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  • Subversion 1.7 on 12.04 precise: libsasl error, compiling from source?

    - by Andrew Mao
    Background: I am a longtime Gentoo user, and this is my first time using Ubuntu (installed on a VM to avoid compiling everything from scratch). I am familiar with a Linux environment but somewhat unfamiliar with Ubuntu. I am trying to install Subversion 1.7 on Ubuntu and saw this post: Where can I find a Subversion 1.7 binary? The above post recommends using the PPA ppa:dominik-stadler/subversion-1.7. I also found the PPA ppa:svn/ppa from another link. They both cause problems for me. The issue is that any svn operation using the remote server causes the following error: svn: E170001: Unable to connect to a repository at URL 'svn+ssh://my_repo' svn: E170001: Could not create SASL context: generic failure: No such file or directory This seems to arise from a recent bug involving SVN dependency on the libsasl library, as documented by Debian users here: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=683555 and also Mac users here: https://trac.macports.org/ticket/34861 Resolution seems to involve either updating the cyrus-sasl or libsasl library to a newer version (neither of which is in the latest apt packages), or compiling subversion without SASL support. As a Gentoo user I started looking into how to compile svn from source, but it looks way more complicated on Ubuntu than I'm used to and I'm not sure what the canonical way is. My questions: Is there an obvious fix for this problem that I am overlooking? Is there a way to update the dependencies for SVN to something that works through using synaptic or apt-get? If I want to compile from scratch, how do I use the sources in the PPA instead of downloading my own source copy (i.e. the PPA has both binary and sources?)

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  • What language should I use for making a cross platform library?

    - by Andrei
    I want to build a SyncML parsing library (no UI) which should be able to build up messages based on information provided by the host application, fed in by the library's methods. Also, the library should to be able to do callbacks to methods in the host application. I want to be able to compile this and have it available on as many platforms as possible: Windows, Windows Phone 7 OS, OSX, iOS, Linux, Android, BlackBerry. Basically as many platforms as possible. The priority is to have this available on mobile devices. Questions: What setup should I use? (programming languages, compilers, IDE etc.) How would I compile this library for these different platforms and how would I connect to it? Any other info? e.g. articles that cover the subject of cross-platform development? I haven't done this sort of a cross-platform project before, so any available information to put me in the right direction would be welcomed. Myself, I have a background in C#/.NET and Objective-C.

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  • Updating Banshee to 2.4

    - by Lucasguy11
    I have banshee 2.2.1 with Ubuntu 11.10 I have been trying to update banshee to 2.4 (released yesterday) but it just isnt working, I have been using sudo add-apt-repository ppa:banshee-team/ppa in terminal, from the Banshee.fm website. but after running through terminal it says this: sudo add-apt-repository ppa:banshee-team/ppa You are about to add the following PPA to your system: PPA for Banshee Team This PPA contains the latest stable debs of Banshee for Ubuntu. To install Banshee, you must first enable the PPA on your system: 1. Open Software Sources (System->Administration->Software Sources) 2. Navigate to the "Third Party Sources" tab. 3. Click "Add" 4. Enter the APT line below that corresponds to your Ubuntu version that starts with "deb". 5. Click "Add Source" 6. Click "Close" 7. It will prompt you to reload your software cache. Click "Reload". 8. Now install the package "banshee" from Synaptic, or using the command below: sudo apt-get install banshee For those who wish to compile from trunk, add the deb-src line and then run "sudo apt-get build-dep" to install all required dependencies before starting to compile. Unstable (version which have odd minor version numbers) debs of Banshee can be found here: https://launchpad.net/~banshee-team/+archive/banshee-unstable More info: https://launchpad.net/~banshee-team/+archive/ppa Press [ENTER] to continue or ctrl-c to cancel adding it Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /tmp/tmp.OPAjxemDQr --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver hkp://keyserver.ubuntu.com:80/ --recv 9D2C2E0A3C88DD807EC787D74874D3686E80C6B7 gpg: requesting key 6E80C6B7 from hkp server keyserver.ubuntu.com gpg: key 6E80C6B7: "Launchpad PPA for Banshee Team" not changed gpg: Total number processed: 1 gpg: unchanged: 1 I believe I have the ppa but, im not sure. I need a step by step process to get this, ive been trying to figure it out for quite a while now...

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  • Monogame - Shader parameters missing

    - by Layoric
    I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue populating a 'texture' parameter. I'm not well versed writing shaders, so this might be caused by a more obvious problem. I have debugged through MonoGame's Content processor to see how this shader is being parsed, all the non 'texture' parameters are there and look to be loading correctly. Shader code below #include "PPVertexShader.fxh" float2 lightScreenPosition; float4x4 matVP; float2 halfPixel; float SunSize; texture flare; sampler2D Scene: register(s0){ AddressU = Clamp; AddressV = Clamp; }; sampler Flare = sampler_state { Texture = (flare); AddressU = CLAMP; AddressV = CLAMP; }; float4 LightSourceMaskPS(float2 texCoord : TEXCOORD0 ) : COLOR0 { texCoord -= halfPixel; // Get the scene float4 col = 0; // Find the suns position in the world and map it to the screen space. float2 coord; float size = SunSize / 1; float2 center = lightScreenPosition; coord = .5 - (texCoord - center) / size * .5; col += (pow(tex2D(Flare,coord),2) * 1) * 2; return col * tex2D(Scene,texCoord); } technique LightSourceMask { pass p0 { VertexShader = compile vs_4_0 VertexShaderFunction(); PixelShader = compile ps_4_0 LightSourceMaskPS(); } } I've removed default values as they are currently not support in MonoGame and also changed ps and vs to v4 instead of 2. Could this be causing the issue? As I debug through 'DXConstantBufferData' constructor (from within the MonoGameContentProcessing project) I find that the 'flare' parameter does not exist. All others seem to be getting created fine. Any help would be appreciated.

