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  • How to send multiple MVP matrices to a vertex shader in OpenGL ES 2.0

    - by Carbon Crystal
    I'm working my way through optimizing the rendering of sprites in a 2D game using OpenGL ES and I've hit the limit of my knowledge when it comes to GLSL and vertex shaders. I have two large float buffers containing my vertex coordinates and texture coordinates (eventually this will be one buffer) for multiple sprites in order to perform a single glDrawArrays call. This works but I've hit a snag when it comes to passing the transformation matrix into the vertex shader. My shader code is: uniform mat4 u_MVPMatrix; attribute vec4 a_Position; attribute vec2 a_TexCoordinate; varying vec2 v_TexCoordinate; void main() { v_TexCoordinate = a_TexCoordinate; gl_Position = u_MVPMatrix * a_Position; } In Java (Android) I am using a FloatBuffer to store the vertex/texture data and this is provided to the shader like so: mGlEs20.glVertexAttribPointer(mVertexHandle, Globals.GL_POSITION_VERTEX_COUNT, GLES20.GL_FLOAT, false, 0, mVertexCoordinates); mGlEs20.glVertexAttribPointer(mTextureCoordinateHandle, Globals.GL_TEXTURE_VERTEX_COUNT, GLES20.GL_FLOAT, false, 0, mTextureCoordinates); (The Globals.GL_POSITION_VERTEX_COUNT etc are just integers with the value of 2 right now) And I'm passing the MVP (Model/View/Projection) matrix buffer like this: GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mModelCoordinates); (mModelCoordinates is a FloatBuffer containing 16-float sequences representing the MVP matrix for each sprite) This renders my scene but all the sprites share the same transformation, so it's obviously only picking the first 16 elements from the buffer which makes sense since I am passing in "1" as the second parameter. The documentation for this method says: "This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices." So I tried modifying the shader with a fixed size array large enough to accomodate most of my scenarios: uniform mat4 u_MVPMatrix[1000]; But this lead to an error in the shader: cannot convert from 'uniform array of 4X4 matrix of float' to 'Position 4-component vector of float' This just seems wrong anyway as it's not clear to me how the shader would know when to transition to the next matrix anyway. Anyone have an idea how I can get my shader to pick up a different MVP matrix (i.e. the NEXT 16 floats) from my MVP buffer for every 4 vertices it encounters? (I am using GL_TRIANGLE_STRIP so each sprite has 4 vertices). Thanks!

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  • PASS Summit 2011: Save Money Now

    - by Bill Graziano
    Register by March 31st and save $200.  On April 1st we increase the price.  On July 1st we increase it again.  We have regular price bumps all the way through to the Summit.  You can save yourself $200 if you register by Thursday. In two years of marketing for PASS and a year of finance I’ve learned a fair bit about our pricing, why we do this and how you react to it.  Let me help you save some money! Price bumps drive registrations.  We see big spikes in the two weeks prior to a price increase.  Having a deadline with a cost attached is a great motivator to get people to take action. Registering early helps you and it helps PASS.  You get the exact same Summit at a cheaper rate.  PASS gets smoother cash flow and a better idea of how many people to expect.  We also get people that are already registered that will tell their friends about the conference. This tiered pricing lets us serve those that are very price conscious.  They can register early and take advantage of these discounts.  I know there are people that pay for this conference out of their own pockets.  This is a great way for those people to reduce the cost of the conference.  (And remember for next year that our cheapest pricing starts right after the Summit and usually goes up around the first of the year.) We also get big price bumps after we announce the program and the pre-conference sessions.  If you wrote down the 50 or so best known speakers in the SQL Server community I’m guessing we’ll have nearly all of them at the conference.  We did last year.  I expect we will this year too.  We’re going to have good sessions.  Why wait?  Register today. If you want to attend a pre-conference session you can always add it to your registration later.  Pre-con prices don’t change.  It’s very easy to update your registration and add a pre-conference session later. I want as many people as possible to attend the Summit.  It’s been a great experience for me and I hope it will be for you.  And if you are going to go, do yourself a favor and save some money.  Register today!

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  • Strategy to use two different measurement systems in software

    - by Dennis
    I have an application that needs to accept and output values in both US Custom Units and Metric system. Right now the conversion and input and output is a mess. You can only enter in US system, but you can choose the output to be US or Metric, and the code to do the conversions is everywhere. So I want to organize this and put together some simple rules. So I came up with this: Rules user can enter values in either US or Metric, and User Interface will take care of marking this properly All units internally will be stored as US, since the majority of the system already has most of the data stored like that and depends on this. It shouldn't matter I suppose as long as you don't mix unit. All output will be in US or Metric, depending on user selection/choice/preference. In theory this sounds great and seems like a solution. However, one little problem I came across is this: There is some data stored in code or in the database that already returns data like this: 4 x 13/16" screws, which means "four times screws". I need the to be in either US or Metric. Where exactly do I put the conversion code for doing the conversion for this unit? The above already mixing presentation and data, but the data for the field I need to populate is that whole string. I can certainly split it up into the number 4, the 13/16", and the " x " and the " screws", but the question remains... where do I put the conversion code? Different Locations for Conversion Routines 1) Right now the string is in a class where it's produced. I can put conversion code right into that class and it may be a good solution. Except then, I want to be consistent so I will be putting conversion procedures everywhere in the code at-data-source, or right after reading it from the database. The problem though is I think that my code will have to deal with two systems, all throughout the codebase after this, should I do this. 2) According to the rules, my idea was to put it in the view script, aka last change to modify it before it is shown to the user. And it may be the right thing to do, but then it strikes me it may not always be the best solution. (First, it complicates the view script a tad, second, I need to do more work on the data side to split things up more, or do extra parsing, such as in my case above). 3) Another solution is to do this somewhere in the data prep step before the view, aka somewhere in the middle, before the view, but after the data-source. This strikes me as messy and that could be the reason why my codebase is in such a mess right now. It seems that there is no best solution. What do I do?

