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  • I try to change activity to next page, but it can't.

    - by Daisy
    I try to change page on android application. It have error but look like its swap a little while. public class gps_gui extends Activity implements View.OnClickListener{ /** Called when the activity is first created. */ private static final int ACTIVITY_CREATE = 0; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final Button login = (Button) findViewById(R.id.login); login.setOnClickListener((OnClickListener) this); } public void onClick(View v){ //Toast.makeText(this, "Already Login",Toast.LENGTH_SHORT).show(); Intent i = new Intent(this, SecondPage.class); startActivityForResult(i, ACTIVITY_CREATE); } } public class SecondPage extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.second_page); } } In AndriodManifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="gps.GUI" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".gps_gui" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="second_page"></activity> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> Anyone can help me ? thanks Errors: 01-29 13:56:57.709: ERROR/AndroidRuntime(393): FATAL EXCEPTION: main 01-29 13:56:57.709: ERROR/AndroidRuntime(393): android.content.ActivityNotFoundException: Unable to find explicit activity class {gps.GUI/gps.GUI.SecondPage}; have you declared this activity in your AndroidManifest.xml? 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:1404) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.app.Instrumentation.execStartActivity(Instrumentation.java:1378) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.app.Activity.startActivityForResult(Activity.java:2817) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at gps.GUI.gps_gui$1.onClick(gps_gui.java:30) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.view.View.performClick(View.java:2408) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.view.View$PerformClick.run(View.java:8816) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.os.Handler.handleCallback(Handler.java:587) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.os.Handler.dispatchMessage(Handler.java:92) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.os.Looper.loop(Looper.java:123) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.app.ActivityThread.main(ActivityThread.java:4627) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at java.lang.reflect.Method.invokeNative(Native Method) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at java.lang.reflect.Method.invoke(Method.java:521) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at dalvik.system.NativeStart.main(Native Method)

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  • Problem with sending out variable to serial port using api JAVA

    - by sjaakensjon
    We are developing a java program for school. But we are experiencing problems with sending out a variable created by 3 sliders. The idea is that we have 3 sliders. One slider for every color. Red green and blue. The variable has to have a value between 0 and 255. Everytime the value of the slider changes is has to send a variable for the channel, that value is 1, 2 ,3. And after that it has to send the value of the slider through the serial port. Could you please help us out by creating an example program? Below is our code so far. Thanks in advance. Sjaak package main; import javax.swing.*; import javax.swing.event.*; import java.awt.*; import app.Com; import app.Parameters; public class menu{ JSlider sliderblauw; JLabel hoeveelblauw; JLabel blauw; JLabel rood; JSlider sliderrood; JLabel hoeveelrood; JLabel groen; JLabel hoeveelgroen; JSlider slidergroen; public menu(){ Frame venster = new JFrame("Color control"); JPanel blauwinstel = new JPanel(); ((JFrame) venster).setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); venster.setSize(500, 500); venster.setVisible(true); sliderblauw = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderblauw.addChangeListener(new veranderingblauw()); hoeveelblauw = new JLabel ("0"); blauwinstel.add(sliderblauw); blauwinstel.add(hoeveelblauw); venster.add(blauwinstel, BorderLayout.WEST); sliderblauw.setMajorTickSpacing(10); sliderblauw.setPaintTicks(true); JPanel roodinstel = new JPanel(); sliderrood = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderrood.addChangeListener(new veranderingrood()); hoeveelrood = new JLabel ("0"); roodinstel.add(sliderrood); roodinstel.add(hoeveelrood); venster.add(roodinstel, BorderLayout.EAST); sliderrood.setMajorTickSpacing(10); sliderrood.setPaintTicks(true); JPanel groeninstel = new JPanel(); slidergroen = new JSlider(JSlider.VERTICAL, 0, 255, 0); slidergroen.addChangeListener(new veranderinggroen()); hoeveelgroen = new JLabel ("0"); groeninstel.add(slidergroen); groeninstel.add(hoeveelgroen); venster.add(groeninstel, BorderLayout.CENTER); slidergroen.setMajorTickSpacing(10); slidergroen.setPaintTicks(true); } public class veranderingblauw implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderblauw.getValue(); String waarde_blauw = Integer.toString(value); hoeveelblauw.setText(waarde_blauw); }} public class veranderingrood implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderrood.getValue(); String waarde_rood = Integer.toString(value); hoeveelrood.setText(waarde_rood); }} public class veranderinggroen implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = slidergroen.getValue(); String waarde_groen = Integer.toString(value); hoeveelgroen.setText(waarde_groen); }} public static void main( String[] args) { new menu(); } }

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  • How do I make these inputs relate to each other?

    - by dmanexe
    I have a series of checkbox inputs and corresponding text area inputs to allow specification of quantity. Here's what the two fields look like when the item is static (i.e. only 1): <input type="checkbox" name="measure[checked][]" value="<?=$item->id?>"> <input type="hidden" name="measure[quantity][]" value="1" /> Here's what the input fields look like for all items that have a specifiable quantity: <input type="checkbox" name="measure[checked][]" value="<?=$item->id?>"> <input class="item_mult" value="0" type="text" name="measure[quantity][]" /> This would play nicely, if within the array, it didn't output like this, after collecting it with: $field = $this->input->post('measure',true); Array ( [quantity] => Array ( [0] => 1 [1] => 1 [2] => 1 [3] => 1 [4] => 1 [5] => 1 [6] => 25 [7] => 0 [8] => 0 [9] => 0 [10] => 1 [11] => 1 [12] => 1 [13] => 1 [14] => 1 [15] => 1 [16] => 1 [17] => 1 [18] => 1 [19] => 1 [20] => 1 [21] => 1 [22] => 0 [23] => 0 [24] => 0 [25] => 0 [26] => 0 [27] => 0 [28] => 0 [29] => 0 [30] => 0 [31] => 0 [32] => 0 [33] => 0 [34] => 0 [35] => 0 [36] => 0 [37] => 0 [38] => 0 [39] => 0 [40] => 0 [41] => 1 [42] => 1 [43] => 1 [44] => 1 [45] => 1 [46] => 1 [47] => 1 [48] => 1 [49] => 1 [50] => 1 [51] => 1 [52] => 0 [53] => 0 [54] => 0 ) [checked] => Array ( [0] => 4 [1] => 6 [2] => 13 ) ) I understand what the values in the checked array are, I just do not understand how to relate the first field to the second, later in the program. How do I incorporate the correct code to relate checked items to quantities?

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  • Hibernate - strange order of native SQL parameters

    - by Xorty
    Hello, I am trying to use native MySQL's MD5 crypto func, so I defined custom insert in my mapping file. <hibernate-mapping package="tutorial"> <class name="com.xorty.mailclient.client.domain.User" table="user"> <id name="login" type="string" column="login"></id> <property name="password"> <column name="password" /> </property> <sql-insert>INSERT INTO user (login,password) VALUES ( ?, MD5(?) )</sql-insert> </class> </hibernate-mapping> Then I create User (pretty simple POJO with just 2 Strings - login and password) and try to persist it. session.beginTransaction(); // we have no such user in here yet User junitUser = (User) session.load(User.class, "junit_user"); assert (null == junitUser); // insert new user junitUser = new User(); junitUser.setLogin("junit_user"); junitUser.setPassword("junitpass"); session.save(junitUser); session.getTransaction().commit(); What actually happens? User is created, but with reversed parameters order. He has login "junitpass" and "junit_user" is MD5 encrypted and stored as password. What did I wrong? Thanks EDIT: ADDING POJO class package com.xorty.mailclient.client.domain; import java.io.Serializable; /** * POJO class representing user. * @author MisoV * @version 0.1 */ public class User implements Serializable { /** * Generated UID */ private static final long serialVersionUID = -969127095912324468L; private String login; private String password; /** * @return login */ public String getLogin() { return login; } /** * @return password */ public String getPassword() { return password; } /** * @param login the login to set */ public void setLogin(String login) { this.login = login; } /** * @param password the password to set */ public void setPassword(String password) { this.password = password; } /** * @see java.lang.Object#toString() * @return login */ @Override public String toString() { return login; } /** * Creates new User. * @param login User's login. * @param password User's password. */ public User(String login, String password) { setLogin(login); setPassword(password); } /** * Default constructor */ public User() { } /** * @return hashCode * @see java.lang.Object#hashCode() */ @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((null == login) ? 0 : login.hashCode()); result = prime * result + ((null == password) ? 0 : password.hashCode()); return result; } /** * @param obj Compared object * @return True, if objects are same. Else false. * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (!(obj instanceof User)) { return false; } User other = (User) obj; if (login == null) { if (other.login != null) { return false; } } else if (!login.equals(other.login)) { return false; } if (password == null) { if (other.password != null) { return false; } } else if (!password.equals(other.password)) { return false; } return true; } }

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • Does anyone know how to layout a JToolBar that does't move or re-size any components placed in it?

