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  • C#/.NET &ndash; Finding an Item&rsquo;s Index in IEnumerable&lt;T&gt;

    - by James Michael Hare
    Sorry for the long blogging hiatus.  First it was, of course, the holidays hustle and bustle, then my brother and his wife gave birth to their son, so I’ve been away from my blogging for two weeks. Background: Finding an item’s index in List<T> is easy… Many times in our day to day programming activities, we want to find the index of an item in a collection.  Now, if we have a List<T> and we’re looking for the item itself this is trivial: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // can find the exact item using IndexOf() 5: var pos = list.IndexOf(64); This will return the position of the item if it’s found, or –1 if not.  It’s easy to see how this works for primitive types where equality is well defined.  For complex types, however, it will attempt to compare them using EqualityComparer<T>.Default which, in a nutshell, relies on the object’s Equals() method. So what if we want to search for a condition instead of equality?  That’s also easy in a List<T> with the FindIndex() method: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // finds index of first even number or -1 if not found. 5: var pos = list.FindIndex(i => i % 2 == 0);   Problem: Finding an item’s index in IEnumerable<T> is not so easy... This is all well and good for lists, but what if we want to do the same thing for IEnumerable<T>?  A collection of IEnumerable<T> has no indexing, so there’s no direct method to find an item’s index.  LINQ, as powerful as it is, gives us many tools to get us this information, but not in one step.  As with almost any problem involving collections, there are several ways to accomplish the same goal.  And once again as with almost any problem involving collections, the choice of the solution somewhat depends on the situation. So let’s look at a few possible alternatives.  I’m going to express each of these as extension methods for simplicity and consistency. Solution: The TakeWhile() and Count() combo One of the things you can do is to perform a TakeWhile() on the list as long as your find condition is not true, and then do a Count() of the items it took.  The only downside to this method is that if the item is not in the list, the index will be the full Count() of items, and not –1.  So if you don’t know the size of the list beforehand, this can be confusing. 1: // a collection of extra extension methods off IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item in the collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // note if item not found, result is length and not -1! 8: return list.TakeWhile(i => !finder(i)).Count(); 9: } 10: } Personally, I don’t like switching the paradigm of not found away from –1, so this is one of my least favorites.  Solution: Select with index Many people don’t realize that there is an alternative form of the LINQ Select() method that will provide you an index of the item being selected: 1: list.Select( (item,index) => do something here with the item and/or index... ) This can come in handy, but must be treated with care.  This is because the index provided is only as pertains to the result of previous operations (if any).  For example: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // you'd hope this would give you the indexes of the even numbers 5: // which would be 2, 3, 8, but in reality it gives you 0, 1, 2 6: list.Where(item => item % 2 == 0).Select((item,index) => index); The reason the example gives you the collection { 0, 1, 2 } is because the where clause passes over any items that are odd, and therefore only the even items are given to the select and only they are given indexes. Conversely, we can’t select the index and then test the item in a Where() clause, because then the Where() clause would be operating on the index and not the item! So, what we have to do is to select the item and index and put them together in an anonymous type.  It looks ugly, but it works: 1: // extensions defined on IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // finds an item in a collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // if you don't name the anonymous properties they are the variable names 8: return list.Select((item, index) => new { item, index }) 9: .Where(p => finder(p.item)) 10: .Select(p => p.index + 1) 11: .FirstOrDefault() - 1; 12: } 13: }     So let’s look at this, because i know it’s convoluted: First Select() joins the items and their indexes into an anonymous type. Where() filters that list to only the ones matching the predicate. Second Select() picks the index of the matches and adds 1 – this is to distinguish between not found and first item. FirstOrDefault() returns the first item found from the previous clauses or default (zero) if not found. Subtract one so that not found (zero) will be –1, and first item (one) will be zero. The bad thing is, this is ugly as hell and creates anonymous objects for each item tested until it finds the match.  This concerns me a bit but we’ll defer judgment until compare the relative performances below. Solution: Convert ToList() and use FindIndex() This solution is easy enough.  We know any IEnumerable<T> can be converted to List<T> using the LINQ extension method ToList(), so we can easily convert the collection to a list and then just use the FindIndex() method baked into List<T>. 1: // a collection of extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // find the index of an item in the collection similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: return list.ToList().FindIndex(finder); 8: } 9: } This solution is simplicity itself!  It is very concise and elegant and you need not worry about anyone misinterpreting what it’s trying to do (as opposed to the more convoluted LINQ methods above). But the main thing I’m concerned about here is the performance hit to allocate the List<T> in the ToList() call, but once again we’ll explore that in a second. Solution: Roll your own FindIndex() for IEnumerable<T> Of course, you can always roll your own FindIndex() method for IEnumerable<T>.  It would be a very simple for loop which scans for the item and counts as it goes.  There’s many ways to do this, but one such way might look like: 1: // extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item matching a predicate in the enumeration, much like List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: int index = 0; 8: foreach (var item in list) 9: { 10: if (finder(item)) 11: { 12: return index; 13: } 14:  15: index++; 16: } 17:  18: return -1; 19: } 20: } Well, it’s not quite simplicity, and those less familiar with LINQ may prefer it since it doesn’t include all of the lambdas and behind the scenes iterators that come with deferred execution.  But does having this long, blown out method really gain us much in performance? Comparison of Proposed Solutions So we’ve now seen four solutions, let’s analyze their collective performance.  I took each of the four methods described above and run them over 100,000 iterations of lists of size 10, 100, 1000, and 10000 and here’s the performance results.  Then I looked for targets at the begining of the list (best case), middle of the list (the average case) and not in the list (worst case as must scan all of the list). Each of the times below is the average time in milliseconds for one execution as computer over the 100,000 iterations: Searches Matching First Item (Best Case)   10 100 1000 10000 TakeWhile 0.0003 0.0003 0.0003 0.0003 Select 0.0005 0.0005 0.0005 0.0005 ToList 0.0002 0.0003 0.0013 0.0121 Manual 0.0001 0.0001 0.0001 0.0001   Searches Matching Middle Item (Average Case)   10 100 1000 10000 TakeWhile 0.0004 0.0020 0.0191 0.1889 Select 0.0008 0.0042 0.0387 0.3802 ToList 0.0002 0.0007 0.0057 0.0562 Manual 0.0002 0.0013 0.0129 0.1255   Searches Where Not Found (Worst Case)   10 100 1000 10000 TakeWhile 0.0006 0.0039 0.0381 0.3770 Select 0.0012 0.0081 0.0758 0.7583 ToList 0.0002 0.0012 0.0100 0.0996 Manual 0.0003 0.0026 0.0253 0.2514   Notice something interesting here, you’d think the “roll your own” loop would be the most efficient, but it only wins when the item is first (or very close to it) regardless of list size.  In almost all other cases though and in particular the average case and worst case, the ToList()/FindIndex() combo wins for performance, even though it is creating some temporary memory to hold the List<T>.  If you examine the algorithm, the reason why is most likely because once it’s in a ToList() form, internally FindIndex() scans the internal array which is much more efficient to iterate over.  Thus, it takes a one time performance hit (not including any GC impact) to create the List<T> but after that the performance is much better. Summary If you’re concerned about too many throw-away objects, you can always roll your own FindIndex() method, but for sheer simplicity and overall performance, using the ToList()/FindIndex() combo performs best on nearly all list sizes in the average and worst cases.    Technorati Tags: C#,.NET,Litte Wonders,BlackRabbitCoder,Software,LINQ,List

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Need Help Setting an Image with Transparent Background to Clipboard

