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  • Magento - edit form in custom module grid

    - by Shani1351
    I have a custom module and I have a working grid to menage the module items in the admin. My module file structore is : app\code\local\G4R\GroupSales\Block\Adminhtml\Groupsale\ I want to add an edit form so I can view and edit each item in the grid. I followed this tutorial : http://www.magentocommerce.com/wiki/5_-_modules_and_development/0_-_module_development_in_magento/custom_module_with_custom_database_table#part_2_-_backend_administration but when the edit page loads, instead of the tab content I get an error : Fatal error: Call to a member function setData() on a non-object in C:\xampp\htdocs\mystore\app\code\core\Mage\Adminhtml\Block\Widget\Form\Container.php on line 129 This is my code : /app/code/local/G4R/GroupSales/Block/Adminhtml/Groupsale/Edit.php <?php class G4R_GroupSales_Block_Adminhtml_Groupsale_Edit extends Mage_Adminhtml_Block_Widget_Form_Container { public function __construct() { parent::__construct(); $this->_objectId = 'id'; $this->_blockGroup = 'groupsale'; $this->_controller = 'adminhtml_groupsales'; $this->_updateButton('save', 'label', Mage::helper('groupsales')->__('Save Item')); $this->_updateButton('delete', 'label', Mage::helper('groupsales')->__('Delete Item')); } public function getHeaderText() { if( Mage::registry('groupsale_data') && Mage::registry('groupsale_data')->getId() ) { return Mage::helper('groupsales')->__("Edit Item '%s'", $this->htmlEscape(Mage::registry('groupsale_data')->getTitle())); } else { return Mage::helper('groupsales')->__('Add Item'); } } } /app/code/local/G4R/GroupSales/Block/Adminhtml/Groupsale/Edit/Form.php : <?php class G4R_GroupSales_Block_Adminhtml_Groupsale_Edit_Form extends Mage_Adminhtml_Block_Widget_Form { protected function _prepareForm() { $form = new Varien_Data_Form(array( 'id' => 'edit_form', 'action' => $this->getUrl('*/*/save', array('id' => $this->getRequest()->getParam('id'))), 'method' => 'post', ) ); $form->setUseContainer(true); $this->setForm($form); return parent::_prepareForm(); } } /app/code/local/G4R/GroupSales/Block/Adminhtml/Groupsale/Edit/Tabs.php: <?php class G4R_GroupSales_Block_Adminhtml_Groupsale_Edit_Tabs extends Mage_Adminhtml_Block_Widget_Tabs { public function __construct() { parent::__construct(); $this->setId('groupsales_groupsale_tabs'); $this->setDestElementId('edit_form'); $this->setTitle(Mage::helper('groupsales')->__('Groupsale Information')); } protected function _beforeToHtml() { $this->addTab('form_section', array( 'label' => Mage::helper('groupsales')->__('Item Information 1'), 'title' => Mage::helper('groupsales')->__('Item Information 2'), 'content' => $this->getLayout()->createBlock('groupsales/adminhtml_groupsale_edit_tab_form')->toHtml(), )); return parent::_beforeToHtml(); } } /app/code/local/G4R/GroupSales/Block/Adminhtml/Groupsale/Edit/Tab/Form.php : <?php class G4R_GroupSales_Block_Adminhtml_Groupsale_Edit_Tab_Form extends Mage_Adminhtml_Block_Widget_Form { protected function _prepareForm() { $form = new Varien_Data_Form(); $this->setForm($form); $fieldset = $form->addFieldset('groupsales_form', array('legend'=>Mage::helper('groupsales')->__('Item information 3'))); // $fieldset->addField('title', 'text', array( // 'label' => Mage::helper('groupsales')->__('Title'), // 'class' => 'required-entry', // 'required' => true, // 'name' => 'title', // )); // if ( Mage::getSingleton('adminhtml/session')->getGroupsaleData() ) { $form->setValues(Mage::getSingleton('adminhtml/session')->getGroupsaleData()); Mage::getSingleton('adminhtml/session')->setGroupsaleData(null); } elseif ( Mage::registry('groupsale_data') ) { $form->setValues(Mage::registry('groupsale_data')->getData()); } return parent::_prepareForm(); } } /app/code/local/G4R/GroupSales/controllers/Adminhtml/GroupsaleController.php : <?php class G4R_GroupSales_Adminhtml_GroupsaleController extends Mage_Adminhtml_Controller_Action { protected function _initAction() { $this->loadLayout() ->_setActiveMenu('groupsale/items') ->_addBreadcrumb(Mage::helper('adminhtml')->__('Items Manager'), Mage::helper('adminhtml')->__('Item Manager')); return $this; } public function indexAction() { $this->_initAction(); $this->_addContent($this->getLayout()->createBlock('groupsales/adminhtml_groupsale')); $this->renderLayout(); } public function editAction() { $groupsaleId = $this->getRequest()->getParam('id'); $groupsaleModel = Mage::getModel('groupsales/groupsale')->load($groupsaleId); if ($groupsaleModel->getId() || $groupsaleId == 0) { Mage::register('groupsale_data', $groupsaleModel); $this->loadLayout(); $this->_setActiveMenu('groupsale/items'); $this->_addBreadcrumb(Mage::helper('adminhtml')->__('Item Manager'), Mage::helper('adminhtml')->__('Item Manager')); $this->_addBreadcrumb(Mage::helper('adminhtml')->__('Item News'), Mage::helper('adminhtml')->__('Item News')); $this->getLayout()->getBlock('head')->setCanLoadExtJs(true); $this->_addContent($this->getLayout()->createBlock('groupsales/adminhtml_groupsale_edit')) ->_addLeft($this->getLayout()->createBlock('groupsales/adminhtml_groupsale_edit_tabs')); $this->renderLayout(); } else { Mage::getSingleton('adminhtml/session')->addError(Mage::helper('groupsales')->__('Item does not exist')); $this->_redirect('*/*/'); } } public function newAction() { $this->_forward('edit'); } public function saveAction() { if ( $this->getRequest()->getPost() ) { try { $postData = $this->getRequest()->getPost(); $groupsaleModel = Mage::getModel('groupsales/groupsale'); $groupsaleModel->setId($this->getRequest()->getParam('id')) ->setTitle($postData['title']) ->setContent($postData['content']) ->setStatus($postData['status']) ->save(); Mage::getSingleton('adminhtml/session')->addSuccess(Mage::helper('adminhtml')->__('Item was successfully saved')); Mage::getSingleton('adminhtml/session')->setGroupsaleData(false); $this->_redirect('*/*/'); return; } catch (Exception $e) { Mage::getSingleton('adminhtml/session')->addError($e->getMessage()); Mage::getSingleton('adminhtml/session')->setGroupsaleData($this->getRequest()->getPost()); $this->_redirect('*/*/edit', array('id' => $this->getRequest()->getParam('id'))); return; } } $this->_redirect('*/*/'); } public function deleteAction() { if( $this->getRequest()->getParam('id') > 0 ) { try { $groupsaleModel = Mage::getModel('groupsales/groupsale'); $groupsaleModel->setId($this->getRequest()->getParam('id')) ->delete(); Mage::getSingleton('adminhtml/session')->addSuccess(Mage::helper('adminhtml')->__('Item was successfully deleted')); $this->_redirect('*/*/'); } catch (Exception $e) { Mage::getSingleton('adminhtml/session')->addError($e->getMessage()); $this->_redirect('*/*/edit', array('id' => $this->getRequest()->getParam('id'))); } } $this->_redirect('*/*/'); } /** * Product grid for AJAX request. * Sort and filter result for example. */ public function gridAction() { $this->loadLayout(); $this->getResponse()->setBody( $this->getLayout()->createBlock('importedit/adminhtml_groupsales_grid')->toHtml() ); } } Any ideas what is the cause for the error?