    - by S1.Mac
    Can anyone help with this problem i'm trying to create a JToolBar and I want all its components to be fixed in size and position. I'v tried a few different layout managers but they all center and/or re-size the components when the frame its in is re-sized. here is an example using GridbagLayout, I have also used the default layout manager using the toolbar.add( component ) method but the result is the same : ' import java.awt.BorderLayout; import java.awt.Component; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import javax.swing.*; public class ToolBarTest extends JFrame { private JToolBar toolbar; private JPanel mainPanel; private JPanel toolBarPanel; private JButton aButton; private JCheckBox aCheckBox; private JList aList; private Box toolbarBox; private GridBagConstraints toolbarConstraints; private GridBagLayout toolbarLayout; private JLabel shapeLabel; private JComboBox<ImageIcon> shapeChooser; private JLabel colorLabel; private JComboBox colorChooser; private String colorNames[] = { "Black" , "Blue", "Cyan", "Dark Gray", "Gray", "Green", "Light Gray", "Magenta", "Orange", "Pink", "Red", "White", "Yellow", "Custom" }; private String shapeNames[] = { "Line", "Oval", "Rectangle", "3D Rectangle","Paint Brush", "Rounded Rectangle" }; public ToolBarTest() { setLayout( new BorderLayout() ); setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); setSize( 500, 500 ); add( createToolBar(), BorderLayout.PAGE_START ); setVisible( true ); } public void addToToolbar( Component component, int row, int column ) { toolbarConstraints.gridx = column; toolbarConstraints.gridy = row; toolbarConstraints.anchor = GridBagConstraints.WEST; toolbarConstraints.fill = GridBagConstraints.NONE; toolbarConstraints.weightx = 0; toolbarConstraints.weighty = 0; toolbarConstraints.gridwidth = 1; toolbarConstraints.gridheight = 1; toolbarLayout.setConstraints( component, toolbarConstraints ); toolbar.add( component ); }// end addToToolbar public final JToolBar createToolBar() { toolbarLayout = new GridBagLayout(); toolbarConstraints = new GridBagConstraints(); // create the tool bar which holds the items to draw toolbar = new JToolBar(); toolbar.setBorderPainted(true); toolbar.setLayout( toolbarLayout ); toolbar.setFloatable( true ); shapeLabel = new JLabel( "Shapes: " ); addToToolbar( shapeLabel, 0, 1 ); String iconNames[] = { "PaintImages/Line.jpg", "PaintImages/Oval.jpg", "PaintImages/Rect.jpg", "PaintImages/3DRect.jpg","PaintImages/PaintBrush.jpg", "PaintImages/RoundRect.jpg"}; ImageIcon shapeIcons[] = new ImageIcon[ shapeNames.length ]; // create image icons for( int shapeButton = 0; shapeButton < shapeNames.length; shapeButton++ ) { shapeIcons[ shapeButton ] = new ImageIcon( iconNames[ shapeButton ] ); }// end for shapeChooser = new JComboBox< ImageIcon >( shapeIcons ); shapeChooser.setSize( new Dimension( 50, 20 )); shapeChooser.setPrototypeDisplayValue( shapeIcons[ 0 ] ); shapeChooser.setSelectedIndex( 0 ); addToToolbar( shapeChooser, 0, 2 ); colorLabel = new JLabel( "Colors: " ); addToToolbar( colorLabel, 0, 3 ); colorChooser = new JComboBox( colorNames ); addToToolbar( colorChooser, 0, 4 ); return toolbar; }// end createToolBar public static void main( String args[] ) { new ToolBarTest(); }// end main }// end class ToolBarTest'

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  • C++ file input/output search

    - by Brian J
    Hi I took the following code from a program I'm writing to check a user generated string against a dictionary as well as other validation. My problem is that although my dictionary file is referenced correctly,the program gives the default "no dictionary found".I can't see clearly what I'm doing in error here,if anyone has any tips or pointers it would be appreciated, Thanks. //variables for checkWordInFile #define gC_FOUND 99 #define gC_NOT_FOUND -99 // static bool certifyThat(bool condition, const char* error) { if(!condition) printf("%s", error); return !condition; } //method to validate a user generated password following password guidelines. void validatePass() { FILE *fptr; char password[MAX+1]; int iChar,iUpper,iLower,iSymbol,iNumber,iTotal,iResult,iCount; //shows user password guidelines printf("\n\n\t\tPassword rules: "); printf("\n\n\t\t 1. Passwords must be at least 9 characters long and less than 15 characters. "); printf("\n\n\t\t 2. Passwords must have at least 2 numbers in them."); printf("\n\n\t\t 3. Passwords must have at least 2 uppercase letters and 2 lowercase letters in them."); printf("\n\n\t\t 4. Passwords must have at least 1 symbol in them (eg ?, $, £, %)."); printf("\n\n\t\t 5. Passwords may not have small, common words in them eg hat, pow or ate."); //gets user password input get_user_password: printf("\n\n\t\tEnter your password following password rules: "); scanf("%s", &password); iChar = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iUpper = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iLower =countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iSymbol =countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iNumber = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iTotal = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); if(certifyThat(iUpper >= 2, "Not enough uppercase letters!!!\n") || certifyThat(iLower >= 2, "Not enough lowercase letters!!!\n") || certifyThat(iSymbol >= 1, "Not enough symbols!!!\n") || certifyThat(iNumber >= 2, "Not enough numbers!!!\n") || certifyThat(iTotal >= 9, "Not enough characters!!!\n") || certifyThat(iTotal <= 15, "Too many characters!!!\n")) goto get_user_password; iResult = checkWordInFile("dictionary.txt", password); if(certifyThat(iResult != gC_FOUND, "Password contains small common 3 letter word/s.")) goto get_user_password; iResult = checkWordInFile("passHistory.txt",password); if(certifyThat(iResult != gC_FOUND, "Password contains previously used password.")) goto get_user_password; printf("\n\n\n Your new password is verified "); printf(password); //writing password to passHistroy file. fptr = fopen("passHistory.txt", "w"); // create or open the file for( iCount = 0; iCount < 8; iCount++) { fprintf(fptr, "%s\n", password[iCount]); } fclose(fptr); printf("\n\n\n"); system("pause"); }//end validatePass method int checkWordInFile(char * fileName,char * theWord){ FILE * fptr; char fileString[MAX + 1]; int iFound = -99; //open the file fptr = fopen(fileName, "r"); if (fptr == NULL) { printf("\nNo dictionary file\n"); printf("\n\n\n"); system("pause"); return (0); // just exit the program } /* read the contents of the file */ while( fgets(fileString, MAX, fptr) ) { if( 0 == strcmp(theWord, fileString) ) { iFound = -99; } } fclose(fptr); return(0); }//end of checkwORDiNFile

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  • what persistence layer (xml or mysql) should i use for this xml data?

