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  • Adding SQL Cache Dependencies to the Loosely coupled .NET Cache Provider

    - by Rhames
    This post adds SQL Cache Dependency support to the loosely coupled .NET Cache Provider that I described in the previous post (http://geekswithblogs.net/Rhames/archive/2012/09/11/loosely-coupled-.net-cache-provider-using-dependency-injection.aspx). The sample code is available on github at https://github.com/RobinHames/CacheProvider.git. Each time we want to apply a cache dependency to a call to fetch or cache a data item we need to supply an instance of the relevant dependency implementation. This suggests an Abstract Factory will be useful to create cache dependencies as needed. We can then use Dependency Injection to inject the factory into the relevant consumer. Castle Windsor provides a typed factory facility that will be utilised to implement the cache dependency abstract factory (see http://docs.castleproject.org/Windsor.Typed-Factory-Facility-interface-based-factories.ashx). Cache Dependency Interfaces First I created a set of cache dependency interfaces in the domain layer, which can be used to pass a cache dependency into the cache provider. ICacheDependency The ICacheDependency interface is simply an empty interface that is used as a parent for the specific cache dependency interfaces. This will allow us to place a generic constraint on the Cache Dependency Factory, and will give us a type that can be passed into the relevant Cache Provider methods. namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependency { } }   ISqlCacheDependency.cs The ISqlCacheDependency interface provides specific SQL caching details, such as a Sql Command or a database connection and table. It is the concrete implementation of this interface that will be created by the factory in passed into the Cache Provider. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ISqlCacheDependency : ICacheDependency { ISqlCacheDependency Initialise(string databaseConnectionName, string tableName); ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand); } } If we want other types of cache dependencies, such as by key or file, interfaces may be created to support these (the sample code includes an IKeyCacheDependency interface). Modifying ICacheProvider to accept Cache Dependencies Next I modified the exisitng ICacheProvider<T> interface so that cache dependencies may be passed into a Fetch method call. I did this by adding two overloads to the existing Fetch methods, which take an IEnumerable<ICacheDependency> parameter (the IEnumerable allows more than one cache dependency to be included). I also added a method to create cache dependencies. This means that the implementation of the Cache Provider will require a dependency on the Cache Dependency Factory. It is pretty much down to personal choice as to whether this approach is taken, or whether the Cache Dependency Factory is injected directly into the repository or other consumer of Cache Provider. I think, because the cache dependency cannot be used without the Cache Provider, placing the dependency on the factory into the Cache Provider implementation is cleaner. ICacheProvider.cs using System; using System.Collections.Generic;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheProvider<T> { T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   U CreateCacheDependency<U>() where U : ICacheDependency; } }   Cache Dependency Factory Next I created the interface for the Cache Dependency Factory in the domain layer. ICacheDependencyFactory.cs namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependencyFactory { T Create<T>() where T : ICacheDependency;   void Release<T>(T cacheDependency) where T : ICacheDependency; } }   I used the ICacheDependency parent interface as a generic constraint on the create and release methods in the factory interface. Now the interfaces are in place, I moved on to the concrete implementations. ISqlCacheDependency Concrete Implementation The concrete implementation of ISqlCacheDependency will need to provide an instance of System.Web.Caching.SqlCacheDependency to the Cache Provider implementation. Unfortunately this class is sealed, so I cannot simply inherit from this. Instead, I created an interface called IAspNetCacheDependency that will provide a Create method to create an instance of the relevant System.Web.Caching Cache Dependency type. This interface is specific to the ASP.NET implementation of the Cache Provider, so it should be defined in the same layer as the concrete implementation of the Cache Provider (the MVC UI layer in the sample code). IAspNetCacheDependency.cs using System.Web.Caching;   namespace CacheDiSample.CacheProviders { public interface IAspNetCacheDependency { CacheDependency CreateAspNetCacheDependency(); } }   Next, I created the concrete implementation of the ISqlCacheDependency interface. This class also implements the IAspNetCacheDependency interface. This concrete implementation also is defined in the same layer as the Cache Provider implementation. AspNetSqlCacheDependency.cs using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class AspNetSqlCacheDependency : ISqlCacheDependency, IAspNetCacheDependency { private string databaseConnectionName;   private string tableName;   private System.Data.SqlClient.SqlCommand sqlCommand;   #region ISqlCacheDependency Members   public ISqlCacheDependency Initialise(string databaseConnectionName, string tableName) { this.databaseConnectionName = databaseConnectionName; this.tableName = tableName; return this; }   public ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand) { this.sqlCommand = sqlCommand; return this; }   #endregion   #region IAspNetCacheDependency Members   public System.Web.Caching.CacheDependency CreateAspNetCacheDependency() { if (sqlCommand != null) return new SqlCacheDependency(sqlCommand); else return new SqlCacheDependency(databaseConnectionName, tableName); }   #endregion   } }   ICacheProvider Concrete Implementation The ICacheProvider interface is implemented by the CacheProvider class. This implementation is modified to include the changes to the ICacheProvider interface. First I needed to inject the Cache Dependency Factory into the Cache Provider: private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   Next I implemented the CreateCacheDependency method, which simply passes on the create request to the factory: public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   The signature of the FetchAndCache helper method was modified to take an additional IEnumerable<ICacheDependency> parameter:   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) and the following code added to create the relevant System.Web.Caching.CacheDependency object for any dependencies and pass them to the HttpContext Cache: CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add(((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   The full code listing for the modified CacheProvider class is shown below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class CacheProvider<T> : ICacheProvider<T> { private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   #region Helper Methods   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { U value; if (!TryGetValue<U>(key, out value)) { value = retrieveData(); if (!absoluteExpiry.HasValue) absoluteExpiry = Cache.NoAbsoluteExpiration;   if (!relativeExpiry.HasValue) relativeExpiry = Cache.NoSlidingExpiration;   CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add( ((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   } return value; }   private bool TryGetValue<U>(string key, out U value) { object cachedValue = HttpContext.Current.Cache.Get(key); if (cachedValue == null) { value = default(U); return false; } else { try { value = (U)cachedValue; return true; } catch { value = default(U); return false; } } }   #endregion } }   Wiring up the DI Container Now the implementations for the Cache Dependency are in place, I wired them up in the existing Windsor CacheInstaller. First I needed to register the implementation of the ISqlCacheDependency interface: container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   Next I registered the Cache Dependency Factory. Notice that I have not implemented the ICacheDependencyFactory interface. Castle Windsor will do this for me by using the Type Factory Facility. I do need to bring the Castle.Facilities.TypedFacility namespace into scope: using Castle.Facilities.TypedFactory;   Then I registered the factory: container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); The full code for the CacheInstaller class is: using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Facilities.TypedFactory;   using CacheDiSample.Domain.CacheInterfaces; using CacheDiSample.CacheProviders;   namespace CacheDiSample.WindsorInstallers { public class CacheInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register( Component.For(typeof(ICacheProvider<>)) .ImplementedBy(typeof(CacheProvider<>)) .LifestyleTransient());   container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); } } }   Configuring the ASP.NET SQL Cache Dependency There are a couple of configuration steps required to enable SQL Cache Dependency for the application and database. From the Visual Studio Command Prompt, the following commands should be used to enable the Cache Polling of the relevant database tables: aspnet_regsql -S <servername> -E -d <databasename> –ed aspnet_regsql -S <servername> -E -d CacheSample –et –t <tablename>   (The –t option should be repeated for each table that is to be made available for cache dependencies). Finally the SQL Cache Polling needs to be enabled by adding the following configuration to the <system.web> section of web.config: <caching> <sqlCacheDependency pollTime="10000" enabled="true"> <databases> <add name="BloggingContext" connectionStringName="BloggingContext"/> </databases> </sqlCacheDependency> </caching>   (obviously the name and connection string name should be altered as required). Using a SQL Cache Dependency Now all the coding is complete. To specify a SQL Cache Dependency, I can modify my BlogRepositoryWithCaching decorator class (see the earlier post) as follows: public IList<Blog> GetAll() { var sqlCacheDependency = cacheProvider.CreateCacheDependency<ISqlCacheDependency>() .Initialise("BloggingContext", "Blogs");   ICacheDependency[] cacheDependencies = new ICacheDependency[] { sqlCacheDependency };   string key = string.Format("CacheDiSample.DataAccess.GetAll");   return cacheProvider.Fetch(key, () => { return parentBlogRepository.GetAll(); }, null, null, cacheDependencies) .ToList(); }   This will add a dependency of the “Blogs” table in the database. The data will remain in the cache until the contents of this table change, then the cache item will be invalidated, and the next call to the GetAll() repository method will be routed to the parent repository to refresh the data from the database.

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  • Loosely coupled .NET Cache Provider using Dependency Injection

