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  • PHP SOAP error: Method element needs to belong to the namespace

    - by kdm
    I'm unable to retrieve data from an XML document, any help is greatly appreciated. I'm using PHP 5.2.10 and the WSDL url is an internal link within my company. The following code produces an error. $url = "http://dta-info/IVR/IVRINFO?WSDL"; $params = array("zANI" => "12345"); try{ $client = new SoapClient($url, array( 'trace' => 1, 'connection_timeout' => 2, 'location' => $url ) ); }catch(SoapFault $fault){ echo "faultstring: {$fault->faultstring})\n"; } try{ $result = $client->GetIVRinfo($params); }catch(SoapFault $fault){ echo "(faultcode: {$fault->faultcode}, faultstring: {$fault->faultstring} )\n"; } (faultcode: SOAP-ENV:Client, faultstring: There should be no path or parameters after a SOAP vname. ) So i tried to use a non-wsdl mode but i receive a different error no matter how i try to format the params. $url = "http://dta-info/IVR/IVRINFO"; $params = array("zANI" => "12345"); try{ $client = new SoapClient(null, array( 'trace' => 1, 'connection_timeout' => 2, 'location' => $url, 'uri' => $uri, 'style' => SOAP_DOCUMENT, 'use' => SOAP_LITERAL, 'soap_version' => SOAP_2 ) ); }catch(SoapFault $fault){ echo "faultstring: {$fault->faultstring})\n"; } try{ $result = $client->GetIVRinfo($params); }catch(SoapFault $fault){ echo "(faultcode: {$fault->faultcode}, faultstring: {$fault->faultstring} )\n"; } (faultcode: SOAP-ENV:Client, faultstring: The method element needs to belong to the namespace 'http://GETIVRINFO/IVR/IVRINFO'. ) I have tested this WSDL with a tool called SoapUI and it returns the results with no errors. So it leads me to believe I'm not formatting the vars or headers correctly with PHP. I also tried passing in a xml fragment as the param but that returns the same error. What am i doing wrong?????? $params = '<soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:ivr="http://GETIVRINFO/IVR/IVRINFO"> <soapenv:Header/> <soapenv:Body> <ivr:GetIVRinfo> <!--Optional:--> <ivr:zANI>12345</ivr:zANI> </ivr:GetIVRinfo> </soapenv:Body> </soapenv:Envelope>'; Here is the WSDL document: <?xml version="1.0"?><wsdl:definitions name="IVR" targetNamespace="http://GETIVRINFO/IVR/IVRINFO" xmlns:tns="http://GETIVRINFO/IVR/IVRINFO" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:sql="http://schemas.microsoft.com/SQLServer/2001/12/SOAP" xmlns:sqltypes="http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types" xmlns:sqlmessage="http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types/SqlMessage" xmlns:sqlresultstream="http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types/SqlResultStream"> <wsdl:types><xsd:schema targetNamespace='http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types' elementFormDefault='qualified' attributeFormDefault='qualified'> <xsd:import namespace='http://www.w3.org/2001/XMLSchema'/> <xsd:simpleType name='nonNegativeInteger'> <xsd:restriction base='xsd:int'> <xsd:minInclusive value='0'/> </xsd:restriction> </xsd:simpleType> <xsd:attribute name='IsNested' type='xsd:boolean'/> <xsd:complexType name='SqlRowSet'> <xsd:sequence> <xsd:element ref='xsd:schema'/> <xsd:any/> </xsd:sequence> <xsd:attribute ref='sqltypes:IsNested'/> </xsd:complexType> <xsd:complexType name='SqlXml' mixed='true'> <xsd:sequence> <xsd:any/> </xsd:sequence> </xsd:complexType> <xsd:simpleType name='SqlResultCode'> <xsd:restriction base='xsd:int'> <xsd:minInclusive value='0'/> </xsd:restriction> </xsd:simpleType> </xsd:schema> <xsd:schema targetNamespace='http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types/SqlMessage' elementFormDefault='qualified' attributeFormDefault='qualified'> <xsd:import