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  • Non-Obvious Topics to Learn for Game Development

    - by ashes999
    I've been writing games for around 10 years now (from QBasic to C# and everything in-between). I need to start stretching my skills into different areas. What are other, surprising topics I should read up on? Expected topics would include the usual suspects: Programming language of your choice Scripting language Source control Project management (or Agile) Graphics API Maybe some AI (A* path-finding?) Physics (projectile physics) Unit testing (automated testing) I'm looking for more esoteric topics; things that you don't expect to need to know, but if you do know them, they make a difference. This could include things like: Art skills (drawing, lighting, colouring, layout, etc.) Natural language processing The physics of sound (sound-waves, doppler effect, etc.) Personally, I feel that having technical art skills (eg. can make decent art-work if you can only come up with ideas; or, following Photoshop/GIMP tutorials) was the most beneficial for me. This is not intended to be an open-ended question; I'm looking for specific skills that helped you and you expect will continue to benefit you in the short- and long-term.

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  • How to automatically execute a shell script when logging into Ubuntu

    - by Mike Rowave
    How do I get a script to execute automatically when I log in? Not when the machine starts up, and not for all users, but only when I (or any specific user with the script) login via the GNOME UI. From reading elsewhere I thought it was .bash_profile in my home directory, but for me it has no effect. When I manually execute it in a terminal window by typing ~/.bash_profile it works, but it won't run automatically when I log in. I'm running Ubuntu 11.04. The file permission on my .bash_profile is -rwx------. No .bash_profile existed in my home directory before I created it today. I seem to remember older versions of Linux having a .profile file for each user, but that doesn't work either. How is it done? Do I need to configure something else to get the .bash_profile to work? Or does the per-user login script need to be in some other file?

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  • What is the precise definition of programming paradigm?

    - by Kazark
    Wikipedia defines programming paradigm thus: a fundamental style of computer programming which is echoed in the descriptive text of the paradigms tag on this site. I find this a disappointing definition. Anyone who knows the words programming and paradigm could do about that well without knowing anything else about it. There are many styles of computer programming at many level of abstraction; within any given programming paradigm, multiple styles are possible. For example, Bob Martin says in Clean Code (13), Consider this book a description of the Object Mentor School of Clean Code. The techniques and teachings within are the way that we practice our art. We are willing to claim that if you follow these teachings, you will enjoy the benefits that we have enjoyed, and you will learn to write code that is clean and professional. But don't make the mistake of thinking that we are somehow "right" in any absolute sense. Thus Bob Martin is not claiming to have the correct style of Object-Oriented programming, even though he, if anyone, might have some claim to doing so. But even within his school of programming, we might have different styles of formatting the code (K&R, etc). There are many styles of programming at many levels. So how can we define programming paradigm rigorously, to distinguish it from other categories of programming styles? Fundamental is somewhat helpful, but not specific. How can we define the phrase in a way that will communicate more than the separate meanings of each of the two words—in other words, how can we define it in a way that will provide additional meaning for someone who speaks English but isn't familiar with a variety of paradigms?

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  • Can I remove the systems from a component entity system?

    - by nathan
    After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked article made me think a lot. I did not feel that comfortable using System concept so I'll write something else, inspired by this pattern. I'd like to know if you think it's a good way to organize game code and what improvements can be made. Regarding a more strict implementation of entity/component based engine, is my solution viable? Do I risk getting stuck at any point due to the lack of flexibility of this implementation (or anything else)? My engine, as for entity/component patterns has entities and components, no systems since the game logic is handled by components. Also, I think the main difference is the fact that my engine will use inherence and OOP concepts in general, I mean, I don't try to minimize them. Entity: an entity is an abstract class. It holds his position, width and height, scale and a list of linked components. The current implementation can be found here (java). Every frame, the entity will be updated (i.e all the components linked to this entity will be updated), and rendered, if a render component is specified. Component: like for entity, a component is an abstract class that must be extended to create new components. The behavior of an entity is created through his components collection. The component implementation can be found here. Components are updated when the owning entity is updated or for only one specific component (render component), rendered. Here is an example of a logic component (i.e not a renderable component, a component that's updated each frame) in charge of listening for keyboard events and a render component in charge of display a plain sprite (i.e not animated).

