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  • Get a image from a uiview

    - by Monobono
    Hi I want to perform a shrink animation on a UITableVIew. I experimented a bit and found out that the animation runs much faster when I shrink a UIImageView with an image of the current state of the tableview instead of shrinking the table view itself. I grabbed the image in a method in my main viewcontroller prior to the animation: UIGraphicsBeginImageContext(mainTableView.bounds.size); [resizeContainer.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); Works like a charm, at least almost. On very rare occasions I get weird graphic glitches, where the UIImage starts to overlap a toolbar that lies underneath it. I just want to make sure that I am getting the image in the right way. I am laking the necessary understand of GraphicContexts to be sure about it. To cut a long story short, is my code correct? Thx

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  • Blending Three Images into Graphics Context Using Alpha Blend Mode kBlendModeOverlay

    - by steganous
    Does kCGBlendModeOverlay not work exactly like Photoshop's Overlay blending mode? I'm trying to overlay three images into a graphic context via: [uiimageGreen drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; [uiimageRed drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; [uiimageBlue drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; In the end, if I overlay just two of the three, the result is much closer to my desired output color in places where both images intersect. Adding the third image, however, causes the first-drawn image's color to be dominant in the resulting mix of colors. (e.g. in the above code, green comes out dominant, when the result should actually be white) Do you get the same result if you try?

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  • Hide button on first of two UIViews, but have it visible on second...

    - by Scott
    So I have a UIViewController (main application controller is a TabBarController). On this there is a UINavigationBar, and a UIBarButtonItem. I'm PRETTY sure I hooked up everything correctly in the Interface Builder and that the outlet in the code is connected to the button in the .xib. It should be because the method works correctly. Now I have another button on this view that brings up a second view, a UIWebView. I want this UIBarButtonItem, labeled "Back", to make the UIWebView dissapear, and bring back the first UIView, which it DOES DO correctly. However, when you are on the first UIView, there is no need to see the UIBarButtonItem, so how can I hide it but then bring it up for the UIWebView. By the way, both views use the same UINavigationBar, the UIWebView is brought up inside the tab bar and the nav bar. Here is my code: #import "WebViewController.h" @implementation WebViewController @synthesize webButton; @synthesize item; @synthesize infoView; UIWebView *webView; + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [WebViewController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } - (IBAction) pushWebButton { self.navigationItem.rightBarButtonItem = item; CGRect webFrame = CGRectMake(0.0, 45.0, 320.0, 365.0); webView = [[UIWebView alloc] initWithFrame:webFrame]; [webView setBackgroundColor:[UIColor whiteColor]]; NSString *urlAddress = @"http://www.independencenavigator.com"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; webView.scalesPageToFit = YES; [webView loadRequest:requestObj]; [self.view addSubview:webView]; [webView release]; } - (void) pushBackButton { [webView removeFromSuperview]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { self.navigationItem.rightBarButtonItem = nil; [super viewDidLoad]; } @end Anyone know?

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  • Wanted: How to reliably, consistently select an MKMapView annotation

    - by jdandrea
    After calling MKMapView's setCenterCoordinate:animated: method (without animation), I'd like to call selectAnnotation:animated: (with animation) so that the annotation pops out from the newly-centered pushpin. For now, I simply watch for mapViewDidFinishLoadingMap: and then select the annotation. However, this is problematic. For instance, this method isn't called when there's no need to load additional map data. In those cases, my annotation isn't selected. :( Very well. I could call this immediately after setting the center coordinate instead. Ahh, but in that case it's possible that there is map data to load (but it hasn't finished loading yet). I'd risk calling it too soon, with the animation becoming spotty at best. Thus, if I understand correctly, it's not a matter of knowing if my coordinate is visible, since it's possible to stray almost a screenful of distance and have to load new map data. Rather, it's a matter of knowing if new map data needs to be loaded, and then acting accordingly. Any ideas on how to accomplish this, or how to otherwise (reliably) select an annotation after re-centering the map view on the coordinate where that annotation lives? Clues appreciated - thanks!