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  • How to display Django SelectDateWidget on one line using crispy forms

    - by Scott Johnson
    I am trying to display the 3 select fields that are rendered out using Django SelectDateWidget on one line. When I use crispy forms, they are all on separate rows. Is there a way to use the Layout helper to achieve this? Thank you! class WineAddForm(forms.ModelForm): hold_until = forms.DateField(widget=SelectDateWidget(years=range(1950, datetime.date.today().year+50)), required=False) drink_before = forms.DateField(widget=SelectDateWidget(years=range(1950, datetime.date.today().year+50)), required=False) helper = FormHelper() helper.form_method = 'POST' helper.form_class = 'form-horizontal' helper.label_class = 'col-lg-2' helper.field_class = 'col-lg-8' helper.add_input(Submit('submit', 'Submit', css_class='btn-wine')) helper.layout = Layout( 'name', 'year', 'description', 'country', 'region', 'sub_region', 'appellation', 'wine_type', 'producer', 'varietal', 'label_pic', 'hold_until', 'drink_before', ) class Meta: model = wine exclude = ('user', 'slug', 'likes')

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  • New and Improved Search Helpers Now Procurement Assistants!

    - by LuciaC
    Check out the new and improved Procurement Assistants (formerly Search Helpers). Let us guide you simply to Issue Resolution.  To access all our Procurement Search Helpers see Doc ID 1391694.2 our Procurement Information Center. Here you will see links to our Procurement Search Helpers: Assistants provide a collection of solutions based on the symptoms you enter. For example simply choose the radial button that pertains to your issue, as shown here: Then choose the additional symptom(s) that pertain and potential solution documents will be returned as shown here: Try these before logging a Service Request. Current Procurement Assistants: Doc ID Title 1361856.1     Assistant: Oracle Purchasing - Purchase Order and Requisition Approval (Search Helper) 1377764.1    Assistant: Oracle Purchasing PO Output for Communication / Supplier Notification Issues (Search Helper) 1364360.1    Assistant: Oracle Purchasing Requisition To Purchase Order (Search Helper) 1369663.1    Assistant: Oracle Purchasing Purchase Document Open Interface and API (Search Helper) 1391970.1    Assistant: Oracle Inventory Management RVTII-060 Errors in Receiving (Search Helper) 1394392.1    Assistant: Oracle Purchasing Buyer Work Center Search Helper (Search Helper) 1470034.1    Assistant: Oracle Purchasing - Document Control : Cancel and Close

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  • Dynamic Class Inheritance For PHP

    - by VirtuosiMedia
    I have a situation where I think I might need dynamic class inheritance in PHP 5.3, but the idea doesn't sit well and I'm looking for a different design pattern to solve my problem if it's possible. Use Case I have a set of DB abstraction layer classes that dynamically compiles SQL queries, with one DAL class for each DB type (MySQL, MsSQL, Oracle, etc.). Each table in the database has its own class that extends the appropriate DAL class. The idea is that you interact with the table classes, but never directly use the DAL class. If you want to support a different DB type for your app, you don't need to rewrite any queries or even any code, you simply change a setting that swaps one DAL class out for another...and that's it. To give you a better idea of how this is used, you can take a look at the DAL class, the table classes, and how they are used on this StackExchange Code Review page. To really understand what I'm trying to do, please take a look at my implementation first before suggesting a solution. Issues The strategy that I had used previously was to have all of the DAL classes share the same class name. This eliminated autoloading, so I had to manually load the appropriate DAL class in a switch statement. However, this approach presents some problems for testing and documentation purposes, so I'd like to find a different way to solve the problem of loading the correct DAL class more elegantly. Update to clarify the issue The problem basically boils down to inconsistencies in the class name (pre-PHP 5.3) or class namespace (PHP 5.3) and its location in the directory structure. At this point, all of my DAL classes have the same name, DBObject, but reside in different folders, MySQL, Oracle, etc. My table classes all extend DBObject, but which DBObject they extend varies depending on which one has been loaded. Basically, I'm trying to have my cake and eat it too. The table classes act as a stable API and extend a dynamic backend, the DAL (DBObject) classes. It works great, but I outsmarted myself and because of the inconsistencies with the class names and their locations, I can't autoload the DBObject, which makes running unit tests and generating API docs impossible for the DBObject classes because the tests and docs rely on auto-loading. Just loading the appropriate DBObject into memory using a factory method won't work because there will be times when I need to load multiple DBObjects for testing. Because the classes currently share a name, this causes a class is already defined error. I can make exceptions for the DBObjects in my test code, obviously, but I'm looking for something a little less hacky as there may future instances where something similar would need to be done. Solutions? Worst case scenario, I can continue my current strategy, but I don't like it very much, especially as I'll soon be converting my code to PHP 5.3. I suspect that I can use some sort of dynamic inheritance via either namespaces (preferred) or a dynamic class extension, but I haven't been able to find good examples of this implemented in the wild. In your answers, please suggest either an alternate pattern that would work for this use case or an example of dynamic inheritance done right. Please assume PHP 5.3 with namespaced code. Any code examples are greatly encouraged. The preferred constraints for the solution are: DAL class can be autoloaded. DAL classes don't share the same exact same namespace, but share the same class name. As an example, I would prefer to use classes named DbObject that use namespaces like Vm\Db\MySql and Vm\Db\Oracle. Table classes don't have to be rewritten with a change in DB type. The appropriate DB type is determined via a single setting only. That setting is the only thing that should need to change to interchange DB types. Ideally, the setting check should occur only once per page load, but I'm flexible on that.

