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  • Graduate Life in Oracle by Ramakrishna Nalabothula

    - by david.talamelli
    Preparation for the BIG interview: I prepared in both technical and logical aspects to face the Oracle Interview. I had to cover almost all main areas in technical and many types of problems in logical areas. We attended mock- interviews and written tests at our college, browsed websites and communities. Having started with such a rigorous preparation before Oracle visited the college; it was possible for me to make it into the list of final selection. I put in a big effort to reach this position and I am very happy to achieve this. Why I chose Oracle: Oracle is one of the best technology providers and has a large customer base. I think it is not an easy job to offer services to that many customers. So, the company needs young and dynamic people and I wanted to be one among them. This gave me spirit and led me to walk into Oracle. I am working on different technologies and learning something new in the field. Having many customers is challenging Oracle and my work is challenging me. I am confident enough that customers to both me and Oracle will never lose their faith. Learning at Oracle: The style of learning is good and never resembles a classroom session in a college. It is always fun to learn here. There is no exam to track the performance. There is enough time until we completely learn it. There is no concept of stiff competition. Peers help through KT (Knowledge Transfers) and there are good resources in the Oracle to learn. People are always there to direct you to those. There are lots of opportunities for Web learning too! My Work Area: My team gives me a great opportunity to offer service to the entire product. There were no situations when I got tense with my work or targets and deliverables. I work with a Global Team and my manager is based in the UK. I have a lot of freedom and flexibility. I use the work from home option in case of any disturbances in the city or due to personal problems. I have a weekly meeting with my manager and use Instant Messenger for status updates. My manager plans very well to give me enough time to complete tasks. I have good coordination from the team towards our deadlines. My work has also brought me close to many people across various technology and product teams. I am glad to make many friends across Oracle. I am enjoying my time and work here. I cover all the major activities in the team. I am thankful to everyone from the Development and Quality Assurance Team to have high confidence in me by assigning such big responsibilities. Primary tasks are maintaining the environments that are very unstable at times. This really requires big time and effort to trace the root causes. I am working and still learning on all these areas. The happiest thing is I got chances to travel to USA & UK for training and for supporting a few customer demo projects. I have got to explore more across two countries and got sponsored to visit the places around due to Oracle's policies. I am very much thankful for these what I have from Oracle and for the cooperation there from other colleagues. Fun at Work: Oracle has a club from Employees to conduct games and events. I had an opportunity to participate in competitions, tournaments inside Oracle and Inter-Corporate for all games. I thank Oracle for providing me all these opportunities and I would like to extend my thanks to Senior Management for their confidence in me. I thank Oracle HR Recruiting Team too for selecting me into Oracle and giving me this opportunity to share my experience and feelings. Ramakrishna Nalabothula

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  • Node.js Lockstep Multiplayer Architecture

    - by Wakaka
    Background I'm using the lockstep model for a multiplayer Node.js/Socket.IO game in a client-server architecture. User input (mouse or keypress) is parsed into commands like 'attack' and 'move' on the client, which are sent to the server and scheduled to be executed on a certain tick. This is in contrast to sending state data to clients, which I don't wish to use due to bandwidth issues. Each tick, the server will send the list of commands on that tick (possibly empty) to each client. The server and all clients will then process the commands and simulate that tick in exactly the same way. With Node.js this is actually quite simple due to possibility of code sharing between server and client. I'll just put the deterministic simulator in the /shared folder which can be run by both server and client. The server simulation is required so that there is an authoritative version of the simulation which clients cannot alter. Problem Now, the game has many entity classes, like Unit, Item, Tree etc. Entities are created in the simulator. However, for each class, it has some methods that are shared and some that are client-specific. For instance, the Unit class has addHp method which is shared. It also has methods like getSprite (gets the image of the entity), isVisible (checks if unit can be seen by the client), onDeathInClient (does a bunch of stuff when it dies only on the client like adding announcements) and isMyUnit (quick function to check if the client owns the unit). Up till now, I have been piling all the client functions into the shared Unit class, and adding a this.game.isServer() check when necessary. For instance, when the unit dies, it will call if (!this.game.isServer()) { this.onDeathInClient(); }. This approach has worked pretty fine so far, in terms of functionality. But as the codebase grew bigger, this style of coding seems a little strange. Firstly, the client code is clearly not shared, and yet is placed under the /shared folder. Secondly, client-specific variables for each entity are also instantiated on the server entity (like unit.sprite) and can run into problems when the server cannot instantiate the variable (it doesn't have Image class like on browsers). So my question is, is there a better way to organize the client code, or is this a common way of doing things for lockstep multiplayer games? I can think of a possible workaround, but it does have its own problems. Possible workaround (with problems) I could use Javascript mixins that are only added when in a browser. Thus, in the /shared/unit.js file in the /shared folder, I would have this code at the end: if (typeof exports !== 'undefined') module.exports = Unit; else mixin(Unit, LocalUnit); Then I would have /client/localunit.js store an object LocalUnit of client-side methods for Unit. Now, I already have a publish-subscribe system in place for events in the simulator. To remove the this.game.isServer() checks, I could publish entity-specific events whenever I want the client to do something. For instance, I would do this.publish('Death') in /shared/unit.js and do this.subscribe('Death', this.onDeathInClient) in /client/localunit.js. But this would make the simulator's event listeners list on the server and the client different. Now if I want to clear all subscribed events only from the shared simulator, I can't. Of course, it is possible to create two event subscription systems - one client-specific and one shared - but now the publish() method would have to do if (!this.game.isServer()) { this.publishOnClient(event); }. All in all, the workaround off the top of my head seems pretty complicated for something as simple as separating the client and shared code. Thus, I wonder if there is an established and simpler method for better code organization, hopefully specific to Node.js games.

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  • Fresh Ubuntu Install - Grub not loading

    - by Ryan Sharp
    System Ubuntu 12.04 64-bit Windows 7 SP1 Samsung 64GB SSD - OS' Samsung 1TB HDD - Games, /Home, Swap WD 300'ishGB HDD - Backup Okay, so I'm very frustrated, so please excuse me if I miss anything out as my head is clouded by anger and impatience, etc. I'll try me best, though. First of all, I'll explain how I got to my predicament. I finally got my new SSD. I firstly installed Windows, which completed without a hitch. Afterwards, I tried to install Ubuntu, which failed several times due to problems irrelevant to this question, but I mention this to explain my frustrations, sorry. Anyway, I finally installed Ubuntu. However, I chose the 'bootloader' to be installed on the same partition as where I was installing the Ubuntu Root partition, as that was what I believed to be the best choice. It was of my thinking that it was supposed to go on the same partition and on the SSD, which is my OS drive, though with my problem, it apparently was wrong. So I tried to fix it by checking guides and following their directions, but seemed to have messed it up even more. Here is what I receive after I use the fdisk -l command: (I also added explanations for which I used each partition for) Disk /dev/sda: 64.0 GB, 64023257088 bytes 255 heads, 63 sectors/track, 7783 cylinders, total 125045424 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x324971d1 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 208896 48957439 24374272 7 HPFS/NTFS/exFAT /dev/sda3 48959486 125044735 38042625 5 Extended /dev/sda5 48959488 125044735 38042624 83 Linux sda1 --/ Windows Recovery sda2 --/ Windows 7 sda3/5 --/ Ubuntu root [ / ] Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc0ee6a69 Device Boot Start End Blocks Id System /dev/sdb1 1024208894 1953523711 464657409 5 Extended /dev/sdb3 * 2048 1024206847 512102400 7 HPFS/NTFS/exFAT /dev/sdb5 1024208896 1939851263 457821184 83 Linux /dev/sdb6 1939853312 1953523711 6835200 82 Linux swap / Solaris sdb3 --/ Partition for Steam games, etc. sdb5 --/ Ubuntu Home [ /home ] sdb6 --/ Ubuntu Swap Partition table entries are not in disk order Disk /dev/sdc: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x292eee23 Device Boot Start End Blocks Id System /dev/sdc1 2048 625141759 312569856 7 HPFS/NTFS/exFAT sdc1 --/ Generic backup I also used a Boot Script that other users suggested, so that I can give more details on my partitions and also where Grub is located... ============================= Boot Info Summary: =============================== => Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. => Grub2 (v1.99) is installed in the MBR of /dev/sdb and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. => Windows is installed in the MBR of /dev/sdc. Now that is weird... Why would Grub2 be installed on both my SSD and HDD? Even weirder is why is Windows on the MBR of my backup hard drive? Nothing I did should have done that... Anyway, here is the entire Output from that script... PASTEBIN So, to summarize what I need: How can I fix my setup so grub loads on startup? How can I clean my partitions to remove unnecessary grubs? What did I do wrong so that I don't do something so daft again? Thank you so much for reading, and I hope you can help me. I've been trying to have a successful setup since Friday, and I'm almost at the point that I'm really tempted to throw my computer out the window due to my frustration.

