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  • SQL Server User Mapping - Limit view of databases for a user

    - by Jaime
    Hi there, I am adding a new Login with SQL Server Authentication. I set its Server Role as public and then went into User Mapping, selecting the only database this user should have access to. I then change the Default Schema to dbo and made this user the db_owner. I then connect to the instance using the new user's credentials and I can see not only the database he should have access to but all the other attached databases. How can I limit this user to just see the database he has access to? Thanks in advance!

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  • Dovecot Virtual Users and Users Domain Mapping

    - by Stojko
    I have successfully compiled, configured and ran Dovecot with virtual users feature. Here's part of my /etc/dovecot.conf configuration file: mail_location = maildir:/home/%d/%n/Maildir auth default { mechanisms = plain login userdb passwd-file { args = /home/%d/etc/passwd } passdb passwd-file { args = /home/%d/etc/shadow } socket listen { master { path = /var/run/dovecot/auth-worker mode = 0600 } } } I faced one issue I can't resolve myself. Is there anyway to create users' domains mapping and provide username in mail_location? Examples: 1. currently I have /home/domain.com/user/Maildir 2. I'd like to have /home/USER/domain.com/user/Maildir Can I achieve this somehow? Greets, Stojko

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  • Mapping a Piped Shell Command in Vim

    - by michaelmichael
    In a previous question I asked about mapping evaluated code to a new window in MacVim. I got a great solution, but it presented another question: How can I map a key command in my .vimrc that involves piping output in the shell? As a simple example, let's say I wanted to pipe the results of ls -a to a new MacVim window. From the Vim command line I can enter !ls -a | mvim -, and the results will appear in a new window. Great! Now, I add that to my .vimrc: nmap <Leader>r :w !ls | mvim<CR> Vim now throws an error every time I try to source my .vimrc, which reads as follows: E492: Not an editor command: mvim<CR> Any ideas on how to overcome this?

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  • updating drive mapping GPO programmatically using powershell

    - by Kristoffer
    I have a Group Policy in a domain that have lots of drive mapping settings. I would like to change the path for a lot of these servers in this gpo with powershell if possible. I know i could do this via the GPMC, but would prefer to do it programtically. I have looked at the grouppolicy powershell module from microsoft (get-gpo and friends) but i only seem to be able to change registry entrys and permissions on the policys, not the actual path for the drivemapping. any ideas? Thanks!

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  • XEN disk mapping problem under opensolaris

    - by Louis
    I have a system with two harddisks, i wanted to use the simplicity of ZFS for my file server and i also need to run a linux. I choosed XEN virtualization for that, supported on both system. My GRUB is well configured and i can boot both system. I would like is to run both system with solaris as a dom0 and the debian installed on the 2nd HD as a virtual machine. My problem is that i want to use the partitions of my 1st harddisk (sda1 under linux) and it does not work. I didn't find my use case on the web- Here is my Opensolaris device name of this partition : /dev/rdsk/c7d0p1 But when i use : disk = [ 'phy:rdsk/c7d0p1,sda1,w' ] as a disk mapping in my XEN configuration file i have the error : Error: Device 2049 (vbd) could not be connected. error: "rdsk/c7d0p1" is not a valid block device. I am "lost".

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  • How to locate the line where a vim plugin error occurs: "Mapping not found"

    - by Mert Nuhoglu
    When I open gvim, it gives "Mapping not found" warning. I found out that the problem is related to the snipmates.vim plugin. But I can't locate where exactly in snipmates.vim file this error is produced. Is there a way to find out the exact cause? Note: gvim 7.2 runs on Windows XP. I found a solution advice in vim mail list. gvim -V20 2>&1 | tee logfile I run this command from command prompt but it doesn't output anything into the logfile. All the logs are written on the entry screen of gvim.