    - by AMissico
    I need help setting a transparent image to the clipboard. I keep getting "handle is invalid". Basically, I need a "second set of eyes" to look over the following code. (The complete working project at ftp://missico.net/ImageVisualizer.zip.) This is an image Debug Visualizer class library, but I made the included project to run as an executable for testing. (Note that window is a toolbox window and show in taskbar is set to false.) I was tired of having to perform a screen capture on the toolbox window, open the screen capture with an image editor, and then deleting the background added because it was a screen capture. So I thought I would quickly put the transparent image onto the clipboard. Well, the problem is...no transparency support for Clipboard.SetImage. Google to the rescue...not quite. This is what I have so far. I pulled from a number of sources. See the code for the main reference. My problem is the "invalid handle" when using CF_DIBV5. Do I need to use BITMAPV5HEADER and CreateDIBitmap? Any help from you GDI/GDI+ Wizards would be greatly appreciated. public static void SetClipboardData(Bitmap bitmap, IntPtr hDC) { const uint SRCCOPY = 0x00CC0020; const int CF_DIBV5 = 17; const int CF_BITMAP = 2; //'reference //'http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/816a35f6-9530-442b-9647-e856602cc0e2 IntPtr memDC = CreateCompatibleDC(hDC); IntPtr memBM = CreateCompatibleBitmap(hDC, bitmap.Width, bitmap.Height); SelectObject(memDC, memBM); using (Graphics g = Graphics.FromImage(bitmap)) { IntPtr hBitmapDC = g.GetHdc(); IntPtr hBitmap = bitmap.GetHbitmap(); SelectObject(hBitmapDC, hBitmap); BitBlt(memDC, 0, 0, bitmap.Width, bitmap.Height, hBitmapDC, 0, 0, SRCCOPY); if (!OpenClipboard(IntPtr.Zero)) { throw new System.Runtime.InteropServices.ExternalException("Could not open Clipboard", new Win32Exception()); } if (!EmptyClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Unable to empty Clipboard", new Win32Exception()); } //IntPtr hClipboard = SetClipboardData(CF_BITMAP, memBM); //works but image is not transparent //all my attempts result in SetClipboardData returning hClipboard = IntPtr.Zero IntPtr hClipboard = SetClipboardData(CF_DIBV5, memBM); //because if (hClipboard == IntPtr.Zero) { // InnerException: System.ComponentModel.Win32Exception // Message="The handle is invalid" // ErrorCode=-2147467259 // NativeErrorCode=6 // InnerException: throw new System.Runtime.InteropServices.ExternalException("Could not put data on Clipboard", new Win32Exception()); } if (!CloseClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Could not close Clipboard", new Win32Exception()); } g.ReleaseHdc(hBitmapDC); } } private void __copyMenuItem_Click(object sender, EventArgs e) { using (Graphics g = __pictureBox.CreateGraphics()) { IntPtr hDC = g.GetHdc(); MemoryStream ms = new MemoryStream(); __pictureBox.Image.Save(ms, ImageFormat.Png); ms.Seek(0, SeekOrigin.Begin); Image imag = Image.FromStream(ms); // Derive BitMap object using Image instance, so that you can avoid the issue //"a graphics object cannot be created from an image that has an indexed pixel format" Bitmap img = new Bitmap(new Bitmap(imag)); SetClipboardData(img, hDC); g.ReleaseHdc(); } }

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  • Access Violation Exception when trying to perform WTSVirtualChannelRead

    - by Scott Chamberlain
    I am trying to write a hello world type program for using virtual channels in the windows terminal services client. public partial class Form1 : Form { public Form1() { InitializeComponent(); } IntPtr mHandle = IntPtr.Zero; private void Form1_Load(object sender, EventArgs e) { mHandle = NativeMethods.WTSVirtualChannelOpen(IntPtr.Zero, -1, "TSCRED"); } private void button1_Click(object sender, EventArgs e) { int bufferSize = 1024; byte[] buffer = new byte[bufferSize]; int bytesRead = 0; NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, ref bytesRead); if (bytesRead != 0) { MessageBox.Show("Got no Data"); } else { MessageBox.Show("Got data: " + bytesRead); } } protected override void Dispose(bool disposing) { if (mHandle != System.IntPtr.Zero) { NativeMethods.WTSVirtualChannelClose(mHandle); } base.Dispose(disposing); } } internal static class NativeMethods { [DllImport("Wtsapi32.dll")] public static extern IntPtr WTSVirtualChannelOpen(IntPtr server, int sessionId, [MarshalAs(UnmanagedType.LPStr)] string virtualName); [DllImport("Wtsapi32.dll", SetLastError = true)] public static extern bool WTSVirtualChannelRead(IntPtr channelHandle, long timeout, byte[] buffer, int length, ref int bytesReaded); [DllImport("Wtsapi32.dll")] public static extern bool WTSVirtualChannelClose(IntPtr channelHandle); } On NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, ref bytesRead); I get the following error every time. System.AccessViolationException was unhandled by user code Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Source=RemoteForm StackTrace: at RemoteForm.NativeMethods.WTSVirtualChannelRead(IntPtr channelHandle, Int64 timeout, Byte[] buffer, Int32 length, Int32& bytesReaded) at RemoteForm.Form1.button1_Click(Object sender, EventArgs e) in E:\Visual Studio 2010\Projects\RemoteForm\Form1.cs:line 31 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) InnerException: I am sending the data from the MSTSC COM object and ActiveX controll. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { rdp.Server = "schamberlainvm"; rdp.UserName = "TestAcct"; IMsTscNonScriptable secured = (IMsTscNonScriptable)rdp.GetOcx(); secured.ClearTextPassword = "asdf"; rdp.CreateVirtualChannels("TSCRED"); rdp.Connect(); } private void button1_Click(object sender, EventArgs e) { rdp.SendOnVirtualChannel("TSCRED", "This is a test"); } } //Designer code // // rdp // this.rdp.Enabled = true; this.rdp.Location = new System.Drawing.Point(12, 12); this.rdp.Name = "rdp"; this.rdp.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("rdp.OcxState"))); this.rdp.Size = new System.Drawing.Size(1092, 580); this.rdp.TabIndex = 0; Any help on this would be greatly appreciated.

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  • Need Help Setting Transparent Image to Clipboard

    - by AMissico
    I need help setting a transparent image to the clipboard. I keep getting "handle is invalid". Following is the specific code with the complete working project at ftp://missico.net/ImageVisualizer.zip. This is an image Debug Visualizer class library, but I made to run as executable for testing. (Note that window is a toolbox window and show in taskbar is set to false.) I was tired of having to perform a screen capture on the toolbox window, open with an image editor, and then deleting the background added due to the screen capture. So I thought I would quickly put the transparent image onto the clipboard. Well, the problem is...no transparency support for Clipboard.SetImage. Google to the rescue...not quite. This is what I have so far pulled from a number of sources. See the code for the main reference. My problem is the "invalid handle" when using CF_DIBV5. I imagine the problem is related to BITMAPV5HEADER and CreateDIBitmap. Any help from you GDI/GDI+ Wizards would be greatly appreciated. public static void SetClipboardData(Bitmap bitmap, IntPtr hDC) { const uint SRCCOPY = 0x00CC0020; const int CF_DIBV5 = 17; const int CF_BITMAP = 2; //'reference //'http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/816a35f6-9530-442b-9647-e856602cc0e2 IntPtr memDC = CreateCompatibleDC(hDC); IntPtr memBM = CreateCompatibleBitmap(hDC, bitmap.Width, bitmap.Height); SelectObject(memDC, memBM); using (Graphics g = Graphics.FromImage(bitmap)) { IntPtr hBitmapDC = g.GetHdc(); IntPtr hBitmap = bitmap.GetHbitmap(); SelectObject(hBitmapDC, hBitmap); BitBlt(memDC, 0, 0, bitmap.Width, bitmap.Height, hBitmapDC, 0, 0, SRCCOPY); if (!OpenClipboard(IntPtr.Zero)) { throw new System.Runtime.InteropServices.ExternalException("Could not open Clipboard", new Win32Exception()); } if (!EmptyClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Unable to empty Clipboard", new Win32Exception()); } //IntPtr hClipboard = SetClipboardData(CF_BITMAP, memBM); //works but image is not transparent //all my attempts result in SetClipboardData returning hClipboard = IntPtr.Zero IntPtr hClipboard = SetClipboardData(CF_DIBV5, memBM); //because if (hClipboard == IntPtr.Zero) { // InnerException: System.ComponentModel.Win32Exception // Message="The handle is invalid" // ErrorCode=-2147467259 // NativeErrorCode=6 // InnerException: throw new System.Runtime.InteropServices.ExternalException("Could not put data on Clipboard", new Win32Exception()); } if (!CloseClipboard()) { throw new System.Runtime.InteropServices.ExternalException("Could not close Clipboard", new Win32Exception()); } g.ReleaseHdc(hBitmapDC); } } private void __copyMenuItem_Click(object sender, EventArgs e) { //'Applications that I have verified can paste the clipboard custom data format PNG are: //' Word 2003 //' Excel 2003 using (Graphics g = __pictureBox.CreateGraphics()) { IntPtr hDC = g.GetHdc(); MemoryStream ms = new MemoryStream(); __pictureBox.Image.Save(ms, ImageFormat.Png); ms.Seek(0, SeekOrigin.Begin); Image imag = Image.FromStream(ms); // Derive BitMap object using Image instance, so that you can avoid the issue //"a graphics object cannot be created from an image that has an indexed pixel format" Bitmap img = new Bitmap(new Bitmap(imag)); SetClipboardData(img, hDC); g.ReleaseHdc(); } }

