Search Results

Search found 28873 results on 1155 pages for 'simple injector'.

Page 561/1155 | < Previous Page | 557 558 559 560 561 562 563 564 565 566 567 568  | Next Page >

  • JavaOne+Develop vs Oracle OpenWorld

    - by Rick Ramsey
    http://cheapoair.wordpress.com/2009/03/24/san-francisco-napa-and-sonoma-a-first-visit/ This year, Oracle OpenWorld will be held Sep 19-23rd in San Francisco. Also this year, JavaOne+Develop will be held Sep 19-23d in San Francisco. How can that be? Simple. Oracle has acquired the city of San Francisco. OK, not all of it. But an awful lot of it. And it didn't actually acquire the city of San Francisco. It just sorta borrowed it. So, Oracle OpenWorld The world's most important developer conferences are creating the world's coolest neighborhood The Zone--San Francisco's Hotel Nikko, Hilton San Francisco, and Parc 55 hotels and the surrounding area--will be dedicated to developers during the week of JavaOne + Develop. Unparalleled education and practical hands-on sessions, engaging activities, exceptional entertainment, and food and drink in the Zone will be exclusively geared toward the developer community converging at JavaOne + Develop. Network, share information, and learn from leading experts in the Java, PL/SQL, rich internet application development, SOA communities, and more. Forget the business casual dress code and golf simulation: The Zone does things the developers' way. See for yourself, September 19 - 23, 2010. Participate in dozens of hands-on labs, including Oracle Database, Oracle Application Express, Oracle WebLogic Server, Java, SOA, .NET, Oracle JDeveloper, Eclipse, Oracle Solaris Studio, and application grid technologies The Develop 2010 call for papers is now closed. Review and selection is under way, and we expect to notify presenters by mid-May, 2010. If the submissions we've received are any indication, you can look forward to an outstanding developer conference this year in San Francisco. Thanks to all of you who contributed papers by the March 21 deadline.

    Read the article

  • .Net search engine architecture and technology choice

    - by shrivb
    I am in the process of designing a search engine for an asp.net site. The site currently uses Microsoft Indexing Server to index and search content which range from simple text files to MS documents to PDFs. MIS is also used to crawl File servers. MIS in tandem with Index Server Companion crawls for content from external sites. I intend to replace MIS with the indexer/crawler I am trying to build. Since my platform is completely on the Microsoft stack, I cant afford to have a Java application server. Thus, Solr, and effectively, SolrNet is ruled out. With this being the context, I have couple of questions. 1.Technology choice I had done my initial investigation and looked at Lucene.Net. There seemed to be 2 issues in using Lucene.Net. First being, it cant crawl external content. There doesn't seem to be a direct port of Nutch in .Net. Second, since it is just an indexer, it cant parse various document types. The parsing is left to the developer. So, what would be best technology choice on the .Net platform to achieve indexing & crawling? Are there any .Net open source libraries available for document parsing? 2.Architectural pattern Is there any general architectural pattern or best practice that needs to be followed in designing such a search engine? Thanks in advance.

    Read the article

  • Best method to organize/manage dependencies in the VCS within a large solution

    - by SnOrfus
    A simple scenario: 2 projects are in version control The application The test(s) A significant number of checkins are made to the application daily. CI builds and runs all of the automation nightly. In order to write and/or run tests you need to have built the application (to reference/load instrumented assemblies). Now, consider the application to be massive, such that building it is prohibitive in time (an entire day to compile). The obvious side effect here, is that once you've performed a build locally, it is immediately inconsistent with latest. For instance: If I were to sync with latest, and open up one of the test projects, it would not locally build until I built the application. This is the same when syncing to another branch/build/tag. So, in order to even start working, I need to wait a day to build the application locally, so that the assemblies could be loaded - and then those assemblies wouldn't be latest. How do you organize the repository or (ideally) your development environment such that you can continually develop tests against whatever the current build is, or a given specific build, while minimizing building the application as much as possible?

    Read the article

  • Ubuntu not shutting down ( going to black screen ) 12.04

    - by Orrin Fox
    I am currently using a USB persistent install of ubuntu. its a simple 4GB drive with a 2.8GB partition ( casper-rw storage partition ). I setup an administrator account and set it to login automatically. I also removed ubiquity to simply use this as a go anywhere install. Heres my issue. Im logged in as my account, and I click the top right gear and select "shut down". Text pops up showing its quitting processes.. etc. and then goes to the plymouth animation. But... The screen goes black, and then it goes to the login screen. Now when im at the login screen i go into terminal ( alt+F2 ) and dont you know, im logged in as Ubuntu. so then I try the following: ubuntu@ubuntu:~$ sudo shutdown now It goes to the plymouth screen again as if its shutting down, AND the screen goes black once again but the computer has not turned off, as in the usb is still flashing the light, the fans are still on, the only thing off is the screen. Is this a bug? If not maybe i did something wrong? Perhaps its that I made an account but... if there is a work around for this please let me know. Thanks again, Fox

    Read the article

  • Meaningful concise method naming guidelines

    - by Sam
    Recently I started releasing an open source project, while I was the only user of the library I did not care about the names, but know I want to assign clever names to each methods to make it easier to learn, but I also need to use concise names so they are easy to write as well. I was thinking about some guidelines about the naming, I am aware of lots of guidelines that only care about letters casing or some simple notes. Here, I am looking after guidelines for meaningful concise naming. For example, this could be part of the guidelines I am looking after: Use Add when an existing item is going to be added to a target, Use Create when a new item is being created and added to a target. Use Remove when an existing item is going to be removed from a target, Use delete when an item is going to be removed permanently. Pair AddXXX methods with RemoveXXX and Pair CreateXXX methods with DeleteXXX methods, but do not mix them. The above guidance may be intuitive for native English speakers, but for me that English is my second language I need to be told about things like this.

