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  • XNA Vector2 Rotation Question

    - by Tom Allen
    I'm messing about with some stuff in XNA and am trying to move an object around asteroids-style in that you press left and right to rotate and up/down to go forwards and backwards in the direction you are pointing. I've got the rotation of the sprite done, but i can't get the object to move in the direction you've pointed it, it always moves up and down on the x = 0 axis. I'm guessing this is straight forward but I just can't figure it out. My "ship" class has the following properties which are note worthy here: Vector2 Position float Rotation The "ship" class has an update method is where the input is handled and so far I've got the following: public void Update(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); GamePadState gamePad = GamePad.GetState(PlayerIndex.One); float x = Position.X; float y = Position.Y; if (keyboard.IsKeyDown(Keys.Left)) Rotation -= 0.1f; if (keyboard.IsKeyDown(Keys.Right)) Rotation += 0.1f; if (keyboard.IsKeyDown(Keys.Up)) y -= ??; if (keyboard.IsKeyDown(Keys.Down)) y += ??; this.Position = new Vector2(x, y); } Any help would be most appreciated!

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  • Binding update on adds news series to WPF Toolkit chart (instead of replacing/updating series)

    - by Mal Ross
    I'm currently recoding a bar chart in my app to make use of the Chart class in the WPF Toolkit. Using MVVM, I'm binding the ItemsSource of a ColumnSeries in my chart to a property on my viewmodel. Here's the relevant XAML: <charting:Chart> <charting:ColumnSeries ItemsSource="{Binding ScoreDistribution.ClassScores}" IndependentValuePath="ClassName" DependentValuePath="Score"/> </charting:Chart> And the property on the viewmodel: // NB: viewmodel derived from Josh Smith's BindableObject public class ExamResultsViewModel : BindableObject { // ... private ScoreDistributionByClass _scoreDistribution; public ScoreDistributionByClass ScoreDistribution { get { return _scoreDistribution; } set { if (_scoreDistribution == value) { return; } _scoreDistribution = value; RaisePropertyChanged(() => ScoreDistribution); } } However, when I update the ScoreDistribution property (by setting it to a new ScoreDistribution object), the chart gets an additional series (based on the new ScoreDistribution) as well as keeping the original series (based on the previous ScoreDistribution). To illustrate this, here are a couple of screenshots showing the chart before an update (with a single data point in ScoreDistribution.ClassScores) and after it (now with 3 data points in ScoreDistribution.ClassScores): Now, I realise there are other ways I could be doing this (e.g. changing the contents of the original ScoreDistribution object rather than replacing it entirely), but I don't understand why it's going wrong in its current form. Can anyone help?

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  • Approaches to replace cursor in pure AS3 / Flare project?

    - by peteorpeter
    Hi there good lookin, I've got a pure AS3 (no Flex) project that uses Flare to display and interact with a data visualization. I just implemented some panning behavior, so you can click and drag the visualization around, and now I'd like to give the user a visual indicator that this is possible, by switching the arrow cursor with a nice grabby-looking hand icon. The user can click and drag at any time except when the mouse is over a clickable node (at which time the cursor swaps to a pointer - this behavior is already in place). So... 1) Do I need to create my own custom bitmap/sprite or is there a palette of built-in cursors I can use? (I'm not using Flex.) 2) Is there a way to simply replace the default arrow with the pan cursor project-wide, or do I need to attach the swapping to mouse events on display objects? Can I use the stage object to make this behavior apply everywhere? 3) How do I perform the swap? Do I use the Cursor object directly or do I need to get involved with the CursorManager? Any guidance, pseudo-code, or words of wisdom is greatly appreciated!

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  • How to approach parallel processing of messages?