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  • Calculus? Need help solving for a time-dependent variable given some other variables.

    - by user451527
    Long story short, I'm making a platform game. I'm not old enough to have taken Calculus yet, so I know not of derivatives or integrals, but I know of them. The desired behavior is for my character to automagically jump when there is a block to either side of him that is above the one he's standing on; for instance, stairs. This way the player can just hold left / right to climb stairs, instead of having to spam the jump key too. The issue is with the way I've implemented jumping; I've decided to go mario-style, and allow the player to hold 'jump' longer to jump higher. To do so, I have a 'jump' variable which is added to the player's Y velocity. The jump variable increases to a set value when the 'jump' key is pressed, and decreases very quickly once the 'jump' key is released, but decreases less quickly so long as you hold the 'jump' key down, thus providing continuous acceleration up as long as you hold 'jump.' This also makes for a nice, flowing jump, rather than a visually jarring, abrupt acceleration. So, in order to account for variable stair height, I want to be able to calculate exactly what value the 'jump' variable should get in order to jump exactly to the height of the stair; preferably no more, no less, though slightly more is permissible. This way the character can jump up steep or shallow flights of stairs without it looking weird or being slow. There are essentially 5 variables in play: h -the height the character needs to jump to reach the stair top<br> j -the jump acceleration variable<br> v -the vertical velocity of the character<br> p -the vertical position of the character<br> d -initial vertical position of the player minus final position<br> Each timestep:<br> j -= 1.5; //the jump variable's deceleration<br> v -= j; //the jump value's influence on vertical speed<br> v *= 0.95; //friction on the vertical speed<br> v += 1; //gravity<br> p += v; //add the vertical speed to the vertical position<br> v-initial is known to be zero<br> v-final is known to be zero<br> p-initial is known<br> p-final is known<br> d is known to be p-initial minus p-final<br> j-final is known to be zero<br> j-initial is unknown<br> Given all of these facts, how can I make an equation that will solve for j? tl;dr How do I Calculus? Much thanks to anyone who's made it this far and decides to plow through this problem.

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  • Optimizing Python code with many attribute and dictionary lookups

    - by gotgenes
    I have written a program in Python which spends a large amount of time looking up attributes of objects and values from dictionary keys. I would like to know if there's any way I can optimize these lookup times, potentially with a C extension, to reduce the time of execution, or if I need to simply re-implement the program in a compiled language. The program implements some algorithms using a graph. It runs prohibitively slowly on our data sets, so I profiled the code with cProfile using a reduced data set that could actually complete. The vast majority of the time is being burned in one function, and specifically in two statements, generator expressions, within the function: The generator expression at line 202 is neighbors_in_selected_nodes = (neighbor for neighbor in node_neighbors if neighbor in selected_nodes) and the generator expression at line 204 is neighbor_z_scores = (interaction_graph.node[neighbor]['weight'] for neighbor in neighbors_in_selected_nodes) The source code for this function of context provided below. selected_nodes is a set of nodes in the interaction_graph, which is a NetworkX Graph instance. node_neighbors is an iterator from Graph.neighbors_iter(). Graph itself uses dictionaries for storing nodes and edges. Its Graph.node attribute is a dictionary which stores nodes and their attributes (e.g., 'weight') in dictionaries belonging to each node. Each of these lookups should be amortized constant time (i.e., O(1)), however, I am still paying a large penalty for the lookups. Is there some way which I can speed up these lookups (e.g., by writing parts of this as a C extension), or do I need to move the program to a compiled language? Below is the full source code for the function that provides the context; the vast majority of execution time is spent within this function. def calculate_node_z_prime( node, interaction_graph, selected_nodes ): """Calculates a z'-score for a given node. The z'-score is based on the z-scores (weights) of the neighbors of the given node, and proportional to the z-score (weight) of the given node. Specifically, we find the maximum z-score of all neighbors of the given node that are also members of the given set of selected nodes, multiply this z-score by the z-score of the given node, and return this value as the z'-score for the given node. If the given node has no neighbors in the interaction graph, the z'-score is defined as zero. Returns the z'-score as zero or a positive floating point value. :Parameters: - `node`: the node for which to compute the z-prime score - `interaction_graph`: graph containing the gene-gene or gene product-gene product interactions - `selected_nodes`: a `set` of nodes fitting some criterion of interest (e.g., annotated with a term of interest) """ node_neighbors = interaction_graph.neighbors_iter(node) neighbors_in_selected_nodes = (neighbor for neighbor in node_neighbors if neighbor in selected_nodes) neighbor_z_scores = (interaction_graph.node[neighbor]['weight'] for neighbor in neighbors_in_selected_nodes) try: max_z_score = max(neighbor_z_scores) # max() throws a ValueError if its argument has no elements; in this # case, we need to set the max_z_score to zero except ValueError, e: # Check to make certain max() raised this error if 'max()' in e.args[0]: max_z_score = 0 else: raise e z_prime = interaction_graph.node[node]['weight'] * max_z_score return z_prime Here are the top couple of calls according to cProfiler, sorted by time. ncalls tottime percall cumtime percall filename:lineno(function) 156067701 352.313 0.000 642.072 0.000 bpln_contextual.py:204(<genexpr>) 156067701 289.759 0.000 289.759 0.000 bpln_contextual.py:202(<genexpr>) 13963893 174.047 0.000 816.119 0.000 {max} 13963885 69.804 0.000 936.754 0.000 bpln_contextual.py:171(calculate_node_z_prime) 7116883 61.982 0.000 61.982 0.000 {method 'update' of 'set' objects}

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  • Fastest way to pad a number in Java to a certain number of digits