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  • SEO effects of intermix of WP blog, custom PHP site and FB app game

    - by melbournetechlover
    We're a melbourne tech company in the process of building a custom site in PHP. We plan to launch a "pre-launch" page which is also custom coded (CSS3 on twitter bootstrap framework + HTML5 front end and PHP back end). On that site will be a link to a blog - the idea behind this is to build up ranking for a variety of relevant keywords prior to the full site going live (given the majority of the site is a member only community anyway so the blog is really the main way we'll be able to execute on-site SEO. Ideally, we would like to install wordpress in a subdirectory on our servers and just customise the header to look the same as the landing page of the website. But some questions and concerns... Is there any detrimental effect on SEO efforts in having two separate systems (one custom PHP, the other an installation of wordpress) to manage the blog vs the rest of the site? Are there any benefits or detriments to installing on a sub domain such as blog.sitename.com vs. sitename.com/blog. My preference would be sitename.com/blog as it feels neater - but open to suggestions based on knowledge of Google preferences. Separately, we are building a Facebook app which is under another site name. Again because we are launching this app first, from an SEO perspective, would it actually be better to run it from a sub domain on the main site - e.g. gamename.mainsitename.com instead of on app.gamename.com? Currently we have it on app.gamename.com, but if there are SEO benefits to moving it to the other domain and server then we'll do it. Basically we don't want to have our SEO efforts divided - will Google algorithms prefer two sites heavily referring traffic, or is it better to focus our efforts on one. I guess that's the crux of the issue. But the other one is - does Google care about traffic accessing a page built for the Facebook app iFrame - does that count toward rankings? Sorry I hope these questions aren't too complex - but we're in the tech world every day and still can't seem to find a good answer to these ones...hence I'm taking to the forums!! Free beer for whoever can give me a solid answer!

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  • RAID1: can't replace faulty spare (marked again as 'faulty spare' within seconds)

    - by user212475
    I got a problem that I cannot solve: Our fileserver runs XUbuntu and 3 RAID1s. One has a problem since monday: it consists of sdb and sdc. sdb was marked as faulty by mdadm for unknown reasons. I used --remove to remove it from the RAID and then to add it by --add. All was fine, re-syncing started but never got above 0% and after a few seconds, sdb was again marked as 'faulty spare' (and therefore the RAID degraded, but clean). So I saved the first 512 byte of the old sdb to a file, bought a new HDD of same size (4TB), shut down the computer and replaced sdb physically, switched the computer back on and wrote the 512 byte back to the new drive to have the same partition info as the old drive (both are the same type, from same company). But the new drive shows the same behaviour as the old: I can add, re-syncing starts and after a few seconds its marked as 'faulty spare'. Here exactly what i did: mdadm --remove /dev/md/1 /dev/sdb maadm --detail /dev/md/1 gives me: /dev/md/1: Version : 1.2 Creation Time : Sat Jun 8 22:32:05 2013 Raid Level : raid1 Array Size : 3906887360 (3725.90 GiB 4000.65 GB) Used Dev Size : 3906887360 (3725.90 GiB 4000.65 GB) Raid Devices : 2 Total Devices : 1 Persistence : Superblock is persistent Update Time : Thu Nov 7 06:56:13 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 0 Spare Devices : 0 Name : File-Server:1 (local to host File-Server) UUID : 44ed561f:b733e946:e69820f4:aba9b223 Events : 2424 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 32 1 active sync /dev/sdc mdadm --add /dev/md/1 /dev/sdb mdadm --detail /dev/md/1 gives me: Version : 1.2 Creation Time : Sat Jun 8 22:32:05 2013 Raid Level : raid1 Array Size : 3906887360 (3725.90 GiB 4000.65 GB) Used Dev Size : 3906887360 (3725.90 GiB 4000.65 GB) Raid Devices : 2 Total Devices : 2 Persistence : Superblock is persistent Update Time : Thu Nov 7 06:57:49 2013 State : clean, degraded, recovering Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Rebuild Status : 0% complete Name : File-Server:1 (local to host File-Server) UUID : 44ed561f:b733e946:e69820f4:aba9b223 Events : 2431 Number Major Minor RaidDevice State 2 8 16 0 faulty spare rebuilding /dev/sdb 1 8 32 1 active sync /dev/sdc and after a few seconds: /dev/md/1: Version : 1.2 Creation Time : Sat Jun 8 22:32:05 2013 Raid Level : raid1 Array Size : 3906887360 (3725.90 GiB 4000.65 GB) Used Dev Size : 3906887360 (3725.90 GiB 4000.65 GB) Raid Devices : 2 Total Devices : 2 Persistence : Superblock is persistent Update Time : Thu Nov 7 06:57:50 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Name : File-Server:1 (local to host File-Server) UUID : 44ed561f:b733e946:e69820f4:aba9b223 Events : 2436 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 32 1 active sync /dev/sdc 2 8 16 - faulty spare /dev/sdb same behaviour if I zero the superblock (mdadm --zero-superblock /dev/sdb) before adding sdb. I do all commands as root and the system holds 3 more 4TB drives, ie the mainboard can handle them. The old harddrive was checked for errors using badblocks, but all is fine. Does anybody have any idea, what the problem is?