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  • Building gstreamer_ndk_bundle problems

    - by Cipi
    I'm trying to build gstreamer_ndk_bundle under Ubuntu 12.4 and I'm failing miserably! I have installed all "glib-dev" packages (packages that in their name have glib and dev), and also I have tried to compile/install glib 2.33.1 (latest) from source, but I always get this error: /home/marko/gstreamer_ndk_bundle/jni/../glib/gobject/gmarshal.c:149: undefined reference to `g_value_get_schar' collect2: ld returned 1 exit status make: *** [/home/marko/gstreamer_ndk_bundle/obj/local/armeabi/libgobject-2.0.so] Error 1 This means that glib source doesn't have the definition for g_value_get_schar, and since that function was introduced in glib somewhere after version 2.30.0, my guess is that I am not using proper glib! I tried to force gstremaer_ndk_bundle to build with sources from the folder /home/marko/glib-2.33.1/ which I compiled/installed by exporting these env vars: GLIB_GENMARSHAL=/home/marko/glib-2.33.1/gobject/glib-genmarshal GLIB_COMPILE_SCHEMAS=/home/marko/glib-2.33.1/gio/glib-compile-schemas Also I changed gmarshal.h so it includes gmarshal.h from the installed glib folder: #ifndef _marko_glib_loaded #define _marko_glib_loaded #include "/home/marko/glib-2.33.1/gobject/gmarshal.h" #endif But failed in both cases. How can I know what glib is used while compiling gstreamer and install the proper one? How can I force gstreamer_ndk_bundle to use glib sources from the folder I have un-tared/configured/installed and not the system ones, or whatever ones it uses? I read somewhere that I need gstreamer-devel package if I keep getting this error while compiling. Where can I find that package?! Can't Google it out... Has anyone EVER built gstreamer_ndk_bundle and lived to tell the tale?

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  • configure: error: Could not find libavformat - part of ffmpeg after installing libav from source

    - by Patryk
    I tried to install minidlna on my machine but it appeared to me that it's not in repositories anymore. Well then I decided to compile it myself. After downloading version 1.1.3 I tried to compile but I needed libav headers which I couldn't install via apt - no idea why there has been a lot of broken packages: $ sudo apt-get install libavcodec-dev Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: libavcodec-dev : Depends: libavutil-dev (= 6:9.13-0ubuntu0.14.04.1) but it is not going to be installed E: Unable to correct problems, you have held broken packages. Anyways I installed libav 9.13 from source and now I came to this point: $ ./configure ... checking for av_open_input_file in -lavformat... no checking for avformat_open_input in -lavformat... no checking for av_open_input_file in -lavformat... no checking for avformat_open_input in -lavformat... no configure: error: Could not find libavformat - part of ffmpeg but I have installed that! Even in the install log I can see : ... INSTALL libavdevice/libavdevice.a INSTALL libavfilter/libavfilter.a INSTALL libavformat/libavformat.a INSTALL libavresample/libavresample.a INSTALL libavcodec/libavcodec.a INSTALL libswscale/libswscale.a INSTALL libavutil/libavutil.a INSTALL libavdevice/avdevice.h INSTALL libavdevice/version.h INSTALL libavdevice/libavdevice.pc INSTALL libavfilter/avfilter.h INSTALL libavfilter/avfiltergraph.h INSTALL libavfilter/buffersink.h INSTALL libavfilter/buffersrc.h INSTALL libavfilter/version.h INSTALL libavfilter/libavfilter.pc INSTALL libavformat/avformat.h ....

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  • LLVM-3.1 libLLVMSupport.a undefined reference to `dladdr'

    - by user91387
    I'm trying to compile using the llvm-3.1 package. I'm running 12.04 x64 (3.2.0-26 kernel) && 12.10 (3.5.0-4) x64 backported llvm-3.1 from quantal, then debian experimental. Next I tried 12.10 with the native ubuntu llvm-3.1 package; this failed as well. user@system:/tmp/llvm-test# make compiling cpp yacc file: decaf-llvm.y output file: decaf-llvm bison -b decaf-llvm -d decaf-llvm.y /bin/mv -f decaf-llvm.tab.c decaf-llvm.tab.cc flex -odecaf-llvm.lex.cc decaf-llvm.lex g++ -o ./decaf-llvm decaf-llvm.tab.cc decaf-llvm.lex.cc decaf-stdlib.c `llvm-config --cppflags --ldflags --libs core jit native` -ly -ll /usr/lib/llvm-3.1/lib/libLLVMSupport.a(Signals.o): In function `PrintStackTrace(void*)': (.text+0x6c): undefined reference to `dladdr' /usr/lib/llvm-3.1/lib/libLLVMSupport.a(Signals.o): In function `PrintStackTrace(void*)': (.text+0x18f): undefined reference to `dladdr' collect2: error: ld returned 1 exit status make: *** [decaf-llvm] Error 1 I know the code works as I've run it in centos fine using llvm-3.1-6.fc18(rpm) Google was a bit helpful with this: "On some systems, incluning Ubuntu 11.10, linking may fail with message that libLLVMSupport.a in function PrintStackTrace(void*) has undefined reference to dladdr." "Workaround is to compile LLVM with cmake specifying the following variable: -DCMAKE_EXE_LINKER_FLAGS=-ldl" http://svn.dsource.org/projects/bindings/trunk/llvm-3.0/Readme I double checked y ldflags and everything seems ok. user@system:/llvm-config --ldflags -L/usr/lib/llvm-3.1/lib -lpthread -lffi -ldl -lm I'm unclear of what to do next; any suggestions?

