How can I create a fast, real-time, fixed length glowing ray?
- by igf
Similar to the disintegrate skill in Diablo 3. It should not light other objects in scene. Just glowing and animated. Like in this video http://www.youtube.com/watch?v=D_c4x6aQAG8.
Should I use pack of pre-computed glow sources textures for each frame of ray animation like in this article http://http.developer.nvidia.com/GPUGems/gpugems_ch21.html and put it in bloom shader?
Is there any other efficient ways to achive this effect? I'm using OpenGL ES 2.0.