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  • Adding SQL Cache Dependencies to the Loosely coupled .NET Cache Provider

    - by Rhames
    This post adds SQL Cache Dependency support to the loosely coupled .NET Cache Provider that I described in the previous post (http://geekswithblogs.net/Rhames/archive/2012/09/11/loosely-coupled-.net-cache-provider-using-dependency-injection.aspx). The sample code is available on github at https://github.com/RobinHames/CacheProvider.git. Each time we want to apply a cache dependency to a call to fetch or cache a data item we need to supply an instance of the relevant dependency implementation. This suggests an Abstract Factory will be useful to create cache dependencies as needed. We can then use Dependency Injection to inject the factory into the relevant consumer. Castle Windsor provides a typed factory facility that will be utilised to implement the cache dependency abstract factory (see http://docs.castleproject.org/Windsor.Typed-Factory-Facility-interface-based-factories.ashx). Cache Dependency Interfaces First I created a set of cache dependency interfaces in the domain layer, which can be used to pass a cache dependency into the cache provider. ICacheDependency The ICacheDependency interface is simply an empty interface that is used as a parent for the specific cache dependency interfaces. This will allow us to place a generic constraint on the Cache Dependency Factory, and will give us a type that can be passed into the relevant Cache Provider methods. namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependency { } }   ISqlCacheDependency.cs The ISqlCacheDependency interface provides specific SQL caching details, such as a Sql Command or a database connection and table. It is the concrete implementation of this interface that will be created by the factory in passed into the Cache Provider. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ISqlCacheDependency : ICacheDependency { ISqlCacheDependency Initialise(string databaseConnectionName, string tableName); ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand); } } If we want other types of cache dependencies, such as by key or file, interfaces may be created to support these (the sample code includes an IKeyCacheDependency interface). Modifying ICacheProvider to accept Cache Dependencies Next I modified the exisitng ICacheProvider<T> interface so that cache dependencies may be passed into a Fetch method call. I did this by adding two overloads to the existing Fetch methods, which take an IEnumerable<ICacheDependency> parameter (the IEnumerable allows more than one cache dependency to be included). I also added a method to create cache dependencies. This means that the implementation of the Cache Provider will require a dependency on the Cache Dependency Factory. It is pretty much down to personal choice as to whether this approach is taken, or whether the Cache Dependency Factory is injected directly into the repository or other consumer of Cache Provider. I think, because the cache dependency cannot be used without the Cache Provider, placing the dependency on the factory into the Cache Provider implementation is cleaner. ICacheProvider.cs using System; using System.Collections.Generic;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheProvider<T> { T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   U CreateCacheDependency<U>() where U : ICacheDependency; } }   Cache Dependency Factory Next I created the interface for the Cache Dependency Factory in the domain layer. ICacheDependencyFactory.cs namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependencyFactory { T Create<T>() where T : ICacheDependency;   void Release<T>(T cacheDependency) where T : ICacheDependency; } }   I used the ICacheDependency parent interface as a generic constraint on the create and release methods in the factory interface. Now the interfaces are in place, I moved on to the concrete implementations. ISqlCacheDependency Concrete Implementation The concrete implementation of ISqlCacheDependency will need to provide an instance of System.Web.Caching.SqlCacheDependency to the Cache Provider implementation. Unfortunately this class is sealed, so I cannot simply inherit from this. Instead, I created an interface called IAspNetCacheDependency that will provide a Create method to create an instance of the relevant System.Web.Caching Cache Dependency type. This interface is specific to the ASP.NET implementation of the Cache Provider, so it should be defined in the same layer as the concrete implementation of the Cache Provider (the MVC UI layer in the sample code). IAspNetCacheDependency.cs using System.Web.Caching;   namespace CacheDiSample.CacheProviders { public interface IAspNetCacheDependency { CacheDependency CreateAspNetCacheDependency(); } }   Next, I created the concrete implementation of the ISqlCacheDependency interface. This class also implements the IAspNetCacheDependency interface. This concrete implementation also is defined in the same layer as the Cache Provider implementation. AspNetSqlCacheDependency.cs using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class AspNetSqlCacheDependency : ISqlCacheDependency, IAspNetCacheDependency { private string databaseConnectionName;   private string tableName;   private System.Data.SqlClient.SqlCommand sqlCommand;   #region ISqlCacheDependency Members   public ISqlCacheDependency Initialise(string databaseConnectionName, string tableName) { this.databaseConnectionName = databaseConnectionName; this.tableName = tableName; return this; }   public ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand) { this.sqlCommand = sqlCommand; return this; }   #endregion   #region IAspNetCacheDependency Members   public System.Web.Caching.CacheDependency CreateAspNetCacheDependency() { if (sqlCommand != null) return new SqlCacheDependency(sqlCommand); else return new SqlCacheDependency(databaseConnectionName, tableName); }   #endregion   } }   ICacheProvider Concrete Implementation The ICacheProvider interface is implemented by the CacheProvider class. This implementation is modified to include the changes to the ICacheProvider interface. First I needed to inject the Cache Dependency Factory into the Cache Provider: private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   Next I implemented the CreateCacheDependency method, which simply passes on the create request to the factory: public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   The signature of the FetchAndCache helper method was modified to take an additional IEnumerable<ICacheDependency> parameter:   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) and the following code added to create the relevant System.Web.Caching.CacheDependency object for any dependencies and pass them to the HttpContext Cache: CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add(((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   The full code listing for the modified CacheProvider class is shown below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class CacheProvider<T> : ICacheProvider<T> { private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   #region Helper Methods   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { U value; if (!TryGetValue<U>(key, out value)) { value = retrieveData(); if (!absoluteExpiry.HasValue) absoluteExpiry = Cache.NoAbsoluteExpiration;   if (!relativeExpiry.HasValue) relativeExpiry = Cache.NoSlidingExpiration;   CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add( ((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   } return value; }   private bool TryGetValue<U>(string key, out U value) { object cachedValue = HttpContext.Current.Cache.Get(key); if (cachedValue == null) { value = default(U); return false; } else { try { value = (U)cachedValue; return true; } catch { value = default(U); return false; } } }   #endregion } }   Wiring up the DI Container Now the implementations for the Cache Dependency are in place, I wired them up in the existing Windsor CacheInstaller. First I needed to register the implementation of the ISqlCacheDependency interface: container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   Next I registered the Cache Dependency Factory. Notice that I have not implemented the ICacheDependencyFactory interface. Castle Windsor will do this for me by using the Type Factory Facility. I do need to bring the Castle.Facilities.TypedFacility namespace into scope: using Castle.Facilities.TypedFactory;   Then I registered the factory: container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); The full code for the CacheInstaller class is: using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Facilities.TypedFactory;   using CacheDiSample.Domain.CacheInterfaces; using CacheDiSample.CacheProviders;   namespace CacheDiSample.WindsorInstallers { public class CacheInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register( Component.For(typeof(ICacheProvider<>)) .ImplementedBy(typeof(CacheProvider<>)) .LifestyleTransient());   container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); } } }   Configuring the ASP.NET SQL Cache Dependency There are a couple of configuration steps required to enable SQL Cache Dependency for the application and database. From the Visual Studio Command Prompt, the following commands should be used to enable the Cache Polling of the relevant database tables: aspnet_regsql -S <servername> -E -d <databasename> –ed aspnet_regsql -S <servername> -E -d CacheSample –et –t <tablename>   (The –t option should be repeated for each table that is to be made available for cache dependencies). Finally the SQL Cache Polling needs to be enabled by adding the following configuration to the <system.web> section of web.config: <caching> <sqlCacheDependency pollTime="10000" enabled="true"> <databases> <add name="BloggingContext" connectionStringName="BloggingContext"/> </databases> </sqlCacheDependency> </caching>   (obviously the name and connection string name should be altered as required). Using a SQL Cache Dependency Now all the coding is complete. To specify a SQL Cache Dependency, I can modify my BlogRepositoryWithCaching decorator class (see the earlier post) as follows: public IList<Blog> GetAll() { var sqlCacheDependency = cacheProvider.CreateCacheDependency<ISqlCacheDependency>() .Initialise("BloggingContext", "Blogs");   ICacheDependency[] cacheDependencies = new ICacheDependency[] { sqlCacheDependency };   string key = string.Format("CacheDiSample.DataAccess.GetAll");   return cacheProvider.Fetch(key, () => { return parentBlogRepository.GetAll(); }, null, null, cacheDependencies) .ToList(); }   This will add a dependency of the “Blogs” table in the database. The data will remain in the cache until the contents of this table change, then the cache item will be invalidated, and the next call to the GetAll() repository method will be routed to the parent repository to refresh the data from the database.

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  • CodePlex Daily Summary for Monday, October 15, 2012

    CodePlex Daily Summary for Monday, October 15, 2012Popular ReleasesYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.11: XML entity names now accept W3C standards. * Nullable types are not serialized with a `yaxlib:realtype` attribute any more. * Fixed some namespace related bugs. * Fixed an issue with deserializing date-time values that expose date time kind of UTC during serialization. * Classes can accept YAXDictionary and [YAXCollection] attributes. The value to these attributes can then be overridden by members instantiating them. * Unit tests all migrated to NUnit. ...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...SQL Server Compact Toolbox: Release 3.1.1 Visual Studio add-in: Download the Visual Studio add-in for SQL Server Compact 3.5 and 4.0 from here SQL Server Compact Toolbox 3.1–Visual Guide of new features New features: - Added ability to generate Windows Phone 8 DataContext classes - Improved sqlmetal detection for VS 2012 only installationsVFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.TFS 2012 Server/service Setup for Demo: TfsDemo_1.0.0.1: The console application today sets up Create a new Team Set the team as the default team Configure team settings Set Backlog Iteration path Set Team Iterations and start & finish dates Set Team Area path Add Team Members Add Product Backlog Items & linked Tasks. This has been tested against Tfs Server/Service using Scrum 2.1 Process TemplateZXMAK2: Version 2.6.4.0: - added RZX playback - fix Reset behaviorDroid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Iveely Search Engine: Iveely Search Engine (0.3.0): Iveely Search Engine?????????????,0.3.0????????,????????:??????。 ????????????"????“????????,????????????。??0.3.0???????????0.3.0????????,????。 ?????,????????????????,??????300????,?????????300?????????????????,?????????????????。????,??????????,???????,???????。???????IveelySE.Resource,???????????,???????????????????????,???????????。 ????????Iveely.config,??????IveelySE.Run.Task.exe,?????????http://127.0.0.1:8088/query=yourkeyword,??????。 ????,??? ??http://www.cnblogs.com/liufanping...Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. Updated: I'm added an example for this question. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial ...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...New ProjectsAssertion.NUnit: NUnit test helper class. Traditionally NUnit stops test on the first check failure. But sometimes subsequent rules check may helps with bug location. BlobCache: BlobCache is a graphical way of modify the BlobCache setting in the Web Application web.config.C# Disassembler: Disassembler written in C#. In progress at this momentCakeThatIBaked: Web Scripting and content Creation Project FileCamelot SharePoint SQL Commander Web Part: The Camelot SharePoint SQL Commander Web Part is a simple yet powerful sql-query browser for Microsoft SharePoint 2010 and 2013.DB Shell: XAML dialect for describing database operations. Working both with database data and structure. Written for .NET 4.0. DffPlugin: DFF Importer/DFF exporter Description: 3ds max import & export plugins for GTA III era 3d models Supported games: GTA III, GTA VC, GTA SA Author: SeggaemanDirectory2Rss: Directory2Rss scans a list of files under a given set of directories and writes the output to a Rss feed which can be published on the web. When it is run again it checks for new files and writes the addition to the Rss feed. Great for monitoring directories for additions.Dynamics CRM 2011 Type interface for TypeScript: This project provides a type inteface for the CRM object model crm.d.ts. Including this file in your TypeScript project will add Intellisense support for the CREmail Organizer: Outlook 2010 add-in that shows a breakdown of what's taking up space in your inbox. Forismatic. Quotes and expressions. Windows Phone app.: The Windows Phone app for reading the forismatic.comGeekRule Open Source Software: GeekRule provides open source projects for the .NET development communityGestorht: Proyecto para la gestion ht del proyecto completoihashPwd: hashPwd provides hashing algorithms within a classical windows form. Current Version: 1.0bHuber Race: Huber Race is a modern open source race timing and scoring software program designed to time running races on the Windows stack. isanywhere: A command line utility to see if one or more files (given a filemask) are to be found anywhere inside a specific directory, or elsewhere inside one of its subdirectories. A sort of poor man's synchronisation utility, very simple but maybe quite handy.Läx-o-matic: A program for handling submitted answers to tasks, sent in by students.Lixo Eletrônico - Projeto Integrador 2: Não sei o que escrever aqui...só que isso precisa ser feito.Music Note Shuffle - Encouraging Games (SLXNA Game): 0 people following this project (follow) Music Note Shuffle - Encouraging Games VB.Net Silverlight and XNA Game How did this project come about? One of the thmysocket??: ??????,???????myupload: myuploadndalexiswalkingweb2: This is a summary of the codeplex area. To be updated later.OpenMVCRM: This is a free CRM Application which anybody can download and use. Our intention is to make it easy for every small organizations to have a CRM to manage their business. This software is being developed in the wonderful so called ASP.NET MVC and all those wonderful things ASP.NET MVC team is throwing out. We owe to everyonePOV-Ray in Visual Studio: Born out of my own frustrations with the POV-Ray text editor, I decided to embark on this project. Currently it is in the very early stages. QRCode App for SharePoint 2013: The QRCode App is an app part to generate dynamically QRCode in your SharePoint's pages. RazorSourceGenerator: ??????Razor Engine??????,????Razor?????????????????Schema????SQL?????????。RomEditor: Editing CWM-Based Roms made easy !Some Unit-Testing Utilities: Testing for thrown exceptions in the default MS unit-testing framework is not optimal for a variety of reasons. Here are some utility methods that do it betterTMX Map Loader XNA for Windows Phone 7/8: TMXMapLoaderXNA is a full XNA content pipeline library that allows you to import TMX map files.Uzi.Packaging: OPC abstraction library used in Ikosa Framework and Guildsmanship: Battle-Scapes.wtother: wtotherXML File Editor: Egy alkalmazás, amellyel XML fájlokat tudunk kontrolláltan szerkeszteni. A program feladata, hogy egy (konzol) felületen keresztül, menüvezérelten tudjunk szabvYasminuroban: Yasminuroban is an open source "Sokoban" (aka "Warehouse Keeper" or "Boxes") alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. Includes level editor. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Loosely coupled .NET Cache Provider using Dependency Injection

