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  • Hosting a server for websites, ftp and random use at home?

    - by Zolomon
    I'm wondering what's the best option for me if I want to move all my hosted websites (from a hosting company) to a server at my own home? Basically, the needs I have are: be able to host websites using PHP/ASP.NET (haven't really decided yet - both would be preferred!) enable FTP so I can create accounts for my family members to access the server for file handling SSH SSL - for secure connections (this is something you have to buy/apply for per domain, not sure if there are any server side settings that have to be made) be able to stream video remote desktop host home-brew applications that can run as services use either MySQl/SQLite/SQL for relational database storage What should I think of before I buy a server? What hardware will I need, what will limit my server? I basically want to learn networking better as I'm a software and web developer but haven't had the resources to acquire any serious toys until now. At the time of writing, most of my websites have 60 visits/day so I don't suspect them to be very demanding. Is there something I haven't thought of that I should have? What OS would you suggest I run? FreeBSD vs Windows Server vs ?

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  • large product image structured data and visibility

    - by Mark Resølved
    On an eCommerce site we two images for a product. One medium sized shown on top of the page and one large photo shown on click in an overlay. We use http://schema.org/Product microdata on the page. We'd like the large, initially hidden, photo to be the main image for the product, as it's the better looking one. So it's also referenced in the XML sitemap as <image:image>. So we also put the itemprop"image" attribute on the, hidden large image. But i'm wondering is it a bad idea to use a microdata attribute on a hidden style="display:none;" element? is there a better way to embed the main image in terms of SEO, without showing it initially?

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  • Switching hosting from Google Apps to GoDaddy

    - by Sahir M.
    I am in a pickle here. I just bought a hosting service from GoDaddy and I already have a domain registered with Google Apps. So I went into the domain control center from Google Apps and I changed the nameservers to point to GoDaddy's and then I deleted all the A records and also removed the www and main CNAME. Then I created an A record with host "@" which points to the IP address I got from GoDaddy (this is the server address I see under the category Server in the GoDaddy Hosting Control Center). Also, I see that in this domain center, the domain forwarding is set to forward to my address "www.domainsite.com". So right now when I go to my website I see the error "This website is temporarily unavailable, please try again later." Does anyone know how to set this up properly or know what problem I could be having? Thanks!

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  • What is the best hosting option for Flash web-widget?

    - by par
    Our Flash web-widget has got highly popular. It is downloaded around 100,000 times per day. And that is the problem. Our server bandwidth is too narrow to deliver the widget to the clients fast. The widget is loaded very slow. Probably 20 times slower than before (at peak times). Probably I have choosen not the right hoster for my task - delivering 1 MB Flash widget to 100,000 users per day. What is the best hosting solution in my case? I'm not good at server administration so forgive me if I sound naive. The details are the following. Our hoster options: -Dedicated server, Ubuntu -10 Mbit Connection -monthly bandwidth limit: 2000 GB Widget size is 1 MB. The widget consists of the main SWF and a number of loaded SWF and data files. This is a part of Apache Status report taken right now ---- Server uptime: 1 hour 2 minutes 38 seconds Total accesses: 74865 - Total Traffic: 5.8 GB CPU Usage: u28 s7.78 cu0 cs0 - .952% CPU load 19.9 requests/sec - 1.6 MB/second - 81.1 kB/request 200 requests currently being processed, 0 idle workers WWWWWWWWWWWWWWWWWWWWWWWWCWWWWWWWWWWWWWWWWWWWWWWWWWWCWWWWWWWCWWWW WWWWWCWWWWWWWWWWWWWWCWWWWWWWWWWWWCWWWWWWWWCWWCWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWCWWWWWWWWWWWWWWWWWWWWWWWWWWWCWCWWWWWWWWWWWWWWWCW WWWWWWWW........................................................ ----

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  • c# multi - point selection on an image

    - by sinem
    I'm designing interface with visual c# for my image processing project. i'm not good at c# codding. and i haven't enough time. I need point selection on an image and classification these points for using in my image processing code at vhdl. Orginal image will stay at a picturebox and i will use selected image in another picturebox. How i can select points on an image ? please could you help me or send me similar code? I'm getting so confused thank you.

