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  • Using of html5 <video> tag in web-based applications for iPhone

    - by Alexander Sharov
    As you know iPhone plays video content from < video tags in full-screen mode via internal media player. Here I have several questions: 1) is it possible to show custom text over video playing? something like subtitles appeared during movie playback. I tried several solutions like http://blog.gingertech.net/2008/12/12/attaching-subtitles-to-html5-video/, but seems they are not working in iPhone case. Ideally, I want to add some div over media player and show necessary information there. 2) is there any way to disable controls of iPhone media player. Seams it is not metter if you add "controls" attrinbute to < video tag or don't add, iPhone always switch on controls for media player. The goal for me is do not allow to user to change playback possition(user should see full movie from start to finish. Of course user can stop the video, but he can't rewind a record) Thanks for your help.

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  • iPhone 3.5mm jack based application

    - by maverick
    I want to encode data via a DTMF encoder and send it back to the iPhone via the 3.5mm Jack. Is it possible to send data back into the 3.5mm jack. conventionally audio signals are sent out over the iPhone 3.5mm jack? Is there provision to deal with DTMF and 3.5mm jack based input applications in Iphone's External Accessory framework?

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  • want to build an alarm app in iphone.

    - by Sumit Kr Singh
    Hi, I want to build an alarm application for iphone. I want to ignore iphone device state and volume buttons state. I want to play sound anyhow in full volume and also want that user cant modify volume using iphone hardware buttons while sound is played. Does anybody know how to implement it? Please post the code here....... Thankx in Advance.......

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  • Catching an exception when trying to launch a URL service from within Safari on an iPhone

    - by Ariel
    Hey guys, I was wondering if anyone knows - if I have an iPhone app that is registered with a URL service (e.g. alocola://), which means another app can invoke it by calling its URL - is there any way to embed this URL in an HTML page, and catch the exception if the app is not installed on the user's iPhone? Or in other words / more details: I would like to write an app that conforms to some URL invocation (like alocola:// is doing), but would like this app to be launched from a web page read by mobile Safari. However, if the app is not installed on the user's iphone, I would like to be able to display a note saying "you must have the alocola app installed on your iPhone, please download it from the app store by clicking here". Is there a way (perhaps using javascript) to have Safari indicate that the URL cannot be invoked, and catch this in order to display an intelligent message? Thanks :-) Ariel

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  • builtin iphone popups handling

    - by Filthy Night
    Good Day! I have a question regarding iphone development. i am building an app for iphone which uses gps, i can tackle the gps from my app via alert that whether user wants to use gps or not. as you know when it will try to use gps, iphone's built in gps will ask as well whether to allow it to use or not. so here is my question that how can i know that user clicked the iphone's built in pop up because i am showing "Gps not working" alert on failure. so how can i let alert popup when only gps is not working and not when the user clicks "he does not want to use gps"

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  • Apple Push Notification Service - notification messages aren't sent to iphone device

    - by crazywood
    Hi all, I constructed provider code with using C# and it was able to send notification messages to iphone devices successfully. But since yesterday, it hasn't worked. Also it seems to connect APNS successfully and send notification message. Unfortunately, no notification message is received by iphone device. I controlled internet connection and device token of iphone device. What else can I do? Thanks in advance...

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  • best-practive to display flash on Iphone / Ipad ?

    - by terrani
    Hi, I have a website that uses flash. I would like to convert the website so that iphone / ipad users can see my website. I understand that Iphone / Ipad can't render flash. What would be the best-practive to convert flash website to iphone / ipad compatible? I am thinking HTML 5.

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  • Iphone SDK for Tiger MAC

    - by user261002
    I am running Mac Tiger on my VMware, trying to install iphone SDK and Xcode, and then I found out I have to have leopard in order to be able to develop for Iphone. I was wondering is there any Iphone SDK and Xcode for MAc Tiger 10.4 ??? many thanks

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  • How can I test Xcode Project on iPhone ?

    - by Khawar
    I have developed a view based project in XCode. It is successfully running in iPhone Simulator. But I want to test this project on real iPhone device to check the behavior of application. Is there any way I can test my application on iPhone device without buying Apple Developer's License? Thanks in advance.

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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • How can I test Xcdoe Project on iPhone ?

    - by Khawar
    I have developed a view based project in XCode. It is successfully running in iPhone Simulator. But I want to test this project on real iPhone device to check the behavior of application. Is there any way I can test my application on iPhone device without buying Apple Developer's License ? Thanks in advance.

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  • Best practice? iphone: sync data

    - by Andy Jacobs
    So i'm working on a project where there is data visualization. My ultimate goal is that i have a set of data shipped with the download of the iphone app. But i want it connected to a backend, that if the iphone has a connection with the internet. it can sync the changes from the backend. The syncing is no problem or the connection between the backend & the iphone. But what should i use as data storage on my iphone? what is the best way. my data is purely text and doesn't have to be secure. But it's main feature should be updating certain parts of data ( adding and deleting are not so important ) so what is the easiest (read: least time consuming development ) or the best way? sqlite? plist? ..?

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  • iPhone 4.0 on iPhone but still Ad-Hoc compile for 3.1.3?

    - by Mark
    Device: Version : 3.1 Build: 3511 Device: iPhone OS: iPhone OS 4.0 xCode 3.2.2 (Old) xCode 3.2.3 (New; For iPhone 4.0 Beta) Background: As you can see I installed 4.0 on my iPhone as I read on this forum it's really hard to near impossible to downgrade back to 3.1.3, but it's my only device I have and use for development. When I try to continue to develop and build with the old xCode it tells me that "No provisioned iPhone OS device is connected". When I select Simulator it does compile and build, however when I spread this file it does not work on the devices of my testers, they get a Signed error. When I run the new xCode, it does compile and build on the Device and when I spread this file, it does work on the devices of my testers (which are running the current official version 3.1.3). Questions: Why is there a difference between building for Simulator and Device? A simulator build never seem to work on the devices of my testers because of signing issues and the build for device does work. Currently it seems the old xCode became useless, however I read that you may not use the Beta xCode to build your application for release. So knowing the above how am I able to pull this off with my current setup due the fact the old xCode won't let me build properly.

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  • Call a Phone number and pass DTMF using the iPhone SDK

    - by datag
    Please suggest me to achieve the below requirement using iphone SDK. 1) Programatically Dial a Phone Number through the iPhone SDK 2) Send additional DTMF after the number is called. After googled found tel URL scheme is available to make a call. Not sure about sending DTMF tones. Please help me. https://developer.apple.com/iphone/library/featuredarticles/iPhoneURLScheme_Reference/Articles/PhoneLinks.html Thanks

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  • iphone app crashing when url connection connection timed out is coming

    - by satyam
    I'm creating iphone app. In that, when the app starts, it connects to server and downloads few images and then proceeds with app. When app is downloading, it will show the initial splash screen. as long as my server is able to ping my iphone, its working well. but the trouble starts when my server is taking much time to respond for the NSURL request. The app is crashing with following error: Mon May 14 13:56:34 unknown Springboard[24] <Warning>: com.xxxx.xxx failed to launch in time I understood that when such issues happen with application, iphone crashes the appliation. I would like to know how much max time iphone allows app to respond to such instances. Is there any max value for that?

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  • Types of PNG image in iPhone app

    - by user297491
    I have an iPhone app that picks images from my internet server. It picks images with png extension but only PNG-24 is workings. The problem is that PNG-24 need some disk space and internet bandwith in iphone. I tried using PNG-8 but the iphone does not recognize it. Someone knows if I have a way to use PNG-8 into my app? Thanks!

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