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  • Is there a way to programatically check dependencies of an EXE?

    - by Mason Wheeler
    I've got a certain project that I build and distribute to users. I have two build configurations, Debug and Release. Debug, obviously, is for my use in debugging, but there's an additional wrinkle: the Debug configuration uses a special debugging memory manager, with a dependency on an external DLL. There's been a few times when I've accidentally built and distributed an installer package with the Debug configuration, and it's then failed to run once installed because the users don't have the special DLL. I'd like to be able to keep that from happening in the future. I know I can get the dependencies in a program by running Dependency Walker, but I'm looking for a way to do it programatically. Specifically, I have a way to run scripts while creating the installer, and I want something I can put in the installer script to check the program and see if it has a dependency on this DLL, and if so, cause the installer-creation process to fail with an error. I know how to create a simple CLI program that would take two filenames as parameters, and could run a DependsOn function and create output based on the result of it, but I don't know what to put in the DependsOn function. Does anyone know how I'd go about writing it?

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  • Editing a remote file on-the-fly with PHP

    - by user275074
    Hi, I have a requirement to edit a remote text file on-the-fly, the content of which currently stands at ~1Mb. I have tried a couple of approaches and both seem to be clunky or hog memory which I can't rely on. Thinking out logically what I'm trying to achieve is: FTP to a remote server. Download a copy of the file for backup purposes and store it somewhere locally. Open the remote file and add the necessary lines required. Remove lines from the remote file as per an array of un-required data generated from the local server. Is this possible? I've managed to code steps 1 and 2 but I'm having difficult with 3 and 4. The way I'm doing it now is to use fgets and return the whole string. Really, I don't want to do this as it involves manipulating and re-generating the whole string (and it's large) and then re-inserting it in between two markers in the remote file. Is there no way of manipulating the lines of text in the file on-the-fly?

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  • Creating subtree from tree which is represented in xml - python

    - by Jay
    Hi I have an XML (in the form of tree), I require to create sub-tree out of it. For ex: <a> <b> <c>Hello</c> <d> <e>Hi</e> </a> Subtree would be <root> <a> <b> <c>Hello</c> </b> </a> <a> <d> <e>Hi</e> </d> </a> </root> What is the best XML library in python to do it? Any algorithm that already does this would also be helpful. Note: the XML doc won't be that big, it will easily fit in memory.

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  • How the dispose() method works in C#.net?

    - by Shailesh Jaiswal
    I am developing smart device application in C#. It is a window application. In that application I have created the 4 to 5 window form. I am navigating in these forms from one form to another form by using linklabel control in C#. In linklabel_Click() method which I am using to navigate I am using the code form1.show() according to need. I read that form1.show() method automatically calls the form1.dispose() method on the from1. I also read that once we dispose the form it is removed from memory & we can not call it again. But in my application no one form gets disposed. I can see all the form even after calling the form1.show() method. when I use the link to go once again to from1 it does not get disposed. Is anything wrong in my concept? I am new in C#. Please tell me how the dispose method work in above context? What is the use of dispose method. It will be better if you describe me above issue with example.

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  • C++: is it safe to work with std::vectors as if they were arrays?

    - by peoro
    I need to have a fixed-size array of elements and to call on them functions that require to know about how they're placed in memory, in particular: functions like glVertexPointer, that needs to know where the vertices are, how distant they are one from the other and so on. In my case vertices would be members of the elements to store. to get the index of an element within this array, I'd prefer to avoid having an index field within my elements, but would rather play with pointers arithmetic (ie: index of Element *x will be x - & array[0]) -- btw, this sounds dirty to me: is it good practice or should I do something else? Is it safe to use std::vector for this? Something makes me think that an std::array would be more appropriate but: Constructor and destructor for my structure will be rarely called: I don't mind about such overhead. I'm going to set the std::vector capacity to size I need (the size that would use for an std::array, thus won't take any overhead due to sporadic reallocation. I don't mind a little space overhead for std::vector's internal structure. I could use the ability to resize the vector (or better: to have a size chosen during setup), and I think there's no way to do this with std::array, since its size is a template parameter (that's too bad: I could do that even with an old C-like array, just dynamically allocating it on the heap). If std::vector is fine for my purpose I'd like to know into details if it will have some runtime overhead with respect to std::array (or to a plain C array): I know that it'll call the default constructor for any element once I increase its size (but I guess this won't cost anything if my data has got an empty default constructor?), same for destructor. Anything else?

