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  • Expand and Shrink UIScrollView with animation

    - by Dilip Rajkumar
    I am having a UITableView inside a scrollview. So I am trying to do a accordion like component using UITableView. So I need to expand the UITableView to add more cell. In that case I have to increase the height of UIScrollView with a animation so that it matches the table animation. - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row = [indexPath row]; BOOL preventReopen = NO; if (row == expandedRowIndex + 1 && expandedRowIndex != -1) return nil; [tableView beginUpdates]; if (expandedRowIndex != -1) { familyTableView.frame = CGRectMake(familyTableView.frame.origin.x, familyTableView.frame.origin.y, familyTableView.frame.size.width, 3*50+22); toolsTableView.frame = CGRectMake(toolsTableView.frame.origin.x, familyTableView.frame.origin.y + familyTableView.frame.size.height + 20, toolsTableView.frame.size.width, 4*50+22); myAccountTableView.frame = CGRectMake(myAccountTableView.frame.origin.x, toolsTableView.frame.origin.y + toolsTableView.frame.size.height + 20, myAccountTableView.frame.size.width, 2*50+22); settingsScrollView.contentSize = CGSizeMake(320, familyTableView.frame.size.height + toolsTableView.frame.size.height+ myAccountTableView.frame.size.height + 380); settingsScrollView.contentInset = UIEdgeInsetsMake(0, 0, familyTableView.frame.size.height + toolsTableView.frame.size.height+ myAccountTableView.frame.size.height + 380, 0); NSInteger rowToRemove = expandedRowIndex + 1; preventReopen = row == expandedRowIndex; if (row > expandedRowIndex) row--; expandedRowIndex = -1; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:rowToRemove inSection:0]] withRowAnimation:UITableViewRowAnimationTop]; }else { familyTableView.frame = CGRectMake(familyTableView.frame.origin.x, familyTableView.frame.origin.y, familyTableView.frame.size.width, (3*50+22) + 100); toolsTableView.frame = CGRectMake(toolsTableView.frame.origin.x, familyTableView.frame.origin.y + familyTableView.frame.size.height + 20, toolsTableView.frame.size.width, 4*50+22); myAccountTableView.frame = CGRectMake(myAccountTableView.frame.origin.x, toolsTableView.frame.origin.y + toolsTableView.frame.size.height + 20, myAccountTableView.frame.size.width, 2*50+22); settingsScrollView.contentSize = CGSizeMake(320, familyTableView.frame.size.height + toolsTableView.frame.size.height+ myAccountTableView.frame.size.height + 380); settingsScrollView.contentInset = UIEdgeInsetsMake(0, 0, familyTableView.frame.size.height + toolsTableView.frame.size.height+ myAccountTableView.frame.size.height + 380, 0); } NSInteger rowToAdd = -1; if (!preventReopen) { rowToAdd = row + 1; expandedRowIndex = row; [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:rowToAdd inSection:0]] withRowAnimation:UITableViewRowAnimationTop]; } [tableView endUpdates]; return nil; } I am not good at animation. Any help is greatly appreciated. What I need is when we do [tableView beginUpdates] we have to start animating the resize effect to UIScrollView and it should end when [tableView endUpdates] executes. So the Accordion executes flawlessly. Thanks in advance for any help..

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  • Wrapping/warping a CALayer/UIView (or OpenGL) in 3D (iPhone)

    - by jbrennan
    I've got a UIView (and thus a CALayer) which I'm trying to warp or bend slightly in 3D space. That is, imagine my UIView is a flat label which I want to partially wrap around a beer bottle (not 360 degrees around, just on one "side"). I figured this would be possible by applying a transform to the view's layer, but as far as I can tell, this transform is limited to rotation, scale and translation of the layer uniformly. I could be wrong here, as my linear algebra is foggy at this point, to say the least. How can I achieve this?

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  • Rotating a UIButton with a custom image (animation)

    - by Tiago
    Hi, I'm trying to rotate a button that I've connected to the controller from the Interface Builder. I've set it's image right from Interface Builder. I'm using this code on the method that runs when I click it: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationRepeatCount:5]; updateButton.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; But this doesn't do anything. Can this be done, or should I create the button programmatically in order to get it to rotate?

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  • Best way to learn iphone audio queue services, step by step tutorial

    - by optician
    Hi Everyone, I'm trying to learn how to handle audio at a fairly low level with audio queue services. I have been progrmaing in memory managed languages for quite a while, and have just completed the c programing tutorial by vtc (2007). This has left me comfortable with the understanding of pointers and memory allocation, but the apple documention still leaves me wanting for a simpler implenation and explaination. Maybe I need to learn objective c and cocoa better. I have heard that this book is good. Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Could someone suggest a learning path that is going to help me get an better understanding of working with audio and an iphone. I want to be able to play mp3 files back and also alter the pitch of them as they are playing. I am prepared that I may have to temporarily convert the mp3 files into pcm files to do things like that to them. Thanks everyone.

