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  • maya "export all" window blocks my plugins script UI

    - by Hinchy
    I'm writing a custom File Translator for Maya which can export only (I have only declared the writer function). Currently having a problem with the MEL script which defines the plugin's options as a GUI. Currently I have a blank Maya scene, go to "file-export all". This creates the "File Export All" dialog, I then select my plugin exporter which runs my MEL script to create the bespoke options window. This new window is created behind the "File Export All" dialog and is not selectable! Do I have to place my export plugin specific options within the export all dialog rather than placing them in a separate window? Thanks for any links, tips or pointers you can provide.

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  • Opening response stream in silverlight

    - by John Maloney
    Hello, I am attempting to return a image from a server using Silverlight 3. The server returns the Response stream like this: context.Response.ContentType = imageFactory.ContentType imgStream.WriteTo(context.Response.OutputStream) imgStream.Close() context.Response.End() On the Silverlight client I am handling the stream like: Dim request As HttpWebRequest = result.AsyncState Dim response As HttpWebResponse = request.EndGetResponse(result) Dim responseStream As IO.Stream = response.GetResponseStream() I want to take that stream and open the browsers save dialog, one option I have explored is using the Html.Window.Navigate(New Uri("image url")) and this opened the correct browser default dialog but it is not an option because I need to send extended information(e.g. XML) to the server through the HttpRequest.Headers.Item and the Navigate doesn't allow this. How can I take a Response Stream and force the default browser Save dialog to appear from the Silverlight Application without using the Html.Window.Navigate(New Uri("image url"))?

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  • How do you position a wx.MessageDialog (wxPython)?

    - by Jason
    Hi: Is there any reason why the position, pos, flag doesn't seem to work in the following example? dlg = wx.MessageDialog( parent=self, message='You must enter a URL', caption='Error', style=wx.OK | wx.ICON_ERROR | wx.STAY_ON_TOP, pos=(200,200) ) dlg.ShowModal() dlg.Destroy() The documentation is here: http://www.wxpython.org/docs/api/wx.MessageDialog-class.html 'self' is a reference to the frame. I'm running in Windows Vista, python26, wxpython28. The message dialog always appears to be in the middle of the screen. If for some reason it's not possible to position the dialog, is there anyway to at least restrict the dialog to be in the frame, rather than just the center of the screen? thanks!

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  • To trigger everytime with .click()?

    - by Dejan.S
    I tried to have a .click() on a <a> to find out it wont trigger every time I click, what it suppose to do is open a dialog. That is not the only problem I would need to pass a value to my jquery to. I just cant figure this one out. I need it to be a <a> because it's gone be in a dropdown menu. Do you got any suggestions? this is the code I use so far $(document).ready(function() { $('a').click(function() { var first = "<iframe style='width: 100%; height: 100%;' src='" + need to put value here + "'</iframe>'"; $('.iframe').html(first); $('#dialog').dialog({ bgiframe: true, modal: true, height: 600, width: 1000 }); }); }); thanks guys

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  • How to display CodeRush menu item in VS ?

    - by drasto
    I just installed CodeRush to my VS and when I run VS for the first time after installation it showed me a dialog asking if I'm experienced user. While the dialog was visible I could see that there was new menu item in VS named DevExpress. There was a small check box on that dialog saying something about menu items that I probably should have checked. As I did not the menu items disappeared just after I clicked OK. I cannot make that menu item reappear. Can somebody help me with this ?

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  • Unit Testing: hard dependency MessageBox.Show()

    - by Sean B
    What ways can the SampleConfirmationDialog be unit tested? The SampleConfirmationDialog would be exercised via acceptance tests, however how could we unit test it, seeing as MessageBox is not abstract and no matching interface? public interface IConfirmationDialog { /// <summary> /// Confirms the dialog with the user /// </summary> /// <returns>True if confirmed, false if not, null if cancelled</returns> bool? Confirm(); } /// <summary> /// Implementation of a confirmation dialog /// </summary> public class SampleConfirmationDialog : IConfirmationDialog { /// <summary> /// Confirms the dialog with the user /// </summary> /// <returns>True if confirmed, false if not, null if cancelled</returns> public bool? Confirm() { return MessageBox.Show("do operation x?", "title", MessageBoxButton.YesNo, MessageBoxImage.Question) == MessageBoxResult.Yes; } }