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  • MarteEngine Tile Collision

    - by opiop65
    I need to add collision to my tile map using MarteEngine. MarteEngine is built of of slick2D. Here's my tile generation code: Code: public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { map[x][y] = AIR; air.draw(x * GameWorld.tilesize, y * GameWorld.tilesize); } } for (int x = 0; x < 16; x++) { for (int y = 7; y < 8; y++) { map[x][y] = GRASS; grass.draw(x * tilesize, y * tilesize); } } for (int x = 0; x < 16; x++) { for (int y = 8; y < 10; y++) { map[x][y] = DIRT; dirt.draw(x * tilesize, y * tilesize); } } for (int x = 0; x < 16; x++) { for (int y = 10; y < 16; y++) { map[x][y] = STONE; stone.draw(x * tilesize, y * tilesize); } } super.render(gc, game, g); } And one of my tile classes (they're all the same, the image names are just different): Code: package MarteEngine; import org.newdawn.slick.Image; import org.newdawn.slick.SlickException; import it.randomtower.engine.entity.Entity; public class Grass extends Entity { public static Image grass = null; public Grass(float x, float y) throws SlickException { super(x, y); grass = new Image("res/grass.png"); setHitBox(0, 0, 50, 50); addType(SOLID); } } I tried to do it like this: Code: for (int x = 0; x < 16; x++) { for (int y = 7; y < 8; y++) { map[x][y] = GRASS; Grass.grass.draw(x * tilesize, y * tilesize); } } But it gave me a NullPointerException. No idea why, everything looks initialized right? I would be very grateful for some help!

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  • Changing Your Design for Testability

    Sometimes I come across a way of putting something that it is pithy good, not Hallmark trite, but an impactful and concise way of clarifying a previously obscure concept. A recent one of these happy occurrences was when I was reading the excellent Art of Unit Testing by Roy Osherove. After going through the basics of why youd want to test code and how to do it, Roy confronts a frequent objection to having unit tests, that it ends up changing how you design your components: When we write unit tests for our code, we are adding another end user (the test) to the object model. That end user is just as important as the original one, but it has different goals when using the model.  The test has specific requirements from the object model that seem to defy the basic logic behind a couple of object-oriented principles, mainly encapsulation. [emphasis added by me] When I read this, something clicked for me. I used to find it persuasive that because unit tests caused you to change your design they were more disruptive than they were worth. The counter argument I heard is that the disruption was OK, because testable design was just obviously better. That argument was not convincing as it seemed like delusional arrogance to suggest that any one of type of design was just inherently better for the particular applications I was building. What was missing was that I was not thinking of unit tests as an additional and equal end user to my design. If I accepted that proposition, than it was indeed obvious that a testable design was better because now all users of my component would be satisfied. Have I accepted that proposition? Id phrase it slightly different. I find more and more that having unit tests helps me write better, less buggy code before it gets to production or QA. As I write more unit tests, it gets easier to see how to create testable components, so I dont feel like its taking me as much extra time up front. I pick and choose components that seem most likely to benefit from automated tests and it is working out nicely. If you already implement Test Driven Development, this whole post was probably a waste of your time <g> If you hate the idea of unit tests, well, probably not a great value prop for you either. However, if you are somewhere in between, at least take a minute and check out a sample chapter from Roys book at: http://www.manning.com/osherove/.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How should I land my next consulting gig? [closed]

    - by MrOodles
    For the last couple of years, I've been working on speculative projects, expanding my skillset with side work, and paying the bills while having a blast consulting for startups. However, for a number of personal reasons, I need to spend the next 6-9 months maximizing my cash income. I want to put this into effect starting in early August. So that means I have one month to put the necessary client list/portfolio/resume together to start making this happen. As a programmer, I am very proficient in building Django web apps. I can write the necessary SQL, python, javascript, and css to build every part of a Django app, and then do the system administration necessary to deploy on AWS using EC2. I can also rig up a CDN to work seemlessly with the app using S3 and Cloudfront. I have built GIS applications using GeoDjango and PostGIS, and I have constructed social video apps by implementing Encoding.com as a service to prepare raw video files for consumption on the web. I am also moderately proficient in programming PHP, Java, and C#. I have built web apps in PHP, and desktop apps in Java and C#. I have dabbled with Android applications and iPhone apps, but nothing I would show off. I have experience doing SEO, social media marketing, and content marketing. Many of my clients have needed their apps promoted after they were built, and I was always happy to oblige when I could. I have also worked with biometrics technology including fingerprints for government contractors. This was as much a business analyst role as it was a programming gig, as I had to help answer RFPs, make checklists, and work around reems and reems of regulations to build applications that met very large bureaucratic requirements. I only have two real requirements for my next gig(s): 1) Work remotely. I live in North East Ohio, and I don't plan on leaving, but I wouldn't mind traveling one or two weeks out of every month to service clients who need on-site help. 2) $60.00hr-$∞ USD contracting rate. So what should I do for the next 30 days to achieve this? Should I target some large company and learn the requisite buzzwords to impress them? Should I learn some new language or technology? Polish some skill that I already have? Should I build something using my current skillset, or with some new technology? Should I put a website for my consultancy together to market myself? Should I do that using latest technology x, y, and z? Or should I just slap something up on Tumblr? I'm willing to do anything (moral) over the next 4 weeks to put myself into a position to maximize my income, and I'm open to all and every idea Programmers users may have. Let me hear them.