    - by Dan
    I am redesigning the messaging system for my app to use intel threading building blocks and am stumped trying to decide between two possible approaches. Basically, I have a sequence of message objects and for each message type, a sequence of handlers. For each message object, I apply each handler registered for that message objects type. The sequential version would be something like this (pseudocode): for each message in message_sequence <- SEQUENTIAL for each handler in (handler_table for message.type) apply handler to message <- SEQUENTIAL The first approach which I am considering processes the message objects in turn (sequentially) and applies the handlers concurrently. Pros: predictable ordering of messages (ie, we are guaranteed a FIFO processing order) (potentially) lower latency of processing each message Cons: more processing resources available than handlers for a single message type (bad parallelization) bad use of processor cache since message objects need to be copied for each handler to use large overhead for small handlers The pseudocode of this approach would be as follows: for each message in message_sequence <- SEQUENTIAL parallel_for each handler in (handler_table for message.type) apply handler to message <- PARALLEL The second approach is to process the messages in parallel and apply the handlers to each message sequentially. Pros: better use of processor cache (keeps the message object local to all handlers which will use it) small handlers don't impose as much overhead (as long as there are other handlers also to be run) more messages are expected than there are handlers, so the potential for parallelism is greater Cons: Unpredictable ordering - if message A is sent before message B, they may both be processed at the same time, or B may finish processing before all of A's handlers are finished (order is non-deterministic) The pseudocode is as follows: parallel_for each message in message_sequence <- PARALLEL for each handler in (handler_table for message.type) apply handler to message <- SEQUENTIAL The second approach has more advantages than the first, but non-deterministic ordering is a big disadvantage.. Which approach would you choose and why? Are there any other approaches I should consider (besides the obvious third approach: parallel messages and parallel handlers, which has the disadvantages of both and no real redeeming factors as far as I can tell)? Thanks!

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  • how to get the checked ID's on submit click

    - by rockers
    $('#PbtnSubmit').click(function(event) { alert("ABC"); $('#PricingEditExceptions input[name=PMchk]').each(function() { if ($("#PricingEditExceptions input:checkbox:checked").length > 0) { var checked = $('#PricingEditExceptions input[name=PMchk]:checked'); alert(checked);.........................this is not working var PMstrIDs = checked.map(function() { return $(this).val(); }).get().join(','); alert(PMstrIDs); $('#1_exceptiontypes').attr('value', exceptiontypes) $('#1_PMstrIDs').attr('value', PMstrIDs); } else { alert("Please select atleast one exception"); event.preventDefault(); } }); when I use this On submit click i am getting first popup window as ABC.. but this.. var checked = $('#PricingEditExceptions input[name=PMchk]:checked'); but this returns Object-object.. in both Firefox and IE8.. but in Firefox alert("PMstrIDs"); return exactly how any checkboxes are check.. but in IE8 it is only returning first Checkbox ID not all..is that any differnce between IE8 and Firefox for this behaviour please can anybody help me out? or can i do this one any other method so that it will work in IE8 browser? thanks

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  • Qt cross thread call

    - by QLatvia
    I have a Qt/C++ application, with the usual GUI thread, and a network thread. The network thread is using an external library, which has its own select() based event loop... so the network thread isn't using Qt's event system. At the moment, the network thread just emit()s signals when various events occur, such as a successful connection. I think this works okay, as the signals/slots mechanism posts the signals correctly for the GUI thread. Now, I need for the network thread to be able to call the GUI thread to ask questions. For example, the network thread may require the GUI thread to request put up a dialog, to request a password. Does anyone know a suitable mechanism for doing this? My current best idea is to have the network thread wait using a QWaitCondition, after emitting an object (emit passwordRequestedEvent(passwordRequest);. The passwordRequest object would have a handle on the particular QWaitCondition, and so can signal it when a decision has been made.. Is this sort of thing sensible? or is there another option?

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  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

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  • How to setup/calculate texturebuffer in glTexCoordPointer when importing from OBJ-file

    - by JohnMurdoch
    Hi all, I'm parsing an OBJ-file in Android and my goal is to render & display the object. Everything works fine except the correct texture mapping (importing the resource/image into opengl etc works fine). I don't know how to populate the texture related data from the obj-file into an texturebuffer-object. In the OBJ-file I've vt-lines: vt 0.495011 0.389417 vt 0.500686 0.561346 and face-lines: f 127/73/62 98/72/62 125/75/62 My draw-routine looks like (only relevant parts): gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glNormalPointer(GL10.GL_FLOAT, 0, normalsBuffer); gl.glTexCoordPointer(2, GL10.GL_SHORT, 0, t.getvtBuffer()); gl.glDrawElements(GL10.GL_TRIANGLES, t.getFacesCount(), GL10.GL_UNSIGNED_SHORT, t.getFaceBuffer()); Output of the counts of the OBJ-file: Vertex-count: 1023 Vns-count: 1752 Vts-count: 524 ///////////////////////// Part 0 Material name:default Number of faces:2037 Number of vnPointers:2037 Number of vtPointers:2037 Any advise is welcome.