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  • PHP file upload issue

    - by Varun
    I am working on a PHP based, ticket management system. While creating a ticket, one can upload an attachment. I want to put a limit (say 10 MB) per file upload. To implement this I plan the following- 1. In php.ini set post_max_size = 10M 2.In PHP script which receives the POST- Since the file is larger than post_max_size, $_FILES[] will be empty. But I can still check the content-length header and discard the upload, if size more than 10M. While testing this I tried uploading a file of 1 GB and analysed the http traffic and this is what I found. - the entire 1 GB data is first uploaded to a to the server temporarily and discarded once the http request completes. Though I couldn't exactly find out where the file was getting saved(as it was not there in the temporary directory in the server.), but my http traffic analyzer showed that the browser did send 1 GB data to the server. - the PHP script execution started only after completion of the http request(i.e after uploading the entire 1 GB) Now I have 2 concerns: a) People may exploit my server bandwidth by trying to upload large file, which I will have to discard anyways. b) Even worse, if someone starts uploading a huge file (say 100 GB), entire 100 GB data is first uploaded to the server temporarily, that means for that period, it will consume that much of memory on my server. What's the common solution for this. Am I missing something here?

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  • Java: autofiltering list?

    - by Jason S
    I have a series of items arriving which are used in one of my data structures, and I need a way to keep track of those items that are retained. interface Item {} class Foo implements Item { ... } class Baz implements Item { ... } class StateManager { List<Foo> fooList; Map<Integer, Baz> bazMap; public List<Item> getItems(); } What I want is that if I do the following: for (int i = 0; i < SOME_LARGE_NUMBER; ++i) { /* randomly do one of the following: * 1) put a new Foo somewhere in the fooList * 2) delete one or more members from the fooList * 3) put a new Baz somewhere in the bazMap * 4) delete one or more members from the bazMap */ } then if I make a call to StateManager.getItems(), I want to return a list of those Foo and Baz items, which are found in the fooList and the bazMap, in the order they were added. Items that were deleted or displaced from fooList and bazMap should not be in the returned list. How could I implement this? SOME_LARGE_NUMBER is large enough that I don't have the memory available to retain all the Foo and Baz items, and then filter them.

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  • Which MySQL Fork/Version to Pick??

    - by Drew
    As most of you know, Sun acquired MySQL (and later Oracle acquired Sun), and during these acquisitions, there were a lot of FUD in MySQL community which resulted in creation of various forks. Today we have MySQL from MySQL, Percona (XtraDB) MySQL, OurDelta MySQL, MariaDB, Drizzle to name a few. Which brings us to the source of the problem. We are in the process of upgrading our databases (hardware/software) and I would like to know which one of the forks should I go with. Each has their own set of pros/cons. We are currently using MySQL 5.0.x from MySQL/Linux on an 8-core machine. Our new hardware is a monster with 32 cores and 32GB of memory connecting to a fast NetApp Storage via FC. I would like to stick with MySQL from MySQL but I have heard horror stories on how badly MySQL 5.1 performs on many cores. I have also heard that MySQL 5.4 performs better on multi-core machines but that's still not production ready. In addition, I have also heard a lot of good things about Percona builds. This is what I know so far: MySQL 5.1 from MySQL: Reliable choice, but doesn't scale well on a big machine Percona: Scales well, good backing company. I don't have much experience with it MariaDB: Don't know much about it besides that it was founded by Original MySQL developers (including Monty) OurDelta: Don't know much Drizzle: Mostly optimized for cloud computing I would like to know what's the general notion about this problem. Which build/version should I go with? How are you guys picking your builds/versions? Thanks!

