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  • Objective C memory leaking

    - by Jakub Lédl
    Hi everyone, I'm creating one Cocoa application for myself and I found a problem. I have two NSTextFields and they're connected to each other as nextKeyViews. When I run this app with memory leaks detection tool and tab through those 2 textboxes for a while, enter some text etc., I start to leak memory. It shows me that the AppKit library is responsible, the leaked objects are NSCFStrings and the responsible frames are [NSEvent charactersIgnoringModifiers] and [NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]. I know this is quite a brief and incomplete description, but does anyone have any ideas what could be the problem? Also, I don't use GC, so I release my instance variables in the controllers dealloc. What about the outlets? Since IBOutlet is just a mark for Interface Builder and doesn't actually mean anything, should I release them too?

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  • Python - Memory Leak

    - by Dave
    I'm working on solving a memory leak in my Python application. Here's the thing - it really only appears to happen on Windows Server 2008 (not R2) but not earlier versions of Windows, and it also doesn't look like it's happening on Linux (although I haven't done nearly as much testing on Linux). To troubleshoot it, I set up debugging on the garbage collector: gc.set_debug(gc.DEBUG_UNCOLLECTABLE | gc.DEBUG_INSTANCES | gc.DEBUG_OBJECTS) Then, periodically, I log the contents of gc.garbage. Thing is, gc.garbage is always empty, yet my memory usage goes up and up and up. Very puzzling.

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  • Controling CRT memory initialization

    - by Ofek Shilon
    Occasionally you meet bugs that are reproducible only in release builds and/or only on some machines. A common (but by no means only) reason is uninitialized variables, that are subject to random behaviour. E.g, an uninitialized BOOL can be TRUE most of the time, on most machines, but randomly be initialized as FALSE. What I wish I would have is a systematic way of flushing out such bugs by modifying the behaviour of the CRT memory initialization. I'm well aware of the MS debug CRT magic numbers - at the very least I'd like to have a trigger to turn 0xCDCDCDCD (the pattern that initializes freshly allocated memory) to zeros. I suspect one would be able to easily smoke out nasty initialization pests this way, even in debug builds. Am I missing an available CRT hook (API, registry key, whatever) that enables this? Anyone has other ideas to get there?

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  • x86 and Memory Addressing

    - by IM
    I've been reading up on memory models in an assembly book I picked up and I have a question or two. Let's say that the address bus has 32 lines, the data bus has 32 lines and the CPU is 32-bit (for simplicity). Now if the CPU makes a read request and sends the 32bit address, but only needs 8 bits, all 32 bits come back anyway? Also, the addresses in memory are still addressed per byte correct? So fetching one byte would bring back 0000 0001 to address 0000 0004? Thanks in advance

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  • C++ Memory allocation question involving vectors

    - by TheFuzz
    vector< int > vect; int *int_ptr = new int(10); vect.push_back( *int_ptr ); I under stand that every "new" needs to be followed by a "delete" at some point but does the clear() method clean this memory? What about this method of doing the same thing: vector< int > vect; int int_var = 10; vect.push_back( int_var ); From what I understand, clear() calls the variables destructors, but both vect.push_back() methods in this example push an object on the vector, not a pointer. so does the first example using an int pointer need something other than clear() to clean up memory?

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  • C#/XNA Giant Memory Leak

    - by user1440926
    this is my first post here. I'm making a game in Visual Studio 2010 using XNA, and i've hit a giant memory leak. My game starts out using 17k ram and then after ten minutes it's upto 65k. I ran some memory profilers, and they all say that new instances of the String object are being created, but they aren't live. The amount of live instances of String hasn't changed at all. It's also creating instances of Char[] (which i'd expect from it), Object[], and StringBuilder. My game is pretty new but there's too much code to post here. I have no idea how to get rid of instances that aren't live, please help!

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  • Memory allocation in Linux

    - by Goofy
    Hello! I have a multi threaded application where I allocate buffers with data, which then wait in queues to be send via sockets. All buffers are reproducible because I use only buffers of fixed size in whole program (1024, 2048, 2080 and 5248 bytes). I noticed, that my program usually use up to 10 buffers of each length type at the same moment. So far I always manually allocate new buffer and then free it (using malloc() and free ()) where it's not needed any more. I started wondering if Linux is enough smart to cache this memory for me, so next time I allocate new buffer system only quickly receive a buffer I have already used before and not perform heavy operation of allocating new memory block?

