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  • How to know if a std::list has been modified

    - by Nick
    I have this class: class C { public: C* parent; std::list<C> children; }; I can use this class in this way for example: C root; C child; root.children.push_back(child); // or other method of std::list (es: push_front, insert, ...) // Here child.parent is root // How can I set the parent of child? I want to do this work internally to my class without losing the functionality of std::list, is it possible?

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  • Parsing String to TreeNode

    - by Krusu70
    Anyone have a good algorithm how to parse a String to TreeNode in Java? Let's say we have a string s which says how to build a TreeNode. A(B,C) means that A is the name (String) of TreeNode, B is child of A (Treenode), C is sibling of A (TreeNode). So if I call function with string A(B(D,E(F,G)),C) (just a example), then I get a TreeNode equals to: level A (String: name), B - Child (TreeNode), C - Sibling (TreeNode) level B (String: name), D - Child of B (TreeNode), E - Sibling of B (TreeNode) level E (String: name), F - Child of E (TreeNode), G - Sibling of E (TreeNode) The name may not be 1 letter, it could be like real name (many letters).

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  • WPF UserControl event called only once?

    - by 742
    Hi Everyone, I need to bind two-way a property of a user control to a property of a containing user control. I also need to set a default value to the property from code in the child (cannot be done easily from XAML tags). If I call my code from the child constructor, the value is set in the parent but the change callback routine is not triggered (my understanding is that the parent doesn't yet exist at the time the child is created). My current workaround is to catch the Loaded event of the child and to call the code from the handler. Howver as Loaded is called more than once, I need to set a flag to set the property only the first time. I don't like this way, but I don't know if there is a single shot event that could be used, or if this can be done otherwise. Any feedback based on your experience?

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  • What characters are widely supported in CSS class names?

    - by last-child
    As detailed here among other places, the only valid characters in a html/css class name is a-z, A-Z, 0-9, hyphen and underscore, and the first character should be a letter. But in practice, what characters are in fact supported by most browsers? More specifically, I wonder what browsers properly understands a slash (/) in a class name, and what browsers support class names starting with a number. I'm primarily interested in getting an answer for html rather than xhtml, in case there is a difference. Thank you.

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  • subviews show confused rotated state after a modal dialog is displayed

    - by deafgreatdane
    I've created a custom UIViewController that mimics the UISplitViewController. It manages two child view controllers that get displayed in the left & right body area while in landscape and hides the left to show in a popover when in portrait. It works fine, using the didRotateFromInterfaceOrientation: and willRotateToInterfaceOrientation: messages to reset the location and sizing of the child views. All the views and child controllers are loaded from a nib. This custom view controller is shown inside a UINavigationController. The trouble arises after one of the child view controllers uses presentModalViewController. If the device was rotated after the views were initialized (but before the modal controller is shown), after the modal dialog is dismissed, the left and/or body views will be re-rendered in a different rotation than they were before the modal dialog was changed. I'm wondering if folks have had a similar problem, and what the solution is. I'm sure sample code would be helpful, but it'll take a bunch of work to distill it into a runnable sample.

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  • flash button inside a button

    - by user164142
    I have a button containing 2 child buttons. I want to be able to keep the mouse over state active, when I rollover a child button. At present it fires mouse out when i rollover a child button, I suspect this is correct, but not what I want to happen. Any ideas how to get around this?

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  • Display Wordpress Category

    - by saorabh
    I want to display only the those parent category name and with their child category.. Example category AAAAA,BBBB,CCCCC,DDDDD Parent category AAAAA having child category a,b,c Parent category BBBB having child category x,y,z Now I want to display only (Result required) AAAAA a,b,c BBBB x,y,z Please help me...

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  • Creating independent process!