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  • iPhone CoreData join

    - by Ken
    Hi guys, long time reader, first time poster. (A link to this schema is located here) http://www.weeshsoft.com/pix/DatabasePic.jpg I'm trying to get all LanguageEntries from a database for a given category.categoryName and languageset.languageSetName e.g. NSFetchRequest* fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"LanguageEntry" inManagedObjectContext:del.managedObjectContext]; [fetchRequest setEntity:entity]; NSString* predicateString = [NSString stringWithFormat:@"Category.categoryName = %@ AND LanguageSet.languageSetName = %@", @"Food", @"English####Spanish"]; fetchRequest.predicate = [NSPredicate predicateWithFormat:predicateString]; NSError *error = nil; NSArray* objects = [del.managedObjectContext executeFetchRequest:fetchRequest error:&error]; This always returns 0 objects. If I set the predicate string to match on one relationship (e.g. Category.categoryName = Food or languageSet.languageSetName = English####Spanish) it will return data. This is baffling, can anyone shed some light? -Ken

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  • iPhone SDK: Rendering a CGLayer into an image object

    - by codemercenary
    Hi all, I am trying to add a curved border around an image downloaded and to be displayed in a UITableViewCell. In the large view (ie one image on the screen) I have the following: productImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:product.image]]; [productImageView setAlpha:0.4]; productImageView.frame = CGRectMake(10.0, 30.0, 128.0, 128.0); CALayer *roundedlayer = [productImageView layer]; [roundedlayer setMasksToBounds:YES]; [roundedlayer setCornerRadius:7.0]; [roundedlayer setBorderWidth:2.0]; [roundedlayer setBorderColor:[[UIColor darkGrayColor] CGColor]]; [self addSubview:productImageView]; In the table view cell, to get it to scroll fast, an image needs to be drawn in the drawRect method of a UIView which is then added to a custom cell. so in drawRect - (void)drawRect:(CGRect)rect { ... point = CGPointMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP); //CALayer *roundedlayer = [productImageView layer]; //[roundedlayer setMasksToBounds:YES]; //[roundedlayer setCornerRadius:7.0]; //[roundedlayer setBorderWidth:2.0]; //[roundedlayer setBorderColor:[[UIColor darkGrayColor] CGColor]]; //[productImageView drawRect:CGRectMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP, IMAGE_WIDTH, IMAGE_HEIGHT)]; // [productImageView.image drawInRect:CGRectMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP, IMAGE_WIDTH, IMAGE_HEIGHT)]; So this works well, but if I remove the comment and try to show the rounded CA layer the scrolling goes really slow. To fix this I suppose I would have to render this image context into a different image object, and store this in an array, then set this image as something like: productImageView.image = (UIImage*)[imageArray objectAtIndex:indexPath.row]; My question is "How do I render this layer into an image?" TIA.

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  • Preload/predisplay tiles in a CATiledLayer?

    - by jemmons
    On the iPhone (though I imagine it's an equally valid question in Cocoa) I have a UIScrollView around a UIView backed by a CATiledLayer. The way it works by default is to load any uncached/unfetched tiles when my viewport scrolls over a blank section of the CATiledLayer. What I would like to know is if there's a way to trigger CATiledLayer to load a tile that's not actively being displayed? I would like to, for example, preload all tiles contiguous to the currently displayed tile while they are still offscreen, thus avoiding flashing a blank screen that fades in to the image once it's loaded asynchronously. Any ideas?

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  • What's better way to build NSPredicate with to-many deep relationships?

    - by Victor
    Hello, I have three entities: EntityA, EntityB and EntityC connected with to-many relationships. See schema for details: For getting all instance of EntityA which depend from EntityB.name I use the predicate like this: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"ANY EntityB.name like 'SomeName'"]; What should be predicate for getting all instance of EntityA which depend from EntityC.name? I tried query like @"ANY EntityB.entitiesC.name like 'SomeName'" but get exception "multiple to-many keys not allowed here". Best regards, Victor

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  • Trigerring other animation after first ending Animation (Objetive-C)

    - by ludo
    Hi, I have a simple animation which simply modify the position of a button: [UIView beginAnimation:nil context:nil]; [UIView setAnimationsDuration:3.0]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; mybutton.frame = CGREctMake(20, 233, 280, 46); [UIView commitAnimations]; I want to perform some other animations when this one is finish, how to do that?

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  • How do I change the frame position for a custom MKAnnotationView?

