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  • ASP.NET Charting Control Transparency

    - by Ryan
    I'm working with the ASP.NET Charting Library and I've got it generating a pie chart but I'm having a problem configuring it to generate the pie chart with semi-transparent slices. If you look at the image here you'll see what I'm talking about. Of the 4 pie charts the top 2 and the bottom left chart have the pie slice transparency I'm talking about. What settings of the chart do I tweak to render the slices with a certain % of transparency? Thanks!

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  • generateUrl problem

    - by Daniel Hertz
    I am trying to generate a url but I keep getting a strange warning even though it works. I am making an api xml page and I use the following call in the controller: public function executeList(sfWebRequest $request) { $this->users = array(); foreach($this->getRoute()->getObjects() as $user) { $this->users[$this->generateUrl('user_show', $user, true)] = $user->asArray($request->getHost()); } } The user_show route is as follows: # api urls user_show: url: /user/:nickname param: { module: user, action: show } And the xml outputs as follows: <br /> <b>Warning</b>: array_diff_key() [<a href='function.array-diff-key'>function.array-diff-key</a>]: Argument #1 is not an array in <b>/opt/local/lib/php/symfony/routing/sfRoute.class.php</b> on line <b>253</b><br /> <br /> <b>Warning</b>: array_diff_key() [<a href='function.array-diff-key'>function.array-diff-key</a>]: Argument #1 is not an array in <b>/opt/local/lib/php/symfony/routing/sfRoute.class.php</b> on line <b>253</b><br /> <br /> <b>Warning</b>: array_diff_key() [<a href='function.array-diff-key'>function.array-diff-key</a>]: Argument #1 is not an array in <b>/opt/local/lib/php/symfony/routing/sfRoute.class.php</b> on line <b>253</b><br /> <?xml version="1.0" encoding="utf-8"?> <users> <user url="http://krowdd.dev/frontend_dev.php/user/danny"> <name>Danny tz</name> <nickname>danny</nickname> <email>[email protected]</email> <image></image> </user> <user url="http://krowdd.dev/frontend_dev.php/user/adrian"> <name>Adrian Sooian</name> <nickname>adrian</nickname> </user> </users> So it outputs the correct xml but I do not know why it throws thows warning when calling the generateurl method. Thanks!

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  • Key Coder/Observer example for Iphone

    - by ReduxDJ
    I'm trying to implement KVO into an application, yet, I've followed the documentation provided by Apple, however I can't get it to work. I'm hoping to see a bare minimal example of how to use this with my NSObjects. My use case, is I want one item in a table-cell to update without loading the entire data in a tableView because I am loading images from URLs and I don't want to reload all of the image, while I am polling a server. Thanks,

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  • how caching is implemented using PHP GD

    - by christian
    I want to cache the images of my gallery. Generating images every pages load using GD uses a lot of memory, So I am planning to create a cache image for the images generated by php script done with GD. What will be the best thing to create cache?

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  • How does Nike's website do this Flash effect when the user selects a choice.

    - by Luis Armando
    I was wondering how does Nike website make the change you can see when selecting a color or a sole. At first I thought they were only using images and when the user picked a color you just replaced that part, but when I selected a different sole I noticed it didn't changed like an image it looked a bit more as if it was being rendered. Does anybody happens to know how this is made? Or where can I get further info about making this effect :)?

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  • iPhone UIControl and Subview

    - by Jack Thompson
    I currently have a UIControl, which has a number of subviews (image, label). Unfortunately when I use addTarget etc. It doesn't detect touches on the subviews. [myCustomView addTarget:self action:@selector(touchedView:) forControlEvents:UIControlEventTouchUpInside]; Is it possible for the UIControl to detect touches on subviews or should i be approaching it differently.

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  • Progress bar in data grid view

    - by Pat
    Is there a way to have a progress bar in a cell in a DataGridView? At design time, you can add a TextBox, Button, Image, Link, ComboBox, or CheckBox, but not a ProgessBar. Is there a better control in WPF that will allow this?

