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  • How to upload binary (audio) data from a Flash AS3 client to .NET server (WCF/REST/HTTP/?)?

    - by Bobby
    Simply stated: I'm trying to record audio in a browser, and get that data back up to the server. I originally tried to capture, encode and upload the audio using Silverlight, but because of the lack of suitable client-side encoding options, I'm now giving Flash a shot (Flash has baked-in support for encoding to Speex). I think I've figured out how to capture and encode the audio... But now what was easy in Silverlight, is the challenge in Flash. My server-side is .NET: MVC2- I'm open to receiving the audio in whatever manner is best- REST, WCF.. So that's my question: How could one upload binary data from Flash, to a .NET server-side endpoint. If the answer is WCF: then how would one setup the client-side proxies to communicate with the service? If the answer is REST or HTTP Post, then how would one construct this HTTP request and pass along the data? I've been reading up on AS3, but am new to Flash dev... Thanks for any help!

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  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Why are my events being called more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • Close Flash Player from FlashDevelop IDE

    - by Josh Mohan
    Whenever I compile my project using FlashDevelop in 'Debug' the Flash Player window remains after I have clicked the 'Stop' button in Flash Develop. I have to then switch over to the flash player, click through any error messages and then close the player, which wastes a lot of time in the long run. Any way to make it so Flash Player closes when I click 'Stop' in the Flash Develop debug tools? EDIT: My setup is a fresh install of Windows 7, a new copy of Flash Develop 4 and Flash Player 10. Thanks! J

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  • Soundcloud uploading to specific set/playlist

    - by user1492347
    I'm uploading some audio to soundcloud, but would like to add the audio to a specific playlist i have also created, without making an extra request (see "Adding Sounds to a Set" http://developers.soundcloud.com/docs/api/guide#uploading). Is it possible to upload directly to a playlist? Alternatively, I could send an extra request to add the track to the playlist but how would you do this in AS3. I see examples for JavaScript but am unsure how this would work in Flash.

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  • Playing with Graphics in Flex

    - by Anoop
    Hi All, I was just going through one code used to draw one chart. This code is written in the updateDisplayList of the itemrenderer of column chart. I am not good at the graphics part of flex. Can anybody please explain me what this code is doing. I can see the final output, but am not sure how is this achieved. var rc:Rectangle = new Rectangle(0, 0, width , height ); var g:Graphics = graphics; g.clear(); g.moveTo(rc.left,rc.top); g.beginFill(fill); g.lineTo(rc.right,rc.top); g.lineTo(rc.right,rc.bottom); g.lineTo(rc.left,rc.bottom); g.lineTo(rc.left,rc.top); g.endFill(); Regards, PK

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  • Styling buttons of Flex TabNavigator

    - by donpal
    I created a TabNavigator with a bunch of NavigatorContent inside it, and want to skin just the buttons of the tabs themselves. So I added a skinClass, but looks like in the documentation, there's no skin part to target the button specifically. Do I have to style the mx:TabNavigator itself to accomplish this? I was hoping not since I don't know how to style mx components and am more comfortable with styling spark. Any other alternatives that I didn't think about?

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • Space bar and arrow keys on Radio buttons trigger TypeError: Error #1009

    - by Sr.Richie
    I've just discovered a bug in my app, it looks like a Flash player bug, i would like to know if anyone has found a workaround or something. I've some radio buttons groups in my app. If I press the arrow keys while holding the spacebar pressed, it ends up triggering TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.controls::LabelButton/drawIcon() at fl.controls::LabelButton/draw() at fl.controls::RadioButton/draw() at fl.core::UIComponent/callLaterDispatcher() If found this thread that describes my same situation. Do you think there's any workaround for this? Is it really a flash bug?

