Search Results

Search found 26004 results on 1041 pages for 'debian based'.

Page 57/1041 | < Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >

  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

    Read the article

  • Materialized View vs POJO View based on Objects representing Oracle tables

    - by Zack Macomber
    I have about 12 Oracle tables that represent data that's being integrated from an external system into my web application. This data is going to be used in an informational and comparative manner for the clients using my web application. On one particular page of my web application, I need to combine data from 3 - 5 Oracle tables for display as an HTML table on the page. We are NOT currently using a framework (Apache Struts for instance) and we're not in a position to move this Java web application into one at this moment (I'm trying to get us there...). I am certainly not an architect, but I see one of two ways that I can effectively build this page (I know there are other ways, but these seem like they would be good ones...): 1. Create an Oracle Materialized View that represents what the HTML table should look like and then create a POJO based on the View that I can then integrate into my JSP. 2. Create POJOs that represent the Oracle tables themselves and then create another POJO that is the View used for the HTML table and then integrate that POJO into my JSP. To me, it seems the Materialized View would possibly offer quicker results which is always what we strive for in web applications. But, if I just create 12 POJOs that represent the Oracle tables and then build POJO Views off of those, I have the advantage of keeping all the code in one place for this and possibility for creating any number of different views and reusable components in my web application. Any thoughts on which one might be the better route? Or, maybe you know of an even better one?

    Read the article

  • ORM and component-based architecture

    - by EagleBeek
    I have joined an ongoing project, where the team calls their architecture "component-based". The lowest level is one big database. The data access (via ORM) and business layers are combined into various components, which are separated according to business logic. E.g., there's a component for handling bank accounts, one for generating invoices, etc. The higher levels of service contracts and presentation are irrelevant for the question, so I'll omit them here. From my point of view the separation of the data access layer into various components seems counterproductive, because it denies us the relational mapping capabilities of the ORM. E.g., when I want to query all invoices for one customer I have to identify the customer with the "customers" component and then make another call to the "invoices" component to get the invoices for this customer. My impression is that it would be better to leave the data access in one component and separate it from business logic, which may well be cut into various components. Does anybody have some advice? Have I overlooked something?

    Read the article

  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

    Read the article

  • Java: How to Make a Player Class in a Tile-Based RPG

    - by A.K.
    So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft. I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for learning's sake: package pokemon.entity; import java.awt.Rectangle; import pokemon.gfx.Screen; import pokemon.levelgen.Tile; import pokemon.entity.SpritesManage;; public class Player { int x, y; int vx, vy; public Rectangle AshRec; public Sprite AshSprite; Screen screen; Sprite[][] AshSheet; public Player() { AshSprite = SpritesManage.AshSheet[1][0]; AshRec = new Rectangle(0, 0, 16, 16); x = 0; y = 0; vx = 1; vy = 1; screen.renderSprite(0, 0, AshSprite); } public void update() { move(); checkCollision(); } private void checkCollision() { } private void move() { AshRec.x += vx; AshRec.y += vy; } public void render(Screen screen, int x, int y) { screen.renderSprite(x, y, AshSprite); } } I guess what I really want to do is have the Player centered in the screen and have the sprite drawn based on an Input Handler. I'm just stumped as to how to sync these together.

    Read the article

  • Engine for 2D Top-Down Physics-Based Skeletal Animation

    - by RylandAlmanza
    I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would like to try implementing something like this in a 2D Top-Down format. Something like this. That atloria example seems simple enough, but it's not exactly what I'm looking to make. I think atloria is using predefined animations, where as I would like to make something more physics-based like the Sui Generis engine does. So, I'm wondering what physics engines might work for something like this, and if I'd need to implement my own skeletal system, or if I could just use "joints" and such from the engine. The only experience I have in terms of physics engines is Box2D, which I've heard shouldn't be used for top-down settings, and I can think of a few reasons it wouldn't work out well. One of those reasons being gravity. In box 2D, gravity pulls towards a side of the screen (usually the bottom.) I wouldn't want my player's forearms constantly being pulled to one side. :) Also should mention that the programming language doesn't matter all that much to me. I'm currently playing with HTML5 stuff, though. :) Thanks in advance!