    - by Rhames
    I have recently been reading the excellent book “Dependency Injection in .NET”, written by Mark Seemann. I do not generally buy software development related books, as I never seem to have the time to read them, but I have found the time to read Mark’s book, and it was time well spent I think. Reading the ideas around Dependency Injection made me realise that the Cache Provider code I wrote about earlier (see http://geekswithblogs.net/Rhames/archive/2011/01/10/using-the-asp.net-cache-to-cache-data-in-a-model.aspx) could be refactored to use Dependency Injection, which should produce cleaner code. The goals are to: Separate the cache provider implementation (using the ASP.NET data cache) from the consumers (loose coupling). This will also mean that the dependency on System.Web for the cache provider does not ripple down into the layers where it is being consumed (such as the domain layer). Provide a decorator pattern to allow a consumer of the cache provider to be implemented separately from the base consumer (i.e. if we have a base repository, we can decorate this with a caching version). Although I used the term repository, in reality the cache consumer could be just about anything. Use constructor injection to provide the Dependency Injection, with a suitable DI container (I use Castle Windsor). The sample code for this post is available on github, https://github.com/RobinHames/CacheProvider.git ICacheProvider In the sample code, the key interface is ICacheProvider, which is in the domain layer. 1: using System; 2: using System.Collections.Generic; 3:   4: namespace CacheDiSample.Domain 5: { 6: public interface ICacheProvider<T> 7: { 8: T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 9: IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 10: } 11: }   This interface contains two methods to retrieve data from the cache, either as a single instance or as an IEnumerable. the second paramerter is of type Func<T>. This is the method used to retrieve data if nothing is found in the cache. The ASP.NET implementation of the ICacheProvider interface needs to live in a project that has a reference to system.web, typically this will be the root UI project, or it could be a separate project. The key thing is that the domain or data access layers do not need system.web references adding to them. In my sample MVC application, the CacheProvider is implemented in the UI project, in a folder called “CacheProviders”: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Caching; 6: using CacheDiSample.Domain; 7:   8: namespace CacheDiSample.CacheProvider 9: { 10: public class CacheProvider<T> : ICacheProvider<T> 11: { 12: public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 13: { 14: return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry); 15: } 16:   17: public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 18: { 19: return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry); 20: } 21:   22: #region Helper Methods 23:   24: private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 25: { 26: U value; 27: if (!TryGetValue<U>(key, out value)) 28: { 29: value = retrieveData(); 30: if (!absoluteExpiry.HasValue) 31: absoluteExpiry = Cache.NoAbsoluteExpiration; 32:   33: if (!relativeExpiry.HasValue) 34: relativeExpiry = Cache.NoSlidingExpiration; 35:   36: HttpContext.Current.Cache.Insert(key, value, null, absoluteExpiry.Value, relativeExpiry.Value); 37: } 38: return value; 39: } 40:   41: private bool TryGetValue<U>(string key, out U value) 42: { 43: object cachedValue = HttpContext.Current.Cache.Get(key); 44: if (cachedValue == null) 45: { 46: value = default(U); 47: return false; 48: } 49: else 50: { 51: try 52: { 53: value = (U)cachedValue; 54: return true; 55: } 56: catch 57: { 58: value = default(U); 59: return false; 60: } 61: } 62: } 63:   64: #endregion 65:   66: } 67: }   The FetchAndCache helper method checks if the specified cache key exists, if it does not, the Func<U> retrieveData method is called, and the results are added to the cache. Using Castle Windsor to register the cache provider In the MVC UI project (my application root), Castle Windsor is used to register the CacheProvider implementation, using a Windsor Installer: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain; 6: using CacheDiSample.CacheProvider; 7:   8: namespace CacheDiSample.WindsorInstallers 9: { 10: public class CacheInstaller : IWindsorInstaller 11: { 12: public void Install(IWindsorContainer container, IConfigurationStore store) 13: { 14: container.Register( 15: Component.For(typeof(ICacheProvider<>)) 16: .ImplementedBy(typeof(CacheProvider<>)) 17: .LifestyleTransient()); 18: } 19: } 20: }   Note that the cache provider is registered as a open generic type. Consuming a Repository I have an existing couple of repository interfaces defined in my domain layer: IRepository.cs 1: using System; 2: using System.Collections.Generic; 3:   4: using CacheDiSample.Domain.Model; 5:   6: namespace CacheDiSample.Domain.Repositories 7: { 8: public interface IRepository<T> 9: where T : EntityBase 10: { 11: T GetById(int id); 12: IList<T> GetAll(); 13: } 14: }   IBlogRepository.cs 1: using System; 2: using CacheDiSample.Domain.Model; 3:   4: namespace CacheDiSample.Domain.Repositories 5: { 6: public interface IBlogRepository : IRepository<Blog> 7: { 8: Blog GetByName(string name); 9: } 10: }   These two repositories are implemented in the DataAccess layer, using Entity Framework to retrieve data (this is not important though). One important point is that in the BaseRepository implementation of IRepository, the methods are virtual. This will allow the decorator to override them. The BlogRepository is registered in a RepositoriesInstaller, again in the MVC UI project. 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15: container.Register(Component.For<IBlogRepository>() 16: .ImplementedBy<BlogRepository>() 17: .LifestyleTransient() 18: .DependsOn(new 19: { 20: nameOrConnectionString = "BloggingContext" 21: })); 22: } 23: } 24: }   Now I can inject a dependency on the IBlogRepository into a consumer, such as a controller in my sample code: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:   7: using CacheDiSample.Domain.Repositories; 8: using CacheDiSample.Domain.Model; 9:   10: namespace CacheDiSample.Controllers 11: { 12: public class HomeController : Controller 13: { 14: private readonly IBlogRepository blogRepository; 15:   16: public HomeController(IBlogRepository blogRepository) 17: { 18: if (blogRepository == null) 19: throw new ArgumentNullException("blogRepository"); 20:   21: this.blogRepository = blogRepository; 22: } 23:   24: public ActionResult Index() 25: { 26: ViewBag.Message = "Welcome to ASP.NET MVC!"; 27:   28: var blogs = blogRepository.GetAll(); 29:   30: return View(new Models.HomeModel { Blogs = blogs }); 31: } 32:   33: public ActionResult About() 34: { 35: return View(); 36: } 37: } 38: }   Consuming the Cache Provider via a Decorator I used a Decorator pattern to consume the cache provider, this means my repositories follow the open/closed principle, as they do not require any modifications to implement the caching. It also means that my controllers do not have any knowledge of the caching taking place, as the DI container will simply inject the decorator instead of the root implementation of the repository. The first step is to implement a BlogRepository decorator, with the caching logic in it. Note that this can reside in the domain layer, as it does not require any knowledge of the data access methods. BlogRepositoryWithCaching.cs 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5:   6: using CacheDiSample.Domain.Model; 7: using CacheDiSample.Domain; 8: using CacheDiSample.Domain.Repositories; 9:   10: namespace CacheDiSample.Domain.CacheDecorators 11: { 12: public class BlogRepositoryWithCaching : IBlogRepository 13: { 14: // The generic cache provider, injected by DI 15: private ICacheProvider<Blog> cacheProvider; 16: // The decorated blog repository, injected by DI 17: private IBlogRepository parentBlogRepository; 18:   19: public BlogRepositoryWithCaching(IBlogRepository parentBlogRepository, ICacheProvider<Blog> cacheProvider) 20: { 21: if (parentBlogRepository == null) 22: throw new ArgumentNullException("parentBlogRepository"); 23:   24: this.parentBlogRepository = parentBlogRepository; 25:   26: if (cacheProvider == null) 27: throw new ArgumentNullException("cacheProvider"); 28:   29: this.cacheProvider = cacheProvider; 30: } 31:   32: public Blog GetByName(string name) 33: { 34: string key = string.Format("CacheDiSample.DataAccess.GetByName.{0}", name); 35: // hard code 5 minute expiry! 36: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 37: return cacheProvider.Fetch(key, () => 38: { 39: return parentBlogRepository.GetByName(name); 40: }, 41: null, relativeCacheExpiry); 42: } 43:   44: public Blog GetById(int id) 45: { 46: string key = string.Format("CacheDiSample.DataAccess.GetById.{0}", id); 47:   48: // hard code 5 minute expiry! 49: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 50: return cacheProvider.Fetch(key, () => 51: { 52: return parentBlogRepository.GetById(id); 53: }, 54: null, relativeCacheExpiry); 55: } 56:   57: public IList<Blog> GetAll() 58: { 59: string key = string.Format("CacheDiSample.DataAccess.GetAll"); 60:   61: // hard code 5 minute expiry! 62: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 63: return cacheProvider.Fetch(key, () => 64: { 65: return parentBlogRepository.GetAll(); 66: }, 67: null, relativeCacheExpiry) 68: .ToList(); 69: } 70: } 71: }   The key things in this caching repository are: I inject into the repository the ICacheProvider<Blog> implementation, via the constructor. This will make the cache provider functionality available to the repository. I inject the parent IBlogRepository implementation (which has the actual data access code), via the constructor. This will allow the methods implemented in the parent to be called if nothing is found in the cache. I override each of the methods implemented in the repository, including those implemented in the generic BaseRepository. Each override of these methods follows the same pattern. It makes a call to the CacheProvider.Fetch method, and passes in the parentBlogRepository implementation of the method as the retrieval method, to be used if nothing is present in the cache. Configuring the Caching Repository in the DI Container The final piece of the jigsaw is to tell Castle Windsor to use the BlogRepositoryWithCaching implementation of IBlogRepository, but to inject the actual Data Access implementation into this decorator. This is easily achieved by modifying the RepositoriesInstaller to use Windsor’s implicit decorator wiring: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15:   16: // Use Castle Windsor implicit wiring for the block repository decorator 17: // Register the outermost decorator first 18: container.Register(Component.For<IBlogRepository>() 19: .ImplementedBy<BlogRepositoryWithCaching>() 20: .LifestyleTransient()); 21: // Next register the IBlogRepository inmplementation to inject into the outer decorator 22: container.Register(Component.For<IBlogRepository>() 23: .ImplementedBy<BlogRepository>() 24: .LifestyleTransient() 25: .DependsOn(new 26: { 27: nameOrConnectionString = "BloggingContext" 28: })); 29: } 30: } 31: }   This is all that is needed. Now if the consumer of the repository makes a call to the repositories method, it will be routed via the caching mechanism. You can test this by stepping through the code, and seeing that the DataAccess.BlogRepository code is only called if there is no data in the cache, or this has expired. The next step is to add the SQL Cache Dependency support into this pattern, this will be a future post.

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  • Xml failing to deserialise

    - by Carnotaurus
    I call a method to get my pages [see GetPages(String xmlFullFilePath)]. The FromXElement method is supposed to deserialise the LitePropertyData elements to strongly type LitePropertyData objects. Instead it fails on the following line: return (T)xmlSerializer.Deserialize(memoryStream); and gives the following error: <LitePropertyData xmlns=''> was not expected. What am I doing wrong? I have included the methods that I call and the xml data: public static T FromXElement<T>(this XElement xElement) { using (var memoryStream = new MemoryStream(Encoding.ASCII.GetBytes(xElement.ToString()))) { var xmlSerializer = new XmlSerializer(typeof(T)); return (T)xmlSerializer.Deserialize(memoryStream); } } public static List<LitePageData> GetPages(String xmlFullFilePath) { XDocument document = XDocument.Load(xmlFullFilePath); List<LitePageData> results = (from record in document.Descendants("row") select new LitePageData { Guid = IsValid(record, "Guid") ? record.Element("Guid").Value : null, ParentID = IsValid(record, "ParentID") ? Convert.ToInt32(record.Element("ParentID").Value) : (Int32?)null, Created = Convert.ToDateTime(record.Element("Created").Value), Changed = Convert.ToDateTime(record.Element("Changed").Value), Name = record.Element("Name").Value, ID = Convert.ToInt32(record.Element("ID").Value), LitePageTypeID = IsValid(record, "ParentID") ? Convert.ToInt32(record.Element("ParentID").Value) : (Int32?)null, Html = record.Element("Html").Value, FriendlyName = record.Element("FriendlyName").Value, Properties = record.Element("Properties") != null ? record.Element("Properties").Element("LitePropertyData").FromXElement<List<LitePropertyData>>() : new List<LitePropertyData>() }).ToList(); return results; } Here is the xml: <?xml version="1.0" encoding="utf-8"?> <root> <rows> <row> <ID>1</ID> <ImageUrl></ImageUrl> <Html>Home page</Html> <Created>01-01-2012</Created> <Changed>01-01-2012</Changed> <Name>Home page</Name> <FriendlyName>home-page</FriendlyName> </row> <row xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Guid>edeaf468-f490-4271-bf4d-be145bc6a1fd</Guid> <ID>8</ID> <Name>Unused</Name> <ParentID>1</ParentID> <Created>2006-03-25T10:57:17</Created> <Changed>2012-07-17T12:24:30.0984747+01:00</Changed> <ChangedBy /> <LitePageTypeID xsi:nil="true" /> <Html> What is the purpose of this option? This option checks the current document for accessibility issues. It uses Bobby to provide details of whether the current web page conforms to W3C's WCAG criteria for web content accessibility. Issues with Bobby and Cynthia Bobby and Cynthia are free services that supposedly allow a user to expose web page accessibility barriers. It is something of a guide but perhaps a blunt instrument. I tested a few of the webpages that I have designed. Sure enough, my pages fall short and for good reason. I am not about to claim that Bobby and Cynthia are useless. Although it is useful and commendable tool, it project appears to be overly ambitious. Nevertheless, let me explain my issues with Bobby and Cynthia: First, certain W3C standards for designing web documents are often too strict and unworkable. For instance, in some versions W3C standards for HTML, certain tags should not include a particular attribute, whereas in others they are requisite if the document is to be ???well-formed???. The standard that a designer chooses is determined usually by the requirements specification document. This specifies which browsers and versions of those browsers that the web page is expected to correctly display. Forcing a hypertext document to conform strictly to a specific W3C standard for HTML is often no simple task. In the worst case, it cannot conform without losing some aesthetics or accessibility functionality. Second, the case of HTML documents is not an isolated case. Standards for XML, XSL, JavaScript, VBScript, are analogous. Therefore, you might imagine the problems when you begin to combine these languages and formats in an HTML document. Third, there is always more than one way to skin a cat. For example, Bobby and Cynthia may flag those IMG tags that do not contain a TITLE attribute. There might be good reason that a web developer chooses not to include the title attribute. The title attribute has a limited numbers of characters and does not support carriage returns. This is a major defect in the design of this tag. In fact, before the TITLE attribute was supported, there was the ALT attribute. Most browsers support both, yet they both perform a similar function. However, both attributes share the same deficiencies. In practice, there are instances where neither attribute would be used. Instead, for example, the developer would write some JavaScript or VBScript to circumvent these deficiencies. The concern is that Bobby and Cynthia would not notice this because it does not ???understand??? what the JavaScript does. </Html> <FriendlyName>unused</FriendlyName> <IsDeleted>false</IsDeleted> <Properties> <LitePropertyData> <Description>Image for the page</Description> <DisplayEditUI>true</DisplayEditUI> <OwnerTab>1</OwnerTab> <DisplayName>Image Url</DisplayName> <FieldOrder>1</FieldOrder> <IsRequired>false</IsRequired> <Name>ImageUrl</Name> <IsModified>false</IsModified> <ParentPageID>3</ParentPageID> <Type>String</Type> <Value xsi:type="xsd:string">smarter.jpg</Value> </LitePropertyData> <LitePropertyData> <Description>WebItemApplicationEnum</Description> <DisplayEditUI>true</DisplayEditUI> <OwnerTab>1</OwnerTab> <DisplayName>WebItemApplicationEnum</DisplayName> <FieldOrder>1</FieldOrder> <IsRequired>false</IsRequired> <Name>WebItemApplicationEnum</Name> <IsModified>false</IsModified> <ParentPageID>3</ParentPageID> <Type>Number</Type> <Value xsi:type="xsd:string">1</Value> </LitePropertyData> </Properties> <Seo> <Author>Phil Carney</Author> <Classification /> <Copyright>Carnotaurus</Copyright> <Description> What is the purpose of this option? This option checks the current document for accessibility issues. It uses Bobby to provide details of whether the current web page conforms to W3C's WCAG criteria for web content accessibility. Issues with Bobby and Cynthia Bobby and Cynthia are free services that supposedly allow a user to expose web page accessibility barriers. It is something of a guide but perhaps a blunt instrument. I tested a few of the webpages that I have designed. Sure enough, my pages fall short and for good reason. I am not about to claim that Bobby and Cynthia are useless. Although it is useful and commendable tool, it project appears to be overly ambitious. Nevertheless, let me explain my issues with Bobby and Cynthia: First, certain W3C standards for designing web documents are often too strict and unworkable. For instance, in some versions W3C standards for HTML, certain tags should not include a particular attribute, whereas in others they are requisite if the document is to be ???well-formed???. The standard that a designer chooses is determined usually by the requirements specification document. This specifies which browsers and versions of those browsers that the web page is expected to correctly display. Forcing a hypertext document to conform strictly to a specific W3C standard for HTML is often no simple task. In the worst case, it cannot conform without losing some aesthetics or accessibility functionality. Second, the case of HTML documents is not an isolated case. Standards for XML, XSL, JavaScript, VBScript, are analogous. Therefore, you might imagine the problems when you begin to combine these languages and formats in an HTML document. Third, there is always more than one way to skin a cat. For example, Bobby and Cynthia may flag those IMG tags that do not contain a TITLE attribute. There might be good reason that a web developer chooses not to include the title attribute. The title attribute has a limited numbers of characters and does not support carriage returns. This is a major defect in the design of this tag. In fact, before the TITLE attribute was supported, there was the ALT attribute. Most browsers support both, yet they both perform a similar function. However, both attributes share the same deficiencies. In practice, there are instances where neither attribute would be used. Instead, for example, the developer would write some JavaScript or VBScript to circumvent these deficiencies. The concern is that Bobby and Cynthia would not notice this because it does not ???understand??? what the JavaScript does. </Description> <Keywords>unused</Keywords> <Title>unused</Title> </Seo> </row> </rows> </root> EDIT Here are my entities: public class LitePropertyData { public virtual string Description { get; set; } public virtual bool DisplayEditUI { get; set; } public int OwnerTab { get; set; } public virtual string DisplayName { get; set; } public int FieldOrder { get; set; } public bool IsRequired { get; set; } public string Name { get; set; } public virtual bool IsModified { get; set; } public virtual int ParentPageID { get; set; } public LiteDataType Type { get; set; } public object Value { get; set; } } [Serializable] public class LitePageData { public String Guid { get; set; } public Int32 ID { get; set; } public String Name { get; set; } public Int32? ParentID { get; set; } public DateTime Created { get; set; } public String CreatedBy { get; set; } public DateTime Changed { get; set; } public String ChangedBy { get; set; } public Int32? LitePageTypeID { get; set; } public String Html { get; set; } public String FriendlyName { get; set; } public Boolean IsDeleted { get; set; } public List<LitePropertyData> Properties { get; set; } public LiteSeoPageData Seo { get; set; } /// <summary> /// Saves the specified XML full file path. /// </summary> /// <param name="xmlFullFilePath">The XML full file path.</param> public void Save(String xmlFullFilePath) { XDocument doc = XDocument.Load(xmlFullFilePath); XElement demoNode = this.ToXElement<LitePageData>(); demoNode.Name = "row"; doc.Descendants("rows").Single().Add(demoNode); doc.Save(xmlFullFilePath); } }

