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  • Firefox 4 : sortie de la beta 12, améliorations du support du Flash et de l'accélération matérielle

    Firefox 4 : sortie de la beta 12 Améliorations du support du Flash et de l'accélération matérielle Mise à jour du 28/02/11 La douzième ? et a priori dernière - beta de Firefox 4 est sortie ce week-end. Elle corrige 7.000 bugs et apporte une amélioration dans la lecture des vidéos (en Flash). L'intégration de l'accélération matérielle (allouer des tâches spécifiques de calcul au GPU plutôt qu'au CPU) a elle aussi été retravaillée. Le tout permettant une meilleure stabilité du navigateur. Elle n'inclut malheureusement pas encore les patchs « miracles*» qui permettent de diviser par deux son temps de démarrage (lire par ail...

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  • Swiffy le convertisseur de fichiers Flash en HTML5 de Google

    Swiffy le convertisseur de fichiers Flash en HTML5 De Google Google vient de lancer un nouveau service permettant de convertir en quelques clics les fichiers Falsh (.fla) en fichiers HTML5. L'outil a été développé à l'origine par Pieter Senster, un ingénieur qui avait effectué un stage l'été dernier à Mountain View. Ses travaux portaient sur la manière d'afficher des animations Flash sur des appareils ne supportant pas la technologie d'Adobe comme l'iPhone ou l'iPad. Le résultat de ses recherches a donné naissance à "Swiffy", un service qui s'appuie sur le support de la technologie SVG par les navigateurs, couplé au standard du CSS3 et au format d'échange de données JSON....

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  • How to Deauthorize Flash Content Before You Sell Your PC

    - by Taylor Gibb
    When it comes to selling your old digital equipment you usually should wipe it of all digital traces with something like DBAN, however if you cant there are some precautions you should take, here’s one related to flash content you may have viewed on your PC. When you rent or purchase a movie over a service that uses flash, it authorizes your PC to play that particular content. When you sell your PC, unless you deauthorize your PC, the new owner will still be able to view and play the content your purchased. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Adobe publie Open Source Media Framework 2.0 pour la création de contenus multimédias optimisés pour Flash

    Adobe publie Open Source Media Framework 2.0 pour la création de contenus multimédias optimisés pour Flash Adobe a annoncé la disponibilité de la version 2.0 d'Open Source Media Framework (OSMF), sa plateforme permettant la création de lecteurs multimédias optimisés pour Adobe Flash. OSMF met à la disposition des développeurs des outils pour proposer des expériences uniques en tirant parti de modules externes dédiés à la publicité, aux mesures de suivi et à la diffusion de contenu, ainsi que des fonctions de lecteurs vidéo standard telles que les commandes de lecture, la navigation vidéo, la mise en mémoire tampon et la diffusion dynamique en continu. La version 2.0 appo...

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  • Flash Retirement - HTML to be "the one"

    - by RichMill
    I will update this blog post as we get closer to the retirement of the Flash portal. As you might have read the support.oracle.com  flash site will be replaced with what you see in supporthtml.oracle.com,  once we get the rest of the features and functions ported over to the html site. The HTML site is written using Oracle's ADF stack. So we are now pretty much 100% eating our own dog food.  More details to follow.

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  • Leapfrog Crammer won't mount as a USB flash drive

    - by William
    I can't seem to get the Leapfrog Crammer study and sound system to show up as a flash drive under ubuntu so I can transfer stuff to it. I don't want to install the leapfrog bloatware, can someone help me with this? Additional Information: When I plug my crammer into my computer it shows a 1 MB file system with a link to download the crammer software. I want to know how to access the rest of the crammer's file system so I can transfer music to it. The crammer does not show any other partitions in natulius. According to an article on the internet, the crammed is divided into three partitions: One with a link to install the crammer software, one with all content(music, flash cards, etc.) and one for firmware. I want to know how to access the one with the content so I can add music to the player. Can anyone help me with this? Thanks in advance.

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  • Une faille critique découverte dans Flash Player et Acrobat, Adobe émet un bulletin d'alerte et prép

    Une faille critique découverte dans Flash Player et Acrobat, Adobe émet un bulletin d'alerte et prépare un correctif Adobe vint d'emmetre ce jour un bulletin d'alerte concernant une faille de sécurité critique qui vient d'être découverte dans deux de ses produits. En effet, certaines versions de Flash Player (10.0.45.2, 9.0.262 et versions antérieures 10.0.x et 9.0.x pour Windows, Macintosh, Linux et Solaris) ; et dans la authplay.dll d'Adobe Reader et Acrobat (9.3.2 et versions antérieures 9.x pour Windows, Macintosh et UNIX), présnteraient une vulnérabilité qui pourrait permettre à un pirate informatique de prendre le contrôle d'un ordinateur à distance. Aucun patch officiel ne permet actuellement de corriger cette...

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  • Port flash game to native android

    - by wirate
    Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be worrying about iOS or PC. They want the best performance on just Android (I guess that's the point of porting a flash-based game. They could have just went with it) They found Unity 'slow'. How would the performance (on android) of other engines compare? Are they expecting too much i.e. finding Unity slow? I am in favor of Unity since development is a little easier with more things being visual (I am not experienced as you might have guessed). This would be an example of the type of game I am to port Thanks!