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  • XNA 4.0: Problem with loading XML content files

    - by 200
    I'm new to XNA so hopefully my question isn't too silly. I'm trying to load content data from XML. My XML file is placed in my Content project (the new XNA 4 thing), called "Event1.xml": <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset Type="MyNamespace.Event"> // error on this line <name>1</name> </Asset> </XnaContent> My "Event" class is placed in my main project: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; namespace MyNamespace { public class Event { public string name; } } The XML file is being called by my main game class inside the LoadContent() method: Event temp = Content.Load<Event>("Event1"); And this is the error I'm getting: There was an error while deserializing intermediate XML. Cannot find type "MyNamespace.Event" I think the problem is because at the time the XML is being evaluated, the Event class has not been established because one file is in my main project while the other is in my Content project (being a XNA 4.0 project and such). I have also tried changing the build action of the xml file from compile to content; however the program would then not be able to find the file and would give this other warning: Project item 'Event1.xml' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Any suggestions are appreciated. Thanks.

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  • Prevent Eclipse Java Builder from Compiling Java-Like Source

    - by redjamjar
    I'm in the process of writing an eclipse plugin for my programming language Whiley (see http://whiley.org). The plugin is working reasonably well, although there's lots to do. Two pieces of the jigsaw are: I've created a "Whiley Builder" by subclassing incremental project builder. This handles building and cleaning of "*.whiley" files. I've created a content-type called "Whiley Source Files" for "*.whiley" files, which extends "org.eclipse.jdt.core.javaSource" (this follows Andrew Eisenberg suggestion). The advantage of having the content-type extend javaSource is that it immediately fits into the package explorer, etc. In principle, I could fleshout ICompilationUnit to provide more useful info, although I haven't done that yet. The disadvantage is that the Java builder is trying to compile my whiley files ... and it obviously can't. Originally, I had the Java Builder run first, then the Whiley builder. Superficially, this actually worked out quite well since all of the errors from the Java Builder were discarded by the Whiley Builder (for whiley files). However, I actually want the Whiley Builder to run first, as this is the best way for me to resolve dependencies between Java and Whiley files. Which leads me to my question: can I stop the Java builder from trying to compile certain java-like resources? Specifically, in my case, those with the "*.whiley" extension. As an alternative, I was wondering whether my Whiley Builder could somehow update the resource delta to remove those files which it has dealt with. Thoughts?

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  • Creating java package on ubuntu?

    - by Gaurav_Java
    I am new to java. Here I am trying to create java package. And try to compile it from another directory . But there is an error like bash: /home/gaurav/Desktop/package2/B.java: Permission denied Here is fy first code and directory is /home/Desktop/package/A.java package package1; public class A { interface A1 { void show(); void display(); } } class B extends A { public void show() { System.out.println("This is show method()"); } public void display() { System.out.println("this is Display metthod()"); } } For compilation I did this command it's works fine. pwd is /home/gaurav javac /home/gaurav/Desktop/package/A.java When I try to compile B.java which is in my Other drive /media/gaurav/iPlay/package/B.java package package2; class B { public static void main(String args[]) { System.out.println("Reached in Main method of B"); package1.A Object = new A(); } } I tired this vommand (grom previous working directory) javac -cp /home/gaurav/Desktop/;/media/gaurav/iPlay/package/B.java Error Comes javac -cp /home/gaurav/Desktop/;/media/gaurav/iPlay/package/B.java javac: no source files Usage: javac <options> <source files> use -help for a list of possible options bash: /media/gaurav/iPlay/package/B.java: Permission denied What i am doing wrong? Please it my assignment I am not able to move further without this. I changed permissions.

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  • Bash script using eyeD3 to remove extra tags from mp3 files