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  • C++: Question about freeing memory

    - by Martijn Courteaux
    On Learn C++, they wrote this to free memory: int *pnValue = new int; // dynamically allocate an integer *pnValue = 7; // assign 7 to this integer delete pnValue; pnValue = 0; My question is: "Is the last statement needed to free the memory correctly, completly?" I thought that the pointer *pnValue was still on the stack and new doesn't make any sense to the pointer. And if it is on the stack it will be cleaned up when the application leaves the scope (where the pointer is declared in), isn't it?

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  • Sharing memory between modules

    - by John Holecek
    Hi, I was wondering how to share some memory between different program modules - lets say, I have a main application (exe), and then some module (dll). They both link to the same static library. This static library will have some manager, that provides various services. What I would like to achieve, is to have this manager shared between all application modules, and to do this transparently during the library initialization. Between processes I could use shared memory, but I want this to be shared in the current process only. Could you think of some cross-platform way to do this? Possibly using boost libraries, if they provide some facilities to do this. Only solution I can think of right now, is to use shared library of the respective OS, that all other modules will link to at runtime, and have the manager saved there.

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  • Delphi Memory Management

    - by nomad311
    I haven't been able to find the answers to a couple of my Delphi memory management questions. I could test different scenarios (which I did to find out what breaks the FreeAndNil method), but its takes too long and its hard! But seriously, I would also like to know how you all (Delphi developers) handle these memory management issues. My Questions (Feel free to pose your own I'm sure the answers to them will help me too): Does FreeAndNil work for COM objects? My thoughts are I don't need it, but if all I need to do is set it to nil than why not stay consistent in my finally block and use FreeAndNil for everything? Whats the proper way to clean up static arrays (myArr : Array[0..5] of TObject). I can't FreeAndNil it, so is it good enough to just set it to nil (do I need to do that after I've FreeAnNil'd each object?)? Thanks Guys!

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  • Apply Xslt on in-memory Xml and returning in-memory Xml

    - by Jan Willem B
    I am looking for a static function in the .NET framework which takes an XML snippet and an Xslt file, applies the transformation in memory, and returns the transformed XML. I would like to do this: string rawXml = invoiceTemplateDoc.MainDocumentPart.Document.InnerXml; rawXml = DoXsltTransformation(rawXml, @"c:\prepare-invoice.xslt")); // ... do more manipulations on the rawXml Alternatively, instead of taking and returning strings, it could be taking and returning XmlNodes. Is there such a function?

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  • Is this a php memory leak?

    - by mseifert
    I have memory_get_usage() in the footer of my page and with each refresh of the page, I watch it increase by about 100k each time. My page load creates many objects and destroys them when done . My parent objects each have __destruct() which uses unset() with all child objects. Child objects with a reference back to the parent, have __destruct() to unset() these references. Inserting memory_get_usage() before and after processing different parts of my page only tells me how much of the total usage was added due to that part of the script. How do I go about determining what memory is lost and not recycled for garbage collection after the page finishes loading? I have one global $_SESSION var containing objects storing user info, but have verified using strlen(serialize($object)) that this object is not growing in size. I presume that what I am seeing is a memory leak and that php garbage collection should be in effect after the script ends. Any ideas how to debug this?

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  • Can I upgrade the CPU in my Lenovo 3000 N100 laptop?

