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  • A general question about compilation and interpretation.

    - by wucnuc
    Hi stackoverflow, I apologize in advance for the possible stupidity of this question. However, the following has been the source of some confusion for me and I know the people here will be able to handily clear up the confusion for me. Basically, I would like to finally understand the relationship between any and all of the following terms. Some of the terms I do actually understand pretty well, but some of them are similar in my mind and I would like to once and for all to see their relationships/distinctions laid out all at once. They are: compiler interpreter bytecode machine code assembler assembly language binary object code executable Ideally, an answer would use examples from Java and C++ and other well-known programming languages that a young-ish student like me would be familiar with. Also, if you want to throw in any other useful terms that would be fine too :)

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  • Is there a shorthand version of HTML available?

    - by monguin
    I remember reading an article about a shorthand version, or extension, of HTML a few months ago. Its purpose was to make HTML code significantly more concise, by removing end tags, and it may have allowed loops of some sort as well. I want to use it now, but I can't seem to remember what it was called. Searching online, I found HAML, but HAML syntax doesn't look like the example that I remember from the article. The syntax from the article made use of right angle brackets, which were a sort of replacement for indentation. Can anyone identify this language?

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  • Is there a way to refactor this javascript/jquery?

    - by whyzee
    switch (options.effect) { case 'h-blinds-fadein': $('.child').each(function (i) { $(this).stop().css({opacity:0}).delay(100 * i).animate({ 'opacity': 1 }, { duration: options.speed, complete: (i !== r * c - 1) || function () { $(this).parent().replaceWith(prev); options.cp.bind('click',{effect: options.effect},options.ch); } }); }); break; case 'h-blinds-fadein-reverse': $('.child').each(function (i) { $(this).stop().css({opacity:0}).delay(100 * (r * c - i)).animate({ 'opacity': 1 }, { duration: options.speed, complete: (i !== 0) || function () { $(this).parent().replaceWith(prev); options.cp.bind('click',{effect: options.effect},options.ch); } }); }); break; ....more cases } I have alot of similiar other cases. One way i could think of is to write functions ? i'm not sure i'm still fairly new to the language

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  • Enums With Default Throw Clause?

    - by Tom Tresansky
    I noticed the following in the Java Language spec in the section on enumerations here: link switch(this) { case PLUS: return x + y; case MINUS: return x - y; case TIMES: return x * y; case DIVIDE: return x / y; } throw new AssertionError("Unknown op: " + this); However, looking at the switch statement definition section, I didn't notice this particular syntax (the associated throw statement) anywhere. Can I use this sort of "default case is throw an exception" syntactic sugar outside of enum definitions? Does it have any special name? Is this considered a good/bad practice for short-cutting this behavior of "anything not in the list throws an exception"?

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  • What could possibly cause this error when declaring an object inside a class?

    - by M4design
    I'm battling with this assignment :) I've got two classes: Ocean and Grid. When I declare an object of the Grid inside the Ocean: unsigned int sharkCount; Grid grid; The compiler/complainer says: error C2146: syntax error : missing ';' before identifier 'grid' Can you possibly predict what produces this error with the limited info I provided? It seems that as if the Ocean doesn't like the Grid class. Could this be because of the poor implementation of the grid class. BTW the Grid has a default constructor. Yet the error happens in compiling time!. EDIT: They're each in separate header file, and I've included the Grid.h in the Ocean.h.

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  • Operating System Widget Side Project

    - by Calpis
    I want to start on a side project and here's my idea: Whenever the user's mouse is pressed down, I want a small ring around the cursor to show up. I'm mainly doing this to learn more about programming and get myself to think outside of work related materials. My questions are: 1) is there a good source I can reference to start a project that deals with something like this? 2) Is visual studio a sufficient software to create such an application? Or would I need some other tool to do this. 3) What language should I choose to do this task? Thanks in advance!

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  • Book resources for x86/x64 assembly programming on Win platform

    - by Scott Davies
    Hello, I ran a search for assembly language resources on stackoverflow.com and found some interesting results, but they seemed to boil down to two groups: 1) Assembly references to old ia32 architecture, such as the 80386 to Pentium 2) Windows agnostic books. Most of the commenters make the point that assembler is CPU dependent and that the OS is irrelevant, but it seems pointless to me to pick a book that has assembly examples that refer to MS-DOS interrupts and memory layouts. Likewise, learning assembler on Linux would seem to produce Linux executables Are there any: 1) Modern 2) x86/x64 3) on Windows platform - book resources available ? The reason I am targeting the Win platform is I would like to do low-level, OS internals programming, to supplement my Win C/C++ work. Thanks