    - by Rhames
    I have recently been reading the excellent book “Dependency Injection in .NET”, written by Mark Seemann. I do not generally buy software development related books, as I never seem to have the time to read them, but I have found the time to read Mark’s book, and it was time well spent I think. Reading the ideas around Dependency Injection made me realise that the Cache Provider code I wrote about earlier (see http://geekswithblogs.net/Rhames/archive/2011/01/10/using-the-asp.net-cache-to-cache-data-in-a-model.aspx) could be refactored to use Dependency Injection, which should produce cleaner code. The goals are to: Separate the cache provider implementation (using the ASP.NET data cache) from the consumers (loose coupling). This will also mean that the dependency on System.Web for the cache provider does not ripple down into the layers where it is being consumed (such as the domain layer). Provide a decorator pattern to allow a consumer of the cache provider to be implemented separately from the base consumer (i.e. if we have a base repository, we can decorate this with a caching version). Although I used the term repository, in reality the cache consumer could be just about anything. Use constructor injection to provide the Dependency Injection, with a suitable DI container (I use Castle Windsor). The sample code for this post is available on github, https://github.com/RobinHames/CacheProvider.git ICacheProvider In the sample code, the key interface is ICacheProvider, which is in the domain layer. 1: using System; 2: using System.Collections.Generic; 3:   4: namespace CacheDiSample.Domain 5: { 6: public interface ICacheProvider<T> 7: { 8: T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 9: IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 10: } 11: }   This interface contains two methods to retrieve data from the cache, either as a single instance or as an IEnumerable. the second paramerter is of type Func<T>. This is the method used to retrieve data if nothing is found in the cache. The ASP.NET implementation of the ICacheProvider interface needs to live in a project that has a reference to system.web, typically this will be the root UI project, or it could be a separate project. The key thing is that the domain or data access layers do not need system.web references adding to them. In my sample MVC application, the CacheProvider is implemented in the UI project, in a folder called “CacheProviders”: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Caching; 6: using CacheDiSample.Domain; 7:   8: namespace CacheDiSample.CacheProvider 9: { 10: public class CacheProvider<T> : ICacheProvider<T> 11: { 12: public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 13: { 14: return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry); 15: } 16:   17: public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 18: { 19: return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry); 20: } 21:   22: #region Helper Methods 23:   24: private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 25: { 26: U value; 27: if (!TryGetValue<U>(key, out value)) 28: { 29: value = retrieveData(); 30: if (!absoluteExpiry.HasValue) 31: absoluteExpiry = Cache.NoAbsoluteExpiration; 32:   33: if (!relativeExpiry.HasValue) 34: relativeExpiry = Cache.NoSlidingExpiration; 35:   36: HttpContext.Current.Cache.Insert(key, value, null, absoluteExpiry.Value, relativeExpiry.Value); 37: } 38: return value; 39: } 40:   41: private bool TryGetValue<U>(string key, out U value) 42: { 43: object cachedValue = HttpContext.Current.Cache.Get(key); 44: if (cachedValue == null) 45: { 46: value = default(U); 47: return false; 48: } 49: else 50: { 51: try 52: { 53: value = (U)cachedValue; 54: return true; 55: } 56: catch 57: { 58: value = default(U); 59: return false; 60: } 61: } 62: } 63:   64: #endregion 65:   66: } 67: }   The FetchAndCache helper method checks if the specified cache key exists, if it does not, the Func<U> retrieveData method is called, and the results are added to the cache. Using Castle Windsor to register the cache provider In the MVC UI project (my application root), Castle Windsor is used to register the CacheProvider implementation, using a Windsor Installer: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain; 6: using CacheDiSample.CacheProvider; 7:   8: namespace CacheDiSample.WindsorInstallers 9: { 10: public class CacheInstaller : IWindsorInstaller 11: { 12: public void Install(IWindsorContainer container, IConfigurationStore store) 13: { 14: container.Register( 15: Component.For(typeof(ICacheProvider<>)) 16: .ImplementedBy(typeof(CacheProvider<>)) 17: .LifestyleTransient()); 18: } 19: } 20: }   Note that the cache provider is registered as a open generic type. Consuming a Repository I have an existing couple of repository interfaces defined in my domain layer: IRepository.cs 1: using System; 2: using System.Collections.Generic; 3:   4: using CacheDiSample.Domain.Model; 5:   6: namespace CacheDiSample.Domain.Repositories 7: { 8: public interface IRepository<T> 9: where T : EntityBase 10: { 11: T GetById(int id); 12: IList<T> GetAll(); 13: } 14: }   IBlogRepository.cs 1: using System; 2: using CacheDiSample.Domain.Model; 3:   4: namespace CacheDiSample.Domain.Repositories 5: { 6: public interface IBlogRepository : IRepository<Blog> 7: { 8: Blog GetByName(string name); 9: } 10: }   These two repositories are implemented in the DataAccess layer, using Entity Framework to retrieve data (this is not important though). One important point is that in the BaseRepository implementation of IRepository, the methods are virtual. This will allow the decorator to override them. The BlogRepository is registered in a RepositoriesInstaller, again in the MVC UI project. 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15: container.Register(Component.For<IBlogRepository>() 16: .ImplementedBy<BlogRepository>() 17: .LifestyleTransient() 18: .DependsOn(new 19: { 20: nameOrConnectionString = "BloggingContext" 21: })); 22: } 23: } 24: }   Now I can inject a dependency on the IBlogRepository into a consumer, such as a controller in my sample code: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:   7: using CacheDiSample.Domain.Repositories; 8: using CacheDiSample.Domain.Model; 9:   10: namespace CacheDiSample.Controllers 11: { 12: public class HomeController : Controller 13: { 14: private readonly IBlogRepository blogRepository; 15:   16: public HomeController(IBlogRepository blogRepository) 17: { 18: if (blogRepository == null) 19: throw new ArgumentNullException("blogRepository"); 20:   21: this.blogRepository = blogRepository; 22: } 23:   24: public ActionResult Index() 25: { 26: ViewBag.Message = "Welcome to ASP.NET MVC!"; 27:   28: var blogs = blogRepository.GetAll(); 29:   30: return View(new Models.HomeModel { Blogs = blogs }); 31: } 32:   33: public ActionResult About() 34: { 35: return View(); 36: } 37: } 38: }   Consuming the Cache Provider via a Decorator I used a Decorator pattern to consume the cache provider, this means my repositories follow the open/closed principle, as they do not require any modifications to implement the caching. It also means that my controllers do not have any knowledge of the caching taking place, as the DI container will simply inject the decorator instead of the root implementation of the repository. The first step is to implement a BlogRepository decorator, with the caching logic in it. Note that this can reside in the domain layer, as it does not require any knowledge of the data access methods. BlogRepositoryWithCaching.cs 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5:   6: using CacheDiSample.Domain.Model; 7: using CacheDiSample.Domain; 8: using CacheDiSample.Domain.Repositories; 9:   10: namespace CacheDiSample.Domain.CacheDecorators 11: { 12: public class BlogRepositoryWithCaching : IBlogRepository 13: { 14: // The generic cache provider, injected by DI 15: private ICacheProvider<Blog> cacheProvider; 16: // The decorated blog repository, injected by DI 17: private IBlogRepository parentBlogRepository; 18:   19: public BlogRepositoryWithCaching(IBlogRepository parentBlogRepository, ICacheProvider<Blog> cacheProvider) 20: { 21: if (parentBlogRepository == null) 22: throw new ArgumentNullException("parentBlogRepository"); 23:   24: this.parentBlogRepository = parentBlogRepository; 25:   26: if (cacheProvider == null) 27: throw new ArgumentNullException("cacheProvider"); 28:   29: this.cacheProvider = cacheProvider; 30: } 31:   32: public Blog GetByName(string name) 33: { 34: string key = string.Format("CacheDiSample.DataAccess.GetByName.{0}", name); 35: // hard code 5 minute expiry! 36: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 37: return cacheProvider.Fetch(key, () => 38: { 39: return parentBlogRepository.GetByName(name); 40: }, 41: null, relativeCacheExpiry); 42: } 43:   44: public Blog GetById(int id) 45: { 46: string key = string.Format("CacheDiSample.DataAccess.GetById.{0}", id); 47:   48: // hard code 5 minute expiry! 49: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 50: return cacheProvider.Fetch(key, () => 51: { 52: return parentBlogRepository.GetById(id); 53: }, 54: null, relativeCacheExpiry); 55: } 56:   57: public IList<Blog> GetAll() 58: { 59: string key = string.Format("CacheDiSample.DataAccess.GetAll"); 60:   61: // hard code 5 minute expiry! 62: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 63: return cacheProvider.Fetch(key, () => 64: { 65: return parentBlogRepository.GetAll(); 66: }, 67: null, relativeCacheExpiry) 68: .ToList(); 69: } 70: } 71: }   The key things in this caching repository are: I inject into the repository the ICacheProvider<Blog> implementation, via the constructor. This will make the cache provider functionality available to the repository. I inject the parent IBlogRepository implementation (which has the actual data access code), via the constructor. This will allow the methods implemented in the parent to be called if nothing is found in the cache. I override each of the methods implemented in the repository, including those implemented in the generic BaseRepository. Each override of these methods follows the same pattern. It makes a call to the CacheProvider.Fetch method, and passes in the parentBlogRepository implementation of the method as the retrieval method, to be used if nothing is present in the cache. Configuring the Caching Repository in the DI Container The final piece of the jigsaw is to tell Castle Windsor to use the BlogRepositoryWithCaching implementation of IBlogRepository, but to inject the actual Data Access implementation into this decorator. This is easily achieved by modifying the RepositoriesInstaller to use Windsor’s implicit decorator wiring: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15:   16: // Use Castle Windsor implicit wiring for the block repository decorator 17: // Register the outermost decorator first 18: container.Register(Component.For<IBlogRepository>() 19: .ImplementedBy<BlogRepositoryWithCaching>() 20: .LifestyleTransient()); 21: // Next register the IBlogRepository inmplementation to inject into the outer decorator 22: container.Register(Component.For<IBlogRepository>() 23: .ImplementedBy<BlogRepository>() 24: .LifestyleTransient() 25: .DependsOn(new 26: { 27: nameOrConnectionString = "BloggingContext" 28: })); 29: } 30: } 31: }   This is all that is needed. Now if the consumer of the repository makes a call to the repositories method, it will be routed via the caching mechanism. You can test this by stepping through the code, and seeing that the DataAccess.BlogRepository code is only called if there is no data in the cache, or this has expired. The next step is to add the SQL Cache Dependency support into this pattern, this will be a future post.

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  • CodePlex Daily Summary for Saturday, November 03, 2012

    CodePlex Daily Summary for Saturday, November 03, 2012Popular ReleasesZXMAK2: Version 2.6.8.2: fix save to SZX snapshot for +3 model fix +3 ULA timingsLaunchbar: Launchbar 4.2.2.0: This release is the first step in cleaning up the code and using all the latest features of .NET 4.5 Changes 4.2.2 (2012-11-02) Improved handling of left clicks 4.1.0 (2012-10-17) Removed tray icon Assembly renamed and signed with strong name Note When you upgrade, Launchbar will start with the default settings. You can import your previous settings by following these steps: Run Launchbar and just save the settings without configuring anything Shutdown Launchbar Go to the folder %LOCA...CommonLibrary.NET: CommonLibrary.NET 0.9.8.8: Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.8 - Final ReleaseApplication: FluentScript Version: 0.9.8.8 Build: 0.9.8.8 Changeset: 77368 ( CommonLibrary.NET ) Release date: November 2nd, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com/ Download: http://commonlibrarynet.codeplex.com/releases/view/90426 Source code: http://common...Mouse Jiggler: MouseJiggle-1.3: This adds the much-requested minimize-to-tray feature to Mouse Jiggler.Umbraco CMS: Umbraco 4.10.0 Release Candidate: This is a Release Candidate, which means that if we do not find any major issues in the next week, we will release this version as the final release of 4.10.0 on November 9th, 2012. The documentation for the MVC bits still lives in the Github version of the docs for now and will be updated on our.umbraco.org with the final release of 4.10.0. Browse the documentation here: https://github.com/umbraco/Umbraco4Docs/tree/4.8.0/Documentation/Reference/Mvc If you want to do only MVC then make sur...Skype Auto Recorder: SkypeAutoRecorder 1.3.4: New icon and images. Reworked settings window. Implemented high-quality sound encoding. Implemented a possibility to produce stereo records. Added buttons with system-wide hot keys for manual starting and canceling of recording. Added buttons for opening folder with records. Added Help button. Fixed an issue when recording is continuing after call end. Fixed an issue when recording doesn't start. Fixed several bugs and improved stability. Major refactoring and optimization...Access 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.2: Release 0.0.2 Created two new users. One belongs to the Administrators group and the other to the Public group. User: admin Pass: admin User: guest Pass: guest Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...BCF.Net: BCF.Net: BCF.Net-20121024 source codeAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...Edi: Edi 1.0 with DarkExpression: Added DarkExpression theme (dialogs and message boxes are not completely themed, yet)DirectX Tool Kit: October 30, 2012 (add WP8 support): October 30, 2012 Added project files for Windows Phone 8MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes NEW: Added Support for the phun.org forum FIXED: Kitty-Kats new Forum UrlLiberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536New Projectsappnitiren: This project's main objective is to deepen my knowledge on developing apps for windows 8 and windows phone and Buddhist philosophy of Nichiren Daishonin. Aspect - TypeScript AOP Framework: A simple AOP framework for TypeScript.AWF's PowerPoint Tab: A collection of little powerpoint utilities, including "resize all shapes".Base64 Encoder-Decoder: (Base64 Encoder/Decoder using C#)BombaJob-WF: Official Windows desktop client for BombaJob.bgBungie Test: !CCAudio: A project to create an audio recording/mixing and processing framework in C#/C++ with a look to creating a Digital Audio Workstation. EvaluationSyarem: for yuanguangexporttfschangesets: Small utility that runs agains tftp.exe(tfs power tools) and exports a given range of changesets.fjfdszjtfs: fjfdszjtfsKladionica: Ovo je mala web aplikacija koja je specijalizovana za f1 kladionicu na forumu KrstaricaListViewItem Float Test: WPF testing ground for development of a "floating" listviewitem (preeettty)Macconnell: This is my test projectNWebsec Demo site: This is the NWebsec demo website project.Ocean Flattened: Summary of this projectQuagmire: QUAGMIRE aims to make distributed data processing and visualisation simple and flexible.Scheduled SQL Jobs for DotNetNuke by IowaComputerGurus Inc.: Keeping a DotNetNuke site database clean can be a real nightmare for those hosting sites on shared hosting providers.Secretary Tool: Tool for secretaries of congregations of Jehovah's Witnesses.Secure My Install for DotNetNuke by IowaComputerGurus: This module is a single-use per DotNetNuke installation utility module that will make a number of security enhancing modifications to your "out of the box" DotNServStop: ServStop is a .NET application that makes it easy to stop several system services at once. Now you don't have to change startup types or stop them one at a time. It has a simple list-based interface with the ability to save and load lists of user services to stop. Written in C#.Simple File List for DotNetNuke by IowaComputerGurus Inc.: The Simple File List module is a Free DotNetNuke module that will list all files within a specific folder under the specific portal folder within DNN for users SOLUS3 Config Discovery: An open-source community developed tool for generating a simple text file detailing your local SIMS server settings to simplify new SOLUS3 configurations.Sort Project: Project Name: Sort Project Description: This project holds a class that extends objects type of IEnumerable by enabling them using sorting algorithms other than the buil in one within the microsoft staff SQL Azure Data Protector: This tool leverages the currently available options that Azure platform has to provide an integrated and automated solution to back up the SQL Azure databases.Throttling Suite for ASP.NET Applications: The Throttling Suite provides throttling control capabilities to the ASP.NET applications. It is highly customizable; including "log-only" mode.TidyBackups: Allows for automation of deletion of Microsoft SQL backup files based on file type (.bak) creation age as well as compression using standard ZIP technology.TrainingData: TrainingData is a set of libraries for reading and modifying training data files for Garmin and Polar heart rate monitors.Virtual eCommerce: ??? ? ?????? ????????? ??????. ??????: ??????????? ?????????, ?????????? ?????????? ?? ????????????? ?? Microsoft - ASP Web Pages with Razor Engine.WebNext: My personal web page / blog with cms on asp mvc 3Windows 8 Mouse Unsticky: Makes Windows 8 top right/left hot corners unsticky.WPForms: WPForms is simple framework for Form-driven Silverlight Windows Phone applications. Using the framework allows developers to easily create and display forms.