    - by Pavel
    I've got an Intel Core Duo T2300 in my laptop (Lenovo 3000 N100, 0768-49G). Here is what I could find out about it: $ sudo dmidecode # dmidecode 2.11 SMBIOS 2.4 present. 42 structures occupying 1436 bytes. Table at 0x000DC010. Handle 0x0000, DMI type 0, 24 bytes BIOS Information Vendor: LENOVO Version: 61ET37WW Release Date: 06/04/07 Address: 0xE6B70 [...] Handle 0x0002, DMI type 2, 8 bytes Base Board Information Manufacturer: LENOVO Product Name: CAPELL VALLEY(NAPA) CRB [...] Handle 0x0004, DMI type 4, 35 bytes Processor Information Socket Designation: U2E1 Type: Central Processor Family: Other Manufacturer: Intel ID: E8 06 00 00 FF FB E9 BF Version: Genuine Intel(R) CPU T2300 @ 1.66GHz Voltage: 3.3 V External Clock: 166 MHz Max Speed: 2048 MHz Current Speed: 1600 MHz Status: Populated, Enabled Upgrade: ZIF Socket L1 Cache Handle: 0x0005 L2 Cache Handle: 0x0006 L3 Cache Handle: Not Provided Serial Number: Not Specified Asset Tag: Not Specified Part Number: Not Specified $ cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 14 model name : Genuine Intel(R) CPU T2300 @ 1.66GHz stepping : 8 microcode : 0x39 cpu MHz : 1000.000 cache size : 2048 KB I believe the chipset is "Mobile Intel 945GM Express", but I don't know how to verify it on a Linux system. I'm not sure about the socket, but Intel claims "Sockets Supported: PBGA479, PPGA478". Now, I'd like to upgrade to the fastest compatible CPU available, but I'm a bit lost in all the details. Can you guys help me out with a couple of questions, please? What CPUs can I choose from? (I think it's only the Core2Duo line, but it should be enough for an upgrade) Can I use a 64-bit CPU? Can I use a CPU with a higher FSB than 667 MHz? Do I have to worry about additional cooling, or is it enough to check for similar voltage/TDP values? Thank you!

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  • How to upgrade iPhone 3G to iOS 5 now that iOS 6 is out? [closed]

    - by mmmshuddup
    My friend has an old iPhone 3G and I wanted to upgrade it to iOS 5 because I had read that the performance is actually better with iOS 5 on that phone in spite of the difference in processor power. The problem is that now that iOS 6 is out, iTunes only gives me the option to upgrade to that. I am a little more leery of iOS 6 knowing that it was launched mostly for the iPhone 5 and since that phone has a way faster processor, I would assume that performance would be an issue on the iPhone 3G. How can I, if possible, upgrade just to iOS 5? Note: I would like to avoid having to jailbreak the phone by all means possible. (It's not mine and I don't want to take the risk with a phone that doesn't belong to me.) EDIT: If anyone knows of a good site to get help on questions like this let me know. Apparently you're allowed to ask questions about iPhones here, just not this. Which is completely utter asinine, but oh well. Anyone with helpful ideas, post in the comments please.

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  • Cocos2d-xna memory management for WP8

    - by Arkiliknam
    I recently upgraded to VS2012 and try my in dev game out on the new WP8 emulators but was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading procedure (funnily, it still works in WP7 emulators and on my WP7). Regardless of whether the problem is the emulator or not, I want to get a clear understanding of how I should be managing memory in the game. My game consists of a character whom has 4 or more different animations. Each animation consists of 4 to 7 frames. On top of that, the character has up to 8 stackable visualization modifications (eg eye type, nose type, hair type, clothes type). Pre memory issue, I preloaded all textures for each animation frame and customization and created animate action out of them. The game then plays animations using the customizations applied to that current character. I re-looked at this implementation when I received the out of memory exceptions and have started playing with RenderTexture instead, so instead of pre loading all possible textures, it on loads textures needed for the character, renders them onto a single texture, from which the animation is built. This means the animations use 1/8th of the sprites they were before. I thought this would solve my issue, but it hasn't. Here's a snippet of my code: var characterTexture = CCRenderTexture.Create((int)width, (int)height); characterTexture.BeginWithClear(0, 0, 0, 0); // stamp a body onto my texture var bodySprite = MethodToCreateSpecificSprite(); bodySprite.Position = centerPoint; bodySprite.Visit(); bodySprite.Cleanup(); bodySprite = null; // stamp eyes, nose, mouth, clothes, etc... characterTexture.End(); As you can see, I'm calling CleanUp and setting the sprite to null in the hope of releasing the memory, though I don't believe this is the right way, nor does it seem to work... I also tried using SharedTextureCache to load textures before Stamping my texture out, and then clearing the SharedTextureCache with: CCTextureCache.SharedTextureCache.RemoveAllTextures(); But this didn't have an effect either. Any tips on what I'm not doing? I used VS to do a memory profile of the emulation causing the crash. Both WP7.1 and WP8 emulators peak at about 150mb of usage. WP8 crashes and throws an out of memory exception. Each customisation/frame is 15kb at the most. Lets say there are 8 layers of customisation = 120kb but I render then onto one texture which I would assume is only 15kb again. Each animation is 8 frames at the most. That's 15kb for 1 texture, or 960kb for 8 textures of customisation. There are 4 animation sets. That's 60Kb for 4 sets of 1 texture, or 3.75MB for 4 sets of 8 textures of customisation. So even if its storing every layer, its 3.75MB.... no where near the 150mb breaking point my profiler seems to suggest :( WP 7.1 Memory Profile (max 150MB) WP8 Memory Profile (max 150MB and crashes)