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  • Functional vs. Non-Functional Requirements vs Design ideas in an SRS

    - by Nicholas Chow
    For a school project, I had to create a SRS for a "fictional" application. However they did not show us what it exactly entails, and were very vague with explanations. The SRS asked of us has to have at least 5 functional requirements, 5 non functional requirements and 1 constraint. Now I have tried my best to make one however I there are still some uncertainties left, I hope you experts can tell me whether or not I am thinking in the right direction. I will keep on updating this posts as I have questions regarding requirements that are vague to me, thank you all in advance for making SRS more clear for me FR1 Registration of Organizer FR1 describes the registration of an Organizer on CrowdFundum FR1.1 The system shall display a registration form on the website. FR1.2 The system shall require a Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code on the registration form when a user registers. FR1.3 The system shall check whether the Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code are filled out correctly within 1 seconds after a user submits the registration form. FR1.4 The system shall display an error message containing: “Registration could not be completed” to the subscriber within 1 seconds after the system check of the registration form was unsuccessful. FR1.5 The system shall send a verification email containing a verification link to the subscriber within 30 seconds after the system check of the registration form was successful. FR1.6 The system shall add the newly registered Organizer to the user base within 5 seconds after the verification link was accessed. Questions: FR1.1 Is this a functional requirement, or have I incorporated design idea in it by using "shall display on website". If so what would be a better way to write it? FR1.2 Is this better written in one requirement, or should I write each condition as a seperate requirement? FR1.3-1.5 Are these functional requirements or did I mix some non functional elements in it? How is it better phrased? FR1.3-1.6 Are these all correct functional requirements? As in free of ambiguity, complete, implementation free etc.

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  • fdisk shows overlapping partitions

    - by Campa
    At every boot to start Ubuntu, a partition gets re-mounted more than 1 times, sometimes causing very long boots. Example below: > dmesg ... [ 21.472020] EXT4-fs (sda5): re-mounted. Opts: errors=remount-ro ... [ 42.021537] EXT4-fs (sda5): re-mounted. Opts: errors=remount-ro,commit=0 ... I suspect there is a problem of overlapping partitions here, regarding sda4 and sda5: > sudo fdisk -l Device Boot Start End Blocks Id System /dev/sda1 63 610469 305203+ de Dell Utility /dev/sda2 612352 32069631 15728640 7 HPFS/NTFS/exFAT /dev/sda3 * 32069632 238979788 103455078+ 7 HPFS/NTFS/exFAT /dev/sda4 238983166 625141759 193079297 5 Extended /dev/sda5 238983168 612630527 186823680 83 Linux /dev/sda6 612632576 625141759 6254592 82 Linux swap / Solaris Further details: > more /etc/fstab ... # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda6 during installation UUID=b33be99b-5c9e-449e-ad48-be608aeff001 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda7 during installation UUID=7c9071cc-b77b-40da-9f80-6b8a9a220cb1 none swap sw and > mount /dev/sda5 on / type ext4 (rw,errors=remount-ro,commit=0) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) fusectl on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/piero/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=piero) I am Running Ubuntu Oneiric + LXDE on Dell Studio XPS machine 64-bit, dual booting with Windows 7. A months ago, I resized the Ubuntu partition and maybe I messed up something by doing that. Do you have any idea, why this long booting is happening?

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  • Moms on Mobile: Are They Way Ahead of You?

    - by Mike Stiles
    You may have no idea how much and how fast moms are embracing mobile. Of all the demographics that can be targeted by marketers, moms have always been at or near the top of the list. And why not? They’re running households, they’re all over town, they’re making buying decisions, and they’re influencing family and friends. They, out of necessity, become masters of efficiency and time management. So when a technology tool, like mobile, comes along that assists with that efficiency and time management, we would obviously expect them to take advantage of it. So if it’s obvious, why are so many big, sophisticated brands left choking on the dust of moms who have zoomed past them in the adoption of mobile, and social on mobile? Let’s break down some hard truths as presented by a Mojiava report: -Moms spend 6.1 hours per day on average on their smartphones – more than magazines, TV or radio. -46% took action after seeing a mobile ad. -51% self-identify as “addicted” to their smartphone. -Households with an income of $25K-$50K have about the same mobile penetration among moms as those with incomes of $50K-$75K. So mobile is regarded as a necessity for middle-class moms. -Even moms without smartphones spend 2.5 hours on average per day on some connected mobile device. -Of moms with such devices, 9.8% have an iPad, 9.5% a Kindle and 5.7% an iPod Touch. -Of tablet-owning moms, 97% bought something using their tablet in the last month. -31% spend over 10 hours per week on their tablet, but less than 2 hours per week on their PCs. -62% of connected moms use shopping apps. -46% want to get info on their mobile while in a store. -Half of connected moms use social on their mobile. And they’re engaged. 81% are brand fans, 86% post updates, and 84% comment. If women and moms are one of your primary targets and you find yourself with no strong social channels where content is driving engagement and relationship-building, with sites not optimized for mobile, or with no tablet or smartphone apps, you have been solidly left behind by your customers and prospects. And their adoption of mobile and social on mobile is only exponentially speeding up, not slowing down. How much sense does it make when your customer is ready to act on your mobile ad, wants to user your iPad app to buy something from you, wants to be your fan on Facebook, wants to get messages and deals from you while they’re in your store…but you’re completely absent? I’ll help you cheat on the test by giving you the answer…no sense at all. Catch up to momma.

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  • Should accessible members of an internal class be internal too?

