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  • Constructors + Dependency Injection

    - by Sunny
    If I am writing up a class with more than 1 constructor parameter like: class A{ public A(Dependency1 d1, Dependency2 d2, ...){} } I usually create a "argument holder"-type of class like: class AArgs{ public Dependency1 d1 { get; private set; } public Dependency2 d2 { get; private set; } ... } and then: class A{ public A(AArgs args){} } Typically, using a DI-container I can configure the constructor for dependencies & resolve them & so there is minimum impact when the constructors need to change. Is this considered an anti-pattern and/or any arguments against doing this?

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Interpreted languages: The higher-level the faster?

    - by immersion
    I have designed around 5 experimental languages and interpreters for them so far, for education, as a hobby and for fun. One thing I noticed: The assembly-like language featuring only subroutines and conditional jumps as structures was much slower than the high-level language featuring if, while and so on. I developed them both simultaneously and both were interpreted languages. I wrote the interpreters in C++ and I tried to optimize the code-execution part to be as fast as possible. My hypothesis: In almost all cases, performance of interpreted languages rises with their level (high/low). Am I basically right with this? (If not, why?)

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  • Parallel programming, are we not learning from history again?

    - by mezmo
    I started programming because I was a hardware guy that got bored, I thought the problems being solved in the software side of things were much more interesting than those in hardware. At that time, most of the electrical buses I dealt with were serial, some moving data as fast as 1.5 megabit!! ;) Over the years these evolved into parallel buses in order to speed communication up, after all, transferring 8/16/32/64, whatever bits at a time incredibly speeds up the transfer. Well, our ability to create and detect state changes got faster and faster, to the point where we could push data so fast that interference between parallel traces or cable wires made cleaning the signal too expensive to continue, and we still got reasonable performance from serial interfaces, heck some graphics interfaces are even happening over USB for a while now. I think I'm seeing a like trend in software now, our processors were getting faster and faster, so we got good at building "serial" software. Now we've hit a speed bump in raw processor speed, so we're adding cores, or "traces" to the mix, and spending a lot of time and effort on learning how to properly use those. But I'm also seeing what I feel are advances in things like optical switching and even quantum computing that could take us far more quickly that I was expecting back to the point where "serial programming" again makes the most sense. What are your thoughts?

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  • Database Formatting for Album Tracks

    - by Sev
    I would like to store album's track names in a single field in a database. The number of tracks are arbitrary for each album. Each album is one record in the table. Each track must be linked to a specific URL which also should be stored in the database somewhere. Is it possible to do this by storing them in a single field, or is a relational table for the track names/urls the only way to go?

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  • Should I use multiple threads in this situation? [Ruby]

    - by mr popo
    I'm opening multiple files and processing them, one line at a time. The files contain tokens separating the data, such that sometimes the processing of one file may have to wait for others to catch up to that same token. I was doing this initially with only one thread and an array indicating with true/false if the file should be read in the current iteration or if it should wait for some of the others to catch up. Would using threads make this simpler? More efficient? Does Ruby have a mechanism for this?

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  • Class with proprties that haven't been set

    - by koumides
    Hello there, I am creating a class in C# which eventually will be part of a library that other uses can use. A user of this class has to set some properties and then use a public method to retrieve the results. What shall I do when a user calls the method without setting all the properties? Throw exception and expect the user to catch it? Thanks

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  • One database or many?

    - by dsims
    I am developing a website that will manage data for multiple entities. No data is shared between entities, but they may be owned by the same customer. A customer may want to manage all their entities from a single "dashboard". So should I have one database for everything, or keep the data seperated into individual databases? Is there a best-practice? What are the positives/negatives for having a: database for the entire site (entity has a "customerID", data has "entityID") database for each customer (data has "entityID") database for each entity (relation of database to customer is outside of database) Multiple databases seems like it would have better performance (fewer rows and joins) but may eventually become a maintenance nightmare.

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  • Best way to store this data?