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  • CodePlex Daily Summary for Thursday, October 11, 2012

    CodePlex Daily Summary for Thursday, October 11, 2012Popular ReleasesOstrivDB: OstrivDB 0.1: - Storage configuration: objects serialization (Xml, Json), storage file compressing, data block size. - Caching for Select queries. - Indexing. - Batch of queries. - No special query language (LINQ used). - Integrated sorting and paging. - Multithreaded data processing.Mido: Mido v0.7: Mido is the simplest utility that helps to make watermarks on images and resize them. It has a very thin installer. The program has beta mark but it is able to draw watermark text, watermark images, resize pictures. Change list: + Opacity option + Stroke option + Bold, italic, underline options + Show progress during loading of images + Allow rotate watermart + Allow write multiline text as watermark + Add text aligment if text contains several lines + Add button 'clear custom position' + A...D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial captcha. Now you can easily customize the layout, s...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...Advanced DataGridView with Excel-like auto filter: 1.0.0.0: ?????? ??????Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.69: Fix for issue #18766: build task should not build the output if it's newer than all the input files. Fix for Issue #18764: build taks -res switch not working. update build task to concatenate input source and then minify, rather than minify and then concatenate. include resource string-replacement root name in the assumed globals list. Stop replacing new Date().getTime() with +new Date -- the latter is smaller, but turns out it executes up to 45% slower. add CSS support for single-...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...Sandcastle Help File Builder: SHFB v1.9.5.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release suppor...ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Json.NET: Json.NET 4.5 Release 10: New feature - Added Portable build to NuGet package New feature - Added GetValue and TryGetValue with StringComparison to JObject Change - Improved duplicate object reference id error message Fix - Fixed error when comparing empty JObjects Fix - Fixed SecAnnotate warnings Fix - Fixed error when comparing DateTime JValue with a DateTimeOffset JValue Fix - Fixed serializer sometimes not using DateParseHandling setting Fix - Fixed error in JsonWriter.WriteToken when writing a DateT...Readable Passphrase Generator: KeePass Plugin 0.7.2: Changes: Tested against KeePass 2.20.1 Tested under Ubuntu 12.10 (and KeePass 2.20) Added GenerateAsUtf8 method returning the encrypted passphrase as a UTF8 byte array.TelerikMvcGridCustomBindingHelper: Version 1.0.15.279-RC3: TelerikMvcGridCustomBindingHelper 1.0.15.279 RC3 Release notes: This is a RC version (hopefully the last one), please test and report any error or problem you encounter. Configurable null handling when filtering (AcceptNullValuesWhenFiltering, NullSubstitutes and NullAliases) Internal DynamicWhereClause improvments GridGridCustomBindingHelper.UseProjections method now acept ProjectionsOptions parameter for easely determine which properties should be projected Isolate and hide some are...JSLint for Visual Studio 2010: 1.4.2: 1.4.2patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y...Z3: Z3 4.1.2: Minor fixes. Now, z3 compiles with gcc 4.7.x.NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...New Projects.NET 4.0 Object/Function DLL interface: A Visual Basic .NET 4.0 Object / Function interface for quick and easy updating.AzureDirectory Library for Lucene.Net: This project allows you to create Lucene Indexes via a Lucene Directory object which uses Windows Azure BlobStorage for persistent storage.Building Modern Mobile Web Apps: This project provides guidance on building mobile web experiences using HTML5, CSS3, and JavaScript. Developing web apps for mobile browsers can be less forgiviC# Singleton Base-Class: C# Singleton Base Class is a single, simple C# class used to implement the Singleton pattern through inheritance.C++ Unit Test Library for Windows Store apps with Async Helper: This Visual Studio extension will install a project template for C++ Unit Test Library for Windows Store apps that contains async helper.Citrix Mobile Application SDK Samples: This site contains our latest prototype samples for the Citrix Mobile Application SDK for you to play with.eBrain Engine: eBrain Engine is a software to administer neuropsychological tests by means of advanced I/F devices like BCI P300 and eye-tracking systemsFairycake: A game about a little witch. Java. FedEx Connector for AbleCommerce Gold: This plugin provides FedEx rating and tracking services for the AbleCommerce shopping cart.Free - Simple Phone Book (SimPB): An alternative to backup your telephone contacts. Portable, easy to use, multilingual.GPXLocalTime2UTC: Time Format Converter, from Local to UTC, for GPX Files A small utility made to open GPX files (XML), search for the "time" tag, then transform the local time Grid Solutions Framework: Core classes to manage, analyze, and visualize real-time and historical data. This project combines the time-series framework and TVA code library projects.HireMe: HireMe is a HR application that works in conjunction with the HiremeMagazine.com website. The app will run in Android, iOS and WebOS.my-sim-asdf: my greate toolOdeToFoodMvc4: Source code for "Building Applications with ASP.NET MVC 4"OrgCharts for SharePoint: Months of planning, design, development and testing have gone into a truly phenomenal Org Chart experiencePDC BW2: A pkm editor application that tries to make easier legal pkm Packed with Legality Analysis, Event downloader and more...PI Payroll system: This is a payroll system for People Index, LLC.Project13251011: fsdQuickWick.NET - Agile Pproject Management: QuickWick.NET is a simple and effective web-based solution for agile project management.SharePoint 2010 Top Nav: This project was created when a project I was on required a Navigation scheme to manage site collections. SisGAC: Sistema de Gerenciamento de Artigos para CongressosTriDes_project_3AO: encryptohideVB6Doc: Visual Basic 6 Documentor (VB6 Doc)VideoChat: Simple VideoChat web-application on ASP.NET MVC4, SignalR, Wowza Media Server/Windows Updater Open: This is an alternative to the Windows Update software on all versions of Windows OS and the WSUS provided for corporations to update multiple machines.WOWAddonsUpdater: WPF App to update lua addons for the Blizzard World of warcraft gameyygua: email:huliang@yahoo.cnZJUDTS2: ????Silverlight?????????

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  • Why did my flash drive become "read only" and (how) can I fix it?

    - by Bob
    I have a brand new flash drive (one week old) that has become marked as read only, by Windows, Kubuntu and a bootable partitioner. Why did this happen? Is it fixable? If it is, how can I fix this? The problem Firstly, this drive is new. It's certainly not been used enough to die from normal wear and tear, though I would not discount defective components. The drive itself has somehow become locked in a read only state. Windows' Disk management: Diskpart: Generic Flash Disk USB Device Disk ID: 33FA33FA Type : USB Status : Online Path : 0 Target : 0 LUN ID : 0 Location Path : UNAVAILABLE Current Read-only State : Yes Read-only : No Boot Disk : No Pagefile Disk : No Hibernation File Disk : No Crashdump Disk : No Clustered Disk : No What really confuses me is Current Read-only State : Yes and Read-only : No. Attempted solutions So far, I've tried: Formatting it in Windows (in Disk management, the format options are greyed out when right clicking). DiskPart Clean (CLEAN - Clear the configuration information, or all information, off the disk.): DISKPART> clean DiskPart has encountered an error: The media is write protected. See the System Event Log for more information. There was nothing in the event log. Windows command line format >format G: Insert new disk for drive G: and press ENTER when ready... The type of the file system is FAT32. Verifying 7740M Cannot format. This volume is write protected. Windows chkdsk: see below for details Kubuntu fsck (through VirtualBox USB passthrough): see below for details Acronis True Image to format, to convert to GPT, to destroy and rebuild MBR, basically anything: failed (could not write to MBR) Details (and a nice story) Background This was a brand new, generic, 8GB flash drive I wanted to create a multiboot flash drive with. It came formatted as FAT32, though oddly a little larger than most 8 GIGAbyte flash drives I've come across. Approximately 127MB was listed as "used" by Windows. I never discovered why. The end usable space was about what I normally expect from a 8GB drive (approx 7.4 GIBIbytes). I had thrown quite a few Linux distros on, along with a copy of Hiren's. They would all boot perfectly. They were put on with YUMI. When I tried to put the Knoppix DVD on, YUMI added an odd video option to its boot comman which caused Knoppix to boot with a black screen on X. ttys 1 through 6 still worked as text only interfaces. A few days later, I took some time to take that odd video option off, making the boot command match the one that comes with Knoppix. On the attempt to boot, Knoppix reported some form of LZMA corruption. Leading up to the current issue I was thinking the Knoppix files may have been corrupted somehow, so I tried reloading it. The drive was nearly full (45MB free), so I deleted a generic ISO that also was not booting. That went fine. I then went through YUMI to 'uninstall' Knoppix, i.e. delete files and remove from the menus. The files went first, then the menus were cleared successfully. However, the free space was stuck at about 700MB, same as it was before removing Knoppix. In the old Knoppix folder, there was a 0 byte file named KNOPPIX that could not be deleted. I tried reinserting the drive to delete this file - without safely removing, if that made a difference (hey, first time for everything). Running the standard Windows chkdsk scan without /r or /f reported errors found. Running with /r just got it stuck. I decided to give fsck a shot, so I loaded up my Kubuntu VM and attached the drive to it with VirtualBox's USB 2.0 passthrough. I umounted it (/dev/sda1) and ran a fsck. There are differences between boot sector and its backup. I chose No action. It told me FATs differ and asked me to select either the first or second FAT. Whichever I selected, I got a notice of Free cluster summary wrong. If I chose Correct, it gave a list of incorrect file names. To try to fix something, at least, I ran it with the -p option. Halfway through fixing the files, the VM froze - I ended its process about ten minutes later. Cause? My next attempt was to use YUMI, again, to rebuild the whole drive. I used YUMI's built in reformat (to FAT32) option and installed a Kubuntu ISO (700MB). The format was successful, however, the extract and copy of Kubuntu (which YUMI uses a 7zip binary for) froze at about 60% done. After waiting for about fifteen minutes (longer than the 3.5GB Knoppix ISO took last time), I pulled the drive out. The drive at this point was already formatted, SYSLINUX already installed, just waiting on the unpacking of an ISO and the modifying of the boot menus. Plugging it back in, it came up as normal - however, any write action would fail. Disk management reported it as read only. On reconnect, it would come up as normal but a write operation would cause it to go read only again. After a few attempts, it started coming up as read only on insertion. Attempts to fix This is when I ran through the attempts listed above, to try and reformat it in case of a faulty format. However the inability to do so even on a bootable disk indicated something more serious is wrong. chkdsk now reports nothing is wrong, and fsck still reports MBR inconsistencies, but now always chooses first FAT automatically after telling me FATs differ. It still does the same Free cluster summary wrong afterwards. I cannot run with -p anymore because it is now marked as read only. It also managed to corrupt my VM's disk somehow on the first attempt (yes, I'm sure I chose sda, which is mapped to a 7.4GB drive - I triple checked). Thank god for snapshots? I'm just about out of ideas. To my inexperienced mind it looks like something in the drive's firmware set it to read only "permanently" somehow - is there any way to reset this? I don't particularly care about keeping data, considering I've reformatted it twice. Also, fixes that keep me in Windows are better; it reduces the risk of me accidentally nuking my main hard drive. Update 1: I pulled apart the drive out of curiosity. As you can see, there are no obvious write protect switches. There is an IC on the other side, ALCOR branded labelled AU6989HL, if that matters. If there appears to be no way to fix this, I'll probably pull out the (glued down) card and put it in a card reader to check if it's the card or the controller that died. Update 2: I've pulled the card off, Windows detects the drive as a card reader now. The contacts on the card don't appear to be used, and there are several rows of holes on the card itself. Putting it into the card reader only detects about 30MB total, RAW. It's probably either the reader incorrectly reporting the card as faulty (as if a real SD card's write protect was switched on) or a bad contact somewhere. If nothing else, I have a spare 8GB Micro SD card now... as soon as I figure out how to format it as 8GB.

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  • Moving the swapfiles to a dedicated partition in Snow Leopard

    - by e.James
    I have been able to move Apple's virtual memory swapfiles to a dedicated partition on my hard drive up until now. The technique I have been using is described in a thread on forums.macosxhints.com. However, with the developer preview of Snow Leopard, this method no longer works. Does anyone know how it could be done with the new OS? Update: I have marked dblu's answer as accepted even though it didn't quite work because he gave excellent, detailed instructions and because his suggestion to use plutil ultimately pointed me in the right direction. The complete, working solution is posted here in the question because I don't have enough reputation to edit the accepted answer. Complete solution: 1. Open Terminal and make a backup copy of Apple's default dynamic_pager.plist: $ cd /System/Library/LaunchDaemons $ sudo cp com.apple.dynamic_pager.plist{,_bak} 2. Convert the plist from binary to plain XML: $ sudo plutil -convert xml1 com.apple.dynamic_pager.plist 3. Open the converted plist with your text editor of choice. (I use pico, see dblu's answer for an example using vim): $ sudo pico -w com.apple.dynamic_pager.plist It should look as follows: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs$ <plist version="1.0"> <dict> <key>EnableTransactions</key> <true/> <key>HopefullyExitsLast</key> <true/> <key>Label</key> <string>com.apple.dynamic_pager</string> <key>OnDemand</key> <false/> <key>ProgramArguments</key> <array> <string>/sbin/dynamic_pager</string> <string>-F</string> <string>/private/var/vm/swapfile</string> </array> </dict> </plist> 4. Change the ProgramArguments array (lines 13 through 18) so that it launches an intermediate shell script instead of launching dynamic_pager directly. See note #1 for details on why this is necessary. <key>ProgramArguments</key> <array> <string>/sbin/dynamic_pager_init</string> </array> 5. Save the plist, and return to the terminal prompt. Using pico, the commands would be: <ctrl+o> to save the file <enter> to accept the same filename (com.apple.dynamic_pager.plist) <ctrl+x> to exit 6. Convert the modified plist back to binary: $ sudo plutil -convert binary1 com.apple.dynamic_pager.plist 7. Create the intermediate shell script: $ cd /sbin $ sudo pico -w dynamic_pager_init The script should look as follows (my partition is called 'Swap', and I chose to put the swapfiles in a hidden directory on that partition, called '.vm' be sure that the directory you specify actually exists): Update: This version of the script makes use of wait4path as suggested by ZILjr: #!/bin/bash #launch Apple's dynamic_pager only when the swap volume is mounted echo "Waiting for Swap volume to mount"; wait4path /Volumes/Swap; echo "Launching dynamic pager on volume Swap"; /sbin/dynamic_pager -F /Volumes/Swap/.vm/swapfile; 8. Save and close dynamic_pager_init (same commands as step 5) 9. Modify permissions and ownership for dynamic_pager_init: $ sudo chmod a+x-w /sbin/dynamic_pager_init $ sudo chown root:wheel /sbin/dynamic_pager_init 10. Verify the permissions on dynamic_pager_init: $ ls -l dynamic_pager_init -r-xr-xr-x 1 root wheel 6 18 Sep 15:11 dynamic_pager_init 11. Restart your Mac. If you run into trouble, switch to verbose startup mode by holding down Command-v immediately after the startup chime. This will let you see all of the startup messages that appear during startup. If you run into even worse trouble (i.e. you never see the login screen), hold down Command-s instead. This will boot the computer in single-user mode (no graphical UI, just a command prompt) and allow you to restore the backup copy of com.apple.dynamic_pager.plist that you made in step 1. 12. Once the computer boots, fire up Terminal and verify that the swap files have actually been moved: $ cd /Volumes/Swap/.vm $ ls -l You should see something like this: -rw------- 1 someUser staff 67108864 18 Sep 12:02 swapfile0 13. Delete the old swapfiles: $ cd /private/var/vm $ sudo rm swapfile* 14. Profit! Note 1 Simply modifying the arguments to dynamic_pager in the plist does not always work, and when it fails, it does so in a spectacularly silent way. The problem stems from the fact that dynamic_pager is launched very early in the startup process. If your swap partition has not yet been mounted when dynamic_pager is first loaded (in my experience, this happens 99% of the time), then the system will fake its way through. It will create a symbolic link in your /Volumes directory which has the same name as your swap partition, but points back to the default swapfile location (/private/var/vm). Then, when your actual swap partition mounts, it will be given the name Swap 1 (or YourDriveName 1). You can see the problem by opening up Terminal and listing the contents of your /Volumes directory: $ cd /Volumes $ ls -l You will see something like this: drwxrwxrwx 11 yourUser staff 442 16 Sep 12:13 Swap -> private/var/vm drwxrwxrwx 14 yourUser staff 5 16 Sep 12:13 Swap 1 lrwxr-xr-x 1 root admin 1 17 Sep 12:01 System -> / Note that this failure can be very hard to spot. If you were to check for the swapfiles as I show in step 12, you would still see them! The symbolic link would make it seem as though your swapfiles had been moved, even though they were actually being stored in the default location. Note 2 I was originally unable to get this to work in Snow Leopard because com.apple.dynamic_pager.plist was stored in binary format. I made a copy of the original file and opened it with Apple's Property List Editor (available with Xcode) in order to make changes, but this process added some extended attributes to the plist file which caused the system to ignore it and just use the defaults. As dblu pointed out, using plutil to convert the file to plain XML works like a charm. Note 3 You can check the Console application to see any messages that dynamic_pager_init echos to the screen. If you see the following lines repeated over and over again, there is a problem with the setup. I ran into these messages because I forgot to create the '.vm' directory that I specified in dynamic_pager_init. com.apple.launchd[1] (com.apple.dynamic_pager[176]) Exited with exit code: 1 com.apple.launchd[1] (com.apple.dynamic_pager) Throttling respawn: Will start in 10 seconds When everything is working properly, you may see the above message a couple of times, but you should also see the following message, and then no more of the "Throttling respawn" messages afterwards. com.apple.dynamic_pager[???] Launching dynamic pager on volume Swap This means that the script did have to wait for the partition to load, but in the end it was successful.

