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  • Is it common practice to hire third parties to do code reviews for contractors?

    - by blueberryfields
    I recently observed some contract offers which included a "code review by third party" clause - the contract would not pay out fully until the code review was completed and it received a pass. I was surprised, especially considering that these were fairly simple, and small-scale contracts (churning out vanity apps for the iPhone). Is this kind of third-party code review a common thing to run into when contracting out as a programmer?

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  • iOS UITab Bar Icons

    - by Richard Jones
    I’ve been struggling trying to create the icons that are used for different tabs on an iPhone app. The difficulty is, is that each image is a PNG,  but alpha channels are used to represent their selected state. I’ve just come across this fab tool, that takes all the pain away,  using 30x30 png images,  I was able to create a really nice set of icons. http://scottpenberthy.com/tab/   (Respect)

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  • Oracle OnTrack - Ist Ihre Kommunikation auf Schiene ?

    - by Philipp Weckerle
    Oracle OnTrack erlaubt aber nicht nur einfache, chat-ähnliche Gespräche zu führen, sondern auch Bilder und Dokumente einzubinden, diese zu Annotieren, und auch Voice Kommentare und Telefonkonversationen in die Gespräche einzuflechten. Ein System zum ganzheitlichen Erfassen von "Gesprächen". Mit Integration in Microsoft Outlook, iPhone, iPad und anderen mobilen Endgeräten bietet es eine einfach zu erreichende Plattform für struktorierte Kommunikation. Weitere Informationen finden Sie hier und auf oracle.com.

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  • Extremely large spike in traffic on the 1st - 4th of every month from mobile browsers

    - by wsanville
    I've noticed that on the 1st - 4th of the recent months (since January), several sites I maintain are getting thousands of requests from mobile browsers, whereas throughout the rest of the month, the numbers are in the single or double digits. Has anybody else noticed this sort of behavior? I don't have the exact user agents logged, but my analysis software (WebTrends) reports the traffic as mostly iPhone/iPad/iPod, Android, and Blackberry.

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  • What is the cost of custom made 2D game sprites? [closed]

    - by Michael Harroun
    Possible Duplicate: How much to pay for artwork in an indie game? I am looking for sprites similar in style to those of Final fantasy Tactics, but with a much higher resolution that will work well for both a browser and an iPhone. In terms of animations: Walking in 4 directions Swinging with 1 hand Some sort of "casting animation" (depending on cost I may use the 1 hand swing with a wand). Taking a hit Kneeling Fallen How much would something like that cost per sprite?

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • How can I generate a texture that looks like left-over tea leaves?

    - by Jedidja
    We are working on a project for iPhone and Windows Phone 7 where we'd like to be able to generate tea leaves at the bottom of a cup. It doesn't have to look photo-realistic, and actually cartoon-y is ok. What sort of techniques should we research to accomplish this? Are there any libraries (preferably in C, but we can translate) that would be helpful? Here are some samples pulled from a Google Image search

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  • McAfee acquiert Trust Digital, un spécialiste de la sécurisation des environnements mobiles en entre

    McAfee acquiert Trust Digital, spécialiste de la sécurisation des environnements mobiles en entreprises McAfee a annoncé l'acquisition de Trust Digital, un spécialiste de la sécurité des environnements mobiles en entreprises pour un montant non encore dévoilé. [IMG]http://djug.developpez.com/rsc/Trust_Digital_McAfee.png[/IMG] Trust Digital fournit des solutions pour la sécurité et la gestion des flottes mobiles des entreprises dont les employés utilisent leurs terminaux mobiles afin d'accéder au système d'information, et cela concerne la plupart des systèmes d'exploitation mobiles tel que Windows Mobile, WebOS, Android et iPhone OS. Cette opération qui doit être finalisée avant la fin d...