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  • MonoDevelop in Linux -- Terminal Commands

    - by Sandeep Bansal
    Hi everyone, I want to make a C# app in Mono as it's the only programming language I'm mostly comfortable with. Anyway, ATI Drivers on Linux do not have a Fan control feature and therefore the cards to tend to heat up. For me I prefer to have a cooler card. What I want to do is run a command such as: aticonfig --pplib-cmd 'set fanspeed 0 70' In a application but I the thing is..How can I run that code so it works, I am currently running Ubuntu 10.04, and it does work in the terminal, but I want to implement it into an application. Thanks

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  • iPhone app - Terminating DUE TO UNCAUGHT EXCEPTION

    - by Kenneth
    Hi Guys, im trying to switch views between view controllers but it crashed. so basically im switching from mainScreen to test i get an error in the Debugger 0x01d6a000 <+0000 push %ebp 0x01d6a001 <+0001 mov %esp,%ebp 0x01d6a003 <+0003 int3 0x01d6a004 <+0004 leave (HIGHLIGHTED) 0x01d6a005 <+0005 ret 0x01d6a006 <+0006 nopw %cs:0x0(%eax,%eax,1) mainscreen.h import @interface MainScreen : UIViewController { } -(IBAction)btnFirstPage:(id)sender; @end mainscreen.m import "MainScreen.h" import "test.h" @implementation MainScreen -(IBAction)btnFirstPage:(id)sender{ test1 = [[test1 alloc] initWithNibName:@"test" (test may not respond to -alloc) bundle:nil]; [self.view addSubview:test1.view]; .................etc test.h import @interface test : UIViewController { } @end test.m etc (did not edit)

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  • Error message when trying to insert method into touchesBegan

    - by Rob
    I am trying to create a new method within my TapDetectingImageView file and it's giving me a warning that it cannot find the method even though I have it declared in the .h file. The specific three warnings all point to the @end line in the .m file when I build it and they say: "Incomplete implementation of class 'TapDetectingImageView' ; 'Method definition for '-functionA:' not found" ; "Method definition for '-functionB:' not found" What am I missing? Am I not allowed to do this in a protocol file like TapDetectingImageView? In my .h file is: @interface TapDetectingImageView : UIImageView <AVAudioPlayerDelegate> { id <TapDetectingImageViewDelegate> delegate; } @property (nonatomic, assign) id <TapDetectingImageViewDelegate> delegate; -(void) functionA:(NSString*)aVariable; -(void) functionB:(NSString*)aVariable; @end In my .m file is: -(void)functionA:(NSString*)aVariable { // do stuff in this function with aVariable } -(void)functionB:(NSString*)aVariable { // do stuff in this function with aVariable }

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  • Generate "Finder.h" for a SIMBL plugin

    - by user1204395
    I'm trying to create a SIMBL plugin for Finder to add icon overlay over some files. I have this code: @implementation NSObject (FAIconOverlay) - (void)FAIconOverlay_TIconAndTextCell_drawIconWithFrame:(struct CGRect)arg1 { [self FAIconOverlay_TIconAndTextCell_drawIconWithFrame:arg1]; if (![self respondsToSelector:@selector(node)]) { return; } NSLog(@"%@", [[[NSClassFromString(@"FINode") nodeWithFENode:[(TNodeIconAndNameCell *)self node]] fullPath] lastPathComponent]); // Draw the icon overlay } - (void)FAIconOverlay_TDesktopIcon_drawIconInContext:(struct CGContext *)arg1 { [self FAIconOverlay_TDesktopIcon_drawIconInContext:arg1]; } @end I can draw the icon overlay but, when I try to get the path of the file I get a "Use of undeclared identifier TNodeIconAndNameCell". Looking this link < How to Write OS X Finder plugin I see that is neccessary to generate a Finder.h file... My question is: How to generate this file?? I tried running "class-dump -H Finder.app" but I get too more compiling errors Thank you very much!

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  • comparing two end() iterators

    - by aafoo
    list<int> foo; list<int> foo2; list<int>::iterator foo_end = foo.end(); list<int>::iterator foo2_end = foo2.end(); for (list<int>::iterator it = foo.begin(); it != foo2_end; ++foo) <- notice != comparison here { ... it this allowed? will it work correctly. I am inclined to think that this is implementation dependent, anyone knows if standard says anything about this?

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  • Does isolation frameworks (Moq, RhinoMock, etc) lead to test overspecification?

