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  • php problem with function

    - by moustafa
    i have this function drawBoard(){ global $cBoard; $R = "<img src=rp.gif>"; //Red piece $B = "<img src=bp.gif>"; //black piece $ES = "<img src=blank.gif>"; // legal square image $IS = "<img src=blank1.gif>"; //illegal square image $cBoard = array( array($IS, $R, $IS, $R, $IS, $R, $IS, $R), array($R, $IS, $R, $IS, $R, $IS, $R, $IS), array($IS, $R, $IS, $R, $IS, $R, $IS, $R), array($ES, $IS, $ES, $IS, $ES, $IS, $ES, $IS), array($IS, $ES, $IS, $ES, $IS, $ES, $IS, $ES), array($B, $IS, $B, $IS, $B, $IS, $B, $IS), array($IS, $B, $IS, $B, $IS, $B, $IS, $B), array($B, $IS, $B, $IS, $B, $IS, $B, $IS) ); echo "<table border='3' width='200'>n"; foreach ($cBoard as $row){ switch($row){ case "8": $row = 0; break; case "7": $row = 1; break; case "6": $row = 2; break; case "5": $row = 3; break; case "4": $row = 4; break; case "3": $row = 5; break; case "2": $row = 6; break; case "1": $row = 7; break; } echo "<tr>n"; foreach ($row as $piece){ echo "<td>"; echo "$piece "; echo "</td>n"; switch($Piece){ case "A": $piece = 0; break; case "B": $piece = 1; break; case "C": $piece = 2; break; case "D": $piece = 3; break; case "E": $piece = 4; break; case "F": $piece = 5; break; case "G": $piece = 6; break; case "H": $piece = 7; break; } } } echo "</tr>n"; echo "</table>n"; } now im trying to parse a file into the array with color codes how i can do that

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  • Cross-thread operation not valid: Control accessed from a thread other than the thread it was create

    - by SilverHorse
    I have a scenario. (Windows Forms, C#, .NET) There is a main form which hosts some user control. The user control does some heavy data operation, such that if I directly call the Usercontrol_Load method the UI become nonresponsive for the duration for load method execution. To overcome this I load data on different thread (trying to change existing code as little as I can) I used a background worker thread which will be loading the data and when done will notify the application that it has done its work. Now came a real problem. All the UI (main form and its child usercontrols) was created on the primary main thread. In the LOAD method of the usercontrol I'm fetching data based on the values of some control (like textbox) on userControl. The pseudocode would look like this: //CODE 1 UserContrl1_LOadDataMethod() { if(textbox1.text=="MyName") <<======this gives exception { //Load data corresponding to "MyName". //Populate a globale variable List<string> which will be binded to grid at some later stage. } } The Exception it gave was Cross-thread operation not valid: Control accessed from a thread other than the thread it was created on. To know more about this I did some googling and a suggestion came up like using the following code //CODE 2 UserContrl1_LOadDataMethod() { if(InvokeRequired) // Line #1 { this.Invoke(new MethodInvoker(UserContrl1_LOadDataMethod)); return; } if(textbox1.text=="MyName") //<<======Now it wont give exception** { //Load data correspondin to "MyName" //Populate a globale variable List<string> which will be binded to grid at some later stage } } BUT BUT BUT... it seems I'm back to square one. The Application again become nonresponsive. It seems to be due to the execution of line #1 if condition. The loading task is again done by the parent thread and not the third that I spawned. I don't know whether I perceived this right or wrong. I'm new to threading. How do I resolve this and also what is the effect of execution of Line#1 if block? The situation is this: I want to load data into a global variable based on the value of a control. I don't want to change the value of a control from the child thread. I'm not going to do it ever from a child thread. So only accessing the value so that the corresponding data can be fetched from the database.

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  • segfault on vector<struct>

    - by Andre
    Hello, I created a struct to hold some data and then declared a vector to hold that struct. But when I do a push_back I get damn segfault and I have no idea why! My struct is defines as: typedef struct Group { int codigo; string name; int deleted; int printers; int subpage; /*included this when it started segfaulting*/ Group(){ name.reserve(MAX_PRODUCT_LONG_NAME); } ~Group(){ name.clear(); } Group(const Group &b) { codigo = b.codigo; name = b.name; deleted = b.deleted; printers = b.printers; subpage = b.subpage; } /*end of new stuff*/ }; Originally, the struct didn't have the copy, constructor or destructor. I added them latter when I read this post below. http://stackoverflow.com/questions/676575/seg-fault-after-is-item-pushed-onto-stl-container but the end result is the same. There is one this that is bothering me as hell! When I first push some data into the vector, everything goes fine. Later on in the code when I try to push some more data into the vector, my app just segfaults! The vector is declared vector<Group> Groups and is a global variable to the file where I am using it. No externs anywhere else, etc... I can trace the error to: _M_deallocate(this->_M_impl._M_start, this->_M_impl._M_end_of_storage- this->_M_impl._M_start); in vector.tcc when I finish adding/copying the last element to the vector.... As far as I can tell. I shouldn't be needing anything to do with a copy constructor as a shallow copy should be enough for this. I'm not even allocating any space (but I did a reserve for the string to try out). I have no idea what the problem is! I'm running this code on OpenSuse 10.2 with gcc 4.1.2 I'm not really to eager to upgrade gcc because of backward compatibility issues... This code worked "perfectly" on my windows machine. I compiled it with gcc 3.4.5 mingw without any problems... help! --- ... --- :::EDIT::: I push data Group tmp_grp; (...) tmp_grp.name = "Nova "; tmp_grp.codigo=GetGroupnextcode(); tmp_grp.deleted=0; tmp_grp.printers=0; tmp_grp.subpage=0; Groups.push_back(tmp_grp);

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  • ASP.Net 4.0 - Response required in SiteMap building?

