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  • Playing a .TS file on iOS

    - by Jonathan Grynspan
    We're working with some hardware that produces files in the .TS format, and we'd like to play them on an iOS device. (The files are internally consistent with what iOS supports--MPEG-4 video, AAC audio.) We've been investigating three options so far: Roll our own integrated HTTP Live Streaming server and serve up a faux M3U8 playlist from within the app. This... doesn't seem to want to play nice, and we've had mixed luck actually getting the .TS files to play on devices. Unwrap the MPEG-4 and AAC data from the TS file and re-wrap it as MP4. This, I'm told, is exceedingly difficult to do, and I haven't found anything useful online that could shed light on how to do it. We've got code in the pipeline to do it but it won't be ready until long after we need it. If we could do it, I could easily subclass NSURLProtocol and have it working within a matter of hours minutes. Use FFmpeg to implement option #2. FFmpeg seems like a possible solution but it isn't configured to build for iOS and I don't have the background to get it working (whereas the rest of our engineers don't have the Apple background needed.) I think #2 is our best bet, but as I don't know the ins and outs of MPEG-2 TS and MPEG-4, I don't have the ability to put it together myself. Does anybody have any insight into this problem? Perhaps some experience playing local TS files on iOS, or some tips on converting from TS to MP4?

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  • Dismissing UIImagePickerController from UITabBarController

    - by Dave
    I have a tab bar application whereby one tab uses a navigation controller to move through a series of views. On the final view, there is a button to add a photo, which presents a UIImagePickerController. So far, so good - however when I finish picking the image, or cancel the operation, the previous view is loaded, but without the tab bar. I'm sure I'm missing something elementary, but any suggestions on how to properly release the UIImagePickerController would be much appreciated. The code is as follows: ImagePickerViewController *aController = [[ImagePickerViewController alloc]; initWithNibName:@"ImagePickerViewController" bundle:[NSBundle mainBundle]]; [self presentModalViewController:aController animated:YES]; [aController release]; //viewDidLoad self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera]){ imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; } else { imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } [window addSubview:imagePickerController.view]; //ImagePickerViewController imagePickerControllerDidCancel - FinalViewController is the last view in the stack controlled by a navigation controller which contains the button to present the UIImagePickerController [picker dismissModalViewControllerAnimated:YES]; FinalViewController *aController = [[FinalViewController alloc initWithNibName:@"FinalViewController" bundle:[NSBundle mainBundle]]; [picker presentModalViewController:aController animated:YES]; [aController release];

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  • contentoffset during flick gesture

    - by Michael Xu
    Hi all, Does anyone else notice that the contentOffset of UIScrollView doesnt update during a flick gesture? It only updates after the flick gesture has totally completed, when the flick gesture is finished. After the finger has left the screen, the scrollview keeps moving, in the decelerating phase. but this isnt reflected in the contentOffset of the UIScrollView. Is there a way to track where the contentOffset is during the decelerating part of the flick gesture? I have an OpenGL layer on top, and i want it to move with the scrollView. Can't seem to get the right info out of the scrollview though... Thoughts? thanks, michael

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  • Why I add the CGPoint in the NSMultable Array?

    - by Tattat
    I want to store my CGPoint to the NSMultable Array, so , I have method like this: [self.points addObject:CGPointMake(x, y)]; But I got the error, it said that : Incompatible type for argument 1 of "addObject". So, I check out the API, (void)addObject:(id)anObject anObject The object to add to the end of the receiver's content. This value must not be nil. So, I think the "CGPointMake" can make a Object, but it can't be assigned. What happens?

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  • Core Data (NSFetchedResultsController) displaying one row per section

    - by Urizen
    I have a CoreData application which uses NSFetchedResultsController. NSFetchedResultsController is useful in that it allows me to access the fetched objects more easily etc. but I find that I have problems with the following: I get a crash when I display a single row for each section (irrespective of the number of actual rows present) as a summary of the information in that section (e.g. showing a statistical analysis of the data contained in the fetched rows for that section). I understand that the NSFetchedResultsControllerDelegatemethods have to agree with the number of rows reported per section by the UITableView Delegate method but I would like to be able to fetch all of the records for each section without necessarily displaying each of the rows. The above causes me inconsistency crashes, when I try to insert or delete data for a section, which reports that the number of rows for each section is not as it should be given the number of insertions/deletions. Is there any way I can do what I'm trying to achieve? Thanks for any help.