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  • Best ways to teach a beginner to program?

    - by Justin Standard
    Original Question I am currently engaged in teaching my brother to program. He is a total beginner, but very smart. (And he actually wants to learn). I've noticed that some of our sessions have gotten bogged down in minor details, and I don't feel I've been very organized. (But the answers to this post have helped a lot.) What can I do better to teach him effectively? Is there a logical order that I can use to run through concept by concept? Are there complexities I should avoid till later? The language we are working with is Python, but advice in any language is welcome. How to Help If you have good ones please add the following in your answer: Beginner Exercises and Project Ideas Resources for teaching beginners Screencasts / blog posts / free e-books Print books that are good for beginners Please describe the resource with a link to it so I can take a look. I want everyone to know that I have definitely been using some of these ideas. Your submissions will be aggregated in this post. Online Resources for teaching beginners: A Gentle Introduction to Programming Using Python How to Think Like a Computer Scientist Alice: a 3d program for beginners Scratch (A system to develop programming skills) How To Design Programs Structure and Interpretation of Computer Programs Learn To Program Robert Read's How To Be a Programmer Microsoft XNA Spawning the Next Generation of Hackers COMP1917 Higher Computing lectures by Richard Buckland (requires iTunes) Dive into Python Python Wikibook Project Euler - sample problems (mostly mathematical) pygame - an easy python library for creating games Create Your Own Games With Python ebook Foundations of Programming for a next step beyond basics. Squeak by Example Recommended Print Books for teaching beginners Accelerated C++ Python Programming for the Absolute Beginner Code by Charles Petzold

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  • Resources related to data-mining and gaming on social networks

    - by darren
    Hi all I'm interested in the problem of patterning mining among players of social networking games. For example detecting cheaters of a game, given a company's user database. So far I have been following the usual recipe for a data mining project: construct a data warehouse that aggregates significant information select a classifier, and train it with a subsectio of records from the warehouse validate classifier with another test set lather, rinse, repeat Surprisingly, I've found very little in this area regarding literature, best practices, etc. I am hoping to crowdsource the information gathering problem here. Specifically what I'm looking for: What classifiers have worked will for this type of pattern mining (it seems highly temporal, users playing games, users receiving rewards, users transferring prizes etc). Are there any highly agreed upon attributes specific to social networking / gaming data? What is a practical amount of information that should be considered? One problem I've run into is data overload, where queries and data cleansing may take days to complete. Related to point above, what hardware resources are required to produce results? I've found it difficult to estimate the amount of computing power I will require for production use. It has become apparent that a white box in the corner does not have enough horse-power for such a project. Are companies generally resorting to cloud solutions? Are they buying clusters? Basically, any resources (theoretical, academic, or practical) about implementing a social networking / gaming pattern-mining program would be very much appreciated. Thanks.

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  • Python for a hobbyist programmer ( a few questions)

    - by Matt
    I'm a hobbyist programmer (only in TI-Basic before now), and after much, much, much debating with myself, I've decided to learn Python. I don't have a ton of free time to teach myself a hundred languages and all programming I do will be for personal use or for distributing to people who need them, so I decided that I needed one good, strong language to be good at. My questions: Is python powerful enough to handle most things that a typical programmer might do in his off-time? I have in mind things like complex stat generators based on user input for tabletop games, making small games, automate install processes, and build interactive websites, but probably a hundred things along those lines Does python handle networking tasks fairly well? Can python source be obscufated (mispelled I think), or is it going to be open-source by nature? The reason I ask this is because if I make something cool and distribute it, I don't want some idiot script kiddie to edit his own name in and say he wrote it And how popular is python, compared to other languages. Ideally, my language would be good and useful with help found online without extreme difficulty, but not so common that every idiot with computer knows python. I like the idea of knowing a slightly obscure language. Thanks a ton for any help you can provide.

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  • Windows Live Messenger Activity SDK: Is it possible to use jQuery?

    - by Cheeso
    There's an SDK that lets developers build "activities" and games for use in Windows Live Messenger. The basic approach is to build a web app, that gets approved and hosted by Microsoft. questions Anyone done this? Can you use jQuery in that web app? how do you debug the thing, running within Windows Live Messenger? EDIT: I tried using jQuery, but couldn't get it to do much of anything. I also couldn't debug it at all, when running within the IM client. The IE8 F12 debug tools are not available in that context. I believe the embedded browser was silently not loading external script, and then silently throwing exceptions. So I backed off to use only script in the .HTM file. Since it is Windows Live Messenger, the embedded browser is IE, so the generality made possible in jQuery isn't strictly necessary. I was able to use old-skool DHTML interfaces to get done, what I needed. I'm still interested in seeing examples of what other people have produced in the way of WLM Activities or games, using the Messenger Activity SDK. I think Flash is possible, and I think XAML is also possible, but I haven't seen source code examples for any of those.

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  • Algorithm for finding the best routes for food distribution in game

    - by Tautrimas
    Hello, I'm designing a city building game and got into a problem. Imagine Sierra's Caesar III game mechanics: you have many city districts with one market each. There are several granaries over the distance connected with a directed weighted graph. The difference: people (here cars) are units that form traffic jams (here goes the graph weights). Note: in Ceasar game series, people harvested food and stockpiled it in several big granaries, whereas many markets (small shops) took food from the granaries and delivered it to the citizens. The task: tell each district where they should be getting their food from while taking least time and minimizing congestions on the city's roads. Map example Sample diagram Suppose that yellow districts need 7, 7 and 4 apples accordingly. Bluish granaries have 7 and 11 apples accordingly. Suppose edges weights to be proportional to their length. Then, the solution should be something like the gray numbers indicated on the edges. Eg, first district gets 4 apples from the 1st and 3 apples from the 2nd granary, while the last district gets 4 apples from only the 2nd granary. Here, vertical roads are first occupied to the max, and then the remaining workers are sent to the diagonal paths. Question What practical and very fast algorithm should I use? I was looking at some papers (Congestion Games: Optimization in Competition etc.) describing congestion games, but could not get the big picture. Any help is very appreciated! P. S. I can post very little links and no images because of new user restriction.

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  • How to run javascript on an ajax output?

    - by WAC0020
    I am using jquery-ui tabs and ajax to load the content of the tabs. Here is my javascript: $(document).ready(function() { $("#tabs").tabs({ fx: { opacity: 'toggle' } }); $('.hd_item').hover(function() { //Display the caption $(this).find('span.hd_caption').stop(false,true).fadeIn(600); }, function() { //Hide the caption $(this).find('span.hd_caption').stop(false,true).fadeOut(400); }); }); When the user clicks on the tab is will load the content.php via ajax. The output of the ajax is: <li class="hd_item"> <img title="Backyard Brawl" alt="Backyard Brawl" src="games/normal_icons/1844.png" id="hd_icon"> <span class="hd_caption"> <h1>Backyard Brawl</h1> <p id="hd_description">In this game you pick a player and beat each other up with ...</p> <p id="hd_stat">Added: <br>2009-12-14</p><a href="/dirtpilegames/index.php?ground=games&amp;action=play&amp;dig=backyard-brawl">PLAY</a> </span> </li> The problem that I am having is the javascript is not working on the ajax output. How to I get it to work on it?

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  • NotFoundException in layout editor for Android?

    - by borg17of20
    I'm trying to extend a RelativeLayout object and include an embedded SurfaceView object that uses a png file in my /res/drawable folder as its background but I keep getting an error in the XML Layout editor. See the following code: public class StopMotionRelativeLayout extends RelativeLayout { private Context myContext; private SurfaceView surfaceView1; private BitmapFactory.Options myBitmapOptions; private final android.view.ViewGroup.LayoutParams params = new LayoutParams(LayoutParams.FILL_PARENT, android.view.ViewGroup.LayoutParams.FILL_PARENT); public StopMotionRelativeLayout(Context context, AttributeSet attrs) { super(context, attrs); myContext = context; this.setBackgroundColor(Color.GREEN); //init images surfaceView1 = new SurfaceView(myContext,attrs); surfaceView1.setVisibility(View.INVISIBLE); this.addView(surfaceView1, params); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); myBitmapOptions = new Options(); myBitmapOptions.outWidth = widthMeasureSpec; myBitmapOptions.outHeight = heightMeasureSpec; surfaceView1.setBackgroundDrawable(new BitmapDrawable(BitmapFactory.decodeResource(this.myContext.getResources(), R.drawable.golf1, myBitmapOptions))); } } I get the following error: NotFoundException: Could not find drawable resource matching value 0x7F020002 (resolved name: golf1) in current configuration. I have seen this type of error may times now and it always happens when I try to load something from a resource file via code and not XML. Curiously, this error does not stop me from compiling the app, and the app runs without error in the emulator. I'd like to get back the use of my layout editor though... Please help. UPDATE: Here is the layout XML <?xml version="1.0" encoding="utf-8"?> <com.games.test.StopMotionRelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> </com.games.test.StopMotionRelativeLayout>

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  • How can I prevent default_environment variables from getting set by Capistrano's sudo action?