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  • NHibernate unmapped class exception

    - by John Prideaux
    I am trying to implement a one-to-many relationship using NHibernate 2.1.2 but keep getting "Association references unmapped class" exceptions. I have verified that my hbm.xml files are embedded resource. Here are my classes and mappings. Any ideas? public class OrderStatus { public virtual decimal MainCommit { get; set; } public virtual decimal CommitNumber { get; set; } public virtual string InvoiceNumber { get; set; } public virtual string ShipTo { get; set; } public virtual string CustomerOrderNumber { get; set; } public virtual string Station { get; set; } public virtual DateTime RequestedShipDate { get; set; } public virtual decimal EstimatedValue { get; set; } public virtual decimal EstimatedWeight { get; set; } public virtual string Customer { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual ICollection<Promise> Promises { get; set; } } <class name="AladdinDb.Models.OrderStatus, AladdinDb" table="vorder_status"> <id name="CommitNumber" type="decimal" column="commit_no"> <generator class="assigned"> <param name="property"> Plan </param> </generator> </id> <property name="MainCommit" column="main_commit" type="decimal" /> <property name="InvoiceNumber" column="invoice_no" type="string" /> <property name="ShipTo" column="ship_to" type ="string"/> <property name="CustomerOrderNumber" column="cust_order_no" type="string" /> <property name="Station" column="station" type="string" /> <property name="RequestedShipDate" column="req_ship_date" type="DateTime" /> <property name="EstimatedValue" column="estimated_value" type="decimal"/> <property name="EstimatedWeight" column="estimated_weight" type="decimal" /> <property name="Customer" column="customer" type="string" /> <property name="InvoiceDate" column="invoice_date" /> <set name="Promises"> <key column="commit_no"></key> <one-to-many class="Promise" /> </set> </class> public class Promise { public virtual decimal CommitNumber { get; set; } public virtual DateTime PromiseDate { get; set; } public virtual string WhoAsked { get; set; } public virtual string WhoGave { get; set; } public virtual string Iffy { get; set; } } <class name="AladdinDb.Models.Promise, AladdinDb" table="promise"> <id name="CommitNumber" type="decimal" column="commit_no"> <generator class="assigned" /> </id> <property name="PromiseDate" column="promise_date" /> <property name="WhoAsked" column="who_asked" /> <property name="WhoGave" column="who_gave" /> <property name="Iffy" column="iffy" /> </class>

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  • MVC Persist Collection ViewModel (Update, Delete, Insert)

    - by Riccardo Bassilichi
    In order to create a more elegant solution I'm curios to know your suggestion about a solution to persist a collection. I've a collection stored on DB. This collection go to a webpage in a viewmodel. When the go back from the webpage to the controller I need to persist the modified collection to the same DB. The simple solution is to delete the stored collection and recreate all rows. I need a more elegant solution to mix the collections and delete not present record, update similar records ad insert new rows. this is my Models and ViewModels. public class CustomerModel { public virtual string Id { get; set; } public virtual string Name { get; set; } public virtual IList<PreferredAirportModel> PreferedAirports { get; set; } } public class AirportModel { public virtual string Id { get; set; } public virtual string AirportName { get; set; } } public class PreferredAirportModel { public virtual AirportModel Airport { get; set; } public virtual int CheckInMinutes { get; set; } } // ViewModels public class CustomerViewModel { [Required] public virtual string Id { get; set; } public virtual string Name { get; set; } public virtual IList<PreferredAirporViewtModel> PreferedAirports { get; set; } } public class PreferredAirporViewtModel { [Required] public virtual string AirportId { get; set; } [Required] public virtual int CheckInMinutes { get; set; } } And this is the controller with not elegant solution. public class CustomerController { public ActionResult Save(string id, CustomerViewModel viewModel) { var session = SessionFactory.CurrentSession; var customer = session.Query<CustomerModel>().SingleOrDefault(el => el.Id == id); customer.Name = viewModel.Name; // How cai I Merge collections handling delete, update and inserts ? var modifiedPreferedAirports = new List<PreferredAirportModel>(); var modifiedPreferedAirportsVm = new List<PreferredAirporViewtModel>(); // Update every common Airport foreach (var airport in viewModel.PreferedAirports) { foreach (var custPa in customer.PreferedAirports) { if (custPa.Airport.Id == airport.AirportId) { modifiedPreferedAirports.Add(custPa); modifiedPreferedAirportsVm.Add(airport); custPa.CheckInMinutes = airport.CheckInMinutes; } } } // Remove common airports from ViewModel modifiedPreferedAirportsVm.ForEach(el => viewModel.PreferedAirports.Remove(el)); // Remove deleted airports from model var toDelete = customer.PreferedAirports.Except(modifiedPreferedAirports); toDelete.ForEach(el => customer.PreferedAirports.Remove(el)); // Add new Airports var toAdd = viewModel.PreferedAirports.Select(el => new PreferredAirportModel { Airport = session.Query<AirportModel>(). SingleOrDefault(a => a.Id == el.AirportId), CheckInMinutes = el.CheckInMinutes }); toAdd.ForEach(el => customer.PreferedAirports.Add(el)); session.Save(customer); return View(); } } My environment is ASP.NET MVC 4, nHibernate, Automapper, SQL Server. Thank You!!

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  • How to get Media Picker Field via proxy record of many-to-many in orchard

    - by Sergey Schipanov
    I need to access mediapickerfield in Widget view. This field is relative to 'ActionPart'. I have a problem, when I create many-to-many relationships to display my 'ActionPart' in the widget. When I mapped many-to-many I take an 'ActionPart' and but cannot access the mediapickerfield. Records classes public class ActionPartRecord : ContentPartRecord { public virtual string Text { get; set; } public virtual double Price { get; set; } public virtual int TextPosX { get; set; } public virtual int TextPosY { get; set; } public virtual String TextSale { get; set; } public virtual int Color { get; set; } } public class ActionListRecord { public virtual int Id { get; set; } public virtual ActionPartRecord ActionPartRecord { get; set; } public virtual ActionWidgetPartRecord ActionWidgetPartRecord { get; set; } } public class ActionWidgetPartRecord : ContentPartRecord { public ActionWidgetPartRecord() { ActionList = new List<ActionListRecord>(); } public virtual IList<ActionListRecord> ActionList { get; set; } } public class ActionWidgetPart : ContentPart<ActionWidgetPartRecord> { public IEnumerable<ActionPartRecord> ActionList { get { return Record.ActionList.Select(x => x.ActionPartRecord); } } } ActionPart class public class ActionPart : ContentPart<ActionPartRecord> { public String Text { get { return Record.Text; } set { Record.Text = value; } } /*other field*/ } Migrations public int Create() { SchemaBuilder.CreateTable("ActionPartRecord", table => table .ContentPartRecord() .Column<string>("Text") .Column<double>("Price") .Column<int>("TextPosX") .Column<int>("TextPosY") .Column<string>("TextSale") .Column<int>("Color") ); ContentDefinitionManager.AlterPartDefinition("ActionPart", builder => builder .WithField("BaseImage", fieldBuilder => fieldBuilder.OfType("MediaPickerField").WithDisplayName("Action Image")) .WithField("PatternImage", fieldBuilder => fieldBuilder.OfType("MediaPickerField").WithDisplayName("Pattern Image")) .WithField("TimeExp", fieldBuilder => fieldBuilder.OfType("DateTimeField").WithDisplayName("Expecting date")) .Attachable()); ContentDefinitionManager.AlterTypeDefinition("Action", cfg => cfg .WithPart("CommonPart") .WithPart("TitlePart") .WithPart("RoutePart") .WithPart("BodyPart") .WithPart("ActionPart") .Creatable() .Indexed()); SchemaBuilder.CreateTable("ActionListRecord", table => table .Column<int>("Id", column => column.PrimaryKey().Identity()) .Column<int>("ActionPartRecord_Id") .Column<int>("ActionWidgetPartRecord_Id") ); SchemaBuilder.CreateTable("ActionWidgetPartRecord", table => table .ContentPartRecord() ); ContentDefinitionManager.AlterPartDefinition( "ActionWidgetPart", builder => builder.Attachable()); ContentDefinitionManager.AlterTypeDefinition("ActionWidget", cfg => cfg .WithPart("ActionWidgetPart") .WithPart("WidgetPart") .WithPart("CommonPart") .WithSetting("Stereotype", "Widget")); return 1; } Driver Display method protected override DriverResult Display( ActionWidgetPart part, string displayType, dynamic shapeHelper) { return ContentShape("Parts_ActionWidget", () => shapeHelper.Parts_ActionWidget( ContentPart: part, ActionList: part.ActionList)); } Widget View @foreach (var action in Model.ActionList) { <div class="item"> *How to access BaseImage Field in this row* <div class="sale-pattern"></div> <div class="container"> <div class="carousel-caption"> <h1>@action.Text</h1> <h1 class="price">@action.Price</h1> </div> </div> </div> }