namespace='http://www.w3.org/2001/XMLSchema'/> <xsd:import namespace='http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types'/> <xsd:complexType name='SqlMessage'> <xsd:sequence minOccurs='1' maxOccurs='1'> <xsd:element name='Class' type='sqltypes:nonNegativeInteger'/> <xsd:element name='LineNumber' type='sqltypes:nonNegativeInteger'/> <xsd:element name='Message' type='xsd:string'/> <xsd:element name='Number' type='sqltypes:nonNegativeInteger'/> <xsd:element name='Procedure' type='xsd:string'/> <xsd:element name='Server' type='xsd:string'/> <xsd:element name='Source' type='xsd:string'/> <xsd:element name='State' type='sqltypes:nonNegativeInteger'/> </xsd:sequence> <xsd:attribute ref='sqltypes:IsNested'/> </xsd:complexType> </xsd:schema> <xsd:schema targetNamespace='http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types/SqlResultStream' elementFormDefault='qualified' attributeFormDefault='qualified'> <xsd:import namespace='http://www.w3.org/2001/XMLSchema'/> <xsd:import namespace='http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types'/> <xsd:import namespace='http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types/SqlMessage'/> <xsd:complexType name='SqlResultStream'> <xsd:choice minOccurs='1' maxOccurs='unbounded'> <xsd:element name='SqlRowSet' type='sqltypes:SqlRowSet'/> <xsd:element name='SqlXml' type='sqltypes:SqlXml'/> <xsd:element name='SqlMessage' type='sqlmessage:SqlMessage'/> <xsd:element name='SqlResultCode' type='sqltypes:SqlResultCode'/> </xsd:choice> </xsd:complexType> </xsd:schema> <xsd:schema targetNamespace="http://GETIVRINFO/IVR/IVRINFO" elementFormDefault="qualified" attributeFormDefault="qualified"> <xsd:import namespace="http://www.w3.org/2001/XMLSchema"/> <xsd:import namespace="http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types"/> <xsd:import namespace="http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types/SqlMessage"/> <xsd:import namespace="http://schemas.microsoft.com/SQLServer/2001/12/SOAP/types/SqlResultStream"/> <xsd:element name="GetIVRinfo"> <xsd:complexType> <xsd:sequence> <xsd:element minOccurs="0" maxOccurs="1" name="zANI" type="xsd:string" nillable="true"/> </xsd:sequence> </xsd:complexType> </xsd:element> <xsd:element name="GetIVRinfoResponse"> <xsd:complexType> <xsd:sequence> <xsd:element minOccurs="1" maxOccurs="1" name="GetIVRinfoResult" type="sqlresultstream:SqlResultStream"/> </xsd:sequence> </xsd:complexType> </xsd:element> </xsd:schema> </wsdl:types> <wsdl:message name="GetIVRinfoIn"> <wsdl:part name="parameters" element="tns:GetIVRinfo"/> </wsdl:message> <wsdl:message name="GetIVRinfoOut"> <wsdl:part name="parameters" element="tns:GetIVRinfoResponse"/> </wsdl:message> <wsdl:portType name="SXSPort"> <wsdl:operation name="GetIVRinfo"> <wsdl:input message="tns:GetIVRinfoIn"/> <wsdl:output message="tns:GetIVRinfoOut"/> </wsdl:operation> </wsdl:portType> <wsdl:binding name="SXSBinding" type="tns:SXSPort"> <soap:binding style="document" transport="http://schemas.xmlsoap.org/soap/http"/> <wsdl:operation name="GetIVRinfo"> <soap:operation soapAction="http://GETIVRINFO/IVR/IVRINFO/GetIVRinfo" style="document"/> <wsdl:input> <soap:body use="literal"/> </wsdl:input> <wsdl:output> <soap:body use="literal"/> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="IVR"> <wsdl:port name="SXSPort" binding="tns:SXSBinding"> <soap:address location="http://GETIVRINFO/IVR/IVRINFO"/> </wsdl:port> </wsdl:service> </wsdl:definitions>

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  • How can * be a safe hashed password?