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  • CAShapeLayer slowing down interface rotation

    - by MrMage
    Hi, I am trying to move some custom drawing code from a view into a CAShapeLayer, which then get added as a sublayer to the original view's CALayer. This also works well, but when rotating the device, the animation starts to stutter, e.g. you just see the frame in the original orientation and then the final orientation, with at most one frame in between - not smooth at all. Slide-in and slide-out animations of the corresponding UIViewController are a bit jerky, too (but not that much). All the CAShapeLayer has in its path is one CGPathAddRect, it is set to be opaque, its opacity is 1.0f and the fillColor is set to opaque blue. When drawing the path directly in the views drawRect method, however, the animation is smooth. So I suppose it has something to do with the CAShapeLayer being animated during the rotation. Could you tell me how to either get rid of those jerkiness or just hide the CAShapeLayer when animating? Getting back to just draw CGPaths directly is not an option to me because I rely on the ability of CAShapeLayer to animate its path (it is not animated in my tries with rotating the view). /update: this also happens when the rotating UIViewControllers view contains a view with a subclass of CAGradientLayer as its layerClass (e.g. a view with a gradient layer as background). Cheers MrMage

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  • show a new view after x seconds?

    - by user301496
    hey all, i'm quite new to objective c and i have this problem. i'm animating an image an show this in a imageview. after 15 seconds i want to show another view, thought of a "flying in view from the bottom". any hints fpr me how i could manage that? thanx in advance marcus

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  • Is this a tableView issue or a CoreData Issue

    - by monotreme
    I have a CoreData-driven navigation app and I'm trying to figure out why It's crashing. I've got a hierarchy which is 3 view Controllers deep, all related by coredata relatioships, like this. TableViewA =relationship= TableViewB =relationship= TableViewC I'm honestly a novice at core data and I think my problem lies in the fetched results controller. I have one in TableViewA and another in TableViewB, and no matter how deep I go, the console always cites TableViewB's fetched results controller methods after a crash. Is this the problem? What's happening specifically is if I launch my app and drill down into the hierarchy of one record, let's call it Record1, I can delete sub records to my hearts content. Gone! no problem! But the second I go back to TableViewA and drill down into a different record, let's call that one Record2, and try to delete it's subrecords my app crashes, with the console citing this code from TableViewB as the problem. - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } When I go into the debugger, the specific method it always has a problem with is: if (![x.managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } Just a confirmation of my idiocy with CoreData is all I'm looking for I think. Oh and how many ManagedObjectContexts should I have in an app of this type. I've been told I should have separate ones for adding content, which then should re-integrate into the main one. Is this true? Thanks!

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  • copy array from one class to another class array

    - by shishir.bobby
    hi all, i hv an array ("array A", which contains 3 objects, fox ex, to,from,message) in class "A". and in class "B",i m having another array ("array B"),which fills tableview,of class "B" only. i need to fill tableview,with the values of class A's array (i.e array A,with the object values, to,from,message). how can i do it?? how to copy array from another class ? i hope i m clear with my question regards shishir

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  • Follow up viewDidUnload vs. dealloc question...

    - by entaroadun
    Clarification question as a follow up to: http://stackoverflow.com/questions/2261972/what-exactly-must-i-do-in-viewdidunload http://stackoverflow.com/questions/1158788/when-should-i-release-objects-in-voidviewdidunload-rather-than-in-dealloc So let's say there's a low memory error, and the view is hidden, and viewDidUnload is called. We do the release and nil dance. Later the entire view stack is not needed, so dealloc is called. Since I already have the release and nil stuff in viewDidUnload, I don't have it in dealloc. Perfect. But if there's no low memory error, viewDidUnload is never called. dealloc is called and since I don't have the release and nil stuff, there's a memory leak. In other words, will dealloc ever be called without viewDidUnload being called first? And the practical follow up to that is, if I alloc and set something in viewDidLoad, and I release it and set to nil in viewDidUnload, do I leave it out of dealloc, or do I do a defensive nil check in dealloc and release/nil it if it's not nil?

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  • New CATransform3DMakeRotation deletes old transformation?!

