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  • How do you keep SOA DRY?

    - by TaylorOtwell
    In our organization, we've shifted to a more "service oriented architecture". To give an example, let's assume we need to retrieve a "Quote" object. This quote has a shipper, a consignee, phone numbers, contacts, email addresses, and other location information. In other words, a Quote object is made up of many other objects. So, it seems like it would make sense to make a "Quote Retrieval Service". In our situation, we've accomplished this by creating a .NET solution and writing the service. The service API looks something like this (in pseudo-code): Function GetQuote(String ID) Returns Quote So, so far so good. Now, when this service is consumed, to keep things "de-coupled", we are creating essentially a duplicate of the Quote object and mapping from the QuoteService version of the Quote into the consumer's version of the Quote. In many cases, these classes will have the exact same properties. So, if the Quote service is consumed by 5 other applications, we would have 6 definitions of what a "Quote" is. One for each consumer, and one for the service. This feels wrong. I thought code was supposed to be DRY, but it seems like our method of SOA is forcing us to create tons of duplicated class definitions. What are we doing wrong, or is the code duplication just a "necessary evil" of SOA?

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  • Avoid overwriting all the methods in the child class

    - by Heckel
    The context I am making a game in C++ using SFML. I have a class that controls what is displayed on the screen (manager on the image below). It has a list of all the things to draw like images, text, etc. To be able to store them in one list I created a Drawable class from which all the other drawable class inherit. The image below represents how I would organize each class. Drawable has a virtual method Draw that will be called by the manager. Image and Text overwrite this method. My problem is that I would like Image::draw method to work for Circle, Polygon, etc. since sf::CircleShape and sf::ConvexShape inherit from sf::Shape. I thought of two ways to do that. My first idea would be for Image to have a pointer on sf::Shape, and the subclasses would make it point onto their sf::CircleShape or sf::ConvexShape classes (Like on the image below). In the Polygon constructor I would write something like ptr_shape = &polygon_shape; This doesn't look very elegant because I have two variables that are, in fact, just one. My second idea is to store the sf::CircleShape and sf::ConvexShape inside the ptr_shape like ptr_shape = new sf::ConvexShape(...); and to use a function that is only in ConvexShape I would cast it like so ((sf::ConvexShape*)ptr_shape)->convex_method(); But that doesn't look very elegant either. I am not even sure I am allowed to do that. My question I added details about the whole thing because I thought that maybe my whole architecture was wrong. I would like to know how I could design my program to be safe without overwriting all the Image methods. I apologize if this question has already been asked; I have no idea what to google.

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  • Is there really anything to gain with complex design? [duplicate]

    - by SB2055
    This question already has an answer here: What is enterprise software, exactly? 8 answers I've been working for a consulting firm for some time, with clients of various sizes, and I've seen web applications ranging in complexity from really simple: MVC Service Layer EF DB To really complex: MVC UoW DI / IoC Repository Service UI Tests Unit Tests Integration Tests But on both ends of the spectrum, the quality requirements are about the same. In simple projects, new devs / consultants can hop on, make changes, and contribute immediately, without having to wade through 6 layers of abstraction to understand what's going on, or risking misunderstanding some complex abstraction and costing down the line. In all cases, there was never a need to actually make code swappable or reusable - and the tests were never actually maintained past the first iteration because requirements changed, it was too time-consuming, deadlines, business pressure, etc etc. So if - in the end - testing and interfaces aren't used rapid development (read: cost-savings) is a priority the project's requirements will be changing a lot while in development ...would it be wrong to recommend a super-simple architecture, even to solve a complex problem, for an enterprise client? Is it complexity that defines enterprise solutions, or is it the reliability, # concurrent users, ease-of-maintenance, or all of the above? I know this is a very vague question, and any answer wouldn't apply to all cases, but I'm interested in hearing from devs / consultants that have been in the business for a while and that have worked with these varying degrees of complexity, to hear if the cool-but-expensive abstractions are worth the overall cost, at least while the project is in development.