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  • Enable 'mod_rewrite' Using .htaccess File On cPanel Shared Hosting Server

    - by zulhfreelancer
    I'm using cPanel to host my website. I need to enable 'mod_rewrite' on this Shared Hosting cPanel account to run my script. I've tried to Google the solutions high and low but did not find any luck yet. Those tutorials that I found only work well with VPS and some of them said that, only hosting provider can change and enable it. But, some of them said that, it can be done easily by editing the .htaccess file. My question: If I want to edit the .htaccess file, what should I include in that file? What the 'rules' and 'conditions' that should be included?

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  • How to keep track of user images when using a CDN? [closed]

    - by Programmer
    We are considering moving our user profile images from the local server to the Rackspace CDN (Cloud Files). However, how do you keep track of where each user's profile image is located on the CDN? Wouldn't you have to store the CDN URL for each user image in the local Database and query it every time you display a user image? Isn't that slower than accessing a user image directly on the local server which requires no such DB query to retrieve since you already know where it is stored based on the user's User ID? What if a user has an album of pics? How would you keep track of all those images that belong just to that one user? What about the order of those pics? In the case of the Rackspace CDN, we're looking at using a Container for each individual user to help keep things more logically organized, but we don't know what the best way to track all of it is since the CDN provides a seemingly random URL for each image. To make matters worse, you can't even delete a non-empty Container belonging to a user when they delete their account, you actually have to delete each object inside the Container one-by-one before deleting the Container itself. It doesn't end there, you can't even have nested Containers or "sub-folders", and you can't rename a file (you must copy it with a new name and delete the old one manually). It just sounds so incredibly more complicated then we thought it would be, and it certainly does not feel "intuitive" compared to local storage, so we don't know what to do. Please help.

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  • Image/"most resembling pixel" search optimization?

    - by SigTerm
    The situation: Let's say I have an image A, say, 512x512 pixels, and image B, 5x5 or 7x7 pixels. Both images are 24bit rgb, and B have 1bit alpha mask (so each pixel is either completely transparent or completely solid). I need to find within image A a pixel which (with its' neighbors) most closely resembles image B, OR the pixel that probably most closely resembles image B. Resemblance is calculated as "distance" which is sum of "distances" between non-transparent B's pixels and A's pixels divided by number of non-transparent B's pixels. Here is a sample SDL code for explanation: struct Pixel{ unsigned char b, g, r, a; }; void fillPixel(int x, int y, SDL_Surface* dst, SDL_Surface* src, int dstMaskX, int dstMaskY){ Pixel& dstPix = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*x + dst->pitch*y)); int xMin = x + texWidth - searchWidth; int xMax = xMin + searchWidth*2; int yMin = y + texHeight - searchHeight; int yMax = yMin + searchHeight*2; int numFilled = 0; for (int curY = yMin; curY < yMax; curY++) for (int curX = xMin; curX < xMax; curX++){ Pixel& cur = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*(curX & texMaskX) + dst->pitch*(curY & texMaskY))); if (cur.a != 0) numFilled++; } if (numFilled == 0){ int srcX = rand() % src->w; int srcY = rand() % src->h; dstPix = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*srcX + src->pitch*srcY)); dstPix.a = 0xFF; return; } int storedSrcX = rand() % src->w; int storedSrcY = rand() % src->h; float lastDifference = 3.40282347e+37F; //unsigned char mask = for (int srcY = searchHeight; srcY < (src->h - searchHeight); srcY++) for (int srcX = searchWidth; srcX < (src->w - searchWidth); srcX++){ float curDifference = 0; int numPixels = 0; for (int tmpY = -searchHeight; tmpY < searchHeight; tmpY++) for(int tmpX = -searchWidth; tmpX < searchWidth; tmpX++){ Pixel& tmpSrc = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*(srcX+tmpX) + src->pitch*(srcY+tmpY))); Pixel& tmpDst = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*((x + dst->w + tmpX) & dstMaskX) + dst->pitch*((y + dst->h + tmpY) & dstMaskY))); if (tmpDst.a){ numPixels++; int dr = tmpSrc.r - tmpDst.r; int dg = tmpSrc.g - tmpDst.g; int db = tmpSrc.g - tmpDst.g; curDifference += dr*dr + dg*dg + db*db; } } if (numPixels) curDifference /= (float)numPixels; if (curDifference < lastDifference){ lastDifference = curDifference; storedSrcX = srcX; storedSrcY = srcY; } } dstPix = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*storedSrcX + src->pitch*storedSrcY)); dstPix.a = 0xFF; } This thing is supposed to be used for texture generation. Now, the question: The easiest way to do this is brute force search (which is used in example routine). But it is slow - even using GPU acceleration and dual core cpu won't make it much faster. It looks like I can't use modified binary search because of B's mask. So, how can I find desired pixel faster? Additional Info: It is allowed to use 2 cores, GPU acceleration, CUDA, and 1.5..2 gigabytes of RAM for the task. I would prefer to avoid some kind of lengthy preprocessing phase that will take 30 minutes to finish. Ideas?