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  • HardCoded the import path in eclipse plugins development

    - by user295636
    Hi In eclipse when we open:- **File-Import-General-Existing Project into workspace then it prompt a import window. Where We have to select a Root project Directory(Browse)..so in this i want to hardcode the Browse path. By default it goes to workspace directory..but i want a fix path like.. C:\Tmp ..while click on browse button it should go to C:\Tmp directory....Can anyone help me in this.. how to do this i have tried setfilterpath() but it is not supporting in wizard case..i have done my code like this: public class OpenImportWizardAction extends Action { public void run() { IWorkbench workbench = PlatformUI.getWorkbench(); Shell shell = workbench.getActiveWorkbenchWindow().getShell(); ExternalProjectImportWizard wizard= new ExternalProjectImportWizard(); wizard.init(workbench,new StructuredSelection()); WizardDialog dialog= new WizardDialog(shell, wizard); dialog.create(); dialog.open(); } }

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  • jQuery UI Themes

    - by Theopile
    So I downloaded a jQuery UI Theme and link it, but it looks nothing like the them on the site. The buttons are huge and so is the text. <link rel="stylesheet" type="text/css" href="/css/trontastic/jquery-ui-1.8.2.custom.css"> $('#Delete').dialog({ modal: true, autoOpen: false, title: "Delete?", buttons: { "Yes": function(){ $(this).dialog('close'); $('li#'+$id).remove(); $('.nav').sortUpdate(); }, "No":function(){ $(this).dialog('close'); } }, draggable: false, resizable: false }); Am I missing something or is there addition css that I have to handcode? Thanks

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  • Handling download abort in PHP

    - by Aron Rotteveel
    Is it somehow possible to handle a download abort in PHP? In this specific case I am not speaking of a connection abort, but handling the event that triggers when the 'cancel' button in the browser download dialog button is clicked. Since this dialog already interprets the headers of the file that is to be download but does not actually start the download, it only seems logical there should be some way to catch this. Small (pseudo) code example to clear things up: // set some headers header('...'); // Question: what happens between the part where the headers are sent // and the actual data is being outputted to the client? IE: this is the part // where the download dialog should show up // Logical question that follows is: is there a way to detect a 'cancel'? $filename = '/some/file.txt'; $handle = fopen($filename, 'rb'); // output data to client while (!feof($handle)) { echo fread($handle, 8096); } fclose($handle);

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  • jquery javascript error using $(...) selector

    - by waitinforatrain
    Hi, I'm migrating some old code to jquery: xmlHttp.onreadystatechange = function() { if (xmlHttp.readyState == 4) { $("#" + ajaxArea).html (xmlHttp.responseText); $("#" + ajaxArea).attr('title', 'Login'); $("#" + ajaxArea).dialog({ height : 140, modal : true }); } }; where ajaxArea is the ID of a DIV in the HTML. The dialog bit is basically adapted from the jQuery example here: http://jqueryui.com/demos/dialog/#modal All of it works fine up until the last line. Firefox throws an error that simply says "$(" for that line. Anyone know what might be causing this?

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  • Android: Prompt user to save changes when Back button is pressed

    - by chriskopec
    I have an activity that contains several user editable items (an EditText field, RatingBar, etc). I'd like to prompt the user if the back/home button is pressed and changes have been made that have not yet been saved. After reading through the android documentation, it seems like this piece of code should go in the onPause method. I've tried putting an AlertDialog in the onPause however the dialog gets shown and then immediately tears down because nothing is there to block the pause from completing. This is what I've come up with so far: @Override protected void onPause() { super.onPause(); AlertDialog ad = new AlertDialog.Builder(this).setMessage( R.string.rating_exit_message).setTitle( R.string.rating_exit_title).setCancelable(false) .setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects OK, save changes to db } }).setNeutralButton(android.R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects Cancel, discard all changes } }).show(); } Am I on the right track or is there another way to accomplish what I'm trying to do here? Any help would be great!