    - by Martin
    Am trying to create a well-optimised bit of code to create number of X-digits in length (where X is read from a runtime properties file), based on a DB-generated sequence number (Y), which is then used a folder-name when saving a file. I've come up with three ideas so far, the fastest of which is the last one, but I'd appreciate any advice people may have on this... 1) Instantiate a StringBuilder with initial capacity X. Append Y. While length < X, insert a zero at pos zero. 2) Instantiate a StringBuilder with initial capacity X. While length < X, append a zero. Create a DecimalFormat based on StringBuilder value, and then format the number when it's needed. 3) Create a new int of Math.pow( 10, X ) and add Y. Use String.valueOf() on the new number and then substring(1) it. The second one can obviously be split into outside-loop and inside-loop sections. So, any tips? Using a for-loop of 10,000 iterations, I'm getting similar timings from the first two, and the third method is approximately ten-times faster. Does this seem correct? Full test-method code below... // Setup test variables int numDigits = 9; int testNumber = 724; int numIterations = 10000; String folderHolder = null; DecimalFormat outputFormat = new DecimalFormat( "#,##0" ); // StringBuilder test long before = System.nanoTime(); for ( int i = 0; i < numIterations; i++ ) { StringBuilder sb = new StringBuilder( numDigits ); sb.append( testNumber ); while ( sb.length() < numDigits ) { sb.insert( 0, 0 ); } folderHolder = sb.toString(); } long after = System.nanoTime(); System.out.println( "01: " + outputFormat.format( after - before ) + " nanoseconds" ); System.out.println( "Sanity check: Folder = \"" + folderHolder + "\"" ); // DecimalFormat test before = System.nanoTime(); StringBuilder sb = new StringBuilder( numDigits ); while ( sb.length() < numDigits ) { sb.append( 0 ); } DecimalFormat formatter = new DecimalFormat( sb.toString() ); for ( int i = 0; i < numIterations; i++ ) { folderHolder = formatter.format( testNumber ); } after = System.nanoTime(); System.out.println( "02: " + outputFormat.format( after - before ) + " nanoseconds" ); System.out.println( "Sanity check: Folder = \"" + folderHolder + "\"" ); // Substring test before = System.nanoTime(); int baseNum = (int)Math.pow( 10, numDigits ); for ( int i = 0; i < numIterations; i++ ) { int newNum = baseNum + testNumber; folderHolder = String.valueOf( newNum ).substring( 1 ); } after = System.nanoTime(); System.out.println( "03: " + outputFormat.format( after - before ) + " nanoseconds" ); System.out.println( "Sanity check: Folder = \"" + folderHolder + "\"" );

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  • difference between sql providers SQLOLEDB and SQLNCLI

    - by salman
    Hi Everyone I just need to know what's the difference between sql providers SQLOLEDB and SQLNCLI. I have one scenario where one SSIS package should fail. Now when I use SQLNCLI provider in the connection string the package terminates by throwing the error as expected. However when I use SQLOLEDB provider, the package behaves abnormally by ending successfully without throwing any error? Can someone shed some light on this scenario? Thanks.

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  • Key things to learn to be a senior developer under the MS platform

    - by Blankman
    I know the following: asp.net webforms, mvc, sql server 2005/2008, web services, and windows services. I want to expand so I can be a little more versatile. What things should I be focusing on? (this is general guidance, with a web focus) I am thinking: SSIS windows workflow sharepoint What other common skills should I know that seem to be go well with what I know already?

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  • Export CSV from JDE

    - by ChRoss
    I need to import data from JD Edwards into MSSQL database. But I have some difficulty importing the CSV file (I'm using SSIS 2005). In the CSV files, total 18 columns, but there are only 16 comma delimiters. By right with 18 columns, there should be 17 comma delimiters, but the comma delimiter for the last column (which all null) never been written to the CSV. Does anyone ever encounter this and how to handle this?

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  • Trace Flag 1211 Not Working - SQL Server 2008 R2

    - by psam
    During a SSIS load, when an employee table is getting updated, locking comes into effect. However, have disabled lock escalation on the table using the following statements: ALTER TABLE dbo.Employee SET (LOCK_ESCALATION = DISABLE) DBCC TRACEON (1211,-1) However, the table (object) does get locked and is held for almost an hour. The total no. of updates (insert, update, delete statements) are approx 200,000

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  • Transforming OLTP Relational Database to Data Warehousing Model

    - by Russ Cam
    What are the common design approaches taken in loading data from a typical Entity-Relationship OLTP database model into a Kimball star schema Data Warehouse/Marts model? Do you use a staging area to perform the transformation and then load into the warehouse? How do you link data between the warehouse and the OLTP database? Where/How do you manage the transformation process - in the database as sprocs, dts/ssis packages, or SQL from application code?

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  • Should a data warehouse developer know Powershell scripting?

    - by AEngelsrud
    I am a SQL Server (2005 & 2008) data warehouse developer (SSIS, SSAS, SSRS, SQL) and I am wondering if it would be worth the effort and time to learn Powershell scripting. Are there applicable uses from a development perspective? I understand that from a DBA view there is considerable power in Powershell for administration - does any of this translate to useful commands for a developer? Thanks!

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  • PSTN Trunk TDM400P Install on Asterisk / Trixbox