    - by jaguare22
    I found what looks like the perfect script for this but getting errors. Hoping someone can see problem. I am running 12.04 Server. Error is - awk: line 0: regular expression compile failed (missing '(') ): awk: line 0: regular expression compile failed (missing '(') ) The following tags have been found in the mp3s: These tags are to be stripped: Here is a the script obtained from savvyadmin !/bin/bash Script name: strip-tags.sh Original Author: Ian of DarkStarShout Blog Site: http://darkstarshout.blogspot.com/ Options slightly modified to liking of SavvyAdmin.com oktags="TALB APIC TCON TPE1 TPE2 TPE3 TIT2 TRCK TYER TCOM TPOS" indexfile=mktemp Determine tags present: find . -iname "*.mp3" -exec eyeD3 --no-color -v {} \; $indexfile tagspresent=sort -u $indexfile | awk -F\): '/^<.*$/ {print $1}' \ | uniq | awk -F\)\> '{print $1}' | awk -F\( '{print $(NF)}' \ | awk 'BEGIN {ORS=" "} {print $0}' rm $indexfile Determine tags to strip: tostrip=echo -n $tagspresent $oktags $oktags \ | awk 'BEGIN {RS=" "; ORS="\n"} {print $0}' | sort | uniq -u \ | awk 'BEGIN {ORS=" "} {print $0}' Confirm action: echo echo The following tags have been found in the mp3s: echo $tagspresent echo These tags are to be stripped: echo $tostrip echo echo -n Press enter to confirm, or Ctrl+C to cancel... read dummy Strip 'em stripstring=echo $tostrip \ | awk 'BEGIN {FS="\n"; RS=" "} {print "--set-text-frame=" $1 ": "}' First pass copies any v1.x tags to v2.3 and strips unwanted tag data. Second pass removes v1.x tags, since I don't like to use them. Without --no-tagging-time-frame, a new unwanted tag is added. :-) find . -iname "*.mp3" \ -exec eyeD3 --to-v2.3 --no-tagging-time-frame $stripstring {} \; \ -exec eyeD3 --remove-v1 --no-tagging-time-frame {} \; echo "Script complete!"

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  • intel atom getting too hot

    - by user59565
    I own an Asus 1215N which is getting very hot Intel Atom 525D dual core ION 2 (geforce 220 + GMA 3150) 4 GB RAM Ubuntu 12.04 it hits 86 C at idle. Some times (at load or turned on 1 hour) it shuts down due to heat, in Windows 7 it runs idle at 49 C. I tried an acpi call to shut down the nVidia chip which is cooled together with the Atom chip. That didn't solve the problem. To check up to see if it really turned off I checked how much power the laptop consumed, it only went from using 1400 mW to 860 mW, no changes in heat. I also tried reapply the standard heat adhesive, the old heat adhesive made it run at 97 (it couldn't even put up a useful install of Ubuntu). This really annoys me, as Ubuntu is the OS of choice to me. Should I try compile the kernel? Is it true that compile for a P4 is the better choice to the atom, when compiling the kernel for this processor architecture? Now I tried compiling the kernel for atom. Now temperature is 83 C (think the drop has more to do with ambient temp than the customized kernel) help appreciated

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  • Error installing avogadro with CMake 'lconvert: could not exec No such file or directory'

    - by Orr22
    I'm brand new in ubuntu. I'm trying to install Avogadro. The program need the following packages, which I could install: CMake - OpenBabel 2.3.2 - Qt4 - Git - Eigen2. Here it is the recepy to install the : cd $HOME/src git clone git://github.com/cryos/avogadro.git mkdir -p $HOME/build/avogadro cd $HOME/build/avogadro cmake $HOME/src/avogadro make -j2 sudo make install It was unable to compile, but when I skipped the 'git clone' step it seemed to work just fine. After several stops during the CMake compiling process (software actualizations, get Doxygen, get flex, get bison) I was able to compile. But when I introduce the 'make -j2' command the installation stops as follows: Orr22@javi-87:~/build_avogadro$ make -j2 [ 0%] Built target elementcolor [ 0%] Built target bsdyengine [ 2%] Built target spglib [ 3%] Built target navigatetool [ 4%] Built target tubegen [ 4%] Generating libavogadro_hu.qm [ 6%] Built target OpenQube [ 6%] Generating moc_animation.cxx lconvert: could not exec '/usr/lib/i386-linux-gnu/qt5/bin/lconvert': No such file or directory make[2]: *** [libavogadro/src/libavogadro_hu.qm] Error 1 make[2]: *** Se espera a que terminen otras tareas.... make[1]: *** [libavogadro/src/CMakeFiles/avogadro.dir/all] Error 2 make: *** [all] Error 2 Any suggestions to proceed? Thanks in advance, Orr22

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  • A Look Inside JSR 360 - CLDC 8