    Read the article

  • asp.net mvc vs angular.js model binding

    - by aw04
    So I've noticed a trend lately of .net web developers using angular.js on the client side of applications and I've become more curious as I play around with angular and compare it to how I would do things in asp.net mvc. I'll give a quick example of what really got me thinking. I recently came across a situation at work (I work in a .net environment) where I needed to create a table bound to a collection of objects that had the ability to add and remove rows/items from the collection. I had an add button that created a new object and appended a row to the end of the table, and a remove button in each row to remove a particular object/row. Using asp.net mvc, I first found myself making an ajax call to the server for each operation, updating the server side model, and refreshing part of the page to show the result in the table. This worked but I didn't really like the idea of calling the server to update the model each time, so I tried to come up with a solution to do this on the client side. It turned out to be quite a task, as I had to generate the html on add with validation and all and the correct indexing for the model binding to work. It got worse on remove, as I ended up with a crazy string replace function to recreate the indexes on each item to satisfy the binding requirements (if an item other than the last is removed, the indexes are no longer correct). Now out of curiosity, I tried to recreate this at home in angular (which I had no experience with) and it took me all of about 10 minutes with simple functions to add and remove items from the client side model. This is just one example, but it seems to me that I'm able to achieve the same results with far fewer calls to the server in angular because of the fact that it binds to a client side model. So my question is, is this a distinct advantage of using a javascript mvc framework or am I somehow under utilizing the power of asp.net mvc and am I right in thinking that these operations should be done on the client and have no business requiring calls to the server?

    Read the article

  • Geek Chess: Nixie Tubes as Board Pieces [Video]

    - by Jason Fitzpatrick
    We’ve seen some geeky chessboards in our day, but this board is a masterpiece of geekiness. Check out the video to see the Nixie tubes in action. Courtesy of a tinker named Tony, we find this delightfully analog and geeky chess set. He writes: This developed as a spinoff from the hardware and controllers I’m designing for a range of nixie clocks and watches as a ‘simple’ project that wouldn’t need much software to complete it. All visible parts are made from materials contemporary with Nixie technology and no modern plastics or resins are used anywhere in its’ consruction (other than the electronic components and PCBs). The board and pieces are machined from phenolic resin laminate and assembled using brass fittings. The brown base pieces have been filled and wiped with gold and silver engravers wax, giving a ‘worn gilding’ appearance. The displays are ex-Soviet Nixie gas display tubes, manufactured in the early 1980s. No Chinese LEDs here… How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • How to use shared_ptr for COM interface pointers

    - by Seefer
    I've been reading about various usage advice relating to the new c++ standard smart pointers unique_ptr, shared_ptr and weak_ptr and generally 'grok' what they are about when I'm writing my own code that declares and consumes them. However, all the discussions I've read seem restricted to this simple usage situation where the programmer is using smart in his/her own code, with no real discussion on techniques when having to work with libraries that expect raw pointers or other types of 'smart pointers' such as COM interface pointers. Specifically I'm learning my way through C++ by attempting to get a standard Win32 real-time game loop up and running that uses Direct2D & DirectWrite to render text to the display showing frames per second. My first task with Direct2D is in creating a Direct2D Factory object with the following code from the Direct2D examples on MSDN: ID2D1Factory* pD2DFactory = nullptr; HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2DFactory); pD2DFactory is obviously an 'out' parameter and it's here where I become uncertain how to make use of smart pointers in this context, if indeed it's possible. My inexperienced C++ mind tells me I have two problems: With pD2DFactory being a COM interface pointer type, how would smart_ptr work with the Add() / Release() member functions for a COM object instance? Are smart pointers able to be passed to functions in situations where the function is using an 'out' pointer parameter technique? I did experiment with the alternative of using _com_ptr_t in the comip.h header file to help with pointer lifetime management and declared the pD2DFactory pointer with the following code: _com_ptr_t<_com_IIID<pD2DFactory, &__uuidof(pD2DFactory)>> pD2DFactory = nullptr; and it appears to work so far but, as you can see, the syntax is cumbersome :) So, I was wondering if any C++ gurus here could confirm whether smart pointers are able to help in cases like this and provide examples of usage, or point me to more in-depth discussions of smart pointer usage when needing to work with other code libraries that know nothing of them. Or is it simply a case of my trying to use the wrong tool for the job? :)

    Read the article

  • How to implement lockstep model for RTS game?

    - by user11177
    In my effort to learn programming I'm trying to make a small RTS style game. I've googled and read a lot of articles and gamedev q&a's on the topic of lockstep synchronization in multiplayer RTS games, but am still having trouble wrapping my head around how to implement it in my own game. I currently have a simple server/client system. For example if player1 selects a unit and gives the command to move it, the client sends the command [move, unit, coordinates] to the server, the server runs the pathfinding function and sends [move, unit, path] to all clients which then moves the unit and run animations. So far so good, but not synchronized for clients with latency or lower/higher FPS. How can I turn this into a true lockstep system? Is the right methodology supposed to be something like the following, using the example from above: Turn 1 start gather command inputs from player1 send to the server turn number and commands end turn, increment turn number The server receives the commands, runs pathfinding and sends the paths to all clients. Next turn receive paths from server, as well as confirmation that all clients completed previous turn, otherwise pause and wait for that confirmation move units gather new inputs end turn Is that the gist of it? Should perhaps pathfinding and other game logic be done client side instead of on the server, if so why? Is there anything else I'm missing? I hope someone can break down the concept, so I understand it better.