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  • Confusing Java syntax...

    - by posfan12
    I'm trying to convert the following code (from Wikipedia) from Java to JavaScript: /* * 3 June 2003, [[:en:User:Cyp]]: * Maze, generated by my algorithm * 24 October 2006, [[:en:User:quin]]: * Source edited for clarity * 25 January 2009, [[:en:User:DebateG]]: * Source edited again for clarity and reusability * 1 June 2009, [[:en:User:Nandhp]]: * Source edited to produce SVG file when run from the command-line * * This program was originally written by [[:en:User:Cyp]], who * attached it to the image description page for an image generated by * it on en.wikipedia. The image was licensed under CC-BY-SA-3.0/GFDL. */ import java.awt.*; import java.applet.*; import java.util.Random; /* Define the bit masks */ class Constants { public static final int WALL_ABOVE = 1; public static final int WALL_BELOW = 2; public static final int WALL_LEFT = 4; public static final int WALL_RIGHT = 8; public static final int QUEUED = 16; public static final int IN_MAZE = 32; } public class Maze extends java.applet.Applet { /* The width and height (in cells) of the maze */ private int width; private int height; private int maze[][]; private static final Random rnd = new Random(); /* The width in pixels of each cell */ private int cell_width; /* Construct a Maze with the default width, height, and cell_width */ public Maze() { this(20,20,10); } /* Construct a Maze with specified width, height, and cell_width */ public Maze(int width, int height, int cell_width) { this.width = width; this.height = height; this.cell_width = cell_width; } /* Initialization method that will be called when the program is * run from the command-line. Maze will be written as SVG file. */ public static void main(String[] args) { Maze m = new Maze(); m.createMaze(); m.printSVG(); } /* Initialization method that will be called when the program is * run as an applet. Maze will be displayed on-screen. */ public void init() { createMaze(); } /* The maze generation algorithm. */ private void createMaze(){ int x, y, n, d; int dx[] = { 0, 0, -1, 1 }; int dy[] = { -1, 1, 0, 0 }; int todo[] = new int[height * width], todonum = 0; /* We want to create a maze on a grid. */ maze = new int[width][height]; /* We start with a grid full of walls. */ for (x = 0; x < width; ++x) { for (y = 0; y < height; ++y) { if (x == 0 || x == width - 1 || y == 0 || y == height - 1) { maze[x][y] = Constants.IN_MAZE; } else { maze[x][y] = 63; } } } /* Select any square of the grid, to start with. */ x = 1 + rnd.nextInt (width - 2); y = 1 + rnd.nextInt (height - 2); /* Mark this square as connected to the maze. */ maze[x][y] &= ~48; /* Remember the surrounding squares, as we will */ for (d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* want to connect them to the maze. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } /* We won't be finished until all is connected. */ while (todonum > 0) { /* We select one of the squares next to the maze. */ n = rnd.nextInt (todonum); x = todo[n] >> 16; /* the top 2 bytes of the data */ y = todo[n] & 65535; /* the bottom 2 bytes of the data */ /* We will connect it, so remove it from the queue. */ todo[n] = todo[--todonum]; /* Select a direction, which leads to the maze. */ do { d = rnd.nextInt (4); } while ((maze[][d][][d] & Constants.IN_MAZE) != 0); /* Connect this square to the maze. */ maze[x][y] &= ~((1 << d) | Constants.IN_MAZE); maze[][d][][d] &= ~(1 << (d ^ 1)); /* Remember the surrounding squares, which aren't */ for (d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* connected to the maze, and aren't yet queued to be. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } /* Repeat until finished. */ } /* Add an entrance and exit. */ maze[1][1] &= ~Constants.WALL_ABOVE; maze[width - 2][height - 2] &= ~Constants.WALL_BELOW; } /* Called by the applet infrastructure to display the maze on-screen. */ public void paint(Graphics g) { drawMaze(g); } /* Called to write the maze to an SVG file. */ public void printSVG() { System.out.format("<svg width=\"%d\" height=\"%d\" version=\"1.1\"" + " xmlns=\"http://www.w3.org/2000/svg\">\n", width*cell_width, height*cell_width); System.out.println(" <g stroke=\"black\" stroke-width=\"1\"" + " stroke-linecap=\"round\">"); drawMaze(null); System.out.println(" </g>\n</svg>"); } /* Main maze-drawing loop. */ public void drawMaze(Graphics g) { int x, y; for (x = 1; x < width - 1; ++x) { for (y = 1; y < height - 1; ++y) { if ((maze[x][y] & Constants.WALL_ABOVE) != 0) drawLine( x * cell_width, y * cell_width, (x + 1) * cell_width, y * cell_width, g); if ((maze[x][y] & Constants.WALL_BELOW) != 0) drawLine( x * cell_width, (y + 1) * cell_width, (x + 1) * cell_width, (y + 1) * cell_width, g); if ((maze[x][y] & Constants.WALL_LEFT) != 0) drawLine( x * cell_width, y * cell_width, x * cell_width, (y + 1) * cell_width, g); if ((maze[x][y] & Constants.WALL_RIGHT) != 0) drawLine((x + 1) * cell_width, y * cell_width, (x + 1) * cell_width, (y + 1) * cell_width, g); } } } /* Draw a line, either in the SVG file or on the screen. */ public void drawLine(int x1, int y1, int x2, int y2, Graphics g) { if ( g != null ) g.drawLine(x1, y1, x2, y2); else System.out.format(" <line x1=\"%d\" y1=\"%d\"" + " x2=\"%d\" y2=\"%d\" />\n", x1, y1, x2, y2); } } Anyway, I was chugging along fairly quickly when I came to a bit that I just don't understand: /* Remember the surrounding squares, as we will */ for (var d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* want to connect them to the maze. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } What I don't get is why there are four sets of brackets following the "maze" parameter instead of just two, since "maze" is a two dimensional array, not a four dimensional array. I'm sure there's a good reason for this. Problem is, I just don't get it. Thanks!