    Read the article

  • Grid Based Lighting in XNA/Monogame

    - by sm81095
    I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting system soon. How I want to do lighting is to have a grid that is 4 times wider and higher, basically splitting each world tile into a 4x4 system of "subtiles". I would like to use a flow like system to spread light across the tiles by reducing the light by a small amount each time. This is kind of the effect I was going for: http://i.imgur.com/rv8LCxZ.png The black grid lines are the light grid, and the red lines are the actual tile grid, and the light drop-off is very exaggerated. I plan to render the world by drawing the unlit grid to a separate RenderTarget2D, then rendering the lighting grid to a separate target and overlaying the two. Basically, my questions are: What would be the algorithm for a flow style lighting system like this? Would there be a more efficient way of rendering this? How would I handle the darkening of the light with colors, reducing the RGB values in each grid, or reducing the alpha in each grid, assuming that I render the light map over the grid using blending? Even assuming the former are possible, what BlendState would I use for that?

    Read the article

  • PHP-based indexing and search implementation

    - by Chris
    Is there such thing? I designed a while back a rudimentary form based app for my users. We receive from our suppliers hardware manufacturing data in XML files: file name is made of eleven fields separated by tildes, with each field having its own meaning. R&D guys wanted to be able to search each field of the file names so I used regex() with decent results. Problem is that we have now in the upwards of 2.5 million files. And my app can't hack it anymore. I looked at Apache Lucene & Solr. Though it seemed like the best solution to my problem, the fields in the filenames are not peers to the file content. Big no-no with Solr. What is the best way to implement a PHP app with indexing and search capability with such large number of files? Do I have to buy Zend and use Zend_Search? Is it the only way? Thanks for your input.

    Read the article

  • 2D Smooth Turning in a Tile-Based Game

    - by ApoorvaJ
    I am working on a 2D top-view grid-based game. A ball that rolls on the grid made up of different tiles. The tiles interact with the ball in a variety of ways. I am having difficulty cleanly implementing the turning tile. The image below represents a single tile in the grid, which turns the ball by a right angle. If the ball rolls in from the bottom, it smoothly changes direction and rolls to the right. If it rolls in from the right, it is turned smoothly to the bottom. If the ball rolls in from top or left, its trajectory remains unchanged by the tile. The tile shouldn't change the magnitude of the velocity of the ball - only change its direction. The ball has Velocity and Position vectors, and the tile has Position and Dimension vectors. I have already implemented this, but the code is messy and buggy. What is an elegant way to achieve this, preferably by modification of the ball's Velocity vector by a formula?

    Read the article

  • Need advice concerning Feature Based Development when knowledge DB is involved

    - by voroninp
    We develop BackOffice application which is used to edit our knowledge DB. Now our main product's development team is shifting to the feature based development and we need to support several DB's with not identical data schemes. (DS changes slightly from DB to DB) The information from knowledge Db is extracted by the script and then is distributed to the clients. We also need to support merging these DB's. We now analyze pros and cons of different approaches. We discuss this one: One working DB (WDB) with one DB for each feature branch (FDB). The approved data is moved from WDB to FDB. So we need to support only one script for each branch. This script will extract data from corresponding FDB. Nevertheless we are to code the differences between FDBs and WDB manually. May be some automatic mapping tools exist? I also wish to know whether classic solutions to the alike problems already exist. Can anyone share the best practices for this case?