    - by Exception e
    phpass is a widely used hashing 'framework'. While evaluating phpass' HashPassword I came across this odd method fragment. function HashPassword($password) { // <snip> trying to generate a hash… # Returning '*' on error is safe here, but would _not_ be safe # in a crypt(3)-like function used _both_ for generating new # hashes and for validating passwords against existing hashes. return '*'; } This is the complete phpsalt class: # Portable PHP password hashing framework. # # Version 0.2 / genuine. # # Written by Solar Designer <solar at openwall.com> in 2004-2006 and placed in # the public domain. # # # class PasswordHash { var $itoa64; var $iteration_count_log2; var $portable_hashes; var $random_state; function PasswordHash($iteration_count_log2, $portable_hashes) { $this->itoa64 = './0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'; if ($iteration_count_log2 < 4 || $iteration_count_log2 > 31) $iteration_count_log2 = 8; $this->iteration_count_log2 = $iteration_count_log2; $this->portable_hashes = $portable_hashes; $this->random_state = microtime() . getmypid(); } function get_random_bytes($count) { $output = ''; if (is_readable('/dev/urandom') && ($fh = @fopen('/dev/urandom', 'rb'))) { $output = fread($fh, $count); fclose($fh); } if (strlen($output) < $count) { $output = ''; for ($i = 0; $i < $count; $i += 16) { $this->random_state = md5(microtime() . $this->random_state); $output .= pack('H*', md5($this->random_state)); } $output = substr($output, 0, $count); } return $output; } function encode64($input, $count) { $output = ''; $i = 0; do { $value = ord($input[$i++]); $output .= $this->itoa64[$value & 0x3f]; if ($i < $count) $value |= ord($input[$i]) << 8; $output .= $this->itoa64[($value >> 6) & 0x3f]; if ($i++ >= $count) break; if ($i < $count) $value |= ord($input[$i]) << 16; $output .= $this->itoa64[($value >> 12) & 0x3f]; if ($i++ >= $count) break; $output .= $this->itoa64[($value >> 18) & 0x3f]; } while ($i < $count); return $output; } function gensalt_private($input) { $output = '$P$'; $output .= $this->itoa64[min($this->iteration_count_log2 + ((PHP_VERSION >= '5') ? 5 : 3), 30)]; $output .= $this->encode64($input, 6); return $output; } function crypt_private($password, $setting) { $output = '*0'; if (substr($setting, 0, 2) == $output) $output = '*1'; if (substr($setting, 0, 3) != '$P$') return $output; $count_log2 = strpos($this->itoa64, $setting[3]); if ($count_log2 < 7 || $count_log2 > 30) return $output; $count = 1 << $count_log2; $salt = substr($setting, 4, 8); if (strlen($salt) != 8) return $output; # We're kind of forced to use MD5 here since it's the only # cryptographic primitive available in all versions of PHP # currently in use. To implement our own low-level crypto # in PHP would result in much worse performance and # consequently in lower iteration counts and hashes that are # quicker to crack (by non-PHP code). if (PHP_VERSION >= '5') { $hash = md5($salt . $password, TRUE); do { $hash = md5($hash . $password, TRUE); } while (--$count); } else { $hash = pack('H*', md5($salt . $password)); do { $hash = pack('H*', md5($hash . $password)); } while (--$count); } $output = substr($setting, 0, 12); $output .= $this->encode64($hash, 16); return $output; } function gensalt_extended($input) { $count_log2 = min($this->iteration_count_log2 + 8, 24); # This should be odd to not reveal weak DES keys, and the # maximum valid value is (2**24 - 1) which is odd anyway. $count = (1 << $count_log2) - 1; $output = '_'; $output .