    - by Nick Craver
    I'm running into an issue upgrading a project to .Net 4.0...and having trouble finding any reason for the issue (or at least, the change causing it). Given the freshness of 4.0, not a lot of blogs out there for issues yet, so I'm hoping someone here has an idea. Preface: this is a Web Forms application, coming from 3.5 SP1 to 4.0. In the Application_Start event we're iterating through the SiteMap and constructing routes based off data there (prettifying URLs mostly with some utility added), that part isn't failing though...or at least isn't not getting that far. It seems that calling the SiteMap.RootNode (inside application_start) causes 4.0 to eat it, since the XmlSiteMapProvider.GetNodeFromXmlNode method has been changed, looking in reflector you can see it's hitting HttpResponse.ApplyAppPathModifier here: str2 = HttpContext.Current.Response.ApplyAppPathModifier(str2); HttpResponse wasn't used at all in this method in the 2.0 CLR, so what we had worked fine, in 4.0 though, that method is called as a result of this stack: [HttpException (0x80004005): Response is not available in this context.] System.Web.XmlSiteMapProvider.GetNodeFromXmlNode(XmlNode xmlNode, Queue queue) System.Web.XmlSiteMapProvider.ConvertFromXmlNode(Queue queue) System.Web.XmlSiteMapProvider.BuildSiteMap() System.Web.XmlSiteMapProvider.get_RootNode() System.Web.SiteMap.get_RootNode() Since Response isn't available here in 4.0, we get an error. To reproduce this, you can narrow the test case down to this in global: protected void Application_Start(object sender, EventArgs e) { var s = SiteMap.RootNode; //Kaboom! //or just var r = Context.Response; //or var r = HttpContext.Current.Response; //all result in the same "not available" error } Question: Am I missing something obvious here? Or, is there another event added in 4.0 that's recommended for anything related to SiteMap on startup? For anyone curious/willing to help, I've created a very minimal project (a default VS 2010 ASP.Net 4.0 site, all the bells & whistles removed and only a blank sitemap and the Application_Start code added). It's a small 10kb zip available here: http://www.ncraver.com/Test/SiteMapTest.zip Update: Not a great solution, but the current work-around is to do the work in Application_BeginRequest, like this: private static bool routesRegistered = false; protected void Application_BeginRequest(object sender, EventArgs e) { if (!routesRegistered) { Application.Lock(); if (!routesRegistered) RouteManager.RegisterRoutes(RouteTable.Routes); routesRegistered = true; Application.UnLock(); } } I don't like this particularly, feels like an abuse of the event to bypass the issue. Does anyone have at least a better work-around, since the .Net 4 behavior with SiteMap is not likely to change?

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  • error loading (TypeLoadException) on asp.net/xsp/mono on debian/opensuse

    - by acidzombie24
    When i reset apache and load my website i get the first error below. I have no idea what the problem is. If i reload the page again (without restarting apache) i get the 2nd error, probably because the first error occurred and BaseUser is the first class/func that Application_Start uses. Why am i getting this load exception? Whats messed up is i tried using mono's VMWare img to debug it and i got the very same exception (until i restarted which now refuses to give me anything but 404 errors). However when i use mono develop to run the project the site runs PERFECT. WTF. Any ideas? Server Error in '/' Application A type load exception has occurred. Description: HTTP 500. Error processing request. Stack Trace: System.TypeLoadException: A type load exception has occurred. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod*,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Version information: Mono Runtime Version: 2.8.1 (tarball Mon Dec 27 10:20:03 UTC 2010); ASP.NET Version: 2.0.50727.1433 Second: Server Error in '/' Application Could not load type 'mynamespace.BaseUser' from assembly 'mynamespace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Description: HTTP 500. Error processing request. Stack Trace: System.TypeLoadException: Could not load type 'mynamespace.BaseUser' from assembly 'mynamespace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at mynamespace.Global.Application_Start (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod*,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Version information: Mono Runtime Version: 2.8.1 (tarball Mon Dec 27 10:20:03 UTC 2010); ASP.NET Version: 2.0.50727.1433 -edit- i'll mention that i tried MonoDevelops build of my site on both opensuse and my website and i get the exact same problem.

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  • How CudaMalloc work?

    - by kitw
    I am trying to modify the imageDenosing class in CUDA SDK, I need to repeat the filter many time incase to capture the time. But my code doesn't work properly. //start __global__ void F1D(TColor *image,int imageW,int imageH, TColor *buffer) { const int ix = blockDim.x * blockIdx.x + threadIdx.x; const int iy = blockDim.y * blockIdx.y + threadIdx.y; if(iy != 0 && iy < imageH-1 && ix < imageW) { float4 fresult = get_color(image[imageW * iy + ix]); float4 fresult4 = get_color(image[imageW * (iy+1) + ix]); float4 fresult5 = get_color(image[imageW * (iy-1) + ix]); float4 fresult7; fresult7.x = fresult.x*0.5+fresult4.x*.25+fresult5.x*.25; fresult7.y = fresult.y*0.5+fresult4.y*.25+fresult5.y*.25; fresult7.z = fresult.z*0.5+fresult4.z*.25+fresult5.z*.25; buffer[imageW * iy + ix] = make_color(fresult7.x,fresult7.y,fresult7.z,0); } image[imageW * iy + ix] = buffer[imageW * iy + ix]; //should be use cudaMemcpy, But it fails } //extern extern "C" void cuda_F1D(TColor *dst, int imageW, int imageH) { dim3 threads(BLOCKDIM_X, BLOCKDIM_Y); dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y)); Copy<<<grid, threads>>>(dst, imageW, imageH); size_t size = imageW*imageH*sizeof(TColor); TColor *host =(TColor*) malloc(size); TColor *dst2; //TColor *dst3; //TColor *d = new TColor(imageW*imageH*sizeof(TColor)); dim3 threads2(imageW,1); dim3 grid2(iDivUp(imageW, imageW), iDivUp(imageH, 1)); *for(int i = 0;i<1;i++) { cudaMalloc( (void **)&dst2, size); cudaMemcpy(dst2, dst, imageW*imageH*sizeof(TColor),cudaMemcpyHostToDevice); //cudaMalloc( (void **)&dst3, imageW*imageH*sizeof(TColor)); //cudaMemcpy(dst3, dst, imageW*imageH*sizeof(TColor),cudaMemcpyHostToDevice); F1D<<<grid2, threads2>>>(dst, imageW, imageH,dst2); //cudaMemcpy(dst, dst3, imageW*imageH*sizeof(TColor),cudaMemcpyDeviceToHost); cudaFree(dst2); }* } This code works, but cant synchronise the array of image. and lead to many synchronise problem