    - by Logan Koester
    My deploy.rb sets some environment variables to use the regular user's local Ruby rather than the system-wide one. set :default_environment, { :PATH => '/home/myapp/.rvm/bin:/home/myapp/.rvm/bin:/home/myapp/.rvm/rubies/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global/bin:/home/myapp/bin:/usr/bin:/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/local/sbin:/usr/sbin:/sbin:/bin:/usr/games', :RUBY_VERSION => 'ruby-1.9.1-p378', :GEM_HOME => '/home/myapp/.rvm/gems/ruby-1.9.1-p378', :GEM_PATH => '/home/myapp/.rvm/gems/ruby-1.9.1-p378:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global' } Naturally, when a task is using sudo, I would expect the system-wide ruby to be used instead. But it seems the environment variables are being set anyway, which is obviously invalid for the root user and returns an error: executing "sudo -p 'sudo password: ' /etc/init.d/god stop" servers: ["myapp.com"] [myapp.com] executing command command finished failed: "env PATH=/home/myapp/.rvm/bin:/home/myapp/.rvm/bin:/home/myapp/.rvm/rubies/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global/bin:/home/myapp/bin:/usr/bin:/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/local/sbin:/usr/sbin:/sbin:/bin:/usr/games RUBY_VERSION=ruby-1.9.1-p378 GEM_HOME=/home/myapp/.rvm/gems/ruby-1.9.1-p378 GEM_PATH=/home/myapp/.rvm/gems/ruby-1.9.1-p378:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global sh -c 'sudo -p '\\''sudo password: '\\'' /etc/init.d/god stop'" on myapp.com It makes no difference whether I use capistrano's sudo "system call" or the regular run "sudo system call". How can I avoid this?

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  • PHP .htaccess issue, specific/dynamic keywords

    - by Kunal
    Here goes my .htaccess file's content. Options +FollowSymLinks RewriteEngine On RewriteRule ^online-products$ products.php?type=online RewriteRule ^land-products$ products.php?type=land RewriteRule ^payment-methods$ payment-methods.php RewriteRule ^withdrawal-methods$ withdrawal-methods.php RewriteRule ^deposit-methods$ deposit-methods.php RewriteRule ^product-bonuses$ product-bonuses.php RewriteRule ^law-and-regulations$ law-and-regulations.php RewriteRule ^product-news$ product-news.php RewriteRule ^product-games$ product-games.php RewriteRule ^no-products$ no-products.php RewriteRule ^page-not-found$ notfound.php RewriteCond %{SCRIPT_FILENAME} !-f RewriteCond %{SCRIPT_FILENAME} !-d RewriteRule ^casinos/(.*)$ product.php?id=$1 RewriteCond %{SCRIPT_FILENAME} !-f RewriteCond %{SCRIPT_FILENAME} !-d RewriteRule ^(.*)$ cms.php?link=$1 ErrorDocument 404 /notfound.php What I am trying to achive here is that the first set of rules apply to some specific keywords which should redirect to specific hard coded pages. But anything else parat from those keywords should redirect to cms.php as a parameter as you can see. But the problem is that every keyword is getting redirected to cms.php. Whereas I want any other keyword apart from which are already hard coded in .htaccess file should go cms.php. Not just every keyword. Example: www.sitename.com/online-products -> www.sitename.com/products.php?type=online www.sitename.com/about-the-website -> www.sitename.com/cms.php?id=about-the-website www.sitename.com/product-news -> www.sitename.com/product-news.php Also another issue I am facing is I can not use any keyword with space. Like "online-products" is fine, but I can't use "online products". Please help me out with your expert knowledge. Many thanks in advance for your kind help. Appreciate it.

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  • Pass the values from ListView control to text boxes in c#

    - by Kumu
    private void deleteDisplayGamesButton_Click(object sender, EventArgs e) { //Game game = new Game(homeTeamComboBox.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamComboBox.Text, int.Parse(awayScoreUpDown.Value.ToString())); deleteDisplayGamesListView.Items.Clear(); deleteDisplayGamesListView.View = View.Details; foreach (Game currentgame in footballLeagueDatabase.games) { ListViewItem row = new ListViewItem(); row.SubItems.Add(currentgame.HomeTeam.ToString()); row.SubItems.Add(currentgame.HomeScore.ToString()); row.SubItems.Add(currentgame.AwayTeam.ToString()); row.SubItems.Add(currentgame.AwayScore.ToString()); deleteDisplayGamesListView.Items.Add(row); } } I need to pass the values from above ListView control to following text boxes when I use the deleteDisplayGamesListView_SelectedIndexChanged method. private void deleteDisplayGamesListView_SelectedIndexChanged(object sender, EventArgs e) { deleteModifyHomeTeamTxt.Text = ""; deleteModifyHomeScoreUpDown.Text = ""; deleteModifyAwayTeamTxt.Text = ""; deleteModifyAwayScoreUpDown.Text = ""; foreach (Game currentgame in footballLeagueDatabase.games); { ?----------------------------- } } Futhermore I need to clear this data from the ListView Control. If you know how to do this please let me know.

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  • Finding specific words in a file (Python language)

    - by Caroline Yi
    I have to write a program in python where the user is given a menu with four different "word games". There is a file called dictionary.txt and one of the games requires the user to input a) the number of letters in a word and b) a letter to exclude from the words being searched in the dictionary (dictionary.txt has the whole dictionary). Then the program prints the words that follow the user's requirements. My question is how on earth do I open the file and search for words with a certain length in that file. I only have a basic code which only asks the user for inputs. I'm am very new at this please help :( this is what I have up to the first option. The others are fine and I know how to break the loop but this specific one is really giving me trouble. I have tried everything and I just keep getting errors. Honestly, I only took this class because someone said it would be fun. It is, but recently I've really been falling behind and I have no idea what to do now. This is an intro level course so please be nice I've never done this before until now :( print print "Choose Which Game You Want to Play" print "a) Find words with only one vowel and excluding a specific letter." print "b) Find words containing all but one of a set of letters." print "c) Find words containing a specific character string." print "d) Find words containing state abbreviations." print "e) Find US state capitals that start with months." print "q) Quit." print choice = raw_input("Enter a choice: ") choice = choice.lower() print choice while choice != "q": if choice == "a": #wordlen = word length user is looking for.s wordlen = raw_input("Please enter the word length you are looking for: ") wordlen = int(wordlen) print wordlen #letterex = letter user wishes to exclude. letterex = raw_input("Please enter the letter you'd like to exclude: ") letterex = letterex.lower() print letterex

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  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • Leveraging hobby experience to get a job

    - by Bernard
    Like many other's I began programming at an early age. I started when I was 11 and I learned C when I was 14 (now 26). While most of what I did were games just to entertain myself I did everything from low level 2D graphics, and binary I/O, to interfacing with free API's, custom file systems, audio, 3D animations, OpenGL, web sites, etc. I worked on a wide variety of things trying to make various games. Because of this experience I have tested out of every college level C/C++ programming course I have ever been offered. In the classes I took, my classmates would need a week to do what I finished in class with an hour or two of work. I now have my degree now and I have 2 years of experience working full time as a web developer however I would like to get back into C++ and hopefully do simulation programming. Unfortunately I have yet to do C++ as a job, I have only done it for testing out of classes and doing my senior project in college. So most of what I have in C++ is still hobby experience and I don't know how to best convey that so that I don't end up stuck doing something too low level for me. Right now I see a job offer that requires 2 years of C++ experience, but I have at least 9 (I didn't do C++ everyday for the last 14 years). How do I convey my experience? How much is it truly worth? and How do I get it's full value? The best thing that I can think of is a demo and a portfolio, however that only comes into play after an interview has been secured. I used a portfolio to land my current job. All answers and advice are appreciated.