    Read the article

  • game multiplayer service development

    - by nomad
    I'm currently working on a multiplayer game. I've looked at a number of multiplayer services(player.io, playphone, gamespy, and others) but nothing really hits the mark. They are missing features, lack platform support or cost too much. What I'm looking for is a simple poor man's version of steam or xbox live. Not the game marketplace side of those two but the multiplayer services. User accounts, profiles, presence info, friends, game stats, invites, on/offline messaging. Basically I'm looking for a unified multiplayer platform for all my games across devices. Since I can't find what I'm planning to roll my own piece by piece. I plan to save on server resources by making most of the communication p2p. Things like game data and voice chat can be handled between peers and the server keeps track of user presence and only send updates when needed or requested. I know this runs the risk of cheating but that isn't a concern right now. I plan to run this on a Amazon ec2 micro server for development then move to a small to large instance when finished. I figure user accounts would be the simplest to start with. Users can create accounts online or using in game dialog, login/out, change profile info. The user can access this info online or in game. I will need user authentication and secure communication between server and client. I figure all info will be stored in a database but I dont know how it can be stored securely and accessed from webserver and game services. I would appreciate and links to tutorials, info or advice anyone could provide to get me started. Any programming language is fine but I plan to use c# on the server and c/c++ on devices. I would like to get started right away but I'm in no hurry to get it finished just yet. If you know of a service that already fits my requirements please let me know.

    Read the article

  • crunchbang: it takes up *how* much memory?!?!

    - by Theo Moore
    I've been trying many distros of Linux lately, trying to find something I like for my netbook. I started out with Ubuntu, and I can tell you I am a big fan. Ubuntu is now fast to install, much simpler to administer, and pretty light resource-wise. My original install was the standard 32 bit version of 9.04. I tried the netbook remix version of this release, but it was very, very slow. Even the full-blown version used only about 200mb. Much better than the almost 800 that the recommended Windows y version took. Once the newest release of Ubuntu was released, I decided to try the netbook remx of 10.04. It used even less RAM; only about 150mb. I thought I'd found my OS. I certainly settled in and prepared to use it forever. Then, someone I know suggested I try cunchbang. It is the most minimalistic UI I've ever seen, using Openbox rather than Gnome or KDE. Very slick, simple and clean. Since I am using the alpha of the most recent version (using Debian Squeeze), the apps provided for you are few...although more will be provided soon. You do have a word processor, etc., although not the OpenOffice you would normally get in Ubuntu. But the best part? 48MB. That's it. 48mb fully loaded, supporting what I can "hotel services". It's fast, boots quick, and believe it or not, I can even do Java-based development....on my netbook! Pretty slick.   More on it as I use it.

