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  • C# Compiler should give warning but doesn't?

    - by Cristi Diaconescu
    Someone on my team tried fixing a 'variable not used' warning in an empty catch clause. try { ... } catch (Exception ex) { } - gives a warning about ex not being used. So far, so good. The fix was something like this: try { ... } catch (Exception ex) { string s = ex.Message; } Seeing this, I thought "Just great, so now the compiler will complain about s not being used." But it doesn't! There are no warnings on that piece of code and I can't figure out why. Any ideas? PS. I know catch-all clauses that mute exceptions are a bad thing, but that's a different topic. I also know the initial warning is better removed by doing something like this, that's not the point either. try { ... } catch (Exception) { } or try { ... } catch { }

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  • How do I use compiler intrinsic __fmul_?

    - by Eric Thoma
    I am writing a massively parallel GPU application. I have been optimizing it by hand. I received a 20% performance increase with _fdividef(x, y), and according to The Cuda C Programming Guide (section C.2.1), using similar functions for multiplication and adding is also beneficial. The function is stated as this: "_fmulrn,rz,ru,rd". __fdividef(x,y) was not stated with the arguments in brackets. I was wondering, what are those brackets? If I run the simple code: int t = __fmul_(5,4); I a compiler error about how _fmul is undefined. I have the CUDA runtime included, so I don't think it is a setup thing; rather it is something to do with those square brackets. How do I correctly use this function? Thank you.

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  • Code crashing compiler: main() returning a struct instead of an int

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

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  • C++ -malign-double compiler flag

    - by Martin
    I need some help on compiler flags in c++. I'm using a library that is a port to linux from windows, that has to be compiled with the -malign-double flag, "for Win32 compatibility". It's my understanding that this mean I absolutely have to compile my own code with this flag as well? How about other .so shared libraries, do they have be recompiled with this flag as well? If so, is there any way around this? I'm a linux newbie (and c++), so even though I tried to recompile all the libraries I'm using for my project, it was just too complicated to recursively find the source for all the libraries and the libraries they're dependent on, and recompile everything.

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  • Possible compiler bug in MSVC12 (VS2013) with designated initializer

    - by diapir
    Using VS2013 Update 2, I've stumbled on some strange error message : // test.c int main(void) { struct foo { int i; float f; }; struct bar { unsigned u; struct foo foo; double d; }; struct foo some_foo = { .i = 1, .f = 2.0 }; struct bar some_bar = { .u = 3, // error C2440 : 'initializing' : cannot convert from 'foo' to 'int' .foo = some_foo, .d = 4.0 }; // Works fine some_bar.foo = some_foo; return 0; } Both GCC and Clang accept it. Am I missing something or does this piece of code exposes a compiler bug ? EDIT : Duplicate: Initializing struct within another struct using designated initializer causes compile error in Visual Studio 2013

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  • C++ performance, optimizing compiler, empty function in .cpp

    - by Dodo
    I've a very basic class, name it Basic, used in nearly all other files in a bigger project. In some cases, there needs to be debug output, but in release mode, this should not be enabled and be a NOOP. Currently there is a define in the header, which switches a makro on or off, depending on the setting. So this is definetely a NOOP, when switched off. I'm wondering, if I have the following code, if a compiler (MSVS / gcc) is able to optimize out the function call, so that it is again a NOOP. (By doing that, the switch could be in the .cpp and switching will be much faster, compile/link time wise). --Header-- void printDebug(const Basic* p); class Basic { Basic() { simpleSetupCode; // this should be a NOOP in release, // but constructor could be inlined printDebug(this); } }; --Source-- // PRINT_DEBUG defined somewhere else or here #if PRINT_DEBUG void printDebug(const Basic* p) { // Lengthy debug print } #else void printDebug(const Basic* p) {} #endif

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  • Compiler: Translation to assembly

    - by sub
    I've written an interpreter for my experimental language and know I want to move on and write a small compiler for it. It will probably take the source, go through the same steps as the interpreter (tokenizer, parser) and then translate the source to assembly. Now my questions: Can I expect that every command in my language can be 1:1 translated to a bunch of assembly instructions? What I mean is if I will have to completely throw over the whole input program or if it is just translated to assembly per line. Which assembler should I use as output format?

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  • C++0x optimizing compiler quality

    - by aaa
    hello. I do some heavy numbercrunching and for me floating-point performance is very important. I like performance of Intel compiler very much and quite content with quality of assembly it produces. I am thinking at some point to try C++0x mainly for sugar parts, like auto, initializer list, etc, but also lambdas. at this point I use those features in regular C++ by the means of boost. How good of assembly code do compilers C++0x generate? specifically Intel and gcc compilers. Do they produce SSE code? is performance comparable to C++? are there any benchmarks? My Google search did not reveal much. Thank you.

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  • C# logic order and compiler behavior

    - by Terrapin
    In C#, (and feel free to answer for other languages), what order does the runtime evaluate a logic statement? Example: DataTable myDt = new DataTable(); if (myDt != null && myDt.Rows.Count > 0) { //do some stuff with myDt } Which statement does the runtime evaluate first - myDt != null or: myDt.Rows.Count > 0 ? Is there a time when the compiler would ever evaluate the statement backwards? Perhaps when an "OR" operator is involved?