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  • WebCenter Customer Spotlight: American Home Mortgage

    - by Michelle Kimihira
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter Solution Summary American Home Mortgage Servicing Inc. (AHMSI) is a 3,000 employee company based in Coppell, Texas and provides services to homeowners and loan investors. With a multibillion portfolio under management, AHMSI is one of the country's largest servicers of Alt-A and subprime loans. AHMSI implemented a public-facing secure Web portal using Oracle WebCenter Suite to help investors make informed decisions more quickly and automated much of the investor approval process AHMSI reduced the time needed to process loan modification from approximately 30 days to one week.  UsingOracle WebCenter Content AHMSI can now share strategic & sensitive content in compliance with the various governance regulations.  Company OverviewAmerican Home Mortgage Servicing Inc. provides services to homeowners and loan investors. Whether a borrower holds a traditional, Alt-A, payment option, or subprime loan, the company's highly trained experts are committed to providing high levels of service as they work to address each customer's needs. AHMSI also carefully manages the loan portfolios of investors. With a multibillion portfolio under management, AHMSI is one of the country's largest servicers of Alt-A and subprime loans.  Challenges AHMSI’s biggest challenge was to improve security by minimizing the use of e-mail and FTP sites to share sensitive mortgage loan data with third parties, including estate investors.  Solutions AHMSI implemented Oracle WebCenter Suite to deploy a public-facing Web portal, enabling authorized external users to view content stored on the content server and Oracle WebCenter Content  to create a secure storage area for daily, weekly, and monthly reports. They leveraged the standard group spaces in Oracle WebCenter Portal to enable business users to collaborate more effectively.  Results By automating much of the investor approval process, they reduced the time needed to process loan modifications from approximately 30 days to one week and greatly minimized the use of e-mail and FTP sites to share information. Investors can now view supporting materials including real-time loan information and call center data to help them make more informed decisions more quickly.  The implemented solution complies with various government regulations in dealings with real estate investors.  “To maintain our commitment to providing customers with the highest possible levels of services while creating a competitive advantage for our business, we needed to be able to share strategic and sensitive content in a safe and secure manner. With Oracle WebCenter, we have a flexible and modern user experience platform that allows us to securely, reliably and efficiently manage our portfolio of sensitive data and share it with our business partners. This not only helps ensure compliance with various government regulations, it accelerates processes and supports more informed decision making.” Vince Holt, Manager, Application Management, American Home Mortgage Servicing, Inc.  Additional Information AHMSI Customer Snapshot  Oracle WebCenter Suite Oracle WebCenter Content Oracle WebCenter Portal Oracle Fusion Middleware

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  • MonoGame not all letters being drawn with DrawString

    - by Lex Webb
    I'm currently making a dynamic user interface for my game and are setting up having text on my buttons. I'm having an odd issue where, when i use a specific piece of code to determine the text position, it will not render all of the text passed to DrawString. Even weirder, is if i insert another DrawString after this, drawing more text at a different place, different parts of the text will be drawn. The code for drawing my button with the text attached is: public override void Draw(SpriteBatch sb, GameTime gt) { sb.Draw(currentImage, GetRelativeRectangle(), Color.White); sb.DrawString(font, text, new Vector2(this.GetRelativeDrawOffset().X + this.Width / 2 - font.MeasureString(text).X / 2, this.GetRelativeDrawOffset().Y + this.Height / 2 - font.MeasureString(text).Y / 2), textColor); } The methods in the creation of the Vector2 simply get the draw position of the button. I'm then doing some calculation to center the text. This produces this when the text is set to 'Test': And when i enter this piece of code below the first DrawString: sb.DrawString(font, "test", new Vector2(500, 50), Color.Pink); I should mention that that grey square is being drawn in the same spritebatch, before the button and the text. Any ideas as to what could be causing this? I have a feeling it may be due to draw order, but i have no idea how to control that.

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  • Expanding existing DVCS Wiki

    - by A Lion
    A portion of my job is to maintain technical documentation for a rapidly expanding manufacturing company. Because it is only a portion of my job and the company's product line is expanding so quickly, I can't stay on top of the documentation. As a result, I've been yearning for an information management system with a handful of specific features. I've found many products that have a subset, but none that have all the features I'm looking for. I'm at the point of picking an existing product and expanding it to cover my desired feature set, however, this will be a pet project and I will be learning the underlying language as I go. So, the main question is which existing product will be the easiest to expand to cover the full feature set and has a relatively easy to learn language? Alternatively, have I missed another existing program that will cover the feature set or should be in my list of "close, but not quite there"? Feature Set web interface based on a distributed version control system (e.g., git) easy to edit by logged in novices (e.g. wiki, multimarkdown) outputs in more traditional formats (e.g., doc, odt, pdf) edits held in queue until editor/engineer/manager approves them (e.g., MS Word editing) [this is the really big elephant in list - suggestions on where to start appreciated] edits held in queue specifically for engineer approval [extra limb of the elephant in the list] well-supported in the open source community Closest, but not quite there ikiwiki - http://ikiwiki.info (php) lots of awesome functionality and extensions, including easy to edit and based on DVCS lacks a review/forward for review queue appears to be well-supported within the OSS community gitit - http://gitit.net/ (haskell) easy to edit and based on DVCS lots of outputs in traditional formats a great web-based gui diff interface lacks a review/forward for review queue appears to be primarily maintained by one individual