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  • Bytecode and Objects

    - by HH
    Hey everyone, I am working on a bytecode instrumentation project. Currently when handling objects, the verifier throws an error most of the time. So I would like to get things clear concerning rules with objects (I read the JVMS but couldn't find the answer I was looking for): I am instrumenting the NEW instruction: original bytecode NEW <MyClass> DUP INVOKESPECIAL <MyClass.<init>> after instrumentation NEW <MyClass> DUP INVOKESTATIC <Profiler.handleNEW> DUP INVOKESPECIAL <MyClass.<init>> Note that I added a call to Profiler.handleNEW() which takes as argument an object reference (the newly created object). The piece of code above throws a VerificationError. While if I don't add the INVOKESTATIC (leaving only the DUP), it doesn't. So what is the rule that I'm violating? I can duplicate an uninitialized reference but I can't pass it as parameter? I would appreciate any help. Thank you

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  • Passing ByteArray from flash (as3) to AMFPHP (2.0.1)

    - by Mauro
    i have a problem passing ByteArray from flash (as3) to amfphp to save an image. With old version of amfphp, all worked in the past… now, with new version i have many problem. I'm using version 2.0.1 and the first problem is that i have to do this, for access to my info: function SaveAsJPEG($json) { $string = json_encode($json); $obj = json_decode($string); $compressed = $obj->{'compressed'}; } in the past i wrote only: function SaveAsJPEG($json) { $compressed = $json['compressed']; } Anyway… now i can take all data (if i use " $json['compressed']" i receive an error) but i can't receive my ByteArray data. From flash i write this: var tempObj:Object = new Object(); tempObj["jpgStream "]= createBitStream(myBitmmapData); // return ByteArray tempObj["compressed"] = false; tempObj["dir"] = linkToSave; tempObj["name"] = this.imageName; So.. in my php class i receive all correct info, except "jpgStream" that seems "null". Do you have any idea?

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  • Why is JavaMail Transport.send() a static method?

    - by skiphoppy
    I'm revising code I did not write that uses JavaMail, and having a little trouble understanding why the JavaMail API is designed the way it is. I have the feeling that if I understood, I could be doing a better job. We call: transport = session.getTransport("smtp"); transport.connect(hostName, port, user, password); So why is Eclipse warning me that this: transport.send(message, message.getAllRecipients()); is a call to a static method? Why am I getting a Transport object and providing settings that are specific to it if I can't use that object to send the message? How does the Transport class even know what server and other settings to use to send the message? It's working fine, which is hard to believe. What if I had instantiated Transport objects for two different servers; how would it know which one to use? In the course of writing this question, I've discovered that I should really be calling: transport.sendMessage(message, message.getAllRecipients()); So what is the purpose of the static Transport.send() method? Is this just poor design, or is there a reason it is this way?

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  • A generic error occurred in GDI+, JPEG Image to MemoryStream