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  • Decrypting data from a secure socket

    - by Ronald
    I'm working on a server application in Java. I've successfully got past the handshake portion of the communication process, but how do I go about decrypting my input stream? Here is how I set up my server: import java.io.IOException; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.HashMap; import javax.net.ServerSocketFactory; import javax.net.ssl.SSLServerSocket; import javax.net.ssl.SSLServerSocketFactory; import org.json.me.JSONException; import dictionary.Dictionary; public class Server { private static int port = 1234; public static void main(String[] args) throws JSONException { System.setProperty("javax.net.ssl.keyStore", "src/my.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "test123"); System.out.println("Starting server on port: " + port); HashMap<String, Game> games = new HashMap<String, Game>(); final String[] enabledCipherSuites = { "SSL_RSA_WITH_RC4_128_SHA" }; try{ SSLServerSocketFactory socketFactory = (SSLServerSocketFactory) SSLServerSocketFactory.getDefault(); SSLServerSocket listener = (SSLServerSocket) socketFactory.createServerSocket(port); listener.setEnabledCipherSuites(enabledCipherSuites); Socket server; Dictionary dict = new Dictionary(); Game game = new Game(dict); //for testing, creates 1 global game. while(true){ server = listener.accept(); ClientConnection conn = new ClientConnection(server, game, "User"); Thread t = new Thread(conn); t.start(); } } catch(IOException e){ System.out.println("Failed setting up on port: " + port); e.printStackTrace(); } } } I used a BufferedReader to get the data send from the client: BufferedReader d = new BufferedReader(new InputStreamReader(socket.getInputStream())); After the handshake is complete it appears like I'm getting encrypted data. I did some research online and it seems like I might need to use a Cipher, but I'm not sure. Any ideas?

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  • how to pass data when using MenuItem.ItemContainerStyle

    - by black sensei
    Hello Experts! i've been trying to have a dynamic ContextMenu to show the name property of each of the object in its collection of objects. here is concrete example ,i'm connecting to a webservice to pull contacts and groups of a particular account.so i have those as global variables.i display the contacts in a listbox and i want to show on right click of a contact in the listbox the list of groups that it can be added to. to be able to add a contact to a group i need the id of the contact(which i have) and the id of the group which i'm looking for here is my code. xmlns:serviceAdmin="clr-namespace:MyWpfApp.serviceAdmin" ...... <ListBox.ContextMenu> <ContextMenu> <MenuItem Header="Refresh" Click="RefreshContact_Click"></MenuItem> <MenuItem Header="Add New Contact" Click="ContactNew_Click"></MenuItem> <MenuItem Header="Add to Group" Name="groupMenus"> //<!--<MenuItem.Resources> // <DataTemplate DataType="{x:Type serviceAdmin:groupInfo}" x:Key="groupMenuKey" > // <MenuItem> // <TextBlock Text="{Binding name}" /> // </MenuItem> // </DataTemplate> // </MenuItem.Resources>--> <MenuItem.ItemContainerStyle> <Style> <Setter Property="MenuItem.Header" Value="{Binding name}"/> <Setter Property="MenuItem.Tag" Value="{Binding id}" /> </Style> </MenuItem.ItemContainerStyle> </MenuItem> <MenuItem Header="Delete Selected" Click="ContactDelete_Click"></MenuItem> </ContextMenu> </ListBox.ContextMenu> ...... and on xaml.cs //this code is in the method that loads the groups loadedgroup = service.getGroups(session.key, null); groupListBox.ItemsSource = loadedgroup; groupMenus.ItemsSource = loadedgroup.ToList(); this code is showing the name of the groups alright but i need the id of the group clicked on. If you've noticed i commented a portion of the xaml code. with that i could bind(with ease) the id to the tag.But it won't work and the MenuItem.ItemContainerStyle is the one working but then i'm lost: Question 1 : how do i create a handler method for a click event of a submenu that has the names of the groups? Question 2 : how do i get the clicked group id to work with? thanks for reading and kindly help me in this

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  • bundler/capistrano is not installing gems with correct ruby version