    - by Neha
    I am trying to create a process from a service in C++. This new process is creating as a child process. I want to create an independent process and not a child process... I am using CreateProcess function for the same. Since the new process i create is a child process when i try to kill process tree at the service level it is killing the child process too... I dont want this to happen. I want the new process created to run independent of the service. Please advice on the same.. Thanks.. Code STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); // Start the child process. ZeroMemory( &pi, sizeof(pi) ); si.dwFlags = STARTF_USESHOWWINDOW; if(bRunOnWinLogonDesktop) { if(csDesktopName.empty()) si.lpDesktop = _T("winsta0\\default"); else _tcscpy(si.lpDesktop, csDesktopName.c_str()); } if(bHide) si.wShowWindow = SW_HIDE; /* maybe even SW_HIDE */ else si.wShowWindow = SW_SHOW; /* maybe even SW_HIDE */ TCHAR szCmdLine[512]; _tcscpy(szCmdLine, csCmdLine.c_str()); if( !CreateProcess( NULL, szCmdLine, NULL, NULL, FALSE, CREATE_NEW_PROCESS_GROUP, NULL, NULL, &si, &pi ) )

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  • How to create a dynamic number of possibly children objects using partial views?

    - by NullReference
    I have a parent object that contains a property that is a list of children objects. I'd like to have it so that when the form loads to create the parent object a partial view is used to create the list of child objects. The problem is I have to idea how to have the list of children object populated. I can do one object ok, but a dynamic list of possible children is difficult. Any ideas? @Html.RenderPartial("_CreateChild", Model.Children); public class Parent { private List<Child> _list; public Guid Id { get; set; } public List<Child> Children { get { return _list; } set { _list = value; } } public Parent() { _list = new List<Child>(); } }

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  • question about siftdown operation on heap

    - by davit-datuashvili
    i have following pseudo code which execute siftdown operation on heap array suppose is x void siftdown(int n) pre heap(2,n) && n>=0 post heap(1,n) i=1; loop /*invariant heap(1,n) except perhaps between i and it's (0,1,or 2) children*/ c=2*i; if (c>n) break; // c is left child of i if (c+1)<=n /* c+1 is rigth child of i if (x[c+1]<x[c]) c++ /* c is lesser child of i if (x[i]<=x[c]) break; swap(c,i) i=c; i have wrote following code is it correct? public class siftdown{ public static void main(String[]args){ int c; int n=9; int a[]=new int[]{19,100,17,2,7,3,36,1,25}; int i=1; while (i<n){ c=2*i; if (c>n) break; //c is the left child of i if (c+1<=n) //c+1 ir rigth child of i if (a[c+1]<a[c]) c++; if (a[i]<=a[c]) break; int t=a[c]; a[c]=a[i]; a[i]=t; i=c; } for (int j=0;j<a.length;j++){ System.out.println(a[j]); } } } // result is 19 2 17 1 7 3 36 100 25

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  • Overriding vs Virtual

    - by anonymous
    What is the purpose of using the reserved word virtual in front of functions? If I want a child class to override a parent function, I just declare the same function such as "void draw(){}". class Parent{ public: void say(){ std::cout << "1"; }}; class Child : public Parent{public:void say(){ std::cout << "2"; } }; int main() { Child* a = new Child(); a->say(); return 0; } The output is 2. So again, why would the reserved word "virtual" be necessary in the header of say() ? Thanks a bunch.

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  • Any way to make a generic List where I can add a type AND a subtype?

    - by user383178
    I understand why I cannot do the following: private class Parent { }; private class Child extends Parent { }; private class GrandChild extends Child { }; public void wontCompile(List<? extends Parent> genericList, Child itemToAdd) { genericList.add(itemToAdd); } My question is there ANY practical way to have a typesafe List where you can call add(E) where E is known to be only a Parent or a Child? I vaguely remember some use of the "|" operator as used for wildcard bounds, but I cannot find it in the spec... Thanks!

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  • Sending floating point values between processes with pipes in C

    - by Alex
    Is there a standard way of sending floating point values from a child process to a parent process in C. I have a some calculations where I want to fork a process, then have the child do some busy work, the parent do something else, and then the child send its values (which are doubles) back to the parent (presumably through a pipe). Clearly the parent could parse the stream, but I'm just wondering if there's a cleaner way?