    Read the article

  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

    Read the article

  • Taming Hopping Windows

    - by Roman Schindlauer
    At first glance, hopping windows seem fairly innocuous and obvious. They organize events into windows with a simple periodic definition: the windows have some duration d (e.g. a window covers 5 second time intervals), an interval or period p (e.g. a new window starts every 2 seconds) and an alignment a (e.g. one of those windows starts at 12:00 PM on March 15, 2012 UTC). var wins = xs     .HoppingWindow(TimeSpan.FromSeconds(5),                    TimeSpan.FromSeconds(2),                    new DateTime(2012, 3, 15, 12, 0, 0, DateTimeKind.Utc)); Logically, there is a window with start time a + np and end time a + np + d for every integer n. That’s a lot of windows. So why doesn’t the following query (always) blow up? var query = wins.Select(win => win.Count()); A few users have asked why StreamInsight doesn’t produce output for empty windows. Primarily it’s because there is an infinite number of empty windows! (Actually, StreamInsight uses DateTimeOffset.MaxValue to approximate “the end of time” and DateTimeOffset.MinValue to approximate “the beginning of time”, so the number of windows is lower in practice.) That was the good news. Now the bad news. Events also have duration. Consider the following simple input: var xs = this.Application                 .DefineEnumerable(() => new[]                     { EdgeEvent.CreateStart(DateTimeOffset.UtcNow, 0) })                 .ToStreamable(AdvanceTimeSettings.IncreasingStartTime); Because the event has no explicit end edge, it lasts until the end of time. So there are lots of non-empty windows if we apply a hopping window to that single event! For this reason, we need to be careful with hopping window queries in StreamInsight. Or we can switch to a custom implementation of hopping windows that doesn’t suffer from this shortcoming. The alternate window implementation produces output only when the input changes. We start by breaking up the timeline into non-overlapping intervals assigned to each window. In figure 1, six hopping windows (“Windows”) are assigned to six intervals (“Assignments”) in the timeline. Next we take input events (“Events”) and alter their lifetimes (“Altered Events”) so that they cover the intervals of the windows they intersect. In figure 1, you can see that the first event e1 intersects windows w1 and w2 so it is adjusted to cover assignments a1 and a2. Finally, we can use snapshot windows (“Snapshots”) to produce output for the hopping windows. Notice however that instead of having six windows generating output, we have only four. The first and second snapshots correspond to the first and second hopping windows. The remaining snapshots however cover two hopping windows each! While in this example we saved only two events, the savings can be more significant when the ratio of event duration to window duration is higher. Figure 1: Timeline The implementation of this strategy is straightforward. We need to set the start times of events to the start time of the interval assigned to the earliest window including the start time. Similarly, we need to modify the end times of events to the end time of the interval assigned to the latest window including the end time. The following snap-to-boundary function that rounds a timestamp value t down to the nearest value t' <= t such that t' is a + np for some integer n will be useful. For convenience, we will represent both DateTime and TimeSpan values using long ticks: static long SnapToBoundary(long t, long a, long p) {     return t - ((t - a) % p) - (t > a ? 0L : p); } How do we find the earliest window including the start time for an event? It’s the window following the last window that does not include the start time assuming that there are no gaps in the windows (i.e. duration < interval), and limitation of this solution. To find the end time of that antecedent window, we need to know the alignment of window ends: long e = a + (d % p); Using the window end alignment, we are finally ready to describe the start time selector: static long AdjustStartTime(long t, long e, long p) {     return SnapToBoundary(t, e, p) + p; } To find the latest window including the end time for an event, we look for the last window start time (non-inclusive): public static long AdjustEndTime(long t, long a, long d, long p) {     return SnapToBoundary(t - 1, a, p) + p + d; } Bringing it together, we can define the translation from events to ‘altered events’ as in Figure 1: public static IQStreamable<T> SnapToWindowIntervals<T>(IQStreamable<T> source, TimeSpan duration, TimeSpan interval, DateTime alignment) {     if (source == null) throw new ArgumentNullException("source");     // reason about DateTime and TimeSpan in ticks     long d = Math.Min(DateTime.MaxValue.Ticks, duration.Ticks);     long p = Math.Min(DateTime.MaxValue.Ticks, Math.Abs(interval.Ticks));     // set alignment to earliest possible window     var a = alignment.ToUniversalTime().Ticks % p;     // verify constraints of this solution     if (d <= 0L) { throw new ArgumentOutOfRangeException("duration"); }     if (p == 0L || p > d) { throw new ArgumentOutOfRangeException("interval"); }     // find the alignment of window ends     long e = a + (d % p);     return source.AlterEventLifetime(         evt => ToDateTime(AdjustStartTime(evt.StartTime.ToUniversalTime().Ticks, e, p)),         evt => ToDateTime(AdjustEndTime(evt.EndTime.ToUniversalTime().Ticks, a, d, p)) -             ToDateTime(AdjustStartTime(evt.StartTime.ToUniversalTime().Ticks, e, p))); } public static DateTime ToDateTime(long ticks) {     // just snap to min or max value rather than under/overflowing     return ticks < DateTime.MinValue.Ticks         ? new DateTime(DateTime.MinValue.Ticks, DateTimeKind.Utc)         : ticks > DateTime.MaxValue.Ticks         ? new DateTime(DateTime.MaxValue.Ticks, DateTimeKind.Utc)         : new DateTime(ticks, DateTimeKind.Utc); } Finally, we can describe our custom hopping window operator: public static IQWindowedStreamable<T> HoppingWindow2<T>(     IQStreamable<T> source,     TimeSpan duration,     TimeSpan interval,     DateTime alignment) {     if (source == null) { throw new ArgumentNullException("source"); }     return SnapToWindowIntervals(source, duration, interval, alignment).SnapshotWindow(); } By switching from HoppingWindow to HoppingWindow2 in the following example, the query returns quickly rather than gobbling resources and ultimately failing! public void Main() {     var start = new DateTimeOffset(new DateTime(2012, 6, 28), TimeSpan.Zero);     var duration = TimeSpan.FromSeconds(5);     var interval = TimeSpan.FromSeconds(2);     var alignment = new DateTime(2012, 3, 15, 12, 0, 0, DateTimeKind.Utc);     var events = this.Application.DefineEnumerable(() => new[]     {         EdgeEvent.CreateStart(start.AddSeconds(0), "e0"),         EdgeEvent.CreateStart(start.AddSeconds(1), "e1"),         EdgeEvent.CreateEnd(start.AddSeconds(1), start.AddSeconds(2), "e1"),         EdgeEvent.CreateStart(start.AddSeconds(3), "e2"),         EdgeEvent.CreateStart(start.AddSeconds(9), "e3"),         EdgeEvent.CreateEnd(start.AddSeconds(3), start.AddSeconds(10), "e2"),         EdgeEvent.CreateEnd(start.AddSeconds(9), start.AddSeconds(10), "e3"),     }).ToStreamable(AdvanceTimeSettings.IncreasingStartTime);     var adjustedEvents = SnapToWindowIntervals(events, duration, interval, alignment);     var query = from win in HoppingWindow2(events, duration, interval, alignment)                 select win.Count();     DisplayResults(adjustedEvents, "Adjusted Events");     DisplayResults(query, "Query"); } As you can see, instead of producing a massive number of windows for the open start edge e0, a single window is emitted from 12:00:15 AM until the end of time: Adjusted Events StartTime EndTime Payload 6/28/2012 12:00:01 AM 12/31/9999 11:59:59 PM e0 6/28/2012 12:00:03 AM 6/28/2012 12:00:07 AM e1 6/28/2012 12:00:05 AM 6/28/2012 12:00:15 AM e2 6/28/2012 12:00:11 AM 6/28/2012 12:00:15 AM e3 Query StartTime EndTime Payload 6/28/2012 12:00:01 AM 6/28/2012 12:00:03 AM 1 6/28/2012 12:00:03 AM 6/28/2012 12:00:05 AM 2 6/28/2012 12:00:05 AM 6/28/2012 12:00:07 AM 3 6/28/2012 12:00:07 AM 6/28/2012 12:00:11 AM 2 6/28/2012 12:00:11 AM 6/28/2012 12:00:15 AM 3 6/28/2012 12:00:15 AM 12/31/9999 11:59:59 PM 1 Regards, The StreamInsight Team