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  • GDD-BR 2010 [2H] Earn Money from your Mobile App with AdMob

    GDD-BR 2010 [2H] Earn Money from your Mobile App with AdMob Speakers: Peter Fernandez Track: Google APIs Time slot: H [17:20 - 18:05] Room: 2 Level: 101 We'll show you different strategies for monetizing your app with AdMob ads and help you figure out how much you can earn. We'll also share enlightening data on the growth of the Android, iPhone and iPad platforms. From: GoogleDevelopers Views: 0 0 ratings Time: 20:43 More in Science & Technology

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  • Tips for / pitfalls of working on an outsourced project

    - by Arkaaito
    My company has retained an outside firm to develop an iPhone app for us. As the only internal developer with any knowledge of Objective-C, I've been assigned to develop the relevant APIs on our site, but also to do anything I can to make sure the whole thing comes together on time. Any suggestions for things I should do or things I should watch out for, particularly from those who've been down this road before?

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  • Hey Adobe, Dump Apple, Go Linux

    <b>Cyber Cynic:</b> "Who can blame Adobe for being ticked off? They wanted a slice of the lucrative Apple iPad/iPhone application business, and Apple won't let Adobe applications, or even Flash, on either platform."

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  • Seven Accounting Changes for 2010

    - by Theresa Hickman
    I read a very interesting article called Seven Accounting Changes That Will Affect Your 2010 Annual Report from SmartPros that nicely summarized how 2010 annual financial statements will be impacted.  Here’s a Reader’s Digest version of the changes: 1.  Changes to revenue recognition if you sell bundled products with multiple deliverables: Old Rule: You needed to objectively establish the “fair value” of each bundled item. So if you sold a dishwasher plus installation and could not establish the fair value of the installation, you might have to delay recognizing revenue of the dishwasher days or weeks later until it was installed. New Rule (ASU 2009-13): “Objective” proof of each service or good is no longer required; you can simply estimate the selling price of the installation and warranty. So the dishwasher vendor can recognize the dishwasher revenue immediately at the point of sale without waiting a few weeks for the installation. Then they can recognize the estimated value of the installation after it is complete. 2.  Changes to revenue recognition for devices with embedded software: Old Rule: Hardware devices with embedded software, such as the iPhone, had to follow stringent software revrec rules. This forced Apple to recognize iPhone revenues over two years, the period of time that software updates were provided. New Rule (ASU 2009-14): Software revrec rules no longer apply to these devices with embedded software; these devices can now follow ASU 2009-13. This allows vendors, such as Apple, to recognize revenue sooner. 3.  Fair value disclosures: Companies (both public and private) now need to spend extra time gathering, summarizing, and disclosing information about items measured at fair value, such as significant transfers in and out of Level 1(quoted market price), Level 2 (valuation based on observable markets), and Level 3 (valuations based on internal information). 4.  Consolidation of variable interest entities (a.k.a special purpose entities): Consolidation rules for variable interest entities now require a qualitative, not quantitative, analysis to determine the primary beneficiary. Instead of simply looking at the percentage of voting interests, the primary beneficiary could have less than the majority interests as long as it has the power to direct the activities and absorb any losses.  5.  XBRL: Starting in June 2011, all U.S. public companies are required to file financial statements to the SEC using XBRL. Note: Oracle supports XBRL reporting. 6.  Non-GAAP financial disclosures: Companies that report non-GAAP measures of performance, such as EBITDA in SEC filings, have more flexibility.  The new interpretations can be found here: http://www.sec.gov/divisions/corpfin/guidance/nongaapinterp.htm.  7.  Loss contingencies disclosures: Companies should expect additional scrutiny of their loss disclosures, such as those from litigation losses, in their annual financial statements. The SEC wants more disclosures about loss contingencies sooner instead of after the cases are settled.