    - by Jona
    Hey All, I'm trying to get a TDM400P card with FXO module to connect to our PSTN line. The card is correctly detected by Linux: [trixbox1.localdomain asterisk]# lspci 00:09.0 Communication controller: Tiger Jet Network Inc. Tiger3XX Modem/ISDN interface I've run setup-pstn which produces the following output trixbox1.localdomain ~]# setup-pstn -------------------------------------------------------------- Detecting PSTN cards and USB PSTN Devices -------------------------------------------------------------- Hardware present! STOPPING ASTERISK Asterisk Stopped STOPPING FOP SERVER FOP Server Stopped Unloading DAHDI hardware modules: done Loading DAHDI hardware modules: wct4xxp: [ OK ] wcte12xp: [ OK ] wct1xxp: [ OK ] wcte11xp: [ OK ] wctdm24xxp: [ OK ] opvxa1200: [ OK ] wcfxo: [ OK ] wctdm: [ OK ] wcb4xxp: [ OK ] wctc4xxp: [ OK ] xpp_usb: [ OK ] Running dahdi_cfg: [ OK ] SETTING FILE PERMISSIONS Permissions OK STARTING ASTERISK Asterisk Started STARTING FOP SERVER FOP Server Started Chan Extension Context Language MOH Interpret Blocked State pseudo default en default In Service 1 from-pstn en default In Service dahdi_scan returns: dahdi_scan [1] active=yes alarms=OK description=Wildcard TDM400P REV I Board 5 name=WCTDM/4 manufacturer=Digium devicetype=Wildcard TDM400P REV I location=PCI Bus 00 Slot 10 basechan=1 totchans=4 irq=209 type=analog port=1,FXO port=2,none port=3,none port=4,none And asterisk can see the channel: > trixbox1*CLI> dahdi show channel 1 > Channel: 1LI> File Descriptor: 14 > Span: 11*CLI> Extension: I> Dialing: > noI> Context: from-pstn Caller ID: I> > Calling TON: 0 Caller ID name: > Mailbox: none Destroy: 0LI> InAlarm: > 1LI> Signalling Type: FXS Kewlstart > Radio: 0*CLI> Owner: <None> Real: > <None>> Callwait: <None> Threeway: > <None> Confno: -1LI> Propagated > Conference: -1 Real in conference: 0 > DSP: no1*CLI> Busy Detection: no TDD: > no1*CLI> Relax DTMF: no > Dialing/CallwaitCAS: 0/0 Default law: > ulaw Fax Handled: no Pulse phone: no > DND: no1*CLI> Echo Cancellation: > trixbox1128 taps trixbox1(unless TDM > bridged) currently OFF Actual > Confinfo: Num/0, Mode/0x0000 Actual > Confmute: No > Hookstate (FXS only): Onhook A cat of /etc/asterisk/dahdi.conf shows: [trixbox1.localdomain ~]# cat /etc/asterisk/dahdi-channels.conf ; Autogenerated by /usr/sbin/dahdi_genconf on Tue May 25 17:45:13 2010 ; If you edit this file and execute /usr/sbin/dahdi_genconf again, ; your manual changes will be LOST. ; Dahdi Channels Configurations (chan_dahdi.conf) ; ; This is not intended to be a complete chan_dahdi.conf. Rather, it is intended ; to be #include-d by /etc/chan_dahdi.conf that will include the global settings ; ; Span 1: WCTDM/4 "Wildcard TDM400P REV I Board 5" (MASTER) ;;; line="1 WCTDM/4/0 FXSKS (SWEC: MG2)" signalling=fxs_ks callerid=asreceived group=0 context=from-pstn channel => 1 callerid= group= context=default I have configured a "ZAP Trunk (DAHDI compatibility Mode)" with the ZAP identifier 1 and an outbound route, but when ever I try to make an external call via it I get the "All Circuits are busy now, please try your call again later message". I have one outbound route which uses the dial pattern 9|. and the Trunk Zap/1 and one Zap Trunk which uses Zap Identifier (trunk name): 1 and has no Dial Rules. The FXO module is directly connected to our phone line from BT via a BT-RJ11 cable. When running tail -f /var/log/asterisk/full and placing a call I get the following output: [May 26 11:10:52] VERBOSE[2723] logger.c: == Using SIP RTP TOS bits 184 [May 26 11:10:52] VERBOSE[2723] logger.c: == Using SIP RTP CoS mark 5 [May 26 11:10:52] VERBOSE[2723] logger.c: == Using SIP VRTP TOS bits 136 [May 26 11:10:52] VERBOSE[2723] logger.c: == Using SIP VRTP CoS mark 6 [May 26 11:10:52] WARNING[2661] pbx.c: FONALITY: This thread has already held the conlock, skip locking [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [901483890915@from-internal:1] Macro("SIP/801-b7ce8c28", "user-callerid,SKIPTTL,") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:1] Set("SIP/801-b7ce8c28", "AMPUSER=801") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:2] GotoIf("SIP/801-b7ce8c28", "0?report") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:3] ExecIf("SIP/801-b7ce8c28", "1?Set(REALCALLERIDNUM=801)") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:4] Set("SIP/801-b7ce8c28", "AMPUSER=801") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:5] Set("SIP/801-b7ce8c28", "AMPUSERCIDNAME=Jona") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:6] GotoIf("SIP/801-b7ce8c28", "0?report") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:7] Set("SIP/801-b7ce8c28", "AMPUSERCID=801") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:8] Set("SIP/801-b7ce8c28", "CALLERID(all)="Jona" <801>") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:9] Set("SIP/801-b7ce8c28", "REALCALLERIDNUM=801") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:10] ExecIf("SIP/801-b7ce8c28", "0?Set(CHANNEL(language)=)") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:11] GotoIf("SIP/801-b7ce8c28", "1?continue") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Goto (macro-user-callerid,s,20) [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-user-callerid:20] NoOp("SIP/801-b7ce8c28", "Using CallerID "Jona" <801>") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [901483890915@from-internal:2] Set("SIP/801-b7ce8c28", "_NODEST=") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [901483890915@from-internal:3] Macro("SIP/801-b7ce8c28", "record-enable,801,OUT,") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-record-enable:1] GotoIf("SIP/801-b7ce8c28", "1?check") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Goto (macro-record-enable,s,4) [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-record-enable:4] AGI("SIP/801-b7ce8c28", "recordingcheck,20100526-111052,1274868652.1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Launched AGI Script /var/lib/asterisk/agi-bin/recordingcheck [May 26 11:10:52] VERBOSE[2858] logger.c: recordingcheck,20100526-111052,1274868652.1: Outbound recording not enabled [May 26 11:10:52] VERBOSE[2858] logger.c: -- <SIP/801-b7ce8c28>AGI Script recordingcheck completed, returning 0 [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-record-enable:5] MacroExit("SIP/801-b7ce8c28", "") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [901483890915@from-internal:4] Macro("SIP/801-b7ce8c28", "dialout-trunk,1,01483890915,") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:1] Set("SIP/801-b7ce8c28", "DIAL_TRUNK=1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:2] GosubIf("SIP/801-b7ce8c28", "0?sub-pincheck,s,1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:3] GotoIf("SIP/801-b7ce8c28", "0?disabletrunk,1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:4] Set("SIP/801-b7ce8c28", "DIAL_NUMBER=01483890915") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:5] Set("SIP/801-b7ce8c28", "DIAL_TRUNK_OPTIONS=tr") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:6] Set("SIP/801-b7ce8c28", "OUTBOUND_GROUP=OUT_1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:7] GotoIf("SIP/801-b7ce8c28", "1?nomax") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Goto (macro-dialout-trunk,s,9) [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:9] GotoIf("SIP/801-b7ce8c28", "0?skipoutcid") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:10] Set("SIP/801-b7ce8c28", "DIAL_TRUNK_OPTIONS=") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:11] Macro("SIP/801-b7ce8c28", "outbound-callerid,1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:1] ExecIf("SIP/801-b7ce8c28", "0?Set(CALLERPRES()=)") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:2] ExecIf("SIP/801-b7ce8c28", "0?Set(REALCALLERIDNUM=801)") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:3] GotoIf("SIP/801-b7ce8c28", "1?normcid") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Goto (macro-outbound-callerid,s,6) [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:6] Set("SIP/801-b7ce8c28", "USEROUTCID=") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:7] Set("SIP/801-b7ce8c28", "EMERGENCYCID=") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:8] Set("SIP/801-b7ce8c28", "TRUNKOUTCID=") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:9] GotoIf("SIP/801-b7ce8c28", "1?trunkcid") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Goto (macro-outbound-callerid,s,12) [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:12] ExecIf("SIP/801-b7ce8c28", "0?Set(CALLERID(all)=)") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:13] ExecIf("SIP/801-b7ce8c28", "0?Set(CALLERID(all)=)") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outbound-callerid:14] ExecIf("SIP/801-b7ce8c28", "0?Set(CALLERPRES()=prohib_passed_screen)") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:12] ExecIf("SIP/801-b7ce8c28", "0?AGI(fixlocalprefix)") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:13] Set("SIP/801-b7ce8c28", "OUTNUM=01483890915") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:14] Set("SIP/801-b7ce8c28", "custom=DAHDI/1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:15] ExecIf("SIP/801-b7ce8c28", "0?Set(DIAL_TRUNK_OPTIONS=M(setmusic^))") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:16] Macro("SIP/801-b7ce8c28", "dialout-trunk-predial-hook,") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk-predial-hook:1] MacroExit("SIP/801-b7ce8c28", "") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:17] GotoIf("SIP/801-b7ce8c28", "0?bypass,1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:18] GotoIf("SIP/801-b7ce8c28", "0?customtrunk") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:19] Dial("SIP/801-b7ce8c28", "DAHDI/1/01483890915,300,") in new stack [May 26 11:10:52] WARNING[2858] app_dial.c: Unable to create channel of type 'DAHDI' (cause 0 - Unknown) [May 26 11:10:52] VERBOSE[2858] logger.c: == Everyone is busy/congested at this time (1:0/0/1) [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-dialout-trunk:20] Goto("SIP/801-b7ce8c28", "s-CHANUNAVAIL,1") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Goto (macro-dialout-trunk,s-CHANUNAVAIL,1) [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s-CHANUNAVAIL@macro-dialout-trunk:1] GotoIf("SIP/801-b7ce8c28", "1?noreport") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Goto (macro-dialout-trunk,s-CHANUNAVAIL,3) [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s-CHANUNAVAIL@macro-dialout-trunk:3] NoOp("SIP/801-b7ce8c28", "TRUNK Dial failed due to CHANUNAVAIL (hangupcause: 0) - failing through to other trunks") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [901483890915@from-internal:5] Macro("SIP/801-b7ce8c28", "outisbusy,") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- Executing [s@macro-outisbusy:1] Playback("SIP/801-b7ce8c28", "all-circuits-busy-now,noanswer") in new stack [May 26 11:10:52] VERBOSE[2858] logger.c: -- <SIP/801-b7ce8c28> Playing 'all-circuits-busy-now.ulaw' (language 'en') [May 26 11:10:54] VERBOSE[2858] logger.c: -- Executing [s@macro-outisbusy:2] Playback("SIP/801-b7ce8c28", "pls-try-call-later,noanswer") in new stack [May 26 11:10:54] VERBOSE[2858] logger.c: -- <SIP/801-b7ce8c28> Playing 'pls-try-call-later.ulaw' (language 'en') [May 26 11:10:54] WARNING[2661] pbx.c: FONALITY: This thread has already held the conlock, skip locking [May 26 11:10:54] VERBOSE[2858] logger.c: == Spawn extension (macro-outisbusy, s, 2) exited non-zero on 'SIP/801-b7ce8c28' in macro 'outisbusy' [May 26 11:10:54] VERBOSE[2858] logger.c: == Spawn extension (from-internal, 901483890915, 5) exited non-zero on 'SIP/801-b7ce8c28' [May 26 11:10:54] VERBOSE[2858] logger.c: -- Executing [h@from-internal:1] Macro("SIP/801-b7ce8c28", "hangupcall") in new stack [May 26 11:10:54] VERBOSE[2858] logger.c: -- Executing [s@macro-hangupcall:1] ResetCDR("SIP/801-b7ce8c28", "vw") in new stack [May 26 11:10:54] VERBOSE[2858] logger.c: -- Executing [s@macro-hangupcall:2] NoCDR("SIP/801-b7ce8c28", "") in new stack [May 26 11:10:54] VERBOSE[2858] logger.c: -- Executing [s@macro-hangupcall:3] GotoIf("SIP/801-b7ce8c28", "1?skiprg") in new stack [May 26 11:10:54] VERBOSE[2858] logger.c: -- Goto (macro-hangupcall,s,6) [May 26 11:10:55] VERBOSE[2858] logger.c: -- Executing [s@macro-hangupcall:6] GotoIf("SIP/801-b7ce8c28", "1?skipblkvm") in new stack [May 26 11:10:55] VERBOSE[2858] logger.c: -- Goto (macro-hangupcall,s,9) [May 26 11:10:55] VERBOSE[2858] logger.c: -- Executing [s@macro-hangupcall:9] GotoIf("SIP/801-b7ce8c28", "1?theend") in new stack [May 26 11:10:55] VERBOSE[2858] logger.c: -- Goto (macro-hangupcall,s,11) [May 26 11:10:55] VERBOSE[2858] logger.c: -- Executing [s@macro-hangupcall:11] Hangup("SIP/801-b7ce8c28", "") in new stack [May 26 11:10:55] VERBOSE[2858] logger.c: == Spawn extension (macro-hangupcall, s, 11) exited non-zero on 'SIP/801-b7ce8c28' in macro 'hangupcall' [May 26 11:10:55] VERBOSE[2858] logger.c: == Spawn extension (from-internal, h, 1) exited non-zero on 'SIP/801-b7ce8c28' I'm guessing I've missed a configuration step somewhere but no idea where, any help greatly appreciated.