    - by Douglas
    I'm trying to deploy my first app on a server with Capistrano, and I'm a bit lost with managing gemsets and ruby version. These are my (server and workstation) versions : Rails 3.2.8 RVM 1.16.17 Gem 1.8.24 Bundler 1.2.1 pg gem 0.14.1 My gemset are : Gemsets for ruby-1.9.3-p194 (found in /usr/local/rvm/gems/ruby-1.9.3-p194) (default) global = rail3dev20120606 I set the default gemset with : rvm use 1.9.3-p194@rail3dev20120606 --default --passenger When I run a : cap bundle:install The task end with success, but when I do a : gem list There are many missing gems though they are present in my Gemfile. When I go to check my gems in /var/www/opf/shared/bundle/ruby/ I find a folder called 1.9.1 and in /var/www/opf/shared/bundle/ruby/1.9.1/gems/ I can fond all of my needed gems (specified in Gemfile). I'm sure there is a problem with ruby version, but how do I solve this ? At the moment, if I do any rake command, I got a ruby crash [Bug] Segmentation fault, as it try to access the db and using postgresql_adapter. I think as many gems are missing there must have some gem dependencies not verified, and maybe a gem is using an incompatible ruby version 1.9.1 though it expect a 1.9.3. I think the issue is around managing ruby versions and gems. I'm certainly doing some mix with gemset and my capistrano deployement. I'm missing experience and info. Could anybody advise me how to handle this on the server ? What are the best practices ? How am I suppose to update my ruby version ? with Capistrano deploy.rb ? manually ? with/without rvm ? I saw a new version of ruby 1.9.3-p327 has just released. Should I use gemset or not ? What about the :rvm_ruby_string in my deploy.rb. Is it correctly spelled or should I remove the p194 part ? Should I Remove the :rvm_ruby_string ? Keep it ? Use a .rvmrc file ??? I'm really lost and some kind help would be welcome. This is my config/deploy.rb in any case : require 'bundler/capistrano' require File.join(File.dirname(__FILE__), 'deploy') + '/capistrano_database' set :rvm_type, :system set :rvm_ruby_string, 'ruby-1.9.3-p194@rail3dev20120606' require 'rvm/capistrano' set :application, 'opf' set :deploy_to, '/var/www/opf' set :rails_env, 'production' set :user, 'the_user' set :use_sudo, false set :group_writable, false set :scm, :git set :repository, '[email protected]:user/opf.git' set :branch, 'master' default_run_options[:pty] = true set :deploy_via, :remote_cache server '192.168.5.200', :web, :app, :db, :primary => true # If you are using Passenger mod_rails uncomment this: namespace :deploy do task :start do ; end task :stop do ; end task :restart, :roles => :app, :except => { :no_release => true } do run "#{try_sudo} touch #{File.join(current_path,'tmp','restart.txt')}" end end Thanks for any help

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • Fleunt NHibernate not working outside of nunit test fixtures

    - by thorkia
    Okay, here is my problem... I created a Data Layer using the RTM Fluent Nhibernate. My create session code looks like this: _session = Fluently.Configure(). Database(SQLiteConfiguration.Standard.UsingFile("Data.s3db")) .Mappings( m => { m.FluentMappings.AddFromAssemblyOf<ProductMap>(); m.FluentMappings.AddFromAssemblyOf<ProductLogMap>(); }) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); When I reference the module in a test project, then create a test fixture that looks something like this: [Test] public void CanAddProduct() { var product = new Product {Code = "9", Name = "Test 9"}; IProductRepository repository = new ProductRepository(); repository.AddProduct(product); using (ISession session = OrmHelper.OpenSession()) { var fromDb = session.Get<Product>(product.Id); Assert.IsNotNull(fromDb); Assert.AreNotSame(fromDb, product); Assert.AreEqual(fromDb.Id, product.Id); } My tests pass. When I open up the created SQLite DB, the new Product with Code 9 is in it. the tables for Product and ProductLog are there. Now, when I create a new console application, and reference the same library, do something like this: Product product = new Product() {Code = "10", Name = "Hello"}; IProductRepository repository = new ProductRepository(); repository.AddProduct(product); Console.WriteLine(product.Id); Console.ReadLine(); It doesn't work. I actually get pretty nasty exception chain. To save you lots of head aches, here is the summary: Top Level exception: An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more detail.\r\n\r\n The PotentialReasons collection is empty The Inner exception: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Both the unit test library and the console application reference the exact same version of System.Data.SQLite. Both projects have the exact same DLLs in the debug folder. I even tried copying SQLite DB the unit test library created into the debug directory of the console app, and removed the build schema lines and it still fails If anyone can help me figure out why this won't work outside of my unit tests it would be greatly appreciated. This crazy bug has me at a stand still.

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  • Help creating a JavaScript mixin in Tapestry5?

    - by shane87
    I am creating a mixin which renders a javascript file when a textfield gains focus. I am new to the idea of mixins in Tapestry, and I am unsure of where to place my original javascript file which i wish to run when the textfield gains focus. The following is an example of my code: The Java mixin class: package asc.mixins; import org.apache.tapestry5.RenderSupport; import org.apache.tapestry5.annotations.AfterRender; import org.apache.tapestry5.annotations.Environmental; import org.apache.tapestry5.annotations.IncludeJavaScriptLibrary; import org.apache.tapestry5.annotations.InjectContainer; import org.apache.tapestry5.corelib.base.AbstractTextField; @IncludeJavaScriptLibrary("js_dasher_mixin.js") public class DasherMixin { @Environmental private RenderSupport renderSupport; @InjectContainer private AbstractTextField field; @AfterRender void addScript() { this.renderSupport.addScript("new JSDasher('%s');", this.field.getClientId()); } } The Javascript mixin file: JSDasher = Class.create({ initialize: function(textField) { this.textField = $(textField); this.textField.observe('focus', this.onFocus.bindAsEventListener(this)); }, onFocus: function(event) { //call my javascript init() function } } part of my javascript file I wish to run when the textfield gains focus: var posX, posY; // Sets up our global variables and dispatches an init request to the server. function init() { posX=0; posY=0; canvas = document.getElementById("canvas"); canvasWidth = canvas.offsetWidth; canvasHeight = canvas.offsetHeight; if (canvas.getContext) { ctx = canvas.getContext("2d"); } canvas.onclick = canvasClicked; canvas.onmousemove = mouseMoved; canvasOffsetX = findPosX(canvas); canvasOffsetY = findPosY(canvas); sessID = -1; sendInitRQ(canvasWidth, canvasHeight); } My javascript file is much larger than above, my question is where should I put my javascript code above? Should it all be contained in the mixin.js file? if so where exactly should it go? Thanks in advance for any help.