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  • Example: Cross Cutting Concerns of an Application

    A little while ago I was given an opportunity to design and implement a new system that sent data via an HTTP Post method and then processed the results that were returned so that they could be inserted in to a database. My system had eight core concerns that it needed to fulfill. Eight Core Concerns Database Access Data Entities Worker Result Processing Process Flow Manager Email/Notification Error Handling Logging Of these eight, five were actually cross cutting concerns. 5 Cross Cutting Concerns Database Access Data Entities Email/Notification Error Handling Logging These five cross cutting concerns were determined after I created an aspect oriented model to help identity the system components that could be factored out into separate components.  These separated components would then be included in the system so that they could be used by various other components.  These five components allow all of the other components to access the database, store data, send notifications, handle errors, and log all system events.  Thus, these components are used to share unique aspects to the system via their implementation. The use of Aspect oriented architecture greatly helped me define what components I needed to create and what each of those components could do.  It also showed how all of the other aspects depended on each other so that each component did not have to re-implement code that was already created in the existing system.

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  • Should one use a separate database for application data and user data?

    - by trycatch
    I’ve been working on a project for a little while and I’m unsure which is the better architecture. I’m interested in the consensus. The answer to me seems fairly obvious but something about it is digging at me and I can't pick out what. The TL;DR is: how do you handle a program with application data and user data in the same DB which needs to be able to receive updates to the application data periodically? One database for user data and one for application, or both in one? The detailed version is.. if an application has a database which needs to maintain application data AND user data, and the user data all references application data, it feels more natural to me to store them in the same database. But if there exists a need to be able to update the application data within this database periodically, should this be stripped into two databases so that one can simply download the updated application data database file as an update and replace the old one? Or should they remain as one database, and the application data be updated via a script which inserts the new data into the existing database? The second sounds clearly preferable to me... but for some reason just doesn’t feel right, and I can't pick out quite why.

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • Making efficeint voxel engines using "chunks"

    - by Wardy
    Concept I'm currently looking in to how voxel engines work with a view to possibly making one myself. I see a lot of stuff like this ... https://sites.google.com/site/letsmakeavoxelengine/home/chunks ... which talks about how to go about reducing the draw calls. What I can't seem to understand is how it actually saves draw call counts on the basis of the logic being something like this ... Without chunks foreach voxel in myvoxels DrawIfVisible() With Chunks foreach chunk in mychunks DrawIfVisible() which then does ... foreach voxel in myvoxels DrawIfVisible() So surely you saved nothing ?!?! You still make a draw call for each visible voxel do you not? A visible voxel needs a draw call in either scenario. The only real saving I can see is that the logic that evaluates a chunk will be able to determine if a large number of voxels are visible or not effectively saving a bit of "is this chunk visible" cpu time. But it's the draw calls that interest me ... The fewer of those, the faster the application. EDIT: In case it makes any difference I will probably be using XNA (DX not OpenGL) for my engine so don't consider my choice of example in the link above my choice of technology. But this question is such that I doubt it would matter.

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • MVVM and service pattern

    - by alfa-alfa
    I'm building a WPF application using the MVVM pattern. Right now, my viewmodels calls the service layer to retrieve models (how is not relevant to the viewmodel) and convert them to viewmodels. I'm using constructor injection to pass the service required to the viewmodel. It's easily testable and works well for viewmodels with few dependencies, but as soon as I try to create viewModels for complex models, I have a constructor with a LOT of services injected in it (one to retrieve each dependencies and a list of all available values to bind to an itemsSource for example). I'm wondering how to handle multiple services like that and still have a viewmodel that I can unit test easily. I'm thinking of a few solutions: Creating a services singleton (IServices) containing all the available services as interfaces. Example: Services.Current.XXXService.Retrieve(), Services.Current.YYYService.Retrieve(). That way, I don't have a huge constructor with a ton of services parameters in them. Creating a facade for the services used by the viewModel and passing this object in the ctor of my viewmodel. But then, I'll have to create a facade for each of my complexe viewmodels, and it might be a bit much... What do you think is the "right" way to implement this kind of architecture ?

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  • decouple software components via nameconvention

    - by csteinmueller
    I'm currently evaluating alternatives to refactor a drivermanagement. In my multitier architecture I have Baseclass DAL.Device //my entity Interfaces BL.IDriver //handles the dataprocessing between application and device BL.IDriverCreator //creates an IDriver from a Device BL.IDriverFactory //handles the driver creation requests Every specialization of Device has a corresponding IDriver implementation and a corresponding IDriverCreator implementation. At the moment the mapping is fix via a type check within the business layer / DriverFactory. That means every new driver needs a) changing code within the DriverFactory and b) referencing the new IDriver implementation / assembly. On a customers point of view that means, every new driver, used or not, needs a complex revalidation of their hardware environment, because it's a critical process. My first inspiration was to use a caliburn micro like nameconvention see Caliburn.Micro: Xaml Made Easy BL.RestDriver BL.RestDriverCreator DAL.RestDevice After receiving the RestDevicewithin the IDriverFactory I can load all driver dlls via reflection and do a namesplitting/comparing (extracting the xx from xxDriverCreator and xxDevice) Another idea would be a custom attribute (which also leads to comparing strings). My question: is that a good approach above layer borders? If not, what would be a good approach?