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  • Many Stack Overflow users' pages have no Google PageRank and they are not indexed, why?

    - by Marco Demaio
    If you go to my user page on Stack Overflow and you check it with the Google Toolbar, you can see it has no PageRank at all (this does happen for almost any user page, even people with much higher reputation, the only exceptions seem to be the users in page 1, and some other users they have PR). My user page's Page Rank is not only zero, but not calculated at all. When PR is 0 or less than 1, but calculated the Google bar shows white, but when the PR is not even calculated like in my user page the Google bar shows in grey. I further more discovered that my user page is NOT EVEN INDEXED on Google, simple test is searching on Google for the exact page url: "http://stackoverflow.com/users/260080/marco-demaio" and you will see no result. The question is how can this be??? This is really weird to me because of the following reason: If you search on Google for "Marco Demaio" on Stack Overflow only (you can do this by searching "site:stackoverflow.com Marco Demaio") the search result shows hundreds of 'asking/answering questions' pages where I was 'tagged'!!! Let's check one of these: the 1st one that appears now (shows one of the question I asked). We can be sure this page is indexed in Google because comes out in a search. Moreover, its PR is calculated. It's probably nearly zero. Still, some PR flows there, the PR bar is not grey, but white: The page shown above has got links to my own user page. I checked the source code of the page shown above and the links are not hidden or set with a rel="nofollow", moreover I can't see any meta character excluding the links on the page from being followed. So what's happening? Why Google does not see my user page at all. Did Stack Overflow do something to achieve this? If yes what did they do? Any explanation really appreciates (as always). P.S. obviously I checked also the code of my user page, but I could not find meta tags excluding Google search for the page. P.S. 2 in a desperate adventure I also checked Stack Overflow's robots.txt but it does not seem to exclude user pages. UPDATE 1 following up on some answers, I did some more research. Excluding for a while the PR problem (since PR is not science), and looking only at the user page on Stack Overflow NOT BEING INDEXED problem: pages do not seem to be indexed by Google because of the user reputation, this user for instance has got NOW 200 points less reputation than me and his page is indexed (while mine not). It does not seem even to be connected with months you have been on Stack Overflow, this user (almost my same reputation) has been there for 3 months only and his page is indexed (while mine not and I have been a user for 7 months). It's bizarre! UPDATE February/2011 As of today, the page got indexed by Google at least when you search for "site:stackoverflow.com Marco Demaio" it's the 1st page. The amazing thing is that it has still got NO PageRank at all: Google toolbar states loud and clear "No PageRank information available". It's odd!

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  • Silverlight Cream for February 04, 2011 -- #1040

    - by Dave Campbell
    In this Issue: Shawn Wildermuth, John Papa, Jesse Liberty(-2-), Mike Wolf, Matt Casto, Levente Mihály, Roy Dallal, Mark Monster, Andrea Boschin, and Oren Gal. Above the Fold: Silverlight: "Accept and Cancel Buttons Behavior in Silverlight" Matt Casto WP7: "Windows Phone 7 Runtime Debugging" Mike Wolf Shoutouts: Al Pascual announced a get-together if you're going to be in Phoenix on February 10 (next Thursday)... I just can't tell what time it is from the page: Phoenix Dev Meet-Up From SilverlightCream.com: Ten Pet Peeves of WP7 Applications Check out Shawn Wildermuth's Top 10 annoyances when trying out any new app on the WP7... if you're a dev, you might want to keep these in mind. Silverlight TV 60: Checking Out the Zero Gravity Game, Now on Windows Phone 7 John Papa has Silverlight TV number 60 up and this one features Phoenix' own Ryan Plemons discussing the game Zero Gravity and some of the things he had to do to take the game to WP7 ... and the presentation looks as good from here as it did inside the studio :) The Full Stack: Entity Framework To Phone, The Server Side Jesse Liberty and Jon Galloway have Part 6 of their full-stack podcast up ... this is their exploration of MVC3, ASP.NET, Silverlight, and WP7... pair programming indeed! Life Cycle: Page State Management Jesse Liberty also has episode 29 (can you believe that??) of his Windows Phone From Scratch series up ... he's continuing his previous LifeCycle discussion with Page State Management this time. Windows Phone 7 Runtime Debugging Mike Wolf is one of those guys that when he blogs, we should all pay attention, and this post is no exception... he has contributed a run-time diagnostics logger to the WP7Contrib project ... wow... too cool! Accept and Cancel Buttons Behavior in Silverlight Matt Casto has his blog back up and has a behavior up some intuitive UX on ChildWindows by being able to bind to a default or cancel button and have those events activated when the user hits Enter or Escape... very cool, Matt! A classic memory game: Part 3 - Porting the game to Windows Phone 7 Levente Mihály has Part 3 of his tutorial series up at SilverlightShow, and this go-around is porting his 'memory game' to WP7... and this is pretty all-encompassing... Blend for the UI, Performance, and Tombstoning... plus all the source. Silverlight Memory Leak, Part 1 Roy Dallal completely describes how he used a couple easily-downloadable tools to find the root cause of his memory problems with is Silvleright app. Lots of good investigative information. How to cancel the closing of your Silverlight application (in-browser and out-of-browser) Mark Monster revisits a two-year old post of his on cancelling the closing of a Silverlight app... and he's bringing that concept of warning the user the he's about to exit into the OOB situation as well. Windows Phone 7 - Part #3: Understanding navigation Also continuing his WP7 tutorial series on SilverlightShow, Andrea Boschin has part 3 up which is all about Navigation and preserving state... he also has a video on the page to help demonstrate the GoBack method. Multiple page printing in Silverlight 4 Oren Gal built a Silverlight app for last years' ESRI dev summit, and decided to upgrade it this year with functionality such as save/restore, selecting favorite sessions, and printing. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SEO: many stackoverflow users' pages have got no Google PR and they are not indexed, why?