= $this->itoa64[$count & 0x3f]; $output .= $this->itoa64[($count >> 6) & 0x3f]; $output .= $this->itoa64[($count >> 12) & 0x3f]; $output .= $this->itoa64[($count >> 18) & 0x3f]; $output .= $this->encode64($input, 3); return $output; } function gensalt_blowfish($input) { # This one needs to use a different order of characters and a # different encoding scheme from the one in encode64() above. # We care because the last character in our encoded string will # only represent 2 bits. While two known implementations of # bcrypt will happily accept and correct a salt string which # has the 4 unused bits set to non-zero, we do not want to take # chances and we also do not want to waste an additional byte # of entropy. $itoa64 = './ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789'; $output = '$2a$'; $output .= chr(ord('0') + $this->iteration_count_log2 / 10); $output .= chr(ord('0') + $this->iteration_count_log2 % 10); $output .= '$'; $i = 0; do { $c1 = ord($input[$i++]); $output .= $itoa64[$c1 >> 2]; $c1 = ($c1 & 0x03) << 4; if ($i >= 16) { $output .= $itoa64[$c1]; break; } $c2 = ord($input[$i++]); $c1 |= $c2 >> 4; $output .= $itoa64[$c1]; $c1 = ($c2 & 0x0f) << 2; $c2 = ord($input[$i++]); $c1 |= $c2 >> 6; $output .= $itoa64[$c1]; $output .= $itoa64[$c2 & 0x3f]; } while (1); return $output; } function HashPassword($password) { $random = ''; if (CRYPT_BLOWFISH == 1 && !$this->portable_hashes) { $random = $this->get_random_bytes(16); $hash = crypt($password, $this->gensalt_blowfish($random)); if (strlen($hash) == 60) return $hash; } if (CRYPT_EXT_DES == 1 && !$this->portable_hashes) { if (strlen($random) < 3) $random = $this->get_random_bytes(3); $hash = crypt($password, $this->gensalt_extended($random)); if (strlen($hash) == 20) return $hash; } if (strlen($random) < 6) $random = $this->get_random_bytes(6); $hash = $this->crypt_private($password, $this->gensalt_private($random)); if (strlen($hash) == 34) return $hash; # Returning '*' on error is safe here, but would _not_ be safe # in a crypt(3)-like function used _both_ for generating new # hashes and for validating passwords against existing hashes. return '*'; } function CheckPassword($password, $stored_hash) { $hash = $this->crypt_private($password, $stored_hash); if ($hash[0] == '*') $hash = crypt($password, $stored_hash); return $hash == $stored_hash; } }

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • XSLT apply templates in different order of xml reading.

    - by David
    I am new to this, so please bear with me... If we have the following xml fragment: <docXML> <PARRAFO orden='1' tipo='parrafo'> <dato> <etiqueta>Título</etiqueta> <tipo>TextBox</tipo> <valor>¿Cuándo solicitar el consejo genético?</valor> <longitud>1500</longitud> <comentario></comentario> <enlace></enlace> <target_enlace>I</target_enlace> </dato> <dato> <etiqueta>Texto</etiqueta> <tipo>Resumen</tipo> <valor>Resumen text</valor> <longitud>8000</longitud> <comentario></comentario> <enlace></enlace> <target_enlace></target_enlace> </dato> <dato> <etiqueta>Imagen</etiqueta> <tipo>TextBox</tipo> <valor>http://url/Imagenes/7D2BE6480CF4486CA288A75932606181.jpg</valor> <longitud>1500</longitud> <comentario></comentario> <enlace></enlace> <target_enlace>I</target_enlace> </dato> </PARRAFO> <PARRAFO orden='1' tipo='parrafo'> <dato> <etiqueta>Título</etiqueta> <tipo>TextBox</tipo> <valor>TextBox