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  • Memory mapped files and "soft" page faults. Unavoidable?

    - by Robert Oschler
    I have two applications (processes) running under Windows XP that share data via a memory mapped file. Despite all my efforts to eliminate per iteration memory allocations, I still get about 10 soft page faults per data transfer. I've tried every flag there is in CreateFileMapping() and CreateFileView() and it still happens. I'm beginning to wonder if it's just the way memory mapped files work. If anyone there knows the O/S implementation details behind memory mapped files I would appreciate comments on the following theory: If two processes share a memory mapped file and one process writes to it while another reads it, then the O/S marks the pages written to as invalid. When the other process goes to read the memory areas that now belong to invalidated pages, this causes a soft page fault (by design) and the O/S knows to reload the invalidated page. Also, the number of soft page faults is therefore directly proportional to the size of the data write. My experiments seem to bear out the above theory. When I share data I write one contiguous block of data. In other words, the entire shared memory area is overwritten each time. If I make the block bigger the number of soft page faults goes up correspondingly. So, if my theory is true, there is nothing I can do to eliminate the soft page faults short of not using memory mapped files because that is how they work (using soft page faults to maintain page consistency). What is ironic is that I chose to use a memory mapped file instead of a TCP socket connection because I thought it would be more efficient. Note, if the soft page faults are harmless please note that. I've heard that at some point if the number is excessive, the system's performance can be marred. If soft page faults intrinsically are not significantly harmful then if anyone has any guidelines as to what number per second is "excessive" I'd like to hear that. Thanks.

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  • VMware Player 5.0 or VMware Workstation 9.0 after upgrade to Ubuntu 12.10

    The upgrade process Upgrading Ubuntu 12.04 to latest version 12.10 - aka Quantal Quetzal - is straight forward and you only need to follow the offical upgrade instructions. Short version on the console looks like this: sudo do-release-upgrade This will update the repository entries, and start the upgrade process. After some minutes or hours of download and installation, you have to reboot your system once to get the new kernel loaded. As time of writing, I'm on '3.5.0-17-generic'. And as with any modification of the kernel version, you have to compile the necessary kernel modules to get VMware Player or Workstation up and running. Usually, this happens the first time you try start your VMware software and that's it. Well, again not so this time. Getting the kernel patch Luckily, the community over VMware is very active and you can get a new kernel patch in the online forums here. Get the download and put in a folder have write permissions. Then you extract the archive on the console like so: tar -xjvf vmware9_kernel35_patch.tar.bz2 Then you change into the newly created folder: cd vmware9_kernel3.5_patch/ And you execute the available shell script as root (superuser) like so: sudo ./patch-modules_3.5.0.sh This will stop any running instances of VMware software, patches the source files and runs the compile process for your active environment. This might take some time depending on your machine, and once completed you can start VMware Player or Workstation as previously. In case that you are going to apply the patch again, the script will simply quit with the following output: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting You might remove the .patched file in case that you upgraded/changed your kernel and you need to apply the patch again. Disclaimer: The patch is "as-is" and the patcher is originally created by Artem S. Tashkinov, and later modified by An_tony. Please refer to the VMware forum in case of questions or problems. There are also patches available for older versions of VMware Player or Workstation.

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  • dist-update kernel failed?