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  • ASP.NET MVC Validation Complete

    - by Ricardo Peres
    OK, so let’s talk about validation. Most people are probably familiar with the out of the box validation attributes that MVC knows about, from the System.ComponentModel.DataAnnotations namespace, such as EnumDataTypeAttribute, RequiredAttribute, StringLengthAttribute, RangeAttribute, RegularExpressionAttribute and CompareAttribute from the System.Web.Mvc namespace. All of these validators inherit from ValidationAttribute and perform server as well as client-side validation. In order to use them, you must include the JavaScript files MicrosoftMvcValidation.js, jquery.validate.js or jquery.validate.unobtrusive.js, depending on whether you want to use Microsoft’s own library or jQuery. No significant difference exists, but jQuery is more extensible. You can also create your own attribute by inheriting from ValidationAttribute, but, if you want to have client-side behavior, you must also implement IClientValidatable (all of the out of the box validation attributes implement it) and supply your own JavaScript validation function that mimics its server-side counterpart. Of course, you must reference the JavaScript file where the declaration function is. Let’s see an example, validating even numbers. First, the validation attribute: 1: [Serializable] 2: [AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)] 3: public class IsEvenAttribute : ValidationAttribute, IClientValidatable 4: { 5: protected override ValidationResult IsValid(Object value, ValidationContext validationContext) 6: { 7: Int32 v = Convert.ToInt32(value); 8:  9: if (v % 2 == 0) 10: { 11: return (ValidationResult.Success); 12: } 13: else 14: { 15: return (new ValidationResult("Value is not even")); 16: } 17: } 18:  19: #region IClientValidatable Members 20:  21: public IEnumerable<ModelClientValidationRule> GetClientValidationRules(ModelMetadata metadata, ControllerContext context) 22: { 23: yield return (new ModelClientValidationRule() { ValidationType = "iseven", ErrorMessage = "Value is not even" }); 24: } 25:  26: #endregion 27: } The iseven validation function is declared like this in JavaScript, using jQuery validation: 1: jQuery.validator.addMethod('iseven', function (value, element, params) 2: { 3: return (true); 4: return ((parseInt(value) % 2) == 0); 5: }); 6:  7: jQuery.validator.unobtrusive.adapters.add('iseven', [], function (options) 8: { 9: options.rules['iseven'] = options.params; 10: options.messages['iseven'] = options.message; 11: }); Do keep in mind that this is a simple example, for example, we are not using parameters, which may be required for some more advanced scenarios. As a side note, if you implement a custom validator that also requires a JavaScript function, you’ll probably want them together. One way to achieve this is by including the JavaScript file as an embedded resource on the same assembly where the custom attribute is declared. You do this by having its Build Action set as Embedded Resource inside Visual Studio: Then you have to declare an attribute at assembly level, perhaps in the AssemblyInfo.cs file: 1: [assembly: WebResource("SomeNamespace.IsEven.js", "text/javascript")] In your views, if you want to include a JavaScript file from an embedded resource you can use this code: 1: public static class UrlExtensions 2: { 3: private static readonly MethodInfo getResourceUrlMethod = typeof(AssemblyResourceLoader).GetMethod("GetWebResourceUrlInternal", BindingFlags.NonPublic | BindingFlags.Static); 4:  5: public static IHtmlString Resource<TType>(this UrlHelper url, String resourceName) 6: { 7: return (Resource(url, typeof(TType).Assembly.FullName, resourceName)); 8: } 9:  10: public static IHtmlString Resource(this UrlHelper url, String assemblyName, String resourceName) 11: { 12: String resourceUrl = getResourceUrlMethod.Invoke(null, new Object[] { Assembly.Load(assemblyName), resourceName, false, false, null }).ToString(); 13: return (new HtmlString(resourceUrl)); 14: } 15: } And on the view: 1: <script src="<%: this.Url.Resource("SomeAssembly", "SomeNamespace.IsEven.js") %>" type="text/javascript"></script> Then there’s the CustomValidationAttribute. It allows externalizing your validation logic to another class, so you have to tell which type and method to use. The method can be static as well as instance, if it is instance, the class cannot be abstract and must have a public parameterless constructor. It can be applied to a property as well as a class. It does not, however, support client-side validation. Let’s see an example declaration: 1: [CustomValidation(typeof(ProductValidator), "OnValidateName")] 2: public String Name 3: { 4: get; 5: set; 6: } The validation method needs this signature: 1: public static ValidationResult OnValidateName(String name) 2: { 3: if ((String.IsNullOrWhiteSpace(name) == false) && (name.Length <= 50)) 4: { 5: return (ValidationResult.Success); 6: } 7: else 8: { 9: return (new ValidationResult(String.Format("The name has an invalid value: {0}", name), new String[] { "Name" })); 10: } 11: } Note that it can be either static or instance and it must return a ValidationResult-derived class. ValidationResult.Success is null, so any non-null value is considered a validation error. The single method argument must match the property type to which the attribute is attached to or the class, in case it is applied to a class: 1: [CustomValidation(typeof(ProductValidator), "OnValidateProduct")] 2: public class Product 3: { 4: } The signature must thus be: 1: public static ValidationResult OnValidateProduct(Product product) 2: { 3: } Continuing with attribute-based validation, another possibility is RemoteAttribute. This allows specifying a controller and an action method just for performing the validation of a property or set of properties. This works in a client-side AJAX way and it can be very useful. Let’s see an example, starting with the attribute declaration and proceeding to the action method implementation: 1: [Remote("Validate", "Validation")] 2: public String Username 3: { 4: get; 5: set; 6: } The controller action method must contain an argument that can be bound to the property: 1: public ActionResult Validate(String username) 2: { 3: return (this.Json(true, JsonRequestBehavior.AllowGet)); 4: } If in your result JSON object you include a string instead of the true value, it will consider it as an error, and the validation will fail. This string will be displayed as the error message, if you have included it in your view. You can also use the remote validation approach for validating your entire entity, by including all of its properties as included fields in the attribute and having an action method that receives an entity instead of a single property: 1: [Remote("Validate", "Validation", AdditionalFields = "Price")] 2: public String Name 3: { 4: get; 5: set; 6: } 7:  8: public Decimal Price 9: { 10: get; 11: set; 12: } The action method will then be: 1: public ActionResult Validate(Product product) 2: { 3: return (this.Json("Product is not valid", JsonRequestBehavior.AllowGet)); 4: } Only the property to which the attribute is applied and the additional properties referenced by the AdditionalFields will be populated in the entity instance received by the validation method. The same rule previously stated applies, if you return anything other than true, it will be used as the validation error message for the entity. The remote validation is triggered automatically, but you can also call it explicitly. In the next example, I am causing the full entity validation, see the call to serialize(): 1: function validate() 2: { 3: var form = $('form'); 4: var data = form.serialize(); 5: var url = '<%: this.Url.Action("Validation", "Validate") %>'; 6:  7: var result = $.ajax 8: ( 9: { 10: type: 'POST', 11: url: url, 12: data: data, 13: async: false 14: } 15: ).responseText; 16:  17: if (result) 18: { 19: //error 20: } 21: } Finally, by implementing IValidatableObject, you can implement your validation logic on the object itself, that is, you make it self-validatable. This will only work server-side, that is, the ModelState.IsValid property will be set to false on the controller’s action method if the validation in unsuccessful. Let’s see how to implement it: 1: public class Product : IValidatableObject 2: { 3: public String Name 4: { 5: get; 6: set; 7: } 8:  9: public Decimal Price 10: { 11: get; 12: set; 13: } 14:  15: #region IValidatableObject Members 16: 17: public IEnumerable<ValidationResult> Validate(ValidationContext validationContext) 18: { 19: if ((String.IsNullOrWhiteSpace(this.Name) == true) || (this.Name.Length > 50)) 20: { 21: yield return (new ValidationResult(String.Format("The name has an invalid value: {0}", this.Name), new String[] { "Name" })); 22: } 23: 24: if ((this.Price <= 0) || (this.Price > 100)) 25: { 26: yield return (new ValidationResult(String.Format("The price has an invalid value: {0}", this.Price), new String[] { "Price" })); 27: } 28: } 29: 30: #endregion 31: } The errors returned will be matched against the model properties through the MemberNames property of the ValidationResult class and will be displayed in their proper labels, if present on the view. On the controller action method you can check for model validity by looking at ModelState.IsValid and you can get actual error messages and related properties by examining all of the entries in the ModelState dictionary: 1: Dictionary<String, String> errors = new Dictionary<String, String>(); 2:  3: foreach (KeyValuePair<String, ModelState> keyValue in this.ModelState) 4: { 5: String key = keyValue.Key; 6: ModelState modelState = keyValue.Value; 7:  8: foreach (ModelError error in modelState.Errors) 9: { 10: errors[key] = error.ErrorMessage; 11: } 12: } And these are the ways to perform date validation in ASP.NET MVC. Don’t forget to use them!

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  • C#: Why Decorate When You Can Intercept