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  • apache server mapping to tomcat issues

    - by Karthick
    I am working on the flex application. Back end is spring/Hibernate. The application is working fine in my local XP system. When i am trying to deploy in the server i'm facing the issue. The issue is how to map the java in apache when i am by passing the apache & works in tomcat my application is working good. But not in the apache.. This can be fixed by mapping the java in apache. I don't know how to map this. can u help me out My server properties Linux lumiin.ch 2.6.18-028stab095.1 i686 Regards Karthick

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  • Iptables port mapping from two PCs to one

    - by Anton
    We have 3 PCs, two of it are connected to internet (both of it have 2 NIC) PC1: eth0 - 1.0.0.1 (external IP) eth1 - 172.16.0.1 (internal IP) PC2: eth0 - 1.0.0.2 (external IP) eth1 - 172.16.0.2 (internal IP) PC3: eth0 - 172.16.0.3 (internal IP) Now we want to map port 80 from PC1 and PC2 to PC3. But there is the problem: iptables port forwarding works well from PC1 or PC2, but only in case if PC3 have PC1 or PC2 as gateway. So, question is: can we have port mapping from both PC1 and PC2 regardless of gateway settings on PC3? Thank you in advance.

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  • User mapping lost after manual failover

    - by fordan
    I have two Microsoft SQL Server instances set up for mirroring each with a number of databases. There are a number of logins and for each database one or more user/login mappings. When I restore a backup of database I always have to redo the login/user mappings. I understand this because the logins are per database server. So after restoring the databases on the pricipal I redid the login/user mappings. This was not possible for the mirror because the databases were 'restoring'. After a manual failover I could not use the databases because user credentials were missing. This was not unexpected, so I did the login/user mapping again. I did a manual failover again to make the initial pricipal, which was now the mirror, principal again. To my surprise I could not use the databases because the login/user mappings were gone. Is this the expected behaviour?

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  • FluentNHibernate SQLite configuration exception - after switching to .net4

    - by stiank81
    I get an exception thrown when trying to use Fluent to configure my NHibernate connection to SQLite. The code I use to configure is as follows: var cfg = Fluently.Configure(). Database(SQLiteConfiguration.Standard.ShowSql().UsingFile("MyDb.db")). Mappings(m => m.FluentMappings.AddFromAssemblyOf<MappingsPersistenceModel>()); _sessionFactory = cfg.BuildSessionFactory(); A HibernateException is thrown when BuildSessionFactory() is called, saying: Could not create the driver from NHibernate.Driver.SQLite20Driver, NHibernate, Version=2.1.2.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4. It has an InnerException: Exception has been thrown by the target of an invocation. Which again has an InnerException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Now - to me it sounds like it doesn't find System.Data.SQLite.dll, but I can't understand this. Everywhere this is referenced I have "Copy Local", and I have verified that it is in every build folder for projects using SQLite. I have also copied it manually to every Debug folder of the solution - without luck. What can be causing this? Any ideas? My suspicion is that it is related to .Net4 somehow. The reason is that it worked just fine when I used .Net3.5, and then I changed to .Net4, and the problem started. You can also check out this other question for a more general approach towards Fluent-.Net4 compatibility.

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  • AssertionFailure: "null identifier" - FluentNH + SQLServerCE

    - by Stefan
    The code fails at session.Save(employee); with AssertionFailure "null identifier". What am I doing wrong? using FluentNHibernate.Cfg; using FluentNHibernate.Cfg.Db; using FluentNHibernate.Mapping; using NHibernate; using NHibernate.Cfg; using NHibernate.Tool.hbm2ddl; namespace FNHTest { public class Employee { public virtual int Id { get; private set; } public virtual string Name { get; set; } public virtual string Surname { get; set; } } public class EmployeeMap : ClassMap { public EmployeeMap() { Id(e = e.Id); Map(e = e.Name); Map(e = e.Surname); } } public class DB { private static ISessionFactory mySessionFactory = null; private static ISessionFactory SessionFactory { get { if (mySessionFactory == null) { mySessionFactory = Fluently.Configure() .Database(MsSqlCeConfiguration.Standard .ConnectionString("Data Source=MyDB.sdf")) .Mappings(m = m.FluentMappings.AddFromAssemblyOf()) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); } return mySessionFactory; } } private static void BuildSchema(Configuration configuration) { SchemaExport schemaExport = new SchemaExport(configuration); schemaExport.Execute(false, true, false); } public static ISession OpenSession() { return SessionFactory.OpenSession(); } } public class Program { public static void Main(string[] args) { var employee = new Employee { Name = "John", Surname = "Smith" }; using (ISession session = DB.OpenSession()) { session.Save(employee); } } } }