    - by andrei
    I am trying to make a custom annotation view by subclassing MKAnnotationView and overriding the drawRect method. I want the view to be drawn offset from the annotation's position, somewhat like MKPinAnnotationView does it, so that the point of the pin is at the specified coordinates, rather than the middle of the pin. So I set the frame position and size as shown below. However, it doesn't look like I can affect the position of the frame at all, only the size. The image ends up being drawn centered over the annotation position. Any tips on how to achieve what I want? MyAnnotationView.h: @interface MyAnnotationView : MKAnnotationView { } MyAnnotationView.m: - (id)initWithAnnotation:(id <MKAnnotation>)annotation reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithAnnotation:annotation reuseIdentifier:reuseIdentifier]) { self.canShowCallout = YES; self.backgroundColor = [UIColor clearColor]; // Position the frame so that the bottom of it touches the annotation position self.frame = CGRectMake(0, -16, 32, 32); } return self; } - (void)drawRect:(CGRect)rect { [[UIImage imageNamed:@"blue-dot.png"] drawInRect:rect]; }

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  • App freezing after lunch without any Error on Iphone Simulator?

    - by Meko
    HI.I am using CoreData on my UITable to show some records.It works when I first run.But if I run my app on simulator second time it shows up with data but then it stops.Sometimes it quits from app or it only froze and i cant click on table or tab bar. I looked also on Console but I thought there is no error.Here output from console The Debugger has exited with status 0. [Session started at 2010-03-30 00:22:06 +0300.] 2010-03-30 00:22:08.660 Paparazzi2[3556:207] Creating Photo: Urban disaster 2010-03-30 00:22:08.661 Paparazzi2[3556:207] Person is: Josh 2010-03-30 00:22:08.665 Paparazzi2[3556:207] Person is: Josh 2010-03-30 00:22:08.665 Paparazzi2[3556:207] -- Person Exists : Josh-- 2010-03-30 00:22:08.719 Paparazzi2[3556:207] Creating Photo: Concrete pitch forks 2010-03-30 00:22:08.719 Paparazzi2[3556:207] Person is: Josh 2010-03-30 00:22:08.721 Paparazzi2[3556:207] Person is: Josh 2010-03-30 00:22:08.721 Paparazzi2[3556:207] -- Person Exists : Josh-- 2010-03-30 00:22:08.727 Paparazzi2[3556:207] Creating Photo: Leaves on fire 2010-03-30 00:22:08.728 Paparazzi2[3556:207] Person is: Al 2010-03-30 00:22:08.734 Paparazzi2[3556:207] Person is: Al 2010-03-30 00:22:08.734 Paparazzi2[3556:207] -- Person Exists : Al-- [Session started at 2010-03-30 00:22:08 +0300.] GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 3556. (gdb)

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  • How do i rotate a CALayer around a diagonal line?

    - by Mattias Wadman
    Hi. I'm trying to implement a flip animation to be used in board game like iPhone-application. The animation is supposed to look like a game piece that rotates and changes to the color of its back (kind of like an Reversi piece). I've managed to create an animation that flips the piece around its orthogonal axis, but when I try to flip it around a diagonal axis by changing the rotation around the z-axis the actual image also gets rotated (not surprisingly). Instead I would like to rotate the image "as is" around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is my current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • iPhone hitTest broken after rotation

    - by Adam
    Hi all, I have a UIView that contains a number of CALayer subclasses. I am using the following code to detect which layer a touch event corresponds to: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint touchPoint = [touch locationInView:self]; NSLog(@"%@,%@",NSStringFromCGPoint(point),[self.layer hitTest:point].name); } This works fine until the device is rotated. When the device is rotated all current layers are removed from the superlayer, and new CALayers are created to fit the new orientation. The new layers are correctly inserted and viewable in the correct orientation. After the rotation the hitTest method consistently returns nil when clearly clicking on the newly created layers and registers for locations of layers which are incorrect. The coordinates of the hit test are correct, but no layers are found. Am I missing a function call or something after handling the rotation? Cheers, Adam

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  • How can I encrypt CoreData contents on an iPhone

    - by James A. Rosen
    I have some information I'd like to store statically encrypted on an iPhone application. I'm new to iPhone development, some I'm not terribly familiar with CoreData and how it integrates with the views. I have the data as JSON, though I can easily put it into a SQLITE3 database or any other backing data format. I'll take whatever is easiest (a) to encrypt and (b) to integrate with the iPhone view layer. The user will need to enter the password to decrypt the data each time the app is launched. The purpose of the encryption is to keep the data from being accessible if the user loses the phone. For speed reasons, I would prefer to encrypt and decrypt the entire file at once rather than encrypting each individual field in each row of the database. Note: this isn't the same idea as Question 929744, in which the purpose is to keep the user from messing with or seeing the data. The data should be perfectly transparent when in use. Also note: I'm willing to use SQLCipher to store the data, but would prefer to use things that already exist on the iPhone/CoreData framework rather than go through the lengthy build/integration process involved.