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  • how to: handle exceptions, best practices

    - by b0x0rz
    need to implement a global error handling, so maybe you can help out with the following example... i have this code: public bool IsUserAuthorizedToSignIn(string userEMailAddress, string userPassword) { // get MD5 hash for use in the LINQ query string passwordSaltedHash = this.PasswordSaltedHash(userEMailAddress, userPassword); // check for email / password / validity using (UserManagementDataContext context = new UserManagementDataContext()) { var users = from u in context.Users where u.UserEMailAdresses.Any(e => e.EMailAddress == userEMailAddress) && u.UserPasswords.Any(p => p.PasswordSaltedHash == passwordSaltedHash) && u.IsActive == true select u; // true if user found return (users.Count() == 1) ? true : false; } } and the md5 as well: private string PasswordSaltedHash(string userEMailAddress, string userPassword) { MD5 hasher = MD5.Create(); byte[] data = hasher.ComputeHash(Encoding.Default.GetBytes(userPassword + userEMailAddress)); StringBuilder stringBuilder = new StringBuilder(); for (int i = 0; i < data.Length; i++) { stringBuilder.Append(data[i].ToString("x2")); } Trace.WriteLine(String.Empty); Trace.WriteLine("hash: " + stringBuilder.ToString()); return stringBuilder.ToString(); } so, how would i go about handling exceptions from these functions? they first one is called from the Default.aspx page. the second one is only called from other functions from the class library. what is the best practice? surround code INSIDE each function with try-catch surround the FUNCTION CALL with try-catch something else?? what to do if exceptions happen? in this example: this is a user sign in, so somehow even if everything fails, the user should get some meaningful info - along the lines: sign in ok (just redirect), sign in not ok (wrong user name / password), sign in not possible due to internal problems, sorry (exception happened). for the first function i am worried if there is a problem with database access. not sure if there is anything that needs to be handled in the second one. thnx for the info. how would you do it? need specific info on this (easier for me to understand), but also general info on how to handle other tasks/functions. i looked around the internet but everyone has different things to say, so unsure what to do... will go with either most votes here, or most logicaly explained answer :) thank you.

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  • File Upload drops with no reason

    - by sufoid
    Hallo I want to make an file upload. The script should take the image, resize it and upload it. But it seems that there is any unknown to me error in the upload. Here the code define ("MAX_SIZE","2000"); // maximum size for uploaded images define ("WIDTH","107"); // width of thumbnail define ("HEIGHT","107"); // alternative height of thumbnail (portrait 107x80) define ("WIDTH2","600"); // width of (compressed) photo define ("HEIGHT2","600"); // alternative height of (compressed) photo (portrait 600x450) if (isset($_POST['Submit'])) { // iterate thorugh all upload fields foreach ($_FILES as $key => $value) { //read name of user-file $image = $_FILES[$key]['name']; // if it is not empty if ($image) { $filename = stripslashes($_FILES[$key]['name']); // get original name of file from clients machine $extension = getExtension($filename); // get extension of file in lower case format $extension = strtolower($extension); // if extension not known, output error // otherwise continue if (($extension != "jpg") && ($extension != "jpeg") && ($extension != "png") && ($extension != "gif")) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Unbekannter Dateityp: Es können nur Dateien vom Typ .gif, .jpg oder .png hochgeladen werden.</div>'; } else { // get size of image in bytes // $_FILES[\'image\'][\'tmp_name\'] >> temporary filename of file in which the uploaded file was stored on server $size = getimagesize($_FILES[$key]['tmp_name']); $sizekb = filesize($_FILES[$key]['tmp_name']); // if image size exceeds defined maximum size, output error // otherwise continue if ($sizekb > MAX_SIZE*1024) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Die Datei konnte nicht hochgeladen werden: die Dateigröße überschreitet das Limit von 2MB.</div>'; } else { $rand = md5(rand() * time()); // create random file name $image_name = $rand.'.'.$extension; // unique name (random number) // new name contains full path of storage location (images folder) $consname = "photos/".$image_name; // path to big image $consname2 = "photos/thumbs/".$image_name; // path to thumbnail $copied = copy($_FILES[$key]['tmp_name'], $consname); $copied = copy($_FILES[$key]['tmp_name'], $consname2); $sql="INSERT INTO photos (galery_id, photo, thumb) VALUES (". $id .", '$consname', '$consname2')" or die(mysql_error()); $query = mysql_query($sql) or die(mysql_error()); // if image hasnt been uploaded successfully, output error // otherwise continue if (!$copied) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Die Datei konnte nicht hochgeladen werden.</div>'; } else { $thumb_name = $consname2; // path for thumbnail for creation & storage // call to function: create thumbnail // parameters: image name, thumbnail name, specified width and height $thumb = make_thumb($consname,$thumb_name,WIDTH,HEIGHT); $thumb = make_thumb($consname,$consname,WIDTH2,HEIGHT2); } } } } } // current image could be uploaded successfully echo '<div class="success">'. $success .' Foto(s) erfolgreich hochgeladen!</div>'; showForm(); // call to function: create upload form }

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  • How do I integrate a new MVC C# Project with an existing Web Forms VB.NET Web Application Project?

    - by Jordan Rieger
    We have a corporate website with a large amount of dynamic business application pages (e.g. Shopping Cart, Helpdesk, Product/Service management, Reporting, etc.) The site was built as an ASP.Net Web Application Project (WAP). Our systems have evolved over the years to use .NET 4.5 and various custom business logic DLLs (written in a mix of C# and VB.NET). However, the site itself is still using VB.NET Web Forms. We now have done a few side projects in MVC 4 using Razor/C#, and we want to use this framework for new pages on the main corporate site going forward. What would be the easiest way to achieve this? I found this nice list of steps to integrate MVC 4 into an existing Web Forms app. The problem is that because our existing app is a VB.NET WAP, it compiles into a single DLL, and .NET allows only one language per DLL. The site is way too big for us to contemplate converting it to C# all at once (yes, I've looked at the conversion tools, and they're good, but even 99% accuracy would leave us a huge amount of cleanup work.) I thought about converting the existing WAP into a Web Site Project (WSP) which does allow mixing languages and then following the steps above, but after a few pages of Google results, I couldn't find any steps for converting a WAP to WSP. (Plenty of sites offer the reverse steps: converting a WSP to a WAP.) Another idea I had was to create a completely separate MVC project, and then somehow squish them together into the same folder structure, where they would share the bin folder but compile to separate DLL's. I have no idea if this is possible, because certain files would collide (e.g. Global.asax, web.config, etc.) Finally, I can imagine a compromise solution where we keep all the MVC stuff in its own separate application under a subfolder of the main solution. We already use our own custom session state solution, so it wouldn't be difficult to pass data between the old site to the new pages. Which of the ideas above do you think makes the most sense for us? Is there another solution that I'm missing?