    - by madcapnmckay
    Hi, This seems to be a bit of an infamous error all over the web. So much so that I have been unable to find an answer to my problem as my scenario doesn't fit. An exception gets thrown when I save the image to the stream. Weirdly this works perfectly with a png but gives the above error with jpg and gif which is rather confusing. Most similar problem out there relate to saving images to files without permissions. Ironically the solution is to use a memory stream as I am doing.... public static byte[] ConvertImageToByteArray(Image imageToConvert) { using (var ms = new MemoryStream()) { ImageFormat format; switch (imageToConvert.MimeType()) { case "image/png": format = ImageFormat.Png; break; case "image/gif": format = ImageFormat.Gif; break; default: format = ImageFormat.Jpeg; break; } imageToConvert.Save(ms, format); return ms.ToArray(); } } More detail to the exception. The reason this causes so many issues is the lack of explanation :( System.Runtime.InteropServices.ExternalException was unhandled by user code Message="A generic error occurred in GDI+." Source="System.Drawing" ErrorCode=-2147467259 StackTrace: at System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams) at System.Drawing.Image.Save(Stream stream, ImageFormat format) at Caldoo.Infrastructure.PhotoEditor.ConvertImageToByteArray(Image imageToConvert) in C:\Users\Ian\SVN\Caldoo\Caldoo.Coordinator\PhotoEditor.cs:line 139 at Caldoo.Web.Controllers.PictureController.Croppable() in C:\Users\Ian\SVN\Caldoo\Caldoo.Web\Controllers\PictureController.cs:line 132 at lambda_method(ExecutionScope , ControllerBase , Object[] ) at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters) at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters) at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters) at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClassa.<InvokeActionMethodWithFilters>b__7() at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation) InnerException: OK things I have tried so far. Cloning the image and working on that. Retrieving the encoder for that MIME passing that with jpeg quality setting. Please can anyone help.

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  • MVC View Model Intellesense / Compile error

    - by Marty Trenouth
    I have one Library with my ORM and am working with a MVC Application. I have a problem where the pages won't compile because the Views can't see the Model's properties (which are inherited from lower level base classes). They system throws a compile error saying that 'object' does not contain a definition for 'ID' and no extension method 'ID' accepting a first argument of type 'object' could be found (are you missing a using directive or an assembly reference?) implying that the View is not seeing the model. In the Controller I have full access to the Model and have check the Inherits from portion of the view to validate the correct type is being passed. Controller: return View(new TeraViral_Blog()); View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<com.models.TeraViral_Blog>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Index2 </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Index2</h2> <fieldset> <legend>Fields</legend> <p> ID: <%= Html.Encode(Model.ID) %> </p> </fieldset> </asp:Content>

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  • WPF ProgressBar - TargetParameterCountException

    - by Dr_Asik
    I am making my first WPF application, where I use the Youtube .NET API to upload a video to Youtube using the ResumableUploader. This ResumableUploader works asynchronously and provides an event AsyncOperationProgress to periodically report its progress percentage. I want a ProgressBar that will display this progress percentage. Here is some of the code I have for that: void BtnUpload_Click(object sender, RoutedEventArgs e) { // generate video uploader = new ResumableUploader(); uploader.AsyncOperationCompleted += OnDone; uploader.AsyncOperationProgress += OnProgress; uploader.InsertAsync(authenticator, newVideo.YouTubeEntry, new UserState()); } void OnProgress(object sender, AsyncOperationProgressEventArgs e) { Dispatcher.BeginInvoke((SendOrPostCallback)delegate { PgbUpload.Value = e.ProgressPercentage; }, DispatcherPriority.Background, null); } Where PgbUpload is my progress bar and the other identifiers are not important for the purpose of this question. When I run this, OnProgress will be hit a few times, and then I will get a TargetParameterCountException. I have tried several different syntax for invoking the method asynchronously, none of which worked. I am sure the problem is the delegate because if I comment it out, the code works fine (but the ProgressBar isn't updated of course). Thanks for any help.

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  • Ruby TypeErrors involving `expected Data`