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  • Can't update scala on Gentoo

    - by xhochy
    As I wanted to test Scala 2.9.2 on my gentoo system I tried updated the package but ended up with this error. I can't figure out where the problem may be: Calculating dependencies ...... done! >>> Verifying ebuild manifests >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Emerging (1 of 1) dev-lang/scala-2.9.2 >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Failed to emerge dev-lang/scala-2.9.2, Log file: >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log' >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Jobs: 0 of 1 complete, 1 running, 1 failed Load avg: 0.23, 0.16, 0.20 >>> Jobs: 0 of 1 complete, 1 failed Load avg: 0.23, 0.16, 0.20 * Package: dev-lang/scala-2.9.2 * Repository: gentoo * Maintainer: [email protected] * USE: amd64 elibc_glibc kernel_linux multilib userland_GNU * FEATURES: sandbox [01m[31;06m!!! ERROR: Couldn't find suitable VM. Possible invalid dependency string. Due to jdk-with-com-sun requiring a target of 1.7 but the virtual machines constrained by virtual/jdk-1.6 and/or this package requiring virtual(s) jdk-with-com-sun[0m * Unable to determine VM for building from dependencies: NV_DEPEND: virtual/jdk:1.6 java-virtuals/jdk-with-com-sun !binary? ( dev-java/ant-contrib:0 ) app-arch/xz-utils >=dev-java/java-config-2.1.9-r1 source? ( app-arch/zip ) >=dev-java/ant-core-1.7.0 dev-java/ant-nodeps >=dev-java/javatoolkit-0.3.0-r2 >=dev-lang/python-2.4 * ERROR: dev-lang/scala-2.9.2 failed (setup phase): * Failed to determine VM for building. * * Call stack: * ebuild.sh, line 93: Called pkg_setup * scala-2.9.2.ebuild, line 43: Called java-pkg-2_pkg_setup * java-pkg-2.eclass, line 53: Called java-pkg_init * java-utils-2.eclass, line 2187: Called java-pkg_switch-vm * java-utils-2.eclass, line 2674: Called die * The specific snippet of code: * die "Failed to determine VM for building." * * If you need support, post the output of `emerge --info '=dev-lang/scala-2.9.2'`, * the complete build log and the output of `emerge -pqv '=dev-lang/scala-2.9.2'`. !!! When you file a bug report, please include the following information: GENTOO_VM= CLASSPATH="" JAVA_HOME="" JAVACFLAGS="" COMPILER="" and of course, the output of emerge --info * The complete build log is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log'. * The ebuild environment file is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/die.env'. * Working directory: '/var/tmp/portage/dev-lang/scala-2.9.2' * S: '/var/tmp/portage/dev-lang/scala-2.9.2/work/scala-2.9.2-sources' * Messages for package dev-lang/scala-2.9.2: * Unable to determine VM for building from dependencies: * ERROR: dev-lang/scala-2.9.2 failed (setup phase): * Failed to determine VM for building. * * Call stack: * ebuild.sh, line 93: Called pkg_setup * scala-2.9.2.ebuild, line 43: Called java-pkg-2_pkg_setup * java-pkg-2.eclass, line 53: Called java-pkg_init * java-utils-2.eclass, line 2187: Called java-pkg_switch-vm * java-utils-2.eclass, line 2674: Called die * The specific snippet of code: * die "Failed to determine VM for building." * * If you need support, post the output of `emerge --info '=dev-lang/scala-2.9.2'`, * the complete build log and the output of `emerge -pqv '=dev-lang/scala-2.9.2'`. * The complete build log is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log'. * The ebuild environment file is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/die.env'. * Working directory: '/var/tmp/portage/dev-lang/scala-2.9.2' * S: '/var/tmp/portage/dev-lang/scala-2.9.2/work/scala-2.9.2-sources' The following eix output may help: % eix java-virtuals/jdk-with-com-sun [I] java-virtuals/jdk-with-com-sun Available versions: 20111111 {{ELIBC="FreeBSD"}} Installed versions: 20111111(16:08:51 18/04/12)(ELIBC="-FreeBSD") Homepage: http://www.gentoo.org Description: Virtual ebuilds that require internal com.sun classes from a JDK Both virtual jdks 1.6 and 1.7 are installed: % eix virtual/jdk [I] virtual/jdk Available versions: (1.4) ~1.4.2-r1[1] (1.5) 1.5.0 ~1.5.0-r3[1] (1.6) 1.6.0 1.6.0-r1 (1.7) (~)1.7.0 Installed versions: 1.6.0-r1(1.6)(23:22:48 10/11/12) 1.7.0(1.7)(23:21:09 10/11/12) Description: Virtual for JDK [1] "java-overlay" /var/lib/layman/java-overlay