    - by Malfist
    I have just been assigned to renovate an old website, and I get to move it from some old archaic system to drupal. The only problem is that it's a real-estate system and a lot of data is stored. Currently all the information is stored in a single table, an id represents the house and then everything else is key/value pairs. There are a possible 243 keys per estate, there are 23840 estates in the system. As you can imagine the system is slow and difficult to query. I don't think a table with 243 rows would be a very good idea, and probably worse than the current situation. I've done some investigating and here's what I've found out: Missing data does not indicate a 0 value, data is merged from two, unique sources/formats. Some guessing is involved. I have no control over the source of the data. There are 4 keys that are common to all estates, all values look like something that is commonly searched for and could be indexed There are 10 keys that are in the [90-100)% range 8 of these are information like who's selling it, and it's address. The other two seem to belong with the below range There are 80 keys that are in the [80-90)% range This range seems to mostly just list room types and how many the house has (e.g. bedrooms_possible, bathrooms, family_room_3rd, etc) This range also includes some minor information like school districts, one or two more pieces of data on the address. The 179 keys that are in the [0-80)% range include all sorts of miscellaneous information about the estate My best idea was a hybrid approach, create a table that stores important, common information and keep a smaller key/value table. How would you store this information?

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  • Splitting values into groups evenly

    - by Paul Knopf
    Let me try to explain the situation the best I can. Lets say I have 3 values 1, 2, 3 I tell an algorithm to split this values into x columns. Lets say x = 2 for clarification. The algorithm determines that the group of values is best put into two columns the following way. 1st column 2nd column --------------------------- 1 3 2 Each column has an even number (totals, not literals) value. Now lets say I have the following values 7, 8, 3, 1, 4 I tell the algorithm that I want the values split into 3 columns. The algorithm now tells me that the following is the best fit. 1st column 2nd column 3rd column 8 7 3 1 4 Notice how the columns arent quiet even, but it is as close as it can get. A little over and a little under is considered ok, as long as the list is AS CLOSE TO EVEN AS IT CAN BE. Anybody got any suggestions? Know any good methods of doing this?

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  • Where do you find images and graphics for your softwares ?

    - by ereOn
    Hi, As a programmer, I'm sure some of you already experienced the same problem: You create a good software (free, open-source, or for friend-only diffusion, whatever) relying on good code and good ideas but since you're a programmer and not an image designer, your program looks just bad. While it seems pretty easy to find motivated developpers to join for free an open-source project, it seems quite hard to find a single free graphic designer. What free and good resources do you usually use for your programs/websites ? Do you have any cool tip that you're willing to share ?

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  • Avoiding repetition with libraries that use a setup + execute model

    - by lijie
    Some libraries offer the ability to separate setup and execution, esp if the setup portion has undesirable characteristics such as unbounded latency. If the program needs to have this reflected in its structure, then it is natural to have: void setupXXX(...); // which calls the setup stuff void doXXX(...); // which calls the execute stuff The problem with this is that the structure of setupXXX and doXXX is going to be quite similar (at least textually -- control flow will prob be more complex in doXXX). Wondering if there are any ways to avoid this. Example: Let's say we're doing signal processing: filtering with a known kernel in the frequency domain. so, setupXXX and doXXX would probably be something like... void doFilter(FilterStuff *c) { for (int i = 0; i < c->N; ++i) { doFFT(c->x[i], c->fft_forward_setup, c->tmp); doMultiplyVector(c->tmp, c->filter); doFFT(c->tmp, c->fft_inverse_setup, c->x[i]); } } void setupFilter(FilterStuff *c) { setupFFT(..., &(c->fft_forward_setup)); // assign the kernel to c->filter ... setupFFT(..., &(c->fft_inverse_setup)); }

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  • Singletons and constants

    - by devoured elysium
    I am making a program which makes use of a couple of constants. At first, each time I needed to use a constant, I'd define it as //C# private static readonly int MyConstant = xxx; //Java private static final int MyConstant = xxx; in the class where I'd need it. After some time, I started to realise that some constants would be needed in more than one class. At this time, I had 3 choises: To define them in the different classes that needed it. This leads to repetition. If by some reason later I need to change one of them, I'd have to check in all classes to replace them everywhere. To define a static class/singleton with all the constants as public. If I needed a constant X in ClassA, ClassB and ClassC, I could just define it in ClassA as public, and then have ClassB and ClassC refer to them. This solution doesn't seem that good to me as it introduces even more dependencies as the classes already have between them. I ended up implementing my code with the second option. Is that the best alternative? I feel I am probably missing some other better alternative. What worries me about using the singleton here is that it is nowhere clear to a user of the class that this class is using the singleton. Maybe I could create a ConstantsClass that held all the constants needed and then I'd pass it in the constructor to the classes that'd need it? Thanks

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  • is Payment table needed when you have an invoice table like this?