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  • iPad Safari's mapping of mouse events to touch events in image-maps

    - by Tim
    My website makes extensive use of image-maps. The images are of pages from a medieval manuscript. The mouseOver event of the AREA tags has a tooltip attached to it, which displays a modern typographic transcription of the ancient script for the line the mouse is hovering over. I just checked my website out on the iPad at the Apple store. The iPad is many respects a joy to use, however, I am wondering about Apple's mapping of the mouseEvents to the finger-touch events. Apple probably had a good reason for doing things as they did, but their choices seem counterintuitive an overly complicated to me. Specifically, the iPad Safari browser clearly was responding to both fingerDown and fingerTap, and in different ways. When I tapped an area of the image-map, the tooltip wired to the mouse-over event pf the AREA tag was displayed, and remained visible until I tapped somewhere else. When I held my finger down on an area of the image-map, the area changed color. So if iPad Safari detects a mouseOver eventhandler, it executes the mouseOver code and apparently prevents the "click" event from propagating, so that if you also have something wired to the click event, it doesn't work? Is that right? But more importantly, why isn't fingerDown the iPad-Safari counterpart for mouseOver? FingerDown seems a more likely candidate than Tap when mapping the mousePOver event. I would have expected things to be mapped in this way: MouseClick : FingerTap (i.e. finger down and then immediately up) MouseOver : FingerDown (finger down and stays on the spot) If Apple had treated fingerDown as the counterpart to mouseOver, then the tooltip could be displayed upon FingerDown and made invisible again on fingerUp, which would be the counterpart to mouseOut. Perhaps someone could enlighten me about the thinking process that led Apple to these particular mouse-to-touch event-mappings? Thanks

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  • Setting background image for QPushButton

    - by Surjya Narayana Padhi
    Hi Geeks, I am struggling to set an background image for an QPushButton. No Success till now. Following is my code. appsWidget::appsWidget(QWidget *parent) :QWidget(parent) { QPushButton *button1 = new QPushButton("SETTINGS",this); QPushButton *button2 = new QPushButton("TEST",this); QPushButton *button3 = new QPushButton("IE",this); button1->setStyleSheet("background-image:url(config.png)"); -> No success qDebug("appWidget initialized."); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(button1); layout->addWidget(button2); layout->addWidget(button3); this->setLayout(layout); connect(button1,SIGNAL(clicked()),this,SLOT(setClickIndex1())); connect(button2,SIGNAL(clicked()),this,SLOT(setClickIndex2())); connect(button3,SIGNAL(clicked()),this,SLOT(setClickIndex3())); } The image I am using in the stylesheet is located in the same project folder. Do anybody has any solution?

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  • [jQuery] preload image and show a spinner while loading

