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  • download previous iphone sdk

    - by Buffernet
    Hi does anyone know where I can download iPhone sdk 2.0 and 2.2.1 . I upgraded to the latest version of the sdk (3.1.2) and it broke my application. In the 3.1.2 installer it gave option to install the 2.2 sdk but it doesn't show up as an option in xcode when I try to execute my app. The earliest version it will show me is 2.2.1 Thanks, Joe

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  • Project Idea - Android

    - by Darren Young
    Hi, I am trying to come up with some project ideas for my final year at University, and I think that I have one that would offer be a (massive) challenge, and something I could potentially make money from. I just want to check something. Is it possible(from a photograph), to be able to determine somebodys face and the individual parts of that face - eyes, ears, nose, etc? This will probably be via Android. Thanks.

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  • Android Touch Event Collision Detection

    - by chrissb
    I'm relatively new to both Java and Android, so hopefully the problem I'm having is stemming from something pretty minor that I've overlooked. I've got a (very early stage) game that I've started working on, for Android using Java. At this stage, when the user touches the screen, if they touched a point at which there is an enemy, the enemies health is decreased and they become immobile (for the current implementation at least). The issue that I'm having is that the touch detection doesn't always seem to work. I've got a testing sprite set up that goes to the eventX and eventY coordinates of the touch down event, and it always seems to collide with the enemy object. Yet, the enemy doesn't always register as being hit, and sometimes a hit is registered when the sprite indicates the touch coordinates were outside of the enemies bounding box. I realise that this probably doesn't mean much without any code, so here's what I've got so far. Be gentle, as this is literally my first attempt at something more than basic movement etc. First off, the MainGamePanel class registers the touch event, and informs the levelmanager class (which is what I set up to monitor/handle enemies) public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN){ levelManager.handleActionDown((int)event.getX(), (int)event.getY()); targetX=event.getX(); targetY=event.getY(); } if (event.getAction() == MotionEvent.ACTION_MOVE) { //the gestures } if (event.getAction() == MotionEvent.ACTION_UP) { //touch was released } return true; } From there, in the levelmanager class the touch event is passed on to all of the enemies within a list array: public static void handleActionDown(int eventX,int eventY){ hit=false; for (enemy1 en : enemy1array){ en.handleActionDown(eventX, eventY); } } The rest of the collision code is handled within the enemies handleActionDown function: public void handleActionDown(int eventX, int eventY) { if(eventX>this.x-enemy1bitmap.getWidth() && eventX<this.x+enemy1bitmap.getWidth() && eventY>this.y-enemy1bitmap.getHeight() && eventY<this.x+enemy1bitmap.getHeight()){ takeDamage(1); levelmanager.setHit(); } } I should probably be using getWidth()/2 and getHeight()/2 for it to be more accurate, but I expanded the area to test this - although I've noticed no improvement. At this stage, the games detection over whether or not the enemy is hit is spotty at best. Generally it takes two or three attempts before a collision is successfully registered, even though the sprite that is being used for testing and set to the eventX and eventY coordinates always indicates that the collision should have worked. Hopefully someone can steer me in the right direction here, and if more information is needed, ask away! Cheers, -Chris

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  • Adobe Flex Charting SDK

    - by JonoB
    I have Flexbuilder installed, with SDK 3.2. I wanted to try upgrade my SDK to 3.3, so I downloaded it from http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+3, extracted to my directory, changed the project properties in FlexBuilder, and it mostly worked fine. The problem seems to be that the Charting Components are not included in the above SDK - so any of my custom chart components do not work and the project cannot be compiled. I'm not sure how to get around this - I assume that there must be a separate SDK for the charting components, but I have not been able to find it on Adobe's website. Any help greatly appreciated.