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  • how to create resources without VS C++ 2008 creating MFC files

    - by numerical25
    I am creating a WIN32 application and I want most of all my application events to be made through the message queue. But everytime I create a dialog box or any resource like that. The IDE auto generates code that I don't necessarily need. I believe it's MFC code not sure. here it is. // dlgChangeDevice.cpp : implementation file // #include "stdafx.h" #include "ZFXD3D.h" #include "dlgChangeDevice.h" // dlgChangeDevice dialog IMPLEMENT_DYNAMIC(dlgChangeDevice, CDialog) dlgChangeDevice::dlgChangeDevice(CWnd* pParent /*=NULL*/) : CDialog(dlgChangeDevice::IDD, pParent) { } dlgChangeDevice::~dlgChangeDevice() { } void dlgChangeDevice::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(dlgChangeDevice, CDialog) ON_CBN_SELCHANGE(IDC_COMBO5, &dlgChangeDevice::OnCbnSelchangeCombo5) END_MESSAGE_MAP() // dlgChangeDevice message handlers void dlgChangeDevice::OnCbnSelchangeCombo5() { // TODO: Add your control notification handler code here } Not sure what it is but I don't need it. I want to retrieve all my code through the dialog message queue. So what should I do ?? Just disregard it and delete it. Will a hurt anything by doing so ??

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  • PyQt signal between QObjects

    - by geho
    I'm trying to make a view and controller in PyQt where the view is emitting a custom signal when a button is clicked, and the controller has one of its methods connected to the emitted signal. It does not work, however. The respond method is not called when I click the button. Any idea what I did wrong ? import sys from PyQt4.QtCore import * from PyQt4.QtGui import QPushButton, QVBoxLayout, QDialog, QApplication class TestView(QDialog): def __init__(self, parent=None): super(TestView, self).__init__(parent) self.button = QPushButton('Click') layout = QVBoxLayout() layout.addWidget(self.button) self.setLayout(layout) self.connect(self.button, SIGNAL('clicked()'), self.buttonClicked) def buttonClicked(self): self.emit(SIGNAL('request')) class TestController(QObject): def __init__(self, view): self.view = view self.connect(self.view, SIGNAL('request'), self.respond) def respond(self): print 'respond' app = QApplication(sys.argv) dialog = TestView() controller = TestController(dialog) dialog.show() app.exec_()

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  • How to handle feedback from background threads if the user uses the back button?

    - by Janusz
    I have the following problem: I have an Activity where a user can start a web search showing a new activity to show a progress bar until the results are shown. Now the user can either wait for the results or maybe think about the search parameters, hit the back button and triggering a new search. The search is running in an Async Task and therefor still running if the user hits back. At the moment the thread finishes it calls some methods on the old activity causing the activity to show a dialog. This causes the system to crash because the dialog tries to show itself with a reference to an activity that is not longer present on the screen. How can I achieve a dialog that is only shown if the activity is still active?

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  • PrintingPermissionLevel, SafePrinting, and restrictions

    - by Steve Cooper
    There is a PrintingPermission attribute in the framework which takes a PrintingPermissionLevel enumeration with one of these values; NoPrinting: Prevents access to printers. NoPrinting is a subset of SafePrinting. SafePrinting: Provides printing only from a restricted dialog box. SafePrinting is a subset of DefaultPrinting. DefaultPrinting: Provides printing programmatically to the default printer, along with safe printing through semirestricted dialog box. DefaultPrinting is a subset of AllPrinting. AllPrinting: Provides full access to all printers. The documentation is really sparse, and I wondered if anyone can tell me more about the SafePrinting option. What does the documentation mean when it says "Provides printing only from a restricted dialog box." I have no idea what this means. Can anyone shed any light? This subject is touched in the MS certification 70-505: TS: Microsoft .NET Framework 3.5, Windows Forms Application Development and so I'm keen to find out more.

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  • How to generate links to the android Classes' reference in javadoc ?