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  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

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  • What is the most effective approach to learn an unfamiliar complex program? [closed]

    - by bdroc
    Possible Duplicate: How do you dive into large code bases? I have quite a bit of experience with different programming languages and writing small and functional programs for a variety of purposes. My coding skills aren't what I have a problem with. In fact, I've written a decent web application from scratch for my startup. However, I have trouble jumping into unfamiliar applications. What's the most effective way to approach learning a new program's structure and/or architecture so that I can start attacking the code effectively? Are there useful tools for their respective languages (Python and Java are my two primary languages)? Should I be starting with just looking at function names or documentation? How do you veterans approach this problem? I find this has to be with minimal help from coworkers or contributors who are already familiar with the application and have better things to do than help me. I'd love to practice this skill in an open source project so any suggestions for starting points (maybe mildly complex) would be great too!

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  • The way cores, processes, and threads work exactly?

    - by unknownthreat
    I need a bit of an advice for understanding how this whole procedure work exactly. If I am incorrect in any part described below, please correct me. In a single core CPU, it runs each process in the OS, jumping around from one process to another to utilize the best of itself. A process can also have many threads, in which the CPU core runs through these threads when it is running on the respective process. Now, on a multiple core CPU, Do the cores run in every process together, or can the cores run separately in different processes at one particular point of time? For instance, you have program A running two threads, can a duo core CPU run both threads of this program? I think the answer should be yes if we are using something like OpenMP. But while the cores are running in this OpenMP-embedded process, can one of the core simply switch to other process? For programs that are created for single core, when running at 100%, why the CPU utilization of each core are distributed? (ex. A duo core CPU of 80% and 20%. The utilization percentage of all cores always add up to 100% for this case.) Do the cores try help each other run each thread of each process in some ways? Frankly, I'm not sure how this works exactly. Any advice is appreciated.

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  • Cannot get Virtualbox to install properly on Ubuntu 12.04

    - by lopac1029
    I cannot get Virtualbox to install properly on my 12.04. I first went with a manual install for the .deb from the old builds section of the Virtualbox page. That .deb opened up the Software Center and installed. Then I got the error coming up of VT-x/AMD-V hardware acceleration is not available on your system. Your 64-bit guest will fail to detect a 64-bit CPU and will not be able to boot. which I can only assume was due to my Ubuntu version being 32-bit (System Details - Overview - OC type: 32-bit, right?) So I followed these instructions to remove the .deb manually, restarted my laptop, and then FOUND the actual Virtualbox install in the Software Center and installed from that (assuming it would give me the correct version I need for my system) So after all that (and then some), I'm still getting the same error when I connect to my new job's project in Virtualbox. Can anyone point me in the right direction of what to do here? This is the first time I've ever worked with Virtualbox, and no one at this company is using Ubuntu, so I'm on my own here. EDIT: Here is the direct info from running the 2 suggested commands Inspiron-1750-brick:~ $lscpu Architecture: i686 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 2 On-line CPU(s) list: 0,1 Thread(s) per core: 1 Core(s) per socket: 2 Socket(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 23 Stepping: 10 CPU MHz: 2100.000 BogoMIPS: 4189.45 L1d cache: 32K L1i cache: 32K L2 cache: 2048K Inspiron-1750-brick:~ $cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz stepping : 10 microcode : 0xa07 cpu MHz : 1200.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm dtherm bogomips : 4189.80 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz stepping : 10 microcode : 0xa07 cpu MHz : 1200.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm dtherm bogomips : 4189.45 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management:

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  • High CPU usage when running several "java -version" in parallel

    - by Prateesh
    This is just out of curiosity to understand i have a small shell script for ((i = 0; i < 50; i++)) do java -version & done when i run this my CPU usage report by sar is as below 07:51:25 PM CPU %user %nice %system %iowait %steal %idle 07:51:30 PM all 6.98 0.00 1.75 1.00 0.00 90.27 07:51:31 PM all 43.00 0.00 12.00 0.00 0.00 45.00 07:51:32 PM all 86.28 0.00 13.72 0.00 0.00 0.00 07:51:33 PM all 5.25 0.00 1.75 0.50 0.00 92.50 As you can see, on the third line the CPU is at 100% My java version is 1.5.0_22-b03.