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  • Microsoft Office enfin disponible sur Android, mais uniquement pour les abonnés Office 365

    Microsoft Office enfin disponible sur Android Mais uniquement pour les abonnés Office 365Le très attendu Office est enfin disponible sur Android, plus d'un mois après la publication d'une déclinaison pour iPhone.L'application est téléchargeable gratuitement, mais uniquement pour les personnes disposant d'un abonnement Office 365, et fonctionne sur les terminaux sous Android à partir de la version 4.0. Dans l'ensemble, il s'agit d'une application très complète, qui fonctionne aussi hors connexion et permet de consulter, éditer, stocker et partager ses documents Word, Excel et PowerPoint sur Android.

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  • Le grand public ne sait pas ce qu'est le Flash, de quoi conforter la stratégie de Steve Jobs ?

    Mise à jour du 29/04/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic Le grand public ne sait pas ce qu'est le Flash Selon une étude de NPD qui pourrait conforter la stratégie de Steve Jobs de ne pas supporter la technologie Les résultats de l'étude de NPD (un cabinet d'analyse marketing) ne sont pas surprenants. Ils ont cependant le mérite de la clarté. Le grand public n'a aucune idée de ce que signifie le support (ou le non support) du Flash sur l'iPhone ou l'iPad.

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  • iAd un nouveau système d'affichage de publicité sur mobile signé Apple. La firme gagnera-t-elle le n

    IAd un nouveau système d'affichage de publicité signé Apple. La firme gagnera-t-elle le nouveau marché de la publicité mobile ? [IMG]http://static.intomobile.com/wp-content/uploads/2010/03/Apple-iAd.jpg[/IMG] Aujourd'hui, lors de la conférence qu'a tenue Apple pour l'annonce de l'iPhone OS 4.0, Apple a présenté un nouveau service de publicité. Ce service nommé iAd permettrait d'insérer des publicités dans les applications pour mobiles. Ainsi, les publicités apparaîtraient de manière périodique dans les applications en cours d'utilisati...

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  • Upcoming Speaking Engagements

    - by gsusx
    This summer, I took a brief break from speaking engagements to focus on shipping our new software in Tellago Studios and not stress my already hectic travel schedule. However, I’ve accepted a few invites to speak at different conferences during the fall and winter. Here is a brief list of the ones that are already confirmed: Software Architect Conference (London) http://www.software-architect.co.uk NodeJS for the .Net Developer I am a .NET developer but I have an iPhone and an Android Oredev (Malmö...(read more)

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  • Previewing a Demo Level in Mobile for UDK?

    - by Reno Yeo
    I've already clicked on "Emulate Mobile Features" and everything has been compiled. I've also set the mobile previewer settings to iPhone 4's dimensions and features. However, when i click on the mobile previewer, a new window pops up but it goes into a "Not Responding" mode after a while. Is there anything I'm doing wrong? To be honest, I'm afraid of the difficulty curve required in learning UDK, but I am interested in developing a game for it.

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  • How to Sync iTunes to Your Android Phone

    - by Zainul Franciscus
    If you have iTunes, and you don’t have an iPhone – but an Android phone instead, syncing iTunes to your phone can be frustrating. So here are some tips to sync iTunes and make sure your cover art works well on your Android phone.How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

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  • La ligne de code est-elle la meilleure unité de mesure d'un projet informatique ? Un diagramme les classe suivant l'importance de leur code source

    La ligne de code est elle la meilleure unité de mesure d'un projet informatique ? Un diagramme les classe suivant l'importance de leur code source L'infographiste David McCandless a publié un diagramme classant les logiciels informatiques et les sites web suivant l'importance de leur code source, du plus petit nombre de lignes de code (un simple jeu pour iPhone) au plus important (le site web healthcare.gov).Pour réaliser ce travail, il s'est inspiré de diverses sources parmi lesquelles la...