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  • Node.js + Express.js. How to RENDER less css?

    - by Paden
    Hello all, I am unable to render less css in my express workspace. Here is my current configuration (my css/less files go in 'public/stylo/'): app.configure(function() { app.set('views' , __dirname + '/views' ); app.set('partials' , __dirname + '/views/partials'); app.set('view engine', 'jade' ); app.use(express.bodyDecoder() ); app.use(express.methodOverride()); app.use(express.compiler({ src: __dirname + '/public/stylo', enable: ['less']})); app.use(app.router); app.use(express.staticProvider(__dirname + '/public')); }); Here is my main.jade file: !!! html(lang="en") head title Yea a title link(rel="stylesheet", type="text/css", href="/stylo/main.less") link(rel="stylesheet", href="http://fonts.googleapis.com/cssfamily=Droid+Sans|Droid+Sans+Mono|Ubuntu|Droid+Serif") script(src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js") script(src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/jquery-ui.min.js") body!= body here is my main.less css: @import "goodies.css"; body { .googleFont; background-color : #000000; padding : 20px; margin : 0px; > .header { border-bottom : 1px solid #BBB; background-color : #f0f0f0; margin : -25px -25px 30px -25px; /* important */ color : #333; padding : 15px; font-size : 18pt; } } AND here is my goodies.less css: .rounded_corners(@radius: 10px) { -moz-border-radius : @radius; -webkit-border-radius: @radius; border-radius : @radius; } .shadows(@rad1: 0px, @rad2: 1px, @rad3: 3px, @color: #999) { -webkit-box-shadow : @rad1 @rad2 @rad3 @color; -moz-box-shadow : @rad1 @rad2 @rad3 @color; box-shadow : @rad1 @rad2 @rad3 @color; } .gradient (@type: linear, @pos1: left top, @pos2: left bottom, @color1: #f5f5f5, @color2: #ececec) { background-image : -webkit-gradient(@type, @pos1, @pos2, from(@color1), to(@color2)); background-image : -moz-linear-gradient(@color1, @color2); } .googleFont { font-family : 'Droid Serif'; } Cool deal. Now: I have installed less via npm and I had heard from another post that @imports should reference the .css not the .less. In any case, I have tried the combinations of switching .less for .css in the jade and less files with no success. If you can help or have the solution I'd greatly appreciate it. Note: The jade portion works fine if I enter any ol' .css. Note2: The less compiles if I use lessc via command line.