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  • Group Matchmaking

    - by Simon Kérouack
    Consider different groups(1 or more players) queuing together, we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want to make both teams' average ranking as close as possible. Now also consider we have as a working set the subset of groups currently queuing within a given ranking range. For an example, let's say we have the following groups, ordered by queuing time: Id, playerCount, totalRank, avgRank 0, 3, 126, 42 1, 2, 60, 30 2, 1, 25, 25 3, 2, 80, 40 4, 1, 40, 40 5, 1, 20, 20 6, 3, 150, 50 for this specific subset, the expected output should ideally be: team1: 0, 1 (total: 186) team2: 2, 5, 6 (total: 195) up to now the solution I have been using is to balance out each team by making each team pick the group with highest ranking within the subset turn by turn. The team who picks is the one with the currently lowest average rank unless one is already full. If one team is already full the other team tries to complete itself with groups that would make the rank gap as small as possible. This solution turns out to have issues with frequent edge cases and I'm looking for a better solution, or some fine-tuning that could be made. In most cases, players seems to want teams of 5 people and queue in group of 2. Our average subset when 2 teams of 5 are chosen is made of about 14 players if that may be of any help.

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  • Gnome3 shell video corruption with ATI Radeon HD 4850 on 11.10 Oneiric

    - by AndyAtTheWebists
    I have a problem similar to what's been mentioned in a few other questions, namely: Ati incompatible with Gnome-shell? Gnome Shell Glitched Top Bar Ubuntu 11.10 I have read a number of other posts here and on other forums and have tried a bunch of different solutions. The Problem The problem manifests itself only in Gnome3. I have tried KDE, Unity and KFCE and all are fine. The graphics corruption is visible only on gnome panels (see images below). Everything works fine with the free ATI drivers, but they just lack power. The problem occurs with the proprietary ones from AMD/ATI. I have installed version 11.11 and 12.1 as per the instructions on wiki.cchtml.com/index.php/Ubuntu_Oneiric_Installation_Guide. I have the same exact problem in both cases. I have tried this on clean installs of Ubuntu 11.10 Oneiric Ocelot (x64 and x86) and on Linux Mint 12 (x64) with the same results. Also, it looks like after some time of not using it, the PC just freezes. Maybe an overheat? Will look into it. Things I've Tried I have tried the following fixes: Different versions of drivers from ATI including the latest - this worked for some, not for me. Installing Oneiric specific package generated from driver, as well as the default install Removed the Unity Global menu Disabled file manager handling desktop Disabled Compiz "detect refresh rate" Sync to VBlank in Compiz on and off Please help! This is the first time in 10 years that I've finally had the chance to switch my primary desktop to Linux (stopped doing .NET dev work), and this is really getting me down. This is what the problem looks like: And:

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  • Cannot set target directory when extracting an archive using tar

    - by palto
    I'm trying to extract a tar archive to a specific directory. I've tried using -C flag but it doesn't work as expected. Here is the commandline I'm using tar xvf myarchive.tar -C mydirectory/ This gives me a following error: tar: file -C: not present in archive tar: file mydirectory/: not present in archive I've also tried setting the -C flag before the archive file but it just says this: tar xvf -C mydirectory/ myarchive.tar tar: -C: No such file or directory What am I doing wrong? EDIT: tar -tf shows that the tar archive does not have full path names: tar -tf myarchive.tar herareport/ herareport/bin/ ...

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  • LinkSys WRT54GL + AM200 in half-bridge mode - Setup guide recommendations?

    - by Peter Mounce
    I am basically looking for a good guide on how to set up my home network with this set of hardware. I need: Dynamic DNS Firewall + port-forwarding VPN Wake-on-LAN from outside firewall VOIP would be nice QoS would be nice (make torrents take lower priority to other services when those other services are happening) DHCP Wireless + WPA2 security Ability to play multiplayer computer games I am not a networking or computing neophyte, but the last time I messed with network gear was a few years ago, so am needing to dust off knowledge I kinda half have. I have read that I should be wanting to set up the AM200 in half-bridge mode, so that the WRT54GL gets the WAN IP - this sounds like a good idea, but I'd still like to be advised. I have read that the dd-wrt firmware will meet my needs (though I gather I'll need the vpn-specific build, which appears to preclude supporting VOIP), but I'm not wedded to using it. My ISP supplies me with: a block of 8 static IPs, of which 5 are usable to me a PPPoA ADSL2+ connection

