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  • Agile and different facet of software development

    - by arjun
    It is said that the Kanban methodology is suited for software maintenance and support areas, whereas Scrum is more suited for new product development. No process or methods are complete. Using the right one will help you succeed, but they will not guarantee success. Which agile approach is best suited for a project which is basically a re-platforming from one technology to another (say from Java to .NET).

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  • Encouraging software engineers to track time

    - by M. Dudley
    How can I encourage my coworkers to track the time they spend resolving issues and implementing features? We have software to do this, but they just don't enter the numbers. I want the team to get better at providing project estimates by comparing our past estimates to actual time spent. I suspect that my coworkers don't see the personal benefit, since they're not often involved in project scheduling.

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  • The Case for Complimentary Software Copies

    - by GGBlogger
    As the Geriatric Geek you can understand that I’ve been writing and studying for over 60 years. That means that I’ve seen insane changes in the computer software industry. I’ve made the joke that I get a new college education every 6 months or so. Of course that’s an exaggeration but it doesn’t make the feeling go away. I have a long standing and strong relationship with Microsoft so I’m armed with virtually every tool they make. It also means that I have access to tons of training material. But here’s the rub… Last year I started a definitive read of Professional Visual Basic 2008. The purpose was to fill in holes in my understanding of various things. I’m currently on page 1119 of some 1400 pages. During this sojourn I’ve decided that the future is web related which is to say that the future of “thick client” applications running as Windows applications is likely to slowly disappear. To that end I’ve taken a side trip or two into the world of ASP (including XML), Silverlight and cloud development. After carefully avoiding (that’s tongue in cheek) XML for years I finally had to bite the bullet, so to speak, and start learning XML in earnest. The most recent result of that was trail downloads of Altova’s MissionKit 2010 for Software Architects and Liquid Technologies Liquid XML Studio Developer Edition. These are both beautiful products and I want to learn them and write about them. Now comes the rub… While 30 day evaluations are generous in allowing casual users to assess these technologies for purchase they are NOT long enough to allow an author to evaluate, learn and ultimately write about them. Even if I devoted the full 30 days to learning, using and writing about say Altova’s suite I wouldn’t have enough time. Liquid XML may be a little easier to learn (one product as opposed to 8).  Add to that the fact that I frequently get sidetracked to add to my kit and it really blows out. It can be extremely frustrating when I’ve devoted hours to a project and suddenly discover that to complete it I will either need to purchase a license or abandon the project. Since my life blood does not depend on the product I end up abandoning the project and moving on. So to the folks from whom I request complimentary copies… I guarantee that if I convert your product to doing paid development work I will purchase a license to do that but as long as I am using your product to study for the purpose of writing samples, teaching use or otherwise promoting your product to other paying customers I will ask that you give me a license so that I can do that without facing the dread expiration of a 30 day trial.

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  • Use of c89 in GNU software

    - by Federico Culloca
    In GNU coding standard it is said that free software developer should use C89 because C99 is not widespread yet. 1999 Standard C is not widespread yet, so please do not require its features in programs. Reference here. Are they talking about developers knowledge of C99, or about compilers supporting it? Also, is this statement plausible as of today or is it somewhat "obsolete" or at least obsolescent.

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  • "Package dependencies cannot be resolved" error when installing software

    - by Savitha
    Iam getting a problem while install media player packages. Package dependencies cannot be resolved This error could be caused by required additional software packages which are missing or not installable. Furthermore there could be a conflict between software packages which are not allowed to be installed at the same time. Depends: libc6 (>= 2.7) but 2.13-0ubuntu13 is to be installed Depends: libglib2.0-0 (>= 2.24.0) but 2.28.6-0ubuntu1 is to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.22) but 0.10.32-1ubuntu5 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.26) but 0.10.32-3ubuntu3 is to be installed Depends: liborc-0.4-0 (>= 1:0.4.10) but 1:0.4.11-2 is to be installed Depends: libpostproc-extra-51 (>= 4:0.6-1~) but 4:0.6.4-1ubuntu1+medibuntu1 is to be installed Depends: libswscale-extra-0 (>= 4:0.6-1~) but 4:0.6.4-1ubuntu1+medibuntu1 is to be installed gstreamer0.10-plugins-bad: Depends: libc6 (>= 2.7) but 2.13-0ubuntu13 is to be installed Depends: libcairo2 (>= 1.2.4) but 1.10.2-2ubuntu2 is to be installed Depends: libcdaudio1 (>= 0.99.12p2) but 0.99.12p2-9 is to be installed Depends: libdc1394-22 but it is not going to be installed Depends: libdirectfb-1.2-9 but it is not going to be installed Depends: libflite1 but it is not going to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.5.2-8ubuntu4 is to be installed Depends: libglib2.0-0 (>= 2.26.0) but 2.28.6-0ubuntu1 is to be installed Depends: libgsm1 (>= 1.0.13) but it is not going to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.32) but 0.10.32-1ubuntu5 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.32) but 0.10.32-3ubuntu3 is to be installed Depends: libjasper1 (>= 1.900.1) but 1.900.1-7ubuntu2 is to be installed Depends: libmodplug1 but it is not going to be installed Depends: libmpcdec6 (>= 1:0.1~r435) but it is not going to be installed Depends: libmusicbrainz4c2a (>= 2.1.5) but it is not going to be installed Depends: libofa0 (>= 0.9.3) but it is not going to be installed Depends: liborc-0.4-0 (>= 1:0.4.10) but 1:0.4.11-2 is to be installed Depends: libpng12-0 (>= 1.2.13-4) but 1.2.44-1ubuntu3 is to be installed Depends: librsvg2-2 (>= 2.26.0) but 2.32.1-0ubuntu3 is to be installed Depends: librtmp0 (>= 2.3) but 2.3-2 is to be installed Depends: libschroedinger-1.0-0 (>= 1.0.9) but it is not going to be installed Depends: libsndfile1 (>= 1.0.20) but 1.0.23-1build1 is to be installed Depends: libstdc++6 (>= 4.1.1) but 4.5.2-8ubuntu4 is to be installed Depends: libvpx0 (>= 0.9.0) but it is not going to be installed gstreamer0.10-plugins-ugly: Depends: libc6 (>= 2.7) but 2.13-0ubuntu13 is to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.5.2-8ubuntu4 is to be installed Depends: libglib2.0-0 (>= 2.24.0) but 2.28.6-0ubuntu1 is to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.26) but 0.10.32-1ubuntu5 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.26) but 0.10.32-3ubuntu3 is to be installed Depends: libid3tag0 (>= 0.15.1b) but it is not going to be installed Depends: libmad0 (>= 0.15.1b-3) but it is not going to be installed Depends: liborc-0.4-0 (>= 1:0.4.10) but 1:0.4.11-2 is to be installed Depends: libstdc++6 (>= 4.1.1) but 4.5.2-8ubuntu4 is to be installed