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  • Assigned numbers to movie clip to plug in formula... not working

    - by Matthew MlgPro Harding
    So I am attempting to vertically evenly space these movie clips so I came up with a math formula involving n( the button number) but Its not working. var buttonArray:Array = [ side_banner.btn1, side_banner.btn2, side_banner.btn3, side_banner.btn4]; var buttonCount:uint = buttonArray.length; for (var i:uint=0; i< buttonCount; i++) { buttonArray[i].addEventListener(MouseEvent.CLICK, outputNumber); buttonArray[i].theTrigger = [i + 1]; } function outputNumber(e:MouseEvent):void { trace( e.target.theTrigger); buttonArray[i].y = (((stage.stageHeight - 400)/4)*(e.target.theTrigger)) - ((stage.stageHeight - 400)/4)/2 } But apparently each movie clip doesn't actually have a numerical value just a numeric name... how can I get the "n" btn number to use my formula? Thanks

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  • Issues with the [embed] tag and fonts

    - by Legogo
    Hi, I have some issue with the [embed] tag. Even if I set the embedFonts property of the textfield to true the text doesn't show up. The thing is that it worked previously and after some changes (not related to fonts) it doesn't. I'd like to understand how the embed process for font works to find the error in my code. I declare : [Embed(source = 'asset/font.ttf', fontName="font", mimeType="application/x-font-truetype")] private static var font:String; to assign the font to the program. Then i call "font" when declaring my textFormat. Is the "fontName" property the link with the textformat ? I work with flashdevelop and the flex_sdk_4.0.0.14159 (the big adobe one, with air (~140mo)) Thx ! -Leg

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  • Accessing main class stage event listener.

    - by Hwang
    I wanted to remove an event listener from main class stage, but i get the error 1120: Access of undefined property stage. How do I actually access the stage? custom class: import main; main.disableVcam(); main class: public static function disableVcam():void { trace("disable"); stage.removeEventListener(MouseEvent.MOUSE_MOVE, movevC); }

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  • Communicating to Parent SWF

    - by Glycerine
    Hey guys I'm having such a hard time of it today. I have a game, I've loaded into a parent SWF - I would like my parent SWF to accept events I dispatch from within the game, or have the ability to talk both ways. -- Reason is, I would like to unload and load the game back in, once the end screen is active. Any help and I'll give you beer. thanks in advance.

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  • xml and external swf documents

    - by VideoDnd
    My XML scripts work fine in the local swf. If I load an external swf, can I still retreive XML data from the same way, or do I have to declare the root somewhere? It's a general question. I know that when animating external swf files, you have to set it up differently, if so I would like an example, and a pitcher of beer. It's St. Patrick's weekend. SAMPLE CODE ONLY XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> loader swf 'nodes' //grab the data as a string myString = myXML.COUNT.text(); //grab the data as an int count = int(myXML.COUNT.text()); external swf 'variables' var myString:String = ""; var count:int = int(myString); trace(count);

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  • Hide the last children of an XML data provider (not to be displayed in mx:Tree)

    - by Andree
    Hi there! I have an hierachical XML data, and I want to display it as a tree. The XML data is something like this: <services> <service name="TestService" endpoint=""> <method name="sayHi"> <parameter name="firstName" /> <parameter name="lastName" /> </method> <method name="sayGoodbye"> <parameter name="firstName" /> <parameter name="lastName" /> </method> </service> <service name="AnotherTestService"> <method name="getName" /> <method name="setName"> <parameter name="name" /> </method> </service> </services> However, I don't want to display the last elements (parameters) in the tree because, well, it is not meant to be displayed, but still it has to be there. Any advice on how can I achieve that? I am thinking of either extending DefaultDataDescriptor or create a class which implement ITreeDataDescriptor. Which approach will be suitable in this case?

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  • Zoom , pan inside a rectangle bound

    - by spark03
    I am building a site with some features of google map. I want to pan, zoom in out a map with tweening effect. But when I zoom the map(Movie clip) it zooms out of the rectangular boundary. I also want to wrap the map(when scrolled). How can I do all these?

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  • How to keep track of objects for garbage collection

    - by Yman
    May I know what is the proper way to keep track of display objects created and hence allow me to remove it efficiently later, for garbage collection. For example: for(i=0; i<100; i++){ var dobj = new myClass(); //a sprite addChild(dobj); } From what i know, flash's garbage collection will only collect the objects without strong references and event listeners attached to it. Since the var dobj is strongly referenced to the new object created, I will have to "nullify" it too, am I correct? Should I create an array to keep track of all the objects created in the loop such as: var objectList:Array = new Array(); for(i=0; i<100; i++) { var dobj = new myClass(); //a sprite addChild(dobj); objectList.push(dobj); } //remove all children for each (var key in objectList) { removeChild(key as myClass); } Does this allow GC to collect it on sweep?