    - by Jeff Mercado
    I'm designing a set of APIs for some applications I'm working on. I want to keep the code style consistent in all the classes I write but I've found that there are a few inconsistencies that I'm introducing and I don't know what the best way to resolve them is. My example here is specific to C# but this would apply to any language with similar mechanisms. There are a few classes that I need for implementation purposes that I don't necessarily want to expose in the API so I make them internal whereever needed. Generally what I would do is design the class as I normally would (e.g., make members public/protected/private where necessary) and change the visibility level of the class itself to internal. So I might have a few classes that look like this: internal interface IMyItem { ItemSet AddTo(ItemSet set); } internal class _SmallItem : IMyItem { private readonly /* parameters */; public _SmallItem(/* small item parameters */) { /* ... */ } public ItemSet AddTo(ItemSet set) { /* ... */ } } internal abstract class _CompositeItem: IMyItem { private readonly /* parameters */; public _CompositeItem(/* composite item parameters */) { /* ... */ } public abstract object UsefulInformation { get; } protected void HelperMethod(/* parameters */) { /* ... */ } } internal class _BigItem : _CompositeItem { private readonly /* parameters */; public _BigItem(/* big item parameters */) { /* ... */ } public override object UsefulInformation { get { /* ... */ } } public ItemSet AddTo(ItemSet set) { /* ... */ } } In another generated class (part of a parser/scanner), there is a structure that contains fields for all possible values it can represent. The class generated is internal too but I have control over the visibility of the members and decided to make them internal as well. internal partial struct ValueType { internal string String; internal ItemSet ItemSet; internal IMyItem MyItem; } internal class TokenValue { internal static int EQ(ItemSetScanner scanner) { /* ... */ } internal static int NAME(ItemSetScanner scanner, string value) { /* ... */ } internal static int VALUE(ItemSetScanner scanner, string value) { /* ... */ } //... } To me, this feels odd because the first set of classes, I didn't necessarily have to make some members public, they very well could have been made internal. internal members of an internal type can only be accessed internally anyway so why make them public? I just don't like the idea that the way I write my classes has to change drastically (i.e., change all uses of public to internal) just because the class is internal. Any thoughts on what I should do here? It makes sense to me that I might want to make some members of a class declared public, internal. But it's less clear to me when the class is declared internal.

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  • How to make sprint planning fun

    - by Jacob Spire
    Not only are our sprint planning meetings not fun, they're downright dreadful. The meetings are tedious, and boring, and take forever (a day, but it feels like a lot longer). The developers complain about it, and dread upcoming plannings. Our routine is pretty standard (user story inserted into sprint backlog by priority story is taken apart to tasks tasks are estimated in hours repeat), and I can't figure out what we're doing wrong. How can we make the meetings more enjoyable? ... Some more details, in response to requests for more information: Why are the backlog items not inserted and prioritized before sprint kickoff? User stories are indeed prioritized; we have no idea how long they'll take until we break them down into tasks! From the (excellent) answers here, I see that maybe we shouldn't estimate tasks at all, only the user stories. The reason we estimate tasks (and not stories) is because we've been getting story-estimates terribly wrong -- but I guess that's the subject for an altogether different question. Why are developers complaining? Meetings are long. Meetings are monotonous. Story after story, task after task, struggling (yes, struggling) to estimate how long it will take and what it involves. Estimating tasks makes user-story-estimation seem pointless. The longer the meeting, the less focus in the room. The less focused colleagues are, the longer the meeting takes. A recursive hate-spiral develops. We've considered splitting the meeting into two days in order to keep people focused, but the developers wouldn't hear of it. One day of planning is bad enough; now we'll have two?! Part of our problem is that we go into very small detail (in order to get more accurate estimations). But when we estimate roughly, we go way off the mark! To sum up the question: What are we doing wrong? What additional ways are there to make the meeting generally more enjoyable?

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  • Applying DDD principles in a RESTish web service

    - by Andy
    I am developing an RESTish web service. I think I got the idea of the difference between aggregation and composition. Aggregation does not enforce lifecycle/scope on the objects it references. Composition does enforce lifecycle/scope on the objects it contain/own. If I delete a composite object then all the objects it contain/own are deleted as well, while the deleting an aggregate root does not delete referenced objects. 1) If it is true that deleting aggregate roots does not necessary delete referenced objects, what sense does it make to not have a repository for the references objects? Or are aggregate roots as a term referring to what is known as composite object? 2) When you create an web service you will have multiple endpoints, in my case I have one entity Book and another named Comment. It does not make sense to leave the comments in my application if the book is deleted. Therefore, book is a composite object. I guess I should not have a repository for comments since that would break the enforcement of lifecycle and rules that the book class may have. However I have URL such as (examples only): GET /books/1/comments POST /books/1/comments Now, if I do not have a repository for comments, does that mean I have to load the book object and then return the referenced comments? Am I allowed to return a list of Comment entities from the BookRepository, does that make sense? The repository for Book may eventually become rather big with all sorts of methods. Am I allowed to write JPQL (JPA queries) that targets comments and not books inside the repository? What about pagination and filtering of comments. When adding a new comment triggered by the POST endpoint, do you need to load the book, add the comment to the book, and then update the whole book object? What I am currently doing is having a own CommentRepository, even though the comments are deleted with the book. I could need some direction on how to do it correct. Since you are exposing not only root objects in RESTish services I wonder how to handle this at the backend. I am using Hibernate and Spring.

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  • New grad; To overcome complete lack of experience, should I ditch a creative pet project in lieu of one that would demonstrate more applicable skills?