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  • Incorrectly formatted html inconsistencies between DOM and what's displayed in firefox plugin

    - by deadalnix
    I'm currently developing a firefox plugin. This plugin has to handle very crappy website that is really incorrectly formatted. I cannot modify these websites, so I have to handle them. I reduced the bug I'm facing to a short sample of html (if this appellation is appropriate for an horror like this) : <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>Some title.</title> <!-- Oh fuck yes ! --> <div style="visability:hidden;"> <a href="//example.com"> </a> </div> <!-- If meta are reduced, then the bug disapears ! --> <meta name="description" content="Homepage of Company.com, Company's corporate Web site" /> <meta name="keywords" content="Company, Company & Co., Inc., blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla" /> <meta http-equiv="Content-Language" content="en-US" /> <meta http-equiv="content-type" content="text/html; charset=utf-8"/> </head> <body class="homePage"> <div class="globalWrapper"><a href="/page.html">My gorgeous link !</a></div> </body> </html> When opening the webpage, « My gorgeous link ! » if displayed and clickable. However, when I'm exploring the DOM with Javascript into my plugin, everything behaves (DOM exploration and innerHTML property) like the code was this one : <html> <head> <title>Some title.</title> <!-- Oh fuck yes ! --> </head><body><div style="visability:hidden;"> <a href="//example.com"> </a> </div> <!-- If meta are reduced, then the bug disapears ! --> <meta name="description" content="Homepage of Company.com, Company's corporate Web site"> <meta name="keywords" content="Company, Company &amp; Co., Inc., blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla, blablabla"> <meta http-equiv="Content-Language" content="en-US"> </body> </html> So, when exploring the DOM within the plugin, the document is somehow fixed by firefox. But this fixed DOM is inconsistent with what is in the webpage. Thus, my plugin doesn't behave as expected. I'm really puzzled with that issue. The problem exists in both firefox 3.6 and firefox 4 (didn't tested firefox 5 yet). For example, reducing the meta, will fix the issue. Where does this discrepancy come from ? How can I handle it ? EDIT: With the answer I get, I think I should be a little more precise. I do know what firefow is doing when modifying the webpage in the second code snippet. The problem is the following one : « In the fixed DOM that I get into my plugin, the gorgeous link doesn't appear anywhere, but this link is actually visible on the webpage, and works. So the DOM I'm manipulating, and the DOM in the webpage are different - they are fixed in a different manner. » . So where does the difference come in the fixing behaviour, and how can I handle that, or, in other terms, how can I be aware, in my plugin, of the existance of the gorgeous link ?

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  • Is there an equivalent to Java's ClassFileTransformer in .NET? (a way to replace a class)

    - by Alix
    I've been searching for this for quite a while with no luck so far. Is there an equivalent to Java's ClassFileTransformer in .NET? Basically, I want to create a class CustomClassFileTransformer (which in Java would implement the interface ClassFileTransformer) that gets called whenever a class is loaded, and is allowed to tweak it and replace it with the tweaked version. I know there are frameworks that do similar things, but I was looking for something more straightforward, like implementing my own ClassFileTransformer. Is it possible? EDIT #1. More details about why I need this: Basically, I have a C# application and I need to monitor the instructions it wants to run in order to detect read or write operations to fields (operations Ldfld and Stfld) and insert some instructions before the read/write takes place. I know how to do this (except for the part where I need to be invoked to replace the class): for every method whose code I want to monitor, I must: Get the method's MethodBody using MethodBase.GetMethodBody() Transform it to byte array with MethodBody.GetILAsByteArray(). The byte[] it returns contains the bytecode. Analyse the bytecode as explained here, possibly inserting new instructions or deleting/modifying existing ones by changing the contents of the array. Create a new method and use the new bytecode to create its body, with MethodBuilder.CreateMethodBody(byte[] il, int count), where il is the array with the bytecode. I put all these tweaked methods in a new class and use the new class to replace the one that was originally going to be loaded. An alternative to replacing classes would be somehow getting notified whenever a method is invoked. Then I'd replace the call to that method with a call to my own tweaked method, which I would tweak only the first time is invoked and then I'd put it in a dictionary for future uses, to reduce overhead (for future calls I'll just look up the method and invoke it; I won't need to analyse the bytecode again). I'm currently investigating ways to do this and LinFu looks pretty interesting, but if there was something like a ClassFileTransformer it would be much simpler: I just rewrite the class, replace it, and let the code run without monitoring anything. An additional note: the classes may be sealed. I want to be able to replace any kind of class, I cannot impose restrictions on their attributes. EDIT #2. Why I need to do this at runtime. I need to monitor everything that is going on so that I can detect every access to data. This applies to the code of library classes as well. However, I cannot know in advance which classes are going to be used, and even if I knew every possible class that may get loaded it would be a huge performance hit to tweak all of them instead of waiting to see whether they actually get invoked or not. POSSIBLE (BUT PRETTY HARDCORE) SOLUTION. In case anyone is interested (and I see the question has been faved, so I guess someone is), this is what I'm looking at right now. Basically I'd have to implement the profiling API and I'll register for the events that I'm interested in, in my case whenever a JIT compilation starts. An extract of the blogpost: In your ICorProfilerCallback2::ModuleLoadFinished callback, you call ICorProfilerInfo2::GetModuleMetadata to get a pointer to a metadata interface on that module. QI for the metadata interface you want. Search MSDN for "IMetaDataImport", and grope through the table of contents to find topics on the metadata interfaces. Once you're in metadata-land, you have access to all the types in the module, including their fields and function prototypes. You may need to parse metadata signatures and this signature parser may be of use to you. In your ICorProfilerCallback2::JITCompilationStarted callback, you may use ICorProfilerInfo2::GetILFunctionBody to inspect the original IL, and ICorProfilerInfo2::GetILFunctionBodyAllocator and then ICorProfilerInfo2::SetILFunctionBody to replace that IL with your own. The great news: I get notified when a JIT compilation starts and I can replace the bytecode right there, without having to worry about replacing the class, etc. The not-so-great news: you cannot invoke managed code from the API's callback methods, which makes sense but means I'm on my own parsing the IL code, etc, as opposed to be able to use Cecil, which would've been a breeze. I don't think there's a simpler way to do this without using AOP frameworks (such as PostSharp). If anyone has any other idea please let me know. I'm not marking the question as answered yet.

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  • Difficulty creating a paging function with MySQL and ColdFusion

    - by Mel
    I'm trying to create pagination for search results using MySQL and ColdFusion. My intention is to only retrieve the queries that can be displayed on a single page, thus making the process efficient. I tried using two queries in my function, but I could not return two variables to the cfinvoke. The following code does not paginate, but it displays the result search results using a CFC: <!---DEFINE DEFAULT STATE---> <cfparam name="variables.searchResponse" default=""> <cfparam name="URL.titleName" default=""> <cfparam name="URL.genreID" default=""> <cfparam name="URL.platformID" default=""> <!---TitleName can only be blank if one or both genre and platform are selected---> <cfif StructKeyExists(URL, "searchQuery") AND (Len(Trim(URL.titleName)) LTE 2 AND Len(URL.genreID) IS 0 AND Len(URL.platformID) IS 0)> <cfset variables.searchResponse = "invalidString"> <cfelseif StructKeyExists(URL, "searchQuery")> <cfinvoke component="gz.cfcomp.test" method="searchGames" returnvariable="resultData" argumentcollection="#URL#"> <cfset variables.searchResponse = "hasResult"> </cfif> <cfif searchResponse EQ "hasResult" AND resultData.RecordCount EQ 0> <cfset variables.searchResponse = "noResult"> </cfif> Using this logic, I can display what I need to display on the page: <cfif searchResponse EQ "invalidString"> <cfoutput>Invalid search</cfoutput> </cfif> <cfif searchResponse EQ "noResult"> <cfoutput>No results found</cfoutput> </cfif> <cfif searchResponse EQ "hasResult"> <cfoutput>Display Results</cfoutput> </cfif> If I were executing the queries on the same page, it would be easy to follow the many tutorials out there. But the queries are executing in a function. Displaying the data is easy, but paginating it has become a nightmare for me. Here is my function: <cffunction name="searchGames" access="public" output="false"> <cfargument name="titleName" required="no" type="string"> <cfargument name="genreID" required="no" type="string"> <cfargument name="platformID" required="no" type="string"> <!--- DEFINE LOCAL VARIABLES---> <cfset var resultData = ""> <!---GET DATA---> <cfquery name="resultData" datasource="myDSN"> SELECT * <!---JOINS FOR GENRE/PLATFORM GO HERE---> WHERE <!---CONDITIONS GO HERE---> </cfquery> <!---RETURN VARIABLE---> <cfreturn resultData> </cffunction> To paginate, I thought about modifying my function to the following (a new query using a count statement): <!--- DEFINE LOCAL VARIABLES---> <cfset var resultCount = ""> <!---GET DATA---> <cfquery name="resultCount" datasource="myDSN"> SELECT COUNT(gameID) AS rowsFound FROM GAMES <!---JOINS FOR GENRE/PLATFORM GO HERE---> WHERE <!---CONDITIONS GO HERE---> </cfquery> <!---RETURN VARIABLE---> <cfreturn resultCount> Then I figured if there is a result to return, I would execute a nested query and create the pagination variables: <cfif resultCount.rowsFound GTE 0> <cfparam name="pageNumber" default="1"> <cfset var recordsPerPage = 5> <cfset var numberOfPages = Int(resultCount.RecordCount / recordsPerPage)> <cfset var recordsToSkip = pageNumber * recordsPerPage - recordsPerPage> <!---DEFINE LOCAL VARIABLE---> <cfset var resultData = ""> <cfquery name="resultData" datasource="myDSN"> <!---GET DATA AND SEND IT BACK USING LIMIT WITH #recordsToSkip# and #RecordsPerPage#---> </cfquery> <!---RETURN VARIABLE---> <cfreturn resultData> </cffunction> I figured I would return two variables: resultCount and resultData. I would use #resultCount# to build my pagination, and #resultData# to display the output. The problem is I can't return two variables in the same cfinvoke tag. Any ideas of how to approach the the right way? I'm totally lost as to the logic I need to follow.

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  • pagination in css/php

    - by fusion
    two questions: --1-- it displays all the number of pages. but i'd like it to display as: << Prev . . 3 4 [5] 6 7 . . Next --2-- when i hover on the current page no, it should change color or increase the font-size, but when i modify the css of a:hover, all the page nos change color or size instead of the one which i'm pointing to. also, when modifying a:active, nothing happens. this is my paging code in php: $self = $_SERVER['PHP_SELF']; $limit = 2; //Number of results per page $numpages=ceil($totalrows/$limit); $query = $query." ORDER BY idQuotes LIMIT " . ($page-1)*$limit . ",$limit"; $result = mysql_query($query, $conn) or die('Error:' .mysql_error()); ?> <div class="caption">Search Results</div> <div class="center_div"> <table> <?php while ($row= mysql_fetch_array($result, MYSQL_ASSOC)) { $cQuote = highlightWords(htmlspecialchars($row['cQuotes']), $search_result); ?> <tr> <td style="text-align:right; font-size:15px;"><?php h($row['cArabic']); ?></td> <td style="font-size:16px;"><?php echo $cQuote; ?></td> <td style="font-size:12px;"><?php h($row['vAuthor']); ?></td> <td style="font-size:12px; font-style:italic; text-align:right;"><?php h($row['vReference']); ?></td> </tr> <?php } ?> </table> </div> <div class="searchmain"> <?php //Create and print the Navigation bar $nav=""; $next = $page+1; $prev = $page-1; if($page > 1) { $nav .= "<span class=\"searchpage\"><a onclick=\"showPage('','$prev'); return false;\" href=\"$self?page=" . $prev . "&q=" .urlencode($search_result) . "\">< Prev</a></span>"; $first = "<span class=\"searchpage\"><a onclick=\"showPage('','1'); return false;\" href=\"$self?page=1&q=" .urlencode($search_result) . "\"> << </a></span>" ; } else { $nav .= "&nbsp;"; $first = "&nbsp;"; } for($i = 1 ; $i <= $numpages ; $i++) { if($i == $page) { $nav .= "<span class=\"searchpage\">$i</span>"; }else{ $nav .= "<span class=\"searchpage\"><a onclick=\"showPage('',$i); return false;\" href=\"$self?page=" . $i . "&q=" .urlencode($search_result) . "\">$i</a></span>"; } } if($page < $numpages) { $nav .= "<span class=\"searchpage\"><a onclick=\"showPage('','$next'); return false;\" href=\"$self?page=" . $next . "&q=" .urlencode($search_result) . "\">Next ></a></span>"; $last = "<span class=\"searchpage\"><a onclick=\"showPage('','$numpages'); return false;\" href=\"$self?page=$numpages&q=" .urlencode($search_result) . "\"> >> </a></span>"; } else { $nav .= "&nbsp;"; $last = "&nbsp;"; } echo $first . $nav . $last; ?> </div> and this is how it displays currently: css: .searchmain { margin:30px; text-align: center; } .searchpage { border: solid 1px #ddd; background: #fff; text-align:left; font-size: 16px; padding:9px 12px; color: #FEBE33; margin-left:2px; } .searchpage a{ text-decoration: none; color: #808080; } .searchpage a:hover { color: #FEBE33; border-color: #036; text-decoration: none; } .searchpage a:visited { color: #808080; }

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  • SortList duplicated key, but it shouldn't