    - by fayer
    i wonder how i could store a xml structure in a persistence layer. cause the relational data looks like: <entity id="1000070"> <name>apple</name> <entities> <entity id="7002870"> <name>mac</name> <entities> <entity id="7002907"> <name>leopard</name> <entities> <entity id="7024080"> <name>safari</name> </entity> <entity id="7024701"> <name>finder</name> </entity> </entities> </entity> </entities> </entity> <entity id="7024080"> <name>iphone</name> <entities> <entity id="7024080"> <name>3g</name> </entity> <entity id="7024701"> <name>3gs</name> </entity> </entities> </entity> <entity id="7024080"> <name>ipad</name> </entity> </entities> </entity> as you can see, it has no static structure but a dynamical one. mac got 2 descendant levels while iphone got 1 and ipad got 0. i wonder how i could store this data the best way? what are my options. cause it seems impossible to store it in a mysql database due to this dynamical structure. is the only way to store it as a xml file then? is the speed of getting information (xpath/xquery/simplexml) from a xml file worse or greater than from mysql? what are the pros and cons? do i have other options? is storing information in xml files, suited for a lot of users accessing it at the same time? would be great with feedbacks!! thanks! EDIT: now i noticed that i could use something called xml database to store xml data. could someone shed a light on this issue? cause apparently its not as simple as just store data in a xml file?

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  • How to log out from the Facebook in windows phone 7 using facebook api?

    - by Vijay
    I am trying to add Facebook into my application. I have try with a sample. public class FacebookLoginPageViewModel { private static WebBrowser _webBrowser; private Page _page; private const string ExtendedPermissions = "user_about_me,read_stream,publish_stream,user_birthday,offline_access,email"; private readonly FacebookClient _fb = new FacebookClient(); private const string AppId = "1XXX58XXXXXXXX9"; Uri url; public FacebookLoginPageViewModel(Panel container, Page page) { _page = page; _webBrowser = new WebBrowser(); var loginUrl = GetFacebookLoginUrl(AppId, ExtendedPermissions); url = loginUrl; container.Children.Add(_webBrowser); _webBrowser.Navigated += webBrowser_Navigated; _webBrowser.Navigate(loginUrl); } private Uri GetFacebookLoginUrl(string appId, string extendedPermissions) { var parameters = new Dictionary<string, object>(); parameters["client_id"] = appId; parameters["redirect_uri"] = "https://www.facebook.com/connect/login_success.html"; parameters["response_type"] = "token"; parameters["display"] = "touch"; // add the 'scope' only if we have extendedPermissions. if (!string.IsNullOrEmpty(extendedPermissions)) { // A comma-delimited list of permissions parameters["scope"] = extendedPermissions; } return _fb.GetLoginUrl(parameters); } void webBrowser_Navigated(object sender, System.Windows.Navigation.NavigationEventArgs e) { FacebookOAuthResult oauthResult; if (!_fb.TryParseOAuthCallbackUrl(e.Uri, out oauthResult)) { return; } if (oauthResult.IsSuccess) { var accessToken = oauthResult.AccessToken; LoginSucceded(accessToken); } else { // user cancelled MessageBox.Show(oauthResult.ErrorDescription); } } private void LoginSucceded(string accessToken) { var fb = new FacebookClient(accessToken); fb.GetCompleted += (o, e) => { if (e.Error != null) { Deployment.Current.Dispatcher.BeginInvoke(() => { MessageBox.Show(e.Error.Message); return; }); } var result = (IDictionary<string, object>)e.GetResultData(); var id = (string)result["id"]; var url = string.Format("/Views/FacebookInfoPage.xaml?access_token={0}&id={1}", accessToken, id); var rootFrame = (App.Current as App).RootFrame; Deployment.Current.Dispatcher.BeginInvoke(() => { rootFrame.Navigate(new Uri(url, UriKind.Relative)); }); }; fb.GetAsync("me?fields=id"); } This is working fine. But i want to Log out from the facebook when i click log out. How to achieve this? I have try with some examples. But it is not working for me. private void logout(object sender, RoutedEventArgs e) { webBrowser1.Navigated += new EventHandler<System.Windows.Navigation.NavigationEventArgs>(CheckForout); webBrowser1.Navigate(new Uri("http://m.facebook.com/logout.php?confirm=1")); webBrowser1.Visibility = Visibility.Visible; } private void CheckForout(object sender, System.Windows.Navigation.NavigationEventArgs e) { string fbLogoutDoc = webBrowser1.SaveToString(); Regex regex = new Regex ("\\<a href=\\\"/logout(.*)\\\".*data-sigil=\\\"logout\\\""); MatchCollection matches = regex.Matches(fbLogoutDoc); if (matches.Count > 0) { string finalLogout = string.Format("http://m.facebook.com/logout{0}", matches[0].Groups[1].ToString().Replace("amp;", "")); webBrowser1.Navigate(new Uri(finalLogout)); } } Please let me any idea to resolve this problem.

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  • Applying Unity in dynamic menu

    - by Rajarshi
    I was going through Unity 2.0 to check if it has an effective use in our new application. My application is a Windows Forms application and uses a traditional bar menu (at the top), currently. My UIs (Windows Forms) more or less support Dependency Injection pattern since they all work with a class (Presentation Model Class) supplied to them via the constructor. The form then binds to the properties of the supplied P Model class and calls methods on the P Model class to perform its duties. Pretty simple and straightforward. How P Model reacts to the UI actions and responds to them by co-ordinating with the Domain Class (Business Logic/Model) is irrelevant here and thus not mentioned. The object creation sequence to show up one UI from menu then goes like this - Create Business Model instance Create Presentation Model instance with Business Model instance passed to P Model constructor. Create UI instance with Presentation Model instance passed to UI constructor. My present solution: To show an UI in the method above from my menu I would have to refer all assemblies (Business, PModel, UI) from my Menu class. Considering I have split the modules into a number of physical assemblies, that would be a dificult task to add references to about 60 different assemblies. Also the approach is not very scalable since I would certainly need to release more modules and with this approach I would have to change the source code every time I release a new module. So primarily to avoid the reference of so many assemblies from my Menu class (assembly) I did as below - Stored all the dependency described above in a database table (SQL Server), e.g. ModuleShortCode | BModelAssembly | BModelFullTypeName | PModelAssembly | PModelFullTypeName | UIAssembly | UIFullTypeName Now used a static class named "Launcher" with a method "Launch" as below - Launcher.Launch("Discount") Launcher.Launch("Customers") The Launcher internally uses data from the dependency table and uses Activator.CreateInstance() to create each of the objects and uses the instance as constructor parameter to the next object being created, till the UI is built. The UI is then shown as a modal dialog. The code inside Launcher is somewhat like - Form frm = ResolveForm("Discount"); frm.ShowDialog(); The ResolveForm does the trick of building the chain of objects. Can Unity help me here? Now when I did that I did not have enough information on Unity and now that I have studied Unity I think I have been doing more or less the same thing. So I tried to replace my code with Unity. However, as soon as I started I hit a block. If I try to resolve UI forms in my Menu as Form customers = myUnityContainer.Resolve(); or Form customers = myUnityContainer.Resolve(typeof(Customers)); Then either way, I need to refer to my UI assembly from my Menu assembly since the target Type "Customers" need to be known for Unity to resolve it. So I am back to same place since I would have to refer all UI assemblies from the Menu assembly. I understand that with Unity I would have to refer fewer assemblies (only UI assemblies) but those references are needed which defeats my objectives below - Create the chain of objects dynamically without any assembly reference from Menu assembly. This is to avoid Menu source code changing every time I release a new module. My Menu also is built dynamically from a table. Be able to supply new modules just by supplying the new assemblies and inserting the new Dependency row in the table by a database patch. At this stage, I have a feeling that I have to do it the way I was doing, i.e. Activator.CreateInstance() to fulfil all my objectives. I need to verify whether the community thinks the same way as me or have a better suggestion to solve the problem. The post is really long and I sincerely thank you if you come til this point. Waiting for your valuable suggestions. Rajarshi

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  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

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  • BFS Shortest Path: Edge weight either 1 or 2

