0); cameras.push_back(*camera1); // Adding the following two lines causes camera1's destructor to be called. Why? Camera *camera2 = new Camera(NodeInfo,0, 44,0,0); cameras.push_back(*camera2); printf("Camera Manager: Ready\n"); }

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  • how to get series of pictures?

    - by rmaster
    i have problems with this, recently i have also problem with just taking 1 photo... do you know how to solve it? any working code? i'm doing it like that: mCamera = Camera.open(); Log.e(TAG, "onCreate"); mCamera.takePicture(null, mPictureCallback, mPictureCallback); Camera.PictureCallback mPictureCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] imageData, Camera c) { if (imageData != null) { //process photo } } }; in onDestroy() i release the camera on simulator it works, on telephone - 1st time runs without problems but no picture, second and next times - 'force close' - looks like camera is not released ...

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  • Folder not created by app in android

    - by Ankuj
    I am creating a folder through my app File direct_playlist = new File(Environment.getExternalStorageDirectory().getAbsolutePath() + File.separator + PLAYLIST_PATH); if(!direct_playlist.exists()) { if(direct_playlist.mkdir()); //directory is created; } Even though the command executes perfectly I can not see the folder in Explorer. I have also given permission to my app in the manifest.xml <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> When I try to access this folder my app crashes as the folder is not present.

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  • Delete my application programmatically (Android)

    - by Vaghela M.R - Android Devloper
    I want to uninstall my application on button click. For this I am using following code. Uri packageURI = Uri.parse("package:"+packageName); Intent uninstallIntent = new Intent(Intent.ACTION_DELETE, packageURI); startActivity(uninstallIntent); It gives me result, but I want to delete directly without click on "Ok" button of dialog with message "This application will be Uninstalled". I just want uninstalling application directly.

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  • How to set an ImageView and two TextviewS to have the same height?

    - by M.ES
    I've got the following layout with one ImageView and 2 TextView, I would like them all to have the same height. However, the ImageView is always taking more than half of the screen. Any help is highly apreciated. Here is the layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#FFFFFF" android:orientation="vertical" > <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="0.4" android:src="@drawable/sprint" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="0.3" android:background="#555555" android:text="@string/hello" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="0.3" android:text="@string/hello" /> </LinearLayout>

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  • Need to change layout of radio buttons! help needed

    - by James
    I've got 2 radio buttons and i want to put them next to each other. Right now theyre like Radio button 1 Radio button 2 i want to make it Radio button 1 Radio button 2 This is my code for the radio buttons, any help? <RadioGroup android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical"> <RadioButton android:id="@+id/radio_male" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Male" android:layout_below="@id/gender"/> <RadioButton android:id="@+id/radio_female" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Female" /> </RadioGroup>

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  • Android - Help needed with designing a screen with either table layout or list views

    - by A. Cusano
    I am currently developing an android app that is to be a counterpart to its sister iphone prototype. My task is to recreate the screen from a design mockup from the iphone app in android, as shown here (can't display an image as a new user - sorry!): http://img.photobucket.com/albums/v439/thrawn891/iphone.jpg What would be the best layouts / views to use for replicating this screen in an activity? Thanks.

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  • working with android intents how to pass arguments between father and the intent h in

    - by yoavstr
    assuming i want to open another activity from my current activty and i want to pass her arguments such as in my case diffculty level how i do it?... newGameButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { Intent i = new Intent(countryCityGameMenu.this,GameScreen.class); startActivityForResult(i, GlobalDataStore.STATIC_INTEGER_VALUE); } }); is there a way to pass those arguments in the calling ?... thankx

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  • selector for button not working

    - by user1662334
    I want to change the background of the button when the button is unclickable.I have used selector for that but it is not working in the case when the button remains unclickable. This is the selector file: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:drawable="@drawable/button_lightgrey" /> <item android:state_pressed="true" android:state_enabled="true" android:drawable="@drawable/button_blue"/> <item android:state_focused="true" android:drawable="@drawable/button_darkgreen" /> <item android:drawable="@drawable/button_lightgreen" /> </selector> This is the button where i am using this selector file: <Button android:id="@+id/PrevButton" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_centerInParent="true" android:layout_marginLeft="5.0dip" android:layout_weight="1.0" android:background="@drawable/ibtn" android:onClick="onPrevButtonClick" android:text="Prev" /> Please help me.All other functions are working in the selector file but only the unclickable button case is not working.Thanks

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  • How to set Minimum and Maximum Character limitation to EditText in Android?