    Read the article

  • Packing jar files into library jar files

    - by Hillel
    Firstly, this question is not about packing a simple jar file (e.g. lwjgl) into a runnable jar file. I know how to do this using JarSplice. So if I have a game which uses JInput, I will pack my game jar and jinput.jar using JarSplice and enter the natives in the process. The problem arises when I want to create a custom library that uses JInput, and then pack that into my games. See, the whole idea of writing a game library is that I don't ever have to even copy code like the wrapper I wrote for JInput Controller, and I always have a definitive version inside a library jar. Basically what I wanna do is create a jar file of my library, pack jinput.jar into it using JarSplice, possibly with the natives as well, and then when I want to export a jar of my game, I either export it automatically through Eclipse with the library jar, or, if that doesn't work, use JarSplice. I've tried several solutions, and nothing works. When I try to pack the game jar and the library jar using JarSplice, I get an error saying that there's either duplicate .project or .classpath. When I try to export my game through Eclipse with the library jar, it won't run (which is to be expected), but then, if I try to attach the natives with JarSplice, it doesn't give me any errors but the jar doesn't run. I'm not expecting anyone to solve this, but if anyone has an idea, something that will allow me to never look at the Gamepad code ever again, that would be awesome. I don't care if I have to package my library jar using JarSplice 5 times, and then do the same with the game jar, as long as it works. Otherwise I'll just have to copy the Gamepad class into every project alongside the library jar. :(

    Read the article

  • Column order can matter

    - by Dave Ballantyne
    Ordinarily, column order of a SQL statement does not matter. Select a,b,c from table will produce the same execution plan as   Select c,b,a from table However, sometimes it can make a difference.   Consider this statement (maxdop is used to make a simpler plan and has no impact to the main point):   select SalesOrderID, CustomerID, OrderDate, ROW_NUMBER() over (Partition By CustomerId order by OrderDate asc) as RownAsc, ROW_NUMBER() over (Partition By CustomerId order by OrderDate Desc) as RownDesc from sales.SalesOrderHeader order by CustomerID,OrderDateoption(maxdop 1) If you look at the execution plan, you will see similar to this That is three sorts.  One for RownAsc,  one for RownDesc and the final one for the ‘Order by’ clause.  Sorting is an expensive operation and one that should be avoided if possible.  So with this in mind, it may come as some surprise that the optimizer does not re-order operations to group them together when the incoming data is in a similar (if not exactly the same) sorted sequence.  A simple change to swap the RownAsc and RownDesc columns to produce this statement : select SalesOrderID, CustomerID, OrderDate, ROW_NUMBER() over (Partition By CustomerId order by OrderDate Desc) as RownDesc , ROW_NUMBER() over (Partition By CustomerId order by OrderDate asc) as RownAsc from Sales.SalesOrderHeader order by CustomerID,OrderDateoption(maxdop 1) Will result a different and more efficient query plan with one less sort. The optimizer, although unable to automatically re-order operations, HAS taken advantage of the data ordering if it is as required.  This is well worth taking advantage of if you have different sorting requirements in one statement. Try grouping the functions that require the same order together and save yourself a few extra sorts.

    Read the article

  • Camera field of view: 3D projections & trigonometry

    - by Thomas O
    Okay, here goes. I have a camera at (Xc, Yc, Zc.) The Xc and Yc coordinates are latitude/longitude, and the Zc coordinate is an altitude in metres. I have a point at (Xp, Yp, Zp) and a field of view on the camera (Th1, Th2) - where Th1 is horizontal FOV and Th2 is vertical FOV. Given this information, I'd like to: test if the point is visible (i.e. in the camera's FOV) project the point as the camera would see it I've figured out already that the camera's horizontal view at any given distance is tan(Th1) * distance, but I don't know how to test if the point is visible. Accuracy is not critical. I would prefer a simple solution over a complicated solution, if it works well enough. The computations will be performed by a small microcontroller, which isn't very fast at things like trig functions. P.S. this is not homework, I'm doing this for some game development. It will be integrated with the real world, hence the latitude/longitude/altitude. It involves flying real RC planes through virtual hoops (or chasing virtual targets), so I have to project the positions of these hoops on a display.

    Read the article

  • Windows Phone 7 Developer Sweepstakes end June 30th, 2011 - Hurry

    - by Nikita Polyakov
    Windows Phone 7 Sweepstakes end June 30th, 2011 [US based developers only] As the Microsoft fiscal year closes so are the number of contest and promotions. We’re in the final week for this amazing contest: URL:   http://bit.ly/WP7DevOffer  Code: GS2N6 Got 1 app in the Marketplace? Enter for a chance to win a Samsung Focus. Details & rules on the site. Very simple. Got 2 apps in the Marketplace? Get a refund on your Marketplace account fee. Info & Registration on this site: http://phone.microsoftplatformready.com/Offers.aspx  Got 5 or more apps? Get free Advertising for your app! Here’s the deal, : Enter in the WP7 Sweepstakes contest http://bit.ly/WP7DevOffer with the code GS2N6 Any developer that publishes 5 new apps between April 1 and June 30, 2011 gets FREE advertising for 1 of the 5 apps. There is a limit of up to 4 offers per developer (no gaming with multiple emails, multiple mailing addresses or variations of name) After 6/30/2011, the developers that qualified will get their promo codes and instructions on how to redeem the offer.