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  • Google Visualization API chart in Blogger / Blogspot

    - by gotgenes
    Is it possible to embed (chart) visualizations created by the Google Visualization API in a Blogger post? I tried stripping out the <head> and <body> tags (and closing tags) from the pie chart example, however, the pie chart visualization fails to render, even on a published post. NOTE: I'm asking about the Visualization API, rather than the Google Image Charts (Charts API).

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  • Free Offline Map Provider (and not OpenStreetMap)

    - by Radian
    I am making for my Graduation Project a low price Navigation device, using Android as Operating System I tried the Native Google's Map-view Control, but it works only Online .. and of-course I want to store maps for offline navigation So.. I want a map provider (like OpenStreetMap) that : I can use offline Contain Searchable Street names (not only a rendered image) for commercial use Free or at low price The problem with OpenStreetMap that it doesn't provide detailed map for most cities in Egypt.

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  • "Beveled" Shapes in Quartz 2D

    - by Shaggy Frog
    I'm familiar with some of the basics of Quartz 2D drawing, like drawing basic shapes and gradients and so on, but I'm not sure how to draw a shape with a "beveled" look, like this: Essentially we've got a shine on one corner, and maybe some shading in the opposite corner. I think -- I didn't make this image, although I'd like to be able to approximate it. Any ideas? This is on the iPhone, and I'd like to use built-in frameworks and avoid any external libraries if at all possible.

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  • OpenGL FrameBuffer Objects weird behavior

    - by Ben Jones
    My algorithm is this: Render the scene to a FBO with shadow mapping from multiple locations Render the scene to the screen with shadow mapping ...black magic that I still have to imlement... Combine the samples from step 1 with the image from step 2 I'm trying to debug steps 1 and 2 and am coming across STRANGE behavior. My algorithm for each shadow mapped pass is: render the scene to a FBO connected to a depth array texture from the POV of each light render the scene from the viewpoint and use vertex/frag shaders to compare the depths When I run my algorithm this way: render from point to FBO render from point to screen glutSwapBuffers() The normal vectors in the screen pass appear to be incorrect (inverted possibly). I'm pretty sure that's the issue because my diffuse lighting calculation is incorrect, but the material colors are correct, and the shadows appear in the correct places. So, it seems like the only thing that could be the culprit is the normals. However if I do render from point to FBO render from point to Screen glutSwapBuffers() //wrong here render from point to Screen glutSwapBuffers() the second pass is correct. I assume there's a problem with my framebuffer calls. Can anyone see what the problem is from the log below? Its from a bugle trace grepped for 'buffer' with a few edits to make it a little more clear. Thanks! [INFO] trace.call: glGenFramebuffersEXT(1, 0xdfeb90 - { 1 }) [INFO] trace.call: glGenFramebuffersEXT(1, 0xdfebac - { 2 }) [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glDrawBuffer(GL_NONE) [INFO] trace.call: glReadBuffer(GL_NONE) [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) //start render to FBO [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 2) [INFO] trace.call: glReadBuffer(GL_NONE) [INFO] trace.call: glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 2, 0) [INFO] trace.call: glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 3, 0) [INFO] trace.call: glDrawBuffer(GL_COLOR_ATTACHMENT0) //bind to the FBO attached to a depth tex array for shadows [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry //bind to the FBO I want the shadow mapped image rendered to [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 2) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) //draw geometry //draw to screen pass //again shadow mapping FBO [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry //bind to the screen [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) //finished, swap buffers [INFO] trace.call: glXSwapBuffers(0xd5fc10, 0x05800002) //INCORRECT OUTPUT //second try at render to screen: [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) draw geometry [INFO] trace.call: glXSwapBuffers(0xd5fc10, 0x05800002) //correct output