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  • Ladder-like word game in Java

    - by sasquatch90
    I've found this question http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game and I would also like to do this kind of program. I've written some code but already have two issues. Here's what I already have : GRID : public class Grid { public Grid(){} public Grid( Element e ){} } ELEMENT : public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){} //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public static void changeState(int s){ } public int getState(){ return state; } public boolean equalLength(){ return true; } public boolean equalValue(){ return true; } @Override public String toString(){ return "["+letter+"]"; } } MAIN: import java.util.Scanner; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[] game = new Grid[height]; for(int i = 1; i <= height; i++) { String s; do { System.out.println("Length " + i + ", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()+1]; Element single = null; String[] temp = null; //issue here temp = s.split(""); System.out.println("s.length: "+s.length()); System.out.println("temp.length: "+temp.length); // for(String str : temp){ System.out.println("str:"+str); } for (int k = 0 ; k < temp.length ; k++) { if( k == 0 ){ single = new Element(temp[k], 2); System.out.println("single1: "+single); } else{ single = new Element(temp[k], 3); System.out.println("single2: "+single); } line[k] = single; } for (Element l : line) { System.out.println("line:"+l); } //issue here game[i] = line; } // for (Grid g : game) { System.out.println(g); } } } And sample output for debug : Height: 3 Length 1, please! A s.length: 1 temp.length: 2 str: str:A single1: [] single2: [A] line:[] line:[A] Here's what I think it should work like. I grab a word from user. Next create Grid element for whole game. Then for each line I create Element[] array called line. I split the given text and here's the first problem. Why string.split() adds a whitespace ? You can see clearly in output that it is added for no reason. How can I get rid of it (now I had to add +1 to the length of line just to run the code). Continuing I'm throwing the splitted text into temporary String array and next from each letter I create Element object and throw it to line array. Apart of this empty space output looks fine. But next problem is with Grid. I've created constructor taking Element as an argument, but still I can't throw line as Grid[] elements because of 'incompatible types'. How can I fix that ? Am I even doing it right ? Maybe I should get rid of line as Element[] and just create Grid[][] ?

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  • Crashes in Core Data's Inferred Mapping Model Creation (Lightweight Migration). Threading Issue?

    - by enchilada
    I'm getting random crashes when creating an inferred mapping model (with Core Data's lightweight migration) within my application. By the way, I have to do it programmatically in my application while it is running. This is how I create this model (after I have made proper currentModel and newModel objects, of course): NSMappingModel *mappingModel = [NSMappingModel inferredMappingModelForSourceModel:currentModel destinationModel:newModel error:&error]; The problem is this: This method is crashing randomly. When it works, it works just fine without issues. But when it crashes, it crashes my application (instead of returning nil to signify that the method failed, as it should). By randomly, I mean that sometimes it happens and sometimes not. It is unpredictable. Now, here is the deal: I'm running this method in another thread. More precisely, it is located inside a block that is passed via GCD to run on the global main queue. I need to do this for my UI to appear crisp to the user, i.e. so that I can display a progress indicator while the work is underway. The strange thing seems to be that if I remove the GCD stuff and just let it run on the main thread, it seems to be working fine and never crashing. Thus, could it be because I'm running this on a different thread that this is crashing? I somehow find that weird because I don't believe I'm breaking any Core Data rules regarding multi-threading. In particular, I'm not passing any managed objects around, and whenever I need access to the MOC, I create a new MOC, i.e. I'm not relying on any MOC (or for that matter: anything) that has been created earlier on the main thread. Besides the little MOC stuff that occurs, occurs after the mapping model creation method, i.e. after the point at which the app crashes, so it can't possibly be a cause of the crashes under consideration here. All I'm doing is taking two MOMs and asking for a mapping model between them. That can't be wrong even under threading, now can it? Any ideas on what could be going on?

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  • How to solve Python memory leak when using urrlib2?

    - by b_m
    Hi, I'm trying to write a simple Python script for my mobile phone to periodically load a web page using urrlib2. In fact I don't really care about the server response, I'd only like to pass some values in the URL to the PHP. The problem is that Python for S60 uses the old 2.5.4 Python core, which seems to have a memory leak in the urrlib2 module. As I read there's seems to be such problems in every type of network communications as well. This bug have been reported here a couple of years ago, while some workarounds were posted as well. I've tried everything I could find on that page, and with the help of Google, but my phone still runs out of memory after ~70 page loads. Strangely the Garbege Collector does not seem to make any difference either, except making my script much slower. It is said that, that the newer (3.1) core solves this issue, but unfortunately I can't wait a year (or more) for the S60 port to come. here's how my script looks after adding every little trick I've found: import urrlib2, httplib, gc while(true): url = "http://something.com/foo.php?parameter=" + value f = urllib2.urlopen(url) f.read(1) f.fp._sock.recv=None # hacky avoidance f.close() del f gc.collect() Any suggestions, how to make it work forever without getting the "cannot allocate memory" error? Thanks for advance, cheers, b_m update: I've managed to connect 92 times before it ran out of memory, but It's still not good enough. update2: Tried the socket method as suggested earlier, this is the second best (wrong) solution so far: class UpdateSocketThread(threading.Thread): def run(self): global data while 1: url = "/foo.php?parameter=%d"%data s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect(('something.com', 80)) s.send('GET '+url+' HTTP/1.0\r\n\r\n') s.close() sleep(1) I tried the little tricks, from above too. The thread closes after ~50 uploads (the phone has 50MB of memory left, obviously the Python shell has not.) UPDATE: I think I'm getting closer to the solution! I tried sending multiple data without closing and reopening the socket. This may be the key since this method will only leave one open file descriptor. The problem is: import socket s=socket.socket(socket.AF_INET, socket.SOCK_STREAM) socket.connect(("something.com", 80)) socket.send("test") #returns 4 (sent bytes, which is cool) socket.send("test") #4 socket.send("test") #4 socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns the number of sent bytes, ok socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("test") #returns 0, strange... *: error message: 10053, software caused connection abort Why can't I send multiple messages??