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  • ASPNET MVC - Override Html.TextBoxFor(model.property) with a new helper with same signature?

    - by JK
    I want to override Html.TextBoxFor() with my own helper that has the exact same signature (but a different namespace of course) - is this possible, and if so, how? The reason for this is that I have 100+ views in an already existing app, and I want to change the behaviour of TextBoxFor so that it outputs a maxLength=n attribute if the property has a [StringLength(n)] annotation. The code for automatically outputting maxlength=n is in this question: http://stackoverflow.com/questions/2386365/maxlength-attribute-of-a-text-box-from-the-dataannotations-stringlength-in-mvc2. But my question is not a duplicate - I am trying creating a more generic solution: where the DataAnnotaion flows into the html automatically without any need for additional code by the person writing the view. In the referenced question, you have to change every single Html.TexBoxFor to a Html.CustomTextBoxFor. I need to do it so that the existing TextBoxFor()'s do not need to be changed - hence creating a helper with the same signature: change the behaviour of the helper method, and all existing instances will just work without any changes (100+ views, at least 500 TextBoxFor()s - don't want to manually edit that). I tried this code: (And I need to repeat it for each overload of TextBoxFor, but once the root problem is solved, that will be trivial) namespace My.Helpers { public static class CustomTextBoxHelper { public static MvcHtmlString TextBoxFor<TModel, TProperty>(this HtmlHelper<TModel> htmlHelper, Expression<Func<TModel, TProperty>> expression, object htmlAttributes, bool includeLengthIfAnnotated) { // implementation here } } } But I am getting a compiler error in the view on Html.TextBoxFor(): "The call is ambiguous between the following methods or properties" (of course). Is there any way to do this? Is there an alternative approach that would allow me to change the behaviour of Html.TextBoxFor, so that the views that already use it do not need to be changed?

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  • asp.net mvc ajax helper/post additional data w/o jquery.

    - by Jopache
    I would like to use the ajax helper to create ajax requests that send additional, dynamic data with the post (for example, get the last element with class = blogCommentDateTime and send the value of that last one to the controller which will return only blog comments after it). I have successfully done so with the help of jQuery Form plugin like so: $(document).ready(function () { $("#addCommentForm").submit(function () { var lastCommentDate = $(".CommentDateHidden:last").val(); var lastCommentData = { lastCommentDateTicks: lastCommentDate }; var formSubmitParams = { data: lastCommentData, success: AddCommentResponseHandler } $("#addCommentForm").ajaxSubmit(formSubmitParams); return false; }); This form was created with html.beginform() method. I am wondering if there is an easy way to do this using the ajax.beginform() helper? When I try to use the same code but replace html.beginform() with ajax.beginform(), when i try to submit the form, I am issuing 2 posts (which is understandable, one being taken care of by the helper, the other one by me with the JS above. I can't create 2 requests, so this option is out) I tried getting rid of the return false and changing ajaxSubmit() to ajaxForm() so that it would only "prepare" the form, and this leads in only one post, but it does not include the extra parameter that I defined, so this is worthless as well. I then tried keeping the ajaxForm() but calling that whenever the submit button on the form gets clicked rather than when the form gets submitted (I guess this is almost the same thing) and that results in 2 posts also. The biggest reason I am asking this question is that I have run in to some issues with the javascript above and using mvc validation provided by the mvc framework (which i will set up another question for) and would like to know this so I can dive further in to my validation issue.