    - by James Michael Hare
    We've all heard of the old Decorator Design Pattern (here) or used it at one time or another either directly or indirectly.  A decorator is a class that wraps a given abstract class or interface and presents the same (or a superset) public interface but "decorated" with additional functionality.   As a really simplistic example, consider the System.IO.BufferedStream, it itself is a descendent of System.IO.Stream and wraps the given stream with buffering logic while still presenting System.IO.Stream's public interface:   1: Stream buffStream = new BufferedStream(rawStream); Now, let's take a look at a custom-code example.  Let's say that we have a class in our data access layer that retrieves a list of products from a database:  1: // a class that handles our CRUD operations for products 2: public class ProductDao 3: { 4: ... 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: var results = new List<Product>(); 10:  11: // must create the connection 12: using (var con = _factory.CreateConnection()) 13: { 14: con.ConnectionString = _productsConnectionString; 15: con.Open(); 16:  17: // create the command 18: using (var cmd = _factory.CreateCommand()) 19: { 20: cmd.Connection = con; 21: cmd.CommandText = _getAllProductsStoredProc; 22: cmd.CommandType = CommandType.StoredProcedure; 23:  24: // get a reader and pass back all results 25: using (var reader = cmd.ExecuteReader()) 26: { 27: while(reader.Read()) 28: { 29: results.Add(new Product 30: { 31: Name = reader["product_name"].ToString(), 32: ... 33: }); 34: } 35: } 36: } 37: }            38:  39: return results; 40: } 41: } Yes, you could use EF or any myriad other choices for this sort of thing, but the germaine point is that you have some operation that takes a non-trivial amount of time.  What if, during the production day I notice that my application is performing slowly and I want to see how much of that slowness is in the query versus my code.  Well, I could easily wrap the logic block in a System.Diagnostics.Stopwatch and log the results to log4net or other logging flavor of choice: 1:     // a class that handles our CRUD operations for products 2:     public class ProductDao 3:     { 4:         private static readonly ILog _log = LogManager.GetLogger(typeof(ProductDao)); 5:         ... 6:         7:         // a method that would retrieve all available products 8:         public IEnumerable<Product> GetAvailableProducts() 9:         { 10:             var results = new List<Product>(); 11:             var timer = Stopwatch.StartNew(); 12:             13:             // must create the connection 14:             using (var con = _factory.CreateConnection()) 15:             { 16:                 con.ConnectionString = _productsConnectionString; 17:                 18:                 // and all that other DB code... 19:                 ... 20:             } 21:             22:             timer.Stop(); 23:             24:             if (timer.ElapsedMilliseconds > 5000) 25:             { 26:                 _log.WarnFormat("Long query in GetAvailableProducts() took {0} ms", 27:                     timer.ElapsedMillseconds); 28:             } 29:             30:             return results; 31:         } 32:     } In my eye, this is very ugly.  It violates Single Responsibility Principle (SRP), which says that a class should only ever have one responsibility, where responsibility is often defined as a reason to change.  This class (and in particular this method) has two reasons to change: If the method of retrieving products changes. If the method of logging changes. Well, we could “simplify” this using the Decorator Design Pattern (here).  If we followed the pattern to the letter, we'd need to create a base decorator that implements the DAOs public interface and forwards to the wrapped instance.  So let's assume we break out the ProductDAO interface into IProductDAO using your refactoring tool of choice (Resharper is great for this). Now, ProductDao will implement IProductDao and get rid of all logging logic: 1:     public class ProductDao : IProductDao 2:     { 3:         // this reverts back to original version except for the interface added 4:     } 5:  And we create the base Decorator that also implements the interface and forwards all calls: 1:     public class ProductDaoDecorator : IProductDao 2:     { 3:         private readonly IProductDao _wrappedDao; 4:         5:         // constructor takes the dao to wrap 6:         public ProductDaoDecorator(IProductDao wrappedDao) 7:         { 8:             _wrappedDao = wrappedDao; 9:         } 10:         11:         ... 12:         13:         // and then all methods just forward their calls 14:         public IEnumerable<Product> GetAvailableProducts() 15:         { 16:             return _wrappedDao.GetAvailableProducts(); 17:         } 18:     } This defines our base decorator, then we can create decorators that add items of interest, and for any methods we don't decorate, we'll get the default behavior which just forwards the call to the wrapper in the base decorator: 1:     public class TimedThresholdProductDaoDecorator : ProductDaoDecorator 2:     { 3:         private static readonly ILog _log = LogManager.GetLogger(typeof(TimedThresholdProductDaoDecorator)); 4:         5:         public TimedThresholdProductDaoDecorator(IProductDao wrappedDao) : 6:             base(wrappedDao) 7:         { 8:         } 9:         10:         ... 11:         12:         public IEnumerable<Product> GetAvailableProducts() 13:         { 14:             var timer = Stopwatch.StartNew(); 15:             16:             var results = _wrapped.GetAvailableProducts(); 17:             18:             timer.Stop(); 19:             20:             if (timer.ElapsedMilliseconds > 5000) 21:             { 22:                 _log.WarnFormat("Long query in GetAvailableProducts() took {0} ms", 23:                     timer.ElapsedMillseconds); 24:             } 25:             26:             return results; 27:         } 28:     } Well, it's a bit better.  Now the logging is in its own class, and the database logic is in its own class.  But we've essentially multiplied the number of classes.  We now have 3 classes and one interface!  Now if you want to do that same logging decorating on all your DAOs, imagine the code bloat!  Sure, you can simplify and avoid creating the base decorator, or chuck it all and just inherit directly.  But regardless all of these have the problem of tying the logging logic into the code itself. Enter the Interceptors.  Things like this to me are a perfect example of when it's good to write an Interceptor using your class library of choice.  Sure, you could design your own perfectly generic decorator with delegates and all that, but personally I'm a big fan of Castle's Dynamic Proxy (here) which is actually used by many projects including Moq. What DynamicProxy allows you to do is intercept calls into any object by wrapping it with a proxy on the fly that intercepts the method and allows you to add functionality.  Essentially, the code would now look like this using DynamicProxy: 1: // Note: I like hiding DynamicProxy behind the scenes so users 2: // don't have to explicitly add reference to Castle's libraries. 3: public static class TimeThresholdInterceptor 4: { 5: // Our logging handle 6: private static readonly ILog _log = LogManager.GetLogger(typeof(TimeThresholdInterceptor)); 7:  8: // Handle to Castle's proxy generator 9: private static readonly ProxyGenerator _generator = new ProxyGenerator(); 10:  11: // generic form for those who prefer it 12: public static object Create<TInterface>(object target, TimeSpan threshold) 13: { 14: return Create(typeof(TInterface), target, threshold); 15: } 16:  17: // Form that uses type instead 18: public static object Create(Type interfaceType, object target, TimeSpan threshold) 19: { 20: return _generator.CreateInterfaceProxyWithTarget(interfaceType, target, 21: new TimedThreshold(threshold, level)); 22: } 23:  24: // The interceptor that is created to intercept the interface calls. 25: // Hidden as a private inner class so not exposing Castle libraries. 26: private class TimedThreshold : IInterceptor 27: { 28: // The threshold as a positive timespan that triggers a log message. 29: private readonly TimeSpan _threshold; 30:  31: // interceptor constructor 32: public TimedThreshold(TimeSpan threshold) 33: { 34: _threshold = threshold; 35: } 36:  37: // Intercept functor for each method invokation 38: public void Intercept(IInvocation invocation) 39: { 40: // time the method invocation 41: var timer = Stopwatch.StartNew(); 42:  43: // the Castle magic that tells the method to go ahead 44: invocation.Proceed(); 45:  46: timer.Stop(); 47:  48: // check if threshold is exceeded 49: if (timer.Elapsed > _threshold) 50: { 51: _log.WarnFormat("Long execution in {0} took {1} ms", 52: invocation.Method.Name, 53: timer.ElapsedMillseconds); 54: } 55: } 56: } 57: } Yes, it's a bit longer, but notice that: This class ONLY deals with logging long method calls, no DAO interface leftovers. This class can be used to time ANY class that has an interface or virtual methods. Personally, I like to wrap and hide the usage of DynamicProxy and IInterceptor so that anyone who uses this class doesn't need to know to add a Castle library reference.  As far as they are concerned, they're using my interceptor.  If I change to a new library if a better one comes along, they're insulated. Now, all we have to do to use this is to tell it to wrap our ProductDao and it does the rest: 1: // wraps a new ProductDao with a timing interceptor with a threshold of 5 seconds 2: IProductDao dao = TimeThresholdInterceptor.Create<IProductDao>(new ProductDao(), 5000); Automatic decoration of all methods!  You can even refine the proxy so that it only intercepts certain methods. This is ideal for so many things.  These are just some of the interceptors we've dreamed up and use: Log parameters and returns of methods to XML for auditing. Block invocations to methods and return default value (stubbing). Throw exception if certain methods are called (good for blocking access to deprecated methods). Log entrance and exit of a method and the duration. Log a message if a method takes more than a given time threshold to execute. Whether you use DynamicProxy or some other technology, I hope you see the benefits this adds.  Does it completely eliminate all need for the Decorator pattern?  No, there may still be cases where you want to decorate a particular class with functionality that doesn't apply to the world at large. But for all those cases where you are using Decorator to add functionality that's truly generic.  I strongly suggest you give this a try!

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • PostgreSQL, Ubuntu, NetBeans IDE (Part 3)

    - by Geertjan
    To complete the picture, let's use the traditional (that is, old) Hibernate mechanism, i.e., via XML files, rather than via the annotations shown yesterday. It's definitely trickier, with many more places where typos can occur, but that's why it's the old mechanism. I do not recommend this approach. I recommend the approach shown yesterday. The other players in this scenario include PostgreSQL, as outlined in the previous blog entries in this series. Here's the structure of the module, replacing the code shown yesterday: Here's the Employee class, notice that it has no annotations: import java.io.Serializable; import java.util.Date; public class Employees implements Serializable {         private int employeeId;     private String firstName;     private String lastName;     private Date dateOfBirth;     private String phoneNumber;     private String junk;     public int getEmployeeId() {         return employeeId;     }     public void setEmployeeId(int employeeId) {         this.employeeId = employeeId;     }     public String getFirstName() {         return firstName;     }     public void setFirstName(String firstName) {         this.firstName = firstName;     }     public String getLastName() {         return lastName;     }     public void setLastName(String lastName) {         this.lastName = lastName;     }     public Date getDateOfBirth() {         return dateOfBirth;     }     public void setDateOfBirth(Date dateOfBirth) {         this.dateOfBirth = dateOfBirth;     }     public String getPhoneNumber() {         return phoneNumber;     }     public void setPhoneNumber(String phoneNumber) {         this.phoneNumber = phoneNumber;     }     public String getJunk() {         return junk;     }     public void setJunk(String junk) {         this.junk = junk;     } } And here's the Hibernate configuration file: <?xml version="1.0"?> <!DOCTYPE hibernate-configuration PUBLIC       "-//Hibernate/Hibernate Configuration DTD 3.0//EN"     "http://hibernate.sourceforge.net/hibernate-configuration-3.0.dtd"> <hibernate-configuration>     <session-factory>         <property name="hibernate.connection.driver_class">org.postgresql.Driver</property>         <property name="hibernate.connection.url">jdbc:postgresql://localhost:5432/smithdb</property>         <property name="hibernate.connection.username">smith</property>         <property name="hibernate.connection.password">smith</property>         <property name="hibernate.connection.pool_size">1</property>         <property name="hibernate.default_schema">public"</property>         <property name="hibernate.transaction.factory_class">org.hibernate.transaction.JDBCTransactionFactory</property>         <property name="hibernate.current_session_context_class">thread</property>         <property name="hibernate.dialect">org.hibernate.dialect.PostgreSQLDialect</property>         <property name="hibernate.show_sql">true</property>         <mapping resource="org/db/viewer/employees.hbm.xml"/>     </session-factory> </hibernate-configuration> Next, the Hibernate mapping file: <?xml version="1.0"?> <!DOCTYPE hibernate-mapping PUBLIC       "-//Hibernate/Hibernate Mapping DTD 3.0//EN"       "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping>     <class name="org.db.viewer.Employees"            table="employees"            schema="public"            catalog="smithdb">         <id name="employeeId" column="employee_id" type="int">             <generator class="increment"/>         </id>         <property name="firstName" column="first_name" type="string" />         <property name="lastName" column="last_name" type="string" />         <property name="dateOfBirth" column="date_of_birth" type="date" />         <property name="phoneNumber" column="phone_number" type="string" />         <property name="junk" column="junk" type="string" />             </class>     </hibernate-mapping> Then, the HibernateUtil file, for providing access to the Hibernate SessionFactory: import java.net.URL; import org.hibernate.cfg.AnnotationConfiguration; import org.hibernate.SessionFactory; public class HibernateUtil {     private static final SessionFactory sessionFactory;         static {         try {             // Create the SessionFactory from standard (hibernate.cfg.xml)             // config file.             String res = "org/db/viewer/employees.cfg.xml";             URL myURL = Thread.currentThread().getContextClassLoader().getResource(res);             sessionFactory = new AnnotationConfiguration().configure(myURL).buildSessionFactory();         } catch (Throwable ex) {             // Log the exception.             System.err.println("Initial SessionFactory creation failed." + ex);             throw new ExceptionInInitializerError(ex);         }     }         public static SessionFactory getSessionFactory() {         return sessionFactory;     }     } Finally, the "createKeys" in the ChildFactory: @Override protected boolean createKeys(List list) {     Session session = HibernateUtil.getSessionFactory().getCurrentSession();     Transaction transac = null;     try {         transac = session.beginTransaction();         Query query = session.createQuery("from Employees");         list.addAll(query.list());     } catch (HibernateException he) {         Exceptions.printStackTrace(he);         if (transac != null){             transac.rollback();         }     } finally {         session.close();     }     return true; } Note that Constantine Drabo has a similar article here. Run the application and the result should be the same as yesterday.