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  • Top down space game control problem

    - by Phil
    As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that of FlatSpace 2 (awesome game). I can't figure out how to achieve this feeling with keyboard controls as opposed to mouse controls though. Any suggestions? I'm using Unity3d and C# or javaScript (unityScript or whatever is the correct term) works fine if you want to drop some code examples. Edit: Of course I should describe FlatSpace 2's control scheme, sorry. You hold the mouse button down and move the mouse in the direction you want the ship to move in. But it's not the controls I don't know how to do but rather the feeling of a mix of driving a car and flying an aircraft. It's really well made. Youtube link: FlatSpace2 on iPhone I'm not developing an iPhone game but the video shows the principle of the movement style. Edit 2 As there seems to be a slight interest, I'll post the version of the code I've used to continue. It works good enough. Sometimes good enough is sufficient! using UnityEngine; using System.Collections; public class ShipMovement : MonoBehaviour { public float directionModifier; float shipRotationAngle; public float shipRotationSpeed = 0; public double thrustModifier; public double accelerationModifier; public double shipBaseAcceleration = 0; public Vector2 directionVector; public Vector2 accelerationVector = new Vector2(0,0); public Vector2 frictionVector = new Vector2(0,0); public int shipFriction = 0; public Vector2 shipSpeedVector; public Vector2 shipPositionVector; public Vector2 speedCap = new Vector2(0,0); void Update() { directionModifier = -Input.GetAxis("Horizontal"); shipRotationAngle += ( shipRotationSpeed * directionModifier ) * Time.deltaTime; thrustModifier = Input.GetAxis("Vertical"); accelerationModifier = ( ( shipBaseAcceleration * thrustModifier ) ) * Time.deltaTime; directionVector = new Vector2( Mathf.Cos(shipRotationAngle ), Mathf.Sin(shipRotationAngle) ); //accelerationVector = Vector2(directionVector.x * System.Convert.ToDouble(accelerationModifier), directionVector.y * System.Convert.ToDouble(accelerationModifier)); accelerationVector.x = directionVector.x * (float)accelerationModifier; accelerationVector.y = directionVector.y * (float)accelerationModifier; // Set friction based on how "floaty" controls you want shipSpeedVector.x *= 0.9f; //Use a variable here shipSpeedVector.y *= 0.9f; //<-- as well shipSpeedVector += accelerationVector; shipPositionVector += shipSpeedVector; gameObject.transform.position = new Vector3(shipPositionVector.x, 0, shipPositionVector.y); } }

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  • Register For The Sept 2012 Chicago IT Architects Group

    - by Tim Murphy
    We are getting rolling again.  This month I will be discussing Building Smart Phone Applications For The Enterprise.  This is an area that I have been working with in my normal day-to-day work and think that more of us will be running across in the near future.  Be sure to register and join us. Register here del.icio.us Tags: Mobile Development,Chicago Information Technology Architects Group,CITAG,Windows Phone,iPhone,Android

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  • What is a good way to test demand for a new game platform?

    - by user15256
    I'm working on a game platform that turns your iPhone, android or iPad into a steering wheel, for racing games (like need for speed and dirt 3) and flight simulators for example. I'd love to figure out smart ways to figure out whether gamers would like something like this. I originally asked this question over on the gaming SE and it was for getflypad.com. A lot of the tech is built and most of it is doable - the question here is how to test demand and know whether gamers actually want this.

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  • Microsoft présente Windows Embedded compact 7, une version allégée de Windows 7 pour les tablettes

    Microsoft présente Windows Embedded compact 7, une version allégée de Windows 7 pour les tablettes Microsoft a présenté au salon Computex qui se tient à la capitale Taïwanaise Taipei, une version allégée du système d'exploitation de Windows 7 baptisée Windows Embedded compact 7. [IMG]http://djug.developpez.com/rsc/ASUS_Eee_Pad.jpg[/IMG] Cette version de Windows Embedded compact 7 est destinée principalement au marché des tablettes, et doit concurrencer les systèmes actuels comme l'iPhone OS, Android ou même MeeGo. Windows Embedded compact 7 n'est disponible actuellement qu'en version CTP (Community Technology Preview), mais plusieurs constructeurs ont montré leurs intérêts à cet OS mobile, com...

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