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  • Packets marked by iptables only sent to the correct routing table sometimes

    - by cookiecaper
    I am trying to route packets generated by a specific user out over a VPN. I have this configuration: $ sudo iptables -S -t nat -P PREROUTING ACCEPT -P OUTPUT ACCEPT -P POSTROUTING ACCEPT -A POSTROUTING -o tun0 -j MASQUERADE $ sudo iptables -S -t mangle -P PREROUTING ACCEPT -P INPUT ACCEPT -P FORWARD ACCEPT -P OUTPUT ACCEPT -P POSTROUTING ACCEPT -A OUTPUT -m owner --uid-owner guy -j MARK --set-xmark 0xb/0xffffffff $ sudo ip rule show 0: from all lookup local 32765: from all fwmark 0xb lookup 11 32766: from all lookup main 32767: from all lookup default $ sudo ip route show table 11 10.8.0.5 dev tun0 proto kernel scope link src 10.8.0.6 10.8.0.6 dev tun0 scope link 10.8.0.1 via 10.8.0.5 dev tun0 0.0.0.0/1 via 10.8.0.5 dev tun0 $ sudo iptables -S -t raw -P PREROUTING ACCEPT -P OUTPUT ACCEPT -A OUTPUT -m owner --uid-owner guy -j TRACE -A OUTPUT -p tcp -m tcp --dport 80 -j TRACE It seems that some sites work fine and use the VPN, but others don't and fall back to the normal interface. This is bad. This is a packet trace that used VPN: Oct 27 00:24:28 agent kernel: [612979.976052] TRACE: raw:OUTPUT:rule:2 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=23.1.17.194 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=14494 DF PROTO=TCP SPT=57502 DPT=80 SEQ=2294732931 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6E01D0000000001030307) UID=999 GID=999 Oct 27 00:24:28 agent kernel: [612979.976105] TRACE: raw:OUTPUT:policy:3 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=23.1.17.194 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=14494 DF PROTO=TCP SPT=57502 DPT=80 SEQ=2294732931 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6E01D0000000001030307) UID=999 GID=999 Oct 27 00:24:28 agent kernel: [612979.976164] TRACE: mangle:OUTPUT:rule:1 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=23.1.17.194 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=14494 DF PROTO=TCP SPT=57502 DPT=80 SEQ=2294732931 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6E01D0000000001030307) UID=999 GID=999 Oct 27 00:24:28 agent kernel: [612979.976210] TRACE: mangle:OUTPUT:policy:2 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=23.1.17.194 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=14494 DF PROTO=TCP SPT=57502 DPT=80 SEQ=2294732931 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6E01D0000000001030307) UID=999 GID=999 MARK=0xb Oct 27 00:24:28 agent kernel: [612979.976269] TRACE: nat:OUTPUT:policy:1 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=23.1.17.194 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=14494 DF PROTO=TCP SPT=57502 DPT=80 SEQ=2294732931 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6E01D0000000001030307) UID=999 GID=999 MARK=0xb Oct 27 00:24:28 agent kernel: [612979.976320] TRACE: filter:OUTPUT:policy:1 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=23.1.17.194 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=14494 DF PROTO=TCP SPT=57502 DPT=80 SEQ=2294732931 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6E01D0000000001030307) UID=999 GID=999 MARK=0xb Oct 27 00:24:28 agent kernel: [612979.976367] TRACE: mangle:POSTROUTING:policy:1 IN= OUT=tun0 SRC=XXX.YYY.ZZZ.AAA DST=23.1.17.194 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=14494 DF PROTO=TCP SPT=57502 DPT=80 SEQ=2294732931 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6E01D0000000001030307) UID=999 GID=999 MARK=0xb Oct 27 00:24:28 agent kernel: [612979.976414] TRACE: nat:POSTROUTING:rule:1 IN= OUT=tun0 SRC=XXX.YYY.ZZZ.AAA DST=23.1.17.194 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=14494 DF PROTO=TCP SPT=57502 DPT=80 SEQ=2294732931 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6E01D0000000001030307) UID=999 GID=999 MARK=0xb and this is one that didn't: Oct 27 00:22:41 agent kernel: [612873.662559] TRACE: raw:OUTPUT:rule:2 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=209.68.27.16 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=40425 DF PROTO=TCP SPT=45305 DPT=80 SEQ=604973951 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6B6960000000001030307) UID=999 GID=999 Oct 27 00:22:41 agent kernel: [612873.662609] TRACE: raw:OUTPUT:policy:3 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=209.68.27.16 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=40425 DF PROTO=TCP SPT=45305 DPT=80 SEQ=604973951 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6B6960000000001030307) UID=999 GID=999 Oct 27 00:22:41 agent kernel: [612873.662664] TRACE: mangle:OUTPUT:rule:1 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=209.68.27.16 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=40425 DF PROTO=TCP SPT=45305 DPT=80 SEQ=604973951 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6B6960000000001030307) UID=999 GID=999 Oct 27 00:22:41 agent kernel: [612873.662709] TRACE: mangle:OUTPUT:policy:2 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=209.68.27.16 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=40425 DF PROTO=TCP SPT=45305 DPT=80 SEQ=604973951 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6B6960000000001030307) UID=999 GID=999 MARK=0xb Oct 27 00:22:41 agent kernel: [612873.662761] TRACE: nat:OUTPUT:policy:1 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=209.68.27.16 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=40425 DF PROTO=TCP SPT=45305 DPT=80 SEQ=604973951 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6B6960000000001030307) UID=999 GID=999 MARK=0xb Oct 27 00:22:41 agent kernel: [612873.662808] TRACE: filter:OUTPUT:policy:1 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=209.68.27.16 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=40425 DF PROTO=TCP SPT=45305 DPT=80 SEQ=604973951 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6B6960000000001030307) UID=999 GID=999 MARK=0xb Oct 27 00:22:41 agent kernel: [612873.662855] TRACE: mangle:POSTROUTING:policy:1 IN= OUT=eth0 SRC=XXX.YYY.ZZZ.AAA DST=209.68.27.16 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=40425 DF PROTO=TCP SPT=45305 DPT=80 SEQ=604973951 ACK=0 WINDOW=5840 RES=0x00 SYN URGP=0 OPT (020405B40402080A03A6B6960000000001030307) UID=999 GID=999 MARK=0xb I have already tried "ip route flush cache", to no avail. I do not know why the first packet goes through the correct routing table, and the second doesn't. Both are marked. Once again, I do not want ALL packets system-wide to go through the VPN, I only want packets from a specific user (UID=999) to go through the VPN. I am testing ipchicken.com and walmart.com via links, from the same user, same shell. walmart.com appears to use the VPN; ipchicken.com does not. Any help appreciated. Will send 0.5 bitcoins to answerer who makes this fixed.