text</valor> <longitud>1500</longitud> <comentario></comentario> <enlace></enlace> <target_enlace>I</target_enlace> </dato> <dato> <etiqueta>Texto</etiqueta> <tipo>Resumen</tipo> <valor>Resumen text</valor> <longitud>8000</longitud> <comentario></comentario> <enlace></enlace> <target_enlace></target_enlace> </dato> </PARRAFO> </docXML> .. I am going to apply templates to each section depending on the value of the label "etiqueta" per node "dato" in "PARRAFO" by using the following XSLT: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xsl" exclude-result-prefixes="msxsl"> <xsl:output method="html" encoding="iso-8859-1"/> <xsl:template match="/"> <xsl:variable name="xml-doc-parrafo" select="documentoXML/PARRAFO"/> <!-- PARRAFOS --> <xsl:choose> <xsl:when test="count($xml-doc-parrafo)>0"> <div class="seccion_1"> <xsl:for-each select="$xml-doc-parrafo"> <xsl:choose> <xsl:when test="self::node()[@tipo = 'parrafo']"> <div class="parrafo"> <xsl:for-each select="self::node()[@tipo = 'parrafo']/dato"> <xsl:variable name="dato" select="self::node()[@tipo = 'parrafo']/dato"/> <xsl:variable name="nextdato" select="following::dato[1]/@etiqueta"/> <xsl:choose> <xsl:when test="etiqueta = 'Título'"> <xsl:call-template name="imprimeTituloParrafo"> <xsl:with-param name="etiqueta" select="etiqueta"></xsl:with-param> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> <xsl:when test="etiqueta = 'Subtitulo'"> <xsl:call-template name="imprimeSubtituloParrafo"> <xsl:with-param name="etiqueta" select="etiqueta"></xsl:with-param> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> <xsl:when test="etiqueta = 'Imagen'"> <xsl:call-template name="imprimeImagenParrafo"> <xsl:with-param name="etiqueta" select="etiqueta"></xsl:with-param> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> <xsl:when test="etiqueta = 'Pie Imagen'"> <xsl:call-template name="imprimePieImagenParrafo"> <xsl:with-param name="etiqueta" select="etiqueta"></xsl:with-param> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> <xsl:when test="etiqueta = 'Texto'"> <xsl:call-template name="imprimeTextoParrafo"> <xsl:with-param name="etiqueta" select="etiqueta"></xsl:with-param> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> <xsl:when test="etiqueta = 'Pie Parrafo'"> <xsl:call-template name="imprimePieParrafo"> <xsl:with-param name="etiqueta" select="etiqueta"></xsl:with-param> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> </xsl:choose> </xsl:for-each> </div> </xsl:when> </xsl:choose> </xsl:for-each> </div> </xsl:when> <!-- si no hay resultados --> <xsl:otherwise> <br></br> <p style="text-align:center;">El documento no contiene datos.</p> </xsl:otherwise> </xsl:choose> </xsl:template> <xsl:template name="imprimeTituloParrafo"> <xsl:param name="etiqueta"></xsl:param> <xsl:param name="valor"></xsl:param> <xsl:param name="longitud"></xsl:param> <xsl:param name="enlace"></xsl:param> <xsl:param name="target_enlace"></xsl:param> <h2 class="titulo"> <xsl:choose> <xsl:when test="string-length($enlace) > 0"> <xsl:call-template name="imprimeEnlace"> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$valor"/> </xsl:otherwise> </xsl:choose> </h2> </xsl:template> <xsl:template name="imprimeSubtituloParrafo"> <xsl:param name="etiqueta"></xsl:param> <xsl:param name="valor"></xsl:param> <xsl:param name="longitud"></xsl:param> <xsl:param name="enlace"></xsl:param> <xsl:param name="target_enlace"></xsl:param> <h3 class="subtitulo"> <xsl:choose> <xsl:when