    Read the article

  • GUI based backup utility [closed]

    - by Chethan S.
    Possible Duplicate: Comparison of backup tools I have read favorable reviews for 'Back In Time' for the purpose stated above. Still I am posting this question as I have some demands in my mind. Few years back I was using ThinkVantage Rescue and Recovery by IBM on my Lenovo PC under Windows. That provided me nice features like compressed backups, boot time options - OS Repair, Restore entire OS, restore entire system to an older date, restore individual files etc. Out of these the feature I liked the most was compressed backups. Similar features are available in software like Norton Ghost too. In Back In Time I was surprised to see that the snapshot takes up same amount of space as that of the original contents, no compression at all. Furthermore, I was not able to find options to change the compression ratio etc. under settings. According to me compression of backups is a must have feature. Therefore, can anyone suggest me any other utility which can serve the purpose. I insist on GUI based tool since I don't want to mess up with backups!

    Read the article

  • functional requirements - use wording based on verbs?

    - by yas
    Question: Should the functional requirements in a requirements doc use wording based on verbs? Context: School assignment, working in a team, working through the SDLC. The requirements doc has been done and we are now into design. Problem: The requirements doc has an enumerated list of what I'd call features of the app - the functional requirements. In that list are things that I'd think of as "how's" rather than "what's" and now, trying to work on design, I feel like a part of design has been prematurely dictated. I've not done this before! To me, I should be dealing strictly with things that describe "what." Example of current: Pretend that the job is to make an omelet. Listing: crack the egg, break into bowl, scramble, etc.; crosses over the line into the territory of how. Along that track, so does wording like: create, generate, list, calculate, determine, validate, etc. - verbs, basically. Right now, I have a list of requirements that are partially rooted in verbs. My idea of a requirements doc for an omelet would be more like: has two eggs, x ounces of ham, x ounces of bacon, x ounces of montery-jack cheese, x ounces of cilantro, etc. - nothing but what (nouns). I might have, and could have, spoken up before finalizing the requirements doc if I'd had any experience.

