Importing 3d model with multiple skeletons
- by Sweta Dwivedi
I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors:
Warning 1 Multiple skeletons were found in the file. The first skeleton, named "Left.Wing" has been moved to be a child of the scene root. The other, "Right.Wing", will be ignored. Fragment identifier "Right.Wing".
Error 2 Vertex is bound to bone "Right.Wing", but this bone is not present in the skeleton.
Which is confusing since I have the bone Right.Wing . . and I use it to animate the butterfly
I have seen a few possible solution for Blender but none for 3Ds max it would be really helpful if someone could help me out with this