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  • Multiple classes in a single .cs file - good or bad?

    - by Sergio
    Is it advisable to create multiple classes within a .cs file or should each .cs file have an individual class? For example: public class Items { public class Animal { } public class Person { } public class Object { } } Dodging the fact for a minute that this is a poor example of good architecture, is having more than a single class in a .cs file a code smell?

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  • Why is my class worse than the hierarchy of classes in the book (beginner OOP)?

    - by aditya menon
    I am reading this book. The author is trying to model a lesson in a college. The goal is to output the Lesson Type (Lecture or Seminar), and the Charges for the lesson depending on whether it is a hourly or fixed price lesson. So the output should be: lesson charge 20. Charge type: hourly rate. lesson type seminar. lesson charge 30. Charge type: fixed rate. lesson type lecture. When the input is as follows: $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); I wrote this: class Lesson { private $chargeType; private $duration; private $lessonType; public function __construct($chargeType, $duration, $lessonType) { $this->chargeType = $chargeType; $this->duration = $duration; $this->lessonType = $lessonType; } public function getChargeType() { return $this->getChargeType; } public function getLessonType() { return $this->getLessonType; } public function cost() { if($this->chargeType == 'fixed rate') { return "30"; } else { return $this->duration * 5; } } } $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); foreach($lessons as $lesson) { print "lesson charge {$lesson->cost()}."; print " Charge type: {$lesson->getChargeType()}."; print " lesson type {$lesson->getLessonType()}."; print "<br />"; } But according to the book, I am wrong (I am pretty sure I am, too). The author gave a large hierarchy of classes as the solution instead. In a previous chapter, the author stated the following 'four signposts' as the time when I should consider changing my class structure: Code Duplication The Class Who Knew Too Much About His Context The Jack of All Trades - Classes that try to do many things Conditional Statements The only problem I can see is Conditional Statements, and that too in a vague manner - so why refactor this? What problems do you think might arise in the future that I have not foreseen?

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  • Is it evil to model JSON responses to classes when they are mostly smilar?

    - by Aybe
    Here's the problem : While implementing a C# wrapper for an online API (Discogs) I've been faced to a dilemma : quite often the responses returned have mostly similar members and while modeling these responses to classes, some questions surfaces on which way to go would be the best. Example : Querying for a 'release' or a 'master' will return an object that contains an array of 'artist', however these 'artists' do not exactly have the same members. Currently I decided to represent these 'artists' as a single 'Artist' class, against having respective 'ReleaseArtist' and 'MasterArtist' classes which soon becomes very confusing even though another problem arises : when a category (master or release) does not return these members, they will be null. Though it might sound confusing as well I find it less confusing than the former situation as I've tackled the problem by simply not showing null members when visualizing these objects. Is this the right approach to follow ? An example of these differences : public class Artist { public List<Alias> Aliases { get; set; } public string DataQuality { get; set; } public List<Image> Images { get; set; } public string Name { get; set; } public List<string> NameVariations { get; set; } public string Profile { get; set; } public string Realname { get; set; } public string ReleasesUrl { get; set; } public string ResourceUrl { get; set; } public string Uri { get; set; } public List<string> Urls { get; set; } } public class ReleaseArtist { public string Join { get; set; } public string Name { get; set; } public string Anv { get; set; } public string Tracks { get; set; } public string Role { get; set; } public string ResourceUrl { get; set; } public int Id { get; set; } }

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  • How can I use UML to model a relationship between two classes, where one has functions exposed as friend to the other?