    - by robertdd
    Hy, i use uploadify to upload some images, after i display all the images thumbs in a list, when i click on a image thumb a bigger image it's open in a div with this function $(".thumbs li a").click(function(){ var largePath = $(this).attr("href"); $('.thumbs li').removeClass('thumbac'); $(this).parent().addClass('thumbac'); $("#largeImg").attr({ src: largePath }); return false; }); here is my list of photos: <div class="upimage"> <ul id="upimagesQueue" class="thumbs"> <li id="liupimages"> <a href="uploads/0001.jpg"><img src="uploads/0001.jpg" alt="0001.jpg" id=""></a> </li> <li id="liupimages"> <a href="uploads/0002.jpg"><img src="uploads/0002.jpg" alt="0002.jpg" id=""></a> </li> <li id="liupimages"> <a href="uploads/0003.jpg"><img src="uploads/0003.jpg" alt="0003.jpg" id=""></a> </li> <script> $(".thumbs li a").click(function(){ var largePath = $(this).attr("href"); $('.thumbs li').removeClass('thumbac'); $(this).parent().addClass('thumbac'); $("#largeImg").attr({ src: largePath }); return false; }); </script> </ul> </div> this is the div where the images appear <div class="largeImg" > <img id="largeImg" src="" /> </div> how i can preload the image before it display?

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  • image upload-showing image on a form

    - by mnmyles
    hi guyz; i am using netbeans6.7.1 and phpmyadmin for my db to develop a java application to manage students records i want to upload students photos through browsing by clicking a browse buton which i have included in my interface I mean when i click on that button a JFilechooser pops up which filter only images(i have acomplished this) 1.) what i need is when i click on the "Attach button" of the JFilechooser, i want the image i chose to be attached to a jtextArea on the form i'm working with and the JFilechooser be diposed off. 2.) Also how i can save this form together with the image to a database table Is there a place where i can find a good guide/tutorial about that

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  • Jquery image preview plugin issue...

    - by Pandiya Chendur
    I have a problem with an image preview that comes up when you hover over a thumbnail. I can change the distance between the preview and the cursor, but if a thumbnail is close to the side of the window, the preview cant fit and you only see part of it.. hope that makes sense... is there a way to make it so that if the preview doesnt fit, it will show up on the other side of the cursor?.... Here is the script... this.imagePreview = function() { /* CONFIG */ xOffset = 10; yOffset = 30; // these 2 variable determine popup's distance from the cursor // you might want to adjust to get the right result /* END CONFIG */ $("a.preview").hover(function(e) { this.t = this.title; this.title = ""; var c = (this.t != "") ? "<br/>" + this.t : ""; $("body").append("<p id='preview'> <img src='" + this.href + "' alt='Image preview' />" + c + "</p>"); $("#preview") .css("top", (e.pageY - xOffset) + "px") .css("left", (e.pageX + yOffset) + "px") .fadeIn("slow"); }, function() { this.title = this.t; $("#preview").remove(); }); $("a.preview").mousemove(function(e) { $("#preview") .css("top", (e.pageY - xOffset) + "px") .css("left", (e.pageX + yOffset) + "px"); }); }; // starting the script on page load $(document).ready(function() { imagePreview(); }); EDIT: see what i am getting, http://img202.imageshack.us/img202/4991/browserpreviewf.jpg my image at the right corner of the page so when i hover the img my preview goes even further right that is besides the page scrollbar half the preview is available.... How to get the preview to the left of the cursor..

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  • Resizing and saving an image in WinMobile and .NET CF throws OutOfMemoryException

    - by devguy
    I have a WinMobile app which allows the user the snap a photo with the camera, and then use for for various things. The photo can be snapped at 1600x1200, 800x600 or 640x480, but it must always be resized to 400px for the longest size (the other is proportional of course). Here's the code: private void LoadImage(string path) { Image tmpPhoto = new Bitmap(path); // calculate new bitmap size... double width = ... double height = ... // draw new bitmap Image photo = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); using (Graphics g = Graphics.FromImage(photo)) { g.FillRectangle(new SolidBrush(Color.White), new Rectangle(0, 0, photo.Width, photo.Height)); int srcX = (int)((double)(tmpPhoto.Width - width) / 2d); int srcY = (int)((double)(tmpPhoto.Height - height) / 2d); g.DrawImage(tmpPhoto, new Rectangle(0, 0, photo.Width, photo.Height), new Rectangle(srcX, srcY, photo.Width, photo.Height), GraphicsUnit.Pixel); } tmpPhoto.Dispose(); // save new image and dispose photo.Save(Path.Combine(config.TempPath, config.TempPhotoFileName), System.Drawing.Imaging.ImageFormat.Jpeg); photo.Dispose(); } Now the problem is that the app breaks in the photo.Save call, with an OutOfMemoryException. And I don't know why, since I dispose the tempPhoto (with the original photo from the camera) as soon as I can, and I also dispose the Graphics obj. Why does this happen? It seems impossible to me that one can't take a photo with the camera and resize/save it without making it crash :( Should I restor t C++ for such a simple thing? Thanks.