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  • MFC: 'Gluing' two windows/dialogs together

    - by John
    I'm trying to set something up so my main dialog has one or more child dialogs, and these are glued/docked to the outside of the main dialog - when the main dialog is minimised, the children are too, when main dialog moves, children move with it. I'd tried setting child dialogs as having main dialog CWnd as parent, with CHILD style. But then they get clipped by the parent's boundary. If I set them as POPUP, they can be outside but then don't move with the parent. I'm looking at putting an OnMove handler on the parent dialog, but is there something built-in? And, should child dialogs still be children of the main dialog... I assume they should? This is VS2005 (I think VS2008 has some related functionality so I mention this).

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  • onUpdate in MySQL means?

    - by ajsie
    i know that if you create a foreign key on a field (parent_id) in a child table that refer to a parent table's primary key (id), then if this parent table is deleted the child class will be deleted as well if you set onDelete to cascade when creating the foreign key in the child class. but what happens if i set it to onUpdate = cascade?

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  • Rails toggling closest submit button in a form with radio buttons

    - by Timothy
    I have a bunch of forms listed in Rails like such <% parent.children.some_named_scope.each do |child| %> <% form_for :parent, parent do |f| %> <% current_value = child.column_to_set %> <% child.possible_values_for_column_to_set.each do |value| %> <% f.fields_for :children, child, :child_index => child.id.to_s do |child_form| %> <%= child_form.label :column_to_set, value.to_s.titleize, :value => value %> <%= child_form.radio_button, :column_to_set, value, :type => 'radio' %> <% end %> <% end %> <%= f.submit "Submit", :disabled => true %> <% end %> <% end %> How do I set the submit button's disabled to false, dynamically, when it is not current_value and set it to true when it is while the user clicks radio buttons?

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  • How to organise input for many classes

    - by Evl-ntnt
    I have one abstract class and many child classes. In child classes are from 2 to 20 members which must be filled by user. What the best way to do this using OOP? Make form for each child class? Or hide and unhide many input elements and labels? Is there some best way? I using WPF and C#

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  • Get node parent of defined type using xpath

    - by IordanTanev
    Hi, i will give an example of the problem i have. My XML is like this <roor> <child Name = "child1"> <node> <element1>Value1</element1> <element2>Value2</element2> </node> </child> <child Name = "child2"> <element1>Value1</element1> <element2>Value2</element2> <element3>Value3</element3> </child> </root> I have xpath expression that returns all "element2" nodes. Then i want to for every node of type "element2" to find the node of type "child" that contains it. The problem is that between these two nodes there can be from 1 to n different nodes so i can't just use "..". Is there something like "//" that will look up instead of down Best Regards, Iordan

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  • Capture subprocess output

    - by schneck
    Hi there, I learned that when executing commands in Python, I should use subprocess. What I'm trying to achieve is to encode a file via ffmpeg and observe the program output until the file is done. Ffmpeg logs the progress to stderr. If I try something like this: child = subprocess.Popen(command, shell=True, stderr=subprocess.PIPE) complete = False while not complete: stderr = child.communicate() # Get progress print "Progress here later" if child.poll() is not None: complete = True time.sleep(2) the programm does not continue after calling child.communicate() and waits for the command to complete. Is there any other way to follow the output?

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  • Can I Have Polymorphic Containers With Value Semantics in C++11?