    - by Kaillash
    Hi, When I generate Javadoc for my android project in eclipse, there are lots of warnings like cannot find symbol symbol : class TextView and warning - Tag @see: reference not found: android.app.Dialog I also tried -link http://developer.android.com/reference/ -link http://java.sun.com/j2se/1.4.2/docs/api/ in Extra javadoc options tab in Configure Javadoc Arguments dialog of eclipse-Export Javadoc. But only -link http://java.sun.com/j2se/1.4.2/docs/api/ is working i.e for String class link http://java.sun.com/j2se/1.4.2/docs/api/java/lang/String.html?is-external=true is generated. but for android.app.Dialog , no link is generated. Please help !!

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  • How do I disable Hot Code Replace in Eclipse

    - by Xa6faiph
    HCR is failing alot more often than not for me at the moment. It keeps popping up the "Hot Code Replace Failed" dialog, over and over and over. I know there is a checkbox to shut it up, but later on when I'm doing something else I actually want the dialog to appear. Plus I don't want hot swapping code right now anyways, I just want the debugger. So is there a setting someplace for that "do not show dialog again" checkbox, for when I want to re-enable it? Better yet, is there a way to turn HCR on and off period? BTW, as far as I can tell disabling "Build Automatically" doesn't disable it.

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  • How i can block calling onCreate while rotating device when My AsyncTask start?

    - by Labeeb P
    Hi, Me testing in Samsung Galaxy tab. In that i have made two layout folder for both ORIENTATION_LANDSCAPE and ORIENTATION_PORTRAIT with specific layout xml in it. In that layout i have a button and on clicking it start a progress dialog (doing some stuff using AsyncTask, after that going to new intent) But when the device is rotated when the progress dialog is working, that dialog and AsyncTask stop and new layout is loaded. If i understood correctly, I think the onCreate is called when device is rotated How i can block calling onCreate while rotating device when My AsyncTask start? Thank you

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  • Ctrl+r in firefox for refreshing page and it's problem to my php code

    - by justjoe
    i have create a form (so it's PHP and HTML hybrid-code). it has ability to send '$_POST'. And when i click it, it work perfectly on sending and displaying input. But there's something happening when i click ctrl+r in firefox for represhing the page. I got this confim dialog : "To display this page, Firefox must send information that will repeat any action (such as a search or order confirmation) that was performed earlier" my question what is it, (this confirm dialog ?) what i have to do on my code so it able to suppress this dialog ?

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  • When will [MFMailComposeViewController canSendMail] return NO

    - by pythonquick
    M iPhone app is using the MFMailComposeViewController class to send an in-app email with an attachment. The app will only attempt to display the mail composer dialog if the "canSendMail" method of class MFMailComposeViewController returns true (YES). Specifically, if the following method returns YES, it shows the mail composer, otherwise the user is presented with an error alert dialog stating that there are no email accounts set up on the device: - (BOOL)canDeviceSendEmail { Class mailClass = (NSClassFromString(@"MFMailComposeViewController")); return mailClass != nil && [mailClass canSendMail]; } A team of testers have reported that they get this error alert dialog, even when email accounts are set up on the device. The tester used an iPhone 3G with OS 3.1.3. Therefore the MFMailComposeViewController class must have existed, and the "canSendMail" method must have returned NO. My question is therefore: apart from the case when there are no email accounts set up on the device, in what other circumstances can the "canSendMail" method return NO? ~ Thanks

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  • jquery ui - making dialogs more "dynamic" ?

    - by mike
    Hello, I have a page that uses multiple dialogs for different things. Some dialogs may have buttons that others do not while other may need to be a different height than another... All of them have a set of params that will not change. My question, can I have a default like: $('.someElement').dialog({ width: 999, show: 'slide', hide: 'slide', ETC: 'some other option' }); and use it for all of my dialogs, then pass buttons or height to it dynamically when I open a dialog? It just seems wrong to have something like the above for every dialog I need... Thanks!

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  • Does a form gets closed after form.submit()?