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • WCF – interchangeable data-contract types

    - by nmarun
    In a WSDL based environment, unlike a CLR-world, we pass around the ‘state’ of an object and not the reference of an object. Well firstly, what does ‘state’ mean and does this also mean that we can send a struct where a class is expected (or vice-versa) as long as their ‘state’ is one and the same? Let’s see. So I have an operation contract defined as below: 1: [ServiceContract] 2: public interface ILearnWcfServiceExtend : ILearnWcfService 3: { 4: [OperationContract] 5: Employee SaveEmployee(Employee employee); 6: } 7:  8: [ServiceBehavior] 9: public class LearnWcfService : ILearnWcfServiceExtend 10: { 11: public Employee SaveEmployee(Employee employee) 12: { 13: employee.EmployeeId = 123; 14: return employee; 15: } 16: } Quite simplistic operation there (which translates to ‘absolutely no business value’). Now, the data contract Employee mentioned above is a struct. 1: public struct Employee 2: { 3: public int EmployeeId { get; set; } 4:  5: public string FName { get; set; } 6: } After compilation and consumption of this service, my proxy (in the Reference.cs file) looks like below (I’ve ignored the rest of the details just to avoid unwanted confusion): 1: public partial struct Employee : System.Runtime.Serialization.IExtensibleDataObject, System.ComponentModel.INotifyPropertyChanged I call the service with the code below: 1: private static void CallWcfService() 2: { 3: Employee employee = new Employee { FName = "A" }; 4: Console.WriteLine("IsValueType: {0}", employee.GetType().IsValueType); 5: Console.WriteLine("IsClass: {0}", employee.GetType().IsClass); 6: Console.WriteLine("Before calling the service: {0} - {1}", employee.EmployeeId, employee.FName); 7: employee = LearnWcfServiceClient.SaveEmployee(employee); 8: Console.WriteLine("Return from the service: {0} - {1}", employee.EmployeeId, employee.FName); 9: } The output is: I now change my Employee type from a struct to a class in the proxy class and run the application: 1: public partial class Employee : System.Runtime.Serialization.IExtensibleDataObject, System.ComponentModel.INotifyPropertyChanged { The output this time is: The state of an object implies towards its composition, the properties and the values of these properties and not based on whether it is a reference type (class) or a value type (struct). And as shown above, we’re actually passing an object by its state and not by reference. Continuing on the same topic of ‘type-interchangeability’, WCF treats two data contracts as equivalent if they have the same ‘wire-representation’. We can do so using the DataContract and DataMember attributes’ Name property. 1: [DataContract] 2: public struct Person 3: { 4: [DataMember] 5: public int Id { get; set; } 6:  7: [DataMember] 8: public string FirstName { get; set; } 9: } 10:  11: [DataContract(Name="Person")] 12: public class Employee 13: { 14: [DataMember(Name = "Id")] 15: public int EmployeeId { get; set; } 16:  17: [DataMember(Name="FirstName")] 18: public string FName { get; set; } 19: } I’ve created two data contracts with the exact same wire-representation. Just remember that the names and the types of data members need to match to be considered equivalent. The question then arises as to what gets generated in the proxy class. Despite us declaring two data contracts (Person and Employee), only one gets emitted – Person. This is because we’re saying that the Employee type has the same wire-representation as the Person type. Also that the signature of the SaveEmployee operation gets changed on the proxy side: 1: [System.CodeDom.Compiler.GeneratedCodeAttribute("System.ServiceModel", "4.0.0.0")] 2: [System.ServiceModel.ServiceContractAttribute(ConfigurationName="ServiceProxy.ILearnWcfServiceExtend")] 3: public interface ILearnWcfServiceExtend 4: { 5: [System.ServiceModel.OperationContractAttribute(Action="http://tempuri.org/ILearnWcfServiceExtend/SaveEmployee", ReplyAction="http://tempuri.org/ILearnWcfServiceExtend/SaveEmployeeResponse")] 6: ClientApplication.ServiceProxy.Person SaveEmployee(ClientApplication.ServiceProxy.Person employee); 7: } But, on the service side, the SaveEmployee still accepts and returns an Employee data contract. 1: [ServiceBehavior] 2: public class LearnWcfService : ILearnWcfServiceExtend 3: { 4: public Employee SaveEmployee(Employee employee) 5: { 6: employee.EmployeeId = 123; 7: return employee; 8: } 9: } Despite all these changes, our output remains the same as the last one: This is type-interchangeability at work! Here’s one more thing to ponder about. Our Person type is a struct and Employee type is a class. Then how is it that the Person type got emitted as a ‘class’ in the proxy? It’s worth mentioning that WSDL describes a type called Employee and does not say whether it is a class or a struct (see the SOAP message below): 1: <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" 2: xmlns:tem="http://tempuri.org/" 3: xmlns:ser="http://schemas.datacontract.org/2004/07/ServiceApplication"> 4: <soapenv:Header/> 5: <soapenv:Body> 6: <tem:SaveEmployee> 7: <!--Optional:--> 8: <tem:employee> 9: <!--Optional:--> 10: <ser:EmployeeId>?</ser:EmployeeId> 11: <!--Optional:--> 12: <ser:FName>?</ser:FName> 13: </tem:employee> 14: </tem:SaveEmployee> 15: </soapenv:Body> 16: </soapenv:Envelope> There are some differences between how ‘Add Service Reference’ and the svcutil.exe generate the proxy class, but turns out both do some kind of reflection and determine the type of the data contract and emit the code accordingly. So since the Employee type is a class, the proxy ‘Person’ type gets generated as a class. In fact, reflecting on svcutil.exe application, you’ll see that there are a couple of places wherein a flag actually determines a type as a class or a struct. One example is in the ExportISerializableDataContract method in the System.Runtime.Serialization.CodeExporter class. Seems like these flags have a say in deciding whether the type gets emitted as a struct or a class. This behavior is different if you use the WSDL tool though. WSDL tool does not do any kind of reflection of the data contract / serialized type, it emits the type as a class by default. You can check this using the two command lines below:   Note to self: Remember ‘state’ and type-interchangeability when traversing through the WSDL planet!

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  • Loosely Coupled Tabs in Java Editor

    - by Geertjan
    One of the NetBeans Platform 7.1 API enhancements is the @MultiViewElement.Registration annotation. That lets you add a new tab to any existing NetBeans editor. Really powerful since I didn't need to change the sources (or even look at the sources) of the Java editor to add the "Visualizer" tab to it, as shown below: Right now, the tab doesn't show anything, that will come in the next blog entry. The point here is to show how to set things up so that you have a new tab in the Java editor, without needing to touch any of the NetBeans IDE sources: And here's the code, take note of the annotation, which registers the JPanel for the "text/x-java" MIME type: import javax.swing.Action; import javax.swing.JComponent; import javax.swing.JPanel; import javax.swing.JToolBar; import org.netbeans.core.spi.multiview.CloseOperationState; import org.netbeans.core.spi.multiview.MultiViewElement; import org.netbeans.core.spi.multiview.MultiViewElementCallback; import org.openide.awt.UndoRedo; import org.openide.loaders.DataObject; import org.openide.util.Lookup; import org.openide.util.NbBundle; import org.openide.windows.TopComponent; @MultiViewElement.Registration(displayName = "#LBL_Visualizer", iconBase = "org/java/vis/icon.gif", mimeType = "text/x-java", persistenceType = TopComponent.PERSISTENCE_NEVER, preferredID = "JavaVisualizer", position = 3000) @NbBundle.Messages({     "LBL_Visualizer=Visualizer" }) public class JavaVisualizer extends JPanel implements MultiViewElement {     private JToolBar toolbar = new JToolBar();     private DataObject obj;     private MultiViewElementCallback mvec;     public JavaVisualizer(Lookup lkp) {         obj = lkp.lookup(DataObject.class);         assert obj != null;     }     @Override     public JComponent getVisualRepresentation() {         return this;     }     @Override     public JComponent getToolbarRepresentation() {         return toolbar;     }     @Override     public Action[] getActions() {         return new Action[0];     }     @Override     public Lookup getLookup() {         return obj.getLookup();     }     @Override     public void componentOpened() {     }     @Override     public void componentClosed() {     }     @Override     public void componentShowing() {     }     @Override     public void componentHidden() {     }     @Override     public void componentActivated() {     }     @Override     public void componentDeactivated() {     }     @Override     public UndoRedo getUndoRedo() {         return UndoRedo.NONE;     }     @Override     public void setMultiViewCallback(MultiViewElementCallback mvec) {         this.mvec = mvec;     }     @Override     public CloseOperationState canCloseElement() {         return CloseOperationState.STATE_OK;     } } It's a fair amount of code, but mostly pretty self-explanatory. The loosely coupled tabs are applicable to all NetBeans editors, not just the Java editor, which is why the "History" tab is now available to all editors throughout NetBeans IDE. In the next blog entry, you'll see the integration of the Visual Library into the panel I embedded in the Java editor.

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  • General Purpose ASP.NET Data Source Control

    - by Ricardo Peres
    OK, you already know about the ObjectDataSource control, so what’s wrong with it? Well, for once, it doesn’t pass any context to the SelectMethod, you only get the parameters supplied on the SelectParameters plus the desired ordering, starting page and maximum number of rows to display. Also, you must have two separate methods, one for actually retrieving the data, and the other for getting the total number of records (SelectCountMethod). Finally, you don’t get a chance to alter the supplied data before you bind it to the target control. I wanted something simple to use, and more similar to ASP.NET 4.5, where you can have the select method on the page itself, so I came up with CustomDataSource. Here’s how to use it (I chose a GridView, but it works equally well with any regular data-bound control): 1: <web:CustomDataSourceControl runat="server" ID="datasource" PageSize="10" OnData="OnData" /> 2: <asp:GridView runat="server" ID="grid" DataSourceID="datasource" DataKeyNames="Id" PageSize="10" AllowPaging="true" AllowSorting="true" /> The OnData event handler receives a DataEventArgs instance, which contains some properties that describe the desired paging location and size, and it’s where you return the data plus the total record count. Here’s a quick example: 1: protected void OnData(object sender, DataEventArgs e) 2: { 3: //just return some data 4: var data = Enumerable.Range(e.StartRowIndex, e.PageSize).Select(x => new { Id = x, Value = x.ToString(), IsPair = ((x % 2) == 0) }); 5: e.Data = data; 6: //the total number of records 7: e.TotalRowCount = 100; 8: } Here’s the code for the DataEventArgs: 1: [Serializable] 2: public class DataEventArgs : EventArgs 3: { 4: public DataEventArgs(Int32 pageSize, Int32 startRowIndex, String sortExpression, IOrderedDictionary parameters) 5: { 6: this.PageSize = pageSize; 7: this.StartRowIndex = startRowIndex; 8: this.SortExpression = sortExpression; 9: this.Parameters = parameters; 10: } 11:  12: public IEnumerable Data 13: { 14: get; 15: set; 16: } 17:  18: public IOrderedDictionary Parameters 19: { 20: get; 21: private set; 22: } 23:  24: public String SortExpression 25: { 26: get; 27: private set; 28: } 29:  30: public Int32 StartRowIndex 31: { 32: get; 33: private set; 34: } 35:  36: public Int32 PageSize 37: { 38: get; 39: private set; 40: } 41:  42: public Int32 TotalRowCount 43: { 44: get; 45: set; 46: } 47: } As you can guess, the StartRowIndex and PageSize receive the starting row and the desired page size, where the page size comes from the PageSize property on the markup. There’s also a SortExpression, which gets passed the sorted-by column and direction (if descending) and a dictionary containing all the values coming from the SelectParameters collection, if any. All of these are read only, and it is your responsibility to fill in the Data and TotalRowCount. The code for the CustomDataSource is very simple: 1: [NonVisualControl] 2: public class CustomDataSourceControl : DataSourceControl 3: { 4: public CustomDataSourceControl() 5: { 6: this.SelectParameters = new ParameterCollection(); 7: } 8:  9: protected override DataSourceView GetView(String viewName) 10: { 11: return (new CustomDataSourceView(this, viewName)); 12: } 13:  14: internal void GetData(DataEventArgs args) 15: { 16: this.OnData(args); 17: } 18:  19: protected virtual void OnData(DataEventArgs args) 20: { 21: EventHandler<DataEventArgs> data = this.Data; 22:  23: if (data != null) 24: { 25: data(this, args); 26: } 27: } 28:  29: [Browsable(false)] 30: [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)] 31: [PersistenceMode(PersistenceMode.InnerProperty)] 32: public ParameterCollection SelectParameters 33: { 34: get; 35: private set; 36: } 37:  38: public event EventHandler<DataEventArgs> Data; 39:  40: public Int32 PageSize 41: { 42: get; 43: set; 44: } 45: } Also, the code for the accompanying internal – as there is no need to use it from outside of its declaring assembly - data source view: 1: sealed class CustomDataSourceView : DataSourceView 2: { 3: private readonly CustomDataSourceControl dataSourceControl = null; 4:  5: public CustomDataSourceView(CustomDataSourceControl dataSourceControl, String viewName) : base(dataSourceControl, viewName) 6: { 7: this.dataSourceControl = dataSourceControl; 8: } 9:  10: public override Boolean CanPage 11: { 12: get 13: { 14: return (true); 15: } 16: } 17:  18: public override Boolean CanRetrieveTotalRowCount 19: { 20: get 21: { 22: return (true); 23: } 24: } 25:  26: public override Boolean CanSort 27: { 28: get 29: { 30: return (true); 31: } 32: } 33:  34: protected override IEnumerable ExecuteSelect(DataSourceSelectArguments arguments) 35: { 36: IOrderedDictionary parameters = this.dataSourceControl.SelectParameters.GetValues(HttpContext.Current, this.dataSourceControl); 37: DataEventArgs args = new DataEventArgs(this.dataSourceControl.PageSize, arguments.StartRowIndex, arguments.SortExpression, parameters); 38:  39: this.dataSourceControl.GetData(args); 40:  41: arguments.TotalRowCount = args.TotalRowCount; 42: arguments.MaximumRows = this.dataSourceControl.PageSize; 43: arguments.AddSupportedCapabilities(DataSourceCapabilities.Page | DataSourceCapabilities.Sort | DataSourceCapabilities.RetrieveTotalRowCount); 44: arguments.RetrieveTotalRowCount = true; 45:  46: if (!(args.Data is ICollection)) 47: { 48: return (args.Data.OfType<Object>().ToList()); 49: } 50: else 51: { 52: return (args.Data); 53: } 54: } 55: } As always, looking forward to hearing from you!