    - by Kenny Peng
    I've ran into situations where I have gotten these expected Data errors before, but they have always pointed to ActiveRecord not playing well with other libraries in the past. This piece of code: def load(kv_block, debug=false) # Converts a string block to a Hash using split kv_map = StringUtils.kv_array_to_hash(kv_block) # Loop through each key, value kv_map.each do |mem,val| # Format the member from camel case to underscore member = mem.camel_to_underscore() # If the object includes a method to set the key (i.e. the key # is a member of self), invoke the method, setting the value of # the member) if self.methods.include?(member.to_set_method_name()) then # Exception thrown here self.send(member.to_set_method_name(), val) # Else, check for the same case, this time for an instance variable elsif self.instance_variable_defined?(member.to_instance_var_name()) self.instance_variable_set(member.to_instance_var_name(), val) # Else, complain that the object doesn't understand the key with # respect to its class definition. else raise ArgumentError, "I don't know what to do with #{member}. #{self.class} does not have a member or function called #{member}" end end end produces the error wrong argument type #<Class:0x11a02088> (expected Data) (TypeError) in the each loop on the first if test. I've inspected a post-mortem debugging instance using rdebug, and running that line manually, it works without a hitch. Has anyone seen this error before and what's been your solution to it? I used to think it was ActiveRecord and other gems stomping on each other's definitions, but I removed any references to ActiveRecord and this still occurs.

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  • Objective-C / Cocoa: Uploading Images, Working Memory, And Storage.

    - by Finley Still
    Hello. I'm in the process of porting an application originally in java to cocoa, but I'm rewriting it to make it much better, since I prefer cocoa a lot anyway. One of the problems I had in the application, was that when you uploaded images to it, I had the images created, (as say an NSImage object) and then I just had them sitting in memory, the more I uploaded the more memory they took up, and I ended up running out of memory. My question is this: if I am going to have users upload images to this application in cocoa, how should I go about storing them? I don't just want to copy the file paths, because I want what is saved to contain the images, etc. Is there any way to upload an image and copy it into a different place only for my application? Then load that image with the new path name as needed? Only I would like it all to be consolidated. I'm going to implement saving by archiving one "master" object into an NSData*- so I'd like the images to be saved with that. Is there a temporary location maybe where I could write the images to disk for my application, and then when I saved, they would all be archived into a single file? Also, how do I do this? Thanks.

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  • How can I make NSUndoManager's undo/redo action names work properly?

    - by Gabe
    I'm learning Cocoa, and I've gotten undo to work without much trouble. But the setActionName: method is puzzling me. Here's a simple example: a toy app whose windows contain a single text label and two buttons. Press the On button and the label reads 'On'. Press the Off button and the label changes to read 'Off'. Here are the two relevant methods (the only code I wrote for the app): -(IBAction) turnOnLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOffLabel:) object:self]; [[self undoManager] setActionName:@"Turn On Label"]; [theLabel setStringValue:@"On"]; } -(IBAction) turnOffLabel:(id)sender { [[self undoManager] registerUndoWithTarget:self selector:@selector(turnOnLabel:) object:self]; [[self undoManager] setActionName:@"Turn Off Label"]; [theLabel setStringValue:@"Off"]; } Here's what I expect: I click the On button The label changes to say 'On' In the Edit menu is the item 'Undo Turn On Label' I click that menu item The label changes to say 'Off' In the Edit menu is the item 'Redo Turn On Label' In fact, all these things work as I expect apart from the last one. The item in the Edit menu reads 'Redo Turn Off Label', not 'Redo Turn On Label'. (When I click that menu item, the label does turn to On, as I'd expect, but this makes the menu item's name even more of a mystery. What am i misunderstanding, and how can I get these menu items to display the way I want them to?

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  • Antlr MismatchedSetException During Interpretation

    - by user1646481
    I am new to Antlr and I have defined a basic grammar using Antlr 3. The grammar compiles and ANTLRWorks generates the Parser and Lexer code without any problems. The grammar can be seen below: grammar i; @header { package i; } module : 'Module1'| 'Module2'; object : 'I'; objectType : 'Name'; filters : EMPTY | 'WHERE' module; table : module object objectType; STRING : ('a'..'z'|'A'..'Z')+; EMPTY : ' '; The problem is that when I interpret the table Parser I get a MismatchedSetException. This is due to having the EMPTY. As soon as I remove EMPTY from the grammar, the interpretation works. I have looked on the Antlr website and some other examples and the Empty space is ' '. I am not sure what to do. I need this EMPTY. As soon as I change the EMPTY to be the following: EMPTY : ''; instead of: EMPTY : ' '; It actually interprets it. However, I am getting the following Exception: Interpreting... [10:57:23] problem matching token at 1:4 NoViableAltException(' '@[1:1: Tokens : ( T__4 | T__5 | T__6 | T__7 | T__8 | T__9 | T__10 | T__11 | T__12 | T__13 | T__14 | T__15 | T__16 );]) [10:57:23] problem matching token at 1:9 NoViableAltException(' '@[1:1: Tokens : ( T__4 | T__5 | T__6 | T__7 | T__8 | T__9 | T__10 | T__11 | T__12 | T__13 | T__14 | T__15 | T__16 );]) When I take out the EMPTY, there are no problems at all. I hope you can help.