    - by Hackster
    I am trying to implement a shortest path algorithm using BFS. That is I am trying to find the shortest path from a specified vertex to every other vertex. However, its a special case where all edge weights are either 1 or 2. I know it could be done with Dijkstra's algorithm but I must use Breadth First Search. So far I have a working version of BFS that searches first for a vertex connected with an edge of weight 1. If it cannot find it, then returns a vertex connected with an edge of weight 2. After thinking about it, this is not the correct way to find the shortest path. The problem is I cannot think of any reasoning why BFS would work with weights 1 or 2, as opposed to any weight. Here is the code: public void addEdge(int start, int end, int weight) { adjMat[start][end] = 1; adjMat[end][start] = 1; edge_weight[start][end] = weight; edge_weight[end][start] = weight; } // ------------------------------------------------------------- public void bfs() // breadth-first search { // begin at vertex 0 vertexList[0].wasVisited = true; // mark it displayVertex(0); // display it theQueue.insert(0); // insert at tail int v2; while( !theQueue.isEmpty() ) // until queue empty, { int v1 = theQueue.remove(); // remove vertex at head // until it has no unvisited neighbors while( (v2=getAdjUnvisitedVertex(v1)) != -1 ){// get one, vertexList[v2].wasVisited = true; // mark it displayVertex(v2); // display it theQueue.insert(v2); // insert it } } // end while(queue not empty) // queue is empty, so we're done for(int j=0; j<nVerts; j++) // reset flags vertexList[j].wasVisited = false; } // end bfs() // ------------------------------------------------------------- // returns an unvisited vertex adj to v -- ****WITH WEIGHT 1**** public int getAdjUnvisitedVertex(int v) { for (int j = 0; j < nVerts; j++) if (adjMat[v][j] == 1 && vertexList[j].wasVisited == false && edge_weight[v][j] == 1){ //System.out.println("Vertex found with 1:"+ vertexList[j].label); return j; } for (int k = 0; k < nVerts; k++) if (adjMat[v][k] == 1 && vertexList[k].wasVisited == false && edge_weight[v][k] == 2){ //System.out.println("Vertex found with 2:"+vertexList[k].label); return k; } return -1; } // end getAdjUnvisitedVertex() // ------------------------------------------------------------- } //////////////////////////////////////////////////////////////// public class BFS{ public static void main(String[] args) { Graph theGraph = new Graph(); theGraph.addVertex('A'); // 0 (start for bfs) theGraph.addVertex('B'); // 1 theGraph.addVertex('C'); // 2 theGraph.addEdge(0, 1,2); // AB theGraph.addEdge(1, 2,1); // BC theGraph.addEdge(2, 0,1); // AD System.out.print("Visits: "); theGraph.bfs(); // breadth-first search System.out.println(); } // end main() } The problem then is, that I don't know why BFS can work for the shortest path problem with edges of weight 1 or 2 as opposed to any edges of any weight. Any help is appreciated. Thanks!

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  • How to unit test synchronized code

    - by gillJ
    Hi, I am new to Java and junit. I have the following peice of code that I want to test. Would appreciate if you could send your ideas about what's the best way to go about testing it. Basically, the following code is about electing a leader form a Cluster. The leader holds a lock on the shared cache and services of the leader get resumed and disposed if it somehow looses the lock on the cache. How can i make sure that a leader/thread still holds the lock on the cache and that another thread cannot get its services resumed while the first is in execution? public interface ContinuousService { public void resume(); public void pause(); } public abstract class ClusterServiceManager { private volatile boolean leader = false; private volatile boolean electable = true; private List<ContinuousService> services; protected synchronized void onElected() { if (!leader) { for (ContinuousService service : services) { service.resume(); } leader = true; } } protected synchronized void onDeposed() { if (leader) { for (ContinuousService service : services) { service.pause(); } leader = false; } } public void setServices(List<ContinuousService> services) { this.services = services; } @ManagedAttribute public boolean isElectable() { return electable; } @ManagedAttribute public boolean isLeader() { return leader; } public class TangosolLeaderElector extends ClusterServiceManager implements Runnable { private static final Logger log = LoggerFactory.getLogger(TangosolLeaderElector.class); private String election; private long electionWaitTime= 5000L; private NamedCache cache; public void start() { log.info("Starting LeaderElector ({})",election); Thread t = new Thread(this, "LeaderElector ("+election+")"); t.setDaemon(true); t.start(); } public void run() { // Give the connection a chance to start itself up try { Thread.sleep(1000); } catch (InterruptedException e) {} boolean wasElectable = !isElectable(); while (true) { if (isElectable()) { if (!wasElectable) { log.info("Leadership requested on election: {}",election); wasElectable = isElectable(); } boolean elected = false; try { // Try and get the lock on the LeaderElectorCache for the current election if (!cache.lock(election, electionWaitTime)) { // We didn't get the lock. cycle round again. // This code to ensure we check the electable flag every now & then continue; } elected = true; log.info("Leadership taken on election: {}",election); onElected(); // Wait here until the services fail in some way. while (true) { try { Thread.sleep(electionWaitTime); } catch (InterruptedException e) {} if (!cache.lock(election, 0)) { log.warn("Cache lock no longer held for election: {}", election); break; } else if (!isElectable()) { log.warn("Node is no longer electable for election: {}", election); break; } // We're fine - loop round and go back to sleep. } } catch (Exception e) { if (log.isErrorEnabled()) { log.error("Leadership election " + election + " failed (try bfmq logs for details)", e); } } finally { if (elected) { cache.unlock(election); log.info("Leadership resigned on election: {}",election); onDeposed(); } // On deposition, do not try and get re-elected for at least the standard wait time. try { Thread.sleep(electionWaitTime); } catch (InterruptedException e) {} } } else { // Not electable - wait a bit and check again. if (wasElectable) { log.info("Leadership NOT requested on election ({}) - node not electable",election); wasElectable = isElectable(); } try { Thread.sleep(electionWaitTime); } catch (InterruptedException e) {} } } } public void setElection(String election) { this.election = election; } @ManagedAttribute public String getElection() { return election; } public void setNamedCache(NamedCache nc) { this.cache = nc; }

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  • upload video to youtube via iphone application ----ServiceForbiddenException