    - by AlbertK
    I run: sudo apt-get update sudo apt-get dist-upgrade , and the linux kernel seemed to be updated to 3.2.0-31-generic successfully. However, after I rebooted, I typed: uname -a , it showed : Linux Albert-PC 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux Does that means the kernel wasn't being updated? I didn't encounter any error or warning messages during the upgrade or dist-upgrade. Thanks for any help

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  • Gnome, Desktop, Gui, Menu Panel : Upgrading from 10.04 to 11.04

    - by Avukonke Peter
    After upgrading from ubuntu 10.04 to ubuntu 11.04, my gnome (Desktop) is completely messed up. Because I was hesitant to remove all the packages that were on y desktop. I chose to keep all the dependent files during my upgrade to Ubuntu 11.04. After the upgrade my GUI is simply not working. I think it's because of the conflicting files that I choose to keep while upgrading. I can launch nautilus manually,but still I don't have access to any of the menus available in ubuntu. Is there a way I can upgrade from 11.04 to 11.10 and restore my GUI. I tried to upgrade using aptitude, but it doesn't detect the latest ubuntu release, is there a way I can specify where to find the latest release as well get my GUI back ?

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  • "unresolvable problem" error when upgrading from 12.04 to 14.04

    - by flyingfisch
    So I have solved this issue, but now I have another problem: An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. I am not upgrading to a pre-release version of Ubuntu and I am not running a pre-release either. I have unchecked all my 3rd-party packages using Ubuntu Software Manager, EditSoftware Sources... What else might be wrong? UPDATE After doing sudo update-manager -d and sudo apt-get update;sudo apt-get dist-upgrade as per JimB's post, and then running sudo do-release-upgrade, here what I get: Err http://extras.ubuntu.com trusty/main Translation-en Err http://extras.ubuntu.com trusty/main Translation-en_US Err http://extras.ubuntu.com trusty/main Translation-en Ign http://extras.ubuntu.com trusty/main Translation-en_US Ign http://extras.ubuntu.com trusty/main Translation-en Fetched 0 B in 0s (0 B/s) Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Calculating the changes Calculating the changes Could not calculate the upgrade An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. Restoring original system state Aborting Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done === Command detached from window (Mon Aug 18 23:53:10 2014) === === Command terminated with exit status 1 (Mon Aug 18 23:53:10 2014) ===

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  • Problem upgrading 11.04

    - by Krazy_Kaos
    I've been trying to upgrade my ubuntu 11.04 desktop computer, but when I click on the ugrade button: I get this error: I've tryied to change my repositories, but it changes nothing in the error((on the "setting new software channel"). Can someone point me in the right direction? This is my sources.list: # deb http://ppa.launchpad.net/ailurus/ppa/ubuntu karmic main # disabled on upgrade to karmic # deb-src http://ppa.launchpad.net/ailurus/ppa/ubuntu karmic main # disabled on upgrade to karmic # deb cdrom:[Ubuntu 9.04 _Jaunty Jackalope_ - Release i386 (20090421.3)]/ jaunty main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://us.archive.ubuntu.com/ubuntu/ natty main restricted multiverse universe ## Major bug fix updates produced after the final release of the ## distribution. deb http://us.archive.ubuntu.com/ubuntu/ natty-updates main restricted multiverse universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb-src http://pt.archive.ubuntu.com/ubuntu/ jaunty-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu natty partner deb-src http://archive.canonical.com/ubuntu natty partner deb http://us.archive.ubuntu.com/ubuntu/ natty-security main restricted multiverse universe deb http://us.archive.ubuntu.com/ubuntu/ natty-proposed restricted main multiverse universe # deb http://deb.torproject.org/torproject.org karmic main # disabled on upgrade to maverick # deb-src http://deb.torproject.org/torproject.org karmic main # disabled on upgrade to maverick deb http://extras.ubuntu.com/ubuntu natty main #Third party developers repository

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  • How does ReSharper V7 compares against V5? [closed]

    - by Alex. S.
    I was told by my boss we need to buy some more licenses of ReSharper and getting the quote of that we also received the quote of an upgrade to the newest version (v7) for everyone here. We are a small shop of 20 C# developers working with VS2010 We previously were working with an older version (v5) so I wondered what are the key differences between both versions, from a practical point of view, because the upgrade fee is greater than zero. I reviewed the website and of course it seems interesting, and I'm looking for arguments if it's a worthwhile investment upgrade.