    - by Roger Brinkley
    If you didn't notice during JavaOne the Java Micro Edition took a major step forward in its consolidation with Java Standard Edition when JSR 360 was proposed to the JCP community. Over the last couple of years there has been a focus to move Java ME back in line with it's big brother Java SE. We see evidence of this in JCP itself which just recently merged the ME and SE/EE Executive Committees into a single Java Executive Committee. But just before that occurred JSR 360 was proposed and approved for development on October 29. So let's take a look at what changes are now being proposed. In a way JSR 360 is returning back to the original roots of Java ME when it was first introduced. It was indeed a subset of the JDK 4 language, but as Java progressed many of the language changes were not implemented in the Java ME. Back then the tradeoff was still a functionality, footprint trade off but the major market was feature phones. Today the market has changed and CLDC, while it will still target feature phones, will have it primary emphasis on embedded devices like wireless modules, smart meters, health care monitoring and other M2M devices. The major changes will come in three areas: language feature changes, library changes, and consolidating the Generic Connection Framework.  There have been three Java SE versions that have been implemented since JavaME was first developed so the language feature changes can be divided into changes that came in JDK 5 and those in JDK 7, which mostly consist of the project Coin changes. There were no language changes in JDK 6 but the changes from JDK 5 are: Assertions - Assertions enable you to test your assumptions about your program. For example, if you write a method that calculates the speed of a particle, you might assert that the calculated speed is less than the speed of light. In the example code below if the interval isn't between 0 and and 1,00 the an error of "Invalid value?" would be thrown. private void setInterval(int interval) { assert interval > 0 && interval <= 1000 : "Invalid value?" } Generics - Generics add stability to your code by making more of your bugs detectable at compile time. Code that uses generics has many benefits over non-generic code with: Stronger type checks at compile time. Elimination of casts. Enabling programming to implement generic algorithms. Enhanced for Loop - the enhanced for loop allows you to iterate through a collection without having to create an Iterator or without having to calculate beginning and end conditions for a counter variable. The enhanced for loop is the easiest of the new features to immediately incorporate in your code. In this tip you will see how the enhanced for loop replaces more traditional ways of sequentially accessing elements in a collection. void processList(Vector<string> list) { for (String item : list) { ... Autoboxing/Unboxing - This facility eliminates the drudgery of manual conversion between primitive types, such as int and wrapper types, such as Integer.  Hashtable<Integer, string=""> data = new Hashtable<>(); void add(int id, String value) { data.put(id, value); } Enumeration - Prior to JDK 5 enumerations were not typesafe, had no namespace, were brittle because they were compile time constants, and provided no informative print values. JDK 5 added support for enumerated types as a full-fledged class (dubbed an enum type). In addition to solving all the problems mentioned above, it allows you to add arbitrary methods and fields to an enum type, to implement arbitrary interfaces, and more. Enum types provide high-quality implementations of all the Object methods. They are Comparable and Serializable, and the serial form is designed to withstand arbitrary changes in the enum type. enum Season {WINTER, SPRING, SUMMER, FALL}; } private Season season; void setSeason(Season newSeason) { season = newSeason; } Varargs - Varargs eliminates the need for manually boxing up argument lists into an array when invoking methods that accept variable-length argument lists. The three periods after the final parameter's type indicate that the final argument may be passed as an array or as a sequence of arguments. Varargs can be used only in the final argument position. void warning(String format, String... parameters) { .. for(String p : parameters) { ...process(p);... } ... } Static Imports -The static import construct allows unqualified access to static members without inheriting from the type containing the static members. Instead, the program imports the members either individually or en masse. Once the static members have been imported, they may be used without qualification. The static import declaration is analogous to the normal import declaration. Where the normal import declaration imports classes from packages, allowing them to be used without package qualification, the static import declaration imports static members from classes, allowing them to be used without class qualification. import static data.Constants.RATIO; ... double r = Math.cos(RATIO * theta); Annotations - Annotations provide data about a program that is not part of the program itself. They have no direct effect on the operation of the code they annotate. There are a number of uses for annotations including information for the compiler, compiler-time and deployment-time processing, and run-time processing. They can be applied to a program's declarations of classes, fields, methods, and other program elements. @Deprecated public void clear(); The language changes from JDK 7 are little more familiar as they are mostly the changes from Project Coin: String in switch - Hey it only took us 18 years but the String class can be used in the expression of a switch statement. Fortunately for us it won't take that long for JavaME to adopt it. switch (arg) { case "-data": ... case "-out": ... Binary integral literals and underscores in numeric literals - Largely for readability, the integral types (byte, short, int, and long) can also be expressed using the binary number system. and any number of underscore characters (_) can appear anywhere between digits in a numerical literal. byte flags = 0b01001111; long mask = 0xfff0_ff08_4fff_0fffl; Multi-catch and more precise rethrow - A single catch block can handle more than one type of exception. In addition, the compiler performs more precise analysis of rethrown exceptions than earlier releases of Java SE. This enables you to specify more specific exception types in the throws clause of a method declaration. catch (IOException | InterruptedException ex) { logger.log(ex); throw ex; } Type Inference for Generic Instance Creation - Otherwise known as the diamond operator, the type arguments required to invoke the constructor of a generic class can be replaced with an empty set of type parameters (<>) as long as the compiler can infer the type arguments from the context.  map = new Hashtable<>(); Try-with-resource statement - The try-with-resources statement is a try statement that declares one or more resources. A resource is an object that must be closed after the program is finished with it. The try-with-resources statement ensures that each resource is closed at the end of the statement.  try (DataInputStream is = new DataInputStream(...)) { return is.readDouble(); } Simplified varargs method invocation - The Java compiler generates a warning at the declaration site of a varargs method or constructor with a non-reifiable varargs formal parameter. Java SE 7 introduced a compiler option -Xlint:varargs and the annotations @SafeVarargs and @SuppressWarnings({"unchecked", "varargs"}) to supress these warnings. On the library side there are new features that will be added to satisfy the language requirements above and some to improve the currently available set of APIs.  The library changes include: Collections update - New Collection, List, Set and Map, Iterable and Iteratator as well as implementations including Hashtable and Vector. Most of the work is too support generics String - New StringBuilder and CharSequence as well as a Stirng formatter. The javac compiler  now uses the the StringBuilder instead of String Buffer. Since StringBuilder is synchronized there is a performance increase which has necessitated the wahat String constructor works. Comparable interface - The comparable interface works with Collections, making it easier to reuse. Try with resources - Closeable and AutoCloseable Annotations - While support for Annotations is provided it will only be a compile time support. SuppressWarnings, Deprecated, Override NIO - There is a subset of NIO Buffer that have been in use on the of the graphics packages and needs to be pulled in and also support for NIO File IO subset. Platform extensibility via Service Providers (ServiceLoader) - ServiceLoader interface dos late bindings of interface to existing implementations. It helpe to package an interface and behavior of the implementation at a later point in time.Provider classes must have a zero-argument constructor so that they can be instantiated during loading. They are located and instantiated on demand and are identified via a provider-configuration file in the METAINF/services resource directory. This is a mechansim from Java SE. import com.XYZ.ServiceA; ServiceLoader<ServiceA> sl1= new ServiceLoader(ServiceA.class); Resources: META-INF/services/com.XYZ.ServiceA: ServiceAProvider1 ServiceAProvider2 ServiceAProvider3 META-INF/services/ServiceB: ServiceBProvider1 ServiceBProvider2 From JSR - I would rather use this list I think The Generic Connection Framework (GCF) was previously specified in a number of different JSRs including CLDC, MIDP, CDC 1.2, and JSR 197. JSR 360 represents a rare opportunity to consolidated and reintegrate parts that were duplicated in other specifications into a single specification, upgrade the APIs as well provide new functionality. The proposal is to specify a combined GCF specification that can be used with Java ME or Java SE and be backwards compatible with previous implementations. Because of size limitations as well as the complexity of the some features like InvokeDynamic and Unicode 6 will not be included. Additionally, any language or library changes in JDK 8 will be not be included. On the upside, with all the changes being made, backwards compatibility will still be maintained. JSR 360 is a major step forward for Java ME in terms of platform modernization, language alignment, and embedded support. If you're interested in following the progress of this JSR see the JSR's java.net project for details of the email lists, discussions groups.