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  • Resource placement (optimal strategy)

    - by blackened
    I know that this is not exactly the right place to ask this question, but maybe a wise guy comes across and has the solution. I'm trying to write a computer game and I need an algorithm to solve this question: The game is played between 2 players. Each side has 1.000 dollars. There are three "boxes" and each player writes down the amount of money he is going to place into those boxes. Then these amounts are compared. Whoever placed more money in a box scores 1 point (if draw half point each). Whoever scores more points wins his opponents 1.000 dollars. Example game: Player A: [500, 500, 0] Player B: [333, 333, 334] Player A wins because he won Box A and Box B (but lost Box C). Question: What is the optimal strategy to place the money? I have more questions to ask (algorithm related, not math related) but I need to know the answer to this one first. Update (1): After some more research I've learned that these type of problems/games are called Colonel Blotto Games. I did my best and found few (highly technical) documents on the subject. Cutting it short, the problem I have (as described above) is called simple Blotto Game (only three battlefields with symmetric resources). The difficult ones are the ones with, say, 10+ battle fields with non-symmetric resources. All the documents I've read say that the simple Blotto game is easy to solve. The thing is, none of them actually say what that "easy" solution is.

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  • MySQL: How to pull information from multiple tables based on information in other tables?

    - by Greg
    Ok, I have 5 tables which I need to pull information from based on one variable. gameinfo id | name | platforminfoid gamerinfo id | name | contact | tag platforminfo id | name | abbreviation rosterinfo id | name | gameinfoid rosters id | gamerinfoid | rosterinfoid The 1 variable would be gamerinfo.id, which would then pull all relevant data from gamerinfo, which would pull all relevant data from rosters, which would pull all relevant data from rosterinfo, which would pull all relevant data from gameinfo, which would then pull all relevant data from platforminfo. Basically it breaks down like this: gamerinfo contains the gamers basic information. rosterinfo contains basic information about the rosters (ie name and the game the roster is aimed towards) rosters contains the actual link from the gamer to the different rosters (gamers can be on multiple rosters) gameinfo contains basic information about the games (ie name and platform) platform info contains information about the different platforms the games are played on (it is possible for a game to be played on multiple platforms) I am pretty new to SQL queries involving JOINs and UNIONs and such, usually I would just break it up into multiple queries but I thought there has to be a better way, so after looking around the net, I couldn't find (or maybe I just couldn't understand what I was looking at) what I was looking for. If anyone can point me in the right direction I would be most grateful.

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  • VB6 Game Development : Don't ask me why :-)

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do provide solutions with max performance and with as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) Thank You

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  • c# Display the data in the List view

    - by Kumu
    private void displayResultsButton_Click(object sender, EventArgs e) { gameResultsListView.Items.Clear(); //foreach (Game game in footballLeagueDatabase.games) //{ ListViewItem row = new ListViewItem(); row.SubItems.Add(game.HomeTeam.ToString()); row.SubItems.Add(game.HomeScore.ToString()); row.SubItems.Add(game.AwayTeam.ToString()); row.SubItems.Add(game.AwayScore.ToString()); gameResultsListView.Items.Add(row); // } //footballLeagueDatabase.games.Sort(); } } } This is the display button and the following code describes the add button. private void addGameButton_Click(object sender, EventArgs e) { if ((homeTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Home Team"); else if (homeScoreUpDown.Maximum <= 9 && homeScoreUpDown.Minimum >= 0) MessageBox.Show("You must enter one digit between 0 and 9"); else if ((awayTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Away Team"); else if (awayScoreUpDown.Maximum <= 9 && awayScoreUpDown.Minimum >= 0) MessageBox.Show("You must enter one digit between 0 to 9"); else { //checkGameInputFields(); game = new Game(homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); MessageBox.Show("Home Team" + 't' + homeTeamTxt.Text + "Away Team" + awayTeamTxt.Text + "created"); footballLeagueDatabase.AddGame(game); //clearCreateStudentInputFields(); } } I need to insert data into the above text field and Numeric up down control and display them in the list view. But I dont know How to do it, because when I press the button "Display Results" it displays the error message. If you know how can I display the data in the list view, please let me know.This is the first time I am using List view.

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  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

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  • gems, bundle command, and ruby not found in new terminal window

    - by user3579987
    So I installed ruby with rvm, ran a bundle install and installed a bunch of gems, etc. It all works just fine in the original terminal window I did all of this in but I opened up a new terminal window and now I'm getting errors like bundle: command not found and gem command not found. I tried doing a symbolic link for the gem command but then when I do gem list it displays a much shorter list of my local gems and not at all the ones I need for bundle install. Is there something I need to do to configure bash or rvm so that it recognizes that I did indeed install all the gems I have installed? name@crunchbang:~/ug_research_portal$ which gem /home/name/.rvm/rubies/ruby-2.1.1/bin/gem name@crunchbang:~/ug_research_portal$ which ruby /home/name/.rvm/rubies/ruby-2.1.1/bin/ruby And in ~/.bashrc: GEM_HOME="/home/name/.rvm/gems/ruby-2.1.1" GEMGLOBAL_HOME="/home/ name/.rvm/gems/ruby-2.1.1@global" export PATH=$PATH:$GEM_HOME/bin:$GEMGLOBAL_HOME/bin:$HOME/.rvm/bin Edit: Looks like my $PATH is somehow wrong? bash: /home/name/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games:/home/name/.rvm/gems/ruby-2.1.1/bin:/home/name/.rvm/gems/ruby-2.1.1@global/bin:/home/name/.rvm/bin/: No such file or directory which is odd since ls for /home/name/.rvm/bin and /home/name/.rvm/gems/ruby-2.1.1@global/bin and /home/name/.rvm/gems/ruby-2.1.1/bin work just fine Psych, I was just doing $PATH instead of echo "$PATH" which was giving me the No such file or directory error. The original problem still stands though.

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  • How to remove a package entirely?