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • Strange problems with PHP SOAP (private variable not persist + variables passed from client not work

    - by Tamas Gal
    I have a very strange problems in a PHP Soap implementation. I have a private variable in the Server class which contains the DB name for further reference. The private variable name is "fromdb". I have a public function on the soap server where I can set this variable. $client-setFromdb. When I call it form my client works perfectly and the fromdb private variable can be set. But a second soap client call this private variable loses its value... Here is my soap server setup: ini_set('soap.wsdl_cache_enabled', 0); ini_set('session.auto_start', 0); ini_set('always_populate_raw_post_data', 1); global $config_dir; session_start(); /*if(!$HTTP_RAW_POST_DATA){ $HTTP_RAW_POST_DATA = file_get_contents('php://input'); }*/ $server = new SoapServer("{$config_dir['template']}import.wsdl"); $server-setClass('import'); $server-setPersistence(SOAP_PERSISTENCE_SESSION); $server-handle(); Problem is that I passed this to the server: $client = new SoapClient('http://import.ingatlan.net/wsdl', array('trace' = 1)); $xml=''; $xml.=''; $xml.=''; $xml.=''; $xml.='Valaki'; $xml.=''; $xml.=''; $xml.=''; $xml.=''; $tarray = array("type" = 1, "xml" = $xml); try{ $s = $client-sendXml( $tarray ); print "$s"; } catch( SOAPFault $exception){ print "--- SOAP exception :{$exception}---"; print "LAST REQUEST :"; var_dump($client-_getLastRequest()); print "---"; print "LAST RESPONSE :".$client-_getLastResponse(); } So passed an Array of informations to the server. Then I got this exception: LAST REQUEST : <?xml version="1.0" encoding="UTF-8"?> <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/"><SOAP-ENV:Body><type>Array</type><xml/></SOAP-ENV:Body></SOAP-ENV:Envelope> Can you see the Array word between the type tag? Seems that the client only passed a reference or something like this. So I totaly missed :(

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  • Best way to test for a variable's existence in PHP; isset() is clearly broken

    - by chazomaticus
    From the isset() docs: isset() will return FALSE if testing a variable that has been set to NULL. Basically, isset() doesn't check for whether the variable is set at all, but whether it's set to anything but NULL. Given that, what's the best way to actually check for the existence of a variable? I tried something like: if(isset($v) || @is_null($v)) (the @ is necessary to avoid the warning when $v is not set) but is_null() has a similar problem to isset(): it returns TRUE on unset variables! It also appears that: @($v === NULL) works exactly like @is_null($v), so that's out, too. How are we supposed to reliably check for the existence of a variable in PHP? Edit: there is clearly a difference in PHP between variables that are not set, and variables that are set to NULL: <?php $a = array('b' => NULL); var_dump($a); PHP shows that $a['b'] exists, and has a NULL value. If you add: var_dump(isset($a['b'])); var_dump(isset($a['c'])); you can see the ambiguity I'm talking about with the isset() function. Here's the output of all three of these var_dump()s: array(1) { ["b"]=> NULL } bool(false) bool(false) Further edit: two things. One, a use case. An array being turned into the data of an SQL UPDATE statement, where the array's keys are the table's columns, and the array's values are the values to be applied to each column. Any of the table's columns can hold a NULL value, signified by passing a NULL value in the array. You need a way to differentiate between an array key not existing, and an array's value being set to NULL; that's the difference between not updating the column's value and updating the column's value to NULL. Second, Zoredache's answer, array_key_exists() works correctly, for my above use case and for any global variables: <?php $a = NULL; var_dump(array_key_exists('a', $GLOBALS)); var_dump(array_key_exists('b', $GLOBALS)); outputs: bool(true) bool(false) Since that properly handles just about everywhere I can see there being any ambiguity between variables that don't exist and variables that are set to NULL, I'm calling array_key_exists() the official easiest way in PHP to truly check for the existence of a variable. (Only other case I can think of is for class properties, for which there's property_exists(), which, according to its docs, works similarly to array_key_exists() in that it properly distinguishes between not being set and being set to NULL.)

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  • Open Cl.I just need to convert the code to using two work items in the for loop .Currentlly it uses one

    - by user1660282
    spmv_csr_scalar_kernel(const int num_rows , const int * ptr , const int * indices , const float * data , const float * x, float * y) { int row = get_global_id(0); if(row < num_rows) { float dot = 0; int row_start = ptr[row]; int row_end = ptr[row+1]; for (int jj = row_start; jj < row_end; jj++) { dot += data[jj] * x[indices[jj]]; } y[row] += dot; } } Above is the Open Cl code for multiplying a sparse matrix in CSR format with a Column vector.It uses one global work item per for loop.Can anybody help me in using two work items in each for loop.I am new to open cl and get a lot of issues if I modify even the smallest thing.Please help me.This a part of my project.I made it this parallel but I wanna make it more parallel.Please help me if you can.plzzzz A single work item executes the for loop from row_start to row_end.I want that this row or for loop is further divided into two parts each executed by a single work item.How do I go on accomplishing that? This is what I could come up with but its returning the wrong output.plzz help __kernel void mykernel(__global int* colvector,__global int* val,__global int* result,__global int* index,__global int* rowptr,__global int* sync) { __global int vals[8]={0,0,0,0,0,0,0,0}; for(int i=0;i<4;i++) { result[i]=0; } barrier(CLK_GLOBAL_MEM_FENCE); int thread_id=get_global_id(0); int warp_id=thread_id/2; int lane=(thread_id)&1; int row=warp_id; if(row<4) { int row_start = rowptr[row]; int row_end = rowptr[row+1]; vals[thread_id]=0; for (int i = row_start+lane; i<row_end; i+=2) { vals[thread_id]+=val[i]*colvector[index[i]]; } vals[thread_id]+=vals[thread_id+1]; if(lane==0){ result[row] += vals[thread_id]; } } }

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  • Magento user created attribute for products is not saved...