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  • How to start a high school Java/Android development club for 13-17 year olds

    - by PaulHurleyuk
    My wife is a high school maths teacher, and is considering starting a programming club for 13-17 years olds who show an interest. Their interest seems to be around Apps and Android which I have little experience of. The kids would be (presumably) interested in programming, and have a fairly high level of computing knowledge. We would provide them with resources and some knowledge, but hopefully a lot would be self guided. I'm hoping stack overflow'ers can provide some tips or starting points. Specific things I think I'll need are; A development Environment; Currently I'm looking towards Java and Android, developed in Eclipse, probably installed on donated older hardware Some initial direction; There seem to be a plethora or 'start android' tutorials, so some recommendations for good ones are valuable, as are recommended paper books A Target; Some final project they should be shooting for A Route; This is where I'm most stuck, how to lead them through the required Java concepts and learning they would need Some related questions already out there Language+IDE for teaching high school students? Teaching "web design/development" to high-school home-school group. Good sources? How can I bootstrap a software development community at my school?

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  • Windows8, JavaScript and HTML5 - A good thing?

    - by Albers
    Most of us have seen the Windows 8 news regarding support for native HTML5/JavaScript applications. The press has pushed this as a potential threat to the .NET developer community because JavaScript and HTML5 were called "our new developer platform". The press release refers to "Web-connected and Web-powered apps built using HTML5 and JavaScript that have access to the full power of the PC.".Microsoft has also been hush on details related to these comments. Before we buy the hype and start worrying about a world where we drop our Visual Studio licenses and buy DreamWeaver - let's think about how Windows 8 HTML/JavaScript applications would be implemented. The HTML5 spec offers support for offline applications, but this won't offer the OS-integrated experience the press release refers to. MS has to be planning a way to extend access beyond the traditional JavaScript feature set. Microsoft has a similar option today: HTML Applications or HTAs. They come close to required features, but HTAs need ActiveX or Java integration to provide the promised OS-level access. I'm guessing that Microsoft's future OS strategy isn't built on developers cranking out ActiveX controls or Java applets. So where is Microsoft headed? One possibility is that MS builds a new JavaScript framework from the ground up outside their current APIs. Another idea would be for Microsoft to add support for JavaScript as a first class .NET language using the Dynamic Language Runtime. A solution based on the DLR could be integrated into an HTA-like model to provide the promised access, along with the full range of features in .NET Framework. Security comes included in the Framework. And the work necessary to support this integration would tie in nicely with the effort MS has recently made providing better JavaScript and HTML5 support in Visual Studio 2010. As a bonus, a full-fledged JavaScript DLR implementation would allow single language web solutions across client and server (think node.js) and would appeal to developers who are familiar with JavaScript but have less experience with the Microsoft tech stack. We will all get a better picture after the Build conference in September. But in the mean time we know that Microsoft has a reputation for providing strong developer support. We might want to reserve our harshest judgement and consider that the press release could hint at new opportunities for .NET development.