    - by Luca
    I have a class which implements IList interface. I requires a "sorted view" of this list, but without modifying it (I cannot sort directly the IList class). These view shall be updated when the original list is modified, keeping items sorted. So, I've introduced a SortList creation method which create a SortList which has a comparer for the specific object contained in the original list. Here is the snippet of code: public class MyList<T> : ICollection, IList<T> { ... public SortedList CreateSortView(string property) { try { Lock(); SortListView sortView; if (mSortListViews.ContainsKey(property) == false) { // Create sorted view sortView = new SortListView(property, Count); mSortListViews.Add(property, sortView); foreach (T item in Items) sortView.Add(item); } else sortView = mSortListViews[property]; sortView.ReferenceCount++; return (sortView); } finally { Unlock(); } } public void DeleteSortView(string property) { try { Lock(); // Unreference sorted view mSortListViews[property].ReferenceCount--; // Remove sorted view if (mSortListViews[property].ReferenceCount == 0) mSortListViews.Remove(property); } finally { Unlock(); } } protected class SortListView : SortedList { /// <summary> /// /// </summary> /// <param name="property"></param> /// <param name="capacity"></param> public SortListView(string property, int capacity) : base(new GenericPropertyComparer(typeof(T).GetProperty(property, BindingFlags.Instance | BindingFlags.Public)), capacity) { } /// <summary> /// Reference count. /// </summary> public int ReferenceCount = 0; /// <summary> /// /// </summary> /// <param name="item"></param> public void Add(T item) { Add(item, item); } /// <summary> /// /// </summary> /// <param name="item"></param> public void Remove(T item) { // Base implementation base.Remove(item); } /// <summary> /// Compare object on a generic property. /// </summary> class GenericPropertyComparer : IComparer { #region Constructors /// <summary> /// Construct a GenericPropertyComparer specifying the property to compare. /// </summary> /// <param name="property"> /// A <see cref="PropertyInfo"/> which specify the property to be compared. /// </param> /// <remarks> /// The <paramref name="property"/> parameter imply that the compared objects have the specified property. The property /// must be readable, and its type must implement the IComparable interface. /// </remarks> public GenericPropertyComparer(PropertyInfo property) { if (property == null) throw new ArgumentException("property doesn't specify a valid property"); if (property.CanRead == false) throw new ArgumentException("property specify a write-only property"); if (property.PropertyType.GetInterface("IComparable") == null) throw new ArgumentException("property type doesn't IComparable"); mSortingProperty = property; } #endregion #region IComparer Implementation public int Compare(object x, object y) { IComparable propX = (IComparable)mSortingProperty.GetValue(x, null); IComparable propY = (IComparable)mSortingProperty.GetValue(y, null); return (propX.CompareTo(propY)); } /// <summary> /// Sorting property. /// </summary> private PropertyInfo mSortingProperty = null; #endregion } } /// <summary> /// Sorted views of this ReactList. /// </summary> private Dictionary<string, SortListView> mSortListViews = new Dictionary<string, SortListView>(); } Practically, class users request to create a SortListView specifying the name of property which determine the sorting, and using the reflection each SortListView defined a IComparer which keep sorted the items. Whenever an item is added or removed from the original list, every created SortListView will be updated with the same operation. This seems good at first chance, but it creates me problems since it give me the following exception when adding items to the SortList: System.ArgumentException: Item has already been added. Key in dictionary: 'PowerShell_ISE [C:\Windows\sysWOW64\WindowsPowerShell\v1.0\PowerShell_ISE.exe]' Key being added: 'PowerShell_ISE [C:\Windows\system32\WindowsPowerShell\v1.0\PowerShell_ISE.exe]' As you can see from the exception message, thrown by SortedListView.Add(object), the string representation of the key (the list item object) is different (note the path of the executable). Why SortList give me that exception? To solve this I tried to implement a GetHashCode implementation for the underlying object, but without success: public override int GetHashCode() { return ( base.GetHashCode() ^ mApplicationName.GetHashCode() ^ mApplicationPath.GetHashCode() ^ mCommandLine.GetHashCode() ^ mWorkingDirectory.GetHashCode() ); }

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  • trying to make an accordion menu from a list - jquery indexhibit

    - by orionrush
    Hello - Im teaching my self javascript & jquery so this might be a bit of a low brow question or entirely too much code for anyone to wade through, but Im hoping for some feedback. I have looked around and haven't found a thread that looks like it will deals neatly with my question. Im using the cms indexhibit (cant create a new tag!) and trying to create an accordion style menu from the menu list it generates. I basically have the behaviour Im after, modifying an existing bit of work but there are quite a few foibles, which are no doubt a conflict between the .click and .toggle and a confused use if statements. I basically want to start from scratch and redo this so I can a) learn from my mistakes b) understand what's happening. Im having trouble now because I dont know where to go from here, or how to trouble shoot it. Can anyone give me a quick analysis how the the script in the head of the document work together? Also any insight into the nature of the conflicts Im seeing and what approach might take to remedy them? If you were going to start afresh what would be your approach? Here is a test to see it in action (warts and all): http://stillstatic.nfshost.com/ This script goes into the document head: <script type='text/javascript'> //im not entirely clear as to what this achieves path = 'path/to/script/'; $(document).ready(function() { setTimeout('move_up()', 1); expandingMenu(0); expandingMenu(1); expandingMenu(2); expandingMenu(3); expandingMenu(4); //etc }); </script> the generated list: <ul> <li class='section-title active_menu'>blogs</li> <li><a class="active" href='#' onclick="do_click();">3</a></li> </ul> <ul> //this menu section dose not have a label: class .section-title <li><a href='#' onclick="do_click();">1</a></li> <li><a href='#' onclick="do_click();">2</a></li> </ul> <ul> //this menu section is not the 'active menu' this is achieved by the jquery script <li class='section-title'>writing</li> <li><a href='#' onclick="do_click();">4</a></li> <li><a href='#' onclick="do_click();">5</a></li> </ul> The meat of in an external script: function expandingMenu(num) { var speed = 500; var menu_title = $("#menu ul").eq(num).children(":first"); // ie. first child be the title with the class .section-title unless the user turned it off var menu_items = $("#menu ul").eq(num).children().filter(function (index) { return index 0; }); // ie. any li NOT in position 0, below li.section-title if (menu_items.is(".active") == true) { menu_title.addClass("active_menu"); //Add a class to the active list so we can style it. } if (menu_title.is(".section-title") == true){ // this if prevents interference with users who turn off the section titling if ((menu_items.is(".active") == false) && (menu_items.is(":visible")) ) { menu_items.hide(0);// first we hide the inactive exhibits } $('li').click(function (){ if ( (menu_title.is(":visible") == true) ){ menu_items.hide(speed); } if ( (menu_items.is(":hidden") == true ) && (('')) ){// ?! without this second condition things break down. . . menu_items.show(speed); } }) menu_title.css({cursor:"pointer"}).toggle( // add click functions + pointer to menu_title function () { menu_items.show(speed);//Open it up }, function () { // this function could even be empty but without the if things get weird if (menu_items.is(".xx")) menu_items.hide(speed); //Take the menu item off of active duty! } ) } }

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  • Transferring data from 2d Dynamic array in C to CUDA and back

    - by Soumya
    I have a dynamically declared 2D array in my C program, the contents of which I want to transfer to a CUDA kernel for further processing. Once processed, I want to populate the dynamically declared 2D array in my C code with the CUDA processed data. I am able to do this with static 2D C arrays but not with dynamically declared C arrays. Any inputs would be welcome! I mean the dynamic array of dynamic arrays. The test code that I have written is as below. #include "cuda_runtime.h" #include "device_launch_parameters.h" #include <stdio.h> #include <conio.h> #include <math.h> #include <stdlib.h> const int nItt = 10; const int nP = 5; __device__ int d_nItt = 10; __device__ int d_nP = 5; __global__ void arr_chk(float *d_x_k, float *d_w_k, int row_num) { int index = (blockIdx.x * blockDim.x) + threadIdx.x; int index1 = (row_num * d_nP) + index; if ( (index1 >= row_num * d_nP) && (index1 < ((row_num +1)*d_nP))) //Modifying only one row data pertaining to one particular iteration { d_x_k[index1] = row_num * d_nP; d_w_k[index1] = index; } } float **mat_create2(int r, int c) { float **dynamicArray; dynamicArray = (float **) malloc (sizeof (float)*r); for(int i=0; i<r; i++) { dynamicArray[i] = (float *) malloc (sizeof (float)*c); for(int j= 0; j<c;j++) { dynamicArray[i][j] = 0; } } return dynamicArray; } /* Freeing memory - here only number of rows are passed*/ void cleanup2d(float **mat_arr, int x) { int i; for(i=0; i<x; i++) { free(mat_arr[i]); } free(mat_arr); } int main() { //float w_k[nItt][nP]; //Static array declaration - works! //float x_k[nItt][nP]; // if I uncomment this dynamic declaration and comment the static one, it does not work..... float **w_k = mat_create2(nItt,nP); float **x_k = mat_create2(nItt,nP); float *d_w_k, *d_x_k; // Device variables for w_k and x_k int nblocks, blocksize, nthreads; for(int i=0;i<nItt;i++) { for(int j=0;j<nP;j++) { x_k[i][j] = (nP*i); w_k[i][j] = j; } } for(int i=0;i<nItt;i++) { for(int j=0;j<nP;j++) { printf("x_k[%d][%d] = %f\t",i,j,x_k[i][j]); printf("w_k[%d][%d] = %f\n",i,j,w_k[i][j]); } } int size1 = nItt * nP * sizeof(float); printf("\nThe array size in memory bytes is: %d\n",size1); cudaMalloc( (void**)&d_x_k, size1 ); cudaMalloc( (void**)&d_w_k, size1 ); if((nP*nItt)<32) { blocksize = nP*nItt; nblocks = 1; } else { blocksize = 32; // Defines the number of threads running per block. Taken equal to warp size nthreads = blocksize; nblocks = ceil(float(nP*nItt) / nthreads); // Calculated total number of blocks thus required } for(int i = 0; i< nItt; i++) { cudaMemcpy( d_x_k, x_k, size1,cudaMemcpyHostToDevice ); //copy of x_k to device cudaMemcpy( d_w_k, w_k, size1,cudaMemcpyHostToDevice ); //copy of w_k to device arr_chk<<<nblocks, blocksize>>>(d_x_k,d_w_k,i); cudaMemcpy( x_k, d_x_k, size1, cudaMemcpyDeviceToHost ); cudaMemcpy( w_k, d_w_k, size1, cudaMemcpyDeviceToHost ); } printf("\nVerification after return from gpu\n"); for(int i = 0; i<nItt; i++) { for(int j=0;j<nP;j++) { printf("x_k[%d][%d] = %f\t",i,j,x_k[i][j]); printf("w_k[%d][%d] = %f\n",i,j,w_k[i][j]); } } cudaFree( d_x_k ); cudaFree( d_w_k ); cleanup2d(x_k,nItt); cleanup2d(w_k,nItt); getch(); return 0;

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  • Which workaround to use for the following SQL deadlock?

    - by Marko
    I found a SQL deadlock scenario in my application during concurrency. I belive that the two statements that cause the deadlock are (note - I'm using LINQ2SQL and DataContext.ExecuteCommand(), that's where this.studioId.ToString() comes into play): exec sp_executesql N'INSERT INTO HQ.dbo.SynchronizingRows ([StudioId], [UpdatedRowId]) SELECT @p0, [t0].[Id] FROM [dbo].[UpdatedRows] AS [t0] WHERE NOT (EXISTS( SELECT NULL AS [EMPTY] FROM [dbo].[ReceivedUpdatedRows] AS [t1] WHERE ([t1].[StudioId] = @p0) AND ([t1].[UpdatedRowId] = [t0].[Id]) ))',N'@p0 uniqueidentifier',@p0='" + this.studioId.ToString() + "'; and exec sp_executesql N'INSERT INTO HQ.dbo.ReceivedUpdatedRows ([UpdatedRowId], [StudioId], [ReceiveDateTime]) SELECT [t0].[UpdatedRowId], @p0, GETDATE() FROM [dbo].[SynchronizingRows] AS [t0] WHERE ([t0].[StudioId] = @p0)',N'@p0 uniqueidentifier',@p0='" + this.studioId.ToString() + "'; The basic logic of my (client-server) application is this: Every time someone inserts or updates a row on the server side, I also insert a row into the table UpdatedRows, specifying the RowId of the modified row. When a client tries to synchronize data, it first copies all of the rows in the UpdatedRows table, that don't contain a reference row for the specific client in the table ReceivedUpdatedRows, to the table SynchronizingRows (the first statement taking part in the deadlock). Afterwards, during the synchronization I look for modified rows via lookup of the SynchronizingRows table. This step is required, otherwise if someone inserts new rows or modifies rows on the server side during synchronization I will miss them and won't get them during the next synchronization (explanation scenario to long to write here...). Once synchronization is complete, I insert rows to the ReceivedUpdatedRows table specifying that this client has received the UpdatedRows contained in the SynchronizingRows table (the second statement taking part in the deadlock). Finally I delete all rows from the SynchronizingRows table that belong to the current client. The way I see it, the deadlock is occuring on tables SynchronizingRows (abbreviation SR) and ReceivedUpdatedRows (abbreviation RUR) during steps 2 and 3 (one client is in step 2 and is inserting into SR and selecting from RUR; while another client is in step 3 inserting into RUR and selecting from SR). I googled a bit about SQL deadlocks and came to a conclusion that I have three options. Inorder to make a decision I need more input about each option/workaround: Workaround 1: The first advice given on the web about SQL deadlocks - restructure tables/queries so that deadlocks don't happen in the first place. Only problem with this is that with my IQ I don't see a way to do the synchronization logic any differently. If someone wishes to dwelve deeper into my current synchronization logic, how and why it is set up the way it is, I'll post a link for the explanation. Perhaps, with the help of someone smarter than me, it's possible to create a logic that is deadlock free. Workaround 2: The second most common advice seems to be the use of WITH(NOLOCK) hint. The problem with this is that NOLOCK might miss or duplicate some rows. Duplication is not a problem, but missing rows is catastrophic! Another option is the WITH(READPAST) hint. On the face of it, this seems to be a perfect solution. I really don't care about rows that other clients are inserting/modifying, because each row belongs only to a specific client, so I may very well skip locked rows. But the MSDN documentaion makes me a bit worried - "When READPAST is specified, both row-level and page-level locks are skipped". As I said, row-level locks would not be a problem, but page-level locks may very well be, since a page might contain rows that belong to multiple clients (including the current one). While there are lots of blog posts specifically mentioning that NOLOCK might miss rows, there seems to be none about READPAST (never) missing rows. This makes me skeptical and nervous to implement it, since there is no easy way to test it (implementing would be a piece of cake, just pop WITH(READPAST) into both statements SELECT clause and job done). Can someone confirm whether the READPAST hint can miss rows? Workaround 3: The final option is to use ALLOW_SNAPSHOT_ISOLATION and READ_COMMITED_SNAPSHOT. This would seem to be the only option to work 100% - at least I can't find any information that would contradict with it. But it is a little bit trickier to setup (I don't care much about the performance hit), because I'm using LINQ. Off the top of my head I probably need to manually open a SQL connection and pass it to the LINQ2SQL DataContext, etc... I haven't looked into the specifics very deeply. Mostly I would prefer option 2 if somone could only reassure me that READPAST will never miss rows concerning the current client (as I said before, each client has and only ever deals with it's own set of rows). Otherwise I'll likely have to implement option 3, since option 1 is probably impossible... I'll post the table definitions for the three tables as well, just in case: CREATE TABLE [dbo].[UpdatedRows]( [Id] [uniqueidentifier] NOT NULL ROWGUIDCOL DEFAULT NEWSEQUENTIALID() PRIMARY KEY CLUSTERED, [RowId] [uniqueidentifier] NOT NULL, [UpdateDateTime] [datetime] NOT NULL, ) ON [PRIMARY] GO CREATE NONCLUSTERED INDEX IX_RowId ON dbo.UpdatedRows ([RowId] ASC) WITH (STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] GO CREATE TABLE [dbo].[ReceivedUpdatedRows]( [Id] [uniqueidentifier] NOT NULL ROWGUIDCOL DEFAULT NEWSEQUENTIALID() PRIMARY KEY NONCLUSTERED, [UpdatedRowId] [uniqueidentifier] NOT NULL REFERENCES [dbo].[UpdatedRows] ([Id]), [StudioId] [uniqueidentifier] NOT NULL REFERENCES, [ReceiveDateTime] [datetime] NOT NULL, ) ON [PRIMARY] GO CREATE CLUSTERED INDEX IX_Studios ON dbo.ReceivedUpdatedRows ([StudioId] ASC) WITH (STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] GO CREATE TABLE [dbo].[SynchronizingRows]( [StudioId] [uniqueidentifier] NOT NULL [UpdatedRowId] [uniqueidentifier] NOT NULL REFERENCES [dbo].[UpdatedRows] ([Id]) PRIMARY KEY CLUSTERED ([StudioId], [UpdatedRowId]) ) ON [PRIMARY] GO PS! Studio = Client. PS2! I just noticed that the index definitions have ALLOW_PAGE_LOCK=ON. If I would turn it off, would that make any difference to READPAST? Are there any negative downsides for turning it off?