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

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  • Best practices for class-mapping with SoapClient

    - by Foofy
    Using SoapClient's class mapping feature and it's pretty sweet. Unfortunately the SOAP service we're using has a bunch of read-only properties on some of the objects and will throw faults if the properties are passed back as anything but null. Need to filter out the properties before they're used in the SOAP call and am looking for advice on the best way to do it. So far the options are: Stick to a convention where I use getter and setter functions to manipulate the properties, and use property overloading to filter method access since only SoapClient would be doing that. E.g. developers would access properties like this: $obj->getAccountNumber() SoapClient would access properties like this: $obj->accountNumber I don't like this because the properties are still exposed and things could go wrong if developers don't stick to convention. Have a wrapper for SoapClient that sets a public property the mapped objects can check to see if the property is being accessed by SoapClient. I already have a wrapper that assigns a reference to itself to all the mapped objects. class SoapClientWrapper { public function __soapCall($method, $args) { $this->setSoapMode(true); $this->_soapClient->__soapCall($method, $args); $this->setSoapMode(false); } } class Invoice { function __get($val) { if($this->_soapClient->getSoapMode()) { return null; } else { return $this->$val; } } } This works but it doesn't feel right and seems a bit clunky. Do the mapping manually, and don't use SoapClient's mapping features. I'd just have a function on all the mapped objects that returns the safe-to-send properties. Also, nobody would have access to properties they shouldn't since I could enforce getters and setters. A lot more work, though.

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  • ORM For .Net ON Oracle

    - by moi_meme
    I'm gonna start a new project soon, using .Net 3.5 and Winform on an Oracle database. We were planning on using an ORM, NHibernate was suggested by our architect. Since I'm personnaly more familiar with Entity Framework, i thought it would be easier to use than NHibernate. But since there aren't any official provider from Oracle, we are resistant on using it. So my Question, I Looked at different provider available and found some: DevArt DataDirct EFOracleProvider So I'd like to have some feed back on each of them, pros and con, missing feature, stuff like that, from those using them, and know if we're better of with NHibernate? Thanks for the help.

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  • How to do Grouping using JPA annotation with mapping given field

    - by hemal
    I am using JPA Annotation mapping with the table given below, but having problem that i am doing mapping on same table but on diffrent field given ProductImpl.java @Entity @Table(name = "Product") public class ProductImpl extends SimpleTagGroup implements Product { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) private long id = -1; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> tags; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> licenses; @OneToMany(fetch = FetchType.EAGER, cascade = CascadeType.ALL) @JoinTable(name = "ProductTagMapping", joinColumns =@JoinColumn(name = "productId"), inverseJoinColumns =@JoinColumn(name = "tagId")) private List<SimpleTag> os; I want to get values like windows and linux in os , GPLv2 and GPLv3 in licenses ,so we are using TagGroup table . but here i got all tagValues in each of the os,licenses and tag fileds,so how could i do group by or some other things with JPA. and ProductTagMapping is the mapping table between Tag and TagGroup TagGroup Table ID TAGGROUPNAME 1 PRODUCTTYPE 2 LICENSE 3 TAGS 4 OS SimpleTag ID TAGVALUE 1 Application 2 Framework 3 Apache2 4 GPLv2 5 GPLv3 6 learning 7 Linux 8 Windows 9 mature