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  • What is a user-friendly solution to editing email templates with replacement variables?

    - by Daniel Magliola
    I'm working on a system where we rely a lot of "admins / managers" emailing users from the database. One of the key features is being able to email several people at the same time, with specific information relevant to each of them. Another key feature is to be able to hand-craft emails, because it tends to be be necessary to slightly modify them each time, but having a basic template saves a lot of time. For this, we have the typical "templates" solution, where we have a template that looks kind of like this: Hello {{recipient.full_name}}, Your application to {{activity.title}} has been accepted. You have requested to participate on dates {{application.dates}}, in role {{application.role}} Blah blah blah The problem we are having is obviously that (as we expected), managers don't get the whole "variables" idea, and they do things like overwriting them, which doesn't let them email more than one person at a time, assuming those are not going to get replaced and that the system is broken, or even inexplicable things like "Hello {{John}}". The big problem is that this isn't relegated, as usual, to an "admin" section where only a few power users have access to editing the templates that are automatically send out, and they're expected to know what they are doing. Every user of the system gets exposed to this problem. The obvious solution would be to replace the variables before showing this template for the user to edit, but that doesn't work when emailing several people. This seems like a reasonably common problem, and we are kind of hoping that someone has already solved it. Have you seen anywhere/created/can think of good solutions to this problem?

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  • Using Virtual Domains with WordPress and Cherokee Web Server

    - by ikevinjp
    I'm trying to configure WordPress to work with Cherokee Web Server. The multi-site set up in WordPress is yyy.com and uses 'sub-domains'. Thus, I have sites like aaa.yyy.com, bbb.yyy.com - they all work fine so far. However, I have another completely different domain: abcde.com. Within WordPress, the sub-domain set up is abcde.yyy.com. When a public user accesses abcde.com, it cannot properly be redirected to the WordPress sub-domain abcde.yyy.com. How do I set up Cherokee to properly redirect virtual domains to WordPress? That means, the domain facing public would be abcde.com but WordPress would want to see abcde.yyy.com to properly return the correct content for the specific site. (I tried and it always get redirected to something like this: "http://yyy.com/wp-signup.php?new=abcde.com")

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  • How can I preview various Google services in Firefox?

    - by Travis Christian
    With iGoogle shut down I haven't been able to replicate my homepage through other services. I'm not asking for a generic replacement for iGoogle, but how to accomplish a specific use case whether through a third-party dashboard, browser extension, or some DIY solution. I need an interactive Gmail inbox, Gmail Tasks, and Google Calendar in the same Firefox tab. If hosted by a third party, they need to authenticate safely using the Google account that I am logged in with. Other widgets would be useful but I only require those Google services. I'm using Gmail itself for now but there is hardly room for the other widgets in the sidebar. Both Google Sites and igHome won't reliably load the services, especially Tasks. Netvibes requires raw login information for third-party services.

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  • How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

    - by Carter81
    I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be tainted by their game dev perspective. For example, if I were making a RTS game and wanted to get feedback from "The RTS gamers" where would I go? Is there a general idea of what type of website or forum to go to? Do you go to specific game websites, to try to "steal" attention? Would this not equate to spam or inappropriate posting? What is considered appropriate and inappropriate? I am not asking for specifics. I am asking how one "starts a community", or how one "gets feedback from gamers" without resorting to spamming forums or 'advertising' just to see what sticks. What TYPE OF PLACE does one go? Are there already sites designed for this purpose? I tried going to what was once a very popular forum for feedback from what I believed was a niche hardcore group of gamers in the genre, but its popularity seemed to have died significantly; Leaving only trolls and very young teenagers. The resulting feedback was quite disappointing, mainly for how little feedback it resulted. Many years ago, feedback would flood in by the hundreds so quickly. Without this website, I am at a loss as to where to go to see what people think of ideas, gather feedback from a gamer's perspective (not a developer's perspective), or where to pull from to start my own site's forum. I am out of ideas of what to do, short of going to various game forums to post in the off-topic sections there.