    Read the article

  • "Can't Connect to Server" from 2nd virtual host on VPS

    - by chaoskreator
    I'm using Debian 7 Wheezy and Apache 2.2.22, and I'm setting up Virtual Hosts for a number of websites on my VPS. I've successfully configured the VirtualHost directives for one of the sites, but the second one continually gives "Problem Loading Page" in Firefox. I've run configtest and it has verified all my syntax is correct, and I've checked all the permissions. Everything on the 2nd domain is pretty much copy/pasted from the first, so I'm not sure what the issue is, as there are no entries into /var/log/apache2/error.log other than where I have reloaded the configurations: /# cat /var/log/apache2/error.log [Thu May 29 01:19:00 2014] [notice] Graceful restart requested, doing restart [Thu May 29 01:19:00 2014] [info] Init: Seeding PRNG with 656 bytes of entropy [Thu May 29 01:19:00 2014] [info] Init: Generating temporary RSA private keys (512/1024 bits) [Thu May 29 01:19:00 2014] [info] Init: Generating temporary DH parameters (512/1024 bits) [Thu May 29 01:19:00 2014] [debug] ssl_scache_shmcb.c(253): shmcb_init allocated 512000 bytes of shared memory [Thu May 29 01:19:00 2014] [debug] ssl_scache_shmcb.c(272): for 511920 bytes (512000 including header), recommending 32 subcaches, 133 indexes each [Thu May 29 01:19:00 2014] [debug] ssl_scache_shmcb.c(306): shmcb_init_memory choices follow [Thu May 29 01:19:00 2014] [debug] ssl_scache_shmcb.c(308): subcache_num = 32 [Thu May 29 01:19:00 2014] [debug] ssl_scache_shmcb.c(310): subcache_size = 15992 [Thu May 29 01:19:00 2014] [debug] ssl_scache_shmcb.c(312): subcache_data_offset = 3208 [Thu May 29 01:19:00 2014] [debug] ssl_scache_shmcb.c(314): subcache_data_size = 12784 [Thu May 29 01:19:00 2014] [debug] ssl_scache_shmcb.c(316): index_num = 133 [Thu May 29 01:19:00 2014] [info] Shared memory session cache initialised [Thu May 29 01:19:00 2014] [info] Init: Initializing (virtual) servers for SSL [Thu May 29 01:19:00 2014] [info] mod_ssl/2.2.22 compiled against Server: Apache/2.2.22, Library: OpenSSL/1.0.1e [Thu May 29 01:19:00 2014] [notice] Apache/2.2.22 (Debian) PHP/5.4.4-14+deb7u9 mod_ssl/2.2.22 OpenSSL/1.0.1e mod_perl/2.0.7 Perl/v5.14.2 configured -- resuming normal operations [Thu May 29 01:19:00 2014] [info] Server built: Mar 4 2013 22:05:16 [Thu May 29 01:19:00 2014] [debug] prefork.c(1023): AcceptMutex: sysvsem (default: sysvsem) I've ensured to enable each vhost with a2ensite {sitename.conf} with no errors there, either. Below are the contents of the configuration files... /etc/apache2/apache2.conf # Global configuration # LockFile ${APACHE_LOCK_DIR}/accept.lock PidFile ${APACHE_PID_FILE} Timeout 300 KeepAlive On MaxKeepAliveRequests 100 KeepAliveTimeout 5 ## ## Server-Pool Size Regulation (MPM specific) ## # prefork MPM # StartServers: number of server processes to start # MinSpareServers: minimum number of server processes which are kept spare # MaxSpareServers: maximum number of server processes which are kept spare # MaxClients: maximum number of server processes allowed to start # MaxRequestsPerChild: maximum number of requests a server process serves <IfModule mpm_prefork_module> StartServers 5 MinSpareServers 5 MaxSpareServers 10 MaxClients 150 MaxRequestsPerChild 0 </IfModule> # worker MPM # StartServers: initial number of server processes to start # MinSpareThreads: minimum number of worker threads which are kept spare # MaxSpareThreads: maximum number of worker threads which are kept spare # ThreadLimit: ThreadsPerChild can be changed to this maximum value during a # graceful restart. ThreadLimit can only be changed by stopping # and starting Apache. # ThreadsPerChild: constant number of worker threads in each server process # MaxClients: maximum number of simultaneous client connections # MaxRequestsPerChild: maximum number of requests a server process serves <IfModule mpm_worker_module> StartServers 2 MinSpareThreads 25 MaxSpareThreads 75 ThreadLimit 64 ThreadsPerChild 25 MaxClients 150 MaxRequestsPerChild 0 </IfModule> # event MPM # StartServers: initial number of server processes to start # MinSpareThreads: minimum number of worker threads which are kept spare # MaxSpareThreads: maximum number of worker threads which are kept spare # ThreadsPerChild: constant number of worker threads in each server process # MaxClients: maximum number of simultaneous client connections # MaxRequestsPerChild: maximum number of requests a server process serves <IfModule mpm_event_module> StartServers 2 MinSpareThreads 25 MaxSpareThreads 75 ThreadLimit 64 ThreadsPerChild 25 MaxClients 150 MaxRequestsPerChild 0 </IfModule> # These need to be set in /etc/apache2/envvars User ${APACHE_RUN_USER} Group ${APACHE_RUN_GROUP} # # AccessFileName: The name of the file to look for in each directory # for additional configuration directives. See also the AllowOverride # directive. # AccessFileName .htaccess # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <Files ~ "^\.ht"> Order allow,deny Deny from all Satisfy all </Files> DefaultType None HostnameLookups Off ErrorLog ${APACHE_LOG_DIR}/error.log LogLevel debug # Include module configuration: Include mods-enabled/*.load Include mods-enabled/*.conf # Include list of ports to listen on and which to use for name based vhosts Include ports.conf # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # If you are behind a reverse proxy, you might want to change %h into %{X-Forwarded-For}i # # LogFormat "%v:%p %h %l %u %t \"%r\" %>s %O \"%{Referer}i\" \"%{User-Agent}i\"" vhost_combined LogFormat "%h %l %u %t \"%r\" %>s %O \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %O" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent <Directory "/var/www"> Order allow,deny Allow from all Require all granted </Directory> # Include generic snippets of statements Include conf.d/ # Include the virtual host configurations: Include sites-enabled/*.conf NameVirtualHost *:80 /etc/apache2/sites-available/site1.net.conf <VirtualHost *:80> ServerName site1.net ServerAlias site1.net *.site1.net DocumentRoot "/var/www/site1" ErrorLog "/var/www/site1/logs/error.log" CustomLog "/var/www/site1/logs/access.log" vhost_combined <Directory "/var/www/site1"> Options None AllowOverride All Order allow,deny Allow from all Satisfy Any </Directory> </VirtualHost> /etc/apache2/sites-available/site2.com.conf <VirtualHost *:80> ServerName site2.com ServerAlias site2.com *.site2.com DocumentRoot "/var/www/site2" ErrorLog "/var/www/site2/logs/error.log" CustomLog "/var/www/site2/logs/access.log" vhost_combined <Directory "/var/www/site2"> Options None AllowOverride All Order allow,deny Allow from all Satisfy Any </Directory> </VirtualHost> I've also tried setting NameVirtualHost like: Listen 80 NameVirtualHost 23.88.121.82:80 NameVirtualHost 127.0.0.1:80 and the VirtualHost Directives: <VirtualHost 23.88.121.82:80> ... </VirtualHost> for both sites, but that causes the first site to fail, as well. I'm wondering if I need to set up individual IPs for each site, possibly? I have 2 more IPv4 and 3 IPv6 addresses available, if that would make a difference. Also, in the grand scheme of things, I will need to enable SSL for the first site. I've been reading that I'll need to basically just mimic the directives for listening on port 80, only on port 443, and make sure mod_ssl is enabled? EDIT: I just ran apache2 -t to test the config files that way, and got the error: apache2: bad user name ${APACHE_RUN_USER}. However, apachectl configtest returns Syntax OK. There are no other mentions of errors with the mutex anywhere else, however. I was pretty sure if there was an error with the user apache was supposed to run under, the server wouldn't start at all... EDIT 2: Restarting apache fixed the bad user name error.