    - by david
    I added a CATransform3DMakeRotation to a layer. When I add another one it deletes the old one? The first one: [UIView beginAnimations:@"rotaty" context:nil]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; CGAffineTransform transform = CGAffineTransformMakeRotation(-3.14); kuvert.transform = CGAffineTransformRotate(transform, DegreesToRadians(134)); kuvert.center = CGPointMake(kuvert.center.x-70, kuvert.center.y+100); [UIView commitAnimations]; and the second one: CABasicAnimation *topAnim = [CABasicAnimation animationWithKeyPath:@"transform"]; topAnim.duration=1; topAnim.repeatCount=0; topAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(0.0, 0, 0, 0)]; float f = DegreesToRadians(180); // -M_PI/1; topAnim.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeRotation(f, 0,1, 0)]; topAnim.delegate = self; topAnim.removedOnCompletion = NO; topAnim.fillMode = kCAFillModeBoth; [topAnim setValue:@"flippy" forKey:@"AnimationName"]; [[KuvertLasche layer] addAnimation:topAnim forKey:@"flippy"]; The second one resets the view and applies itself after that. How do I fix this??

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  • Placemark not giving city name in ios 6

    - by Sawant
    I am using this code in which i am getting Placemark but it not giving the city name. Earlier i am using MKReverse Geocoder to get the placemark in which i am getting the city name but as in ios6 it showing deprecated because the apple developer added every thing in CLLocation. so i used this code. `-(void) locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocation *location = [locationManager location]; NSLog(@"location is %@",location); CLGeocoder *fgeo = [[[CLGeocoder alloc] init] autorelease]; // Reverse Geocode a CLLocation to a CLPlacemark [fgeo reverseGeocodeLocation:location completionHandler:^(NSArray *placemarks, NSError *error){ // Make sure the geocoder did not produce an error // before continuing if(!error){ // Iterate through all of the placemarks returned // and output them to the console for(CLPlacemark *placemark in placemarks){ NSLog(@"%@",[placemark description]); city1= [placemark.addressDictionary objectForKey:(NSString*) kABPersonAddressCityKey]; NSLog(@"city is %@",city1); } } else{ // Our geocoder had an error, output a message // to the console NSLog(@"There was a reverse geocoding error\n%@", [error localizedDescription]); } } ]; } ` here as i am seeing in console in NSLog(@"%@",[placemark description]); its giving output like :- abc road name,abc road name, state name,country name. any help please .Thanking in advance.

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  • iPad Icon names?

    - by harekam_taj
    Hey Guys, Do I have to put 2 icon images in my build for iPad? and what are the names of those 2 build, one is Icon.png and what is the other one? Thanks for all your help

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  • NSMutableURLRequest wont turn on 3G

    - by Kyle
    I won't bother posting any code because my code works fine when I launch Safari or something that turns on the 3G connection first. When I put it Airport mode, then put back OFF, I will get the behavior of a connection error saying No internet connection with NSMutableURLRequest. I've personally mailed apple about how the Ant gets turned on and off, and they said anything that uses their base CFSocketStream object will turn on the Ant, and I quote: "such as NSURLRequest".. BSD Sockets do not, just so everyone knows.. However, I assumed NSMutableURLRequest would fall into the category of 'Does', but it seems like it doesnt. It never succeeds for me when I cycle Airport or have the phone idle for a long time. It will ALWAYS succeed when I open any other network app first to turn the Ant on. Shall I be forced to do a dummy NSURLRequest call to turn this on; or has anyone been able to get this class working just fine? Remember this is just an implementation of NSMutableURLRequest to upload a file Async, and no other Network operations are performed anywhere; no ads, no version checks, no nothing.

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  • NSNotificationCenter and ASIHTTPRequest

    - by user262325
    Hello everyone: I hope to get the http header info(file size) in asynchronous mode. So I initialize as codes: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(processReadResponseHeaders:) name:@"readResponseHeaders" object:nil]; my codes to read the http header -(void)processReadResponseHeaders: (ASIHTTPRequest *)request ;//(id)sender; { unsigned long long contentLength = [request contentLength]; //error occurs here } It has to change the source code of ASIHTTPRequest.m I did add my codes in function readResponseHeaders to notify the event is triggered ) - (void)readResponseHeaders { //......................... [[NSNotificationCenter defaultCenter] postNotificationName:@"readResponseHeaders" object:self];// } the log file reports: 2010-05-15 13:47:38.034 myapp[2187:6a63] * -[NSConcreteNotification contentLength]: unrecognized selector sent to instance 0x46e5bb0 Welcome any comment Thanks interdev

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  • how to balance position of UIBarButtonItem in toolbar

    - by RAGOpoR
    is it possible to balance the position of button(example toolbar in Safari)? UIBarButtonItem *infoButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCompose target:self action:@selector(support:)]; UIBarButtonItem *next = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemPlay target:self action:@selector(support:)]; [self.navigationController.toolbar setItems:[NSArray arrayWithObjects:infoButton, next,nil] animated:YES];

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  • UIDatePicker in UIDatePickerModeCountDownTimer mode: how to get/set the hours and minutes via code?