    - by Marco Demaio
    If you go to my user page on Stack Overflow and you check it with the Gogle bar you can see has got no PR at all (this does happen for almost any user page, even people with much higher reputation, the only exceptions seem to be the users in page 1, and some other users they have PR). My user page's Page Rank is not only zero, but not calculated at all. When PR is 0 or less than 1, but calculated the Google bar shows white, but when the PR is not even calculated like in my user page the Google bar shows in grey. I further more discovered that my user page is NOT EVEN INDEXED on Google, simple test is searching on Google for the exact page url: "http://stackoverflow.com/users/260080/marco-demaio" and you will see no result. The question is how can this be??? This is really weird to me because of the following reason: If you search on Google for "Marco Demaio" on stackoverflow site only (you can do this by searching "site:stackoverflow.com Marco Demaio") the search result shows hundreds of 'asking/answering questions' pages where I was 'tagged'!!! Let's check one of these: the 1st one that appears now (shows one of the question I asked). We can be sure this page is indexed in Google because comes out in a search moreover its PR is calculated, it's probably nearly zero, but still some PR flows there, the PR bar is not grey, but white: The page shown above has got links to my own user page. I checked the source code of the page shown above and the links are not hidden or set with a rel="nofollow", moreover I can't see any meta character excluding the links on the page from being followed. So what's happening? Why Google does not see my user page at all. Did stackoverflow do something to achieve this? If yes what did they do? Any explantion really appreciates (as always). P.S. obviously I checked also the code of my user page, but I could not find meta tags excluding Google search for the page. P.S. 2 in a desperate adventure I also checked StackOverflow robots but it does not seem to exclude user pages. UPDATE 1 following up on some answers, I did some more research. Excluding for a while the PR problem (since PR is not science), and looking only at the user page on StackOverflow NOT BEING INDEXED problem: pages do not seem to be indexed by Google because of the user reputation, this user for instance has got NOW 200 points less reputation than me and his page is indexed (while mine not). It does not seem even to be connected with months you have been on Stackoverflow, this user (almost my same reputation) has been there for 3 months only and his page is indexed (while mine not and I have been a user for 7 months). It's bizzarre! UPDATE February/2011 As of today the page got indexed by Google at least when you search for "site:stackoverflow.com Marco Demaio" it's the 1st page. The amazing thing is that it has still got NO PageRank at all: Google toolbar states loud and clear "No PageRank information available". It's odd!

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  • Oracle OpenWorld Update: Oracle GoldenGate for High Availability

    - by Doug Reid
    0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} One of our primary themes this year for the Oracle OpenWorld Sessions featuring Oracle GoldenGate is High Availability. This is a pretty wide theme, but the focus will be on ways of maximizing uptime for critical systems during planned and unplanned events. We have a number of very informative sessions dedicated to exploring this theme in detail; from deep product implementation strategies up to lessons learned by our customers when using Oracle GoldenGate to meet strict SLAs. We kick this track off with our Customer Panel on Zero Downtime Operations on Monday, which I overviewed in my last posting. This is followed by Comcast, who will be hosting a sessions at 1:45PM in Moscone West 3014. Their session will discuss using Oracle GoldenGate to reduce downtime during a database upgrade. Here’s an overview: CON8571 - Oracle Database Upgrade with Oracle GoldenGate: Best Practices from Comcast Does your business demand high availability? In this session, Comcast, among the largest telecom firms in the world, shares tips on how to achieve zero downtime while upgrading to Oracle Database 11g Release 2, using a combination of Oracle technologies: Oracle Real Application Clusters (Oracle RAC), Oracle Database’s Grid Infrastructure and Oracle Recovery Manager (Oracle RMAN) features, Oracle GoldenGate, and Oracle Active Data Guard. This successful upgrade took place on a mission-critical system that handles more than 60 million business requests and service calls a day. You’ll also hear how Comcast leverages Oracle Advanced Customer Support Services, including an Oracle Solution Support Center, to maximize performance and availability of its Oracle technologies. On Tuesday, Joydip Kundu (Director of Software Development) will be presenting “Oracle GoldenGate and Oracle Data Guard: Working Together Seamlessly” at 10:15AM in Moscone South 3005. This session focuses on how both modes of Oracle GoldenGate extract (Classic and Integrated Capture) can be used with Oracle Data Guard for disaster recovery purposes or to offload extract processing. That afternoon at 1:15PM Comcast takes the stage again to discuss firsthand lessons learned implementing Oracle GoldenGate in a heterogeneous, highly available environment. Here’s a rundown of their session: CON8750 - High-Volume OLTP with Oracle GoldenGate: Best Practices from Comcast Does your business demand high availability in a mission-critical environment? In this session, Comcast, one of the largest telecom firms, shares best practices for leveraging Oracle GoldenGate to replicate high-volume online transaction processing data from Tandem NSK SQL/MX to Teradata. Hear critical success factors from Comcast for overall platform and component architectures as well as configuration and tuning techniques. Learn how it met the challenges of replication in a complex heterogeneous environment. You’ll also hear how Comcast leverages Oracle Advanced Customer Support Services, including an Oracle Solution Support Center, to provide mission-critical support for maximized performance and availability of its Oracle environment. The final session on the high availability track will be hosted by Patricia Mcelroy (Distinguished Product Manager) and Stephan Haisly (Principle Member of Technical Staff). Their session (CON8401 - Tuning and Troubleshooting Oracle GoldenGate on Oracle Database) covers techniques for performance tuning and troubleshooting of Oracle GoldenGate on Oracle Database. Using various types of workloads (OLTP, batch, Oracle’s PeopleSoft Enterprise), the presentation steps through the process of monitoring and troubleshooting the configuration to maximize performance and replication throughput within and between Oracle clouds. Join us at our sessions or stop by our demo pods in Moscone south and meet the product management and development teams.