    Read the article

  • Sort rectangles in a grid based on a comparison of the center point of each

    - by Mrwolfy
    If I have a grid of rectangles and I move one of the rectangles, say above and to the left of another rectangle, how would I resort the rectangles? Note the rectangles are in an array, so each rectangle has an index and a matching tag. All I really need to do is set the proper index based on the rectangles new center point position within the rectangle, as compared with the center point position of the other rectangles in the grid. Here is what I am doing now in pseudo code (works somewhat, but not accurate): -(void)sortViews:myView { int newIndex; // myView is the view that was moved. [viewsArray removeObject:myView]; [viewsArray enumerate:obj*view]{ if (myView.center.x > view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } else if (myView.center.x < view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } }]; if (newIndex < 0) { newIndex = 0; } else if (newIndex > 5) { newIndex = 5; } [viewsArray insertObject:myView atIndex:newIndex]; [self arrangeGrid]; }

    Read the article

  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

    Read the article

  • Cocos2D: Change animation based on joystick direction

    - by Blade
    I'm trying to get my figure to look in the right directions, based on the input of the joystick. So if I tilt left it looks left and the left animation is used, if I used right, it looks right and right animation is used, if up, then up, down, down and so on. I just get animation for front and back. Also if I press up I see the back of the figure correctly, but it won't go back into the original state when I don't press up anymore. -(void)applyJoystick:(SneakyJoystick *)aJoystick forTimeDelta:(float) deltaTime { CGPoint scaledVelocity = ccpMult(aJoystick.velocity, 128.0f); CGPoint oldPosition = [self position]; CGPoint newPosition = ccp(oldPosition.x + scaledVelocity.x * deltaTime, oldPosition.y + scaledVelocity.y * deltaTime); [self setPosition:newPosition]; id action = nil; int extra = 50; if ((int) aJoystick.degrees > 180 - extra && aJoystick.degrees < 180 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimLeft restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 360 - extra && aJoystick.degrees < 360 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimRight restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 90 - extra && aJoystick.degrees < 90 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimBack restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 270 - extra && aJoystick.degrees < 270 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimFront restoreOriginalFrame:NO]; } if (action != nil) { [self runAction:action]; } } }

    Read the article

  • Securing debain with fail2ban or iptables

    - by Jimmy
    I'm looking to secure my server. Initially my first thought was to use iptables but then I also learnt about Fail2ban. I understand that Fail2ban is based on iptables, but it has the advantages of being able to ban IP's after a number of attempts. Let's say I want to block FTP completely: Should I write a separate IPtable rule to block FTP, and use Fail2ban just for SSH Or instead simply put all rules, even the FTP blocking rule within the Fail2Ban config Any help on this would be appreciated. James

    Read the article

  • I cant get rid of apache2

    - by DaNieL
    It's obvious that I am a newbie with server amministration, my goal is to reach the knowledge needed to working with web services. I played with my debian server, and i messed up apache2; Now i want to completely* remove it from the server and then reinstall it as new. *for completely i really mean completely, logs, configurations, settings, everythings! I followed the steps suggested by freedom_is_chaos in this answer, and i guess apache2 is nomore installed, becose if i do apt-get remove apache2 i get this: Reading package lists... Done Building dependency tree Reading state information... Done Package apache2 is not installed, so not removed 0 upgraded, 0 newly installed, 0 to remove and 11 not upgraded. Then, i rebooted the server, and: # netstat -plant Active Internet connections (servers and established) [...] tcp6 0 0 :::80 :::* LISTEN 3467/apache2 [...] WTF? is apache2 still here? So seem: # /etc/init.d/apache2 stop Stopping web server: apache2. But: # update-rc.d remove apache2 update-rc.d: /etc/init.d/remove: file does not exist So, what is happening to my server? How can i completely and truly remove apache2 from my server?

    Read the article

  • Video and LAN Cards are not recognized on Intel DG41RQ MB

    - by artyom
    Hello, My 32 bit Debian Etch with Etch-n-Half kernel 2.6.24 and Etch-n-half video driver xserver-xorg-video-intel 2.2.1-1~etchnhalf2 does not recognize my on-board LAN and Video. I can work only with VESA display. And additional PCI LAN card (that I wanted to use for Cross-X-Cabel). output of lspci 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) 00:01.0 PCI bridge: Intel Corporation 4 Series Chipset PCI Express Root Port (rev 03) 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation 82801G (ICH7 Family) High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 2 (rev 01) 00:1d.0 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 (rev 01) 00:1d.1 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 (rev 01) 00:1d.2 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 (rev 01) 00:1d.3 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 (rev 01) 00:1d.7 USB Controller: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller (rev 01) 00:1f.3 SMBus: Intel Corporation 82801G (ICH7 Family) SMBus Controller (rev 01) 04:01.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10 According to MB Spec: Video: Intel G41 Express Chipset Graphics and Memory Controller Hub Graphics (GMCH) LAN: Realtek 8111D Gigabit Ethernet Controller LAN Support When I run dpkg-reconfigure xserver-xorg is suggest i810 driver but X does not start, it does not start with intel driver as well; only vesa. LAN I even can't find in lspci... the last Realtek card is external one 100MB card. Where to start from?