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  • Error in my Separating Axis Theorem collision code

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; int x; int y; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } public void update(int xPos, int yPos){ x = xPos; y = yPos; } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(new Vect(vertices[0].x+x, vertices[0].y+y)); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(new Vect(vertices[i].x+x, vertices[i].y+y)); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if(y > other.x && other.y > x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • Node Serialization in NetBeans Platform 7.0

    - by Geertjan
    Node serialization makes sense when you're not interested in the data (since that should be serialized to a database), but in the state of the application. For example, when the application restarts, you want the last selected node to automatically be selected again. That's not the kind of information you'll want to store in a database, hence node serialization is not about data serialization but about application state serialization. I've written about this topic in October 2008, here and here, but want to show how to do this again, using NetBeans Platform 7.0. Somewhere I remember reading that this can't be done anymore and that's typically the best motivation for me, i.e., to prove that it can be done after all. Anyway, in a standard POJO/Node/BeanTreeView scenario, do the following: Remove the "@ConvertAsProperties" annotation at the top of the class, which you'll find there if you used the Window Component wizard. We're not going to use property-file based serialization, but plain old java.io.Serializable  instead. In the TopComponent, assuming it is named "UserExplorerTopComponent", typically at the end of the file, add the following: @Override public Object writeReplace() { //We want to work with one selected item only //and thanks to BeanTreeView.setSelectionMode, //only one node can be selected anyway: Handle handle = NodeOp.toHandles(em.getSelectedNodes())[0]; return new ResolvableHelper(handle); } public final static class ResolvableHelper implements Serializable { private static final long serialVersionUID = 1L; public Handle selectedHandle; private ResolvableHelper(Handle selectedHandle) { this.selectedHandle = selectedHandle; } public Object readResolve() { WindowManager.getDefault().invokeWhenUIReady(new Runnable() { @Override public void run() { try { //Get the TopComponent: UserExplorerTopComponent tc = (UserExplorerTopComponent) WindowManager.getDefault().findTopComponent("UserExplorerTopComponent"); //Get the display text to search for: String selectedDisplayName = selectedHandle.getNode().getDisplayName(); //Get the root, which is the parent of the node we want: Node root = tc.getExplorerManager().getRootContext(); //Find the node, by passing in the root with the display text: Node selectedNode = NodeOp.findPath(root, new String[]{selectedDisplayName}); //Set the explorer manager's selected node: tc.getExplorerManager().setSelectedNodes(new Node[]{selectedNode}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } catch (IOException ex) { Exceptions.printStackTrace(ex); } } }); return null; } } Assuming you have a node named "UserNode" for a type named "User" containing a property named "type", add the bits in bold below to your "UserNode": public class UserNode extends AbstractNode implements Serializable { static final long serialVersionUID = 1L; public UserNode(User key) { super(Children.LEAF); setName(key.getType()); } @Override public Handle getHandle() { return new CustomHandle(this, getName()); } public class CustomHandle implements Node.Handle { static final long serialVersionUID = 1L; private AbstractNode node = null; private final String searchString; public CustomHandle(AbstractNode node, String searchString) { this.node = node; this.searchString = searchString; } @Override public Node getNode() { node.setName(searchString); return node; } } } Run the application and select one of the user nodes. Close the application. Start it up again. The user node is not automatically selected, in fact, the window does not open, and you will see this in the output: Caused: java.io.InvalidClassException: org.serialization.sample.UserNode; no valid constructor Read this article and then you'll understand the need for this class: public class BaseNode extends AbstractNode { public BaseNode() { super(Children.LEAF); } public BaseNode(Children kids) { super(kids); } public BaseNode(Children kids, Lookup lkp) { super(kids, lkp); } } Now, instead of extending AbstractNode in your UserNode, extend BaseNode. Then the first non-serializable superclass of the UserNode has an explicitly declared no-args constructor, Do the same as the above for each node in the hierarchy that needs to be serialized. If you have multiple nodes needing serialization, you can share the "CustomHandle" inner class above between all the other nodes, while all the other nodes will also need to extend BaseNode (or provide their own non-serializable super class that explicitly declares a no-args constructor). Now, when I run the application, I select a node, then I close the application, restart it, and the previously selected node is automatically selected when the application has restarted.

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  • Synchronized Property Changes (Part 4)

    - by Geertjan
    The next step is to activate the undo/redo functionality... for a Node. Something I've not seen done before. I.e., when the Node is renamed via F2 on the Node, the "Undo/Redo" buttons should start working. Here is the start of the solution, via this item in the mailing list and Timon Veenstra's BeanNode class, note especially the items in bold: public class ShipNode extends BeanNode implements PropertyChangeListener, UndoRedo.Provider { private final InstanceContent ic; private final ShipSaveCapability saveCookie; private UndoRedo.Manager manager; private String oldDisplayName; private String newDisplayName; private Ship ship; public ShipNode(Ship bean) throws IntrospectionException { this(bean, new InstanceContent()); } private ShipNode(Ship bean, InstanceContent ic) throws IntrospectionException { super(bean, Children.LEAF, new ProxyLookup(new AbstractLookup(ic), Lookups.singleton(bean))); this.ic = ic; setDisplayName(bean.getType()); setShortDescription(String.valueOf(bean.getYear())); saveCookie = new ShipSaveCapability(bean); bean.addPropertyChangeListener(WeakListeners.propertyChange(this, bean)); } @Override public Action[] getActions(boolean context) { List<? extends Action> shipActions = Utilities.actionsForPath("Actions/Ship"); return shipActions.toArray(new Action[shipActions.size()]); } protected void fire(boolean modified) { if (modified) { ic.add(saveCookie); } else { ic.remove(saveCookie); } } @Override public UndoRedo getUndoRedo() { manager = Lookup.getDefault().lookup( UndoRedo.Manager.class); return manager; } private class ShipSaveCapability implements SaveCookie { private final Ship bean; public ShipSaveCapability(Ship bean) { this.bean = bean; } @Override public void save() throws IOException { StatusDisplayer.getDefault().setStatusText("Saving..."); fire(false); } } @Override public boolean canRename() { return true; } @Override public void setName(String newDisplayName) { Ship c = getLookup().lookup(Ship.class); oldDisplayName = c.getType(); c.setType(newDisplayName); fireNameChange(oldDisplayName, newDisplayName); fire(true); fireUndoableEvent("type", ship, oldDisplayName, newDisplayName); } public void fireUndoableEvent(String property, Ship source, Object oldValue, Object newValue) { ReUndoableEdit reUndoableEdit = new ReUndoableEdit( property, source, oldValue, newValue); UndoableEditEvent undoableEditEvent = new UndoableEditEvent( this, reUndoableEdit); manager.undoableEditHappened(undoableEditEvent); } private class ReUndoableEdit extends AbstractUndoableEdit { private Object oldValue; private Object newValue; private Ship source; private String property; public ReUndoableEdit(String property, Ship source, Object oldValue, Object newValue) { super(); this.oldValue = oldValue; this.newValue = newValue; this.source = source; this.property = property; } @Override public void undo() throws CannotUndoException { setName(oldValue.toString()); } @Override public void redo() throws CannotRedoException { setName(newValue.toString()); } } @Override public String getDisplayName() { Ship c = getLookup().lookup(Ship.class); if (null != c.getType()) { return c.getType(); } return super.getDisplayName(); } @Override public String getShortDescription() { Ship c = getLookup().lookup(Ship.class); if (null != String.valueOf(c.getYear())) { return String.valueOf(c.getYear()); } return super.getShortDescription(); } @Override public void propertyChange(PropertyChangeEvent evt) { if (evt.getPropertyName().equals("type")) { String oldDisplayName = evt.getOldValue().toString(); String newDisplayName = evt.getNewValue().toString(); fireDisplayNameChange(oldDisplayName, newDisplayName); } else if (evt.getPropertyName().equals("year")) { String oldToolTip = evt.getOldValue().toString(); String newToolTip = evt.getNewValue().toString(); fireShortDescriptionChange(oldToolTip, newToolTip); } fire(true); } } Undo works when rename is done, but Redo never does, because Undo is constantly activated, since it is reactivated whenever there is a name change. And why must the UndoRedoManager be retrieved from the Lookup (it doesn't work otherwise)? Don't get that part of the code either. Help welcome!

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  • Does JUnit4 testclasses require a public no arg constructor?

    - by Thomas Baun
    I have a test class, written in JUnit4 syntax, that can be run in eclipse with the "run as junit test" option without failing. When I run the same test via an ant target I get this error: java.lang.Exception: Test class should have public zero-argument constructor at org.junit.internal.runners.MethodValidator.validateNoArgConstructor(MethodValidator.java:54) at org.junit.internal.runners.MethodValidator.validateAllMethods(MethodValidator.java:39) at org.junit.internal.runners.TestClassRunner.validate(TestClassRunner.java:33) at org.junit.internal.runners.TestClassRunner.<init>(TestClassRunner.java:27) at org.junit.internal.runners.TestClassRunner.<init>(TestClassRunner.java:20) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.junit.internal.requests.ClassRequest.getRunner(ClassRequest.java:26) at junit.framework.JUnit4TestAdapter.<init>(JUnit4TestAdapter.java:24) at junit.framework.JUnit4TestAdapter.<init>(JUnit4TestAdapter.java:17) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:386) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:911) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:768) Caused by: java.lang.NoSuchMethodException: dk.gensam.gaia.business.bonusregulering.TestBonusregulerAftale$Test1Reader.<init>() at java.lang.Class.getConstructor0(Class.java:2706) at java.lang.Class.getConstructor(Class.java:1657) at org.junit.internal.runners.MethodValidator.validateNoArgConstructor(MethodValidator.java:52) I have no public no arg constructor in the class, but is this really necessary? This is my ant target <target name="junit" description="Execute unit tests" depends="compile, jar-test"> <delete dir="tmp/rawtestoutput"/> <delete dir="test-reports"/> <mkdir dir="tmp/rawtestoutput"/> <junit printsummary="true" failureproperty="junit.failure" fork="true"> <classpath refid="class.path.test"/> <classpath refid="class.path.model"/> <classpath refid="class.path.gui"/> <classpath refid="class.path.jfreereport"/> <classpath path="tmp/${test.jar}"></classpath> <batchtest todir="tmp/rawtestoutput"> <fileset dir="${build}/test"> <include name="**/*Test.class" /> <include name="**/Test*.class" /> </fileset> </batchtest> </junit> <junitreport todir="tmp"> <fileset dir="tmp/rawtestoutput"/> <report todir="test-reports"/> </junitreport> <fail if="junit. failure" message="Unit test(s) failed. See reports!"/> </target> The test class have no constructors, but it has an inner class with default modifier. It also have an anonymouse inner class. Both inner classes gives the "Test class should have public zero-argument constructor error". I am using Ant version 1.7.1 and JUnit 4.7

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  • Problem with delete operation in many to many relation

    - by Alexey Zakharov
    Hi, I've got to classes Product and Store which have many to many relation I want deleting of store not to cause deleting of related product And deleting of product not to cause deleting of related store. Currently deleting of entity cause exception due to Foreign Key constraint. Here is this classes and their mapping in fluent hibernate: public class Product { public Product() { this.StoresStockedIn = new List<Store>(); } public virtual string Name { get; set; } public virtual double Price { get; set; } public virtual long ProductID { get; set; } public virtual IList<Store> StoresStockedIn { get; set; } } public class Store { public Store() { this.Products = new List<Product>(); this.Staff = new List<Employee>(); } public virtual string Name { get; set; } public virtual IList<Product> Products { get; set; } public virtual IList<Employee> Staff { get; set; } public virtual long StoreID { get; set; } } public class ProductMap : ClassMap<Product> { public ProductMap() { this.Id(x => x.ProductID); this.Map(x => x.Name); this.Map(x => x.Price); this.HasManyToMany(x => x.StoresStockedIn) .Cascade.None() .Table("StoreProduct"); } public class StoreMap : ClassMap<Store> { public StoreMap() { this.Id(x => x.StoreID); this.Map(x => x.Name); this.HasManyToMany(x => x.Products) .Cascade.None() .Inverse() .Table("StoreProduct"); this.HasMany(x => x.Staff) .Cascade.All() .Inverse(); } } Thanks, Alexey Zakharov