    - by user577670
    Hey,I use GData try to upload my video to youtube, but meet these error: serviceBase:<GDataServiceGoogleYouTube: 0x2435f0> objectFetcher:<GDataHTTPUploadFetcher: 0x26dca0> failedWithStatus:403 data:<errors xmlns='http://schemas.google.com/g/2005'> <error> <domain>GData</domain> <code>ServiceForbiddenException</code> <internalReason>Currently authenticated user does not have write access to desrender&apos;s videos.</internalReason> </error> </errors> * is my youtube account. Following is the code: - (GDataServiceGoogleYouTube *)youTubeService { static GDataServiceGoogleYouTube* service = nil; if (!service) { service = [[GDataServiceGoogleYouTube alloc] init]; [service setShouldCacheDatedData:YES]; [service setServiceShouldFollowNextLinks:YES]; [service setIsServiceRetryEnabled:YES]; } // update the username/password each time the service is requested NSString *username = [mUsernameField text]; NSString *password = [mPasswordField text]; if ([username length] > 0 && [password length] > 0) { [service setUserCredentialsWithUsername:username password:password]; } else { // fetch unauthenticated [service setUserCredentialsWithUsername:nil password:nil]; } NSString *devKey = [mDeveloperKeyField text]; [service setYouTubeDeveloperKey:devKey]; return service; } - (IBAction)uploadPressed:(id)sender { NSString *devKey = [mDeveloperKeyField text]; GDataServiceGoogleYouTube *service = [self youTubeService]; [service setYouTubeDeveloperKey:devKey]; NSString *username = [mUsernameField text]; NSString *clientID = [mClientIDField text]; NSURL *url = [GDataServiceGoogleYouTube youTubeUploadURLForUserID:username clientID:clientID]; // load the file data NSString *path = [[NSBundle mainBundle] pathForResource:@"YouTubeTest" ofType:@"m4v"]; NSData *data = [NSData dataWithContentsOfFile:path]; NSString *filename = [path lastPathComponent]; // gather all the metadata needed for the mediaGroup NSString *titleStr = [mTitleField text]; GDataMediaTitle *title = [GDataMediaTitle textConstructWithString:titleStr]; NSString *categoryStr = [mCategoryField text]; GDataMediaCategory *category = [GDataMediaCategory mediaCategoryWithString:categoryStr]; [category setScheme:kGDataSchemeYouTubeCategory]; NSString *descStr = [mDescriptionField text]; GDataMediaDescription *desc = [GDataMediaDescription textConstructWithString:descStr]; NSString *keywordsStr = [mKeywordsField text]; GDataMediaKeywords *keywords = [GDataMediaKeywords keywordsWithString:keywordsStr]; BOOL isPrivate = mIsPrivate; GDataYouTubeMediaGroup *mediaGroup = [GDataYouTubeMediaGroup mediaGroup]; [mediaGroup setMediaTitle:title]; [mediaGroup setMediaDescription:desc]; [mediaGroup addMediaCategory:category]; [mediaGroup setMediaKeywords:keywords]; [mediaGroup setIsPrivate:isPrivate]; NSString *mimeType = [GDataUtilities MIMETypeForFileAtPath:path defaultMIMEType:@"video/mp4"]; // create the upload entry with the mediaGroup and the file data GDataEntryYouTubeUpload *entry; entry = [GDataEntryYouTubeUpload uploadEntryWithMediaGroup:mediaGroup data:data MIMEType:mimeType slug:filename]; SEL progressSel = @selector(ticket:hasDeliveredByteCount:ofTotalByteCount:); [service setServiceUploadProgressSelector:progressSel]; GDataServiceTicket *ticket; ticket = [service fetchEntryByInsertingEntry:entry forFeedURL:url delegate:self didFinishSelector:@selector(uploadTicket:finishedWithEntry:error:)]; [self setUploadTicket:ticket]; } It almost same as GData's YouTubeSample.. Someone help me!!!!

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  • Parse filename, insert to SQL

    - by jakesankey
    Thanks to Code Poet, I am now working off of this code to parse all .txt files in a directory and store them in a database. I need a bit more help though... The file names are R303717COMP_148A2075_20100520.txt (the middle section is unique per file). I would like to add something to code so that it can parse out the R303717COMP and put that in the left column of the database such as: (this is not the only R number we have) R303717COMP data data data R303717COMP data data data R303717COMP data data data etc Lastly, I would like to have it store each full file name into another table that gets checked so that it doesn't get processed twice.. Any Help is appreciated. using System; using System.Data; using System.Data.SQLite; using System.IO; namespace CSVImport { internal class Program { private static void Main(string[] args) { using (SQLiteConnection con = new SQLiteConnection("data source=data.db3")) { if (!File.Exists("data.db3")) { con.Open(); using (SQLiteCommand cmd = con.CreateCommand()) { cmd.CommandText = @" CREATE TABLE [Import] ( [RowId] integer PRIMARY KEY AUTOINCREMENT NOT NULL, [FeatType] varchar, [FeatName] varchar, [Value] varchar, [Actual] decimal, [Nominal] decimal, [Dev] decimal, [TolMin] decimal, [TolPlus] decimal, [OutOfTol] decimal, [Comment] nvarchar);"; cmd.ExecuteNonQuery(); } con.Close(); } con.Open(); using (SQLiteCommand insertCommand = con.CreateCommand()) { insertCommand.CommandText = @" INSERT INTO Import (FeatType, FeatName, Value, Actual, Nominal, Dev, TolMin, TolPlus, OutOfTol, Comment) VALUES (@FeatType, @FeatName, @Value, @Actual, @Nominal, @Dev, @TolMin, @TolPlus, @OutOfTol, @Comment);"; insertCommand.Parameters.Add(new SQLiteParameter("@FeatType", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@FeatName", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@Value", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@Actual", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Nominal", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Dev", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@TolMin", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@TolPlus", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@OutOfTol", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Comment", DbType.String)); string[] files = Directory.GetFiles(Environment.CurrentDirectory, "TextFile*.*"); foreach (string file in files) { string[] lines = File.ReadAllLines(file); bool parse = false; foreach (string tmpLine in lines) { string line = tmpLine.Trim(); if (!parse && line.StartsWith("Feat. Type,")) { parse = true; continue; } if (!parse || string.IsNullOrEmpty(line)) { continue; } foreach (SQLiteParameter parameter in insertCommand.Parameters) { parameter.Value = null; } string[] values = line.Split(new[] {','}); for (int i = 0; i < values.Length - 1; i++) { SQLiteParameter param = insertCommand.Parameters[i]; if (param.DbType == DbType.Decimal) { decimal value; param.Value = decimal.TryParse(values[i], out value) ? value : 0; } else { param.Value = values[i]; } } insertCommand.ExecuteNonQuery(); } } } con.Close(); } } } }

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  • GUI Freezes and Output to JTextField from user input

    - by user2929005
    I am having I hope only two issues currently. I have had help on this on a previous question that I have asked but now I am running into different issues. My current issues now is that I need to print out into a JTextField a sorted array. I do not have questions about how to sort the array I just would like help on how to get the array to print to the JTextField when the Bubble Sort button is pressed. Currently when I press the button it freezes. It freezes at this line. list.add(Integer.valueOf(input.nextInt())); please help Thank you. import java.awt.EventQueue; import javax.swing.*; import java.awt.event.*; import java.util.*; public class Sorting { private JFrame frame; private JTextArea inputArea; private JTextField outputArea; ArrayList<Integer> list = new ArrayList<Integer>(); Scanner input = new Scanner(System.in); /** * Launch the application. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { Sorting window = new Sorting(); window.frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } /** * Create the application. */ public Sorting() { initialize(); } /** * Initialize the contents of the frame. */ private void initialize() { frame = new JFrame(); frame.setBounds(100, 100, 450, 300); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setTitle("Sorting"); frame.getContentPane().setLayout(null); JButton bubbleButton = new JButton("Bubble Sort"); bubbleButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { list.add(Integer.valueOf(input.nextInt())); // for(int i = 0; i < list.size(); i++){ // // } } }); bubbleButton.setBounds(10, 211, 114, 23); frame.getContentPane().add(bubbleButton); JButton mergeButton = new JButton("Merge Sort"); mergeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); mergeButton.setBounds(305, 211, 114, 23); frame.getContentPane().add(mergeButton); JButton quickButton = new JButton("Quick Sort"); quickButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); quickButton.setBounds(163, 211, 114, 23); frame.getContentPane().add(quickButton); inputArea = new JTextArea(); inputArea.setBounds(10, 36, 414, 51); frame.getContentPane().add(inputArea); outputArea = new JTextField(); outputArea.setEditable(false); outputArea.setBounds(10, 98, 414, 59); frame.getContentPane().add(outputArea); outputArea.setColumns(10); JLabel label = new JLabel("Please Enter 5 Numbers"); label.setHorizontalAlignment(SwingConstants.CENTER); label.setBounds(10, 11, 414, 14); frame.getContentPane().add(label); } }

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  • retrieving value from database in java