    - by maria
    Hi I'm quite new to Linux, but before using it I was hearing that Windows programs, after uninstallation, leaves a lot of remains on the hard disc, and Linux removes all. I'm using Ubuntu 10.04. To uninstall packages I'm using sudo apt-get autoremove application_name or sudo aptitude purge application_name. Recently I have installed texlive-full and for some reasons I had quickly to uninstall it. After I've entered to terminal updatedb, then locate *texlive* and the output was very long: maria@marysia-ubuntu:~$ locate *texlive* /etc/texmf/fmt.d/10texlive-base.cnf /etc/texmf/fmt.d/10texlive-formats-extra.cnf /etc/texmf/fmt.d/10texlive-lang-cyrillic.cnf /etc/texmf/fmt.d/10texlive-lang-czechslovak.cnf /etc/texmf/fmt.d/10texlive-lang-polish.cnf /etc/texmf/fmt.d/10texlive-latex-base.cnf /etc/texmf/fmt.d/10texlive-math-extra.cnf /etc/texmf/fmt.d/10texlive-metapost.cnf /etc/texmf/fmt.d/10texlive-omega.cnf /etc/texmf/fmt.d/10texlive-xetex.cnf /etc/texmf/hyphen.d/09texlive-base.cnf /etc/texmf/hyphen.d/10texlive-lang-arabic.cnf /etc/texmf/hyphen.d/10texlive-lang-croatian.cnf /etc/texmf/hyphen.d/10texlive-lang-cyrillic.cnf /etc/texmf/hyphen.d/10texlive-lang-czechslovak.cnf /etc/texmf/hyphen.d/10texlive-lang-danish.cnf /etc/texmf/hyphen.d/10texlive-lang-dutch.cnf /etc/texmf/hyphen.d/10texlive-lang-finnish.cnf /etc/texmf/hyphen.d/10texlive-lang-french.cnf /etc/texmf/hyphen.d/10texlive-lang-german.cnf /etc/texmf/hyphen.d/10texlive-lang-greek.cnf /etc/texmf/hyphen.d/10texlive-lang-hungarian.cnf /etc/texmf/hyphen.d/10texlive-lang-indic.cnf /etc/texmf/hyphen.d/10texlive-lang-italian.cnf /etc/texmf/hyphen.d/10texlive-lang-latin.cnf /etc/texmf/hyphen.d/10texlive-lang-latvian.cnf /etc/texmf/hyphen.d/10texlive-lang-lithuanian.cnf /etc/texmf/hyphen.d/10texlive-lang-mongolian.cnf /etc/texmf/hyphen.d/10texlive-lang-norwegian.cnf /etc/texmf/hyphen.d/10texlive-lang-other.cnf /etc/texmf/hyphen.d/10texlive-lang-polish.cnf /etc/texmf/hyphen.d/10texlive-lang-portuguese.cnf /etc/texmf/hyphen.d/10texlive-lang-spanish.cnf /etc/texmf/hyphen.d/10texlive-lang-swedish.cnf /etc/texmf/hyphen.d/10texlive-lang-ukenglish.cnf /etc/texmf/updmap.d/10texlive-base.cfg /etc/texmf/updmap.d/10texlive-fonts-extra.cfg /etc/texmf/updmap.d/10texlive-fonts-recommended.cfg /etc/texmf/updmap.d/10texlive-games.cfg /etc/texmf/updmap.d/10texlive-lang-african.cfg /etc/texmf/updmap.d/10texlive-lang-arabic.cfg /etc/texmf/updmap.d/10texlive-lang-cyrillic.cfg /etc/texmf/updmap.d/10texlive-lang-czechslovak.cfg /etc/texmf/updmap.d/10texlive-lang-french.cfg /etc/texmf/updmap.d/10texlive-lang-greek.cfg /etc/texmf/updmap.d/10texlive-lang-hebrew.cfg /etc/texmf/updmap.d/10texlive-lang-indic.cfg /etc/texmf/updmap.d/10texlive-lang-lithuanian.cfg /etc/texmf/updmap.d/10texlive-lang-mongolian.cfg /etc/texmf/updmap.d/10texlive-lang-polish.cfg /etc/texmf/updmap.d/10texlive-lang-vietnamese.cfg /etc/texmf/updmap.d/10texlive-latex-base.cfg /etc/texmf/updmap.d/10texlive-latex-extra.cfg /etc/texmf/updmap.d/10texlive-math-extra.cfg /etc/texmf/updmap.d/10texlive-omega.cfg /etc/texmf/updmap.d/10texlive-pictures.cfg /etc/texmf/updmap.d/10texlive-science.cfg /var/cache/apt/archives/texlive-base_2009-7_all.deb /var/cache/apt/archives/texlive-bibtex-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-binaries_2009-5ubuntu0.2_i386.deb /var/cache/apt/archives/texlive-common_2009-7_all.deb /var/cache/apt/archives/texlive-doc-base_2009-2_all.deb /var/cache/apt/archives/texlive-doc-bg_2009-2_all.deb /var/cache/apt/archives/texlive-doc-cs+sk_2009-2_all.deb /var/cache/apt/archives/texlive-doc-de_2009-2_all.deb /var/cache/apt/archives/texlive-doc-en_2009-2_all.deb /var/cache/apt/archives/texlive-doc-es_2009-2_all.deb /var/cache/apt/archives/texlive-doc-fi_2009-2_all.deb /var/cache/apt/archives/texlive-doc-fr_2009-2_all.deb /var/cache/apt/archives/texlive-doc-it_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ja_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ko_2009-2_all.deb /var/cache/apt/archives/texlive-doc-mn_2009-2_all.deb /var/cache/apt/archives/texlive-doc-nl_2009-2_all.deb /var/cache/apt/archives/texlive-doc-pl_2009-2_all.deb /var/cache/apt/archives/texlive-doc-pt_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ru_2009-2_all.deb /var/cache/apt/archives/texlive-doc-si_2009-2_all.deb /var/cache/apt/archives/texlive-doc-th_2009-2_all.deb /var/cache/apt/archives/texlive-doc-tr_2009-2_all.deb /var/cache/apt/archives/texlive-doc-uk_2009-2_all.deb /var/cache/apt/archives/texlive-doc-vi_2009-2_all.deb /var/cache/apt/archives/texlive-doc-zh_2009-2_all.deb /var/cache/apt/archives/texlive-extra-utils_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-font-utils_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-extra-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-recommended-doc_2009-7_all.deb /var/cache/apt/archives/texlive-fonts-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-formats-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-full_2009-7_all.deb /var/cache/apt/archives/texlive-games_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-generic-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-generic-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-humanities-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-humanities_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-lang-african_2009-3_all.deb /var/cache/apt/archives/texlive-lang-arabic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-armenian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-croatian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-cyrillic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-czechslovak_2009-3_all.deb /var/cache/apt/archives/texlive-lang-danish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-dutch_2009-3_all.deb /var/cache/apt/archives/texlive-lang-finnish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-french_2009-3_all.deb /var/cache/apt/archives/texlive-lang-german_2009-3_all.deb /var/cache/apt/archives/texlive-lang-greek_2009-3_all.deb /var/cache/apt/archives/texlive-lang-hebrew_2009-3_all.deb /var/cache/apt/archives/texlive-lang-hungarian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-indic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-italian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-latin_2009-3_all.deb /var/cache/apt/archives/texlive-lang-latvian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-lithuanian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-mongolian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-norwegian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-other_2009-3_all.deb /var/cache/apt/archives/texlive-lang-polish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-portuguese_2009-3_all.deb /var/cache/apt/archives/texlive-lang-spanish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-swedish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-tibetan_2009-3_all.deb /var/cache/apt/archives/texlive-lang-ukenglish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-vietnamese_2009-3_all.deb /var/cache/apt/archives/texlive-latex-base-doc_2009-7_all.deb /var/cache/apt/archives/texlive-latex-base_2009-7_all.deb /var/cache/apt/archives/texlive-latex-extra-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-latex-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-latex-recommended-doc_2009-7_all.deb /var/cache/apt/archives/texlive-latex-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-latex3_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-luatex_2009-7_all.deb /var/cache/apt/archives/texlive-math-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-metapost-doc_2009-7_all.deb /var/cache/apt/archives/texlive-metapost_2009-7_all.deb /var/cache/apt/archives/texlive-music_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-omega_2009-7_all.deb /var/cache/apt/archives/texlive-pictures-doc_2009-7_all.deb /var/cache/apt/archives/texlive-pictures_2009-7_all.deb /var/cache/apt/archives/texlive-plain-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-pstricks-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-pstricks_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-publishers-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-publishers_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-science-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-science_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-xetex_2009-7_all.deb /var/cache/apt/archives/texlive_2009-7_all.deb /var/lib/dpkg/info/texlive-base.list /var/lib/dpkg/info/texlive-base.postrm /var/lib/dpkg/info/texlive-bibtex-extra.list /var/lib/dpkg/info/texlive-bibtex-extra.postrm /var/lib/dpkg/info/texlive-doc-base.list /var/lib/dpkg/info/texlive-doc-base.postrm /var/lib/dpkg/info/texlive-doc-bg.list /var/lib/dpkg/info/texlive-doc-bg.postrm /var/lib/dpkg/info/texlive-doc-cs+sk.list /var/lib/dpkg/info/texlive-doc-cs+sk.postrm /var/lib/dpkg/info/texlive-doc-de.list /var/lib/dpkg/info/texlive-doc-de.postrm /var/lib/dpkg/info/texlive-doc-en.list /var/lib/dpkg/info/texlive-doc-en.postrm /var/lib/dpkg/info/texlive-doc-es.list /var/lib/dpkg/info/texlive-doc-es.postrm /var/lib/dpkg/info/texlive-doc-fi.list /var/lib/dpkg/info/texlive-doc-fi.postrm /var/lib/dpkg/info/texlive-doc-fr.list /var/lib/dpkg/info/texlive-doc-fr.postrm /var/lib/dpkg/info/texlive-doc-it.list /var/lib/dpkg/info/texlive-doc-it.postrm /var/lib/dpkg/info/texlive-doc-ja.list /var/lib/dpkg/info/texlive-doc-ja.postrm /var/lib/dpkg/info/texlive-doc-ko.list /var/lib/dpkg/info/texlive-doc-ko.postrm /var/lib/dpkg/info/texlive-doc-mn.list /var/lib/dpkg/info/texlive-doc-mn.postrm /var/lib/dpkg/info/texlive-doc-nl.list /var/lib/dpkg/info/texlive-doc-nl.postrm /var/lib/dpkg/info/texlive-doc-pl.list /var/lib/dpkg/info/texlive-doc-pl.postrm /var/lib/dpkg/info/texlive-doc-pt.list /var/lib/dpkg/info/texlive-doc-pt.postrm /var/lib/dpkg/info/texlive-doc-ru.list /var/lib/dpkg/info/texlive-doc-ru.postrm /var/lib/dpkg/info/texlive-doc-si.list /var/lib/dpkg/info/texlive-doc-si.postrm /var/lib/dpkg/info/texlive-doc-th.list /var/lib/dpkg/info/texlive-doc-th.postrm /var/lib/dpkg/info/texlive-doc-tr.list /var/lib/dpkg/info/texlive-doc-tr.postrm /var/lib/dpkg/info/texlive-doc-uk.list /var/lib/dpkg/info/texlive-doc-uk.postrm /var/lib/dpkg/info/texlive-doc-vi.list /var/lib/dpkg/info/texlive-doc-vi.postrm /var/lib/dpkg/info/texlive-doc-zh.list /var/lib/dpkg/info/texlive-doc-zh.postrm /var/lib/dpkg/info/texlive-extra-utils.list /var/lib/dpkg/info/texlive-extra-utils.postrm /var/lib/dpkg/info/texlive-font-utils.list /var/lib/dpkg/info/texlive-font-utils.postrm /var/lib/dpkg/info/texlive-fonts-extra-doc.list /var/lib/dpkg/info/texlive-fonts-extra-doc.postrm /var/lib/dpkg/info/texlive-fonts-extra.list /var/lib/dpkg/info/texlive-fonts-extra.postrm /var/lib/dpkg/info/texlive-fonts-recommended-doc.list /var/lib/dpkg/info/texlive-fonts-recommended-doc.postrm /var/lib/dpkg/info/texlive-fonts-recommended.list /var/lib/dpkg/info/texlive-fonts-recommended.postrm /var/lib/dpkg/info/texlive-formats-extra.list /var/lib/dpkg/info/texlive-formats-extra.postrm /var/lib/dpkg/info/texlive-games.list /var/lib/dpkg/info/texlive-games.postrm /var/lib/dpkg/info/texlive-generic-extra.list /var/lib/dpkg/info/texlive-generic-extra.postrm /var/lib/dpkg/info/texlive-generic-recommended.list /var/lib/dpkg/info/texlive-generic-recommended.postrm /var/lib/dpkg/info/texlive-humanities-doc.list /var/lib/dpkg/info/texlive-humanities-doc.postrm /var/lib/dpkg/info/texlive-humanities.list /var/lib/dpkg/info/texlive-humanities.postrm /var/lib/dpkg/info/texlive-lang-african.list /var/lib/dpkg/info/texlive-lang-african.postrm /var/lib/dpkg/info/texlive-lang-arabic.list /var/lib/dpkg/info/texlive-lang-arabic.postrm /var/lib/dpkg/info/texlive-lang-armenian.list /var/lib/dpkg/info/texlive-lang-armenian.postrm /var/lib/dpkg/info/texlive-lang-croatian.list /var/lib/dpkg/info/texlive-lang-croatian.postrm /var/lib/dpkg/info/texlive-lang-cyrillic.list /var/lib/dpkg/info/texlive-lang-cyrillic.postrm /var/lib/dpkg/info/texlive-lang-czechslovak.list /var/lib/dpkg/info/texlive-lang-czechslovak.postrm /var/lib/dpkg/info/texlive-lang-danish.list /var/lib/dpkg/info/texlive-lang-danish.postrm /var/lib/dpkg/info/texlive-lang-dutch.list /var/lib/dpkg/info/texlive-lang-dutch.postrm /var/lib/dpkg/info/texlive-lang-finnish.list /var/lib/dpkg/info/texlive-lang-finnish.postrm /var/lib/dpkg/info/texlive-lang-french.list /var/lib/dpkg/info/texlive-lang-french.postrm /var/lib/dpkg/info/texlive-lang-german.list /var/lib/dpkg/info/texlive-lang-german.postrm /var/lib/dpkg/info/texlive-lang-greek.list /var/lib/dpkg/info/texlive-lang-greek.postrm /var/lib/dpkg/info/texlive-lang-hebrew.list /var/lib/dpkg/info/texlive-lang-hebrew.postrm /var/lib/dpkg/info/texlive-lang-hungarian.list /var/lib/dpkg/info/texlive-lang-hungarian.postrm /var/lib/dpkg/info/texlive-lang-indic.list /var/lib/dpkg/info/texlive-lang-indic.postrm /var/lib/dpkg/info/texlive-lang-italian.list /var/lib/dpkg/info/texlive-lang-italian.postrm /var/lib/dpkg/info/texlive-lang-latin.list /var/lib/dpkg/info/texlive-lang-latin.postrm /var/lib/dpkg/info/texlive-lang-latvian.list /var/lib/dpkg/info/texlive-lang-latvian.postrm /var/lib/dpkg/info/texlive-lang-lithuanian.list /var/lib/dpkg/info/texlive-lang-lithuanian.postrm /var/lib/dpkg/info/texlive-lang-mongolian.list /var/lib/dpkg/info/texlive-lang-mongolian.postrm /var/lib/dpkg/info/texlive-lang-norwegian.list /var/lib/dpkg/info/texlive-lang-norwegian.postrm /var/lib/dpkg/info/texlive-lang-other.list /var/lib/dpkg/info/texlive-lang-other.postrm /var/lib/dpkg/info/texlive-lang-polish.list /var/lib/dpkg/info/texlive-lang-polish.postrm /var/lib/dpkg/info/texlive-lang-portuguese.list /var/lib/dpkg/info/texlive-lang-portuguese.postrm /var/lib/dpkg/info/texlive-lang-spanish.list /var/lib/dpkg/info/texlive-lang-spanish.postrm /var/lib/dpkg/info/texlive-lang-swedish.list /var/lib/dpkg/info/texlive-lang-swedish.postrm /var/lib/dpkg/info/texlive-lang-tibetan.list /var/lib/dpkg/info/texlive-lang-tibetan.postrm /var/lib/dpkg/info/texlive-lang-ukenglish.list /var/lib/dpkg/info/texlive-lang-ukenglish.postrm /var/lib/dpkg/info/texlive-lang-vietnamese.list /var/lib/dpkg/info/texlive-lang-vietnamese.postrm /var/lib/dpkg/info/texlive-latex-base-doc.list /var/lib/dpkg/info/texlive-latex-base-doc.postrm /var/lib/dpkg/info/texlive-latex-base.list /var/lib/dpkg/info/texlive-latex-base.postrm /var/lib/dpkg/info/texlive-latex-extra-doc.list /var/lib/dpkg/info/texlive-latex-extra-doc.postrm /var/lib/dpkg/info/texlive-latex-extra.list /var/lib/dpkg/info/texlive-latex-extra.postrm /var/lib/dpkg/info/texlive-latex-recommended-doc.list /var/lib/dpkg/info/texlive-latex-recommended-doc.postrm /var/lib/dpkg/info/texlive-latex-recommended.list /var/lib/dpkg/info/texlive-latex-recommended.postrm /var/lib/dpkg/info/texlive-latex3.list /var/lib/dpkg/info/texlive-latex3.postrm /var/lib/dpkg/info/texlive-luatex.list /var/lib/dpkg/info/texlive-luatex.postrm /var/lib/dpkg/info/texlive-math-extra.list /var/lib/dpkg/info/texlive-math-extra.postrm /var/lib/dpkg/info/texlive-metapost-doc.list /var/lib/dpkg/info/texlive-metapost-doc.postrm /var/lib/dpkg/info/texlive-metapost.list /var/lib/dpkg/info/texlive-metapost.postrm /var/lib/dpkg/info/texlive-music.list /var/lib/dpkg/info/texlive-music.postrm /var/lib/dpkg/info/texlive-omega.list /var/lib/dpkg/info/texlive-omega.postrm /var/lib/dpkg/info/texlive-pictures-doc.list /var/lib/dpkg/info/texlive-pictures-doc.postrm /var/lib/dpkg/info/texlive-pictures.list /var/lib/dpkg/info/texlive-pictures.postrm /var/lib/dpkg/info/texlive-plain-extra.list /var/lib/dpkg/info/texlive-plain-extra.postrm /var/lib/dpkg/info/texlive-pstricks-doc.list /var/lib/dpkg/info/texlive-pstricks-doc.postrm /var/lib/dpkg/info/texlive-pstricks.list /var/lib/dpkg/info/texlive-pstricks.postrm /var/lib/dpkg/info/texlive-publishers-doc.list /var/lib/dpkg/info/texlive-publishers-doc.postrm /var/lib/dpkg/info/texlive-publishers.list /var/lib/dpkg/info/texlive-publishers.postrm /var/lib/dpkg/info/texlive-science-doc.list /var/lib/dpkg/info/texlive-science-doc.postrm /var/lib/dpkg/info/texlive-science.list /var/lib/dpkg/info/texlive-science.postrm /var/lib/dpkg/info/texlive-xetex.list /var/lib/dpkg/info/texlive-xetex.postrm maria@marysia-ubuntu:~$ I've used sudo apt-get autoclean without any change. I've installed deborphan and it showed nothing (maybe I've used it in wrong way: just entered command deborphan). Am I doing something wrong or I was told something which is not true? I would like to know two things: how to remove packages (if I'm doing it in wrong way) and how to clean hard disc from remains of all packages I've uninstalled till now (even if I don't remember what it was exactly). I have Ubuntu Tweak installed but I don't know how to use it and I think I prefere terminal commnands. Thanks