    Read the article

  • How to create per-vertex normals when reusing vertex data?

    - by Chris Smith
    I am displaying a cube using a vertex buffer object (gl.ELEMENT_ARRAY_BUFFER). This allows me to specify vertex indicies, rather than having duplicate vertexes. In the case of displaying a simple cube, this means I only need to have eight vertices total. Opposed to needing three vertices per triangle, times two triangles per face, times six faces. Sound correct so far? My question is, how do I now deal with vertex attribute data such as color, texture coordinates, and normals when reusing vertices using the vertex buffer object? If I am reusing the same vertex data in my indexed vertex buffer, how can I differentiate when vertex X is used as part of the cube's front face versus the cube's left face? In both cases I would like the surface normal and texture coordinates to be different. I understand I could average the surface normal, however I would like to render a cube. Also, this still doesn't work for texture coordinates. Is there a way to save memory using a vertex buffer object while being able to provide different vertex attribute data based on context? (Per-triangle would be idea.) Or should I just duplicate each vertex for each context in which it gets rendered. (So there is a one-to-one mapping between vertex, normal, color, etc.) Note: I'm using OpenGL ES.

    Read the article

  • Looking for some OO design advice

    - by Andrew Stephens
    I'm developing an app that will be used to open and close valves in an industrial environment, and was thinking of something simple like this:- public static void ValveController { public static void OpenValve(string valveName) { // Implementation to open the valve } public static void CloseValve(string valveName) { // Implementation to close the valve } } (The implementation would write a few bytes of data to the serial port to control the valve - an "address" derived from the valve name, and either a "1" or "0" to open or close the valve). Another dev asked whether we should instead create a separate class for each physical valve, of which there are dozens. I agree it would be nicer to write code like PlasmaValve.Open() rather than ValveController.OpenValve("plasma"), but is this overkill? Also, I was wondering how best to tackle the design with a couple of hypothetical future requirements in mind:- We are asked to support a new type of valve requiring different values to open and close it (not 0 and 1). We are asked to support a valve that can be set to any position from 0-100, rather than simply "open" or "closed". Normally I would use inheritance for this kind of thing, but I've recently started to get my head around "composition over inheritance" and wonder if there is a slicker solution to be had using composition?

    Read the article

  • 10 Tech Products Ahead of Their Time [Video]

    - by Jason Fitzpatrick
    Sometimes a product just can’t help but be too far ahead of it’s time to be adopted. Check out these 10 products that had their moment of glory a moment (or a decade) too soon. At Mashable they’ve gathered up 10 products that hit the market too soon for people to really appreciate them. Among them, as seen in the video above, a super simple internet-focused computer. At the time it hit the market people simply didn’t get the value of having a cheap, easy to use internet terminal. It probably didn’t help much that the 1990s internet didn’t have the plethora of powerful and useful web-based applications we have now. None the less we now have tons of lightweight and “underpowered” devices focused on the internet experience (like netbooks, iPads, smart phones, chromebooks, and more). Hit up the link below to see the 9 other gems from their collection of products ahead of their times. 10 Tech Products Ahead of Their Time [Mashable] How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

    Read the article

  • Aligning text to the bottom of a div: am I confused about CSS or about blueprint? [closed]

    - by larsks
    I've used Blueprint to prototype a very simple page layout...but after reading up on absolute vs. relative positioning and a number of online tutorials regarding vertical positioning, I'm not able to get things working the way I think they should. Here's my html: <div class="container" id="header> <div class="span-4" id="logo"> <img src="logo.png" width="150" height="194" /> </div> <div class="span-20 last" id="title"> <h1 class="big">TITLE</h1> </div> </div> The document does include the blueprint screen.css file. I want TITLE aligned with the bottom of the logo, which in practical terms means the bottom of #header. This was my first try: #header { position: relative; } #title { font-size: 36pt; position: absolute; bottom: 0; } Not unexpectedly, in retrospect, this puts TITLE flush left with the left edge of #header...but it failed to affect the vertical positioning of the title. So I got exactly the opposite of what I was looking for. So I tried this: #title { position: relative; } #title h1 { font-size: 36pt; position: absolute; bottom: 0; } My theory was that this would allign the h1 element with the bottom of the containing div element...but instead it made TITLE disappear, completely. I guess this means that it's rendering off the visible screen somewhere. At this point I'm baffled. I'm hoping someone here can point me in the right direction. Thanks!

    Read the article

  • Nova Software Becomes Kentico Certified Partner

    - by chanva
    Nova Software was awarded Kentico Certified Partner status. The new status confirms that Nova Software is qualified to provide professional services using the Kentico CMS. Nova Software has earned a reputation for excellence thanks to our in-depth technology knowledge and business acumen. By consistently applying this expertise to customers' individual business needs, Nova Software helps provide a sustainable competitive advantage based upon unique industry knowledge and relationships. Nova Software chose Kentico CMS as the platform for their clients' websites for its robust feature set, affordable licensing and solid core structure. As a custom software developer, Nova Software is drawn to the Kentico CMS both for its developer-centric environment as well as for its user-friendly CMS Desktop that will enhance the user experience of its clients. While commenting on the potentiality of this major collaboration with Kentico Software, Our customers come to us for high-quality websites that can offer the most up-to-date features. By using Kentico CMS, we feel confident that we will be able to cover all the needs of our customers, deliver the project on time and provide them services at a very affordable price.Partner Manager at Kentico, Lenka Navratilova, says the partnership with Nova Software is important to her company, "Choosing the right platform for a web project is only a part of its way to success. The skills and expertise of the company that delivers it makes the rest. With our partnership with Nova Software, we are sure that the end users of our product will be provided with top-level professional services." Kentico is currently used in 84 countries by more than 6,000 websites including some of the world's biggest corporations such as McDonalds, Mazda and Vodafone, This is an exciting development for large businesses and organisations as it will enable the building and management of any sized website, from simple 'brochure' sites to comprehensive, data hungry sites in a robust and technically superior platform. Kentico is modular so clients can start with a basic site and later add functions such as blogs, newsletters and e-commerce. Technical knowledge is not needed in order to update a Kentico website. If clients can use Microsoft Word, they can easily edit their site.