    - by Hart Simha
    I am currently working on a project on github that I think would be a good demonstration of my initiative, creativity and enthusiasm. It is an educational game I am developing in pygame that enables the user to learn to improve their development productivity by using vim, specifically with python, though learning to code faster with vim should be transferable to any language. I think this is something that might have a mass appeal and benefit to a lot of people in a measurable way. -However- I am graduating from college in a month (my degree is computer science with a minor in English), with no experience that is relevant to helping me get any kind of job in the field, and a gpa that doesn't tout my merits. I could pursue a career in game development, but it's not necessarily what I'm most interested in, and see myself applying to startups around the country. To the places I am looking at applying, showing that I have experience with pygame is going to be largely irrelevant, except in demonstration of my ability to code, period. A lot of skills that ARE more marketable, such a data modeling, GIS, mobile application, development, javascript, .net framework, and various web development technologies, are not going to be showcased by this project (on the upside, employers do like to see familiarity with git and python). I'm wondering if I should sink all my free time in the next couple of months into this project, since I'm motivated and interested in it, and if the value of being able to demonstrate ambition and 'good ideas' (for lack of a better term, and in my own opinion) will compensate for the absence of demonstrating more sought-after skills. I am probably at a point where I should either commit fully to this project now, or put it on the backburner in favor of something else, and I am leaning towards continuing with what I am already working on, because I think it's a great idea, and something achievable to me with enough dedication over the next couple months. But the most important thing to me is being able to get a job out of college, which I am exceedingly concerned about as the professional landscape which I am navigating for the first time is a lot more intimidating than I could have anticipated, with almost every job (even short-term contract positions) requiring years of experience which I lack. So in brief, the common denominator to answering the question "How can I overcome experience requirements for a job" seems to be "Show off your own project." I want to know WHICH project I should work on to best increase my chances of getting a job out of college, keeping in mind that I have no experience. I believe this question is applicable to any new grad that lacks demonstrable experience.

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  • What Is .recently-used.xbel and How Do I Delete It for Good?

    - by The Geek
    If you’re reading this article, you’ve probably noticed the .recently-used.xbel file in the root of your User folder, and you’re wondering why it keeps constantly coming back even though you repeatedly delete it. So What Is It? The quick answer is that it’s part of the GTK+ library used by a number of cross-platform applications, perhaps the most well-known of which is the Pidgin instant messenger client. As the name implies, the file is used to store a list of the most recently used files. In the case of Pidgin, this comes into play when you are transferring files over IM, and that’s when the file will appear again. Note: this is actually a known and reported bug in Pidgin, but sadly the developers aren’t terribly responsive when it comes to annoyances. Pidgin seems to go for long periods of time without any updates, but we still use it because it’s open-source, cross-platform, and works well. How Do I Get Rid of It? Unfortunately, there’s no way to easily get rid of it, apart from using a different application. If you need to transfer files over Pidgin, the file is going to re-appear… but there’s a quick workaround! The general idea is to set the file properties to Hidden and Read-only. You’d think you could just set it to Hidden and be done with it, but Pidgin will re-create the file every time, so instead we’re leaving the file there and preventing it from being accessed. You could also totally remove access through the Security tab if you wanted to, but this worked fine for me… as you can see, no more file in the folder. Of course, you can’t have the show hidden files and folders option turned on, or the file will continue to show up. Want to get really geeky? You can toggle hidden files with a shortcut key. Similar Articles Productive Geek Tips Hide Recently Used Documents/Programs From the Windows Vista Start MenuQuick Tip: Windows Vista Temp Files DirectoryDelete Wrong AutoComplete Entries in Windows Vista MailDisable Delete Confirmation Dialog in Windows 7 or VistaHow to Delete a System File in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily

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  • Documenting sp_ssiscatalog

    - by jamiet
    What is the best way to document an API? Moreover, what is the best way to document a T-SQL API? Before I try to answer those questions I should explain what I mean by “a T-SQL API”. I think of an API as being a collection of well-defined, known, code modules that provide some notion of a service to whomever uses it; in T-SQL terms I tend to think of a collection of stored procedures and functions as a form of API. Its a loose definition, I admit, and in SQL Server circles we don’t tend to think of stored procedures collectively as an API but if you think about it that’s exactly what they are. The question of how to document a T-SQL API came to my mind as I worked on sp_ssiscatalog. How could I make it easy for people to learn about the capabilities of sp_ssiscatalog without forcing them to dig through the code and find out for themselves? My opening gambit was to write documentation pages on the wiki at http://ssisreportingpack.codeplex.com. That’s kinda useful but it does suffer the disadvantage that someone using sp_ssiscatalog needs to go visit a webpage to read it – I want the documentation to be available wherever the user is using sp_ssiscatalog. Moreover, maintaining the wiki is a real PITA. Intellisense works up to a point, I guess: but that only shows whatever SQL Server knows about the various parameters, which isn’t all that much! I wanted a better way for my API users to learn about its capabilities and so I hit upon the idea of simply using PRINT statements within the code itself to inform the user what options are available; hence I added such PRINT statements in the latest check-in. Now when you execute (for example): EXEC sp_ssiscatalog @operation_type='execs' you can hit F6 a few times to view the messages pane and you shall see something like this: Notice that I’m returning information about all the parameters that can be used to affect the results that just got returned. I really do think this will be very useful to anyone using sp_ssiscatalog; I myself am always forgetting what the parameters are and I wrote the damn thing so I can’t really expect anyone else to remember them. I have not yet made available a release that has these changes in it but when I do I’ll blog about it right here. At the time of writing the latest available release of sp_ssiscatalog is DB v1.0.1.0 but if you want to the latest and greatest simply download it straight from source. Feedback is welcome as always. @Jamiet

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  • Separate Action from Assertion in Unit Tests