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  • Software monetization that is not evil

    - by t0x1n
    I have a free open-source project with around 800K downloads to date. I've been contacted by some monetization companies from time to time and turned them down, since I didn't want toolbar malware associated with my software. I was wondering however, is there a non-evil way to monetize software ? Here are the options as I know them: Add a donation button. I don't feel comfortable with that as I really don't need "donations" - I'm paid quite well. Donating users may feel entitled to support etc. (see the second to last bullet) Add ads inside your application. In the web that may be acceptable, but in a desktop program it looks incredibly lame. Charge a small amount for each download. This model works well in the mobile world, but I suspect no one will go for it on the desktop. It doesn't mix well with open source, though I suppose I could charge only for the binaries (most users won't go to the hassle of compiling the sources). People may expect support etc. after having explicitly paid (see next bullet). Make money off a service / community / support associated with the program. This is one route I definitely don't want to take, I don't want any sort of hassle beyond coding. I assure you, the program is top notch (albeit simple) and I'm not aware of any bugs as of yet (there are support forums and blog comments where users may report them). It is also very simple, documented, and discoverable so I do think I have a case for supplying it "as is". Add affiliate suggestions to your installer. If you use a monetization company, you lose control over what they propose. Unless you can establish some sort of strong trust with the company to supply quality suggestions (I sincerely doubt it), I can't have that. Choosing your own affiliate (e.g. directly suggesting Google Toolbar) is possibly the only viable solution to my mind. Problem is, where do I find a solid affiliate that could actually give value to the user rather than infect his computer with crapware? I thought maybe Babylon (not the toolbar of course, I hate toolbars)?

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  • LTS vs normal release software versions synced from Debian

    - by Jasper Loy
    I read that LTS releases are based on Debian testing while normal releases are based on Debian unstable. Given the long release cycle of Debian, is it possible for some software to be of a more recent version in a normal release X than in LTS release X+1? If the answer is yes, would there be a difference between an upgrade and a fresh install (perhaps upgrade holds back more recent version automatically)?

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  • Computer Games Technolgy or Software Engineering?

    - by Suleman Anwar
    I'm in the last year of my college and going to university next year. Could you tell me what the difference between Software Engineering and Computer Games Technology is? I know a bit of both but don't know the actual difference. I'm kind off in a dilemma between these two. I want to be a programmer, I'd love to go into gaming but I heard getting a job within a computer games company is really hard.

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  • Open-Source Software: Bad, Evil and Un-American

    OS Roundup: So says the International Intellectual Property Alliance, a group of trade bodies that includes the MPAA and the RIAA. In its eyes, countries that encourage the use of open-source software are in the same league as those with rampant copyright piracy.

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  • Open-Source Software: Bad, Evil and Un-American

    OS Roundup: So says the International Intellectual Property Alliance, a group of trade bodies that includes the MPAA and the RIAA. In its eyes, countries that encourage the use of open-source software are in the same league as those with rampant copyright piracy.

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  • Network Inventory Software

    The necessary condition of a company successful operation is a good state of computer assets. That is why all the company?s software and hardware should be inventoried on the regular basis. A system ... [Author: Dmitriy Stepanov - Computers and Internet - March 21, 2010]

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  • Proposal from OLPC Paraguay on how to manage Sugar or other educational software

    <b>Stop:</b> "The project to deliver One Laptop Per Child (OLPC) for educational purpose in developing countries is doing great in Paraguay. According to developer Bernie Innocenti, this success comes from a way to manage the development of the Sugar educational software that other countries (or any other similar projects, see for example the Teachermate or the italian JumpPC) could and should imitate."

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  • How do great enterprises estimate software development efforts?

    - by Ed Pichler
    I was learning about how to estimate software development effort, and would like to know how successful enterprises estimate their projects. How they do to know how much time a system will spend to be developed? What are the modern techniques to do this? What are the techniques used by these modern enterprises? Some articles and interviews of employees of those enterprises would be interesting. I asked on Project Management site of StackExchange too.

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  • Insights From a Non-Geek Working With Technical Developers at a Software Startup

    Everyone is wired differently. Some people are artistic, some are leaders and some are highly technical. Most of the time, it is fairly difficult for these different types of people to communicate effectively and understand each others' limitations and strengths. This can be especially true if you find yourself working as a non-technical employee in a highly technical field such as software development.

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