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  • Java code critique request [closed]

    - by davidk01
    Can you make sense of the following bit of java code and do you have any suggestions for improving it? Instead of writing four almost identical setOnClickListener method calls I opted to iterate over an array but I'm wondering if this was the best way to do it. Here's the code: /* Set up the radio button click listeners so two categories are not selected at the same time. When one of them is clicked it clears the others. */ final RadioButton[] buttons = {radio_books,radio_games,radio_dvds,radio_electronics}; for (int i = 0; i < 4; i++) { final int k = i; buttons[i].setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { for (int j = 0; j < 4; j++) { if (buttons[j] != buttons[k]) { buttons[j].setChecked(false); } } } }); }

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  • Objective C style nil in java?

    - by Usman Ismail
    Objective C has a concept of a nil object which would accept any method call with any parameters without complaining and silently return another nil. I have used something similar in Java using easymock and mockito for testing. Is there something similar for main line code? Is it even a good idea to have something like this? One use-case where I am considering using it is with optional metrics. We have codahale metrics counters on which we call mark() every time an event is generated. This is surrounded by an If/then to check for metrics enabled flag. I could just use a nil object as counter and silently accept the mark call if metrics are not enabled.

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  • Java performance of StringBuilder append chains

    - by ultimate_guy
    In Java, if I am building a significant number of strings, is there any difference in performance in the following two examples? StringBuilder sb = new StringBuilder(); for (int i = 0; i < largeNumber; i++) { sb.append(var[i]); sb.append('='); sb.append(value[i]); sb.append(','); } or StringBuilder sb = new StringBuilder(); for (int i = 0; i < largeNumber; i++) { sb.append(var[i]).append('=').append(value[i]).append(','); } Thanks!

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  • JavaOne 2012 - The Power of Java 7 NIO.2

    - by Sharon Zakhour
    At JavaOne 2012, Mohamed Taman of e-finance gave a presentation highlighting the power of NIO.2, the file I/O APIs introduced in JDK 7. He shared information on how to get the most out of NIO.2, gave tips on migrating your I/O code to NIO.2, and presented case studies. The File I/O (featuring NIO.2) lesson in the Java Tutorials has extensive coverage of NIO.2 and includes the following topics: Managing Metadata Walking the File Tree Finding Files, including information on using PatternMatcher and globs. Watching a Directory for Changes Legacy File I/O Code includes information on migrating your code. From the conference session page, you can watch the presentation or download the materials.

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  • Which simple Java JPA ORM tool to use ?

    - by Guillaume
    What Java ORM library implementing JPA that match following criteria would you recommend and why ? free & open source alive (at least bug fixes and a mailing list) with good documentation simple not hibernate (this one is well-known :-) ) I need to select a simple ORM tool that can be set up in minutes without and easy to understand for setting simple CRUD daos. A query builder ill be an interesting plus. Later I can have to move to Hibernate, that's why being JPA compliant is a must. I have found some candidates on the web, but not so much feedback, so I will gladly take your advices on the topic. ----- EDIT --------- I have been successfully testing ebean/avaje with a small test cases. Any one has a feedback on using this tool in production ?

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  • Questions about an Engine Java

    - by CJ Sculti
    so I am going to start developing Java games (3D) but I have a few questions. So I dont know if I should use an engine or make my own. I feel like I am "cheating" if I use an engine to make my game. Is it frowned upon in the game developing world? What are some advantages and disadvantages to using an engine for my game and is it really that much harder to make my own engine? I know that engines have built in models and textures with easy drag and drop interfaces, would I have any of that if I were to code my own engine? Thanks guys.

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  • Index out of bounds, Java bukkit plugin

    - by Robby Duke
    I'm getting index out of bounds errors in my Bukkit plugin, and it's really beginning to piss me off... I for the life of me can't figure this issue out! Caused by: java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 This is where I believe the code to be erroring... for(int i = 0; i <= staffOnline.size(); i++) { if(i == staffOnline.size()) { staffList = staffList + staffOnline.get(i); } else { staffList = staffList + staffOnline.get(i) + ", "; } }

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  • Random Map Generation in Java

    - by Thomas Owers
    I'm starting/started a 2D tilemap RPG game in Java and I want to implement random map generation. I have a list of different tiles, (dirt/sand/stone/grass/gravel etc) along with water tiles and path tiles, the problem I have is that I have no idea where to start on generating a map randomly. It would need to have terrain sections (Like a part of it will be sand, part dirt etc) Similar to how Minecraft is where you have different biomes and they seamlessly transform into each other. Lastly I would also need to add random paths into this as well going in different directions all over the map. I'm not asking anyone to write me all the code or anything, just piont me into the right direction please. tl;dr - Generate a tile map with biomes, paths and make sure the biomes seamlessly go into each other. Any help would be much appreciated! :) Thank you.