test="string-length($enlace) > 0"> <xsl:call-template name="imprimeEnlace"> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$valor"/> </xsl:otherwise> </xsl:choose> </h3> </xsl:template> <xsl:template name="imprimeTextoParrafo"> <xsl:param name="etiqueta"></xsl:param> <xsl:param name="valor"></xsl:param> <xsl:param name="longitud"></xsl:param> <xsl:param name="enlace"></xsl:param> <xsl:param name="target_enlace"></xsl:param> <div class="texto"> <p class="texto"> <xsl:copy-of select="$valor/node()"/> </p> </div> </xsl:template> <xsl:template name="imprimeImagenParrafo"> <xsl:param name="etiqueta"></xsl:param> <xsl:param name="valor"></xsl:param> <xsl:param name="longitud"></xsl:param> <xsl:param name="comentario"></xsl:param> <xsl:param name="enlace"></xsl:param> <xsl:param name="target_enlace"></xsl:param> <xsl:choose> <xsl:when test="string-length($enlace) = 0"> <xsl:call-template name="imprimeImagen"> <xsl:with-param name="etiqueta" select="etiqueta"></xsl:with-param> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </xsl:when> <xsl:otherwise> <a> <xsl:choose> <xsl:when test="$target_enlace/node() = 'E'"> <xsl:attribute name="target"> <xsl:text>_blank</xsl:text> </xsl:attribute> </xsl:when> <xsl:when test="$target_enlace/node() = 'I'"> <xsl:attribute name="target"> <xsl:text>_self</xsl:text> </xsl:attribute> </xsl:when> </xsl:choose> <xsl:attribute name="href"> <xsl:value-of select="$enlace"/> </xsl:attribute> <xsl:call-template name="imprimeImagen"> <xsl:with-param name="etiqueta" select="etiqueta"></xsl:with-param> <xsl:with-param name="valor" select="valor"></xsl:with-param> <xsl:with-param name="longitud" select="longitud"></xsl:with-param> <xsl:with-param name="comentario" select="comentario"></xsl:with-param> <xsl:with-param name="enlace" select="enlace"></xsl:with-param> <xsl:with-param name="target_enlace" select="target_enlace"></xsl:with-param> </xsl:call-template> </a> </xsl:otherwise> </xsl:choose> </xsl:template> <xsl:template name="imprimeImagen"> <xsl:param name="etiqueta"></xsl:param> <xsl:param name="valor"></xsl:param> <xsl:param name="longitud"></xsl:param> <xsl:param name="comentario"></xsl:param> <xsl:param name="enlace"></xsl:param> <xsl:param name="target_enlace"></xsl:param> <div class="imagen_pie"> <img> <xsl:attribute name="src"> <xsl:value-of select="$valor"/> </xsl:attribute> <xsl:attribute name="alt"> <xsl:value-of select="$comentario"/> </xsl:attribute> </img> </div> </xsl:template> <xsl:template name="imprimeEnlace"> <xsl:param name="valor"></xsl:param> <xsl:param name="longitud"></xsl:param> <xsl:param name="comentario"></xsl:param> <xsl:param name="enlace"></xsl:param> <xsl:param name="target_enlace"></xsl:param> <a> <xsl:choose> <xsl:when test="$target_enlace/node() = 'E'"> <xsl:attribute name="target"> <xsl:text>_blank</xsl:text> </xsl:attribute> </xsl:when> <xsl:when test="$target_enlace/node() = 'I'"> </xsl:when> <xsl:when test="$target_enlace/node() = 'D'"> </xsl:when> </xsl:choose> <xsl:attribute name="href"> <xsl:value-of select="enlace"/> </xsl:attribute> <xsl:value-of select="$valor"/> </a> </xsl:template> .... </xsl:stylesheet> I need to first apply the template image (if exists in this "PARRAFO") "Imagen" just before the text "Texto" Now apply the template text first and then the image because it is before the text node before the image as shown in xml Thanks a lot!

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