    - by DigitalMoss
    Setup Many years ago I took to a style of unit testing that I have come to like a lot. In short, it uses a base class to separate out the Arrangement, Action and Assertion of the test into separate method calls. You do this by defining method calls in [Setup]/[TestInitialize] that will be called before each test run. [Setup] public void Setup() { before_each(); //arrangement because(); //action } This base class usually includes the [TearDown] call as well for when you are using this setup for Integration tests. [TearDown] public void Cleanup() { after_each(); } This often breaks out into a structure where the test classes inherit from a series of Given classes that put together the setup (i.e. GivenFoo : GivenBar : WhenDoingBazz) with the Assertions being one line tests with a descriptive name of what they are covering [Test] public void ThenBuzzSouldBeTrue() { Assert.IsTrue(result.Buzz); } The Problem There are very few tests that wrap around a single action so you end up with lots of classes so recently I have taken to defining the action in a series of methods within the test class itself: [Test] public void ThenBuzzSouldBeTrue() { because_an_action_was_taken(); Assert.IsTrue(result.Buzz); } private void because_an_action_was_taken() { //perform action here } This results in several "action" methods within the test class but allows grouping of similar tests (i.e. class == WhenTestingDifferentWaysToSetBuzz) The Question Does someone else have a better way of separating out the three 'A's of testing? Readability of tests is important to me so I would prefer that, when a test fails, that the very naming structure of the tests communicate what has failed. If someone can read the Inheritance structure of the tests and have a good idea why the test might be failing then I feel it adds a lot of value to the tests (i.e. GivenClient : GivenUser : WhenModifyingUserPermissions : ThenReadAccessShouldBeTrue). I am aware of Acceptance Testing but this is more on a Unit (or series of units) level with boundary layers mocked. EDIT : My question is asking if there is an event or other method for executing a block of code before individual tests (something that could be applied to specific sets of tests without it being applied to all tests within a class like [Setup] currently does. Barring the existence of this event, which I am fairly certain doesn't exist, is there another method for accomplishing the same thing? Using [Setup] for every case presents a problem either way you go. Something like [Action("Category")] (a setup method that applied to specific tests within the class) would be nice but I can't find any way of doing this.

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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  • Collision detection doesn't work for automated elements in XNA 4.0

    - by NDraskovic
    I have a really weird problem. I made a 3D simulator of an "assembly line" as a part of a college project. Among other things it needs to be able to detect when a box object passes in front of sensor. I tried to solve this by making a model of a laser and checking if the box collides with it. I had some problems with BoundingSpheres of models meshes so I simply create a BoundingSphere and place it in the same place as the model. I organized them into a list of BoundingSpheres called "spheres" and for each model I create one BoundingSphere. All models except the box are static, so the box object has its own BoundingSphere (not a member of the "spheres" list). I also implemented a picking algorithm that I use to start the movement. This is the code that checks for collision: if (spheres.Count != 0) { for (int i = 1; i < spheres.Count; i++) { if (spheres[i].Intersects(PickingRay) != null && Microsoft.Xna.Framework.Input.ButtonState.Pressed == Mouse.GetState().LeftButton) { start = true; break; } if (BoxSphere.Intersects(spheres[i]) && start) { MoveBox(0, false);//The MoveBox function receives the direction (0) and a bool value that dictates whether the box should move or not (false means stop) start = false; break; } if (start /*&& Microsoft.Xna.Framework.Input.ButtonState.Pressed == Mouse.GetState().LeftButton*/ && !BoxSphere.Intersects(spheres[i])) { MoveBox(0, true); break; } } The problem is this: When I use the mouse to move the box (the commented part in the third if condition) the collision works fine (I have another part of code that I removed to simplify my question - it calculates the "address" of the box, and by that number I know that the collision is correct). But when I comment it (like in this example) the box just passes trough the lasers and does not detect the collision (the idea is that the box stops at each laser and the user passes it forth by clicking on the appropriate "switch"). Can you see the problem? Please help, and if you need more informations I will try to give them. Thanks

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  • If most of team can't follow the architecture, what do you do?

    - by Chris
    Hi all, I'm working on a greenfields project with two other developers. We're all contractors, and myself and one other just started working on the project while the orginal one has been doing most of the basic framework coding. In the past month, my fellow programmer and I have been just frustrated by the design descisions done by our co-worker. Here's a little background information: The application at face value appeared to be your standard n-layered web application using C# on the 3.5 framework. We have a data layer, business layer and a web interface. But as we got deeper into the project we found some very interesting things that have caused us some troubles. There is a custom data access sqlHelper type base which only accepts dictionary key/valued entries and returns only data tables. There are no entity objects, but there are some massive objects which do everything and then are tossed into session for persitance. The general idea is that the pages (.aspx) don't do anything, while the controls (.ascx) do everything. The general flow is that a client clicks on a button, which goes to a user control base which passes a process request to the 'BLL' class which goes to the page processor, which then goes to a getControlProcessor, which at last actually processes the request. The request itself is made up of a dictionary which is passing a string valued method name, stored procedure name, a control name and possibly a value. All switching of the processing is done by comparing the string values of the control names and method names. Pages are linked together via a common header control that uses a combination of javascript and tables to create a hyperlink effect. And as I found out yesterday, a simple hyperlink between one page and another does not work because of the need to have quite a bit of information in session to determine which control to display on a page. My fellow programmer and I both believe that this is a strange and uncommon approach to web application development. Both of us have been in this business for over five years and neither of us have seen this approach. My question is this, how would we approach our co-worker and voice our concerns and what should we do if he does not want to accept the criteic? We both do not want to insult the work that has been done, but feel that going forward will create a nightmare for development. Thanks for your comments.

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  • Should library classes be wrapped before using them in unit testing?