    - by Elzo Valugi
    I am fighting an apparently simple thing for about two days now. I hope somebody can help. I created the myUpdate EAV attribute class Company_Module_Model_Resource_Eav_Mysql4_Setup extends Mage_Eav_Model_Entity_Setup { public function getDefaultEntities() { return array( 'catalog_product' => array( 'entity_model' => 'catalog/product', 'attribute_model' => 'catalog/resource_eav_attribute', 'table' => 'catalog/product', 'additional_attribute_table' => 'catalog/eav_attribute', 'entity_attribute_collection' => 'catalog/product_attribute_collection', 'attributes' => array( 'my_update' => array( 'label' => 'My timestamp', 'type' => 'datetime', 'input' => 'date', 'default' => '', 'class' => 'validate-date', 'backend' => 'eav/entity_attribute_backend_datetime', 'frontend' => '', 'table' => '', 'source' => '', 'global' => Mage_Catalog_Model_Resource_Eav_Attribute::SCOPE_GLOBAL, 'visible' => true, 'required' => false, 'user_defined' => true, 'searchable' => false, 'filterable' => false, 'comparable' => false, 'visible_on_front' => false, 'visible_in_advanced_search' => false, 'unique' => false, 'apply_to' => 'simple', ) ) ) ); } } The attribute is created OK and on install appears correctly in the list of attributes. Later I do // for product 1 $product->setMyUpdate($stringDate); // string this format: yyyy-MM-dd HH:mm:ss $product->save(); // and saves without issues * in admin module But later when I do: $product = Mage::getModel('catalog/product')->load(1); var_dump($product->getMyUpdate()); // returns null Somehow the data is not really saved.. or I am not retrieving it correctly. Please advice on how to get the data and where the data is saved in the DB so I can check at if the insert is done correctly. Thanks.

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  • How do I use a custom #theme function to a fieldset in a drupal module?

    - by Rob Crowell
    I have a module that builds a form that includes a fieldset. Instead of using the <legend> element to render the fieldset title, I want to place this content in a <div> element instead. But I want to change the behavior only for the form returned by my module, so I don't want to place any new functionality into my theme's template.php file. In mymod.module I have defined: // custom rendering function for fieldset elements function theme_mymod_fieldset($element) { return 'test'; } // implement hook_theme function mymod_theme() { return array( 'mymod_fieldset' => array('arguments' => array('element' => NULL)), 'mymod_form' => array('arguments' => array()) ); } // return a form that is based on the 'Basic Account Info' category of the user profile function mymod_form() { // load the user's profile global $user; $account = user_load($user->uid); // load the profile form, and then edit it $form_state = array(); $form = drupal_retrieve_form('user_profile_form', $form_state, $account, 'Basic Account Info'); // set the custom #theme function for this fieldset $form['Basic Account Info']['#theme'] = 'mymod_fieldset'; // more form manipulations // ... return $form; } When my page gets rendered, I expected to see the fieldset representing 'Basic Account Info' to be wholly replaced by my test message 'test'. Instead what happens is that the <fieldset> and <legend> elements are rendered as normal, but with the body of the fieldset replaced by the test message instead, like this: <fieldset> <legend>Basic Account Info</legend> test </fieldset> Why doesn't my #theme function have the chance to replace the entire <fieldset> element? If I wrap a textfield in this function instead, I am able to completely replace the <input> element along with its label. Furthermore, if I provide an override in my site's template.php for theme_fieldset, it works as expected and I am able to completely replace the <fieldset>, so I know it is possible. What's different about providing #theme functions to fieldsets inside a module?

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  • XmlHttpRequest bug?

    - by valdo
    Hello all. I'm writing a program that among other things needs to download a file given its URL. I'm too lazy to implement the Http/Https protocols manually, so that I needed some library/object/function that'll do the job. Critical requirement: The download must be asynchronous. That is, the thread that issued the download must be able to do something else "while" downloading the file, plus the download must be able to be aborted anytime without any barbaric side effects (such as internal call to TerminateThread). Nice-to-have requirements: Should be able to download the file "into memory". Means - read the contents of the file as they arrive, not necessarily save it into some "file system" file. It'd be nice to have some convenient Win32 progress notification mechanism (waitable event, semahpore, completion port, etc.), rather than just periodically polling the download status. I've chosen the XmlHttpRequest COM object to do the work. It seemed to work fine enough, plus it supported asynchronous mode. However I noticed that after some period it just stops working. That is, after several successful file downloads it stops downloading anything. I periodically poll it to get its status, it reports "in-progress", but nothing actually happens, and there's no network activity. Moreover, when the same process creates another instance of XmlHttpRequest object to perform new downloads - the effect is the same. The object reports "in progress", whereas it doesn't even try to connect to the server (according to network sniffers and system TCP state). The only way to make this object work back is to restart the process. This makes me suspect that there's a sort of a bug (sorry, I meant undocumented feature) in the object. Also it's not a bug at the level of an individual object, since the problem persists when the object is destroyed and another one is created. It's probably some global state of the DLL that implements this object. Does anyone know something about this? Is this a known bug? I'm pretty sure there's no chance that I have another bug in my code, because of which it seems to me to be the bug is in the XmlHttpRequest. I've done enoughtests and spent time with the debugger to conclude without reasonable doubt that it's just the object stops working. BTW, while the object should work, I do all the waiting via MsgWaitXXXX API calls. So that if this object needs the message loop to work properly (for instance, it may create a hidden notification window and bind it to a socket via WSAAsyncSelect) - I give it the opportunity.

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