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  • any clue in these logs why keyboard audio and internet are messed up

    - by mmj
    Jun 7 00:01:18 Isis lightdm: pam_unix(lightdm-autologin:session): session opened for user mimi by (uid=0) Jun 7 00:01:18 Isis lightdm: pam_ck_connector(lightdm-autologin:session): nox11 mode, ignoring PAM_TTY :0 Jun 7 00:01:26 Isis polkitd(authority=local): Registered Authentication Agent for unix-session:/org/freedesktop/ConsoleKit/Session1 (system bus name :1.36 [/usr/lib/policykit-1-gnome/polkit-gnome-authentication-agent-1], object path /org/gnome/PolicyKit1/AuthenticationAgent, locale zh_CN.UTF-8) Jun 7 00:01:29 Isis dbus[610]: [system] Rejected send message, 2 matched rules; type="method_call", sender=":1.44" (uid=1000 pid=1763 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.15" (uid=0 pid=1219 comm="/usr/sbin/console-kit-daemon --no-daemon ") Jun 7 00:07:55 Isis sudo: pam_unix(sudo:auth): authentication failure; logname=mimi uid=1000 euid=0 tty=/dev/pts/1 ruser=mimi rhost= user=mimi Jun 7 00:08:11 Isis sudo: mimi : TTY=pts/1 ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/add-apt-repository ppa:colingille/freshlight Jun 7 00:08:11 Isis sudo: pam_unix(sudo:session): session opened for user root by mimi(uid=1000) Jun 7 00:08:32 Isis sudo: pam_unix(sudo:session): session closed for user root Jun 7 00:11:20 Isis sudo: mimi : TTY=pts/1 ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/apt-get install gparted Jun 7 00:11:20 Isis sudo: pam_unix(sudo:session): session opened for user root by mimi(uid=1000) Jun 7 00:11:59 Isis sudo: pam_unix(sudo:session): session closed for user root Jun 7 00:17:02 Isis CRON[2651]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 00:17:02 Isis CRON[2651]: pam_unix(cron:session): session closed for user root Jun 7 00:17:32 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 successfully authenticated as unix-user:mimi to gain ONE-SHOT authorization for action com.ubuntu.pkexec.gparted for unix-process:2655:96838 [/bin/sh /usr/bin/gparted-pkexec] (owned by unix-user:mimi) Jun 7 00:17:32 Isis pkexec: pam_unix(polkit-1:session): session opened for user root by (uid=1000) Jun 7 00:17:32 Isis pkexec: pam_ck_connector(polkit-1:session): cannot determine display-device Jun 7 00:17:32 Isis pkexec[2657]: mimi: Executing command [USER=root] [TTY=unknown] [CWD=/home/mimi] [COMMAND=/usr/sbin/gparted] Jun 7 00:48:15 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 successfully authenticated as unix-user:mimi to gain ONE-SHOT authorization for action com.ubuntu.pkexec.gparted for unix-process:3813:281120 [/bin/sh /usr/bin/gparted-pkexec] (owned by unix-user:mimi) Jun 7 00:48:15 Isis pkexec: pam_unix(polkit-1:session): session opened for user root by (uid=1000) Jun 7 00:48:15 Isis pkexec: pam_ck_connector(polkit-1:session): cannot determine display-device Jun 7 00:48:15 Isis pkexec[3815]: mimi: Executing command [USER=root] [TTY=unknown] [CWD=/home/mimi] [COMMAND=/usr/sbin/gparted] Jun 7 01:17:01 Isis CRON[3960]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 01:17:01 Isis CRON[3960]: pam_unix(cron:session): session closed for user root Jun 7 02:08:52 Isis gnome-screensaver-dialog: gkr-pam: unlocked login keyring Jun 7 02:17:01 Isis CRON[4246]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 02:17:01 Isis CRON[4246]: pam_unix(cron:session): session closed for user root Jun 7 02:17:05 Isis sudo: mimi : TTY=pts/1 ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/apt-get install unetbootin Jun 7 02:17:05 Isis sudo: pam_unix(sudo:session): session opened for user root by mimi(uid=1000) Jun 7 02:17:57 Isis sudo: pam_unix(sudo:session): session closed for user root Jun 7 02:18:59 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:18:59 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:18:59 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:18:59 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:18:59 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:18:59 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:18:59 Isis sudo: mimi : 3 incorrect password attempts ; TTY=unknown ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/unetbootin 'rootcheck=no' Jun 7 02:18:59 Isis sudo: unable to execute /usr/sbin/sendmail: No such file or directory Jun 7 02:19:26 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:19:26 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:19:26 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:19:26 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:19:26 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:19:26 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:19:26 Isis sudo: mimi : 3 incorrect password attempts ; TTY=unknown ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/unetbootin 'rootcheck=no' Jun 7 02:19:26 Isis sudo: unable to execute /usr/sbin/sendmail: No such file or directory Jun 7 02:33:21 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:33:21 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:33:21 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:33:21 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:33:21 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 02:33:21 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 02:33:21 Isis sudo: mimi : 3 incorrect password attempts ; TTY=unknown ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/unetbootin 'rootcheck=no' Jun 7 02:33:21 Isis sudo: unable to execute /usr/sbin/sendmail: No such file or directory Jun 7 02:40:04 Isis sudo: mimi : TTY=pts/1 ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/unetbootin rootcheck=no Jun 7 02:40:04 Isis sudo: pam_unix(sudo:session): session opened for user root by mimi(uid=1000) Jun 7 03:17:01 Isis CRON[5506]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 03:17:01 Isis CRON[5506]: pam_unix(cron:session): session closed for user root Jun 7 03:33:24 Isis sudo: pam_unix(sudo:session): session closed for user root Jun 7 03:33:43 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 03:33:43 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 03:33:43 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 03:33:43 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 03:33:43 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 03:33:43 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 03:33:43 Isis sudo: mimi : 3 incorrect password attempts ; TTY=pts/1 ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/unetbootin showall=yes 'rootcheck=no' Jun 7 03:33:43 Isis sudo: unable to execute /usr/sbin/sendmail: No such file or directory Jun 7 04:17:01 Isis CRON[6119]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 04:17:01 Isis CRON[6119]: pam_unix(cron:session): session closed for user root Jun 7 04:18:35 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 successfully authenticated as unix-user:mimi to gain TEMPORARY authorization for action org.debian.apt.install-or-remove-packages for system-bus-name::1.79 [/usr/bin/python /usr/bin/landscape-client-ui-install] (owned by unix-user:mimi) Jun 7 04:19:11 Isis groupadd[6702]: group added to /etc/group: name=landscape, GID=127 Jun 7 04:19:11 Isis groupadd[6702]: group added to /etc/gshadow: name=landscape Jun 7 04:19:11 Isis groupadd[6702]: new group: name=landscape, GID=127 Jun 7 04:19:11 Isis useradd[6706]: new user: name=landscape, UID=115, GID=127, home=/var/lib/landscape, shell=/bin/false Jun 7 04:19:12 Isis usermod[6711]: change user 'landscape' password Jun 7 04:19:12 Isis chage[6716]: changed password expiry for landscape Jun 7 04:19:37 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action com.canonical.LandscapeClientSettings.configure for unix-process:6146:1543697 [/usr/bin/python /usr/bin/landscape-client-settings-ui] (owned by unix-user:mimi) Jun 7 04:20:20 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action com.canonical.LandscapeClientSettings.configure for unix-process:6832:1555313 [/usr/bin/python /usr/bin/landscape-client-settings-ui] (owned by unix-user:mimi) Jun 7 04:21:04 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action com.ubuntu.languageselector.setsystemdefaultlanguage for unix-process:6827:1555123 [/usr/bin/python /usr/bin/gnome-language-selector] (owned by unix-user:mimi) Jun 7 04:21:08 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action com.ubuntu.languageselector.setsystemdefaultlanguage for unix-process:6827:1555123 [/usr/bin/python /usr/bin/gnome-language-selector] (owned by unix-user:mimi) Jun 7 04:21:44 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action org.debian.apt.install-or-remove-packages for system-bus-name::1.87 [/usr/bin/python /usr/bin/gnome-language-selector] (owned by unix-user:mimi) Jun 7 04:22:27 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 successfully authenticated as unix-user:mimi to gain TEMPORARY authorization for action com.canonical.LandscapeClientSettings.configure for unix-process:7830:1567424 [/usr/bin/python /usr/bin/landscape-client-settings-ui] (owned by unix-user:mimi) Jun 7 04:25:50 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action com.ubuntu.languageselector.setsystemdefaultlanguage for