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  • Is it possible to have asynchronous processing

    - by prashant2361
    Hi, I have a requirement where I need to send continuous updates to my clients. Client is browser in this case. We have some data which updates every sec, so once client connects to our server, we maintain a persistent connection and keep pushing data to the client. I am looking for suggestions of this implementation at the server end. Basically what I need is this: 1. client connects to server. I maintain the socket and metadata about the socket. metadata contains what updates need to be send to this client 2. server process now waits for new client connections 3. One other process will have the list of all the sockets opened and will go through each of them and send the updates if required. Can we do something like this in Apache module: 1. Apache process gets the new connection. It maintains the state for the connection. It keeps the state in some global memory and returns back to root process to signify that it is done so that it can accept the new connection 2. the Apache process though has returned the status to root process but it is also executing in parallel where it going through its global store and sending updates to the client, if any. So can a Apache process do these things: 1. Have more than one connection associated with it 2. Asynchronously waiting for new connection and at the same time processing the previous connections? Regards Prashant

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  • Silverlight performance with many loaded controls

    - by gius
    I have a SL application with many DataGrids (from Silverlight Toolkit), each on its own view. If several DataGrids are opened, changing between views (TabItems, for example) takes a long time (few seconds) and it freezes the whole application (UI thread). The more DataGrids are loaded, the longer the change takes. These DataGrids that slow the UI chanage might be on other places in the app and not even visible at that moment. But once they are opened (and loaded with data), they slow showing other DataGrids. Note that DataGrids are NOT disposed and then recreated again, they still remain in memory, only their parent control is being hidden and visible again. I have profiled the application. It shows that agcore.dll's SetValue function is the bottleneck. Unfortunately, debug symbols are not available for this Silverlight native library responsible for drawing. The problem is not in the DataGrid control - I tried to replace it with XCeed's grid and the performance when changing views is even worse. Do you have any idea how to solve this problem? Why more opened controls slow down other controls? I have created a sample that shows this issue: http://cenud.cz/PerfTest.zip UPDATE: Using VS11 profiler on the sample provided suggests that the problem could be in MeasureOverride being called many times (for each DataGridCell, I guess). But still, why is it slower as more controls are loaded elsewhere? Is there a way to improve the performance?

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  • array of structures, or structure of arrays?

    - by Jason S
    Hmmm. I have a table which is an array of structures I need to store in Java. The naive don't-worry-about-memory approach says do this: public class Record { final private int field1; final private int field2; final private long field3; /* constructor & accessors here */ } List<Record> records = new ArrayList<Record>(); If I end up using a large number ( 106 ) of records, where individual records are accessed occasionally, one at a time, how would I figure out how the preceding approach (an ArrayList) would compare with an optimized approach for storage costs: public class OptimizedRecordStore { final private int[] field1; final private int[] field2; final private long[] field3; Record getRecord(int i) { return new Record(field1[i],field2[i],field3[i]); } /* constructor and other accessors & methods */ } edit: assume the # of records is something that is changed infrequently or never I'm probably not going to use the OptimizedRecordStore approach, but I want to understand the storage cost issue so I can make that decision with confidence. obviously if I add/change the # of records in the OptimizedRecordStore approach above, I either have to replace the whole object with a new one, or remove the "final" keyword. kd304 brings up a good point that was in the back of my mind. In other situations similar to this, I need column access on the records, e.g. if field1 and field2 are "time" and "position", and it's important for me to get those values as an array for use with MATLAB, so I can graph/analyze them efficiently.

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  • Objective C code to handle large amount of data processing in iPhone

    - by user167662
    I had the following code that takes in 14 mb or more of image data encoded in base4 string and converts them to jpeg before writing to a file in iphone. It crashes my program giving the following error : Program received signal: “0”. warning: check_safe_call: could not restore current frame I tweak my program and it can process a few more images before the error appear again. My coding is as follows: // parameters is an array where the fourth element contains a list of images in base64 >encoded string NSMutableArray *imageStrList = (NSMutableArray*) [parameters objectAtIndex:5]; while (imageStrList.count != 0) { NSString *imgString = [imageStrList objectAtIndex:0]; // Create a file name using my own Utility class NSString *fileName = [Utility generateFileNName]; NSData *restoredImg = [NSData decodeWebSafeBase64ForString:imgString]; UIImage *img = [UIImage imageWithData: restoredImg]; NSData *imgJPEG = UIImageJPEGRepresentation(img, 0.4f); [imgJPEG writeToFile:fileName atomically:YES]; [imageStrList removeObjectAtIndex:0]; } I tried playing around with UIImageJPEGRepresentation and found out that the lower the value, the more image it can processed but this should not be the way. I am wondering if there is anyway to free up memory of the imageStrList immediately after processing each image so that it can be used by the next one in the line.