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  • Upload image from J2ME client to a Servlet

    - by Akash
    I want to send an image from a J2ME client to a Servlet. I am able to get a byte array of the image and send it using HTTP POST. conn = (HttpConnection) Connector.open(url, Connector.READ_WRITE, true); conn.setRequestMethod(HttpConnection.POST); conn.setRequestProperty("Content-Type", "application/x-www-form-urlencoded"); os.write(bytes, 0, bytes.length); // bytes = byte array of image This is the Servlet code: String line; BufferedReader r1 = new BufferedReader(new InputStreamReader(in)); while ((line = r1.readLine()) != null) { System.out.println("line=" + line); buf.append(line); } String s = buf.toString(); byte[] img_byte = s.getBytes(); But the problem I found is, when I send bytes from the J2ME client, some bytes are lost. Their values are 0A and 0D hex. Exactly, the Carriage Return and Line Feed. Thus, either POST method or readLine() are not able to accept 0A and 0D values. Any one have any idea how to do this, or how to use any another method?

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  • Two Way Data Binding With a Object in WPF,Image Control

    - by Candy
    Sorry, my English is not very good, I have a object "Stuffs" "Stuffs" have a Property “Icon” now: xaml <Button Click="Button_Click"><Image Width="80" Height="80" Source="{Binding Path=Icon,Converter={StaticResource ImageConverter}}"/></Button> cs private void Button_Click(object sender, RoutedEventArgs e) { IconFloder.Title = "Icon"; String IconFloderPath = AppDomain.CurrentDomain.BaseDirectory + ItemIconFloder; if (!System.IO.Directory.Exists(IconFloderPath)) System.IO.Directory.CreateDirectory(IconFloderPath); IconFloder.InitialDirectory = IconFloderPath; IconFloder.Filter = "Image File|*.jpeg"; IconFloder.ValidateNames = true; IconFloder.CheckPathExists = true; IconFloder.CheckFileExists = true; if (IconFloder.ShowDialog() == true) { HideImage.Text = ItemIconFloder + "\\" + IconFloder.SafeFileName; ((sender as Button).Content as Image).Source = new ImageConverter().Convert(ItemIconFloder + "\\" + IconFloder.SafeFileName, Type.GetType("System.Windows.Media.ImageSource"), null, new System.Globalization.CultureInfo("en-US")) as ImageSource; } } class ImageConverter:IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value is string&&!String.IsNullOrEmpty(value.ToString())) { try { return new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + value)); } catch { } } return null; } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } } I would like to click buttons, change the picture, Also change Data Binding Stuffs.Icon But failed,I have no idea?I need help? I do not know whether I speak clearly

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  • Optimizing code using PIL

    - by freakazo
    Firstly sorry for the long piece of code pasted below. This is my first time actually having to worry about performance of an application so I haven't really ever worried about performance. This piece of code pretty much searches for an image inside another image, it takes 30 seconds to run on my computer, converting the images to greyscale and other changes shaved of 15 seconds, I need another 15 shaved off. I did read a bunch of pages and looked at examples but I couldn't find the same problems in my code. So any help would be greatly appreciated. From the looks of it (cProfile) 25 seconds is spent within the Image module, and only 5 seconds in my code. from PIL import Image import os, ImageGrab, pdb, time, win32api, win32con import cProfile def GetImage(name): name = name + '.bmp' try: print(os.path.join(os.getcwd(),"Images",name)) image = Image.open(os.path.join(os.getcwd(),"Images",name)) except: print('error opening image;', name) return image def Find(name): image = GetImage(name) imagebbox = image.getbbox() screen = ImageGrab.grab() #screen = Image.open(os.path.join(os.getcwd(),"Images","Untitled.bmp")) YLimit = screen.getbbox()[3] - imagebbox[3] XLimit = screen.getbbox()[2] - imagebbox[2] image = image.convert("L") Screen = screen.convert("L") Screen.load() image.load() #print(XLimit, YLimit) Found = False image = image.getdata() for y in range(0,YLimit): for x in range(0,XLimit): BoxCoordinates = x, y, x+imagebbox[2], y+imagebbox[3] ScreenGrab = screen.crop(BoxCoordinates) ScreenGrab = ScreenGrab.getdata() if image == ScreenGrab: Found = True #print("woop") return x,y if Found == False: return "Not Found" cProfile.run('print(Find("Login"))')

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  • Image Wells, Core Data, and Sqlite files.