unix-process:7876:1584865 [/usr/bin/python /usr/bin/gnome-language-selector] (owned by unix-user:mimi) Jun 7 04:25:52 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action com.ubuntu.languageselector.setsystemdefaultlanguage for unix-process:7876:1584865 [/usr/bin/python /usr/bin/gnome-language-selector] (owned by unix-user:mimi) Jun 7 05:11:57 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 successfully authenticated as unix-user:mimi to gain TEMPORARY authorization for action org.debian.apt.install-or-remove-packages for system-bus-name::1.95 [/usr/bin/python /usr/bin/gnome-language-selector] (owned by unix-user:mimi) Jun 7 05:17:02 Isis CRON[8708]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 05:17:02 Isis CRON[8708]: pam_unix(cron:session): session closed for user root Jun 7 05:28:03 Isis lightdm: pam_unix(lightdm-autologin:session): session opened for user mimi by (uid=0) Jun 7 05:28:03 Isis lightdm: pam_ck_connector(lightdm-autologin:session): nox11 mode, ignoring PAM_TTY :0 Jun 7 05:28:17 Isis polkitd(authority=local): Registered Authentication Agent for unix-session:/org/freedesktop/ConsoleKit/Session1 (system bus name :1.32 [/usr/lib/policykit-1-gnome/polkit-gnome-authentication-agent-1], object path /org/gnome/PolicyKit1/AuthenticationAgent, locale en_US.UTF-8) Jun 7 05:28:32 Isis dbus[660]: [system] Rejected send message, 2 matched rules; type="method_call", sender=":1.44" (uid=1000 pid=1736 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.17" (uid=0 pid=1333 comm="/usr/sbin/console-kit-daemon --no-daemon ") Jun 7 06:17:01 Isis CRON[2391]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 06:17:02 Isis CRON[2391]: pam_unix(cron:session): session closed for user root Jun 7 06:25:02 Isis CRON[2492]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 06:25:02 Isis CRON[2492]: pam_unix(cron:session): session closed for user root Jun 7 07:17:01 Isis CRON[3174]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 07:17:01 Isis CRON[3174]: pam_unix(cron:session): session closed for user root Jun 7 07:30:01 Isis CRON[3397]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 07:30:01 Isis CRON[3397]: pam_unix(cron:session): session closed for user root Jun 7 08:09:01 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:09:01 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:09:01 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:09:01 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:09:01 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:09:01 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:09:01 Isis sudo: mimi : 3 incorrect password attempts ; TTY=unknown ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/share/checkbox/backend --path=/usr/share/checkbox/scripts:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games /tmp/checkboxQbuE6V/input /tmp/checkboxQbuE6V/output Jun 7 08:09:01 Isis sudo: unable to execute /usr/sbin/sendmail: No such file or directory Jun 7 08:09:59 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:09:59 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:09:59 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:09:59 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:09:59 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:09:59 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:09:59 Isis sudo: mimi : 3 incorrect password attempts ; TTY=unknown ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/share/checkbox/backend --path=/usr/share/checkbox/scripts:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games /tmp/checkboxQbuE6V/input /tmp/checkboxQbuE6V/output Jun 7 08:09:59 Isis sudo: unable to execute /usr/sbin/sendmail: No such file or directory Jun 7 08:10:55 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:10:55 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:10:55 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:10:55 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:10:55 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 08:10:55 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 08:10:55 Isis sudo: mimi : 3 incorrect password attempts ; TTY=unknown ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/share/checkbox/backend --path=/usr/share/checkbox/scripts:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games /tmp/checkboxQbuE6V/input /tmp/checkboxQbuE6V/output Jun 7 08:10:55 Isis sudo: unable to execute /usr/sbin/sendmail: No such file or directory Jun 7 08:17:01 Isis CRON[4215]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 08:17:01 Isis CRON[4215]: pam_unix(cron:session): session closed for user root Jun 7 09:17:02 Isis CRON[4766]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 09:17:02 Isis CRON[4766]: pam_unix(cron:session): session closed for user root Jun 7 10:17:02 Isis CRON[5046]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 10:17:02 Isis CRON[5046]: pam_unix(cron:session): session closed for user root Jun 7 11:17:02 Isis CRON[5325]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 11:17:02 Isis CRON[5325]: pam_unix(cron:session): session closed for user root Jun 7 12:17:01 Isis CRON[5617]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 12:17:01 Isis CRON[5617]: pam_unix(cron:session): session closed for user root Jun 7 13:07:51 Isis gnome-screensaver-dialog: pam_unix(gnome-screensaver:auth): authentication failure; logname= uid=1000 euid=1000 tty=:0.0 ruser= rhost= user=mimi Jun 7 13:07:51 Isis gnome-screensaver-dialog: pam_winbind(gnome-screensaver:auth): getting password (0x00000388) Jun 7 13:07:51 Isis gnome-screensaver-dialog: pam_winbind(gnome-screensaver:auth): pam_get_item returned a password Jun 7 13:07:51 Isis gnome-screensaver-dialog: pam_winbind(gnome-screensaver:auth): request wbcLogonUser failed: WBC_ERR_AUTH_ERROR, PAM error: PAM_USER_UNKNOWN (10), NTSTATUS: NT_STATUS_NO_SUCH_USER, Error message was: No such user Jun 7 13:08:03 Isis gnome-screensaver-dialog: pam_unix(gnome-screensaver:auth): conversation failed Jun 7 13:08:03 Isis gnome-screensaver-dialog: pam_unix(gnome-screensaver:auth): auth could not identify password for [mimi] Jun 7 13:08:03 Isis gnome-screensaver-dialog: pam_winbind(gnome-screensaver:auth): getting password (0x00000388) Jun 7 13:08:08 Isis lightdm: pam_unix(lightdm:session): session opened for user lightdm by (uid=0) Jun 7 13:08:08 Isis lightdm: pam_ck_connector(lightdm:session): nox11 mode, ignoring PAM_TTY :1 Jun 7 13:08:13 Isis lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "mimi" Jun 7 13:08:16 Isis dbus[660]: [system] Rejected send message, 2 matched rules; type="method_call", sender=":1.91" (uid=104 pid=5961 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.17" (uid=0 pid=1333 comm="/usr/sbin/console-kit-daemon --no-daemon ") Jun 7 13:08:18 Isis dbus[660]: [system] Rejected send message, 2 matched rules; type="method_call", sender=":1.98" (uid=104 pid=5999 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.17" (uid=0 pid=1333 comm="/usr/sbin/console-kit-daemon --no-daemon ") Jun 7 13:10:15 Isis lightdm: pam_unix(lightdm:session): session closed for user lightdm Jun 7 13:17:02 Isis CRON[6181]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 13:17:02 Isis CRON[6181]: pam_unix(cron:session): session closed for user root Jun 7 13:55:14 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 13:55:14 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 13:55:14 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 13:55:14 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 13:55:14 Isis sudo: pam_unix(sudo:auth): conversation failed Jun 7 13:55:14 Isis sudo: pam_unix(sudo:auth): auth could not identify password for [mimi] Jun 7 13:55:14 Isis sudo: mimi : 3 incorrect password attempts ; TTY=unknown ; PWD=/home/mimi ; USER=root ; COMMAND=/usr/bin/unetbootin 'rootcheck=no' Jun 7 13:55:14 Isis sudo: unable to execute /usr/sbin/sendmail: No such file or directory Jun 7 14:02:33 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action com.canonical.LandscapeClientSettings.configure for unix-process:6736:3087856 [/usr/bin/python /usr/bin/landscape-client-settings-ui] (owned by unix-user:mimi) Jun 7 14:02:51 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 FAILED to authenticate to gain authorization for action com.canonical.LandscapeClientSettings.configure for unix-process:6752:3089992 [/usr/bin/python /usr/bin/landscape-client-settings-ui] (owned by unix-user:mimi) Jun 7 14:03:14 Isis polkitd(authority=local): Operator of unix-session:/org/freedesktop/ConsoleKit/Session1 successfully authenticated as unix-user:mimi to gain TEMPORARY authorization for action com.canonical.LandscapeClientSettings.configure for unix-process:6763:3092515 [/usr/bin/python /usr/bin/landscape-client-settings-ui] (owned by unix-user:mimi) Jun 7 14:17:01 Isis CRON[6933]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 14:17:01 Isis CRON[6933]: pam_unix(cron:session): session closed for user root Jun 7 15:17:02 Isis CRON[7611]: pam_unix(cron:session): session opened for user root by (uid=0) Jun 7 15:17:02 Isis CRON[7611]: pam_unix(cron:session): session closed for user root

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