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  • Configuring Google Drive API and SDK

    - by Milan Sanghani
    I'm attempting to install the DrEdit sample app for Salesforce onto GAE. The app runs, but saving or opening a file results in an HTTP 403 "Access Not Configured Error". I have also attempted to use the values for API AccessClient ID for web applications. The Google Drive SDK OAuth Client ID has also been set variously to the Drive SDK and web app Client IDs. but, After enabling both (Api, SDK) in Api access service i am still getting same error.

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  • Emulator not opening in Android

    - by Subrat
    When I am running my app on emulator it dont open and gives the following Error. [2011-01-08 16:16:56 - AudApp] ------------------------------ [2011-01-08 16:16:56 - AudApp] Android Launch! [2011-01-08 16:16:56 - AudApp] adb is running normally. [2011-01-08 16:16:56 - AudApp] Performing com.a1technology.AppingActivity activity launch [2011-01-08 16:17:00 - AudApp] Launching a new emulator with Virtual Device 'avd_2.3' [2011-01-08 16:17:00 - Emulator] emulator: ERROR: the user data image is used by another emulator. aborting

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  • Android ADB has moved and Eclipse is looking in the old place

    - by Peter Nelson
    I did an SDK update last night and it moved adb.exe. In its place it left a file called "adb_has_moved.txt" saying The adb tool has moved to platform-tools/ If you don't see this directory in your SDK, launch the SDK and AVD Manager (execute the android tool) and install "Android SDK Platform-tools" Please also update your PATH environment variable to include the platform-tools/ directory, so you can execute adb from any location. So I did all that, including the PATH and now I can start adb.exe from any DOS prompt. But I still can't start it from Eclipse (Galileo 3.52). When I try it says Location of the Android SDK has not been set up in the preferences ... which is not true. The SDK IS set up in Preferences. The real problem is at the top of the Preferences window where it says "Could not find C:\SDK\android-sdk-windows\ tools \adb.exe!" ...No kidding - the update moved it to C:\SDK\android-sdk-windows\ platform-tools. Because it's specifying a specific (wrong) path Eclipse is bypassing the PATH variable. So how do I get Eclipse to look in the right place?

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  • I'm porting my app from iOS to Android: what do I need to know?

    - by kubi
    What pitfalls should I avoid? What Java language paradigms do Objective-C developers consistently misunderstand? I learned to program in Java, but I have worked in nothing but Objective-C for years now. How are the design patterns different between Android and iOS? If you've made the transition yourself, what parts of Android confused you or took you longer to learn than it should have? Is Eclipse the best OS X IDE for Android? For the record, my app is very strongly tied to UIKit and Foundation, so the word "porting" may be a misnomer; I'll actually be completely rewriting it for Android. No code reuse. Also, I'm doing this to learn Android, so I'd rather fail at the port and learn Android than take a shortcut.

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  • Playback of opus-codec on Android

    - by qdot
    I'm looking for a way to integrate opus-codec (the decoder part) with my Android application. Do you know of any implementations that have done so? We are currently using ogg-vorbis for spoken prompts, considering going with either speex (deprecated, but with few documented attempts) or opus (currently no documented attempts). If we would have to go the NDK route, do you think it should provide us with a application size improvement? OggVorbis is supported by the platform, neither speex nor opus are.

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  • Inserting contact with android and querying the result uri returns no entries

    - by th0m4d
    Im developing an application which is dealing with the android contacts API. I implemented methods to insert, update and query contacts. So far everything worked (writing and reading contacts). At one point in my project Im experiencing a strange behaviour. I insert a contact using batch mode. I receive the URI to the RawContact. I do this in a background thread. // use batchmode for contact insertion ArrayList ops = new ArrayList(); int rawContactInsertIndex = ops.size(); // create rawContact ops.add(ContentProviderOperation.newInsert(RawContacts.CONTENT_URI) .withValue(RawContacts.ACCOUNT_TYPE, ConstantsContract.ACCOUNT_TYPE) .withValue(RawContacts.ACCOUNT_NAME, accountName).build()); ops.add(createInsertOperation().withValueBackReference(Data.RAW_CONTACT_ID, rawContactInsertIndex) .withValue(Data.MIMETYPE, StructuredName.CONTENT_ITEM_TYPE) .withValue(StructuredName.DISPLAY_NAME, displayName).withValue(StructuredName.GIVEN_NAME, firstName) .withValue(StructuredName.FAMILY_NAME, lastName).build()); //other data values... ContentProviderResult[] results = context.getContentResolver().applyBatch(ContactsContract.AUTHORITY, ops); if (results.length 0) { result = results[0]; } Then i request and store the lookup uri RawContacts.getContactLookupUri(this.getContentResolver(), myContantRawContactUri); I am able to query the contact using the rawContactUri directly after inserting it (in the same thread). The lookup uri returns null. Uri rawContactUri = appUser.getRawContactUri(ctx); if (rawContactUri == null) { return null; } String lastPathSegment = rawContactUri.getLastPathSegment(); long rawContactId = Long.decode(lastPathSegment); if (rawContactUri != null) { contact = readContactWithID(rawContactId, ContactsContract.Data.RAW_CONTACT_ID); In a different place in the project I want to query the contact i inserted by the stored lookup uri or raw contact uri. Both return no rows from the content provider. I tried it in the main thread and in another background thread. ctx.getContentResolver().query(ContactsContract.Data.CONTENT_URI, null, ContactsContract.Data.RAW_CONTACT_ID + " = ? AND " + ContactsContract.Data.MIMETYPE + " = ?", new String[] { contactID + "", ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE }, null); My first thought was that it could be related to the context.getContentResolver(). But the android documentation states, that the ContentResolver objects scope is the application's package, so you have on ContentResolver for the whole app. Am I right? What am I doing wrong? Why does the same rawContactUri return the contact at one place and does not on another place? And why do I get a lookup uri from a raw contact, which is not working at all?

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  • Set iPhone Style Location Based Alerts On Your Android Device With Google Now

    - by Gopinath
    Location based alerts of iPhone are very useful. You can set an alert to popup as soon as you reach a specific location like “Pickup milk and eggs” when I’m near a grocery store. This feature was missing in Android for a long time, but last week at Google I/O conference Google released an update to Google Now which supports location based alerts. To setup a location based alert 1. Launch Google Now 2. Type or say add reminder 3. By default it shows time based alert interface, switch it location based by touching Location icon 4. Set reminder text, choose a location and touch Set reminder 5. Your alert is set now and as soon as you are close by the specified location, you’ll see an alert on your device. This is a nice feature and I’m using it quite often for the past couple of days.  There are couple of things missing from the current version of Google Now location based alerts– recurring alerts and ability to set alerts on leaving a specific location. It is not possible to recur location based alerts. You will be alerted only once as soon as you reach the location and it is not possible to repeat the alert next time you visit the location. Lets say you want to be reminded to say hi to friend’s parents whenever you are travelling close by their home. It does not work. The second missing feature is something basic and some how Google did not incorporate in their first iteration. Lets say you are at office now and you want to set up alert to pickup flowers when you leave office. Sounds like a simple use case for location based alerts right? But there is no way to set this type of alerts. Google Now alerts you as soon as you reach a location, but not when you leave a location. Do you have an Android that supports Google Now? If so what are your thoughts on location based alerts?

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  • List of Open Source Java Games for Android

    - by BluFire
    I'm wondering if there are any more opensource games than the ones that you can plainly see when you search a list of open source games for android on google. Such as, is there a good website that has compiled open source games? I don't want an answer of "go google it" or "en.wikipedia.org/wiki/List_of_open_source_Android_applications" it gets really annoying on posts when people just give lazy answers.

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  • iphone SDK confusion

    - by eco_bach
    Hi I accidentally deleted my sdk 3.0 directory, thinking I didn't need it. Now when I launch and compile a project it says that my base sdk is missing. Where can I download the 3.0 sdk? All that is available in Dev Center are the 3.2 and 4 beta sdks?

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  • Sprite Animation in Android with OpenGL ES

    - by lijo john
    How to do a sprite animation in android using OpenGL ES? What i have done : Now I am able to draw a rectangle and apply my texture(Spritesheet) to it What I need to know : Now the rectangle shows the whole sprite sheet as a whole How to show a single action from sprite sheet at a time and make the animation It will be very help full if anyone can share any idea's , links to tutorials and suggestions. Advanced Thanks to All

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  • Managing Joomla via Android

    Surprisingly, it was only today that I actually looked for possible solutions to write more content for my blog. Since quite some time I'm using my Samsung Galaxy Tab 10.1 for all kind of social media activities like Google+, FB, etc. but also for my casual mail during the evening hours. And yes, I feel a little bit guilty about missing the chance to use my tablet to write some content here... OK, only a little bit. ;-) These are not the droids you are looking for But those lazy times are over! While searching the Play Store with the expression 'joomla' I got three interesting hits: - Joomla Admin Mobile! - Joooid - Joomla! Security Checklist After reading the reviews I installed the two later apps. Joomla! Security Checklist The author clearly outlines here that the app is primarily for his personal purpose to have safety checklist at hand at anytime. I guess that any reader of this article has an Android based smartphone or tablet, so that simple app should be part of your toolbox when using Joomla! for your websites. Joooid plugin & app Although I was looking for an app that could work with the default XML RPC interface of Joomla I have to admit that this combination of an enhanced Web service suits me better, mainly due to performance reason. The official website has not only the downloads for Joomla versions 1.5 - 2.5 but also very good and easy to follow step-by-step instructions to prepare your server for the Android app. It will take you less than 5 minutes to get it up and running. For safety reasons, I recommend that you should configure your Web server to have an additional authentication layer on the plugins folder. The smartphone app has the ability to run against HTTP authentication. Personally, I like the look and feel of the app. It is a little bit different compared to the web UI but still easy to use. In fact, this article is the first one written in the Joooid app. At the moment, I only miss the ability to have list tags. Quick and easy Writing full-fledged articles with images, a couple of hyperlinks and some styling here and there should be left to the desktop. At least for the moment. Let's see whether I'm going to change my mind on this during the upcoming months... I'll give it a try, and hope to publish at least once per month to write some content using Joooid. Actually, it would be great to have some feedback about other Joomla! clients in the wild.

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  • dot42 vs Xamarin to develop in C# for Android phones [on hold]

    - by opt
    does anyone have experience with both dot42 and Xamarin to develop C# apps for Android? Could you please say why one should prefer one over the other? I like the free Visual Studio integration that is offered by dot42 (while Xamarin requires a subscription for this, and the business one which is quite expensive). I would also like to know if Visual Studio integration actually means that one could use all libraries available for desktop apps. Thank you.

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  • 2D game - Missile shooting problem on Android

    - by Niksa
    Hello, I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few problems... Now, I did the tank and the moving turret once I read the Android tutorial for the LunarLander sample code. So this code is based on the LunarLander code. But I'm having trouble doing the missile firing then SPACE button is being pressed. private void doDraw(Canvas canvas) { canvas.drawBitmap(backgroundImage, 0, 0, null); // draws the tank canvas.drawBitmap(tank, x_tank, y_tank, new Paint()); // draws and rotates the tank turret canvas.rotate((float) mHeading, (float) x_turret + mTurretWidth, y_turret); canvas.drawBitmap(turret, x_turret, y_turret, new Paint()); // draws the grenade that is a regular circle from ShapeDrawable class bullet.setBounds(x_bullet, y_bullet, x_bullet + width, y_bullet + height); bullet.draw(canvas); } UPDATE GAME method private void updateGame() throws InterruptedException { long now = System.currentTimeMillis(); if (mLastTime > now) return; double elapsed = (now - mLastTime) / 1000.0; mLastTime = now; // dUP and dDown, rotates the turret from 0 to 75 degrees. if (dUp) mHeading += 1 * (PHYS_SLEW_SEC * elapsed); if (mHeading >= 75) mHeading = 75; if (dDown) mHeading += (-1) * (PHYS_SLEW_SEC * elapsed); if (mHeading < 0) mHeading = 0; if (dSpace){ // missile Logic, a straight trajectorie for now x_bullet -= 1; y_bullet -= 1; //doesn't work, has to be updated every pixel or what? } boolean doKeyDown(int keyCode, KeyEvent msg) { boolean handled = false; synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_SPACE){ dSpace = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_UP){ dUp = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN){ dDown = true; handled = true; } return handled; } } } a method run that runs the game... public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { if (mMode == STATE_RUNNING) updateGame(); doDraw(c); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } So the question would be, how do I make that the bullet is fired on a single SPACE key press from the turret to the end of the screen? Could you help me out here, I seem to be in the dark here... Thanks, Niksa

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  • Facebook android app changes

    - by jogabonito
    I am referring to this article about how Facebook has rolled out a native app for android replacing their previous HTML5 based one. From my usage, things have definitely become much faster. I was wondering whether this native app is purely java based, or involves some JNI. Image loading for one has become faster, which is generally not thought of as a java strong point. (IMHO) Are there any details on what Facebook has done?

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  • Android OS 2.2 Permissions: I have absolutely no idea why this simple piece of code doesn't work. Wh

    - by Kevin
    I'm just playing around with some code. I create an Activity and simply do something like this: long lo = currentTimeMillis(); System.out.println(lo); lo *= 3; System.out.println(lo); SystemClock.setCurrentTimeMillis(lo); System.out.println( currentTimeMillis() ); Yes, in my AndroidManifest.xml, I've added: <uses-permission android:name="android.permission.SET_TIME"></uses-permission> <uses-permission android:name="android.permission.SET_TIME_ZONE"></uses-permission> Nothing changes. The SystemClock is never reset...it just keeps on ticking. The error that I'm getting just says that the permission "SET_TIME" was not granted to the program. Protection level 3. The permissions are there...and in the API for 2.2 it says that this feature is supported now. I have no idea what I'm doing wrong. If android.content.Intent; comes into play, please explain. I don't really understand what the idea behind intents! Thanks for any help!

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  • Android edittext right align [closed]

    - by Yoav
    I am using my application with hebrew (right-to-left) layout. I have a feature where I open an activity with EditText in it - where I put some text (previously entered by the user) to be edited by him. However, when I do setText I find out that the text is aligned to the left of the edittext instead of of the right. (If I start with empty edittext then it is automatically right aligned when user starts inputting hebrew, but cursor is positioned to the left) (android:gravity="right" does not work)

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  • Android : Typeface is changed when i apply password Type on EditText

    - by wawanopoulos
    I use FloatLabel library (https://github.com/weddingparty/AndroidFloatLabel) to add a little animation when user begin to write something in an EditText Android. My problem is that the typeface seems to be changed when i apply the password type to my EditText. I would like to keep the same typeface as normal. (see picture 1) But when i add the following line to apply password type, the typeface of hint seems to be changed ! pass.getEditText().setInputType(InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_PASSWORD);

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  • Ringing myself using android emulator

    - by vondip
    Hi all, I am developing a small application on Google's android emulator. I am trying to figure out how I can simulate a phone call from one instance of an emulator to another (both running on my computer). Does anyone know how this can be done? Thank you very much.

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  • Unable connect to android phone using bluetooth

    - by archerry
    How do I connect my laptop to my HTC Wildfire through bluetooth? The laptop is running xubuntu 11.10, and I have updated Blueman to version 1.23 through their launchpad PPA. The phone is running android version 2.2.1. I can 'pair' and 'trust' the phone, but I can neither 'send files to device...' nor 'browse files on device...' I am able to connect and browse the phone using my netbook running xubuntu 10.04 and blueman version 1.21.

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