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  • ASP.NET vNext Blog Post Series

    - by Soe Tun
    Originally posted on: http://geekswithblogs.net/stun/archive/2014/06/04/asp.net-vnext-blog-post-series.aspxASP.NET vNext Blog Post Series ASP.NET vNext was announced at TechEd 2014, and I have been playing around with it a bit. ASP.NET vNext is an exciting and revolutionary change for the Microsoft .NET development platform. ASP.NET vNext is now open-source, and available on Github at this location: https://github.com/aspnet/Home. I want to start a blog post series on the ASP.NET vNext, and share my experience as I learn more about it. Keeping it simple Each blog post in the series will be short and simple so I can write them in a short amount of time, and keep it focused on one (at most two) topic(s) per post. My goal is to make it easy to absorb the information as there are a ton of great new stuff to cover. Many other people in the community have blogged about the key new features of the ASP.NET vNext. I will link to those blog posts in my next blog post. MVC 6 POCO Controller Today, I want to start this blog post series with a teaser code snippet for those developers familiar with the ASP.NET MVC. Getting Started with ASP.NET MVC 6 article from ASP.NET website shows how to write a lightweight POCO (plain-old CLR object) MVC Controller class in the upcoming ASP.NET MVC 6. However, it doesn't show us how to use the IActionResultHelper interface to render a View. This is how I wrote my POCO MVC Controller based on the https://github.com/aspnet/Home/blob/master/samples/HelloMvc/Controllers/HomeController.cs sample from Github.   Note that this may not be the best way to write it, but this is good enough for now. using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.ModelBinding; using MvcSample.Web.Models; namespace MvcSample.Web { public class HomeController { IActionResultHelper html; IModelMetadataProvider mmp; public HomeController(IActionResultHelper h, IModelMetadataProvider mmp) { this.html = h; this.mmp = mmp; } public IActionResult Index() { var viewData = new ViewDataDictionary<User>(mmp) { Model = User() }; return html.View("Index", viewData); } public User User() { return new User { Name = "My name", Address = "My address" }; } } } Please feel free to give me feedback as this will greatly help me organize the blog posts in this series, and plan head. Thanks for reading!

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  • One Way Sync of a Bucket With Local Directory

    - by user48651
    I have a local directory that I would like to synchronize with an S3 bucket. I have two specific requirements: If local file is the same as the remote, do not re-transfer it to the bucket. If some files or directories exist in the bucket but do not exist on local, delete them. Basically the bucket should mirror the local copy and not vice-versa. I looked into s3cmd sync command, but unfortunately requirement 2 is not fulfilled. If files exists in the bucket but not on local copy, they will be copied to the local instead of being deleted.

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  • Connect to bluetooth device from command line

    - by Ilari Kajaste
    Background: I'm using my bluetooth headset as audio output. I managed to get it working by the long list of instructions on BluetoothHeadset community documentation, and I have automated the process of activating the headset as default audio output into a script, thanks to another question. However, since I use the bluetooth headset with both my phone and computer (and the headset doesn't support two input connections) in order for the phone not to "steal" the connection when handset is turned on, I force the headset into a discovery mode when connecting to the computer (phone gets to connect to it automatically). So even though the headset is paired ok and would in "normal" scenario autoconnect, I have to always use the little bluetooth icon in the notification area to actually connect to my device (see screenshot). What I want to avoid: This GUI for connecting to a known and paired bluetooth device: What I want instead: I'd want to make the bluetooth do exactly what the clicking the connect item in the GUI does, only by using command line. I want to use command line so I can make a single keypress shortcut for the action, and would't need to navigate the GUI every time I want to establish a connection to the device. The question: How can I attempt to connect to a specific, known and paired bluetooth device from command line? Further question: How do I tell if the connection was successful or not?

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  • Using Terminal Services 'query' in batch file

    - by dboarman-FissureStudios
    I have a batch file that checks several of our servers for a user. From the command: query user %userID% /server:ServerName I want to capture the output before it goes to the screen. Is there a way to redirect the output to a variable? The basic gist of what I want to accomplish is this - we iterate through our servers: query user %userID% /server:Server1 query user %userID% /server:Server2 query user %userID% /server:Server3 query user %userID% /server:Server4 Instead of outputting a message that the user could not be found on a specific server, I would like for it to only notify me if it finds the user on a server.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • Is it possible to have nested libraries in Windows 7?

    - by dr_draik
    My goal is this: I have a library, say it's called Series. I store my series in two different places, one for watched episodes and one for unwatched episodes. Obviously I can simply add the root folder of each location to a series library. What I would prefer to do is have a sub-library within Series for each series, for example: Series \ Lost Lost (Unwatched series) Episode 3 Episode 4 Lost (Watched series) Episode 1 Episode 2 Is there a way to achieve this, or something approximating this (without having a full library for each series)? P.S. I've read the other topic, but I was wondering if there was a possible workaround for this specific need. More out of hope than anything else. ;)

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