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  • WinForms app config manager is x86 and cannot reference assemblies that targets Any CPU

    - by ivos
    Hi I'm using Win7 64x and Visual Studio 2010. I created a library/framework targeting Any CPU. Then I created a new WinForms project that uses that framework, leaving the default values of the wizard. I mean, I didn't change anything. When I reference my framework, VS cannot find the assemblies. If I go to the project properties, it is targeting Any CPU (as expected, I can change it if I want). But if I go to Configuration Manager, the only choice I have for that project is x86. And I guess that is the problem. I tried to add Any CPU as a new Target but I was unable to. Could someone help me? :) Thanks in advance!

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  • ScheduledThreadPoolExecutor executing a wrong time because of CPU time discrepancy

    - by richs
    I'm scheduling a task using a ScheduledThreadPoolExecutor object. I use the following method: public ScheduledFuture<?> schedule(Runnable command, long delay,TimeUnit unit) and set the delay to 30 seconds (delay = 30,000 and unit=TimeUnit.MILLISECONDS). Sometimes my task occurs immediately and other times it takes 70 seconds. I believe the ScheduledThreadPoolExecutor uses CPU specific clocks. When i run tests comparing System.currentTimeMillis(), System.nanoTime() [which is CPU specific] i see the following schedule: 1272637682651ms, 7858346157228410ns execute: 1272637682667ms, 7858386270968425ns difference is 16ms but 4011374001ns (or 40,113ms) so it looks like there is discrepancy between two CPU clocks of 40 seconds How do i resolve this issue in java code? Unfortunately this is a clients machine and i can't modify their system.

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  • linux cpu usage

    - by davidbobo
    I am working on unix. I want to knwo the current cpu usage of a process. I understood that ps give the average of cpu used till the process is up - it is not the current usage. Is there a way to print only the cpu from the top command without 10 more parameters and headers? I know how to do it with awk - this is not the way i want to do it. top -p 20705 -bc -n 1 | tail -n 2 | awk '{ print $9}' | head -n 1 If there is another simple way to do it, not reading /proc/stat... If there is a simple way doing it from c++, it is also ok.

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  • wlcomm.exe using maximum cpu sporadically

    - by tm1rbrt
    Every now and then wlcomm.exe will start using all the available CPU. It will keep using it until I kill the process. Google couldn't tell me much about why this is happening. wlcomm.exe is the 'windows live communication platform'. I have to use live messenger at work. How can I stop this happening?

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  • High CPU from httpd process