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  • Using `<List>` when dealing with pointers in C#.

    - by Gorchestopher H
    How can I add an item to a list if that item is essentially a pointer and avoid changing every item in my list to the newest instance of that item? Here's what I mean: I am doing image processing, and there is a chance that I will need to deal with images that come in faster than I can process (for a short period of time). After this "burst" of images I will rely on the fact that I can process faster than the average image rate, and will "catch-up" eventually. So, what I want to do is put my images into a <List> when I acquire them, then if my processing thread isn't busy, I can take an image from that list and hand it over. My issue is that I am worried that since I am adding the image "Image1" to the list, then filling "Image1" with a new image (during the next image acquisition) I will be replacing the image stored in the list with the new image as well (as the image variable is actually just a pointer). So, my code looks a little like this: while (!exitcondition) { if(ImageAvailabe()) { Image1 = AcquireImage(); ImgList.Add(Image1); } if(ImgList.Count 0) { ProcessEngine.NewImage(ImgList[0]); ImgList.RemoveAt(0); } } Given the above, how can I ensure that: - I don't replace all items in the list every time Image1 is modified. - I don't need to pre-declare a number of images in order to do this kind of processing. - I don't create a memory devouring monster. Any advice is greatly appreciated.

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  • Does unboxing just return a pointer to the value within the boxed object on the heap?

    - by Charles
    I this MSDN Magazine article, the author states (emphasis mine): Note that boxing always creates a new object and copies the unboxed value's bits to the object. On the other hand, unboxing simply returns a pointer to the data within a boxed object: no memory copy occurs. However, it is commonly the case that your code will cause the data pointed to by the unboxed reference to be copied anyway. I'm confused by the sentence I've bolded and the sentence that follows it. From everything else I've read, including this MSDN page, I've never before heard that unboxing just returns a pointer to the value on the heap. I was under the impression that unboxing would result in you having a variable containing a copy of the value on the stack, just as you began with. After all, if my variable contains "a pointer to the value on the heap", then I haven't got a value type, I've got a pointer. Can someone explain what this means? Was the author on crack? (There is at least one other glaring error in the article). And if this is true, what are the cases where "your code will cause the data pointed to by the unboxed reference to be copied anyway"? I just noticed that the article is nearly 10 years old, so maybe this is something that changed very early on in the life of .Net.

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  • What's the best way to transfer a large dataset over a .NET web service?

    - by Malvineous
    I've inherited a C# .NET application which talks to a web service, and the web service talks to an Oracle database. I need to add an export function to the UI, to produce an Excel spreadsheet of some of the data. I have created a web service function to run a database query, load the data into a DataTable and then return it, which works fine for a small number of rows. However there is enough data in the full run that the client application locks up for a few minutes and then returns a timeout error. Obviously this isn't the best way to retrieve such a large dataset. Before I go ahead and come up with some dodgy way of splitting the call, I'm wondering if there is already something in place that can handle this. At the moment I'm thinking of a startExport function then repeatedly calling a next50Rows function until there is no data left, but because web services are stateless this means I'm going to have to keep some sort of ID number around and deal with the associated permissions. It would mean that I don't have to load the entire data set into the web server's memory though, which is one good thing. So if anyone knows a better way to retrieve a large amount of data (in a table format) over a .NET web service, please let me know!

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  • NoSQL for filesystem storage organization and replication?