    - by nishitpatel
    I am new to android here i have very silly problem i want to set my Edit text box minimum and maximum input value. Here I am creating one Simple validation for Edit text it only take A-Z and 0-9 value with minimum 5 and Maximum 8 character. I set the Maximum and other validation as follow. <EditText android:id="@+id/edittextKode_Listing" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginRight="5dp" android:layout_marginLeft="5dp" android:layout_alignTop="@+id/textKode_listing" android:layout_toRightOf="@+id/textKode_listing" android:maxLength="8" android:inputType="textCapCharacters" android:digits="0,1,2,3,4,5,6,7,8,9,ABCDEFGHIJKLMNOPQRSTVUWXYZ" /> but not able to set Minimum requirement. My Edit text is in alert dialog and i also apply the following code to solve this problem ` private void openInboxDialog() { LayoutInflater inflater = this.getLayoutInflater(); // declare dialog view final View dialogView = inflater.inflate(R.layout.kirim_layout, null); final EditText edittextKode = (EditText) dialogView.findViewById(R.id.edittextKode_Listing); final EditText edittextalamat = (EditText) dialogView.findViewById(R.id.edittextAlamat); edittextKode.setOnFocusChangeListener(new OnFocusChangeListener() { @Override public void onFocusChange(View v, boolean hasFocus) { // TODO Auto-generated method stub if(edittextKode.getText().toString().length() > 0){ if(edittextKode.getText().toString().length() < 5) { edittextKode.setError("Error"); Toast.makeText(GPSActivity.this, "Kode listing value not be less than 5", Toast.LENGTH_SHORT).show(); edittextKode.requestFocus(); } } } }); final AlertDialog.Builder builder = new AlertDialog.Builder(GPSActivity.this); builder.setTitle("Kirim").setView(dialogView) .setNeutralButton("OK", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub gpsCoordinates = (TextView) findViewById(R.id.text_GPS_Coordinates); kode = edittextKode.getText().toString(); alamat = edittextalamat.getText().toString(); catatan = edittextcatatan.getText().toString(); pengirim = edittextPengirim.getText().toString(); if (kode.length() > 0 && alamat.length() > 0 && catatan.length() > 0 && pengirim.length() > 0) { message = "Kode listing : " + kode + "\nAlamat : " + alamat + " \nCatatan : " + catatan + " \n Pengirim : " + pengirim + "\nKoordinat GPS : " + gpsCoordinates.getText().toString(); sendByGmail(); } else { Toast.makeText( getApplicationContext(), "Please fill all three fields to send mail", Toast.LENGTH_LONG).show(); } } }); builder.create(); builder.show(); }` in this alert dialog i have two edittext i want to apply my validation on first edittext i called the setOnFocusChangeListener to check its minimum length on focus change and if length is less than 5 request for focus but it still type in second edittext. please help me out.

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  • Access the camera of a Smartphone using libGDX

    - by PH-zero
    I searched the web, browsed through the libGDX wiki, but without success. My Question: Is there a way, to access the camera of smartphones, let the user take a photo, and then store the image in a Texture-instance? I could imagin something like this: @Override public void onCamTrigger(){ ApplicationType appType = Gdx.app.getType(); switch (appType) { case Android: case iOS: Texture someTexture = new Texture(Gdx.input.getCamera().getImage()); //do something with the Texture instance... someTexture.dispose(); break; default: break; } } Of course this is pure fiction! I know that there's a lot more to this like opening the camera, displaying it, then take a photo etc. . But is there a convenience method like this? If so, how does it work? On Android, i think i could implement it without using any convenience methods offered by libGDX, but i have no idea on how this works on iOS =/

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  • How to sign an APK with more than one certificate?

    - by ddcruver
    How do I sign an APK with more than one certificate, so that I can do this when I publish to the Android Market: Version 1.0 = Signed with Certificate A Version 2.0 = Signed with Certificate A & B Version 3.0 = Signed with Certificate B The Android Market does give me some hope but I am not sure what to make of it, when I upload with a different sign certificate it gives me this message: "The apk must be signed with at least one certificate in common with the previous version." Motive: I have published an app on the market using the Android Signing Tool as part of MotoDev Studio for android. The problem is that it handles the keys itself and there is no way (documented) to get them. I want to change it to use a keystore and certificate that I have more control of and can use even if I don't use MotoDev Studio anymore. Also it seems that MotoDev Studio will lock you out of new features such as shared libraries.

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