    - by user281180
    I have the following code: $.ajax({ type: "POST", url: '<%=Url.Action("test","pepole") %>', data: $("#PeopleForm").submit(), contentType: "application/json; charset=utf-8", dataType: "html", sucess: function() { }, error: function(request, status, error) { $("#NotSelectedList").html("Error: " & request.responseText); } }); The PeopleForm is displayed in a dialog. After the submit, the dialog gets closed. Is that normal? I don`t want the dialog to get closed after the submit. How can I do that?

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  • What can you do in ::OnInitDialog() Visual Studio 2008 C++

    - by flirishman
    What can or cannot you do in ::OnInitDialog() Visual Studio 2008 C++ I would like to write out some text on the dialog at the dialog startup. If I put the same code in a PUSH-BUTTON OnBnClicked it works. If I put it in the OnInit, it does not give me the text on the screen. I'm assuming at the OnInit, my dialog box is not completely up, so I cannot write on it? CRect drawRect; drawRect.left = 00; // Shifts text to right drawRect.right = 300; drawRect.top = 00; // How Far Down drawRect.bottom = 300; // Clear out any previous name CString strBlank = "Book Name"; SSTextOut(this->GetDC(), strBlank, &drawRect, DT_LEFT); The function I am writing to is described in http://www.codeproject.com/KB/GDI/SSTextOut.aspx

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • Visual Studio 2010 Extension Manager (and the new VS 2010 PowerCommands Extension)