    Read the article

  • Cannot open TUN/TAP dev /dev/as0t0: No such file or directory (errno=2)

    - by Mark
    I just attempted to install OpenVPN Access Server on my Debian VPS that uses OpenVZ. It installed fine, however when I try to start it from the administration panel, I get these errors: process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t0: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t1: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t2: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t3: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t4: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t5: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t6: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t7: No such file or directory (errno=2)'] service failed to start or returned error status Is there a solution for this?

    Read the article

  • Linux AMD-FX 8350 temperature monitoring

    - by HyperDevil
    I’m trying to get the CPU temperature for my AMD-FX8350 on Debian Squeeze. I ran sensors-detect and then sensors, but I only get my motherboard sensors (it8720-isa-0228). There are three temperature values there but I assume those are not for the CPU. it8720-isa-0228 Adapter: ISA adapter in0: +1.36 V (min = +0.00 V, max = +4.08 V) in1: +1.50 V (min = +0.00 V, max = +4.08 V) in2: +3.38 V (min = +0.00 V, max = +4.08 V) in3: +2.93 V (min = +0.00 V, max = +4.08 V) in4: +3.07 V (min = +0.00 V, max = +4.08 V) in5: +4.08 V (min = +0.00 V, max = +4.08 V) in6: +4.08 V (min = +0.00 V, max = +4.08 V) in7: +2.93 V (min = +0.00 V, max = +4.08 V) Vbat: +3.01 V fan1: 3375 RPM (min = 10 RPM) fan2: 0 RPM (min = 0 RPM) fan3: 1730 RPM (min = 10 RPM) fan5: 0 RPM (min = 0 RPM) temp1: +27.0°C (low = +127.0°C, high = +127.0°C) sensor = thermistor temp2: +53.0°C (low = +127.0°C, high = +127.0°C) sensor = thermal diode temp3: +65.0°C (low = +127.0°C, high = +90.0°C) sensor = thermal diode cpu0_vid: +0.000 V Is there anything I am missing? I also loaded the K8temp and K10temp modules and ran sensor-detect without any results. I do see this message in dmesg: hwmon-vid: Unknown VRM version of your x86 CPU

    Read the article

  • NFS: Server says "authenticated mount request", but client sees "access denied"

    - by zigdon
    I have two machine, an NFS server (RHEL) and a client (Debian). The server has NFS set up, exporting a particular directory: server:~$ sudo /usr/sbin/rpcinfo -p localhost program vers proto port 100000 2 tcp 111 portmapper 100000 2 udp 111 portmapper 100024 1 udp 910 status 100024 1 tcp 913 status 100021 1 udp 53391 nlockmgr 100021 3 udp 53391 nlockmgr 100021 4 udp 53391 nlockmgr 100021 1 tcp 32774 nlockmgr 100021 3 tcp 32774 nlockmgr 100021 4 tcp 32774 nlockmgr 100007 2 udp 830 ypbind 100007 1 udp 830 ypbind 100007 2 tcp 833 ypbind 100007 1 tcp 833 ypbind 100011 1 udp 999 rquotad 100011 2 udp 999 rquotad 100011 1 tcp 1002 rquotad 100011 2 tcp 1002 rquotad 100003 2 udp 2049 nfs 100003 3 udp 2049 nfs 100003 4 udp 2049 nfs 100003 2 tcp 2049 nfs 100003 3 tcp 2049 nfs 100003 4 tcp 2049 nfs 100005 1 udp 1013 mountd 100005 1 tcp 1016 mountd 100005 2 udp 1013 mountd 100005 2 tcp 1016 mountd 100005 3 udp 1013 mountd 100005 3 tcp 1016 mountd server$ cat /etc/exports /dir *.my.domain.com(ro) client$ grep dir /etc/fstab server.my.domain.com:/dir /dir nfs tcp,soft,bg,noauto,ro 0 0 All seems well, but when I try to mount, I see the following: client$ sudo mount /dir mount.nfs: access denied by server while mounting server.my.domain.com:/dir And on the server I see: server$ tail /var/log/messages Mar 15 13:46:23 server mountd[413]: authenticated mount request from client.my.domain.com:723 for /dir (/dir) What am I missing here? How should I be debugging this?