    - by Akcire Atienza
    I am making AGAIN another program that retrieves the inputted data/values of fields from the database I created. but this time, my inputted value will be coming from the JtextField I created. I wonder what's wrong in here bec when I'm running it the output is always null. in this program i will convert the inputted value of my JTextField into int. here it is: public class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { if(e.getSource() == extendB) { ExtensionForm extend = new ExtensionForm(); extend.setVisible(true); } else if(e.getSource()== searchB) { //get text from the textField String guest = guestIDTF.getText(); //parse the string to integer for retrieving of data int id = Integer.parseInt(guest); GuestsInfo guestInfo = new GuestsInfo(id); Room roomInfo = new Room(id); String labels[] = {guestInfo.getFirstName()+" "+guestInfo.getLastName(),""+roomInfo.getRoomNo(),roomInfo.getRoomType(),guestInfo.getTime(),"11:00"}; for(int z = 0; z<labels.length; z++) { labelDisplay[z].setText(labels[z]); } in my second class it retrieves the inputted values of fields from the database I created here's the code: import java.sql.*; public class Room { private String roomType; private int guestID, roomNo; private Connection con; private PreparedStatement statement; public Room(){ try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection( "jdbc:mysql://localhost:3306/3moronsdb","root",""); } catch (Exception e) { e.printStackTrace(); } } public Room(int guestsID) { this(); try{ statement = con.prepareStatement("SELECT * FROM guest WHERE guestID=?"); statement.setInt(1, guestID); ResultSet rs = statement.executeQuery(); while(rs.next()){ this.guestID = rs.getInt(1); this.roomType = rs.getString(2); this.roomNo = rs.getInt(3); } }catch(Exception e){ System.out.print(e); } } //Constructor for setting rate public Room(String roomType, int roomNo) { this(); try { statement = con.prepareStatement("Insert into room(roomType, roomNo) values(?,?)"); statement.setString(1, roomType); statement.setInt(2, roomNo); statement.executeUpdate(); } catch(Exception e) { e.printStackTrace(); return; } } //getting roomType public String getRoomType(){ return roomType; } //getting roomNo public int getRoomNo(){ return roomNo; } //getting guestID public int getGuestId(){ return guestID; } } i already insert some values in my 3moronsdb which are ( 1, Classic , 103). here's my TEST main class: public class TestMain { public static void main(String [] a){ GuestsInfo guest = new GuestsInfo(1); //note that this instantiation is the other class which i just ask the other day.. (http://stackoverflow.com/questions/12762835/retrieving-values-from-database-in-java) Room rum = new Room(1); System.out.print(rum.getRoomType()+" "+ guest.getFirstName()); } } when i'm running it it only gives me null output for the Room class but i am getting the output of the GuestsInfo class which is 'Ericka'. Can you help me guys? I know I ask this kind of problem yesterday but i really don't know what's wrong in here now..

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  • Getter/Setter (composition, Java, HW)

    - by Crystal
    I have one class called Person that basically looks like: public class Person { String firstName; String lastName; String telephone; String email; public Person() { firstName = ""; lastName = ""; telephone = ""; email = ""; } public Person(String firstName, String lastName, String telephone, String email) { this.firstName = firstName; this.lastName = lastName; this.telephone = telephone; this.email = email; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } .... Using that class, I setup an abstract class called Loan that looks like: public abstract class Loan { public void setClient(Person client) { this.client = client; } public Person getClient() { return client; } public void setLoanId(int nextId) { loanId = nextId; nextId++; } public int getLoanId() { return loanId; } public void setInterestRate(double interestRate) { this.interestRate = interestRate; } public double getInterestRate() { return interestRate; } public void setLoanLength(int loanLength) { this.loanLength = loanLength; } public int getLoanLength() { return loanLength; } public void setLoanAmount(double loanAmount) { this.loanAmount = loanAmount; } public double getLoanAmount(double loanAmount) { return loanAmount; } private Person client; private int loanId; private double interestRate; private int loanLength; private double loanAmount; private static int nextId = 1; } I have to extend the Loan class with CarLoan and it looks like: public class CarLoan extends Loan { public CarLoan(Person client, double vehiclePrice, double downPayment, double salesTax, double interestRate, CAR_LOAN_TERMS length) { super.setClient(client); super.setInterestRate(interestRate); this.client = client; this.vehiclePrice = vehiclePrice; this.downPayment = downPayment; this.salesTax = salesTax; this.length = length; } public void setVehiclePrice(double vehiclePrice) { this.vehiclePrice = vehiclePrice; } public double getVehiclePrice() { return vehiclePrice; } public void setDownPayment(double downPayment) { this.downPayment = downPayment; } public double getDownPayment() { return downPayment; } public void setSalesTax(double salesTax) { this.salesTax = salesTax; } public double getSalesTax() { return salesTax; } public String toString() { return getClass().getName() + "[vehiclePrice = " + vehiclePrice + '\n' + "downPayment = " + downPayment + '\n' + "salesTax = " + salesTax + "]"; } public enum CAR_LOAN_TERMS {TWO_YEAR, THREE_YEAR, SIX_YEAR}; private double vehiclePrice; private double downPayment; private double salesTax; Few questions. (a) Is what I did in the Loan class to setClient correct given what I have in the Person class? (e.g.this.client = client) (b) Can I call super twice in a method? I have to set two attributes from the Loan class from the constructor in the CarLoan class and I thought that would be a way to do it. (c) Do you have to set attributes for enumeration types differently in a constructor or getter/setter methods? I get an error for (this.length = length) in my CarLoan class and I was unsure of how enumeration values should be set. Thanks!

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  • wordexp followed by strcpy = EXC_BAD_ACCESS + sharedlibrary apply-load-rules-all

    - by fyngyrz
    The implication is a memory problem. I have static allocations for these: char akdir[400]; char homedir[400]; This crashes on the first strcpy(): void setuplibfoo() { long ii; double x; wordexp_t result; // This obtains the user's home directory // -------------------------------------- homedir[0]=0; // in case wordexp fails switch (wordexp("~/",&result,0)) { case 0: // Successful. We'll fall into deallocate when done. { strcpy(homedir,result.we_wordv[0]); // <<--- CRASH! strcpy(akdir,homedir); strcat(akdir,"ak-plugins/"); vs_status(akdir); } case WRDE_NOSPACE: // If the error was WRDE_NOSPACE, then { // perhaps part of the result was allocated. wordfree (&result); } default: // all other errors do not require deallocation { break; } } ...additional code clipped.. doesn't get there on crash. This is in a shared library I've written that is linked to my application, also something I've written. In this case, it doesn't get very far, although if it starts, it's fine. ...I've read the wordexp docs several times; they say they allocate new objects, so you just set up that type and call them with the address. The switch error model is right from the wordexp docs: http://www.gnu.org/s/libc/manual/html_mono/libc.html#Wordexp-Example It doesn't always crash. Just sometimes, and just under 10.6. Never under 10.5 I'm building debug mode with XCode 3.1.1, under OSX 10.5.8 it seems to run ok, I've not seen a crash -- under 10.6, it crashes... sometimes. But always with that same exception, and always in the same place. The Google has it that this actually means, somehow, that it's too soon to allocate memory. But all the instances I could find were memory errors on the part of the programmer. Overruns, etc. And I can't find any docs on when it IS safe to allocate memory. Now, the path that expands there is nowhere near 400 characters. it's this (it it completes): /Users/flake/ak-plugins/ and this: /Users/flake/ ...if it doesn't. the strcpy... copies 2nd param to first. Theirs to mine. And it works! under 10.5. :/ So is wordexp broke? Is 10.6 broke? Am I cRaZy? Here's the debugger output: 0x00013446 <+0049> call 0xc98da <dyld_stub_wordexp> 0x0001344b <+0054> test %eax,%eax 0x0001344d <+0056> je 0x13454 <setuplibfoo+63> 0x0001344f <+0058> jmp 0x134da <setuplibfoo+197> 0x00013454 <+0063> mov -0x1c(%ebp),%eax 0x00013457 <+0066> mov (%eax),%eax 0x00013459 <+0068> mov %eax,0x4(%esp) 0x0001345d <+0072> lea 0xb6cc2(%ebx),%eax 0x00013463 <+0078> mov (%eax),%eax 0x00013465 <+0080> mov %eax,(%esp) 0x00013468 <+0083> call 0xc9898 <dyld_stub_strcpy> 0x0001346d <+0088> lea 0xb6cc2(%ebx),%eax <<--CRASH!

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  • How do I get around this lambda expression outer variable issue?

    - by panamack
    I'm playing with PropertyDescriptor and ICustomTypeDescriptor (still) trying to bind a WPF DataGrid to an object, for which the data is stored in a Dictionary. Since if you pass WPF DataGrid a list of Dictionary objects it will auto generate columns based on the public properties of a dictionary (Comparer, Count, Keys and Values) my Person subclasses Dictionary and implements ICustomTypeDescriptor. ICustomTypeDescriptor defines a GetProperties method which returns a PropertyDescriptorCollection. PropertyDescriptor is abstract so you have to subclass it, I figured I'd have a constructor that took Func and an Action parameters that delegate the getting and setting of the values in the dictionary. I then create a PersonPropertyDescriptor for each Key in the dictionary like this: foreach (string s in this.Keys) { var descriptor = new PersonPropertyDescriptor( s, new Func<object>(() => { return this[s]; }), new Action<object>(o => { this[s] = o; })); propList.Add(descriptor); } The problem is that each property get's its own Func and Action but they all share the outer variable s so although the DataGrid autogenerates columns for "ID","FirstName","LastName", "Age", "Gender" they all get and set against "Gender" which is the final resting value of s in the foreach loop. How can I ensure that each delegate uses the desired dictionary Key, i.e. the value of s at the time the Func/Action is instantiated? Much obliged. Here's the rest of my idea, I'm just experimenting here these are not 'real' classes... // DataGrid binds to a People instance public class People : List<Person> { public People() { this.Add(new Person()); } } public class Person : Dictionary<string, object>, ICustomTypeDescriptor { private static PropertyDescriptorCollection descriptors; public Person() { this["ID"] = "201203"; this["FirstName"] = "Bud"; this["LastName"] = "Tree"; this["Age"] = 99; this["Gender"] = "M"; } //... other ICustomTypeDescriptor members... public PropertyDescriptorCollection GetProperties() { if (descriptors == null) { var propList = new List<PropertyDescriptor>(); foreach (string s in this.Keys) { var descriptor = new PersonPropertyDescriptor( s, new Func<object>(() => { return this[s]; }), new Action<object>(o => { this[s] = o; })); propList.Add(descriptor); } descriptors = new PropertyDescriptorCollection(propList.ToArray()); } return descriptors; } //... other other ICustomTypeDescriptor members... } public class PersonPropertyDescriptor : PropertyDescriptor { private Func<object> getFunc; private Action<object> setAction; public PersonPropertyDescriptor(string name, Func<object> getFunc, Action<object> setAction) : base(name, null) { this.getFunc = getFunc; this.setAction = setAction; } // other ... PropertyDescriptor members... public override object GetValue(object component) { return getFunc(); } public override void SetValue(object component, object value) { setAction(value); } }

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  • Java: How to check the random letters from a-z, out of 10 letters minimum 2 letter should be a vowel

    - by kalandar
    I am writing a program to validate the following scenarios: Scenario 1: I am using the Random class from java.util. The random class will generate 10 letters from a-z and within 10 letter, minimum 2 letters must be a vowels. Scenario 2: When the player 1 and player 2 form a word from A-Z, he will score some points. There will be a score for each letter. I have already assigned the values for A-Z. At the end of the game, the system should display a scores for player 1 and player 2. How do i do it? Please help. I will post my code here. Thanks a lot. =========================================== import java.util.Random; import java.util.Scanner; public class FindYourWords { public static void main(String[] args) { Random rand = new Random(); Scanner userInput = new Scanner(System.in); //==================Player object=============================================== Player playerOne = new Player(); playerOne.wordScore = 0; playerOne.choice = "blah"; playerOne.turn = true; Player playerTwo = new Player(); playerTwo.wordScore = 0; playerTwo.choice = "blah"; playerTwo.turn = false; //================== Alphabet ================================================== String[] newChars = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" }; //values of the 26 alphabets to be used int [] letterScore = {1,3,3,2,1,4,2,4,1,8,5,1,3,1,1,3,10,1,1,1,1,4,4,8,4,10}; // to assign score to the player1 and player 2 String[] vowel = { "a", "e", "i", "o", "u" }; // values for vowels int vow=0; System.out.println("FINDYOURWORDS\n"); int[] arrayRandom = new int[10]; //int array for word limiter String[] randomLetter = new String[10]; //storing the letters in newChars into this array //=============================================================================== boolean cont = true; while (cont) { if (playerOne.turn) { System.out.print("Letters of Player 1: "); } else if (!playerOne.turn) { System.out.print("Letters of Player 2: "); } for (int i = 0; i < arrayRandom.length; i++) { //running through the array limiter int r = rand.nextInt(newChars.length); //assigning random nums to the array of letters randomLetter[i] = newChars[r]; System.out.print(randomLetter[i]+ " "); } //input section for player System.out.println(""); System.out.println("Enter your word (or '@' to pass or '!' to quit): "); if (playerOne.turn) { playerOne.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = false; } else if (!playerOne.turn){ playerTwo.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = true; } //System.out.println(choice); String[] wordList = FileUtil.readDictFromFile("words.txt"); //Still dunno what this is for if (playerOne.choice.equals("@")) { playerOne.turn = false; } else if (playerTwo.choice.equals("@")) { playerOne.turn = true; } else if (playerOne.choice.equals("!")) { cont = false; } for (int i = 0; i < wordList.length; i++) { //System.out.println(wordList[i]); if (playerOne.choice.equalsIgnoreCase(wordList[i]) || playerTwo.choice.equalsIgnoreCase(wordList[i])){ } } } }}

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  • LinkedList Wrong Display(string builder)

    - by Chris
    Hello, The following program is a basic linked list divided in 3 classes. In the tester class (main) i add several numbers to the list (sorted). But insteed of getting the numbers as a result i get the result: LinkedList.LinkedList Is something wrong with the stringbuilder (the program was first in java where a string buffer was used, but that should be the same i think?) LinkedListTester.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedListTester { static void Main(string[] args) { LinkedList ll = new LinkedList(); ll.addDataSorted(5); ll.addDataSorted(7); ll.addDataSorted(13); ll.addDataSorted(1); ll.addDataSorted(17); ll.addDataSorted(8); Console.WriteLine(ll); } } }/LinkedList/ LinkedList.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedList { //toestand private LinkedListNode first; private LinkedListNode last; //gedrag public LinkedList() { first = null; last = null; } public void addDataInFront(int data) { first = new LinkedListNode(data, first); if (last == null){ last = first; } }/*addDataInFront*/ public void addDataToBack(int data) { if (first == null) { addDataInFront(data); } else { last.setNext(new LinkedListNode(data, null)); last = last.getNext(); } }/*addDataToBack*/ public void addDataSorted(int data) { if (first == null || first.getData() > data) { addDataInFront(data); } else { LinkedListNode currentNode = first; while (currentNode.getNext() != null && currentNode.getNext().getData() < data) { currentNode = currentNode.getNext(); } currentNode.setNext(new LinkedListNode(data, currentNode.getNext())); currentNode = currentNode.getNext(); if (currentNode.getNext() == null) { last = currentNode; } } }/*addDataSorted*/ public String toString() { StringBuilder Buf = new StringBuilder(); LinkedListNode currentNode = first; while (currentNode != null) { Buf.Append(currentNode.getData()); Buf.Append(' '); currentNode = currentNode.getNext(); } return Buf.ToString(); }/*toString*/ }/*LinkedList*/ }/LinkedList/ LinkedListNode: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedListNode { //toestand private int data; private LinkedListNode next; private LinkedListNode previous; //gedrag public LinkedListNode(int data, LinkedListNode next) { this.data = data; this.next = next; this.previous = null; } public LinkedListNode(int data, LinkedListNode next, LinkedListNode previous) { this.data = data; this.next = next; this.previous = previous; } public LinkedListNode getNext() { return next; } public LinkedListNode getPrevious() { return previous; } public void setNext(LinkedListNode next) { this.next = next; } public void setPrevious(LinkedListNode previous) { this.previous = previous; } public int getData() { return data; } }/*LinkedListNode*/ }/LinkedList/

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  • win32: TextOut not being displayed

    - by KaiserJohaan
    Hello again, I recently having my mainwindow write text by using WM_PAINT, but now I realise it was maybe not the best message to do so in, so I'm trying another version; The mainwindow contains a menu, upon clicing a menu item the ID_FILE_PID msg is sent and it builds the 4 new windows aswell as displays text in the mainwindow (paintEditSigns function). The 4 windows works fine but the text dosn't work at all, unless I do it in the main() function as shown... what on earth is this? O_O BTW: I still have no clue why the code-display on StackOverflow keeps looking so wierd when I post, why is this? switch(message) { case WM_COMMAND: switch (LOWORD(wParam)) { case ID_FILE_PID: { HWND hWndButton; HWND hWndEdit; HWND hWndEdit2; HWND hWndDisplay; // drawing the text in mainwindow paintEditSigns(); -- does not do anything here! // adding new windows in the mainwindow hWndButton = CreateWindowEx(0,TEXT("BUTTON"),"Modify",WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON, 170,56,80,30,hWnd,(HMENU)ID_BUTTON,hThisInstance,NULL); hWndEdit = CreateWindowEx(0,RICHEDIT_CLASS,TEXT(""),WS_CHILD | WS_VISIBLE | WS_BORDER, 120,30,80,25,hWnd,(HMENU)ID_EDIT,hThisInstance,NULL); hWndEdit2 = CreateWindowEx(0,RICHEDIT_CLASS,TEXT(""),WS_CHILD | WS_VISIBLE | WS_BORDER, 220,30,80,25,hWnd,(HMENU)ID_EDIT2,hThisInstance,NULL); hWndDisplay = CreateWindowEx(0,TEXT("STATIC"),NULL,WS_CHILD | WS_VISIBLE | WS_BORDER, 0,100,450,140,hWnd,(HMENU)ID_DISPLAY,hThisInstance,NULL); break; } ..... // // Main function // int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hWnd; WNDCLASSEX wc; ZeroMemory(&wc, sizeof(WNDCLASSEX)); hThisInstance = hInstance; LoadLibrary("Riched20.dll"); wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU); if(!(wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON)))) { HRESULT res = GetLastError(); } wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = TEXT("testcpp"); RegisterClassEx(&wc); hWnd = CreateWindowEx(NULL, wc.lpszClassName, TEXT("test"), WS_OVERLAPPEDWINDOW, 300, 200, 450, 300, NULL, NULL, hInstance, NULL); ShowWindow(hWnd,nCmdShow); //paintEditSigns() -- here it works, but not when in the message part MSG msg; while (GetMessage(&msg, NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } void paintEditSigns() { HFONT hf = createFont(); PAINTSTRUCT ps; HWND hWnd = FindWindow(TEXT("testcpp"),TEXT("test")); HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0)); HDC hdz = BeginPaint(hWnd,&ps); string s = "Memory Address"; SelectBrush(hdz,hbruzh); SelectFont(hdz,hf); TextOut(hdz,0,100,s.c_str(),s.length()); EndPaint(hWnd,&ps); DeleteObject(hbruzh); UpdateWindow(hWnd); } HFONT createFont() { HDC hdc; long lfHeight; hdc = GetDC(NULL); lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72); ReleaseDC(NULL, hdc); HFONT hf = CreateFont(lfHeight, 0, 0, 0, 0, TRUE, 0, 0, 0, 0, 0, 0, 0, "MS Sans Serif"); return hf; }

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  • gluCylinder() how works OpenGL

    - by amin__
    I wanted to build a cricket ground with OpenGL. I made several polygons to indicate field, pitch and bowling lines. But the problem is when I am trying to use gluCylinder to make stumps I made depth glEnable(GL_DEPTH_TEST), but my polygons are then not working. I just want to know how Can I use gluCylinder to make stumps with those polygons I have made. I have following code, but want to add stumps here but I cant, #include <GL/gl.h> #include <GL/glut.h> static double deg=0.0; void display(void) { glClear (GL_COLOR_BUFFER_BIT); glRotatef(deg, 0.0, 0.0, 1.0); // Rotate by deg // field glColor3f (0.0, 0.5, 0.0); glBegin(GL_POLYGON); glVertex3f (0, 0, 0.0); glVertex3f (1, 0, 0.0); glVertex3f (1, 0.75, 0.0); glVertex3f (0.8, 0.82, 0.0); glVertex3f (0.6, 0.85, 0.0); glVertex3f (0.4, 0.85, 0.0); glVertex3f (0.2, 0.82, 0.0); glVertex3f (0.0, 0.75, 0.0); glEnd(); // pitch glColor3f (0.25, 0.30, 0.0); glBegin(GL_POLYGON); glVertex3f(0.5,0.65,0.0); glVertex3f(0.47,0.35,0.0); glVertex3f(0.60,0.35,0.0); glVertex3f(0.57,0.65,0.0); glEnd(); //ump line glColor3f (1.0, 1.0, 1.0); glBegin(GL_POLYGON); glVertex3f(0.49,0.63,0.0); glVertex3f(0.49,0.6315,0.0); glVertex3f(0.58,0.6315,0.0); glVertex3f(0.58,0.63,0.0); glEnd(); //bat line glColor3f (1.0, 1.0, 1.0); glBegin(GL_POLYGON); glVertex3f(0.46,0.40,0.0); glVertex3f(0.46,0.4025,0.0); glVertex3f(0.61,0.4025,0.0); glVertex3f(0.61,0.40,0.0); glEnd(); glFlush (); } void init (void) { glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: // "esc" on keyboard exit(0); break; case 97: // "a" on keyboard deg = deg+5.0; glutPostRedisplay(); break; case 100: deg = deg-5.0; glutPostRedisplay(); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (600, 600); glutInitWindowPosition (100, 100); glutCreateWindow ("hello"); init (); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }

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  • Window's content disappears when minimized

    - by Carmen Cojocaru
    I have a simple class that draws a line when mouse dragging or a dot when mouse pressing(releasing). When I minimize the application and then restore it, the content of the window disappears except the last dot (pixel). I understand that the method super.paint(g) repaints the background every time the window changes, but the result seems to be the same whether I use it or not. The difference between the two of them is that when I don't use it there's more than a pixel painted on the window, but not all my painting. How can I fix this? Here is the class. package painting; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; import javax.swing.JFrame; import javax.swing.JPanel; class CustomCanvas extends Canvas{ Point oldLocation= new Point(10, 10); Point location= new Point(10, 10); Dimension dimension = new Dimension(2, 2); CustomCanvas(Dimension dimension){ this.dimension = dimension; this.init(); addListeners(); } private void init(){ oldLocation= new Point(0, 0); location= new Point(0, 0); } public void paintLine(){ if ((location.x!=oldLocation.x) || (location.y!=oldLocation.y)) { repaint(location.x,location.y,1,1); } } private void addListeners(){ addMouseListener(new MouseAdapter(){ @Override public void mousePressed(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } @Override public void mouseReleased(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); addMouseMotionListener(new MouseMotionAdapter() { @Override public void mouseDragged(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); } @Override public void paint(Graphics g){ super.paint(g); g.setColor(Color.red); g.drawLine(location.x, location.y, oldLocation.x, oldLocation.y); } @Override public Dimension getMinimumSize() { return dimension; } @Override public Dimension getPreferredSize() { return dimension; } } class CustomFrame extends JPanel { JPanel displayPanel = new JPanel(new BorderLayout()); CustomCanvas canvas = new CustomCanvas(new Dimension(200, 200)); public CustomFrame(String titlu) { canvas.setBackground(Color.white); displayPanel.add(canvas, BorderLayout.CENTER); this.add(displayPanel); } } public class CustomCanvasFrame { public static void main(String args[]) { CustomFrame panel = new CustomFrame("Test Paint"); JFrame f = new JFrame(); f.add(panel); f.pack(); SwingConsole.run(f, 700, 700); } }

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