    Read the article

  • Cannot delete .Trash-503 directory, returns a $RECYCLE.BIN.trashinfo: Input/output error

    - by Parto
    I cannot delete .Trash-503 folder via GUI or terminal, it returns a $RECYCLE.BIN.trashinfo: Input/output error Not even sudo rm -r or even a simple ls works in that trash directory. Check terminal output below: subroot@subroot:~$ cd /media/xxxxx/ subroot@subroot:/media/xxxxx$ rm .Trash-503/ rm: cannot remove `.Trash-503/': Is a directory subroot@subroot:/media/xxxxx$ rm -r .Trash-503/ rm: cannot remove `.Trash-503/info/$RECYCLE.BIN.trashinfo': Input/output error rm: cannot remove `.Trash-503/info/found.000.trashinfo': Input/output error rm: cannot remove `.Trash-503/info': Directory not empty subroot@subroot:/media/xxxxx$ sudo rm -r .Trash-503/ [sudo] password for subroot: rm: cannot remove `.Trash-503/info/$RECYCLE.BIN.trashinfo': Input/output error rm: cannot remove `.Trash-503/info/found.000.trashinfo': Input/output error subroot@subroot:/media/xxxxx$ cd .Trash-503/ subroot@subroot:/media/xxxxx/.Trash-503$ ls info subroot@subroot:/media/xxxxx/.Trash-503$ cd info/ subroot@subroot:/media/xxxxx/.Trash-503/info$ ls ls: cannot access $RECYCLE.BIN.trashinfo: Input/output error ls: cannot access found.000.trashinfo: Input/output error found.000.trashinfo $RECYCLE.BIN.trashinfo subroot@subroot:/media/xxxxx/.Trash-503/info$ What's going on here and how can I delete this folder? EDIT I tried checking and repairing the partition using gparted only to get this error message: ERROR: Filesystem check failed! ERROR: 264 clusters are referenced multiple times. NTFS is inconsistent. Run chkdsk /f on Windows then reboot it TWICE! The usage of the /f parameter is very IMPORTANT! No modification was and will be made to NTFS by this software until it gets repaired. I don't have windows installed, how can I run chkdsk /f from ubuntu?