    - by ScottGu
    This is the twenty-third in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. Today’s blog post covers some of the extensibility improvements made in VS 2010 – as well as a cool new "PowerCommands for Visual Studio 2010” extension that Microsoft just released (and which can be downloaded and used for free). [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Extensibility in VS 2010 VS 2010 provides a much richer extensibility model than previous releases.  Anyone can build extensions that add, customize, and light-up the Visual Studio 2010 IDE, Code Editors, Project System and associated Designers. VS 2010 Extensions can be created using the new MEF (Managed Extensibility Framework) which is built-into .NET 4.  You can learn more about how to create VS 2010 extensions from this this blog post from the Visual Studio Team Blog. VS 2010 Extension Manager Developers building extensions can distribute them on their own (via their own web-sites or by selling them).  Visual Studio 2010 also now includes a built-in “Extension Manager” within the IDE that makes it much easier for developers to find, download, and enable extensions online.  You can launch the “Extension Manager” by selecting the Tools->Extension Manager menu option: This loads an “Extension Manager” dialog which accesses an “online gallery” at Microsoft, and then populates a list of available extensions that you can optionally download and enable within your copy of Visual Studio: There are already hundreds of cool extensions populated within the online gallery.  You can browse them by category (use the tree-view on the top-left to filter them).  Clicking “download” on any of the extensions will download, install, and enable it. PowerCommands for Visual Studio 2010 This weekend Microsoft released the free PowerCommands for Visual Studio 2010 extension to the online gallery.  You can learn more about it here, and download and install it via the “Extension Manager” above (search for PowerCommands to find it). The PowerCommands download adds dozens of useful commands to Visual Studio 2010.  Below is a screen-shot of just a few of the useful commands that it adds to the Solution Explorer context menus: Below is a list of all the commands included with this weekend’s PowerCommands for Visual Studio 2010 release: Enable/Disable PowerCommands in Options dialog This feature allows you to select which commands to enable in the Visual Studio IDE. Point to the Tools menu, then click Options. Expand the PowerCommands options, then click Commands. Check the commands you would like to enable. Note: All power commands are initially defaulted Enabled. Format document on save / Remove and Sort Usings on save The Format document on save option formats the tabs, spaces, and so on of the document being saved. It is equivalent to pointing to the Edit menu, clicking Advanced, and then clicking Format Document. The Remove and sort usings option removes unused using statements and sorts the remaining using statements in the document being saved. Note: The Remove and sort usings option is only available for C# documents. Format document on save and Remove and sort usings both are initially defaulted OFF. Clear All Panes This command clears all output panes. It can be executed from the button on the toolbar of the Output window. Copy Path This command copies the full path of the currently selected item to the clipboard. It can be executed by right-clicking one of these nodes in the Solution Explorer: The solution node; A project node; Any project item node; Any folder. Email CodeSnippet To email the lines of text you select in the code editor, right-click anywhere in the editor and then click Email CodeSnippet. Insert Guid Attribute This command adds a Guid attribute to a selected class. From the code editor, right-click anywhere within the class definition, then click Insert Guid Attribute. Show All Files This command shows the hidden files in all projects displayed in the Solution Explorer when the solution node is selected. It enhances the Show All Files button, which normally shows only the hidden files in the selected project node. Undo Close This command reopens a closed document , returning the cursor to its last position. To reopen the most recently closed document, point to the Edit menu, then click Undo Close. Alternately, you can use the CtrlShiftZ shortcut. To reopen any other recently closed document, point to the View menu, click Other Windows, and then click Undo Close Window. The Undo Close window appears, typically next to the Output window. Double-click any document in the list to reopen it. Collapse Projects This command collapses a project or projects in the Solution Explorer starting from the root selected node. Collapsing a project can increase the readability of the solution. This command can be executed from three different places: solution, solution folders and project nodes respectively. Copy Class This command copies a selected class entire content to the clipboard, renaming the class. This command is normally followed by a Paste Class command, which renames the class to avoid a compilation error. It can be executed from a single project item or a project item with dependent sub items. Paste Class This command pastes a class entire content from the clipboard, renaming the class to avoid a compilation error. This command is normally preceded by a Copy Class command. It can be executed from a project or folder node. Copy References This command copies a reference or set of references to the clipboard. It can be executed from the references node, a single reference node or set of reference nodes. Paste References This command pastes a reference or set of references from the clipboard. It can be executed from different places depending on the type of project. For CSharp projects it can be executed from the references node. For Visual Basic and Website projects it can be executed from the project node. Copy As Project Reference This command copies a project as a project reference to the clipboard. It can be executed from a project node. Edit Project File This command opens the MSBuild project file for a selected project inside Visual Studio. It combines the existing Unload Project and Edit Project commands. Open Containing Folder This command opens a Windows Explorer window pointing to the physical path of a selected item. It can be executed from a project item node Open Command Prompt This command opens a Visual Studio command prompt pointing to the physical path of a selected item. It can be executed from four different places: solution, project, folder and project item nodes respectively. Unload Projects This command unloads all projects in a solution. This can be useful in MSBuild scenarios when multiple projects are being edited. This command can be executed from the solution node. Reload Projects This command reloads all unloaded projects in a solution. It can be executed from the solution node. Remove and Sort Usings This command removes and sort using statements for all classes given a project. It is useful, for example, in removing or organizing the using statements generated by a wizard. This command can be executed from a solution node or a single project node. Extract Constant This command creates a constant definition statement for a selected text. Extracting a constant effectively names a literal value, which can improve readability. This command can be executed from the code editor by right-clicking selected text. Clear Recent File List This command clears the Visual Studio recent file list. The Clear Recent File List command brings up a Clear File dialog which allows any or all recent files to be selected. Clear Recent Project List This command clears the Visual Studio recent project list. The Clear Recent Project List command brings up a Clear File dialog which allows any or all recent projects to be selected. Transform Templates This command executes a custom tool with associated text templates items. It can be executed from a DSL project node or a DSL folder node. Close All This command closes all documents. It can be executed from a document tab. How to temporarily disable extensions Extensions provide a great way to make Visual Studio even more powerful, and can help improve your overall productivity.  One thing to keep in mind, though, is that extensions run within the Visual Studio process (DevEnv.exe) and so a bug within an extension can impact both the stability and performance of Visual Studio.  If you ever run into a situation where things seem slower than they should, or if you crash repeatedly, please temporarily disable any installed extensions and see if that fixes the problem.  You can do this for extensions that were installed via the online gallery by re-running the extension manager (using the Tools->Extension Manager menu option) and by selecting the “Installed Extensions” node on the top-left of the dialog – and then by clicking “Disable” on any of the extensions within your installed list: Hope this helps, Scott

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