    - by wheaties
    We've been discussing design of a data warehouse strategy within our group for meeting testing, reproducibility, and data syncing requirements. One of the suggested ideas is to adapt a NoSQL approach using an existing tool rather than try to re-implement a whole lot of the same on a file system. I don't know if a NoSQL approach is even the best approach to what we're trying to accomplish but perhaps if I describe what we need/want you all can help. Most of our files are large, 50+ Gig in size, held in a proprietary, third-party format. We need to be able to access each file by a name/date/source/time/artifact combination. Essentially a key-value pair style look-up. When we query for a file, we don't want to have to load all of it into memory. They're really too large and would swamp our server. We want to be able to somehow get a reference to the file and then use a proprietary, third-party API to ingest portions of it. We want to easily add, remove, and export files from storage. We'd like to set up automatic file replication between two servers (we can write a script for this.) That is, sync the contents of one server with another. We don't need a distributed system where it only appears as if we have one server. We'd like complete replication. We also have other smaller files that have a tree type relationship with the Big files. One file's content will point to the next and so on, and so on. It's not a "spoked wheel," it's a full blown tree. We'd prefer a Python, C or C++ API to work with a system like this but most of us are experienced with a variety of languages. We don't mind as long as it works, gets the job done, and saves us time. What you think? Is there something out there like this?

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  • What could cause these Apache crash errors ?

    - by jacobanderssen
    Hello guys. I had a server crash several days ago. I use Cacti to keep stats: at the time when the server crashed, a huge spike from Load 1 to Load 200 occurred, with over 800 processes in the run queue ( from 300 average). Upon checking /var/log/httpd I notice this: * glibc detected /usr/sbin/httpd: double free or corruption (out): 0x00002b8f3142c2f0 ** Followed by alot of these: [Sat Mar 13 19:20:20 2010] [warn] child process 3090 still did not exit, sending a SIGTERM [Sat Mar 13 19:20:20 2010] [warn] child process 3091 still did not exit, sending a SIGTERM Followed by this: ======= Backtrace: ========= /lib64/libc.so.6[0x2b8f1463c2ef] /lib64/libc.so.6(cfree+0x4b)[0x2b8f1463c73b] /usr/lib64/libapr-1.so.0(apr_pool_destroy+0x131)[0x2b8f13f98821] /usr/sbin/httpd[0x2b8f126df47e] /usr/sbin/httpd[0x2b8f126df4ab] /lib64/libpthread.so.0[0x2b8f141b87c0] /etc/httpd/modules/mod_file_cache.so[0x2b8f1cdf00fb] ======= Memory map: ======== And finally a lot of these: [Sat Mar 13 19:20:27 2010] [error] could not make child process 733 exit, attempting to continue anyway [Sat Mar 13 19:20:27 2010] [error] could not make child process 24560 exit, attempting to continue anyway [Sat Mar 13 19:20:27 2010] [error] could not make child process 31384 exit, attempting to continue anyway I am also noticing one or two lines like this: [Mon Mar 15 01:17:26 2010] [notice] child pid 20765 exit signal Segmentation fault (11) Please help me shed some light on this. Thanks !

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  • Better use a tuple or numpy array for storing coordinates

    - by Ivan
    Hi, I'm porting an C++ scientific application to python, and as I'm new to python, some problems come to my mind: 1) I'm defining a class that will contain the coordinates (x,y). These values will be accessed several times, but they only will be read after the class instantiation. Is it better to use an tuple or an numpy array, both in memory and access time wise? 2) In some cases, these coordinates will be used to build a complex number, evaluated on a complex function, and the real part of this function will be used. Assuming that there is no way to separate real and complex parts of this function, and the real part will have to be used on the end, maybe is better to use directly complex numbers to store (x,y)? How bad is the overhead with the transformation from complex to real in python? The code in c++ does a lot of these transformations, and this is a big slowdown in that code. 3) Also some coordinates transformations will have to be performed, and for the coordinates the x and y values will be accessed in separate, the transformation be done, and the result returned. The coordinate transformations are defined in the complex plane, so is still faster to use the components x and y directly than relying on the complex variables? Thank you

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  • Is C++ (one of) the best language to learn at first