    - by EBAGHAKI
    this is my invoice table: Invoice Table: invoice_id creation_date due_date payment_date status enum('not paid','paid','expired') user_id total_price I wonder if it's Useful to have a payment table in order to record user payments for invoices. payment table can be like this: payment_id payment_date invoice_id price_paid status enum('successful', 'not successful')

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  • Which controls are being used?

    - by Jack
    Are there any tools available that allow you to 'look' at any given application and show you which WinForm controls are being used in that application? I happen to have an app which I like the GUI of, and I want to use a similar structure in my own app. Instead of developing these controls myself, it may be easier to buy them, if only I can spot which are being used... Any suggestions?

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  • In what package should a "Settings" class be placed?

    - by Tom
    I'm in the middle of building an application but found myself too easily creating new packages without keeping the project's structure in mind. Now, I'm trying to redo the whole project structure on paper first. I am using a Settings class with public properties, accessed as settings for several other classes around the project. Now, since this Settings class applies for the whole project, I am unsure if it should be packaged and if so, in what kind of package should it exist? Or should it be in the root (the default package) with the main application class? I've been thinking about putting it in my utils package, then again I don't think it really is an utlity. Any strategies on how to decide on such package structure for example for a Settings class?

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  • Encapsulating a Windows.Forms.Button

    - by devoured elysium
    I want to define a special kind of button that only allows two possible labels: "ON" and "OFF". I decided to inherit from a Windows.Forms.Button to implement this but now I don't know I how should enforce this rule. Should I just override the Text property like this? public override string Text { set { throw new InvalidOperationException("Invalid operation on StartStopButton!"); } } The problem I see with this is that I am breaking the contract that all buttons should have. If any code tries something like foreach (Button button in myForm) { button.Text = "123"; } they will get an Exception if I have any of my special buttons on the form, which is something that isn't expectable. First, because people think of properties just as "public" variables, not methods, second, because they are used to using and setting whatever they want to buttons without having to worry with Exceptions. Should I instead just make the set property do nothing? That could also lead to awkward results: myButton.Text = "abc"; MessageBox.Show(abc); //not "abc"! The general idea from the OO world is to in this kind of cases use Composition instead of inheritance. public class MySpecialButton : <Some class from System.Windows.Forms that already knows how to draw itself on forms> private Button button = new Button(); //I'd just draw this button on this class //and I'd then only show the fields I consider //relevant to the outside world. ... } But to make the Button "live" on a form it must inherit from some special class. I've looked on Control, but it seems to already have the Text property defined. I guess the ideal situation would be to inherit from some kind of class that wouldn't even have the Text property defined, but that'd have position, size, etc properties available. Upper in the hierarchy, after Control, we have Component, but that looks like a really raw class. Any clue about how to achieve this? I know this was a long post :( Thanks

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  • Handling missing data

    - by soppotare
    Say I have a simple helpdesk application which logs calls made by users. I would typically have such fields in a table relating to the call e.g. CallID, Description, CustomerID etc. I Would also have a table of customers including CustomerID, Username, Password, FullName etc. Now when a user is deleted from the customers table then the inner join between the calls table and the users table to find out historically which user logged a call would produce no results. How do people usually deal with this? Have seperate customer and useraccount tables Just disable the accounts so the data is still available Record the customers name in the calls table as a seperate field. or any other methods / suggestions?

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  • How to store opening weekdays in a database

    - by JoaoPedro
    I have a group of checkboxes where the user selects some of the weekdays (the opening days of a store). How can I save the selected days? Should I save something like 0111111 (zero means closed on sunday) on the same field and split the result when reading the data? Or create a field for each day and store 0 or 1 on each (weird)?

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