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  • Can't append to second container

    - by George Katsanos
    I have the following script: (function($) { $.fn.easyPaginate = function(options){ var defaults = { step: 4, delay: 100, numeric: true, nextprev: true, controls: 'pagination', current: 'current' }; var options = $.extend(defaults, options); var step = options.step; var lower, upper; var children = $(this).children(); var count = children.length; var obj, next, prev; var page = 1; var timeout; var clicked = false; function show(){ clearTimeout(timeout); lower = ((page-1) * step); upper = lower+step; $(children).each(function(i){ var child = $(this); child.hide(); if(i>=lower && i<upper){ setTimeout(function(){ child.fadeIn('fast') }, ( i-( Math.floor(i/step) * step) )*options.delay ); } if(options.nextprev){ if(upper >= count) { next.addClass('stop'); } else { next.removeClass('stop'); }; if(lower >= 1) { prev.removeClass('stop'); } else { prev.addClass('stop'); }; }; }); $('li','#'+ options.controls).removeClass(options.current); $('li[data-index="'+page+'"]','#'+ options.controls).addClass(options.current); if(options.auto){ if(options.clickstop && clicked){}else{ timeout = setTimeout(auto,options.pause); }; }; }; function auto(){ if(upper <= count){ page++; show(); } else { page--; show(); } }; this.each(function(){ obj = this; if(count>step){ var pages = Math.floor(count/step); if((count/step) > pages) pages++; var ol = $('<ol id="'+ options.controls +'" class="pagin"></ol>').insertAfter(obj); if(options.nextprev){ prev = $('<li class="prev">prev</li>') .appendTo(ol) .bind('click', function() { //check to see if there are any more pages in the negative direction if (page > 1) { clicked = true; page--; show(); } }); } if(options.numeric){ for(var i=1;i<=pages;i++){ $('<li data-index="'+ i +'">'+ i +'</li>') .appendTo(ol) .click(function(){ clicked = true; page = $(this).attr('data-index'); show(); }); }; }; if(options.nextprev){ next = $('<li class="next">next</li>') .appendTo(ol) .bind('click', function() { //check to see if there are any pages in the positive direction if (page < (count / 4)) { clicked = true; page++; show(); } }); } show(); }; }); }; })(jQuery); jQuery(function($){ $('ul.news').easyPaginate({step:4}); }); which is a carousel-like plugin that produces this html structure for the navigation: <ol id="pagination" class="pagin"><li class="prev">prev</li><li data-index="1" class="">1</li><li data-index="2" class="">2</li><li data-index="3" class="current">3</li><li class="next stop">next</li></ol> And all I want is to enclose this list in a div. Seems simple, but appendTo doesn't want to cooperate with me, or I'm doing something wrong (I'd appreciate if you would help me understand what that is..) So I'm modifying as such: var ol = $('<ol id="'+ options.controls +'" class="pagin"></ol>'); var tiv = $('<div id="lala"></div>'); ol.appendTo('#lala'); tiv.insertAfter(obj); I know how to chain, but I'm in "debugging" mode trying to understand why I don't get the result I imagine I would get: <div id="lala> <ol id="pagination><li>...... </li></ol> </div> I tried putting some console.log's to see the status of my variables but couldn't find something useful.. I guess there's something with DOM insertion I don't get.

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  • Using Durandal to Create Single Page Apps

    - by Stephen.Walther
    A few days ago, I gave a talk on building Single Page Apps on the Microsoft Stack. In that talk, I recommended that people use Knockout, Sammy, and RequireJS to build their presentation layer and use the ASP.NET Web API to expose data from their server. After I gave the talk, several people contacted me and suggested that I investigate a new open-source JavaScript library named Durandal. Durandal stitches together Knockout, Sammy, and RequireJS to make it easier to use these technologies together. In this blog entry, I want to provide a brief walkthrough of using Durandal to create a simple Single Page App. I am going to demonstrate how you can create a simple Movies App which contains (virtual) pages for viewing a list of movies, adding new movies, and viewing movie details. The goal of this blog entry is to give you a sense of what it is like to build apps with Durandal. Installing Durandal First things first. How do you get Durandal? The GitHub project for Durandal is located here: https://github.com/BlueSpire/Durandal The Wiki — located at the GitHub project — contains all of the current documentation for Durandal. Currently, the documentation is a little sparse, but it is enough to get you started. Instead of downloading the Durandal source from GitHub, a better option for getting started with Durandal is to install one of the Durandal NuGet packages. I built the Movies App described in this blog entry by first creating a new ASP.NET MVC 4 Web Application with the Basic Template. Next, I executed the following command from the Package Manager Console: Install-Package Durandal.StarterKit As you can see from the screenshot of the Package Manager Console above, the Durandal Starter Kit package has several dependencies including: · jQuery · Knockout · Sammy · Twitter Bootstrap The Durandal Starter Kit package includes a sample Durandal application. You can get to the Starter Kit app by navigating to the Durandal controller. Unfortunately, when I first tried to run the Starter Kit app, I got an error because the Starter Kit is hard-coded to use a particular version of jQuery which is already out of date. You can fix this issue by modifying the App_Start\DurandalBundleConfig.cs file so it is jQuery version agnostic like this: bundles.Add( new ScriptBundle("~/scripts/vendor") .Include("~/Scripts/jquery-{version}.js") .Include("~/Scripts/knockout-{version}.js") .Include("~/Scripts/sammy-{version}.js") // .Include("~/Scripts/jquery-1.9.0.min.js") // .Include("~/Scripts/knockout-2.2.1.js") // .Include("~/Scripts/sammy-0.7.4.min.js") .Include("~/Scripts/bootstrap.min.js") ); The recommendation is that you create a Durandal app in a folder off your project root named App. The App folder in the Starter Kit contains the following subfolders and files: · durandal – This folder contains the actual durandal JavaScript library. · viewmodels – This folder contains all of your application’s view models. · views – This folder contains all of your application’s views. · main.js — This file contains all of the JavaScript startup code for your app including the client-side routing configuration. · main-built.js – This file contains an optimized version of your application. You need to build this file by using the RequireJS optimizer (unfortunately, before you can run the optimizer, you must first install NodeJS). For the purpose of this blog entry, I wanted to start from scratch when building the Movies app, so I deleted all of these files and folders except for the durandal folder which contains the durandal library. Creating the ASP.NET MVC Controller and View A Durandal app is built using a single server-side ASP.NET MVC controller and ASP.NET MVC view. A Durandal app is a Single Page App. When you navigate between pages, you are not navigating to new pages on the server. Instead, you are loading new virtual pages into the one-and-only-one server-side view. For the Movies app, I created the following ASP.NET MVC Home controller: public class HomeController : Controller { public ActionResult Index() { return View(); } } There is nothing special about the Home controller – it is as basic as it gets. Next, I created the following server-side ASP.NET view. This is the one-and-only server-side view used by the Movies app: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that I set the Layout property for the view to the value null. If you neglect to do this, then the default ASP.NET MVC layout will be applied to the view and you will get the <!DOCTYPE> and opening and closing <html> tags twice. Next, notice that the view contains a DIV element with the Id applicationHost. This marks the area where virtual pages are loaded. When you navigate from page to page in a Durandal app, HTML page fragments are retrieved from the server and stuck in the applicationHost DIV element. Inside the applicationHost element, you can place any content which you want to display when a Durandal app is starting up. For example, you can create a fancy splash screen. I opted for simply displaying the text “Loading app…”: Next, notice the view above includes a call to the Scripts.Render() helper. This helper renders out all of the JavaScript files required by the Durandal library such as jQuery and Knockout. Remember to fix the App_Start\DurandalBundleConfig.cs as described above or Durandal will attempt to load an old version of jQuery and throw a JavaScript exception and stop working. Your application JavaScript code is not included in the scripts rendered by the Scripts.Render helper. Your application code is loaded dynamically by RequireJS with the help of the following SCRIPT element located at the bottom of the view: <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> The data-main attribute on the SCRIPT element causes RequireJS to load your /app/main.js JavaScript file to kick-off your Durandal app. Creating the Durandal Main.js File The Durandal Main.js JavaScript file, located in your App folder, contains all of the code required to configure the behavior of Durandal. Here’s what the Main.js file looks like in the case of the Movies app: require.config({ paths: { 'text': 'durandal/amd/text' } }); define(function (require) { var app = require('durandal/app'), viewLocator = require('durandal/viewLocator'), system = require('durandal/system'), router = require('durandal/plugins/router'); //>>excludeStart("build", true); system.debug(true); //>>excludeEnd("build"); app.start().then(function () { //Replace 'viewmodels' in the moduleId with 'views' to locate the view. //Look for partial views in a 'views' folder in the root. viewLocator.useConvention(); //configure routing router.useConvention(); router.mapNav("movies/show"); router.mapNav("movies/add"); router.mapNav("movies/details/:id"); app.adaptToDevice(); //Show the app by setting the root view model for our application with a transition. app.setRoot('viewmodels/shell', 'entrance'); }); }); There are three important things to notice about the main.js file above. First, notice that it contains a section which enables debugging which looks like this: //>>excludeStart(“build”, true); system.debug(true); //>>excludeEnd(“build”); This code enables debugging for your Durandal app which is very useful when things go wrong. When you call system.debug(true), Durandal writes out debugging information to your browser JavaScript console. For example, you can use the debugging information to diagnose issues with your client-side routes: (The funny looking //> symbols around the system.debug() call are RequireJS optimizer pragmas). The main.js file is also the place where you configure your client-side routes. In the case of the Movies app, the main.js file is used to configure routes for three page: the movies show, add, and details pages. //configure routing router.useConvention(); router.mapNav("movies/show"); router.mapNav("movies/add"); router.mapNav("movies/details/:id");   The route for movie details includes a route parameter named id. Later, we will use the id parameter to lookup and display the details for the right movie. Finally, the main.js file above contains the following line of code: //Show the app by setting the root view model for our application with a transition. app.setRoot('viewmodels/shell', 'entrance'); This line of code causes Durandal to load up a JavaScript file named shell.js and an HTML fragment named shell.html. I’ll discuss the shell in the next section. Creating the Durandal Shell You can think of the Durandal shell as the layout or master page for a Durandal app. The shell is where you put all of the content which you want to remain constant as a user navigates from virtual page to virtual page. For example, the shell is a great place to put your website logo and navigation links. The Durandal shell is composed from two parts: a JavaScript file and an HTML file. Here’s what the HTML file looks like for the Movies app: <h1>Movies App</h1> <div class="container-fluid page-host"> <!--ko compose: { model: router.activeItem, //wiring the router afterCompose: router.afterCompose, //wiring the router transition:'entrance', //use the 'entrance' transition when switching views cacheViews:true //telling composition to keep views in the dom, and reuse them (only a good idea with singleton view models) }--><!--/ko--> </div> And here is what the JavaScript file looks like: define(function (require) { var router = require('durandal/plugins/router'); return { router: router, activate: function () { return router.activate('movies/show'); } }; }); The JavaScript file contains the view model for the shell. This view model returns the Durandal router so you can access the list of configured routes from your shell. Notice that the JavaScript file includes a function named activate(). This function loads the movies/show page as the first page in the Movies app. If you want to create a different default Durandal page, then pass the name of a different age to the router.activate() method. Creating the Movies Show Page Durandal pages are created out of a view model and a view. The view model contains all of the data and view logic required for the view. The view contains all of the HTML markup for rendering the view model. Let’s start with the movies show page. The movies show page displays a list of movies. The view model for the show page looks like this: define(function (require) { var moviesRepository = require("repositories/moviesRepository"); return { movies: ko.observable(), activate: function() { this.movies(moviesRepository.listMovies()); } }; }); You create a view model by defining a new RequireJS module (see http://requirejs.org). You create a RequireJS module by placing all of your JavaScript code into an anonymous function passed to the RequireJS define() method. A RequireJS module has two parts. You retrieve all of the modules which your module requires at the top of your module. The code above depends on another RequireJS module named repositories/moviesRepository. Next, you return the implementation of your module. The code above returns a JavaScript object which contains a property named movies and a method named activate. The activate() method is a magic method which Durandal calls whenever it activates your view model. Your view model is activated whenever you navigate to a page which uses it. In the code above, the activate() method is used to get the list of movies from the movies repository and assign the list to the view model movies property. The HTML for the movies show page looks like this: <table> <thead> <tr> <th>Title</th><th>Director</th> </tr> </thead> <tbody data-bind="foreach:movies"> <tr> <td data-bind="text:title"></td> <td data-bind="text:director"></td> <td><a data-bind="attr:{href:'#/movies/details/'+id}">Details</a></td> </tr> </tbody> </table> <a href="#/movies/add">Add Movie</a> Notice that this is an HTML fragment. This fragment will be stuffed into the page-host DIV element in the shell.html file which is stuffed, in turn, into the applicationHost DIV element in the server-side MVC view. The HTML markup above contains data-bind attributes used by Knockout to display the list of movies (To learn more about Knockout, visit http://knockoutjs.com). The list of movies from the view model is displayed in an HTML table. Notice that the page includes a link to a page for adding a new movie. The link uses the following URL which starts with a hash: #/movies/add. Because the link starts with a hash, clicking the link does not cause a request back to the server. Instead, you navigate to the movies/add page virtually. Creating the Movies Add Page The movies add page also consists of a view model and view. The add page enables you to add a new movie to the movie database. Here’s the view model for the add page: define(function (require) { var app = require('durandal/app'); var router = require('durandal/plugins/router'); var moviesRepository = require("repositories/moviesRepository"); return { movieToAdd: { title: ko.observable(), director: ko.observable() }, activate: function () { this.movieToAdd.title(""); this.movieToAdd.director(""); this._movieAdded = false; }, canDeactivate: function () { if (this._movieAdded == false) { return app.showMessage('Are you sure you want to leave this page?', 'Navigate', ['Yes', 'No']); } else { return true; } }, addMovie: function () { // Add movie to db moviesRepository.addMovie(ko.toJS(this.movieToAdd)); // flag new movie this._movieAdded = true; // return to list of movies router.navigateTo("#/movies/show"); } }; }); The view model contains one property named movieToAdd which is bound to the add movie form. The view model also has the following three methods: 1. activate() – This method is called by Durandal when you navigate to the add movie page. The activate() method resets the add movie form by clearing out the movie title and director properties. 2. canDeactivate() – This method is called by Durandal when you attempt to navigate away from the add movie page. If you return false then navigation is cancelled. 3. addMovie() – This method executes when the add movie form is submitted. This code adds the new movie to the movie repository. I really like the Durandal canDeactivate() method. In the code above, I use the canDeactivate() method to show a warning to a user if they navigate away from the add movie page – either by clicking the Cancel button or by hitting the browser back button – before submitting the add movie form: The view for the add movie page looks like this: <form data-bind="submit:addMovie"> <fieldset> <legend>Add Movie</legend> <div> <label> Title: <input data-bind="value:movieToAdd.title" required /> </label> </div> <div> <label> Director: <input data-bind="value:movieToAdd.director" required /> </label> </div> <div> <input type="submit" value="Add" /> <a href="#/movies/show">Cancel</a> </div> </fieldset> </form> I am using Knockout to bind the movieToAdd property from the view model to the INPUT elements of the HTML form. Notice that the FORM element includes a data-bind attribute which invokes the addMovie() method from the view model when the HTML form is submitted. Creating the Movies Details Page You navigate to the movies details Page by clicking the Details link which appears next to each movie in the movies show page: The Details links pass the movie ids to the details page: #/movies/details/0 #/movies/details/1 #/movies/details/2 Here’s what the view model for the movies details page looks like: define(function (require) { var router = require('durandal/plugins/router'); var moviesRepository = require("repositories/moviesRepository"); return { movieToShow: { title: ko.observable(), director: ko.observable() }, activate: function (context) { // Grab movie from repository var movie = moviesRepository.getMovie(context.id); // Add to view model this.movieToShow.title(movie.title); this.movieToShow.director(movie.director); } }; }); Notice that the view model activate() method accepts a parameter named context. You can take advantage of the context parameter to retrieve route parameters such as the movie Id. In the code above, the context.id property is used to retrieve the correct movie from the movie repository and the movie is assigned to a property named movieToShow exposed by the view model. The movie details view displays the movieToShow property by taking advantage of Knockout bindings: <div> <h2 data-bind="text:movieToShow.title"></h2> directed by <span data-bind="text:movieToShow.director"></span> </div> Summary The goal of this blog entry was to walkthrough building a simple Single Page App using Durandal and to get a feel for what it is like to use this library. I really like how Durandal stitches together Knockout, Sammy, and RequireJS and establishes patterns for using these libraries to build Single Page Apps. Having a standard pattern which developers on a team can use to build new pages is super valuable. Once you get the hang of it, using Durandal to create new virtual pages is dead simple. Just define a new route, view model, and view and you are done. I also appreciate the fact that Durandal did not attempt to re-invent the wheel and that Durandal leverages existing JavaScript libraries such as Knockout, RequireJS, and Sammy. These existing libraries are powerful libraries and I have already invested a considerable amount of time in learning how to use them. Durandal makes it easier to use these libraries together without losing any of their power. Durandal has some additional interesting features which I have not had a chance to play with yet. For example, you can use the RequireJS optimizer to combine and minify all of a Durandal app’s code. Also, Durandal supports a way to create custom widgets (client-side controls) by composing widgets from a controller and view. You can download the code for the Movies app by clicking the following link (this is a Visual Studio 2012 project): Durandal Movie App