    - by user1796528
    I have a two classes: ------------ --------------- X Y ------------ --------------- relation ------------ ------------------ --------------- A() C() B() D() E() ------------ --------------- I want to inherit just these two functions from X class, where they are defined with the friend access modifier. My class will be: --------------- Y --------------- --------------- C() A() D() --------------- Y class uses some functions of X class namely A and D. How can I model this relationship in a UML class diagram?

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  • Multiple classes in a single .cs file - good or bad?

    - by Sergio
    Is it advisable to create multiple classes within a .cs file or should each .cs file have an individual class? For example: public class Items { public class Animal { } public class Person { } public class Object { } } Dodging the fact for a minute that this is a poor example of good architecture, is having more than a single class in a .cs file a code smell?

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Want to Optimize Your Own Site? Then SEO Classes Are the Answer

    If you have decided to learn search engine optimization because you would like your website to gain higher ranking by adding targeted keywords then the best way to do this would be to attend SEO classes online. This way you won't have to pay professional SEO companies as you will be capable of setting up your own business in no time one you have completed your training.

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  • Call an member function implementing the {{#linkTo ...}} helper from javascript code

    - by gonvaled
    I am trying to replace this navigation menu: <nav> {{#linkTo "nodes" }}<i class="icon-fixed-width icon-cloud icon-2x"></i>&nbsp;&nbsp;{{t generic.nodes}} {{grayOut "(temporal)"}}{{/linkTo}} {{#linkTo "services" }}<i class="icon-fixed-width icon-phone icon-2x"></i>&nbsp;&nbsp;{{t generic.services}}{{/linkTo}} {{#linkTo "agents" }}<i class="icon-fixed-width icon-headphones icon-2x"></i>&nbsp;&nbsp;{{t generic.agents}}{{/linkTo}} {{#linkTo "extensions" }}<i class="icon-fixed-width icon-random icon-2x"></i>&nbsp;&nbsp;{{t generic.extensions}}{{/linkTo}} {{#linkTo "voiceMenus" }}<i class="icon-fixed-width icon-sitemap icon-2x"></i>&nbsp;&nbsp;{{t generic.voicemenus}}{{/linkTo}} {{#linkTo "queues" }}<i class="icon-fixed-width icon-tasks icon-2x"></i>&nbsp;&nbsp;{{t generic.queues}}{{/linkTo}} {{#linkTo "contacts" }}<i class="icon-fixed-width icon-user icon-2x"></i>&nbsp;&nbsp;{{t generic.contacts}}{{/linkTo}} {{#linkTo "accounts" }}<i class="icon-fixed-width icon-building icon-2x"></i>&nbsp;&nbsp;{{t generic.accounts}}{{/linkTo}} {{#linkTo "locators" }}<i class="icon-fixed-width icon-phone-sign icon-2x"></i>&nbsp;&nbsp;{{t generic.locators}}{{/linkTo}} {{#linkTo "phonelocations" }}<i class="icon-fixed-width icon-globe icon-2x"></i>&nbsp;&nbsp;{{t generic.phonelocations}}{{/linkTo}} {{#linkTo "billing" }}<i class="icon-fixed-width icon-euro icon-2x"></i>&nbsp;&nbsp;{{t generic.billing}}{{/linkTo}} {{#linkTo "profile" }}<i class="icon-fixed-width icon-cogs icon-2x"></i>&nbsp;&nbsp;{{t generic.profile}}{{/linkTo}} {{#linkTo "audio" }}<i class="icon-fixed-width icon-music icon-2x"></i>&nbsp;&nbsp;{{t generic.audio}}{{/linkTo}} {{#linkTo "editor" }}<i class="icon-fixed-width icon-puzzle-piece icon-2x"></i>&nbsp;&nbsp;{{t generic.node_editor}}{{/linkTo}} </nav> With a more dynamic version. What I am trying to do is to reproduce the html inside Ember.View.render, but I would like to reuse as much Ember functionality as possible. Specifically, I would like to reuse the {{#linkTo ...}} helper, with two goals: Reuse existing html rendering implemented in the {{#linkTo ...}} helper Get the same routing support that using the {{#linkTo ...}} in a template provides. How can I call this helper from within javascript code? This is my first (incomplete) attempt. The template: {{view SettingsApp.NavigationView}} And the view: var trans = Ember.I18n.t; var MAIN_MENU = [ { 'linkTo' : 'nodes', 'i-class' : 'icon-cloud', 'txt' : trans('generic.nodes') }, { 'linkTo' : 'services', 'i-class' : 'icon-phone', 'txt' : trans('generic.services') }, ]; function getNavIcon (data) { var linkTo = data.linkTo, i_class = data['i-class'], txt = data.txt; var html = '<i class="icon-fixed-width icon-2x ' + i_class + '"></i>&nbsp;&nbsp;' + txt; return html; } SettingsApp.NavigationView = Ember.View.extend({ menu : MAIN_MENU, render: function(buffer) { for (var i=0, l=this.menu.length; i<l; i++) { var data = this.menu[i]; // TODO: call the ember function implementing the {{#linkTo ...}} helper buffer.push(getNavIcon(data)); } return buffer; } });