    - by Marius
    In Osherove's great book "The Art of Unit Testing" one of the test anti-patterns is over-specification which is basically the same as testing the internal state of the object instead of some expected output. To my experience, using Isolation frameworks can cause the same unwanted side effects as testing internal behavior because one tends to only implement the behavior necessary to make your stub interact with the object under test. Now if your implementation changes later on (but the contract remains the same), your test will suddenly break because you are expecting some data from the stub which was not implemented. So what do you think is the best approach to counter this? 1) Implement your stubs/mocks fully, this has the negative side-effect of potentially making your test less readable and also specifying more than necessary to make your test pass. 2) Favor manual, fully implemented fakes. 3) Implement your stubs/fakes so that they make your test just pass, and then deal with the brittleness that this might introduce.

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  • In c++ is there any Events/delegates/interfaces/notifications! anything?

    - by Bach
    Say i have these classes ViewA and ViewB In objective C using the delegate pattern I could do @protocol ViewBDelegate{ - (void) doSomething(); } then in ViewB interface: id<ViewBDelegate> delegate; then in ViewA implementation i set the delegate: viewB.delegate = self; and now I can call in doSomething from viewB onto any that unknown type delegate. [delegate doSomething]; "C++ How to Program" has been the worse read an can't find simple examples that demonstrates basic design patterns. What i'm looking for in C++ is: events ActionScript and java either delegates or notifications in Objective C anything that allows class A, Class B and Class C to know that ClassX didSomething()!!! thanks

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  • Using special characters as keywords in latex listings package

    - by sha
    Hi, I am using the listings package for latex. I am using the SQL language definition and am adding some new keywords that I need, using morekeywords=. I have trouble defining some special characters as keywords, for example, I need [], <, &, and - to be considered as keywords and use the keyword style. I have tried adding these verbatim or with a preceding backslash. It did not work. Your help would be greatly appreciated. Thanks.

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  • C++ - how does Sleep() and cin work?

    - by quano
    Just curious. How does actually the function Sleep() work (declared in windows.h)? Maybe not just that implementation, but anyone. With that I mean - how is it implemented? How can it make the code "stop" for a specific time? Also curious about how cin and those actually work. What do they do exactly? The only way I know how to "block" something from continuing to run is with a while loop, but considering that that takes a huge amount of processing power in comparison to what's happening when you're invoking methods to read from stdin (just compare a while (true) to a read from stdin), I'm guessing that isn't what they do.

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  • Guice ThrowingProvider problem

    - by KARASZI István
    According to the ThrowingProvider documentation of Guice I have the following interface: public interface IConfigurableProvider<T> extends ThrowingProvider<T, ConfigException> {} I have multiple classes that implements this interface, let assume I have the following: public class SomethingProvider extends ConfiguredProvider implements IConfigurableProvider<Something> {} Of course this class implements the necessary method: public Something get() throws ConfigException { /* ... */ } In my module, I have the following code in MyModule.java ThrowingProviderBinder.create(binder()) .bind(IConfigurableProvider.class, Something.class) .to(SomethingProvider.class); But when I start my application the following error produced: 6) No implementation for com.package.Something was bound. while locating com.package.Something for parameter 5 at com.package.OtherClass.<init>(OtherClass.java:78) at com.package.MyModule.configure(MyModule.java:106) I don't really know where should I start looking for the bug.

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  • How to presist the user authentication in SL3 + RIA

    - by Nair
    I am developing SL3 + RIA services with custom authentication. I followed the example in http://code.msdn.microsoft.com/RiaServices/Release/ProjectReleases.aspx?ReleaseId=2661 to implement custom authentication. Based on the implementation, you first do login request from client to service. This request is async process. Since login is async, the control will go back to GUI which then starts to do data bind in SL controls using RIA services, the services happens to requires the authentication to be successful (by adding [RequireAuthentication] attribute). The trouble is, since you requested login might not have completed before the data binding starts t this stage the authentication is false because of that data binding will fail. I would like to know if you require your web services to have 'RequireAuthentication' how would you wait for authentication to complete at the server side or client side. Appriciate the help. Thanks,

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  • Java Enum Newbie Question

    - by ikurtz
    i have a situation where i need the Checker enum below used in multiple classes: package Sartre.Connect4; public enum Checker { EMPTY, RED, YELLOW } so i put the Checker in a Checker.java file and then from the classes that need it i simply do the following: example: public Cell(){ currentCell = Checker.EMPTY; } example: public Cell(Checker checker){ currentCell = checker; } and the code compiles fine and runs fine also. so what is my question? well being new to Java i am just wondering if the way i use Checker without encapsulating it in a class is a sound implementation? it may be because of The enum declaration defines a class (called an enum type). as noted in Java docs enum tutorial page. thank you for your insight into this matter.