    - by AlexV
    C++ is one of the most used programming language in the world since like 25+ years. My first job as programmer was in C++ and I coded in C++ everyday for nearly 4 years. Now I do mostly PHP, but I will forever cherish this C++ background. C++ has helped me understand many "under the hood" features/behaviors/restrictions of many other (and different) programming languages like PHP and Delphi. I'm a full time programmer for 6+ years now and since I have a quite varied programming background I often get questions by "newbies" as where to start to become a "good" programmer. I think C++ is one of the best language to start with because it gives you a real usefull experience that will last and will teach you how things work under the hood. It's not the easier one to learn for a newbie, but in my opinion it's one that will reward in the long term. I would like to know your opinion on this matter to add to my arguments when I guide "newbies". After this introduction, here's my question : Is C++ (one of) the best language to learn at first for you. Since it's subjective, I've marked this question as community wiki. EDIT: This question is not about why Java (or C# or any other language) is better than C++ to start with, it's about what's make C++ a good choice or not a good choice to learn as one of your firsts languages. For example, for me C++ made me understand how the memory works. Now today in many languages everything is managed by the garbadge collector and some people don't even know that. I'm glad I know how it works underneath and I think it can help you to write better code.

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  • Aligning music notes using String matching algorithms or Dynamic Programming

    - by Dolphin
    Hi I need to compare 2 sets of musical pieces (i.e. a playing-taken in MIDI format-note details extracted and saved in a database table, against sheet music-taken into XML format). When evaluating playing against sheet music (i.e.note details-pitch, duration, rhythm), note alignment needs to be done - to identify missed/extra/incorrect/swapped notes that from the reference (sheet music) notes. I have like 1800-2500 notes in one piece approx (can even be more-with polyphonic, right now I'm doing for monophonic). So will I have to have all these into an array? Will it be memory overloading or stack overflow? There are string matching algorithms like KMP, Boyce-Moore. But note alignment can also be done through Dynamic Programming. How can I use Dynamic Programming to approach this? What are the available algorithms? Is it about approximate string matching? Which approach is much productive? String matching algos like Boyce-Moore, or dynamic programming? How can I assess which is more effective? Greatly appreciate any insight or suggestions Thanks in advance

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  • How can I improve the performance of LinqToSql queries that use EntitySet properties?

    - by DanM
    I'm using LinqToSql to query a small, simple SQL Server CE database. I've noticed that any operations involving sub-properties are disappointingly slow. For example, if I have a Customer table that is referenced by an Order table, LinqToSql will automatically create an EntitySet<Order> property. This is a nice convenience, allowing me to do things like Customer.Order.Where(o => o.ProductName = "Stopwatch"), but for some reason, SQL Server CE hangs up pretty bad when I try to do stuff like this. One of my queries, which isn't really that complicated takes 3-4 seconds to complete. I can get the speed up to acceptable, even fast, if I just grab the two tables individually and convert them to List<Customer> and List<Order>, then join then manually with my own query, but this is throwing out a lot of what makes LinqToSql so appealing. So, I'm wondering if I can somehow get the whole database into RAM and just query that way, then occasionally save it. Is this possible? How? If not, is there anything else I can do to boost the performance besides resorting to doing all the joins manually? Note: My database in its initial state is about 250K and I don't expect it to grow to more than 1-2Mb. So, loading the data into RAM certainly wouldn't be a problem from a memory point of view. Update Here are the table definitions for the example I used in my question: create table Order ( Id int identity(1, 1) primary key, ProductName ntext null ) create table Customer ( Id int identity(1, 1) primary key, OrderId int null references Order (Id) )

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  • What does it mean for an OS to "execute within user processes"? Do any modern OS's use that approach

    - by Chris Cooper
    I have recently become interested in operating system, and a friend of mine lent me a book called Operating Systems: Internals and Design Principles (I have the third edition), published in 1998. It's been a very interesting book so far, but I have come to the part dealing with process control, and it's using UNIX System V as one of its examples of an operating system that executes within user processes. This concept has struck me as a little strange. First of all, does this mean that OS instructions and data are stored in each user of the processes? Probably not, because that would be an absurdly redundant scheme. But if not, then what does it mean to "execute within" a user process? Do any modern operating systems use this approach? It seems much more logical to have the operating system execute as its own process, or even independently of all processes, if you're short on memory. All the inter-accessiblilty of process data required for this layout seems to greatly complicate things. (But maybe that's just because I don't quite get the concept ;D) Here is what the book says: "Execution within User Processes: An alternative that is common with operation systems on smaller machines is to execute virtually all operating system software in the context of a user process. ... "

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  • Recursion in assembly?