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  • Diving into OpenStack Network Architecture - Part 1

    - by Ronen Kofman
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} rkofman Normal rkofman 83 3045 2014-05-23T21:11:00Z 2014-05-27T06:58:00Z 3 1883 10739 Oracle Corporation 89 25 12597 12.00 140 Clean Clean false false false false EN-US X-NONE HE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi; mso-bidi-language:AR-SA;} Before we begin OpenStack networking has very powerful capabilities but at the same time it is quite complicated. In this blog series we will review an existing OpenStack setup using the Oracle OpenStack Tech Preview and explain the different network components through use cases and examples. The goal is to show how the different pieces come together and provide a bigger picture view of the network architecture in OpenStack. This can be very helpful to users making their first steps in OpenStack or anyone wishes to understand how networking works in this environment.  We will go through the basics first and build the examples as we go. According to the recent Icehouse user survey and the one before it, Neutron with Open vSwitch plug-in is the most widely used network setup both in production and in POCs (in terms of number of customers) and so in this blog series we will analyze this specific OpenStack networking setup. As we know there are many options to setup OpenStack networking and while Neturon + Open vSwitch is the most popular setup there is no claim that it is either best or the most efficient option. Neutron + Open vSwitch is an example, one which provides a good starting point for anyone interested in understanding OpenStack networking. Even if you are using different kind of network setup such as different Neutron plug-in or even not using Neutron at all this will still be a good starting point to understand the network architecture in OpenStack. The setup we are using for the examples is the one used in the Oracle OpenStack Tech Preview. Installing it is simple and it would be helpful to have it as reference. In this setup we use eth2 on all servers for VM network, all VM traffic will be flowing through this interface.The Oracle OpenStack Tech Preview is using VLANs for L2 isolation to provide tenant and network isolation. The following diagram shows how we have configured our deployment: This first post is a bit long and will focus on some basic concepts in OpenStack networking. The components we will be discussing are Open vSwitch, network namespaces, Linux bridge and veth pairs. Note that this is not meant to be a comprehensive review of these components, it is meant to describe the component as much as needed to understand OpenStack network architecture. All the components described here can be further explored using other resources. Open vSwitch (OVS) In the Oracle OpenStack Tech Preview OVS is used to connect virtual machines to the physical port (in our case eth2) as shown in the deployment diagram. OVS contains bridges and ports, the OVS bridges are different from the Linux bridge (controlled by the brctl command) which are also used in this setup. To get started let’s view the OVS structure, use the following command: # ovs-vsctl show 7ec51567-ab42-49e8-906d-b854309c9edf     Bridge br-int         Port br-int             Interface br-int type: internal         Port "int-br-eth2"             Interface "int-br-eth2"     Bridge "br-eth2"         Port "br-eth2"             Interface "br-eth2" type: internal         Port "eth2"             Interface "eth2"         Port "phy-br-eth2"             Interface "phy-br-eth2" ovs_version: "1.11.0" We see a standard post deployment OVS on a compute node with two bridges and several ports hanging off of each of them. The example above is a compute node without any VMs, we can see that the physical port eth2 is connected to a bridge called “br-eth2”. We also see two ports "int-br-eth2" and "phy-br-eth2" which are actually a veth pair and form virtual wire between the two bridges, veth pairs are discussed later in this post. When a virtual machine is created a port is created on one the br-int bridge and this port is eventually connected to the virtual machine (we will discuss the exact connectivity later in the series). Here is how OVS looks after a VM was launched: # ovs-vsctl show efd98c87-dc62-422d-8f73-a68c2a14e73d     Bridge br-int         Port "int-br-eth2"             Interface "int-br-eth2"         Port br-int             Interface br-int type: internal         Port "qvocb64ea96-9f" tag: 1             Interface "qvocb64ea96-9f"     Bridge "br-eth2"         Port "phy-br-eth2"             Interface "phy-br-eth2"         Port "br-eth2"             Interface "br-eth2" type: internal         Port "eth2"             Interface "eth2" ovs_version: "1.11.0" Bridge "br-int" now has a new port "qvocb64ea96-9f" which connects to the VM and tagged with VLAN 1. Every VM which will be launched will add a port on the “br-int” bridge for every network interface the VM has. Another useful command on OVS is dump-flows for example: # ovs-ofctl dump-flows br-int NXST_FLOW reply (xid=0x4): cookie=0x0, duration=735.544s, table=0, n_packets=70, n_bytes=9976, idle_age=17, priority=3,in_port=1,dl_vlan=1000 actions=mod_vlan_vid:1,NORMAL cookie=0x0, duration=76679.786s, table=0, n_packets=0, n_bytes=0, idle_age=65534, hard_age=65534, priority=2,in_port=1 actions=drop cookie=0x0, duration=76681.36s, table=0, n_packets=68, n_bytes=7950, idle_age=17, hard_age=65534, priority=1 actions=NORMAL As we see the port which is connected to the VM has the VLAN tag 1. However the port on the VM network (eth2) will be using tag 1000. OVS is modifying the vlan as the packet flow from the VM to the physical interface. In OpenStack the Open vSwitch agent takes care of programming the flows in Open vSwitch so the users do not have to deal with this at all. If you wish to learn more about how to program the Open vSwitch you can read more about it at http://openvswitch.org looking at the documentation describing the ovs-ofctl command. Network Namespaces (netns) Network namespaces is a very cool Linux feature can be used for many purposes and is heavily used in OpenStack networking. Network namespaces are isolated containers which can hold a network configuration and is not seen from outside of the namespace. A network namespace can be used to encapsulate specific network functionality or provide a network service in isolation as well as simply help to organize a complicated network setup. Using the Oracle OpenStack Tech Preview we are using the latest Unbreakable Enterprise Kernel R3 (UEK3), this kernel provides a complete support for netns. Let's see how namespaces work through couple of examples to control network namespaces we use the ip netns command: Defining a new namespace: # ip netns add my-ns # ip netns list my-ns As mentioned the namespace is an isolated container, we can perform all the normal actions in the namespace context using the exec command for example running the ifconfig command: # ip netns exec my-ns ifconfig -a lo        Link encap:Local Loopback           LOOPBACK  MTU:16436 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) We can run every command in the namespace context, this is especially useful for debug using tcpdump command, we can ping or ssh or define iptables all within the namespace. Connecting the namespace to the outside world: There are various ways to connect into a namespaces and between namespaces we will focus on how this is done in OpenStack. OpenStack uses a combination of Open vSwitch and network namespaces. OVS defines the interfaces and then we can add those interfaces to namespace. So first let's add a bridge to OVS: # ovs-vsctl add-br my-bridge Now let's add a port on the OVS and make it internal: # ovs-vsctl add-port my-bridge my-port # ovs-vsctl set Interface my-port type=internal And let's connect it into the namespace: # ip link set my-port netns my-ns Looking inside the namespace: # ip netns exec my-ns ifconfig -a lo        Link encap:Local Loopback           LOOPBACK  MTU:65536 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) my-port   Link encap:Ethernet HWaddr 22:04:45:E2:85:21           BROADCAST  MTU:1500 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) Now we can add more ports to the OVS bridge and connect it to other namespaces or other device like physical interfaces. Neutron is using network namespaces to implement network services such as DCHP, routing, gateway, firewall, load balance and more. In the next post we will go into this in further details. Linux Bridge and veth pairs Linux bridge is used to connect the port from OVS to the VM. Every port goes from the OVS bridge to a Linux bridge and from there to the VM. The reason for using regular Linux bridges is for security groups’ enforcement. Security groups are implemented using iptables and iptables can only be applied to Linux bridges and not to OVS bridges. Veth pairs are used extensively throughout the network setup in OpenStack and are also a good tool to debug a network problem. Veth pairs are simply a virtual wire and so veths always come in pairs. Typically one side of the veth pair will connect to a bridge and the other side to another bridge or simply left as a usable interface. In this example we will create some veth pairs, connect them to bridges and test connectivity. This example is using regular Linux server and not an OpenStack node: Creating a veth pair, note that we define names for both ends: # ip link add veth0 type veth peer name veth1 # ifconfig -a . . veth0     Link encap:Ethernet HWaddr 5E:2C:E6:03:D0:17           BROADCAST MULTICAST  MTU:1500 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) veth1     Link encap:Ethernet HWaddr E6:B6:E2:6D:42:B8           BROADCAST MULTICAST  MTU:1500 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) . . To make the example more meaningful this we will create the following setup: veth0 => veth1 => br-eth3 => eth3 ======> eth2 on another Linux server br-eth3 – a regular Linux bridge which will be connected to veth1 and eth3 eth3 – a physical interface with no IP on it, connected to a private network eth2 – a physical interface on the remote Linux box connected to the private network and configured with the IP of 50.50.50.1 Once we create the setup we will ping 50.50.50.1 (the remote IP) through veth0 to test that the connection is up: # brctl addbr br-eth3 # brctl addif br-eth3 eth3 # brctl addif br-eth3 veth1 # brctl show bridge name     bridge id               STP enabled     interfaces br-eth3         8000.00505682e7f6       no              eth3                                                         veth1 # ifconfig veth0 50.50.50.50 # ping -I veth0 50.50.50.51 PING 50.50.50.51 (50.50.50.51) from 50.50.50.50 veth0: 56(84) bytes of data. 64 bytes from 50.50.50.51: icmp_seq=1 ttl=64 time=0.454 ms 64 bytes from 50.50.50.51: icmp_seq=2 ttl=64 time=0.298 ms When the naming is not as obvious as the previous example and we don't know who are the paired veth interfaces we can use the ethtool command to figure this out. The ethtool command returns an index we can look up using ip link command, for example: # ethtool -S veth1 NIC statistics: peer_ifindex: 12 # ip link . . 12: veth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 Summary That’s all for now, we quickly reviewed OVS, network namespaces, Linux bridges and veth pairs. These components are heavily used in the OpenStack network architecture we are exploring and understanding them well will be very useful when reviewing the different use cases. In the next post we will look at how the OpenStack network is laid out connecting the virtual machines to each other and to the external world. @RonenKofman

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

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  • Sniffing out SQL Code Smells: Inconsistent use of Symbolic names and Datatypes