    Read the article

  • CodePlex Daily Summary for Saturday, August 25, 2012

    CodePlex Daily Summary for Saturday, August 25, 2012Popular ReleasesVisual Studio Team Foundation Server Branching and Merging Guide: v2 - Visual Studio 2012: Welcome to the Branching and Merging Guide Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review Documentation has been reviewed by the quality and recording team All critical bugs have been resolved Known Issues / Bugs Spelling, grammar and content revisions are in progress. Hotfix will be published.Community TFS Build Extensions: August 2012: The August 2012 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) Community TFS Build Manager VS2010 Community TFS Build Manager VS2012 Both the Community TFS Build Managers can also be found in the Visual Studio Gallery here where updates will first become available. Please note that we only intend to fix major bugs in the 2010 version and will concentrate our efforts on the 2012 version of the TFS Build Manager. At a high level, the following I...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.62: Fix for issue #18525 - escaped characters in CSS identifiers get double-escaped if the character immediately after the backslash is not normally allowed in an identifier. fixed symbol problem with nuget package. 4.62 should have nuget symbols available again.nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.65: As some of you may know we were planning to release version 2.70 much later (the end of September). But today we have to release this intermediate version (2.65). It fixes a critical issue caused by a third-party assembly when running nopCommerce on a server with .NET 4.5 installed. No major features have been introduced with this release as our development efforts were focused on further enhancements and fixing bugs. To see the full list of fixes and changes please visit the release notes p...MyRouter (Virtual WiFi Router): MyRouter 1.2.9: . Fix: Some missing changes for fixing the window subclassing crash. · Fix: fixed bug when Run MyRouter at the first Time. · Fix: Log File · Fix: improve performance speed application · fix: solve some Exception.ZXing.Net: ZXing.Net 0.8.0.0: sync with rev. 2393 of the java version improved API, direct support for multiple barcode decoding, wrapper for barcode generating many other improvements and fixes encoder and decoder command line clients demo client for emguCV dev documentation startedScintillaNET: ScintillaNET 2.5.1: This release has been built from the 2.5 branch. Issues closed: Issue # Title 32524 32524 32550 32550 32552 32552 25148 25148 32449 32449 32551 32551 32711 32711 MFCMAPI: August 2012 Release: Build: 15.0.0.1035 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeSQL Monitor - managing sql server performance: SQL Monitor 4.2 beta 1: 1. fixed a few bugs 2. changed some column names to more readable text.Nito AsyncEx: 0.9.1: Identical to the primary NuGet package. Please note that this release has several breaking changes! Most importantly, VS2010 and the Async CTP are no longer supported. VS2010 users should continue to use 0.8.0; VS2012 users should use the latest version. Other changes: TFS/ICancelableAsync has been removed. It can be added back if there is sufficient demand. SL4 and WP7 are no longer supported. The dependency on Async CTP has been changed to dependencies on the Async Targeting Pack and...Snippets Generator for SQL Server 2012: Snippets Generator v1.0: This is the first stable release of Snippets Generator v1.0. All the reported issues have been resolved. Thank you for your feedback and enjoy the tool!BrowseByURL: BrowseByURL 1.0.1: Now also for windows XPThe LogNut logging library and facilities: Release 0.1: This is the API help-file document in .chm format..NET Winforms Gantt Chart Control: Gantt Chart Control: Full C# source download. DLL project with Example Application to show how the Control can be used in Winforms.Document.Editor: 2013.2: Whats new for Document.Editor 2013.2: New save as Html document Improved Traslate support Minor Bug Fix's, improvements and speed upsPulse: Pulse Beta 5: Whats new in this release? Well to start with we now have Wallbase.cc Authentication! so you can access favorites or NSFW. This version requires .NET 4.0, you probably already have it, but if you don't it's a free and easy download from Microsoft. Pulse can bet set to start on Windows startup now too. The Wallpaper setter has settings now, so you can change the background color of the desktop and the Picture Position (Tile/Center/Fill/etc...) I've switched to Windows Forms instead of WPF...Metro Paint: Metro Paint: Download it now , don't forget to give feedback to me at maitreyavyas@live.com or at my facebook page fb.com/maitreyavyas , Hope you enjoy it.MiniTwitter: 1.80: MiniTwitter 1.80 ???? ?? .NET Framework 4.5 ?????? ?? .NET Framework 4.5 ????????????? "&" ??????????????????? ???????????????????????? 2 ??????????? ReTweet ?????????????????、In reply to ?????????????? URL ???????????? ??????????????????????????????Droid Explorer: Droid Explorer 0.8.8.6 Beta: Device images are now pulled from DroidExplorer Cloud Service refined some issues with the usage statistics Added a method to get the first available value from a list of property names DroidExplorer.Configuration no longer depends on DroidExplorer.Core.UI (it is actually the other way now) fix to the bootstraper to only try to delete the SDK if it is a "local" sdk, not an existing. no longer support the "local" sdk, you must now select an existing SDK checks for sdk if it was ins...Path Copy Copy: 11.0.1: Bugfix release that corrects the following issue: 11365 If you are using Path Copy Copy in a network environment and use the UNC path commands, it is recommended that you upgrade to this version.New ProjectsBeginning Visual C++ 2010: For Educational use onlyChien Fidele - Education Canine: Accompagnons un educateur canin comportementaliste vers son premier site web. http://www.chienfidele.fr "Votre Chien Fidèle."CodeProject App: An Android app for browsing/using CodeProject.com. This app includes quite a few features already so take a look! It's fast and easy to use! Even uses caching!FOBTV.Web: FOBTV.WebJunkBox: This is a summaryloveyou: loveyouNDatabase - C# Lightweight Object Database: This project creates lightweight object database dedicated for .NET. The purpose of this project is to give a developer possibility to persist any object in C#.Online Shopping Website: MVC 4 Project For Online Shopping Website.Raze The Game: Raze is an indie game created by Team R.A.Z.E.repository of CodePlex: CodePlex, just for publicationsafsafd: sadfsafSCCM , AD & Powershell customization/scripts/WebServices: Project with customization for managing your infrastructure including Custom Webservices for SCCM , Active Directory Scripts (powershell) , Web FrontEndsSilverBullet: SilverBullet is an open-source implementation of Microsoft's XNA Framework, written on top of SilverLight.Some DotNetNuke® Hacks: This project is a container for some custom hacks, modules and other modifications to DotNetNuke® which doesn't fit into other projects.TempleApplication: Its a Temple Services Application, User of temple use temple services and their log is maintained transportadora: ProjetoUmbraco Development: This project is dedicated to all the CMS programmer and beginner so that they can help each other.Visual Studio Extension - Gated CheckIn: Its a visual studio 2010 plugin for Gated Check in. Currently only TFS 2010 is supported as Source Control provider.WF Terminator: SharePoint 2010 Tool for Finding & Terminating Workflows. Please see the Home Page for more information.WindowPhone Calendar Control: It is a simple windowsphone calendar control. I hope you like it.WinFormWeatherNet: It is a simple library that gives WinForm weather forecast through the Google Weather Service, in the future contain Yahoo services and create libraries for WPF???? ???: ??? ??/?? ??????

    Read the article

  • Session state provider and atomic operations

    - by vtortola
    Hi, I've been thinking about this and it is blowing my mind... How does a session state provider properly works internally? I mean, I tried to write a custom session state provider based on Azure Tables or Blobs, but quickly I realized that because there is no way to ensure an atomic operation or establish a lock, race conditions are suitable to happen when several web servers do operation on that shared information. I know that there is a SQL Server Session State Provider (SQLS-SSP) and people is happy with it, so I guess that it's using some kind of transaction isolation level in order to accomplish some degree of concurrent safety, like checking is the data is lock (a simple column), locking it if not and returning the data in an atomic operation, but is that so? what does happen if the data is lock? does it returns an error? block the call for a while? returns it in read-only fashion? Cloud computing paradigms could be somehow new, but webfarms have been here for a while, so as I'm pretty new on it... do you recommend any good lecture about the topic? Thanks.

    Read the article

< Previous Page | 557 558 559 560 561 562 563 564 565 566 567 568  | Next Page >