    - by John Dibling
    This is a sequel to a related post which asked the eternal question: Can I have polymorphic containers with value semantics in C++? The question was asked slightly incorrectly. It should have been more like: Can I have STL containers of a base type stored by-value in which the elements exhibit polymorphic behavior? If you are asking the question in terms of C++, the answer is "no." At some point, you will slice objects stored by-value. Now I ask the question again, but strictly in terms of C++11. With the changes to the language and the standard libraries, is it now possible to store polymorphic objects by value in an STL container? I'm well aware of the possibility of storing a smart pointer to the base class in the container -- this is not what I'm looking for, as I'm trying to construct objects on the stack without using new. Consider if you will (from the linked post) as basic C++ example: #include <iostream> using namespace std; class Parent { public: Parent() : parent_mem(1) {} virtual void write() { cout << "Parent: " << parent_mem << endl; } int parent_mem; }; class Child : public Parent { public: Child() : child_mem(2) { parent_mem = 2; } void write() { cout << "Child: " << parent_mem << ", " << child_mem << endl; } int child_mem; }; int main(int, char**) { // I can have a polymorphic container with pointer semantics vector<Parent*> pointerVec; pointerVec.push_back(new Parent()); pointerVec.push_back(new Child()); pointerVec[0]->write(); pointerVec[1]->write(); // Output: // // Parent: 1 // Child: 2, 2 // But I can't do it with value semantics vector<Parent> valueVec; valueVec.push_back(Parent()); valueVec.push_back(Child()); // gets turned into a Parent object :( valueVec[0].write(); valueVec[1].write(); // Output: // // Parent: 1 // Parent: 2 }

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  • OneToMany association updates instead of insert

    - by Shvalb
    I have an entity with one-to-many association to child entity. The child entity has 2 columns as PK and one of the column is FK to the parent table. mapping looks like this: @OneToMany(cascade = {CascadeType.ALL}, fetch = FetchType.EAGER ) @JoinColumn(name="USER_RESULT_SEQUENCES.USER_RESULT_ID", referencedColumnName="USER_RESULT_ID", unique=true, insertable=true, updatable=false) private List<UserResultSequence> sequences; I create an instance of parent and add children instances to list and then try to save it to DB. If child table is empty it inserts all children and it works perfectly. if the child table is not empty it updates existing rows! I don't know why it updates instead of inserts, any ideas why this might happen?? Thank you!

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  • PHP get values from SimpleXMLElement array

    - by seanp2k
    I have this: [1]=> object(SimpleXMLElement)#6 (1) { ["@attributes"]=> array(14) { ["name"]=> string(5) "MySQL" ["acknowledged"]=> string(1) "1" ["comments"]=> string(1) "1" ["current_check_attempt"]=> string(1) "1" ["downtime"]=> string(1) "0" ["last_check"]=> string(19) "2010-05-01 17:57:00" ["markdown_filter"]=> string(1) "0" ["max_check_attempts"]=> string(1) "3" ["output"]=> string(42) "CRITICAL - Socket timeout after 10 seconds" ["perfdata_available"]=> string(1) "1" ["service_object_id"]=> string(3) "580" ["state"]=> string(8) "critical" ["state_duration"]=> string(6) "759439" ["unhandled"]=> string(1) "0" } } (I used var_dump($child) to generate that) How do I get the 'name' attribute out of there as a string? Here is my code: $xml = simplexml_load_string($results); foreach($xml->data->list as $child) { var_dump($child); echo $child->getName() . ": " . $child->name . "<br />"; }

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  • Is it possible to align an element with the bottom of the window, yet make it scrollable, with CSS o

    - by last-child
    I have a design going on where I want to align the bottom of an intro paragraph with the bottom of the window, yet make it scroll with the rest of the page. So when the page opens, the visitor sees only the first paragraph (and a full screen background image, which is what I want to focus their attention on), but as they scroll they see the paragraph and the rest of the text. The height of the intro element can vary. Right now I think I have to introduce some javascript to do this - meassure the height of the window, the height of the paragraph, and adjust top: or margin-top of the paragraph to the difference between the two values. If there is a way to make a div have a height that corresponds exactly to the window height, and position the paragraph absolutely inside of this div, the let the rest of the text sit outside of the div, it could work... but I can't seem to make that happen with css. Any suggestions?

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  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

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