    - by Phil Factor
    It is an awkward feeling. You’ve just delivered a database application that seems to be working fine in production, and you just run a few checks on it. You discover that there is a potential bug that, out of sheer good chance, hasn’t kicked in to produce an error; but it lurks, like a smoking bomb. Worse, maybe you find that the bug has started its evil work of corrupting the data, but in ways that nobody has, so far detected. You investigate, and find the damage. You are somehow going to have to repair it. Yes, it still very occasionally happens to me. It is not a nice feeling, and I do anything I can to prevent it happening. That’s why I’m interested in SQL code smells. SQL Code Smells aren’t necessarily bad practices, but just show you where to focus your attention when checking an application. Sometimes with databases the bugs can be subtle. SQL is rather like HTML: the language does its best to try to carry out your wishes, rather than to be picky about your bugs. Most of the time, this is a great benefit, but not always. One particular place where this can be detrimental is where you have implicit conversion between different data types. Most of the time it is completely harmless but we’re  concerned about the occasional time it isn’t. Let’s give an example: String truncation. Let’s give another even more frightening one, rounding errors on assignment to a number of different precision. Each requires a blog-post to explain in detail and I’m not now going to try. Just remember that it is not always a good idea to assign data to variables, parameters or even columns when they aren’t the same datatype, especially if you are relying on implicit conversion to work its magic.For details of the problem and the consequences, see here:  SR0014: Data loss might occur when casting from {Type1} to {Type2} . For any experienced Database Developer, this is a more frightening read than a Vampire Story. This is why one of the SQL Code Smells that makes me edgy, in my own or other peoples’ code, is to see parameters, variables and columns that have the same names and different datatypes. Whereas quite a lot of this is perfectly normal and natural, you need to check in case one of two things have gone wrong. Either sloppy naming, or mixed datatypes. Sure it is hard to remember whether you decided that the length of a log entry was 80 or 100 characters long, or the precision of a number. That is why a little check like this I’m going to show you is excellent for tidying up your code before you check it back into source Control! 1/ Checking Parameters only If you were just going to check parameters, you might just do this. It simply groups all the parameters, either input or output, of all the routines (e.g. stored procedures or functions) by their name and checks to see, in the HAVING clause, whether their data types are all the same. If not, it lists all the examples and their origin (the routine) Even this little check can occasionally be scarily revealing. ;WITH userParameter AS  ( SELECT   c.NAME AS ParameterName,  OBJECT_SCHEMA_NAME(c.object_ID) + '.' + OBJECT_NAME(c.object_ID) AS ObjectName,  t.name + ' '     + CASE     --we may have to put in the length            WHEN t.name IN ('char', 'varchar', 'nchar', 'nvarchar')             THEN '('               + CASE WHEN c.max_length = -1 THEN 'MAX'                ELSE CONVERT(VARCHAR(4),                    CASE WHEN t.name IN ('nchar', 'nvarchar')                      THEN c.max_length / 2 ELSE c.max_length                    END)                END + ')'         WHEN t.name IN ('decimal', 'numeric')             THEN '(' + CONVERT(VARCHAR(4), c.precision)                   + ',' + CONVERT(VARCHAR(4), c.Scale) + ')'         ELSE ''      END  --we've done with putting in the length      + CASE WHEN XML_collection_ID <> 0         THEN --deal with object schema names             '(' + CASE WHEN is_XML_Document = 1                    THEN 'DOCUMENT '                    ELSE 'CONTENT '                   END              + COALESCE(               (SELECT QUOTENAME(ss.name) + '.' + QUOTENAME(sc.name)                FROM sys.xml_schema_collections sc                INNER JOIN Sys.Schemas ss ON sc.schema_ID = ss.schema_ID                WHERE sc.xml_collection_ID = c.XML_collection_ID),'NULL') + ')'          ELSE ''         END        AS [DataType]  FROM sys.parameters c  INNER JOIN sys.types t ON c.user_Type_ID = t.user_Type_ID  WHERE OBJECT_SCHEMA_NAME(c.object_ID) <> 'sys'   AND parameter_id>0)SELECT CONVERT(CHAR(80),objectName+'.'+ParameterName),DataType FROM UserParameterWHERE ParameterName IN   (SELECT ParameterName FROM UserParameter    GROUP BY ParameterName    HAVING MIN(Datatype)<>MAX(DataType))ORDER BY ParameterName   so, in a very small example here, we have a @ClosingDelimiter variable that is only CHAR(1) when, by the looks of it, it should be up to ten characters long, or even worse, a function that should be a char(1) and seems to let in a string of ten characters. Worth investigating. Then we have a @Comment variable that can't decide whether it is a VARCHAR(2000) or a VARCHAR(MAX) 2/ Columns and Parameters Actually, once we’ve cleared up the mess we’ve made of our parameter-naming in the database we’re inspecting, we’re going to be more interested in listing both columns and parameters. We can do this by modifying the routine to list columns as well as parameters. Because of the slight complexity of creating the string version of the datatypes, we will create a fake table of both columns and parameters so that they can both be processed the same way. After all, we want the datatypes to match Unfortunately, parameters do not expose all the attributes we are interested in, such as whether they are nullable (oh yes, subtle bugs happen if this isn’t consistent for a datatype). We’ll have to leave them out for this check. Voila! A slight modification of the first routine ;WITH userObject AS  ( SELECT   Name AS DataName,--the actual name of the parameter or column ('@' removed)  --and the qualified object name of the routine  OBJECT_SCHEMA_NAME(ObjectID) + '.' + OBJECT_NAME(ObjectID) AS ObjectName,  --now the harder bit: the definition of the datatype.  TypeName + ' '     + CASE     --we may have to put in the length. e.g. CHAR (10)           WHEN TypeName IN ('char', 'varchar', 'nchar', 'nvarchar')             THEN '('               + CASE WHEN MaxLength = -1 THEN 'MAX'                ELSE CONVERT(VARCHAR(4),                    CASE WHEN TypeName IN ('nchar', 'nvarchar')                      THEN MaxLength / 2 ELSE MaxLength                    END)                END + ')'         WHEN TypeName IN ('decimal', 'numeric')--a BCD number!             THEN '(' + CONVERT(VARCHAR(4), Precision)                   + ',' + CONVERT(VARCHAR(4), Scale) + ')'         ELSE ''      END  --we've done with putting in the length      + CASE WHEN XML_collection_ID <> 0 --tush tush. XML         THEN --deal with object schema names             '(' + CASE WHEN is_XML_Document = 1                    THEN 'DOCUMENT '                    ELSE 'CONTENT '                   END              + COALESCE(               (SELECT TOP 1 QUOTENAME(ss.name) + '.' + QUOTENAME(sc.Name)                FROM sys.xml_schema_collections sc                INNER JOIN Sys.Schemas ss ON sc.schema_ID = ss.schema_ID                WHERE sc.xml_collection_ID = XML_collection_ID),'NULL') + ')'          ELSE ''         END        AS [DataType],       DataObjectType  FROM   (Select t.name AS TypeName, REPLACE(c.name,'@','') AS Name,          c.max_length AS MaxLength, c.precision AS [Precision],           c.scale AS [Scale], c.[Object_id] AS ObjectID, XML_collection_ID,          is_XML_Document,'P' AS DataobjectType  FROM sys.parameters c  INNER JOIN sys.types t ON c.user_Type_ID = t.user_Type_ID  AND parameter_id>0  UNION all  Select t.name AS TypeName, c.name AS Name, c.max_length AS MaxLength,          c.precision AS [Precision], c.scale AS [Scale],          c.[Object_id] AS ObjectID, XML_collection_ID,is_XML_Document,          'C' AS DataobjectType            FROM sys.columns c  INNER JOIN sys.types t ON c.user_Type_ID = t.user_Type_ID   WHERE OBJECT_SCHEMA_NAME(c.object_ID) <> 'sys'  )f)SELECT CONVERT(CHAR(80),objectName+'.'   + CASE WHEN DataobjectType ='P' THEN '@' ELSE '' END + DataName),DataType FROM UserObjectWHERE DataName IN   (SELECT DataName FROM UserObject   GROUP BY DataName    HAVING MIN(Datatype)<>MAX(DataType))ORDER BY DataName     Hmm. I can tell you I found quite a few minor issues with the various tabases I tested this on, and found some potential bugs that really leap out at you from the results. Here is the start of the result for AdventureWorks. Yes, AccountNumber is, for some reason, a Varchar(10) in the Customer table. Hmm. odd. Why is a city fifty characters long in that view?  The idea of the description of a colour being 256 characters long seems over-ambitious. Go down the list and you'll spot other mistakes. There are no bugs, but just mess. We started out with a listing to examine parameters, then we mixed parameters and columns. Our last listing is for a slightly more in-depth look at table columns. You’ll notice that we’ve delibarately removed the indication of whether a column is persisted, or is an identity column because that gives us false positives for our code smells. If you just want to browse your metadata for other reasons (and it can quite help in some circumstances) then uncomment them! ;WITH userColumns AS  ( SELECT   c.NAME AS columnName,  OBJECT_SCHEMA_NAME(c.object_ID) + '.' + OBJECT_NAME(c.object_ID) AS ObjectName,  REPLACE(t.name + ' '   + CASE WHEN is_computed = 1 THEN ' AS ' + --do DDL for a computed column          (SELECT definition FROM sys.computed_columns cc           WHERE cc.object_id = c.object_id AND cc.column_ID = c.column_ID)     --we may have to put in the length            WHEN t.Name IN ('char', 'varchar', 'nchar', 'nvarchar')             THEN '('               + CASE WHEN c.Max_Length = -1 THEN 'MAX'                ELSE CONVERT(VARCHAR(4),                    CASE WHEN t.Name IN ('nchar', 'nvarchar')                      THEN c.Max_Length / 2 ELSE c.Max_Length                    END)                END + ')'       WHEN t.name IN ('decimal', 'numeric')       THEN '(' + CONVERT(VARCHAR(4), c.precision) + ',' + CONVERT(VARCHAR(4), c.Scale) + ')'       ELSE ''      END + CASE WHEN c.is_rowguidcol = 1          THEN ' ROWGUIDCOL'          ELSE ''         END + CASE WHEN XML_collection_ID <> 0            THEN --deal with object schema names             '(' + CASE WHEN is_XML_Document = 1                THEN 'DOCUMENT '                ELSE 'CONTENT '               END + COALESCE((SELECT                QUOTENAME(ss.name) + '.' + QUOTENAME(sc.name)                FROM                sys.xml_schema_collections sc                INNER JOIN Sys.Schemas ss ON sc.schema_ID = ss.schema_ID                WHERE                sc.xml_collection_ID = c.XML_collection_ID),                'NULL') + ')'            ELSE ''           END + CASE WHEN is_identity = 1             THEN CASE WHEN OBJECTPROPERTY(object_id,                'IsUserTable') = 1 AND COLUMNPROPERTY(object_id,                c.name,                'IsIDNotForRepl') = 0 AND OBJECTPROPERTY(object_id,                'IsMSShipped') = 0                THEN ''                ELSE ' NOT FOR REPLICATION '               END             ELSE ''            END + CASE WHEN c.is_nullable = 0               THEN ' NOT NULL'               ELSE ' NULL'              END + CASE                WHEN c.default_object_id <> 0                THEN ' DEFAULT ' + object_Definition(c.default_object_id)                ELSE ''               END + CASE                WHEN c.collation_name IS NULL                THEN ''                WHEN c.collation_name <> (SELECT                collation_name                FROM                sys.databases                WHERE                name = DB_NAME()) COLLATE Latin1_General_CI_AS                THEN COALESCE(' COLLATE ' + c.collation_name,                '')                ELSE ''                END,'  ',' ') AS [DataType]FROM sys.columns c  INNER JOIN sys.types t ON c.user_Type_ID = t.user_Type_ID  WHERE OBJECT_SCHEMA_NAME(c.object_ID) <> 'sys')SELECT CONVERT(CHAR(80),objectName+'.'+columnName),DataType FROM UserColumnsWHERE columnName IN (SELECT columnName FROM UserColumns  GROUP BY columnName  HAVING MIN(Datatype)<>MAX(DataType))ORDER BY columnName If you take a look down the results against Adventureworks, you'll see once again that there are things to investigate, mostly, in the illustration, discrepancies between null and non-null datatypes So I here you ask, what about temporary variables within routines? If ever there was a source of elusive bugs, you'll find it there. Sadly, these temporary variables are not stored in the metadata so we'll have to find a more subtle way of flushing these out, and that will, I'm afraid, have to wait!

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Android WebView not loading a JavaScript file, but Android Browser loads it fine.

    - by Justin
    I'm writing an application which connects to a back office site. The backoffice site contains a whole slew of JavaScript functions, at least 100 times the average site. Unfortunately it does not load them, and causes much of the functionality to not work properly. So I am running a test. I put a page out on my server which loads the FireBugLite javascript text. Its a lot of javascript and perfect to test and see if the Android WebView will load it. The WebView loads nothing, but the browser loads the Firebug Icon. What on earth would make the difference, why can it run in the browser and not in my WebView? Any suggestions. More background information, in order to get the stinking backoffice application available on a Droid (or any other platform except windows) I needed to trick the bakcoffice application to believe what's accessing the website is Internet Explorer. I do this by modifying the WebView User Agent. Also for this application I've slimmed my landing page, so I could give you the source to offer me aid. package ksc.myKMB; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.app.ProgressDialog; import android.content.DialogInterface; import android.graphics.Bitmap; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.webkit.WebSettings; import android.webkit.WebViewClient; import android.widget.Toast; public class myKMB extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); /** Performs base set up */ /** Create a Activity of this Activity, IE myProcess */ myProcess = this; /*** Create global objects and web browsing objects */ HideDialogOnce = true; webview = new WebView(this) { }; webChromeClient = new WebChromeClient() { public void onProgressChanged(WebView view, int progress) { // Activities and WebViews measure progress with different scales. // The progress meter will automatically disappear when we reach 100% myProcess.setProgress((progress * 100)); //CreateMessage("Progress is : " + progress); } }; webViewClient = new WebViewClient() { public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(myProcess, MessageBegText + description + MessageEndText, Toast.LENGTH_SHORT).show(); } public void onPageFinished (WebView view, String url) { /** Hide dialog */ try { // loadingDialog.dismiss(); } finally { } //myProcess.setProgress(1000); /** Fon't show the dialog while I'm performing fixes */ //HideDialogOnce = true; view.loadUrl("javascript:document.getElementById('JTRANS011').style.visibility='visible';"); } public void onPageStarted(WebView view, String url, Bitmap favicon) { if (HideDialogOnce == false) { //loadingDialog = ProgressDialog.show(myProcess, "", // "One moment, the page is laoding...", true); } else { //HideDialogOnce = true; } } }; getWindow().requestFeature(Window.FEATURE_PROGRESS); webview.setWebChromeClient(webChromeClient); webview.setWebViewClient(webViewClient); setContentView(webview); /** Load the Keynote Browser Settings */ LoadSettings(); webview.loadUrl(LandingPage); } /** Get Menu */ @Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } /** an item gets pushed */ @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { // We have only one menu option case R.id.quit: System.exit(0); break; case R.id.back: webview.goBack(); case R.id.refresh: webview.reload(); case R.id.info: //IncludeJavascript(""); } return true; } /** Begin Globals */ public WebView webview; public WebChromeClient webChromeClient; public WebViewClient webViewClient; public ProgressDialog loadingDialog; public Boolean HideDialogOnce; public Activity myProcess; public String OverideUserAgent_IE = "Mozilla/5.0 (Windows; MSIE 6.0; Android 1.6; en-US) AppleWebKit/525.10+ (KHTML, like Gecko) Version/3.0.4 Safari/523.12.2 myKMB/1.0"; public String LandingPage = "http://kscserver.com/main-leap-slim.html"; public String MessageBegText = "Problem making a connection, Details: "; public String MessageEndText = " For Support Call: (xxx) xxx - xxxx."; public void LoadSettings() { webview.getSettings().setUserAgentString(OverideUserAgent_IE); webview.getSettings().setJavaScriptEnabled(true); webview.getSettings().setBuiltInZoomControls(true); webview.getSettings().setSupportZoom(true); } /** Creates a message alert dialog */ public void CreateMessage(String message) { AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(message) .setCancelable(true) .setNegativeButton("Close", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); } } My Application is running in the background, and as you can see no Firebug in the lower right hand corner. However the browser (the emulator on top) has the same page but shows the firebug. What am I doing wrong? I'm assuming its either not enough memory allocated to the application, process power allocation, or a physical memory thing. I can't tell, all I know is the results are strange. I get the same thing form my android device, the application shows no firebug but the browser shows the firebug.

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  • Am I just not understanding TDD unit testing (Asp.Net MVC project)?

    - by KallDrexx
    I am trying to figure out how to correctly and efficiently unit test my Asp.net MVC project. When I started on this project I bought the Pro ASP.Net MVC, and with that book I learned about TDD and unit testing. After seeing the examples, and the fact that I work as a software engineer in QA in my current company, I was amazed at how awesome TDD seemed to be. So I started working on my project and went gun-ho writing unit tests for my database layer, business layer, and controllers. Everything got a unit test prior to implementation. At first I thought it was awesome, but then things started to go downhill. Here are the issues I started encountering: I ended up writing application code in order to make it possible for unit tests to be performed. I don't mean this in a good way as in my code was broken and I had to fix it so the unit test pass. I mean that abstracting out the database to a mock database is impossible due to the use of linq for data retrieval (using the generic repository pattern). The reason is that with linq-sql or linq-entities you can do joins just by doing: var objs = select p from _container.Projects select p.Objects; However, if you mock the database layer out, in order to have that linq pass the unit test you must change the linq to be var objs = select p from _container.Projects join o in _container.Objects on o.ProjectId equals p.Id select o; Not only does this mean you are changing your application logic just so you can unit test it, but you are making your code less efficient for the sole purpose of testability, and getting rid of a lot of advantages using an ORM has in the first place. Furthermore, since a lot of the IDs for my models are database generated, I proved to have to write additional code to handle the non-database tests since IDs were never generated and I had to still handle those cases for the unit tests to pass, yet they would never occur in real scenarios. Thus I ended up throwing out my database unit testing. Writing unit tests for controllers was easy as long as I was returning views. However, the major part of my application (and the one that would benefit most from unit testing) is a complicated ajax web application. For various reasons I decided to change the app from returning views to returning JSON with the data I needed. After this occurred my unit tests became extremely painful to write, as I have not found any good way to write unit tests for non-trivial json. After pounding my head and wasting a ton of time trying to find a good way to unit test the JSON, I gave up and deleted all of my controller unit tests (all controller actions are focused on this part of the app so far). So finally I was left with testing the Service layer (BLL). Right now I am using EF4, however I had this issue with linq-sql as well. I chose to do the EF4 model-first approach because to me, it makes sense to do it that way (define my business objects and let the framework figure out how to translate it into the sql backend). This was fine at the beginning but now it is becoming cumbersome due to relationships. For example say I have Project, User, and Object entities. One Object must be associated to a project, and a project must be associated to a user. This is not only a database specific rule, these are my business rules as well. However, say I want to do a unit test that I am able to save an object (for a simple example). I now have to do the following code just to make sure the save worked: User usr = new User { Name = "Me" }; _userService.SaveUser(usr); Project prj = new Project { Name = "Test Project", Owner = usr }; _projectService.SaveProject(prj); Object obj = new Object { Name = "Test Object" }; _objectService.SaveObject(obj); // Perform verifications There are many issues with having to do all this just to perform one unit test. There are several issues with this. For starters, if I add a new dependency, such as all projects must belong to a category, I must go into EVERY single unit test that references a project, add code to save the category then add code to add the category to the project. This can be a HUGE effort down the road for a very simple business logic change, and yet almost none of the unit tests I will be modifying for this requirement are actually meant to test that feature/requirement. If I then add verifications to my SaveProject method, so that projects cannot be saved unless they have a name with at least 5 characters, I then have to go through every Object and Project unit test to make sure that the new requirement doesn't make any unrelated unit tests fail. If there is an issue in the UserService.SaveUser() method it will cause all project, and object unit tests to fail and it the cause won't be immediately noticeable without having to dig through the exceptions. Thus I have removed all service layer unit tests from my project. I could go on and on, but so far I have not seen any way for unit testing to actually help me and not get in my way. I can see specific cases where I can, and probably will, implement unit tests, such as making sure my data verification methods work correctly, but those cases are few and far between. Some of my issues can probably be mitigated but not without adding extra layers to my application, and thus making more points of failure just so I can unit test. Thus I have no unit tests left in my code. Luckily I heavily use source control so I can get them back if I need but I just don't see the point. Everywhere on the internet I see people talking about how great TDD unit tests are, and I'm not just talking about the fanatical people. The few people who dismiss TDD/Unit tests give bad arguments claiming they are more efficient debugging by hand through the IDE, or that their coding skills are amazing that they don't need it. I recognize that both of those arguments are utter bullocks, especially for a project that needs to be maintainable by multiple developers, but any valid rebuttals to TDD seem to be few and far between. So the point of this post is to ask, am I just not understanding how to use TDD and automatic unit tests?

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