    - by Davis
    I'm trying to get a better grasp of assembly, and I am a little confused about how to recursively call functions when I have to deal with registers, popping/pushing, etc. I am embedding x86 assembly in C++. Here I am trying to make a method which given an array of integers will build a linked list containing these integers in the order they appear in the array. I am doing this by calling a recursive function: insertElem (struct elem *head, struct elem *newElem, int data) -head: head of the list -data: the number that will be inserted at the end of a list -newElem: points to the location in memory where I will store the new element (data field) My problem is that I keep overwriting the registers instead of a typical linked list. For example, if I give it an array {2,3,1,8,3,9} my linked-list will return the first element (head) and only the last element, because the elements keep overwriting each other after head is no longer null. So here my linked list looks something like: 2--9 instead of 2--3--1--8--3--9 I feel like I don't have a grasp on how to organize and handle the registers. newElem is in EBX and just keeps getting rewritten. Thanks in advance!

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  • Implementing list position locator in C++?

    - by jfrazier
    I am writing a basic Graph API in C++ (I know libraries already exist, but I am doing it for the practice/experience). The structure is basically that of an adjacency list representation. So there are Vertex objects and Edge objects, and the Graph class contains: list<Vertex *> vertexList list<Edge *> edgeList Each Edge object has two Vertex* members representing its endpoints, and each Vertex object has a list of Edge* members representing the edges incident to the Vertex. All this is quite standard, but here is my problem. I want to be able to implement deletion of Edges and Vertices in constant time, so for example each Vertex object should have a Locator member that points to the position of its Vertex* in the vertexList. The way I first implemented this was by saving a list::iterator, as follows: vertexList.push_back(v); v->locator = --vertexList.end(); Then if I need to delete this vertex later, then rather than searching the whole vertexList for its pointer, I can call: vertexList.erase(v->locator); This works fine at first, but it seems that if enough changes (deletions) are made to the list, the iterators will become out-of-date and I get all sorts of iterator errors at runtime. This seems strange for a linked list, because it doesn't seem like you should ever need to re-allocate the remaining members of the list after deletions, but maybe the STL does this to optimize by keeping memory somewhat contiguous? In any case, I would appreciate it if anyone has any insight as to why this happens. Is there a standard way in C++ to implement a locator that will keep track of an element's position in a list without becoming obsolete? Much thanks, Jeff

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  • Spring + iBatis + Hessian caching

    - by ILya
    Hi. I have a Hessian service on Spring + iBatis working on Tomcat. I'm wondering how to cache results... I've made the following config in my sqlmap file: <sqlMap namespace="Account"> <cacheModel id="accountCache" type="MEMORY" readOnly="true" serialize="false"> <flushInterval hours="24"/> <flushOnExecute statement="Account.addAccount"/> <flushOnExecute statement="Account.deleteAccount"/> <property name="reference-type" value="STRONG" /> </cacheModel> <typeAlias alias="Account" type="domain.Account" /> <select id="getAccounts" resultClass="Account" cacheModel="accountCache"> fix all; select id, name, pin from accounts; </select> <select id="getAccount" parameterClass="Long" resultClass="Account" cacheModel="accountCache"> fix all; select id, name, pin from accounts where id=#id#; </select> <insert id="addAccount" parameterClass="Account"> fix all; insert into accounts (id, name, pin) values (#id#, #name#, #pin#); </insert> <delete id="deleteAccount" parameterClass="Long"> fix all; delete from accounts where id = #id#; </delete> </sqlMap> Then i've done some tests... I have a hessian client application. I'm calling getAccounts several times and after each call it's a query to DBMS. How to make my service to query DBMS only a first time (after server restart) getAccounts called and for the following calls to use a cache?

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