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  • Core Location question....

    - by Moshe
    This tutorial on mobileorchard.com uses 2 classes (or 2 sets of .h and .m) to implement core location. Can I just use everything there in my existing class? How would I do that? Also, is the - (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; // send loc updates to myself } return self; } method the same as the usual initWithNib? I;m trying to quickly implement something based on location information. As much help describing the above linked tutorial would be helpful. Thanks. No - really, Thank You.

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  • SKProductsRequest delegate methods are never called.

    - by coneybeare
    This used to work for me but is now not working anymore and I can't figure out why. I have in-app purchase setup in my app. I confirmed that I have a correct set of product identifiers, matched by corresponding in-app purchase items in itunesconnect. The call goes out to Apple view [productRequest start], but I never get a response back, despite setting the delegate to myself. What am I missing? NSLog(@"productIdentifiersSet: %@", productIdentifiersSet); if ([productIdentifiersSet count]) { SKProductsRequest *productRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiersSet]; [productRequest setDelegate:self]; [productRequest start]; } ……… - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { <never called> } - (void)requestDidFinish:(SKRequest *)request { <never called> } - (void)request:(SKRequest *)request didFailWithError:(NSError *)error { <never called> }

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  • Using Mapkit to create a local searchable Map

    - by Digital D
    Using MapKit as a base, I'm planning on adding a map to a project with 'local search' capabilities. I think 'local search' describes the feature I want to design into the map. Here is my vision. The map is displayed on the bottom half of a view. The user's current location is highlighted by default. When the user pushes the 'search' button annotation pins drop onto the map. The search is programmatically fixed to a certain item....for example supermarkets. So supermarkets in a 5 mile radius of the user's current location will populate the map. How would I add this local search feature to the already amazing MapKit? I've learned an incredible amount as a new developer in the last few months, and look forward to learning googles...correction googols more. Thanks in anticipation.

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  • Zoom on userLocation

    - by Marco
    Hello, how can I zoom the map on my userLocation automatically in my app? I have the following code to zomm in the map but i must zoom on the userLocation and the following code zooms always to africa? MKCoordinateRegion zoomIn = mapView.region; zoomIn.span.latitudeDelta *= 0.2; zoomIn.span.longitudeDelta *= 0.2; zoomIn.center.latitude = mapView.userLocation.location.coordinate.latitude; zoomIn.center.longitude = mapView.userLocation.location.coordinate.longitude; [mapView setRegion:zoomIn animated:YES];

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  • Getting NSRange from Subclassed UIPasteboard Selection

    - by PF1
    Hi Everyone: I am wondering if there is some way to subclass UIPasteboard in order to get the selection behavior, but not get the "Cut, Copy, and Paste" options. In addition to this, is there some notification I can subscribe to that returns the NSRange of the selected body of text once it is selected? Thanks for any help!

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  • Best way to update badgeValue of UITabBarController from a UIView

    - by Rudiger
    Hi everyone, I have a tabBarController set up in the AppDelegate and have a few UIViewControllers with Nav Controllers. In one of the TabBar items, after I have pushed a few UIViews I want to update the badgeValue item of a different TabBar item. Whats the best way to do this? The only way I can really think is a NSNotification and a singleton storage for the value, but it seems a lot of work for something simple, that and I have no idea about NSNotifications. I had a wild guess at something like super.tabBarController.otherView.badgeValue = @"1" (as I set which tab is selected in a similar way) but I'm not surprised this doesn't work. Thanks

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  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

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  • NSNotificationCenter and ASIHTTPRequest

    - by user262325
    Hello everyone: I hope to get the http header info(file size) in asynchronous mode. So I initialize as codes: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(processReadResponseHeaders:) name:@"readResponseHeaders" object:nil]; my codes to read the http header -(void)processReadResponseHeaders: (ASIHTTPRequest *)request ;//(id)sender; { unsigned long long contentLength = [request contentLength]; //error occurs here } It has to change the source code of ASIHTTPRequest.m I did add my codes in function readResponseHeaders to notify the event is triggered ) - (void)readResponseHeaders { //......................... [[NSNotificationCenter defaultCenter] postNotificationName:@"readResponseHeaders" object:self];// } the log file reports: 2010-05-15 13:47:38.034 myapp[2187:6a63] * -[NSConcreteNotification contentLength]: unrecognized selector sent to instance 0x46e5bb0 Welcome any comment Thanks interdev