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  • Free Software for Billing (Columbia)

    - by Yoimir Yamit Castrillon Duque
    English I'm looking for a billing application (also inventories, shopping, clients, providers, accounts, etc) for small businesses. The software should adapt with Colombia's necessities. I searched for it in Google, and I found several ERP such as OpenBravo and Adempiere, but these applications are very big and difficult to use, in fact, I couldn't make them work. I found an application called Ubifactura (made specifically for Colombia), I downloaded the Java source code, but I don't have any idea about how to compile it. I need someone to help me to compile it or just some recommendations for similar software. The idea is to help small business from my town with one of these applications (it doesn't matter if it is for Windows or Linux), the idea is to help. All help is welcome. Spanish (Español) Estoy buscando una aplicacion de facturacion (tambien inventario, compras, clientes, proveedores, cuentas, etc) para pequeñas empresas, que se adaptade a las necesidades de Colombia, en google encontre varios ERP como openbravo y adempiere, pero aplicaciones muy grandes y dificiles de manejas, de hecho no puede hacerlas funcionar. Encontre un programa llamado Ubifactura, hecho para facturar en Colomabia, descarge los archivos de codigo fuente en java, pero no tengo ni idea de como ponerlo a funcionar, pues habla de eclipce, de un servsdor CVS, que no tengo ni idea de como poner a funcionar, necesito si alguien me puede ayudar a trabajar con estos archivos java, o me suguieran aplicacion de acuerdo a mis necesidades. La idea es bebeficiar a varias pequeñas empresas de mi pueblo con una aplicacion de estas, ni importa si en entorno windows o ubuntu, la idea es aportarles algo desde el software libre. Saludos y a la espera de respuestas. Toda ayuda es bienvenida.

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  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

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  • Cannot execute Java program: UnsupportedClassVersionError

    - by Ricko Devian
    I have installed JDK 6, but I can't execute a Java program. For example, I have made test.java. I compile it with javac tes.java and there's no error when I compile it, but when I want to execute that program it always displays an error. I execute the Java program with java tes. Exception in thread "main" java.lang.UnsupportedClassVersionError: tes : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: tes. Program will exit. My javac version is 1.7.0, my java version is 1.6.0. Here is my tes.java code: class tes{ public static void main(String[]args){ System.out.println("hello"); } }

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  • Compiling kernal problem

    - by James
    Hi, I have a hp pavilion dm3t with intel HD graphics running ubuntu 10.10 64 bit. I'm trying to compile and install a patched kernel according to this, https://launchpad.net/~kamalmostafa/+archive/linux-kamal-mjgbacklight So I downloaded the tarball from here (linked to from the page above): http://kernel.ubuntu.com/git?p=kamal/ubuntu-maverick.git;a=shortlog;h=refs/heads/mjg-backlight I untar'd it to a directory, entered the directory and did: make defconfig which was successful, so I did: make which seemed to work fine until it gave these errors: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type make[2]: *** [ubuntu/ndiswrapper/iw_ndis.o] Error 1 make[1]: *** [ubuntu/ndiswrapper] Error 2 make: *** [ubuntu] Error 2 How can I compile and install this kernel successfully? I'm new to this and would appreciate any help.