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  • Images do not load at first time in my swf but the second time they are shown when the bowser refres

    - by Muhammad Irfan
    i have written classes in as3... my swf works fine locally but at live link, images do not load or shown first time but when you refresh the browser again they are loaded and shown.. i know they comes in cache but what is happening first time.. you can clear your browser cache and check the problem happens each time when it is not in cache... all images are less than 1 mb.. here is the link http://web.s4spk.com/irfan/loadtest1/project.html

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  • Reduce unwanted noise

    - by Rajeev
    In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="300" height="100" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.Alert; import flash.net.NetStream; private var myMic:Microphone; private var recordingState:String = "idle"; private function init():void { myMic = Microphone.getMicrophone(); myMic.setSilenceLevel(0); myMic.rate = 44; myMic.gain = 100; myMic.setUseEchoSuppression(true); micLevel.visible = true; //Security.showSettings(SecurityPanel.MICROPHONE); myMic.setLoopBack(true); if (myMic != null) { myMic.setUseEchoSuppression(true); micLevel.setProgress(myMic.activityLevel, 100); addEventListener(Event.ENTER_FRAME, showMicLevel); //micLevel.setProgress(myMic.activityLevel, 100); } } private function showMicLevel(event:Event):void{ switch (recordingState){ case "idle" : micLevel.setProgress(myMic.activityLevel, 100); break; } } ]]> </mx:Script> <mx:ProgressBar x="0" y="36" mode="manual" id="micLevel" label="" labelPlacement="bottom" width="100" fontSize="10" fontWeight="normal"/> </mx:Application>

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  • Why many "normal" string in my flashlog file

    - by randy
    I suddenly find that there are many "normal" trace in my file flashlog.txt (supposed at your Window's location:{SysDrive}:\Documents and Settings{yourName}\Application Data\Macromedia\Flash Player\Logs). normal normal normal normal normal normal 1/10/2011 15:32:13.008 [INFO] org.spicefactory.parsley.core.view.impl.DefaultViewManager Add view root: null/flash.display::Stage normal normal normal But when I run the application with the FlashBuilder, the logging in the consul page is ok, it doesn't include any "normal" String. I am very confused by this, I thought that the output of the flashlog.txt file should be the same as that of the consul of FlashBuilder.And I don't think I have added such a stupid trace in my code. The question is how can I find out where these "normal" trace come from and how to remove it. This problem is resolved by restarting the computer as suggested.

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  • Calling button in Action Script 3.0

    - by Meko
    I am trying to make button panel. each button have two type btn_home and btn_home_white I am trying to reach those buttons.It is work if I write for each button their own methods like btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect); btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween( btn_home,"height",Bounce.easeOut,25,0,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween btn_home,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true); } But I have 10 buttons as btn_buttonname and btn_buttonname_white . I tryed to create Event listener on stage for all.It works for firts type buttons btn_buttonname but How can I get second type buttons? I tryed e.target["_white"] but it does not work . stage.addEventListener(MouseEvent.MOUSE_OVER , overEffect); stage.addEventListener(MouseEvent.MOUSE_OUT , outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,25,0,3,true); trace("height"); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,1,0,2,true); }

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  • Creating and editing CSS in Flex3 Air

    - by vineth
    Hi, I need to create a CSS file via the Flex 3 Air application. I need to create and edit the CSS file and access individual styles by class name. Please give any examples or related links of which you aware. Thanks & Regards Vinod.P

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  • How to get associated URLRequest from Event.COMPLETE fired by URLLoader

    - by matt lohkamp
    So let's say we want to load some XML - var xmlURL:String = 'content.xml'; var xmlURLRequest:URLRequest = new URLRequest(xmlURL); var xmlURLLoader:URLLoader = new URLLoader(xmlURLRequest); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace('loaded',xmlURL); trace(XML(e.target.data)); }); If we need to know the source URL for that particular XML doc, we've got that variable to tell us, right? Now let's imagine that the xmlURL variable isn't around to help us - maybe we want to load 3 XML docs, named in sequence, and we want to use throwaway variables inside of a for-loop: for(var i:uint = 3; i > 0; i--){ var xmlURLLoader:URLLoader = new URLLoader(new URLRequest('content'+i+'.xml')); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace(e.target.src); // I wish this worked... trace(XML(e.target.data)); }); } Suddenly it's not so easy, right? I hate that you can't just say e.target.src or whatever - is there a good way to associate URLLoaders with the URL they loaded data from? Am I missing something? It feels unintuitive to me.

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  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

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