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  • First Day of Data Integration Track at Oracle OpenWorld 2012

    - by Irem Radzik
    OpenWorld started full speed for us today with a great set of sessions in the Data Integration track. After the exciting keynote session on Oracle Database 12c in the morning; Brad Adelberg, VP of Development for Data Integration products, presented Oracle’s data integration product strategy. His session highlighted the new requirements for data integration to achieve pervasive and continuous access to trusted data. The new requirements and product focus areas presented in this session are: Provide access to any data at any source On premise or on cloud Enable zero downtime operations and maximum performance Leverage real-time data for accurate business insights And ensure high quality data is used across the enterprise During the session Brad walked over how Oracle’s data integration products, Oracle Data Integrator, Oracle GoldenGate, Oracle Enterprise Data Quality, and Oracle Data Service Integrator, deliver on these requirements and how recent product releases build on this strategy. Soon after Brad’s session we heard from a panel of Oracle GoldenGate customers, St. Jude Medical, Equifax, and Bank of America, how they achieved zero downtime operations using Oracle GoldenGate. The panel presented different use cases of GoldenGate, from Active-Active replication to offloading reporting. Especially St. Jude Medical’s implementation, which involves the alert management system for patients that use their pacemakers, reminded me in some cases downtime of mission-critical systems can be a matter of life or death. It is very comforting to hear that GoldenGate delivers highly-reliable continuous availability for life-saving medical systems. In the afternoon, Nick Wagner from the Product Management team and I followed the customer panel with the review of Oracle GoldenGate 11gR2’s New Features.  Many questions we received from audience were about GoldenGate’s new Integrated Capture for Oracle Database and the enhanced Conflict Management features, as well as how GoldenGate compares to Oracle Streams. In addition to giving details on GoldenGate’s unique capability to capture changed data with a direct integration to the Oracle DBMS engine, we reminded the audience that enhancements to Oracle GoldenGate will continue, while Streams will be primarily maintained. Last but not least, Tim Garrod and Ryan Fonnett from Raymond James presented a unified real-time data integration solution using Oracle Data Integrator and GoldenGate for their operational data store (ODS). The ODS supports application services across the enterprise and providing timely data is a critical requirement. In this solution, Oracle GoldenGate does the log-based change data capture for Oracle Data Integrator’s near real-time data integration between heterogeneous systems. As Raymond James’ ODS supports mission-critical services for their advisors, the project team had to set up this integration environment to be highly available. During the session, Ryan and Tim explained how they use ODI to enable automated process execution and “always-on” integration processes. Their presentation included 2 demonstrations that focused on CDC patterns deployed with ODI and the automated multi-instance execution and monitoring. We are very grateful to Tim and Ryan for their very-well prepared presentation at OpenWorld this year. Day 2 (Tuesday) will be also a busy day in our track. In addition to the Fusion Middleware Innovation Awards ceremony at 11:45am at Moscone West 3001, we have the following DI sessions Real-World Operational Reporting Customer Panel 11:45am Moscone West- 3005 Oracle Data Integrator Product Update and Future Strategy 1:15pm Moscone West- 3005 High-volume OLTP with Oracle GoldenGate: Best Practices from Comcast 1:15pm Moscone West- 3005 Everything You need to Know about Monitoring Oracle GoldenGate 5pm Moscone West-3005 If you are at OpenWorld please join us in these sessions. For a full review of data integration track at OpenWorld please see our Focus-On document.

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  • Guessing Excel Data Types

    - by AjarnMark
    Note to Self HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Jet\4.0\Engines\Excel: TypeGuessRows = 0 means scan everything. Note to Others About 10 years ago I stumbled across this bit of information just when I needed it and it saved my project.  Then for some reason, a few years later when it would have been nice, but not critical, for some reason I could not find it again anywhere.  Well, now I have stumbled across it again, and to preserve my future self from nightmares and sudden baldness due to pulling my hair out, I have decided to blog it in the hopes that I can find it again this way. Here’s the story…  When you query data from an Excel spreadsheet, such as with old-fashioned DTS packages in SQL 2000 (my first reference) or simply with an OLEDB Data Adapter from ASP.NET (recent task) and if you are using the Microsoft Jet 4.0 driver (newer ones may deal with this differently) then you can get funny results where the query reports back that a cell value is null even when you know it contains data. What happens is that Excel doesn’t really have data types.  While you can format information in cells to appear like certain data types (e.g. Date, Time, Decimal, Text, etc.) that is not really defining the cell as being of a certain type like we think of when working with databases.  But, presumably, to make things more convenient for the user (programmer) when you issue a query against Excel, the query processor tries to guess what type of data is contained in each column and returns it in an appropriate manner.  This is all well and good IF your data is consistent in every row and matches what the processor guessed.  And, for efficiency’s sake, when the query processor is trying to figure out each column’s data type, it does so by analyzing only the first 8 rows of data (default setting). Now here’s the problem, suppose that your spreadsheet contains information about clothing, and one of the columns is Size.  Now suppose that in the first 8 rows, all of your sizes look like 32, 34, 18, 10, and so on, using numbers, but then, somewhere after the 8th row, you have some rows with sizes like S, M, L, XL.  What happens is that by examining only the first 8 rows, the query processor inferred that the column contained numerical data, and then when it hits the non-numerical data in later rows, it comes back blank.  Major bummer, and a real pain to track down if you don’t know that Excel is doing this, because you study the spreadsheet and say, “the data is RIGHT THERE!  WHY doesn’t the query see it?!?!”  And the hair-pulling begins. So, what’s a developer to do?  One option is to go to the registry setting noted above and change the DWORD value of TypeGuessRows from the default of 8 to 0 (zero).  Setting this value to zero will force Jet to scan every row in the spreadsheet before making its determination as to what type of data the column contains.  And that means that in the example above, it would have treated the column as a string rather than as numeric, and presto! your query now returns all of the values that you know are in there. Of course, there is a caveat… if you are querying large spreadsheets, making Jet scan every row can be quite a performance hit.  You could enter a different number (more than 8) that you believe is a better sampling of rows to make the guess, but you still have the possibility that every row scanned looks alike, but that later rows are different, and that you might get blanks when there really is data there.  That’s the type of gamble, I really don’t like to take with my data. Anyone with a better approach, or with experience with more recent drivers that have a better way of handling data types, please chime in!

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  • Collisions not working as intended

    - by Stan
    I'm making a game, it's a terraria-like game, with 20x20 blocks, and you can place and remove those blocks. Now, I am trying to write collisions, but it isn't working as I want, the collision succesfully stops the player from going through the ground, but, when I press a key like A + S, that means if I walk down and left (Noclip is on atm), my player will go into the ground, bug up, and exit the ground somewhere else in the level. I made a video of it. The red text means which buttons I am pressing. http://www.youtube.com/watch?v=mo4frZyNwOs You see, if I press A and S together, I go into the ground. Here is my collision code: Vector2 collisionDist, normal; private bool IsColliding(Rectangle body1, Rectangle body2) { normal = Vector2.Zero; Vector2 body1Centre = new Vector2(body1.X + (body1.Width / 2), body1.Y + (body1.Height / 2)); Vector2 body2Centre = new Vector2(body2.X + (body2.Width / 2), body2.Y + (body2.Height / 2)); Vector2 distance, absDistance; float xMag, yMag; distance = body1Centre - body2Centre; float xAdd = ((body1.Width) + (body2.Width)) / 2.0f; float yAdd = ((body1.Height) + (body2.Height)) / 2.0f; absDistance.X = (distance.X < 0) ? -distance.X : distance.X; absDistance.Y = (distance.Y < 0) ? -distance.Y : distance.Y; if (!((absDistance.X < xAdd) && (absDistance.Y < yAdd))) return false; xMag = xAdd - absDistance.X; yMag = yAdd - absDistance.Y; if (xMag < yMag) normal.X = (distance.X > 0) ? xMag : -xMag; else normal.Y = (distance.Y > 0) ? yMag : -yMag; return true; } private void PlayerCollisions() { foreach (Block blocks in allTiles) { collisionDist = Vector2.Zero; if (blocks.Texture != airTile && blocks.Texture != stoneDarkTexture && blocks.Texture != stoneDarkTextureSelected && blocks.Texture != airTileSelected && blocks.Texture != doorTexture && blocks.Texture != doorTextureSelected) { if (IsColliding(player.plyRect, blocks.tileRect)) { if (normal.Length() > collisionDist.Length()) { collisionDist = normal; } player.Position.X += collisionDist.X; player.Position.Y += collisionDist.Y; break; } } } } I got PlayerCollisions() running in my Update method. As you can see it works partly, but if it runs perfectly, it would be awesome, though I have no idea how to fix this problem. Help would be greatly appreciated. EDIT: If I remove the break; it works partly, then it is just the thing that it spasms when it hits two or more blocks at once, like, if I touch 2/3 blocks at once, it does twice the force up. How can I make it so that it only does the force for one block, so it stays correct, and does not spasm? Thanks.

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