    - by R31n4ld0
    Hello, guys. How to get/set the hours and minutes via code from a UIDatePicker in UIDatePickerModeCountDownTimer mode? The situation: I have an interface in that a user selects just hours and minutes. Then, he saves the information (so, I have to get the hours and minutes from UIDatePicker via code to save in a DB). When the user is editing the information saved previously, I want to start the interface with the saved hours/minutes (so, I have to set the UIDatePicker hours and minutes retrieved from DB via code). How do I do that with the UIDatePiker in UIDatePickerModeCountDownTimer mode? Thanks in advance.

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  • localization with core data

    - by Tristan
    Hi there, Does anyone have any recommendations with localization of core data? My application will have information that will sometimes be the same in both langauges, such as a person's photo, or different such as the person's biography. From what I understand, it's possible to localize the field names (http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CoreData/Articles/cdUsingMOM.html#//apple_ref/doc/uid/TP40005190-SW13), but what's the best course of action for field values? Thanks! Tristan

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  • Interface builder problem: When hooking up an IBOutlet, getting "this class is not key value coding-

    - by Robert
    Here is what I do: 1) Create New UIViewController subclass , tick with NIB for interface builder 2) In the header: @interface QuizMainViewController : UIViewController { UILabel* aLabel; } @property (nonatomic, retain) IBOutlet UILabel* aLabel; @end 3) In the .m #import "QuizMainViewController.h" @implementation QuizMainViewController @synthesize aLabel; - (void)dealloc { [aLabel release]; [super dealloc]; } @end 4) Open the NIB In interface builder, drag a new UILabel into the view. I test the program here and it runs fine. 5) right click on file's owner, connect 'aLabel' from the Outlets to the UILabel. I run here and it crashes. Message from log: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key aLabel.'

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  • Modifying UINavigation Bar Buttons in SubViews

    - by james
    I'm having trouble trying to modify the navigation bar in the subview portion of my application. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(add_Clicked:)] autorelease]; I have no issues modifying the navigation bar in any of my UIViewControllers classes. The simplified application class outline is as such: AppDelegate - UIViewControllerA (has a left and a right navigationBarButton) - Subview is displayed when a SegmentControl is selected. (Within the subview, I'm trying to modify the right NavigationBarButton that is displayed) [self.view addSubview:newControllerName.view]; Methods I have attempted: Trying to set self.navigationItem.rightBarButtonItem within my subview to a new UIBarButtonItem. Creating a pointer to UIViewControllerA within my AppDelegate. The UIViewControllerA contains a function setNavButton I wrote to set the rightBarButtonItem to a button. Then I am referencing the AppDelegate's reference to UIViewControllerA and attempting to call setNavButton. I included a NSLog call to see if that function is being called and it is executing but the NavigationBar isn't being modified. I'm trying to avoid having to push a UIViewController after the SegmentControl is clicked in UIViewControllerA so that I can simulate the SegmentControl as tabs. I'm not getting any errors during compile or run time. Anyone have any ideas?

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  • SKProductsRequest delegate methods are never called.

    - by coneybeare
    This used to work for me but is now not working anymore and I can't figure out why. I have in-app purchase setup in my app. I confirmed that I have a correct set of product identifiers, matched by corresponding in-app purchase items in itunesconnect. The call goes out to Apple view [productRequest start], but I never get a response back, despite setting the delegate to myself. What am I missing? NSLog(@"productIdentifiersSet: %@", productIdentifiersSet); if ([productIdentifiersSet count]) { SKProductsRequest *productRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiersSet]; [productRequest setDelegate:self]; [productRequest start]; } ……… - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { <never called> } - (void)requestDidFinish:(SKRequest *)request { <never called> } - (void)request:(SKRequest *)request didFailWithError:(NSError *)error { <never called> }

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