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  • ASP.NET MVC: run code after view has rendered (close db transaction)

    - by thermal7
    Hi, I am using ASP.NET MVC2 with NHibernate, but am facing an issue. All calls to the database via NHibernate should be inside a transaction, however code inside the view kicks off database calls in some instances. Thus there is a need to be able to commit the transaction after the view has rendered. For example displaying a list of users and their user roles you might show the user role using this code: <%: Model.UserRole.Name % This will cause a hit on the database as the UserRole is loaded using a NHibernate proxy. You can fetch the UserRole eagerly which circumvents the issue in this case, but there are cases where it is much faster to use lazy loading. Anyway, is there a way to run code after a view has rendered?

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  • Hibernate collection mapping challenge

    - by Geln Yang
    Hi, There is a table Item like, code,name 01,parent1 02,parent2 0101,child11 0102,child12 0201,child21 0202,child22 Create a java object and hbm xml to map the table.The Item.parent is a Item whose code is equal to the first two character of its code : class Item{ string code; string name; Item parent; List<Item> children; .... setter/getter.... } <hibernate-mapping> <class name="Item" table="Item"> <id name="code" length="4" type="string"> <generator class="assigned" /> </id> <property name="name" column="name" length="50" not-null="true" /> <!--====================================== --> <many-to-one name="parent" class="Item" not-found="ignore"></many-to-one> <bag name="children"></bag> <!--====================================== --> </class> </hibernate-mapping> How to definition the mapping relationship? Thanks!

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  • SQLAlchemy Mapping problem

    - by asdvalkn
    Dear Everyone, I am trying to sqlalchemy to correctly map my data. Note that a unified group is basically a group of groups. (One unifiedGroup maps to many groups but each group can only map to one ug). So basically this is the definition of my unifiedGroups: CREATE TABLE `unifiedGroups` ( `ugID` INT AUTO_INCREMENT, `gID` INT NOT NULL, PRIMARY KEY(`ugID`, `gID`), KEY( `gID`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ; Note that each row is a ugID, gID tuple. ( I do not know before hand how many gID is per ugID so this is probably the most sensible and simplest method). Definition for my UnifiedGroup class class UnifiedGroup(object): """UnifiedProduct behaves very much like a group """ def __init__(self, ugID): self.ugID=ugID #Added by mapping self.groups=False def __str__(self): return '<%s:%s>' % (self.ugID, ','.join( [g for g in self.groups])) These are my mapping tables: tb_groupsInfo = Table( 'groupsInfo', metadata, Column('gID', Integer, primary_key=True), Column('gName', String(128)), ) tb_unifiedGroups = Table( 'unifiedGroups', metadata, Column('ugID', Integer, primary_key=True), Column('gID', Integer, ForeignKey('groupsInfo.gID')), ) My mapper maps in the following manner: mapper( UnifiedGroup, tb_unifiedGroups, properties={ 'groups': relation( Group, backref='unifiedGroup') }) However, when I tried to do groupInstance.unifiedGroup, I am getting an empty list [], while groupInstance.unifiedGroup.groups returns me an error: AttributeError: 'InstrumentedList' object has no attribute 'groups' Traceback (most recent call last): File "Mapping.py", line 119, in <module> print p.group.unifiedGroup.groups AttributeError: 'InstrumentedList' object has no attribute 'groups' What is wrong?