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  • i want to convert my aspx.cs to dll

    - by jay rathod
    i have a default.aspx page: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <asp:Button ID="btn" runat="server" Text="clicke here" OnClick="btn_Click"/> <asp:TextBox ID="txt" runat="server"></asp:TextBox> <asp:Label runat="server" ID="lbl"></asp:Label> </div> </div> </form> </body> </html> and default.aspx.cs : public partial class _Default : System.Web.UI.Page { string test; protected void Page_Load(object sender, EventArgs e) { } protected void btn_Click(object sender, EventArgs e) { test = txt.Text; lbl.Text = test; } } now i want to make the dll of my default.aspx.cs file and remove it from the website and give the reference of it. so how can i do this??

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  • how to return response from post in a variable? jQuery

    - by robertdd
    i use this function to return the response of post: $.sendpost = function(){ return jQuery.post('inc/operations.php', {'operation':'test'}, "json"); }, i want to make something like this: in: $.another = function(){ var sendpost = $.sendpost(); alert(sendpost); } but i get: [object XMLHttpRequest] if i print the object with: jQuery.each(sendpost, function(i, val) { $(".displaydetails").append(i + " => " + val + "<br/>"); }); i get: details abort => function () { x && h.call(x); g("abort"); } dispatchEvent => function dispatchEvent() { [native code] } removeEventListener => function removeEventListener() { [native code] } open => function open() { [native code] } setRequestHeader => function setRequestHeader() { [native code] } onreadystatechange => [xpconnect wrapped nsIDOMEventListener] send => function send() { [native code] } readyState => 4 status => 200 getResponseHeader => function getResponseHeader() { [native code] } responseText => mdaaa from php how to return only the response in the variable?

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  • LoginControl not working correctly with Firefox, requires double login attempt.

    - by CmdrTallen
    Any idea why LoginControl requires users authenticate twice with FireFox but works correctly (once) with IE? I am using a custom MembershipProvider and RoleProvider, if that matters. Authentication portion of my web.config; <authentication mode="Forms"> <forms timeout="50000000" protection="All" requireSSL="false" slidingExpiration="true" cookieless="AutoDetect" domain="" enableCrossAppRedirects="true"> <credentials passwordFormat="SHA1" /> </forms> </authentication> Membership section; <membership defaultProvider="CustomMembershipProvider"> <providers> <add name="CustomMembershipProvider" type="CustomCrateMembershipProvider" connectionString="" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="true" applicationName="/" requiresUniqueEmail="true" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="5" minRequiredNonalphanumericCharacters="1" passwordAttemptWindow="10" passwordStrengthRegularExpression=""/> </providers> </membership> <roleManager defaultProvider="CustomRoleProvider" enabled="true"> <providers> <add name="CustomRoleProvider" type="CustomRoleProvider"/> </providers> </roleManager> Only code behind related to login; protected void OnLoggedIn(object sender, EventArgs e) { } protected void OnLoggingOut(object sender, EventArgs e) { }

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  • Including partial views when applying the Mode-View-ViewModel design pattern