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  • Get next record with Core Data

    - by Sebastian
    Hey, I have a tableview which content is managed through core data. When I select a row, a details view is pushed in and shows more information. How can I jump to the next record (the one below the one I selected in the tableview before) through a "next" button in the view ? Same for a previous button, but that should be very similar ... thx a lot ! Sebastian

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  • Custom TableViewCell with TextField and first responder

    - by Robb
    I have a custom TableView cell that contains a TextField and I want it to become the first responder as soon as the view is shown but [textcell.textfield becomeFirstResponder] does not work. I know it's because it's a custom cell in another class and I even tried it there and it didn't work. Anyone know how to pull this off? Thanks...

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  • Memory over-release problem when I am animating UIView

    - by Sheehan Alam
    I have enabled NSZombie's and I am getting the following message in my console when I am running my application: *** -[UIViewAnimationState release]: message sent to deallocated instance 0xf96d7e0 Here is the method that is performing the animation -(void)loadAvatar:(STObject*)st { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; avatar.alpha = 0; avatar.frame = avatarRectSmall; avatar.image = [ImageCache getMemoryCachedImageAtUrl:st.avatar_url]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:.50]; avatar.frame = avatarRectNormal; [avatar setAlpha:1]; [UIView commitAnimations]; [pool release]; pool = nil; } I don't always get a crash, only sometimes. I'm wondering what is getting released?

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  • To store images from UIGetScreenImage() in NSMutable Array

    - by sujyanarayan
    Hi, I'm getting images from UIGetScreenImage() and storing directly in mutable array like:- image = [UIImage imageWithScreenContents]; [array addObject:image]; [image release]; I've set this code in timer so I cant use UIImagePNGRepresentation() to store as NSData as it reduces the performance. I want to use this array directly after sometime i.e after capturing 1000 images in 100 seconds. When I use the code below:- UIImage *im = [[UIImage alloc] init]; im = [array objectAtIndex:i]; UIImageWriteToSavedPhotosAlbum(im, nil, nil, nil); the application crashes. And I dont want to use UIImagePNG or JPGRepresentation() in timer as it reduces performance. My problem is how to use this array so that it is converted into image. If anybody has idea related to it please share with me. Thanks in Advance.

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  • Scroll UITableView so that the header isn't visible

    - by DASKAjA
    I've got a UITableView with a UISearchBar as the tableViews.tableHeaderView. Just like the new Mail.app, Notes.app, etc. in 3.0. I want to hide the SearchBar until the user drags it in his sight. My attempt only works when there're a couple of items in the tableView, so that the tableView actually wants to scroll. I call this in loadView: NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0]; [self._tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:NO]; Nevertheless it seems that Apple handles such a serachbar differently. After draging out the searchbar it doesn't seem to be bounded to the tablecells anymore (in Notes.app, not in Mail.app). But perhaps Apple has a distinct method for that new 3.0 behaviour, and I just can't find it?

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  • How to Unload a popped view controller?

    - by RexOnRoids
    Using a navigation based view hierarchy. I have a root view controller, and multiple view controllers that branch out from the same when a button is pressed. When a user presses the back button on the UINavigationBar, the current viewcontroller is popped and the display animates back to the rootviewcontroller. The problem is, I want the viewcontrollers to UNLOAD whenever they are popped. Seems like they are not unloading because when I go back to them they are still in the state they were when they were popped. How do I unload the viewcontrollers after navigating back to the rootviewcontroller?

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  • My Core Animation block isn't working as I'd expect

    - by Alex Reynolds
    I have a UIView called activityView, which contains two subviews activityIndicator and cancelOperationsButton. These views are embedded in a XIB and wired up to my view controller. I have two methods that deal with activating (showing) and deactivating (hiding) these two subviews: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; } - (void) disableActivityIndicator { [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } By themselves, these two methods work fine. To give this a bit of polish, I'd like to add an animation that fades these subviews in and out: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; [UIView beginAnimations:@"fadeIn" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; activityView.alpha = 1.0f; [UIView commitAnimations]; } - (void) disableActivityIndicator { [UIView beginAnimations:@"fadeOut" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; activityView.alpha = 0.0f; [UIView commitAnimations]; [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } But the animations are not working — the subviews just show up or disappear without the parent view's alpha property having an effect on transparency. How should I write these methods to get the fade-in, fade-out effect I am after?

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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