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  • Application_EndRequest Dosent Fire on a 404

    - by Shane
    I am using ASP MVC 2 and Nhibernate. I have created an HTTP Module as demonstrated in Summer of NHibernate 13 that looks like so: public void Init(HttpApplication context) { context.PreRequestHandlerExecute += new EventHandler(Application_BeginRequest); context.PostRequestHandlerExecute += new EventHandler(Application_EndRequest); } private void Application_BeginRequest(object sender, EventArgs e) { ISession session = StaticSessionManager.OpenSession(); session.BeginTransaction(); CurrentSessionContext.Bind(session); } private void Application_EndRequest(object sender, EventArgs e) { ISession session = CurrentSessionContext.Unbind(StaticSessionManager.SessionFactory); if (session != null) try { session.Transaction.Commit(); } catch (Exception) { session.Transaction.Rollback(); } finally { session.Flush(); session.Close(); } } web.config <add name="UnitOfWork" type="HttpModules.UnitOfWork"/> My problem is that Application_EndRequest never gets called on a 404 error so if my view does not render I completely block database access until my flush takes place. I am fairly new to NHibernate so I am not sure if I am missing something.

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  • Mapping Drive Error - System Error 1808

    - by Julian Easterling
    A vendor is attempting to map and preserve a network drive using nt authority/system; so it stays persistent when the interactive session of the server is lost. They were able to do this on one server (Windows 2008 R2) but not a second computer (also Windows 2008 R2). D:\PsExec.exe -s cmd.exe PsExec v1.98 - Execute processes remotely Copyright (C) 2001-2010 Mark Russinovich Sysinternals - www.sysinternals.com Microsoft Windows [Version 6.1.7600] Copyright (c) 2009 Microsoft Corporation. all rights reserved. C:\Windows\system32>whoami nt authority\system C:\Windows\system32>net use New connections will be remembered. Status Local Remote Network -------------------------------------------------------------------- OK X: \\netapp1\share1 Microsoft Windows Network The command completed successfully. C:\Windows\system32>net use q: \\netapp1\share1 System error 1808 has occurred. The account used is a computer account. Use your global user account or local user account to access this server. C:\Windows\system32> I am unsure on how to set up a "machine account mapping" which will preserve the drive letter of the Netapp path being mapped, so that the service account running a Windows service can continue to access the share after interactive logon has expired on the server. Since they were able to do this on one server but not another, I'm not sure how to troubleshoot the problem? Any suggestions?

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  • Synergy Key Mapping

    - by Tauren
    I'm running a Synergy server on Ubuntu and a Synergy+ client on OSX. The server has a standard windows keyboard with shift, ctrl, windows, and alt keys. My MacBookPro has shift, fn, control, alt/option, and command keys. When I press ctrl-c, ctrl-v, etc, the appropriate copy/paste action doesn't happen on the Mac, but it does in Ubuntu. If I'm controlling the mac, and press alt-c, alt-v, then I get the copy/paste action. So I played around with key mapping in synergy.conf and found that the following allows me to do copy/paste with ctrl-c/ctrl-v: section: screens godzilla: mbp.local: ctrl = alt alt = ctrl end Is this all that I need to do? Or are there other mappings that will help as well? The synergy configuration page refers to the following key mappings. What are the equivalent keys for each of these on the Windows keyboard and Mac keyboard? What is a meta or super key? shift = {shift|ctrl|alt|meta|super|none} ctrl = {shift|ctrl|alt|meta|super|none} alt = {shift|ctrl|alt|meta|super|none} meta = {shift|ctrl|alt|meta|super|none} super = {shift|ctrl|alt|meta|super|none} Thanks!

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  • Synergy Key Mapping

    - by Tauren
    I'm running a Synergy server on Ubuntu and a Synergy+ client on OSX. The server has a standard windows keyboard with shift, ctrl, windows, and alt keys. My MacBookPro has shift, fn, control, alt/option, and command keys. When I press ctrl-c, ctrl-v, etc, the appropriate copy/paste action doesn't happen on the Mac, but it does in Ubuntu. If I'm controlling the mac, and press alt-c, alt-v, then I get the copy/paste action. So I played around with key mapping in synergy.conf and found that the following allows me to do copy/paste with ctrl-c/ctrl-v: section: screens godzilla: mbp.local: ctrl = alt alt = ctrl end Is this all that I need to do? Or are there other mappings that will help as well? The synergy configuration page refers to the following key mappings. What are the equivalent keys for each of these on the Windows keyboard and Mac keyboard? What is a meta or super key? shift = {shift|ctrl|alt|meta|super|none} ctrl = {shift|ctrl|alt|meta|super|none} alt = {shift|ctrl|alt|meta|super|none} meta = {shift|ctrl|alt|meta|super|none} super = {shift|ctrl|alt|meta|super|none} Thanks!