    - by Songo
    I'm doing unit testing and in one of my classes I need to send a mail from one of the methods, so using constructor injection I inject an instance of Zend_Mail class which is in Zend framework. Example: class Logger{ private $mailer; function __construct(Zend_Mail $mail){ $this->mail=$mail; } function toBeTestedFunction(){ //Some code $this->mail->setTo('some value'); $this->mail->setSubject('some value'); $this->mail->setBody('some value'); $this->mail->send(); //Some } } However, Unit testing demands that I test one component at a time, so I need to mock the Zend_Mail class. In addition I'm violating the Dependency Inversion principle as my Logger class now depends on concretion not abstraction. Does that mean that I can never use a library class directly and must always wrap it in a class of my own? Example: interface Mailer{ public function setTo($to); public function setSubject($subject); public function setBody($body); public function send(); } class MyMailer implements Mailer{ private $mailer; function __construct(){ $this->mail=new Zend_Mail; //The class isn't injected this time } function setTo($to){ $this->mailer->setTo($to); } //implement the rest of the interface functions similarly } And now my Logger class can be happy :D class Logger{ private $mailer; function __construct(Mailer $mail){ $this->mail=$mail; } //rest of the code unchanged } Questions: Although I solved the mocking problem by introducing an interface, I have created a totally new class Mailer that now needs to be unit tested although it only wraps Zend_Mail which is already unit tested by the Zend team. Is there a better approach to all this? Zend_Mail's send() function could actually have a Zend_Transport object when called (i.e. public function send($transport = null)). Does this make the idea of a wrapper class more appealing? The code is in PHP, but answers doesn't have to be. This is more of a design issue than a language specific feature

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  • Accounting for waves when doing planar reflections

    - by CloseReflector
    I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending on the state of the wave's height. Naturally, after examining the brief paragraph of code: // calculating correction that shifts reflection up/down according to water wave Y position float4 projected_waveheight = mul(float4(input.positionWS.x,input.positionWS.y,input.positionWS.z,1),g_ModelViewProjectionMatrix); float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; projected_waveheight = mul(float4(input.positionWS.x,-0.8,input.positionWS.z,1),g_ModelViewProjectionMatrix); waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; reflection_disturbance.y=max(-0.15,waveheight_correction+reflection_disturbance.y); My first guess was that it compensates for the planar reflection when it is subjected to vertical perturbation (the waves), shifting the reflected geometry to a point where is nothing and the water is just rendered as if there is nothing there or just the sky: Now, that's the sky reflecting where we should see the terrain's green/grey/yellowish reflection lerped with the water's baseline. My problem is now that I cannot really pinpoint what is the logic behind it. Projecting the actual world space position of a point of the wave/water geometry and then multiplying by -.5f, only to take another projection of the same point, this time with its y coordinate changed to -0.8 (why -0.8?). Clues in the code seem to indicate it was derived with trial and error because there is redundancy. For example, the author takes the negative half of the projected y coordinate (after the w divide): float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; And then does the same for the second point (only positive, to get a difference of some sort, I presume) and combines them: waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; By removing the divide by 2, I see no difference in quality improvement (if someone cares to correct me, please do). The crux of it seems to be the difference in the projected y, why is that? This redundancy and the seemingly arbitrary selection of -.8f and -0.15f lead me to conclude that this might be a combination of heuristics/guess work. Is there a logical underpinning to this or is it just a desperate hack? Here is an exaggeration of the initial problem which the code fragment fixes, observe on the lowest tessellation level. Hopefully, it might spark an idea I'm missing. The -.8f might be a reference height from which to deduce how much to disturb the texture coordinate sampling the planarly reflected geometry render and -.15f might be the lower bound, a security measure.

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  • Legal concerns with orchestrating a music submission contest

    - by Amplify91
    My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash and some equity stake in the game as prizes. We are also giving away copies of the game to participants. We hope not only to find audio for our game, but to meet some cool sound artists and promote the game a bit through the process. First of all, is this even a good idea? What are some potential dangers in doing this? Will it even be well received among artists? Secondly, I wrote up some Terms and Conditions in my best legal-speak to try to protect us and clarify how the contest will be run. Are these sufficient to make sure everyone involved is treated fairly and is legally protected? They are as follows: All submissions (The Submission) must be licensed under a Creative Commons Attribution 3.0 Unported License (CC-BY-3.0) By applying a CC-BY-3.0 license, you (The Submitter) expressly give Detour Games (and all members wherein) permission to copy, distribute, transmit, modify, adapt, and make commercial use of The Submission. The Submitter must own all rights to The Submission and be within their rights to license it as specified and submit it. The Submitter claims responsibility for the legality of The Submission. If The Submission is found to infringe on the rights of a person or entity other than those of The Submitter, Detour Games will not be held liable as all responsibility and liability for the legality of The Submission is that of The Submitter's. No more than two free copies of The Game per submitter. All flat cash prizes will only be disbursed pending the success of our first $5,000 Kickstarter campaign. These prizes will be disbursed 30 days after Detour Games receives the Kickstarter funds. All equity prizes (percentage of profits) are defined as the given percent of total profits after costs for a period of one year (12 months) after the release of RAW. These prizes will be disbursed semi-annually. All prize money will be disbursed through either an electronic fund transfer through a service such as PayPal or by a mailed money order. It is The Submitter's responsibility to cooperate with Detour Games in the disbursement of the funds. Detour Games reserves the right to change these Terms and Conditions at any time without notice. By participating in the contest, The Submitter agrees to and accepts all terms and conditions listed. What else could I do (legally) to protect everyone involved?

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  • Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will probably just quit playing the game and delete the app. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from, I'm concerned I might be making them feel like it's a lot of work they have to do and that's bad. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is actually motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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