    Read the article

  • nmap on my webserver shows TCP ports 554 and 7070 open

    - by atc
    I have a webserver that hosts various websites for me. The two services that are accessible outside are SSH and Apache2. These are running on a non-standard and standard port, respectively. All other ports are closed explicitly via arno-iptables-firewall. The host is running Debian Testing. I noticed that a scan of the host using nmap produced different results from different PCs. From my laptop on my home network (behind a BT Homehub), I get the following: Not shown: 996 filtered ports PORT STATE SERVICE 80/tcp open http 554/tcp open rtsp 7070/tcp open realserver 9000/tcp open cslistener whereas scanning from a US-based server with nmap 5.00 and a Linux box in Norway running nmap 5.21 I get the following: Not shown: 998 filtered ports PORT STATE SERVICE 80/tcp open http 9000/tcp open cslistener so I hope it's my internal network or ISP that's playing up, but I cannot be sure. Running a netstat -l | grep 7070 produces nothing. Similarly for port 554. Can anyone explain the peculiarities I'm seeing?

    Read the article

  • mysql.proc has gone corrupt. How can I fix it?

    - by Metalcoder
    I have a server running Debian 5.0, and MySQL. Suddendly, MySQL stopped working, and after many attempts to fix it, I decided to reinstall it. I installed MySQL 5.1.63, and when started it goes to safe mode. I made some typing, and when I executed mysql_upgrade as root, it complained: ... Running 'mysql_fix_privilege_tables'... ERROR 1548 (HY000) at line 1111: Cannot load from mysql.proc. The table is probably corrupted ERROR 1064 (42000) at line 1112: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'sqlstate 'HY000' set message_text='Unexpected content found in the performance_s' at line 1 ERROR 1548 (HY000) at line 1125: Cannot load from mysql.proc. The table is probably corrupted FATAL ERROR: Upgrade failed I checked the mysql.proc table, and it's comment column was slightly different from my backup. -- My backup says: `comment` char(64) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL DEFAULT '', -- But it were: `comment` text CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, So, I restored my mysql database backup, and now they all match, but mysql_upgrade still trigger the same errors. I also tried do check and repair the mysql.proc table, but got no success.

    Read the article

  • SpamAssassin 2010 Bug still active on my mailserver despite the offending rule being fixed - where t

    - by Ibrahim
    The SpamAssassin 2010 bug was supposed to be fixed not long after the bug became widely known, and indeed the offending rule in my /usr/share/spamassassin/72_active.cf has been updated. However, incoming messages are still being tagged by this eg: X-Spam-Status: No, score=3.188 tagged_above=-999 required=6.31 tests=[BAYES_50=0.001, FH_DATE_PAST_20XX=3.188, SPF_PASS=-0.001] Here is the relevant rule: ##{ FH_DATE_PAST_20XX header FH_DATE_PAST_20XX Date =~ /20[2-9][0-9]/ [if-unset: 2006] describe FH_DATE_PAST_20XX The date is grossly in the future. ##} FH_DATE_PAST_20XX I'm on spamassassin/3.2.5-2+lenny1.1~volatile1 on Debian Lenny, completely up to date. Any pointers on where to look to figure out what's going on? I don't know anything about SpamAssassin; someone else usually manages this but I'm free right now and am trying to figure out what the problem is because it's been annoying us for a while and we only just realized this bug was still affecting us. Update: I've lowered the score for the FH_DATE_PAST20XX rule to 0.1, both in /etc/spamassassin/local.cf and /usr/share/spamassassin/50_scores.cf and it's still giving 3.188 points for this rule. Any idea what's going on? This really has me stumped. Update 2: It seems that after restarting amavisd, it's been fixed. What's the difference between amavisd and spamd? It seems like both should not be running, or something.

    Read the article

< Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >