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  • Assign RegEx submatches to variables or map (C++/C)

    - by Michael
    I need to extract the SAME type of information (e.g. First name, Last Name, Telephone, ...), from numerous different text sources (each with a different format & different order of the variables of interest). I want a function that does the extraction based on a regular expression and returns the result as DESCRIPTIVE variables. In other words, instead of returning each match result as submatch[0], submatch[1], submatch[2], ..., have it do EITHER of the following: 1.) return std::map so that the submatches can be accessed via: submatch["first_name"], submatch["last_name"], submatch["telephone"] 2.) return a variables with the submatches so that the submatches can be accessed via: submatch_first_name, submatch_last_name, submatch_telephone I can write a wrapper class around boost::regex to do #1, but I was hoping there would be a built-in or a more elegant way to do this in C++/Boost/STL/C.

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  • How do I do this in Python (File Manipulation)?

    - by ThinkCode
    I have a bunch of HTML files in HTML folder. Those HTML files have unicode characters which I solved by using filter(lambda x: x in string.printable, line). Now how do I write the changes back to the original file? What is the best way of doing it? Each HTML file is of 30 kb in size. 1 import os, string 2 3 for file in os.listdir("HTML/"): 4 print file 5 myfile = open('HTML/' + file) 6 fileList = myfile.readlines() 9 for line in fileList: 10 #print line 11 line = filter(lambda x: x in string.printable, line) 12 myfile.close()

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  • Subtle C++ mistake, can you spot it?

    - by aaa
    I ran into a subtle C++ gotcha, took me while to resolve it. Can you spot it? class synchronized_container { boost::mutex mutex_; std::vector <T> container_; void push_back(const T &value) { boost::scoped_lock(mutex_); // raii mutex lock container_.push_back(value); } ... }; scoped lock is a raii mutex lock, obtains lock on constructor, release lock in destructor. The program will work as expected in serial, but will may occasionally produce weird stuff with more than one thread.

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  • C# Java Objective-C need expert advices

    - by Kevino
    Which platform as the edge today in 2012 with the rise of cloud computing, mobile development and the revolution of HTML5/Javascript between J2EE, .Net framework and IOS Objective-C ??? I want to start learning 1 language between Java, C# and Objective-C and get back into programming after 14 years and I don't know which to choose I need expert advices... I already know a little C++ and I remember my concepts in example pointers arithmetic, class etc so I tend to prefer learning C# and Objective-C but I've been told by some experienced programmers that Windows 8 could flop and .Net could be going away slowly since C++ and Html5/Javascript could be king in mobile is that true ? and that C# is more advanced compared to Java with Linq/Lambda... but not truly as portable if we consider android, etc but Java as a lot going for him too Scala, Clojure, Groovy, JRuby, JPython etc etc so I am lost Please help me, and don't close this right away I really need help and expert advices thanks you very much ANSWER : ElYusubov : thanks for everything please continue with the answers/explanations I just did some native C++ in dos mode in 1998 before Cli and .Net I don't know the STL,Templates, Win32 or COM but I remember a little the concept of memory management and oop etc I already played around a little with C# 1.0 in 2002 but things changed a lot with linq and lambda... I am here because I talked with some experienced programmers and authors of some the best selling programming books like apress wrox and deitel and they told me a few things are likely to happen like .Net could be on his way out because of Html5/Javascript combo could kill xaml and C++ native apps on mobile dev will outperform them by a lot... Secondly ios and android are getting so popular that mobile dev is the future so Objective-C is very hard to ignore so why get tied down in Windows long term (.Net) compared to Java (android)... but again android is very fragmented, they also said Windows 8 RT will give you access to only a small part of the .Net framework... so that's what they think so I don't know which direction to choose I wanted to learn C# & .Net but what if it die off or Windows 8 flop Windows Phone marketshare really can't compare to ios... so I'll be stuck that's why I worry is Java safer long term or more versatile if you want 'cause of the support for android ??

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  • Can I still use unity 2d [duplicate]

    - by dragonloverlord
    This question already has an answer here: Is it possible to change Unity 3D to 2D and will I gain any performance boost after that? 3 answers I can not run unity 3d on my Chromebook but unity 2d in Ubuntu 12.04 works fine so is it possible to run unity low graphics mode on Ubuntu 14.04 as an alternative? If I can run low graphics mode as an alternative then how would I go about that? If I can not then what would be a good unity like alternative for Ubuntu 14.04?

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  • Dicas do C# 4 consumindo uma DLL da Daruma com o mestre Claudenir

    - by renatohaddad
    Olá pessoal, recentemente tive o prazer de compartilhar o conhecimento com o time de desenvolvedores da Daruma e o Claudenir me convidou para gravar este vídeo mostrando como usar alguns recursos de parâmetros opcionais e expressões Lammmmmmbda no C# 4.O código contou com a presença do Felipe, da equipe da Daruma, o qual me mostrou quais métodos poderiamos consumir. Como não conheço nada da DLLs deles, o Felipe indicou quais poderíamos consumir retornando dados, então montamos uma coleção com Genérics e aplicamos lambda para extrair infos.Confira o vídeo em http://www.youtube.com/darumadeveloper#p/u/0/Ps2ddDYhkPUAbração.

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  • Autofac

    - by csharp-source.net
    A .NET IoC container written in C#. Focus on programmatic configuration with builder syntax. Zero intrusion into existing code. Create components using reflection or with lambda expressions for unlimited flexibility. Managed disposal of any IDisposable components created by the container within a defined scope.

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  • Stairway to SQL Server Indexes: Step 1, Introduction to Indexes

    Indexes are the database objects that enable SQL Server to satisfy each data access request from a client application with the minimum amount of effort, resulting in the maximum performance of individual requests while also reducing the impact of one request upon another. Prerequisites: Familiarity with the following relational database concepts: Table, row, primary key, foreign key Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Hidden Formatting Troubles with STR() (SQL Spackle)

    Fill in another bit of your T-SQL knowledge about STR(). It right justifies, rounds, and controls the output width of columns. Sounds perfect but here's why you might not want to use it. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Mobile Linux Gets Support From Chip Vendors

    <b>Hardware Central:</b> "The development of Linux on mobile devices may be poised to get a boost thanks to the formation of a new industry group called Linaro, backed by a consortium of chip vendors including ARM, Freescale, Texas Instruments, Samsung and ST-Ericsson."

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  • Customize Chrome for Better Browsing

    <b>Linux Magazine:</b> "Google Chrome has only had extensions available for a few months, but it already has a great collection of add-ons that will boost your browsing experience. We look at a handful of extensions that let you manage tabs effectively, learn more about the sites you browse, and read feeds with panache."

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  • Oracle Lean Supply Chain Newsletter

    - by [email protected]
    Ready to ride the cutting edge? Leader or Laggard? There's plenty of new material and exciting articles on Oracle Supply Chain products in the quarterly newsletter, the February '10 issue contained some interesting articles on: - Supply Chains in the new 'Abnornal" - Manufacturers go Paperless to Boost Lean - Five Good Reasons to go to Release 12.1 - Software and Hardware complete with the Sun acquisition See details at: http://www.oracle.com/newsletters/samples/supply-chain-management.html Stay tuned for the May'10 issue and some great articles worth reviewing

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  • DevTeach/Microsoft Breakfast and User Group Tour: SharePoint 2010

    The good folks at DevTeach and Microsoft Canada will take SharePoint 2010 across Canada with Breakfast and User Group Tour: Use SharePoint 2010 to boost productivity. More info and registration here var addthis_pub="guybarrette";...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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  • SQL Server Ranking Functions

    A new article from Wayne Sheffield that examines the ranking functions in SQL Server. Learn how you can use ROW_NUMBER(), NTILE(), RANK(), and DENSE_RANK() in your applications. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Free Webcast: Oracle's Data Quality Solutions for Oracle Siebel CRM

    - by andrea.mulder
    Do you want to maximize cross-sell and upsell opportunities? Boost call center productivity? Reduce marketing costs? Improve customer retention? I believe the appropriate answers are "yes", "Yes", "YES", and "YES!!!" Attend this free webcast Oracle's Data Quality Solutions for Siebel CRM on Thursday, March 3rd at 11am PT and learn how to get more value out of your current Siebel CRM investment. Register today!

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  • Databinder.Eval using Lamda Expressions

    Using lambda expression to help with compile time checking of Eval statements...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Heroku Postgres: A New SQL Database-as-a-Service

    Idera, a Houston-based company known worldwide for its SQL Server solutions in the realms of backup and recovery, performance monitoring, auditing, security, and more, recently announced that it had won five of SQL Server Magazine's 2011 Community Choice Awards. SQL Server Magazine, a publication produced by Penton Media, offers SQL Server users, both beginning and advanced, a host of hands-on information delivered by SQL Server experts. The magazine presented Idera with 2011 Community Choice Awards for five separate products which will only serve to boost the already strong reputation of it...

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