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  • Aspect Oriented Programming vs List<IAction> To execute methods based on conditions

    - by David Robbins
    I'm new to AOP so bear with me. Consider the following scenario: A state machine is used in a workflow engine, and after the state of the application is changed, a series of commands are executed. Depending on the state, different types of commands should be executed. As I see it, one implementation is to create List<IAction> and have each individual action determine whether it should execute. Would a Aspect Oriented process work as well? That is, could you create an aspect that notifies a class when a property changes, and execute the appropriate processes from that class? Would this help centralize the state specific rules?

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  • Java - JPA - Generators - @SequenceGenerator

    - by Yatendra Goel
    I am learning JPA and have confusion in the @SequenceGenerator annotation. Upto my understanding, it automatically assigns a value to numeric identity fields/properties of an entity. Q1. Does this sequence generator make use of the database's increasing numeric value generating capability or generates the number on his own? Q2. If JPA uses database auto increement feauture, then will it work with datastores that don't have auto increement feature? Q3. If JPA generate numeric value on his own, then how the JPA implementation knows which value to generate next? Does it consult with the database first to see what value was stored last so as to generate the value (last + 1). ====================================================================================== Q4. Please also throw some light on sequenceName and allocationSize properties of @SequenceGenerator annotation.

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  • Fixing too long comment lines in Vim

    - by Tomek Kaftal
    I'm looking for a convenient way to fix comments where line lengths exceed a certain number of characters in Vim. I'm fine with doing this manually with code, especially since it's not that frequent, plus refactoring long lines is often language, or even code-style dependent, but with comments this is pure drudgery. What happens is I often spot some issue in a comment, tweak one or two words and the line spills out of the, say, 80 character limit. I move the last word to the next line and then the next line spills, and so on. Does anyone know a way to do this automatically in Vim?

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  • Programming tutorials for people with zero experience

    - by www.aegisub.net
    A friend of mine is interested in learning how to program computers, but she knows nothing about programming. I suggested that Python might be a good language to start with, but after some googling, I couldn't find any tutorials that covered both programming and Python in an adequate way. I don't want her to go through the tiresome "learn algorithms in pseudocode first" routine. Instead, I'd like a tutorial that will explain the basic ideas while working towards a real goal, e.g. a very simple console game. Does anyone know of any such tutorials? Do you think that I'm mistaken in how I'm handling this? Is Python a bad choice? I know that something like C, C++ or Java won't work - too many details will be very counterproductive. On the other hand, I think that Lisp might be too mathematical and abstract. Python, on the other hand, will let her even do something like coding primitive graphical games in a short period of time.

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  • online backup solution with api for desktop

    - by user161179
    I made a small backup application that simply creates an archive out specified files and folders. Now I need an online service to backup that online. Which service can i use that can be integrated into my app ? Options I considered: dropbox is ideal, but they have all but abandoned the desktop. skydrive has no api. I couldn't find any free reliable backup service that uses ftp . anything else ? it should provide 1-2 gb of free space and be reasonably reliable. Thanks My app is in C#, but can be ported to any other language as well..

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  • Reliably converting C preprocessor macros to python code

    - by manual-manuel
    Hi, I have a bunch of C macros the operation of which I need to simulate in python. I saw some pointers to pygccxml or ctypeslib etc. Are these the ways to go ? Or is there something out there that is better ? The C macros if and when they change, I would like the python implementation to be auto generated rather than having to make manual modifications. Hence the question. <my_c_header.h> /* #defines type 1 */ #ifdef OS #define NUM_FLAGS (uint16_t)(3) #define NUM_BITS (uint16_t)(8) #else #define NUM_FLAGS (uint16_t)(6) #define NUM_BITS (uint16_t)(16) #endif #define MAKE_SUB_FLAGS (uint16_t)((1<<NUMFLAGS) -1) #define MAKE_TOTAL_FLAGS(x) (uint16_t)((x & MAKE_SUB_FLAGS) >> NUM_BITS) /* #defines type 2 */ #ifdef OS #DO_SOMETHING(X) os_specifc_process(x) #else #DO_SOMETHING(x) #endif /* #defines type 3 */ enum { CASE0, CASE1, CASE2 } #define MY_CASE_0 ((uint16_t)CASE0) #define MY_CASE_1 ((uint16_t)CASE1) #define MY_CASE_2 ((uint16_t)CASE2) #define /*End of file <my_c_header.h> */ Thanks M

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