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  • How to start new browser window in cpecified location whith cpecified size

    - by Pritorian
    Hi all! I create a new instance and trying to resize new instance of browser like this: [System.Runtime.InteropServices.DllImport("user32.dll")] private static extern bool GetWindowInfo(IntPtr hwnd, ref tagWINDOWINFO pwi); [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential)] public struct tagRECT { /// LONG->int public int left; /// LONG->int public int top; /// LONG->int public int right; /// LONG->int public int bottom; } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential)] public struct tagWINDOWINFO { /// DWORD->unsigned int public uint cbSize; /// RECT->tagRECT public tagRECT rcWindow; /// RECT->tagRECT public tagRECT rcClient; /// DWORD->unsigned int public uint dwStyle; /// DWORD->unsigned int public uint dwExStyle; /// DWORD->unsigned int public uint dwWindowStatus; /// UINT->unsigned int public uint cxWindowBorders; /// UINT->unsigned int public uint cyWindowBorders; /// ATOM->WORD->unsigned short public ushort atomWindowType; /// WORD->unsigned short public ushort wCreatorVersion; } [System.Runtime.InteropServices.DllImport("user32.dll")] private static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint); [System.Runtime.InteropServices.DllImport("user32.dll")] private static extern bool UpdateWindow(IntPtr hWnd); private void button2_Click(object sender, EventArgs e) { using (System.Diagnostics.Process browserProc = new System.Diagnostics.Process()) { browserProc.StartInfo.FileName = webBrowser1.Url.ToString(); browserProc.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Minimized; int i= browserProc.Id; tagWINDOWINFO info = new tagWINDOWINFO(); info.cbSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(info); browserProc.Start(); GetWindowInfo(browserProc.MainWindowHandle, ref info); browserProc.WaitForInputIdle(); string str = browserProc.MainWindowTitle; MoveWindow(browserProc.MainWindowHandle, 100, 100, 100, 100, true); UpdateWindow(browserProc.MainWindowHandle); } } But I get an "No process is associated with this object". Could anyone help? Or mb other ideas how to run new browser window whith specified size and location?

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  • Sorting in Hash Maps in Java

    - by Crystal
    I'm trying to get familiar with Collections. I have a String which is my key, email address, and a Person object (firstName, lastName, telephone, email). I read in the Java collections chapter on Sun's webpages that if you had a HashMap and wanted it sorted, you could use a TreeMap. How does this sort work? Is it based on the compareTo() method you have in your Person class? I overrode the compareTo() method in my Person class to sort by lastName. But it isn't working properly and was wondering if I have the right idea or not. getSortedListByLastName at the bottom of this code is where I try to convert to a TreeMap. Also, if this is the correct way to do it, or one of the correct ways to do it, how do I then sort by firstName since my compareTo() is comparing by lastName. import java.util.*; public class OrganizeThis { /** Add a person to the organizer @param p A person object */ public void add(Person p) { staff.put(p.getEmail(), p); //System.out.println("Person " + p + "added"); } /** * Remove a Person from the organizer. * * @param email The email of the person to be removed. */ public void remove(String email) { staff.remove(email); } /** * Remove all contacts from the organizer. * */ public void empty() { staff.clear(); } /** * Find the person stored in the organizer with the email address. * Note, each person will have a unique email address. * * @param email The person email address you are looking for. * */ public Person findByEmail(String email) { Person aPerson = staff.get(email); return aPerson; } /** * Find all persons stored in the organizer with the same last name. * Note, there can be multiple persons with the same last name. * * @param lastName The last name of the persons your are looking for. * */ public Person[] find(String lastName) { ArrayList<Person> names = new ArrayList<Person>(); for (Person s : staff.values()) { if (s.getLastName() == lastName) { names.add(s); } } // Convert ArrayList back to Array Person nameArray[] = new Person[names.size()]; names.toArray(nameArray); return nameArray; } /** * Return all the contact from the orgnizer in * an array sorted by last name. * * @return An array of Person objects. * */ public Person[] getSortedListByLastName() { Map<String, Person> sorted = new TreeMap<String, Person>(staff); ArrayList<Person> sortedArrayList = new ArrayList<Person>(); for (Person s: sorted.values()) { sortedArrayList.add(s); } Person sortedArray[] = new Person[sortedArrayList.size()]; sortedArrayList.toArray(sortedArray); return sortedArray; } private Map<String, Person> staff = new HashMap<String, Person>(); public static void main(String[] args) { OrganizeThis testObj = new OrganizeThis(); Person person1 = new Person("J", "W", "111-222-3333", "[email protected]"); Person person2 = new Person("K", "W", "345-678-9999", "[email protected]"); Person person3 = new Person("Phoebe", "Wang", "322-111-3333", "[email protected]"); Person person4 = new Person("Nermal", "Johnson", "322-342-5555", "[email protected]"); Person person5 = new Person("Apple", "Banana", "123-456-1111", "[email protected]"); testObj.add(person1); testObj.add(person2); testObj.add(person3); testObj.add(person4); testObj.add(person5); System.out.println(testObj.findByEmail("[email protected]")); System.out.println("------------" + '\n'); Person a[] = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("------------" + '\n'); a = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("SORTED" + '\n'); a = testObj.getSortedListByLastName(); for (Person b : a) { System.out.println(b); } } } Person class: public class Person implements Comparable { String firstName; String lastName; String telephone; String email; public Person() { firstName = ""; lastName = ""; telephone = ""; email = ""; } public Person(String firstName) { this.firstName = firstName; } public Person(String firstName, String lastName, String telephone, String email) { this.firstName = firstName; this.lastName = lastName; this.telephone = telephone; this.email = email; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getTelephone() { return telephone; } public void setTelephone(String telephone) { this.telephone = telephone; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } public int compareTo(Object o) { String s1 = this.lastName + this.firstName; String s2 = ((Person) o).lastName + ((Person) o).firstName; return s1.compareTo(s2); } public boolean equals(Object otherObject) { // a quick test to see if the objects are identical if (this == otherObject) { return true; } // must return false if the explicit parameter is null if (otherObject == null) { return false; } if (!(otherObject instanceof Person)) { return false; } Person other = (Person) otherObject; return firstName.equals(other.firstName) && lastName.equals(other.lastName) && telephone.equals(other.telephone) && email.equals(other.email); } public int hashCode() { return this.email.toLowerCase().hashCode(); } public String toString() { return getClass().getName() + "[firstName = " + firstName + '\n' + "lastName = " + lastName + '\n' + "telephone = " + telephone + '\n' + "email = " + email + "]"; } }

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  • Map One-To-One Relationship Doesn't Allow Inserting

    - by nfplee
    Hi, I'm trying to setup a one-to-one mapping from my Users to the UserDetails table. Say I have the following tables in my database: Users: - UserID (PK, Identity) - UserName - Password UsersDetails: - UserID (PK, FK) - FirstName - LastName I have created the following poco classes: public class User { public virtual int UserID { get; set; } public virtual string UserName { get; set; } public virtual string Password { get; set; } public virtual UserDetails Details { get; set; } } public class UserDetails { public virtual int UserID { get; set; } public virtual User User { get; set; } public virtual string FirstName { get; set; } public virtual string LastName { get; set; } public UserDetails() { } public UserDetails(User user) { User = user; } } Which are fluently mapped (please note the xml mapping is very similar and if all you know is the xml mapping then I would still appreciate you guidance): public class UserMap : ClassMap<User> { public UserMap() { Table("Users"); Id(x => x.UserID); Map(x => x.UserName); Map(x => x.Password); HasOne(x => x.Details) .Constrained() .Cascade.All(); } } public class UserDetailsMap : ClassMap<UserDetails> { public UserDetailsMap() { Table("UsersDetails"); Id(x => x.UserID) .GeneratedBy.Foreign("User"); HasOne(x => x.User) .Constrained(); Map(x => x.FirstName); Map(x => x.LastName); } } Everything displays correctly but if I say: var user = new User() { UserName = "Test", Password = "Test" }; user.Details = new UserDetails(user) { FirstName = "Test", LastName = "Test" }; session.Save(user); I get the error: "NHibernate.Id.IdentifierGenerationException: null id generated for: UserDetails." I'd really appreciate it if someone could show me what I've done wrong. Thanks

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  • Declare private static members in F#?

    - by acidzombie24
    I decided to port the class in C# below to F# as an exercise. It was difficult. I only notice three problems 1) Greet is visible 2) I can not get v to be a static class variable 3) I do not know how to set the greet member in the constructor. How do i fix these? The code should be similar enough that i do not need to change any C# source. ATM only Test1.v = 21; does not work C# using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CsFsTest { class Program { static void Main(string[] args) { Test1.hi("stu"); new Test1().hi(); Test1.v = 21; var a = new Test1("Stan"); a.hi(); a.a = 9; Console.WriteLine("v = {0} {1} {2}", a.a, a.b, a.NotSTATIC()); } } class Test1 { public int a; public int b { get { return a * 2; } } string greet = "User"; public static int v; public Test1() {} public Test1(string name) { greet = name; } public static void hi(string greet) { Console.WriteLine("Hi {0}", greet); } public void hi() { Console.WriteLine("Hi {0} #{1}", greet, v); } public int NotSTATIC() { return v; } } } F# namespace CsFsTest type Test1 = (* public int a; public int b { get { return a * 2; } } string greet = "User"; public static int v; *) [<DefaultValue>] val mutable a : int member x.b = x.a * 2 member x.greet = "User" (*!! Needs to be private *) [<DefaultValue>] val mutable v : int (*!! Needs to be static *) (* public Test1() {} public Test1(string name) { greet = name; } *) new () = {} new (name) = { } (* public static void hi(string greet) { Console.WriteLine("Hi {0}", greet); } public void hi() { Console.WriteLine("Hi {0} #{1}", greet, v); } public int NotSTATIC() { return v; } *) static member hi(greet) = printfn "hi %s" greet member x.hi() = printfn "hi %s #%i" x.greet x.v member x.NotSTATIC() = x.v

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  • access exception when invoking method of an anonymous class using java reflection

    - by Asaf David
    Hello I'm trying to use an event dispatcher to allow a model to notify subscribed listeners when it changes. the event dispatcher receives a handler class and a method name to call during dispatch. the presenter subscribes to the model changes and provide a Handler implementation to be called on changes. Here's the code (I'm sorry it's a bit long). EventDispacther: package utils; public class EventDispatcher<T> { List<T> listeners; private String methodName; public EventDispatcher(String methodName) { listeners = new ArrayList<T>(); this.methodName = methodName; } public void add(T listener) { listeners.add(listener); } public void dispatch() { for (T listener : listeners) { try { Method method = listener.getClass().getMethod(methodName); method.invoke(listener); } catch (Exception e) { System.out.println(e.getMessage()); } } } } Model: package model; public class Model { private EventDispatcher<ModelChangedHandler> dispatcher; public Model() { dispatcher = new EventDispatcher<ModelChangedHandler>("modelChanged"); } public void whenModelChange(ModelChangedHandler handler) { dispatcher.add(handler); } public void change() { dispatcher.dispatch(); } } ModelChangedHandler: package model; public interface ModelChangedHandler { void modelChanged(); } Presenter: package presenter; public class Presenter { private final Model model; public Presenter(Model model) { this.model = model; this.model.whenModelChange(new ModelChangedHandler() { @Override public void modelChanged() { System.out.println("model changed"); } }); } } Main: package main; public class Main { public static void main(String[] args) { Model model = new Model(); Presenter presenter = new Presenter(model); model.change(); } } Now, I except to get the "model changed" message. However, I'm getting an java.lang.IllegalAccessException: Class utils.EventDispatcher can not access a member of class presenter.Presenter$1 with modifiers "public". I understand that the class to blame is the anonymous class i created inside the presenter, however I don't know how to make it any more 'public' than it currently is. If i replace it with a named nested class it seem to work. It also works if the Presenter and the EventDispatcher are in the same package, but I can't allow that (several presenters in different packages should use the EventDispatcher) any ideas?

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