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  • Using FluentNHibernate + SQLite with .Net4?

    - by stiank81
    I have a WPF application running with .Net3.5 using FluentNHibernate, and all works fine. When I upgraded to VS2010 I ran into some odd problems, but after changing to use x64 variant of SQLite it worked fine again. Now I want to change to use .Net4, but this has turned into a more painful experience then I expected.. When calling FluentConfiguration.BuildConfiguration I get an exception thrown: FluentConfigurationException unhandled An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more detail The inner exception gives us more information: Message = "Could not create the driver from NHibernate.Driver.SQLite20Driver, NHibernate, Version=2.1.2.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4." It has an InnerException again: Exception has been thrown by the target of an invocation. Which again has an InnerException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Now - to me it sounds like it doesn't find System.Data.SQLite.dll, but I can't understand this. Everywhere this is referenced I have "Copy Local", and I have verified that it is in every build folder for projects using SQLite. I have also copied it manually to every Debug folder of the solution - without luck. Notes: This exact same code worked just fine before I upgraded to .Net4. I did see some x64 x86 mismatch problems earlier, but I have switched to use x86 as the target platform and for all referenced dlls. I have verified that all files in the Debug-folder are x86. I have tried the precompiled Fluent dlls, I have tried compiling myself, and I have compiled my own version of Fluent using .Net4. I see that there are also others that have seen this problem, but I haven't really seen any solution yet. After @devio's answer I tried adding a reference to the SQLite dll. This didn't change anything, but I hope I made it right though.. This is what I added to the root node of the app.config file: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <qualifyAssembly partialName="System.Data.SQLite" fullName="System.Data.SQLite, Version=1.0.60.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139" /> </assemblyBinding> </runtime> Anyone out there using Fluent with .Net4 and SQLite successfully? Help! I'm lost...

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  • Problems using FluentNHibernate + SQLite with .NET4?

    - by stiank81
    I have a WPF application running with VS2010 .Net3.5 using Nhibernate with FluentNHibernate + SQLite, and all works fine. Now I want to change to use .Net4, but this has turned into a more painful experience then I expected.. When setting up the connection a FluentConfigurationException is thrown from FluentConfiguration.BuildConfiguration saying: An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more details. The inner exception gives us more information: Could not create the driver from NHibernate.Driver.SQLite20Driver, NHibernate, Version=2.1.2.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4. It has an InnerException again: Exception has been thrown by the target of an invocation. Which again has an InnerException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Now - to me it sounds like it doesn't find System.Data.SQLite.dll, but I can't understand this. Everywhere this is referenced I have "Copy Local", and I have verified that it is in every build folder for projects using SQLite. I have also copied it manually to every Debug folder of the solution - without luck. Notes: This is exactly the same code that worked just fine before I upgraded to .Net4. I did see some x64 x86 mismatch problems earlier, but I have switched to use x86 as the target platform and for all referenced dlls. I have verified that all files in the Debug-folder are x86. I have tried the precompiled Fluent dlls, I have tried compiling myself, and I have compiled my own version of Fluent using .Net4. I see that there are also others that have seen this problem, but I haven't really seen any solution yet. After @devio's answer I tried adding a reference to the SQLite dll. This didn't change anything, but I hope I made it right though.. This is what I added to the root node of the app.config file: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <qualifyAssembly partialName="System.Data.SQLite" fullName="System.Data.SQLite, Version=1.0.60.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139" /> </assemblyBinding> </runtime> Anyone out there using Fluent with .Net4 and SQLite successfully? Help! I'm lost...

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