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  • Progressive download using Matt Gallagher's audio streamer

    - by Fernando Valente
    I'm a completely n00b when talking about audio. I'm using Matt Gallagher's audio streamer on my radio app. How may I use progressive download? Also, ExtAudioFile is a good idea too :) Edit: Used this: length = CFReadStreamRead(stream, bytes, kAQDefaultBufSize); if(!data) data =[[NSMutableData alloc] initWithLength:0]; [data appendData:[NSData dataWithBytes:bytes length:kAQDefaultBufSize]]; Now I can save the audio data using writeToFile:atomically: NSData method, but the audio won't play. Also, if I try to load it on a AVAudioPlayer, I get an error.

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  • Turn a page (a UIWebView) with an animation

    - by Stefan
    Hi, I have a webview, which shows the pages of a ebook. I want to switch from one page to the next page with a page curl animation. By now, I'm know how to switch the page and how to apply a page curl animation on the webview. But how do I apply the curl animation in a way that it looks like flipping from one page to another?

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  • Reverse geocode without using MKReverseGeocoder

    - by SpH1nX
    Hi guys, I'm trying to detect current user address using MKReverseGeocoder passing coordinates obtained via CLLocation class. Reading MKReverseGeocoder Class Reference I noticed that The Google terms of service require that the reverse geocoding service be used in conjunction with a Google map; take this into account when designing your application's user interface. so I'm wondering if (and eventually how) can I reverse geocode user current location on iPhone OS SDK 3.1.3. I thought using Google Maps API but the EULA has the same obligation. Yahoo Maps API is even worse and Microsoft one aren't free.

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  • Rotate a CALayer when it reaches a certain position

    - by jbrennan
    I've got a CALayer with two CAKeyframeAnimations added to it. One is for @"transform" and the other is for @"position". I am rotating the layer and translating it with these two animations. I am wondering, is there a way I can set the keyframes to happen at the same time? I want to have a keyframe for rotation at the exact time my layer has reached a certain (x, y) position. How is this possible?

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  • Animating a CALayer's mask size change

    - by Alexander Repty
    I have a UIView subclass which uses a CAShapeLayer mask on its CALayer. The mask uses a distinct shape, with three rounded corners and a cut out rectangle in the remaining corner. When I resize my UIView using a standard animation block, the UIView itself and its CALayer resize just fine. The mask, however, is applied instantly, which leads to some drawing issues. I've tried animating the mask's resizing using a CABasicAnimation but didn't have any luck getting the resizing animated. Can I somehow achieve an animated resizing effect on the mask? Do I need to get rid of the mask, or will I have to change something about the way I currently draw the mask (using - (void)drawInContext:(CGContextRef)ctx). Cheers, Alex

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  • Does it make sense to use a NSFetchedResultsController without an UITableViewController? How are the

    - by dontWatchMyProfile
    I mean... could I also just create a plain old UIViewController and then set up a UITableView myself, plus an NSFetchedResultsController? How much do UITableViewController and NSFetchedResultsController interact with eachother? As far as I see it, UITableViewController is NOT by default already adopting the NSFetchedResultsControllerDelegate protocol. It almost looks like if UITableViewController has been developed without knowing about NSFetchedResultsController. Probably they even did that before developing FRC. Anyways, just a raw guess because the UITableViewController lacks of mentioning FRC at all. So the only thing I see in UITableViewController is that it is already the delegate for a UITableView by adopting the protocol, and it sets up the UITableView instance for me and assigns it internally to it's tableView property. Is that the whole magic of UITableViewController? (note: the nsfetchedresultscontrolle tag is not a typo. SO has a limit for the num of chars...too bad for that missing r, that's why I avoided this tag in my other buch of questions like the plague)

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  • CGBitmapContextCreate: unsupported parameter combination

    - by tarmes
    I'm getting this error when creating a bitmap context: CGBitmapContextCreate: unsupported parameter combination: 8 integer bits/component; 24 bits/pixel; 3-component color space; kCGImageAlphaNone; 7936 bytes/row. Here's the code (note that the context is based on the parameters of an existing CGImage: context = CGBitmapContextCreate(NULL, (int)pi.bufferSizeRequired.width, (int)pi.bufferSizeRequired.height, CGImageGetBitsPerComponent(imageRef), 0, CGImageGetColorSpace(imageRef), CGImageGetBitmapInfo(imageRef)); Width is 2626, height is 3981. I've leaving bytesPerRow at zero so that it gets calculated automatically for me, and it's chosen 7936 of its own accord. So, where on Earth is the inconsistency? It's driving me nuts.

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