    - by Filip Ekberg
    Consider that I have an application that just handles Messages and Users I want my Window to have a common Menu and an area where the current View is displayed. I can only work with either Messages or Users so I cannot work simultaniously with both Views. Therefore I have the following Controls MessageView.xaml UserView.xaml Just to make it a bit easier, both the Message Model and the User Model looks like this: Name Description Now, I have the following three ViewModels: MainWindowViewModel UsersViewModel MessagesViewModel The UsersViewModel and the MessagesViewModel both just fetch an ObserverableCollection<T> of its regarding Model which is bound in the corresponding View like this: <DataGrid ItemSource="{Binding ModelCollection}" /> The MainWindowViewModel hooks up two different Commands that have implemented ICommand that looks something like the following: public class ShowMessagesCommand : ICommand { private ViewModelBase ViewModel { get; set; } public ShowMessagesCommand (ViewModelBase viewModel) { ViewModel = viewModel; } public void Execute(object parameter) { var viewModel = new ProductsViewModel(); ViewModel.PartialViewModel = new MessageView { DataContext = viewModel }; } public bool CanExecute(object parameter) { return true; } public event EventHandler CanExecuteChanged; } And there is another one a like it that will show Users. Now this introduced ViewModelBase which only holds the following: public UIElement PartialViewModel { get { return (UIElement)GetValue(PartialViewModelProperty); } set { SetValue(PartialViewModelProperty, value); } } public static readonly DependencyProperty PartialViewModelProperty = DependencyProperty.Register("PartialViewModel", typeof(UIElement), typeof(ViewModelBase), new UIPropertyMetadata(null)); This dependency property is used in the MainWindow.xaml to display the User Control dynamicly like this: <UserControl Content="{Binding PartialViewModel}" /> There are also two buttons on this Window that fires the Commands: ShowMessagesCommand ShowUsersCommand And when these are fired, the UserControl changes because PartialViewModel is a dependency property. I want to know if this is bad practice? Should I not inject the User Control like this? Is there another "better" alternative that corresponds better with the design pattern? Or is this a nice way of including partial views?

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  • ASP.NET page with base class with dynamic master page not firing events

    - by Kangkan
    Hi guys! I am feeling that I have terribly wrong somewhere. I was working on a small asp.net app. I have some dynamic themes in the \theme folder and have implemented a page base class to load the master page on the fly. The master is having the ContentPlaceHolder like: <asp:ContentPlaceHolder ID="cphBody" runat="server" /> Now I am adding pages that are derived from my base class and added the form elements. I know, Visual Studio has problem showing the page in the design mode. I have a dropdown box and wish to add the event of onselectedindexchange. But it is not working. the page is like this: <%@ Page Language="C#" AutoEventWireup="true" Inherits="trigon.web.Pages.MIS.JobStatus" Title="Job Status" AspCompat="true" CodeBehind="JobStatus.aspx.cs" %> <asp:Content ID="Content1" ContentPlaceHolderID="cphBody" runat="Server"> <div id="divError" runat="server" /> <asp:DropDownList runat="server" id="jobType" onselectedindexchange="On_jobTypeSelection_Change"></asp:DropDownList> </asp:Content> I have also tried adding the event on the code behind like: protected void Page_Load(object sender, EventArgs e) { jobType.SelectedIndexChanged += new System.EventHandler(this.On_jobTypeSelection_Change); if (!IsPostBack) { JobStatus_DA da = new JobStatus_DA(); jobType.DataSource = da.getJobTypes(); jobType.DataBind(); } } protected void On_jobTypeSelection_Change(Object sender, EventArgs e) { //do something here } Can anybody help? Regards,

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  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

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  • serial port does not exist in current context: c#

    - by I__
    here's the code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public class ThreadWork { private static SerialPort serialPort1; public static void DoWork() { serialPort1.Open(); serialPort1.Write("AT+CMGF=1\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CNMI=2,2\r\n"); //Thread.Sleep(500); serialPort1.Write("AT+CSCA=\"+4790002100\"\r\n"); //Thread.Sleep(500); serialPort1.DataReceived += serialPort1_DataReceived_1; } } private void Form1_Load(object sender, EventArgs e) { ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); } private void serialPort1_DataReceived_1(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker(() => textBox1.AppendText(response + "\r\n"))); } } } and i get an error on this line: string response = serialPort1.ReadLine(); it says:: Error 1 The name 'serialPort1' does not exist in the current context C:\Users\alexluvsdanielle\AppData\Local\Temporary Projects\WindowsFormsApplication1\Form1.cs 44 31 WindowsFormsApplication1 what am i doing wrong?

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