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  • create a .deb Package from scripts or binaries

    - by tdeutsch
    I searched for a simple way to create .deb Packages for things which have no source code to compile (configs, shellscripts, proprietary software). This was quite a problem because most of the package tutorials are assuming you have a source tarball you want to compile. Then I've found this short tutorial (german). Afterwards, I created a small script to create a simple repository. Like this: rm /export/my-repository/repository/* cd /home/tdeutsch/deb-pkg for i in $(ls | grep my); do dpkg -b ./$i /export/my-repository/repository/$i.deb; done cd /export/avanon-repository/repository gpg --armor --export "My Package Signing Key" > PublicKey apt-ftparchive packages ./ | gzip > Packages.gz apt-ftparchive packages ./ > Packages apt-ftparchive release ./ > /tmp/Release.tmp; mv /tmp/Release.tmp Release gpg --output Release.gpg -ba Release I added the key to the apt keyring and included the source like this: deb http://my.default.com/my-repository/ ./ It looks like the repo itself is working well (I ran into some problems, to fix them I needed to add the Packages twice and make the temp-file workaround for the Release file). I also put some downloaded .deb into the repo, it looks like they are also working without problems. But my self created packages didn't... Wenn i do sudo apt-get update, they are causing errors like this: E: Problem parsing dependency Depends E: Error occurred while processing my-printerconf (NewVersion2) E: Problem with MergeList /var/lib/apt/lists/my.default.com_my-repository_._Packages E: The package lists or status file could not be parsed or opened. Has anyone an idea what I did wrong?

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  • PerlRegEx vs RegularExpressionsCore Delphi Units

    - by Jan Goyvaerts
    The RegularExpressionsCore unit that is part of Delphi XE is based on the latest class-based PerlRegEx unit that I developed. Embarcadero only made a few changes to the unit. These changes are insignificant enough that code written for earlier versions of Delphi using the class-based PerlRegEx unit will work just the same with Delphi XE. The unit was renamed from PerlRegEx to RegularExpressionsCore. When migrating your code to Delphi XE, you can choose whether you want to use the new RegularExpressionsCore unit or continue using the PerlRegEx unit in your application. All you need to change is which unit you add to the uses clause in your own units. Indentation and line breaks in the code were changed to match the style used in the Delphi RTL and VCL code. This does not change the code, but makes it harder to diff the two units. Literal strings in the unit were separated into their own unit called RegularExpressionsConsts. These strings are only used for error messages that indicate bugs in your code. If your code uses TPerlRegEx correctly then the user should not see any of these strings. My code uses assertions to check for out of bounds parameters, while Embarcadero uses exceptions. Again, if you use TPerlRegEx correctly, you should never get any assertions or exceptions. The Compile method raises an exception if the regular expression is invalid in both my original TPerlRegEx component and Embarcadero’s version. If your code allows the user to provide the regular expression, you should explicitly call Compile and catch any exceptions it raises so you can tell the user there is a problem with the regular expression. Even with user-provided regular expressions, you shouldn’t get any other assertions or exceptions if your code is correct. Note that Embarcadero owns all the rights to their RegularExpressionsCore unit. Like all the other RTL and VCL units, this unit cannot be distributed by myself or anyone other than Embarcadero. I do retain the rights to my original PerlRegEx unit which I will continue to make available for those using older versions of Delphi.

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  • How do I initialize a Scala map with more than 4 initial elements in Java?

    - by GlenPeterson
    For 4 or fewer elements, something like this works (or at least compiles): import scala.collection.immutable.Map; Map<String,String> HAI_MAP = new Map4<>("Hello", "World", "Happy", "Birthday", "Merry", "XMas", "Bye", "For Now"); For a 5th element I could do this: Map<String,String> b = HAI_MAP.$plus(new Tuple2<>("Later", "Aligator")); But I want to know how to initialize an immutable map with 5 or more elements and I'm flailing in Type-hell. Partial Solution I thought I'd figure this out quickly by compiling what I wanted in Scala, then decompiling the resultant class files. Here's the scala: object JavaMapTest { def main(args: Array[String]) = { val HAI_MAP = Map(("Hello", "World"), ("Happy", "Birthday"), ("Merry", "XMas"), ("Bye", "For Now"), ("Later", "Aligator")) println("My map is: " + HAI_MAP) } } But the decompiler gave me something that has two periods in a row and thus won't compile (I don't think this is valid Java): scala.collection.immutable.Map HAI_MAP = (scala.collection.immutable.Map) scala.Predef..MODULE$.Map().apply(scala.Predef..MODULE$.wrapRefArray( scala.Predef.wrapRefArray( (Object[])new Tuple2[] { new Tuple2("Hello", "World"), new Tuple2("Happy", "Birthday"), new Tuple2("Merry", "XMas"), new Tuple2("Bye", "For Now"), new Tuple2("Later", "Aligator") })); I'm really baffled by the two periods in this: scala.Predef..MODULE$ I asked about it on #java on Freenode and they said the .. looked like a decompiler bug. It doesn't seem to want to compile, so I think they are probably right. I'm running into it when I try to browse interfaces in IntelliJ and am just generally lost. Based on my experimentation, the following is valid: Tuple2[] x = new Tuple2[] { new Tuple2<String,String>("Hello", "World"), new Tuple2<String,String>("Happy", "Birthday"), new Tuple2<String,String>("Merry", "XMas"), new Tuple2<String,String>("Bye", "For Now"), new Tuple2<String,String>("Later", "Aligator") }; scala.collection.mutable.WrappedArray<Tuple2> y = scala.Predef.wrapRefArray(x); There is even a WrappedArray.toMap() method but the types of the signature are complicated and I'm running into the double-period problem there too when I try to research the interfaces from Java.