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  • Code structure for multiple applications with a common core

    - by Azrael Seraphin
    I want to create two applications that will have a lot of common functionality. Basically, one system is a more advanced version of the other system. Let's call them Simple and Advanced. The Advanced system will add to, extend, alter and sometimes replace the functionality of the Simple system. For instance, the Advanced system will add new classes, add properties and methods to existing Simple classes, change the behavior of classes, etc. Initially I was thinking that the Advanced classes simply inherited from the Simple classes but I can see the functionality diverging quite significantly as development progresses, even while maintaining a core base functionality. For instance, the Simple system might have a Project class with a Sponsor property whereas the Advanced system has a list of Project.Sponsors. It seems poor practice to inherit from a class and then hide, alter or throw away significant parts of its features. An alternative is just to run two separate code bases and copy the common code between them but that seems inefficient, archaic and fraught with peril. Surely we have moved beyond the days of "copy-and-paste inheritance". Another way to structure it would be to use partial classes and have three projects: Core which has the common functionality, Simple which extends the Core partial classes for the simple system, and Advanced which also extends the Core partial classes for the advanced system. Plus having three test projects as well for each system. This seems like a cleaner approach. What would be the best way to structure the solution/projects/code to create two versions of a similar system? Let's say I later want to create a third system called Extreme, largely based on the Advanced system. Do I then create an AdvancedCore project which both Advanced and Extreme extend using partial classes? Is there a better way to do this? If it matters, this is likely to be a C#/MVC system but I'd be happy to do this in any language/framework that is suitable.

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  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

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  • Always importing too many classes... I think!

    - by Bill
    I have a basic problem with knowing which classes to import for a given application, renderer, AS package, mxml component, etc. There seems to be hundreds of classes (both mx and flash) and I'm never sure which one(s) to import... so I just keep adding import statements until the errors go away. Is there a reference somewhere that I don't know about? Or does this just come with experience? Also... does importing a load of classes actually make the file size larger or does Flex only import the classes used nregardless of what I specify? If it only uses what is needed, why wouldn't everyone just do: import mx.*;

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  • How do game programmers design their classes to reuse in AI, network and play and pass mode?

    - by Amogh Talpallikar
    For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a similar situation and have no experience in making such complex games. But here is what I have thought, If I am a player object , I should only be interacting with the GameManager or GameEngine Singleton , from which I will get various notifications about the game status. I dont care where and who my opponent is, this GameManager depending upon the game mode, will interact with gameNetworkManager , or AI tell me what the opponent played. I am not sure about the scenario where we play and pass [turn by turn on same machine]. Hoping for a brief but clear explanation or at least a link to a similar resource.:)

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  • Entity Framework - in model first, how do I get my EF classes to be based on the existing domain cla

    - by Greg
    Hi, If I already have domain classes, and I want to be able persist them using EF via a model first approach how do I do this? For example do I go to the EF designer (in VS2010) and create the model and generate the classes, then go to these EF classes and somehow manually modify them? But then would there be an issue if I needed to change the model and re-create database TSQL from the model for updates? What's the easiest approach?