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  • Collision Detection in Java for a game

    - by gordsmash
    Im making a game in Java with a few other people but we are stuck on one part of it, making the collision detection. The game is an RPG and I know how to do the collision detection with the characters using Rectangles, but what I dont know how to do is the collision detection for the maps. What I mean by that is like so the character cant walk over trees or water and that stuff but using rectangles doesnt seem like the best option here. Well to explain what the game maps are gonna look like, here is an example http://i980.photobucket.com/albums/ae287/gordsmash/7-8.jpg Now I could use rectangles to get bounds and stop the player from walking over the trees and water but that would take a lot of them. But is there another easier way to prevent the player from walking over the trees and obstacles besides using Rectangles?

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  • Opensource showcase for MVC in Java Swing

    - by Regular John
    I've allready created small desktop CRUD applications using Java/Swing. In hindsight I'm not quite sure if the overall design of these applications is good. I've also done some reading on MVC and looked at different Swing-tutorials. My problem is, that I've got a very theroatical knowledge of MVC and on the other hand, most Swing-resources don't implement the MVC-pattern. Now I would like to get my hands dirty and see how MVC is implemented in Swing in a real-world-application. Are there any opensource project you could recommend? It would be also interesting to have more than one project, to see different approaches. Best fit would be a software, that uses a relational database in the backend, to see an overall design, that I can compare to my former applications.

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  • JavaOne 2012 session slides: "Dev Berkeley DB & DB Mobile Server for Java Embedded Tech"

    - by hinkmond
    The latest JavaOne 2012 slides are available on the Web. Here's the presentation that Eric Jensen and I did on "Developing Berkeley DB & DB Mobile Server for Java Embedded Technology". Enjoy! See: Click here for the slides in a new window It was fun to present this talk at JavaOne 2012 with Eric. We had some good questions from the audience. Let me know in the Comments if you have any further questions. I'll pass all the good questions to Eric and keep the bad questions for myself. Hinkmond

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  • Translating an Object to a certain Vector 3 in OpenGL and Java LWJGL

    - by aliasmk
    So after almost two hours, I got the hang of using glTranslated() (with Java and LWJGL). If I am correct, applying glTranslated on an object moves that object with the x,y,z relative to the previously moved object. I believe the correct term for this is local vs global, global being the one I want. I was wondering if there was a way to translate an object to a specific XYZ position, or relative to the origin. Thanks! (Code or other details can be supplied if it helps, just let me know. Also sorry if this is a noob comment, Im very new to OpenGL.)

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  • Error trying to install the Java SDK

    - by Ray
    I need to install the Java 6 SDK, but after running this: sudo apt-get install sun-java6-jdk sun-java6-jre sun-java6-source I end up with this: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: sun-java6-jdk : Depends: sun-java6-bin (>= 6.26-1lucid1) but it is not going to be installed sun-java6-jre : Depends: sun-java6-bin (>= 6.26-1lucid1) but it is not going to be installed or ia32-sun-java6-bin (>= 6.26-1lucid1) but it is not installable Recommends: gsfonts-x11 but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). I'm quite new to Ubuntu and need the packages for my course. I guess they've become corrupted but, how can I fix this?

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  • Play Majesty: The Fantasy Kingdom Sim on your Java ME phone

    - by hinkmond
    Here's a game that started on on the iDrone, then Anphoid, and now finally on Java ME tech-enabled mobile phones (thank goodness!). See: Majesty: Fantasy Kingdom Here's a quote: When you become the head of the country all the responsibility for the land's prosperity rests on your royal shoulders. You will have to fight various enemies and monsters, explore new territories, manage economic and scientific developments and solve a heap of unusual and unexpected tasks. For example, what will you do when all the gold in the kingdom transforms into cookies? Sounds like the same as becoming President of the U.S... except for the gold turning into cookies part... and the part about dragons. But, everything else is the same. Hinkmond

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  • Playing repeated sound in Java

    - by Diogo Schneider
    I'm trying to play sounds in a Java game with the following code: AudioStream audioStream = new AudioStream(stream); AudioPlayer.player.start(audioStream); The stream variable is just an InputStream to the resource. By the first time this code is called, the sound is played as expected, but by the second time the program just hangs, not even an exception is thrown. I don't know what's going on or how to prevent this. If I try closing either stream or audioStream after the above code, the program doesn't hang, but no sound is ever played at all. Any tips are welcome, thanks.

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  • How to Get Myself Up to Speed in Building a Java Web App

    - by Damian Wells
    I'm a new developer at a fairly large company and I'm working on a Java Web Application with a senior developer there. The Web App is built on top of an IBM stack (RAD, DB2, WebSphere) and basically uses JSPs and Servlets. The Web App is an internal tool to be used by employees to manage data coming from Excel files. So, there are lots of database interaction going around like SQL commands. My question is: I don't know much about JavaEE as a whole and only know a little about JSPs and Servlets and I would like to get myself up to speed so I can understand and contribute to the Web App as fast as I could. What resources (tutorials, links, etc) should I be looking at? Am I supposed to get a book about JavaEE or something that focuses just on JSPs and Servlets?

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