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  • PHP GD Reflection with original picture on top

    - by Steve Thomas
    Hi, I have stumbled upon a nice PHP library that uses GD to generate a reflection of a picture. I tried to modify the way so it also display the original image above its reflection to not have to align them in HTML. The script can be found there : http://reflection.corephp.co.uk/v3.php Any idea if this can be done easily ? With my tests, the alpha gradient effect wasnt applied at all. Thank you in advance.

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  • Using regular expressions to remove relative path slashes

    - by Adam Carlile
    Hey Guys I am trying to remove all the relative image path slashes from a chunk of HTML that contains several other elements. For example <img src="../../../../images/upload/1/test.jpg /> would need to become <img src="http://s3.amazonaws.com/website/images/upload/1/test.jpg" /> I was thinking of writing this as a rails helper, and just passing the entire block into the method, and make using Nokogiri or Hpricot to parse the HTML instead, but I don't really know. Any help would be great Cheers Adam

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  • pointToPosition in GridView does not work

    - by Unstoppable
    I have this code: long position = imageAdapter.getItemId (gridView.pointToPosition( (int) event.getX() (int) event.getY())); Theoretically, this code should work, but when I display information Log.d function, I always get a "0" position. What am I doing wrong? PS. The code I have implemented the method public void onMyGridTouch from this topic - Dynamically change the image color layout in a row in a GridView

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  • CSS: Aligning problem with rounded corners in IE 6/7 but ok in IE8/ Firefox etc

    - by mark smith
    Hi there, can anyone help? I have a problem aligning rounded corners in IE6/7. Basically everything seems to work in Firefox / IE8 but in IE6/7 the left / center / and right divs get misaligned. This basically shows exactly what i am refering to. here is the example in IE8 and everything works ok http://es.drop.io/ern0fye/asset/ie8-jpg And here is the problem (this example is running in IE8 with compat mode set to IE7) http://es.drop.io/ern0fye/asset/ie7-jpg I seem to remember there being a bug in IE6/7 with lineheight or similar but i don't recall exactly. I will paste the CSS and HTML below it is very very simple. Basically there is a left div that holds the left corner image and center div which has a background of RED which is the same as the corner images and finally a right div which holds the right corner image. I would appreciate any input anyone has. Thanks in advance. Here is the CSS .vl-top-left { float:left; width:12px; height:12px; } .vl-top-center { float:left; width: 485px; background-color: #F04A23; height:12px; } .vl-top-right { float:left; height:12px; width:12px; } and the HTML is :- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title></title> <link href="Stylesheet1.css" rel="stylesheet" type="text/css" /> </head> <body> <div class="vl-top-left"> <img src="content/images/esquina_sup_izq.gif" width="12" height="12"> </div> <div class="vl-top-center"> &nbsp; </div> <div class="vl-top-right"> <img src="content/images/esquina_sup_der.gif" width="12" height="12"> </div> </body> </html> EDIT Applied also margin:0 and padding:0 on the body and on each DIV but still the left and right div drops down as per the screenshot

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  • Face Recognition for classifying digital photos?

    - by Jeremy E
    I like to mess around with AI and wanted to try my hand at face recognition the first step is to find the faces in the photographs. How is this usually done? Do you use convolution of a sample image/images or statistics based methods? How do you find the bounding box for the face? My goal is to classify the pictures of my kids from all the digital photos. Thanks in advance.

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  • android gallery item selector

    - by Faisal khan
    I want to use following selector drawable for android gallery image will it work ? <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item state_selected="true" android:drawable="@drawable/selected_icon" > </item> <item android:drawable="@drawable/unselected_icon" > </item> </selector> i tried but it is not working

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