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  • Why Date Format in ASP NET MVC Differs when used inside Html Helper?

    - by Marcio Gabe
    Hi, I just came across a very interesting issue. If I use ViewData to pass a DateTime value to the view and then display it inside a textbox, even though I'm using String.Format in the exact same manner, I get different formatting results when using the Html.TextBox helper. <%= Html.TextBox("datefilter", String.Format("{0:d}", ViewData["datefilter"]))%> <input id="test" name="test" type="text" value="<%: String.Format("{0:d}", ViewData["datefilter"]) %>" /> The above code renders the following html: <input id="datefilter" name="datefilter" type="text" value="2010-06-18" /> <input id="test" name="test" type="text" value="18/06/2010" /> Notice how the fist line that uses the Html helper produces the date format in one way while the second one produces a very different output. Any ideas why? Note: I'm currently in Brazil, so the standard short date format here is dd/MM/yyyy.

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  • Implementing a FSM with ActionScript 2 without using classes?

    - by Up2u
    I have seen several references of A.I. and FSM, but sadly I still can't understand the point of an FSM in AS2.0. Is it a must to create a class for each state? I have a game-project which also it has an A.I., the A.I. has 3 states: distanceCheck, ChaseTarget, and Hit the target. It's an FPS game and played via mouse. I have created the A.I. successfully, but I want to convert it to FSM method... My first state is CheckDistanceState() and in that function I look for the nearest target and trigger the function ChaseState(), there I insert the Hit() function to destroy the enemy, The 3 functions that I created are being called in AI_cursor.onEnterframe. Is there any chance to implement an FSM without the need to create a class? From what I've read before, you have to create a class. I prefer to write the code on frames in flash and I still don't understand how to have external classes.

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  • Strategies for when to use properties and when to use internal variables on internal classes?

    - by Edward Tanguay
    In almost all of my classes, I have a mixture of properties and internal class variables. I have always chosen one or the other by the rule "property if you need it externally, class variable if not". But there are many other issues which make me rethink this often, e.g.: at some point I want to use an internal variable from outside the class, so I have to refactor it into a property which makes me wonder why I don't just make all my internal variables properties in case I have to access them externally anyway, since most classes are internal classes anyway it aren't exposed on an API so it doesn't really matter if the internal variables are accessible from outside the class or not but then since C# doesn't allow you to instantiate e.g. List<string> property in the definition, then these properties have to be initialized in every possible constructor, so these variables I would rather have internal variables just to keep things cleaner in that they are all initialized in one place C# code reads more cleanly if constructor/method parameters are camel case and you assign them to pascal case properties instead of the ambiguity of seeing "templateIdCode" and having to look around to see if it is a local variable, method parameter or internal class variable, e.g. it is easier when you see "TemplateIdCode = templateIdCode" that this is a parameter being assigned to a class property. This would be an argument for always using only properties on internal classes. e.g.: public class TextFile { private string templateIdCode; private string absoluteTemplatePathAndFileName; private string absoluteOutputDirectory; private List<string> listItems = new List<string>(); public string Content { get; set; } public List<string> ReportItems { get; set; } public TextFile(string templateIdCode) { this.templateIdCode = templateIdCode; ReportItems = new List<string>(); Initialize(); } ... When creating internal (non-API) classes, what are your strategies in deciding if you should create an internal class variable or a property?

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  • What classes are useful for an aspiring software developer? [closed]

    - by Anonymouse
    I'm a freshman in college trying to graduate in 3 years with a Math/CS dual major, and I don't have a lot of time to be fooling around with useless classes. I've tested out of most of my gen eds and science-y courses, but I need to know: what math and cs courses are most important for someone interested in algorithm development? Math courses already taken: Calc I-III,Linear Algebra, Discrete Math. CS courses taken: Java. Math courses I'm planning to take: ODE, Linear Algebra II, Vector calc, Logic, (Analysis or Algebra), Stats, probability CS courses I'm planning to take: C(required), Data Structures, Numerical Methods, Intro to Analysis of Algorithms. Which is better, analysis or algebra? Did I take enough CS courses? Am I missing out on anything? Thanks.

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