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  • About shared (static) Members and its behavior

    - by Allende
    I just realized that I can access shared members from instances of classes (probably this is not correct, but compile and run), and also learn/discover that, I can modify shared members, then create a new instance and access the new value of the shared member. My question is, what happens to the shared members, when it comes back to the "default" value (class declaration), how dangerous is it do this ? is it totally bad ? is it valid in some cases ?. If you want to test my point here is the code (console project vb.net) that I used to test shared members, as you can see/compile/run, the shared member "x" of the class "Hello" has default value string "Default", but at runtime it changes it, and after creating a new object of that class, this object has the new value of the shared member. Module Module1 Public Class hello Public Shared x As String = "Default" Public Sub New() End Sub End Class Sub Main() Console.WriteLine("hello.x=" & hello.x) Dim obj As New hello() Console.WriteLine("obj.x=" & obj.x) obj.x = "Default shared memeber, modified in object" Console.WriteLine("obj.x=" & obj.x) hello.x = "Defaul shared member, modified in class" Console.WriteLine("hello.x=" & hello.x) Dim obj2 As New hello() Console.WriteLine("obj2.x=" & obj2.x) Console.ReadLine() End Sub End Module UPDATE: First at all, thanks to everyone, each answer give feedback, I suppose, by respect I should choose one as "the answer", I don't want to be offensive to anyone, so please don't take it so bad if I didn't choose you answer.

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  • Why is my shadowmap all white?

    - by Berend
    I was trying out a shadowmap. But all my shadow is white. I think there is some problem with my homogeneous component. Can anybody help me? The rest of my code is written in xna Here is the hlsl code I used float4x4 xWorld; float4x4 xView; float4x4 xProjection; struct VertexToPixel { float4 Position : POSITION; float4 ScreenPos : TEXCOORD1; float Depth : TEXCOORD2; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Technique: ShadowMap -------- VertexToPixel MyVertexShader(float4 inPos: POSITION0, float3 inNormal: NORMAL0) { VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul(xView, xProjection); float4x4 preWorldViewProjection = mul(xWorld, preViewProjection); Output.Position =mul(inPos, mul(xWorld, preViewProjection)); Output.Depth = Output.Position.z / Output.Position.w; Output.ScreenPos = Output.Position; return Output; } float4 MyPixelShader(VertexToPixel PSIn) : COLOR0 { PixelToFrame Output = (PixelToFrame)0; Output.Color = PSIn.ScreenPos.z/PSIn.ScreenPos.w; return Output.Color; } technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 MyVertexShader(); PixelShader = compile ps_2_0 MyPixelShader(); } }

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  • Languages with a clear distinction between subroutines that are purely functional, mutating, state-changing, etc?

    - by CPX
    Lately I've become more and more frustrated that in most modern programming languages I've worked with (C/C++, C#, F#, Ruby, Python, JS and more) there is very little, if any, language support for determining what a subroutine will actually do. Consider the following simple pseudo-code: var x = DoSomethingWith(y); How do I determine what the call to DoSomethingWith(y) will actually do? Will it mutate y, or will it return a copy of y? Does it depend on global or local state, or is it only dependent on y? Will it change the global or local state? How does closure affect the outcome of the call? In all languages I've encountered, almost none of these questions can be answered by merely looking at the signature of the subroutine, and there is almost never any compile-time or run-time support either. Usually, the only way is to put your trust in the author of the API, and hope that the documentation and/or naming conventions reveal what the subroutine will actually do. My question is this: Does there exist any languages today that make symbolic distinctions between these types of scenarios, and places compile-time constraints on what code you can actually write? (There is of course some support for this in most modern languages, such as different levels of scope and closure, the separation between static and instance code, lambda functions, et cetera. But too often these seem to come into conflict with each other. For instance, a lambda function will usually either be purely functional, and simply return a value based on input parameters, or mutate the input parameters in some way. But it is usually possible to access static variables from a lambda function, which in turn can give you access to instance variables, and then it all breaks apart.)

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  • ubuntu 10.04: boot error for custom compiled kernel - gave up wating for root device

    - by atharva
    Hi, I have installed lucid on my Lenevo Laptop (Y 410 series , x86 platoform) and it is working fine. Now I have compiled kernel 2.6.37 from the downloaded from the kernel tree. I followed usual procedure of compileing kernel (make menuconfig,make. make modules etc). Then I created the initrd image using mkinitramfs and updated my grub using upadate grub command. Update-grub detects the initrd image of the compiled kernel. However when I boot from this kernel it gives me following error: Gave up waiting for root device. Common problems: -Boot args (cat /proc/cmdline) -Check rootdelay= (did the system wait long enough?) -Check root= (did the system wait for the right device?) -Missing modules (cat /proc/modules; ls /dev) ALERT! root=UUID=/... does not exist and then it falls onto initramfs prompt. I have tried following solutions discussed in different ubuntu forums: 1. disable uuid and point root=/dev/sda8 (sda8 is where my kernele image resides (both default kernel and compiled one) from /etc/default/grub 2. compile kernel using CONFIG_DEVTMPFS=y suggested here Still I am unable to boot from the compile kernel. Could someone please suggest me the solution ?

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