    - by KHWeb
    I am currently getting high CPU on a server that is just running a couple of sites with very low traffic. One of the sites is in still development going live soon. However, this site is very very slow...When browsing through its pages I can see that the CPU goes from 30% to 100% for httpd (see top output below). I have tuned httpd & MySQL, Apache Solr, Tomcat for high performance, and I am using APC. Not sure what to do from here or how to find the culprit as I have a bunch of messages on the httpd log and have been chasing dead ends for some time...any help is greatly appreciated. Server: AuthenticAMD, Quad-Core AMD Opteron(tm) Processor 2352, RAM 16GB Linux 2.6.27 64-bit, Centos 5.5 Plesk 9.5.4, MySQL 5.1.48, PHP 5.2.17 Apache/2.2.3 (CentOS) DAV/2 mod_jk/1.2.15 mod_ssl/2.2.3 OpenSSL/0.9.8e-fips-rhel5 PHP/5.2.17 mod_perl/2.0.4 Perl/v5.8.8 Tomcat6-6.0.29-1.jpp5, Tomcat-native-1.1.20-1.el5, Apache Solr top 17595 apache 20 0 1825m 507m 10m R 100.4 3.2 0:17.50 httpd 17596 apache 20 0 1565m 247m 9936 R 83.1 1.5 0:10.86 httpd 17598 apache 20 0 1430m 110m 6472 S 54.5 0.7 0:08.66 httpd 17599 apache 20 0 1438m 124m 12m S 37.2 0.8 0:11.20 httpd 16197 mysql 20 0 13.0g 2.0g 5440 S 9.6 12.6 297:12.79 mysqld 17617 root 20 0 12748 1172 812 R 0.7 0.0 0:00.88 top 8169 tomcat 20 0 4613m 268m 6056 S 0.3 1.7 6:40.56 java httpd error_log [debug] prefork.c(991): AcceptMutex: sysvsem (default: sysvsem) [info] mod_fcgid: Process manager 17593 started [debug] proxy_util.c(1854): proxy: grabbed scoreboard slot 0 in child 17594 for worker proxy:reverse [debug] proxy_util.c(1967): proxy: initialized single connection worker 0 in child 17594 for (*) [debug] proxy_util.c(1854): proxy: grabbed scoreboard slot 0 in child 17595 for worker proxy:reverse [debug] proxy_util.c(1873): proxy: worker proxy:reverse already initialized [notice] child pid 22782 exit signal Segmentation fault (11) [error] (43)Identifier removed: apr_global_mutex_lock(jk_log_lock) failed [debug] util_ldap.c(2021): LDAP merging Shared Cache conf: shm=0x7fd29a5478c0 rmm=0x7fd29a547918 for VHOST: example.com [info] APR LDAP: Built with OpenLDAP LDAP SDK [info] LDAP: SSL support available [info] Init: Seeding PRNG with 256 bytes of entropy [info] Init: Generating temporary RSA private keys (512/1024 bits) [info] Init: Generating temporary DH parameters (512/1024 bits) [debug] ssl_scache_shmcb.c(374): shmcb_init allocated 512000 bytes of shared memory [debug] ssl_scache_shmcb.c(554): entered shmcb_init_memory() [debug] ssl_scache_shmcb.c(576): for 512000 bytes, recommending 4265 indexes [debug] ssl_scache_shmcb.c(619): shmcb_init_memory choices follow [debug] ssl_scache_shmcb.c(621): division_mask = 0x1F [debug] ssl_scache_shmcb.c(623): division_offset = 96 [debug] ssl_scache_shmcb.c(625): division_size = 15997 [debug] ssl_scache_shmcb.c(627): queue_size = 2136 [debug] ssl_scache_shmcb.c(629): index_num = 133 [debug] ssl_scache_shmcb.c(631): index_offset = 8 [debug] ssl_scache_shmcb.c(633): index_size = 16 [debug] ssl_scache_shmcb.c(635): cache_data_offset = 8 [debug] ssl_scache_shmcb.c(637): cache_data_size = 13853 [debug] ssl_scache_shmcb.c(650): leaving shmcb_init_memory()

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  • CPU Limits for Application Pools in IIS 7.5

    - by Kyle Brandt
    I see that in iis 7.5 I can set a CPU % utilization limit for a specified amount of time for an application pool. I can have also have it kill the worker process if this limit is violated. If tell it to do this, will the worker process automatically restart after it is killed, or is manual intervention required? Over at Stack Overflow there is the mention that it can restarted at the completion of the interval...

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  • Boot disc Dual-Core CPU stress tool

    - by Ssvarc
    Looking for a tool that can test a daul-core cpu via a boot disc, thus bypassing Windows (and ensuring that only the hardware is being tested). UBCD4Win's included Prime95 is an older version and it can't run two threads at once. Ditto for UBCD. Any idea? And while I'm asking, is there a boot tool for GPU's? Thanks!

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  • How do I limit the CPU share of TrustedInstaller.exe on a Vista system

    - by Dan Neely
    I'm trying to fix a few low end single core desktops running Vista. In normal use they're fast enough not to be a problem. The issue is that because these machines are only on when being used, primarily for school work, windowsupdate begins installing patches it launches TrustedInstaller which in turn hogs 100% of the CPU and renders the machines all but unusable for however long it takes to patch them.

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  • Can I use LGA775 heatsink on LGA1156 CPU?

    - by Ghostrider
    Will cooler that is designed to LGA775 CPUs install on LGA1156 CPU or are they mechanically incompatible? I'm building my first 1U server and surprise-surprise - Intel stock cooler doesn't fit (unless I'm willing to keep the case open). Places that I prefer to buy stuff from are currently out of stock on 1U 1156 heatsinks so I'm wondering if LGA775 would do the trick.

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