    - by Sway
    I've got a mac application that I've developed. I use it to create sqlite files that are bundled with my iphone app. The mac app uses Core Data and bindings and is working fine except for one "weird" issue. I use an NSImageView (or Image Well) to allow me to drag and drop jpg files. This is bound through to an optional binary attribute in my model class. For some reason when I drag and drop a 4k jpg file it onto the image well and save the sqlite file. The data saved to the binary column is over 15 times larger than it should be. Whereas if I use an application like SQLiteManager and add the image into the row in the database. The binary data is the correct (expected size). File 4k jpg Actual size: 2371. Persisted via Core Data size: 35810. Can anyone give me a suggestion as to why this might be happening? Do I need to set some setting in Interface Builder or write some custom code?

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  • Get remote image using cURL then resample.

    - by Chris
    I want to be able to retrieve a remote image from a webserver, resample it, and then serve it up to the browser AND save it to a file. Here is what I have so far: $ch = curl_init(); // set URL and other appropriate options curl_setopt($ch, CURLOPT_URL, "$rURL"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_HEADER, 0); // grab URL and pass it to the browser $out = curl_exec($ch); // close cURL resource, and free up system resources curl_close($ch); $imgRes = imagecreatefromstring($out); imagejpeg($imgRes, $filename, 70); header("Content-Type: image/jpg"); header("Content-length: ".filesize($filename)); header("Content-Transfer-Encoding: binary"); header("Content-Length: ".filesize($filename)); readfile("$filename"); exit(); Update Updated code to include imjpeg step to save the image as lower quality. But how do I then, efficiently, serve this up to the browser. I currently, later in the code, do this readfile("$filename"); along with some header information but that means I'm reading the file back in again which seems inefficient.

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  • Flex 3 - Saving an image of a component

    - by Emma
    Im currently trying to work the imageSnapshot function in flex. Ive been looking hard but I cant seem to find a solution to my problem. I wish to take a screenshot of one of my components, to capture the final output of my program, since a plain "printscreen" cuts off some of the output due to it scrolling. My current code looks like - <mx:ApplicationControlBar dock="true"> <mx:Button label="Take snapshot of Profile" click="takeSnapshot();" /> </mx:ApplicationControlBar> Which when called does - private function takeSnapshot(even:Event=null):void { var imageSnap:ImageSnapshot = ImageSnapshot.captureImage(viewstack1); Now i think this is taking the image of the viewstack which I want... But Im stumped on what to do from here! Is it not possible to now just copy the image to the clipboard, or produce a new window in my browser with the entire image inside? If anyone has any other way to do this, suggestions would be wonderful. Thank you for your time.

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  • iPhone OS: Strategies for high density image work

    - by Jasconius
    I have a project that is coming around the bend this summer that is going to involve, potentially, an extremely high volume of image data for display. We are talking hundreds of 640x480-ish images in a given application session (scaled to a smaller resolution when displayed), and handfuls of very large (1280x1024 or higher) images at a time. I've already done some preliminary work and I've found that the typical 640x480ish image is just a shade under 1MB in memory when placed into a UIImageView and displayed... but the very large images can be a whopping 5+ MB's in some cases. This project is actually be targeted at the iPad, which, in my Instruments tests seems to cap out at about 80-100MB's of addressable physical memory. Details aside, I need to start thinking of how to move huge volumes of image data between virtual and physical memory while preserving the fluidity and responsiveness of the application, which will be high visibility. I'm probably on the higher ends of intermediate at Objective-C... so I am looking for some solid articles and advice on the following: 1) Responsible management of UIImage and UIImageView in the name of conserving physical RAM 2) Merits of using CGImage over UIImage, particularly for the huge images, and if there will be any performance gain 3) Anything dealing with memory paging particularly as it pertains to images I will epilogue by saying that the numbers I have above maybe off by about 10 or 15%. Images may or may not end up being bundled into the actual app itself as opposed to being loaded in from an external server.