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  • upower wants to uninstall lots of packages

    - by Phoeey
    I'm running Natty and have a problem with upower. Currently installed is upower 0.9.5-4 (Maverick?), with upower 0.9.9-4 available. Update Manager won't upgrade it, but if I go to Synaptic and use Ctrl+E (force version) it prompts to remove all of the following packages: gdm gdm-guest-session gnome-power-manager gnome-session gnome-session-bin indicator-session nautilus-share ubuntu-desktop This seems like a fair chunk of the GUI, so I'm not keen to let it go ahead. Is there a better/safer way to force the package upgrade? NOTE: This machine was upgraded from Maverick to Natty using the Alternate CD a while ago. It locked-up about 80-90% through the upgrade requiring the machine to be hard reset, but it finished the upgrade process after rebooting. I was making sure everything was OK before going to Oneiric when I discovered this little gem.

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  • Why does IHttpAsyncHandler leak memory under load?

    - by Anton
    I have noticed that the .NET IHttpAsyncHandler (and the IHttpHandler, to a lesser degree) leak memory when subjected to concurrent web requests. In my tests, the development web server (Cassini) jumps from 6MB memory to over 100MB, and once the test is finished, none of it is reclaimed. The problem can be reproduced easily. Create a new solution (LeakyHandler) with two projects: An ASP.NET web application (LeakyHandler.WebApp) A Console application (LeakyHandler.ConsoleApp) In LeakyHandler.WebApp: Create a class called TestHandler that implements IHttpAsyncHandler. In the request processing, do a brief Sleep and end the response. Add the HTTP handler to Web.config as test.ashx. In LeakyHandler.ConsoleApp: Generate a large number of HttpWebRequests to test.ashx and execute them asynchronously. As the number of HttpWebRequests (sampleSize) is increased, the memory leak is made more and more apparent. LeakyHandler.WebApp TestHandler.cs namespace LeakyHandler.WebApp { public class TestHandler : IHttpAsyncHandler { #region IHttpAsyncHandler Members private ProcessRequestDelegate Delegate { get; set; } public delegate void ProcessRequestDelegate(HttpContext context); public IAsyncResult BeginProcessRequest(HttpContext context, AsyncCallback cb, object extraData) { Delegate = ProcessRequest; return Delegate.BeginInvoke(context, cb, extraData); } public void EndProcessRequest(IAsyncResult result) { Delegate.EndInvoke(result); } #endregion #region IHttpHandler Members public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext context) { Thread.Sleep(10); context.Response.End(); } #endregion } } LeakyHandler.WebApp Web.config <?xml version="1.0"?> <configuration> <system.web> <compilation debug="false" /> <httpHandlers> <add verb="POST" path="test.ashx" type="LeakyHandler.WebApp.TestHandler" /> </httpHandlers> </system.web> </configuration> LeakyHandler.ConsoleApp Program.cs namespace LeakyHandler.ConsoleApp { class Program { private static int sampleSize = 10000; private static int startedCount = 0; private static int completedCount = 0; static void Main(string[] args) { Console.WriteLine("Press any key to start."); Console.ReadKey(); string url = "http://localhost:3000/test.ashx"; for (int i = 0; i < sampleSize; i++) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.Method = "POST"; request.BeginGetResponse(GetResponseCallback, request); Console.WriteLine("S: " + Interlocked.Increment(ref startedCount)); } Console.ReadKey(); } static void GetResponseCallback(IAsyncResult result) { HttpWebRequest request = (HttpWebRequest)result.AsyncState; HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result); try { using (Stream stream = response.GetResponseStream()) { using (StreamReader streamReader = new StreamReader(stream)) { streamReader.ReadToEnd(); System.Console.WriteLine("C: " + Interlocked.Increment(ref completedCount)); } } response.Close(); } catch (Exception ex) { System.Console.WriteLine("Error processing response: " + ex.Message); } } } }

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