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  • Resize image while rotating image in android

    - by dhams
    Hi every one ,,m working with android project in which i want to rotate image along with touch to some fix pivot point ,,,i have completed all the things but i have facing one problem ,,,while m trying to rotate image the image bitmap is resize....i dont have any idea why it occur ....if somebody have den please give me idea to come over this problem.... my code is below ..... package com.demo.rotation; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; import android.widget.ImageView.ScaleType; public class temp extends Activity{ ImageView img1; float startX; float startX2 ; Bitmap source; Bitmap bitmap1 = null; double r; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); img1 = (ImageView) findViewById(R.id.img1); img1.setOnTouchListener(img1TouchListener); bitmap1 = BitmapFactory.decodeResource(getResources(), R.drawable.orsl_circle_transparent); } private OnTouchListener img1TouchListener = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_MOVE: Log.d("MOVE", "1"); if(source!=null) r = Math.atan2(event.getX() - source.getWidth(), (source.getHeight() / 2) - event.getY()); Log.i("startX" + event.getX(), "startY" + event.getY()); rotate(r,bitmap1, img1); img1.setScaleType(ScaleType.CENTER); break; case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_UP: break; default : break; } return true; } }; private void rotate(double r , Bitmap currentBitmap ,ImageView imageView ) { int rotation = (int) Math.toDegrees(r); Matrix matrix = new Matrix(); matrix.setRotate(rotation, currentBitmap.getWidth()/2, currentBitmap.getHeight()/2); source = Bitmap.createBitmap(currentBitmap, 0, 0, currentBitmap.getWidth(), currentBitmap.getHeight(), matrix, false); imageView.setImageBitmap(source); Log.i("HIGHT OF CURRENT BITMAP", ""+source.getHeight()); } }

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  • Image processing on bifurcation diagram to get small eps size

    - by yCalleecharan
    Hello, I'm producing bifurcation diagrams (which are normally used in nonlinear dynamics). These diagrams identify abrupt changes in topologies due to stability changes. These abrupt changes occur as one or more parameters pass through some critical value(s). An example is here: http://en.wikipedia.org/wiki/File:LogisticMap_BifurcationDiagram.png On the above figure, some image processing has been done so as to make the plot more visually pleasant. A bifurcation diagram usually contains hundreds of thousands of points and the resulting eps file can become very big. Journal submission in the LaTeX format require that figures are to be submitted in the eps format. In my case one of such figures can result in about 6 MB in Matlab and even much more in Gnuplot. For the example in the above figure, 100,000 x values are calculated for each r and one can imagine that the resulting eps file would be huge. The site however explains some image processing that makes the plot more visually pleasing. Can anyone explain to me stepwise how go about? I can't understand the explanation provided in the "summary" section. Will the resulting image processing also reduce the figure size? Furthermore, any tips on reducing the file size of such a huge eps figure? Thanks a lot...

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  • SVG <image> doesn't work in <defs> on Chrome

    - by avladev
    I want to use image in a group definded in defs tag. But on Chrome nothing works. In Firefox only the .png file is displayd. Only Rectangle apears but with strange bug in Chrome. Is this is supported by SVG or im not using it right. plane.svg <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg baseProfile="full" width="500" height="500" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1"> <defs> <g id="car"> <rect x="0" y="0" width="30" height="30" fill="#ff0000" /> <image xlink:href="items/car.svg" x="0" y="0" width="30" height="30" /> <image xlink:href="items/t6k.png" x="100" y="100" width="140" height="140" /> </g> </defs> <use xlink:href="#car" x="0" y="0" width="600" height="600" /> </svg> images/car.svg <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg baseProfile="full" width="30" height="30" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1"> <rect x="0" y="0" width="30" height="30" fill="red" stroke="green" stroke-width="3"/> </svg> Download code: http://www.4shared.com/file/9gNi5gCO/svg_bug.html

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