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  • ExternalInterface

    - by Jesse
    Hey, so I'm having a bunch of trouble getting ExternalInterface to work, which is odd, because I use it somewhat often. I'm hoping it's something I just missed because I've been looking at it too long. The flash_ready function is correctly returning the objectID, and as far as I can tell, everything else is in order. Unfortunately, when I run it, I get an error (varying by browser) telling me that basically document.getElementById(<movename>).test() is not a valid method. Here's the code: javascript: function flash_ready(i){ document.getElementById(i).test('success!'); } Embed Html (Generated): <script type="text/javascript"> swfobject.embedSWF("/chainmaille/includes/media/flash/upload_image.swf", "/chainmaille/includes/media/flash/upload_image", "500", "50", "9.0.0","expressInstall.swf", {}, {allowScriptAccess:'always', wmode:'transparent'},{id:'uploader_flash',name:'uploader_flash'}); </script> <object type="application/x-shockwave-flash" id="uploader_flash" name="uploader_flash" data="/chainmaille/includes/media/flash/upload_image.swf" width="500" height="50"><param name="allowScriptAccess" value="always"><param name="wmode" value="transparent"></object> AS3 : package com.jesseditson.uploader { import flash.display.MovieClip; import flash.external.ExternalInterface; import flash.system.Security; public class UI extends MovieClip { // Initialization: public function UI() { Security.allowDomain('*'); ExternalInterface.addCallback("test", test); var jscommand:String = "flash_ready('"+ExternalInterface.objectID+"');"; var url:URLRequest = new URLRequest("javascript:" + jscommand + " void(0);"); navigateToURL(url, "_self"); } public function test(t){ trace(t); } } } Swfobject is being included via google code, and the flash embeds just fine, so that's not the problem. I've got a very similar setup working on another server, but can't seem to get it working on this one. It's a Hostgator shared server. Could it be the server's fault? Anybody see any obvious syntax problems? Thanks in advance!

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  • adobe flash buider (flex4): Error #2025 or Error: addChild() is not available in this class. Instead

    - by user306584
    Hi, I'm a complete newbie to Flex, so apologies for my dumbness. I've searched for an answer but haven't found anything that seems to be doing the trick. What I'm trying to do: port this example http://www.adobe.com/devnet/air/flex/articles/flex_air_codebase_print.html to Flash Builder 4. All seems to be fine but for one thing. When I use the original code for the Air application <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="onApplicationComplete()"> <fx:Script> <![CDATA[ private static const neededForCompilation:AirGeneralImplementation = null; private function onApplicationComplete():void { var can:MainCanvas = new MainCanvas(); this.addChild(can); can.labelMessage = "Loaded in an AIR Application "; } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> </s:WindowedApplication> I get this run time error Error: addChild() is not available in this class. Instead, use addElement() or modify the skin, if you have one. at spark.components.supportClasses::SkinnableComponent/addChild()[E:\dev\4.0.0\frameworks\projects\spark\src\spark\components\supportClasses\SkinnableComponent.as:1038] If I substitute the code with this.addElement(can); Everything loads well but the first time I try to press any of the buttons on the main canvas I get the following run time error ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/getChildIndex() at mx.managers::SystemManager/getChildIndex()[E:\dev\4.0.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:1665] at mx.managers.systemClasses::ActiveWindowManager/mouseDownHandler()[E:\dev\4.0.0\frameworks\projects\framework\src\mx\managers\systemClasses\ActiveWindowManager.as:437] here's the super simple code for the main canvas <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" creationComplete="init();"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <fx:Script source="main.as" /> <mx:Label id="lblMessage" text="The UI from the shared Flex app BothCode" x="433" y="112"/> <s:Button x="433" y="141" click="saveFile();" label="Save File"/> <s:Button x="601" y="141" click="GeneralFactory.getGeneralInstance().airOnlyFunctionality();" label="Air Only"/> </s:Application> Any help would be immensely appreciated. And any pointers to how to setup a project that can compile in both Air and Flash while sharing the same code, all for Flex 4, would also be immensely appreciated. thank you!

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  • guvciew/youtube problem

    - by Anonymous
    I'm fairly new to Linux. Running on 12.10 Ubuntu. I've been running into some problems recording videos. Cheese crashes (as I've read from other users), YouTube will not allow me to select Allow (flash in Chrome and in Firefox). I managed to get 1 video uploaded from my cam and it worked about half the time, cut the audio off, lagged, etc. My computer is fine 4gigs, 32-bit i5 so it shouldn't be a problem. Now onto guv, I managed to get 1 video to work and after that every video I save it comes up with an orange file that looks like a film. I tried to change the file name, open in VLC, everything. I love Ubuntu and I'm never going back to Windows, ever One other thing to note is I am allowed to click "allowed" in Tiny chat. I even went to the adobe website to allow everything to bypass allow, deny option and nothing. Even went out of my way to add youtube/upload/cam for it to allow it and nothing. I realize right now Flash has been terrible for the past couple of months (especially in Chrome). What my question is well first and foremost, how do I fix this, if possible? I've thought about running Wine but I haven't heard anything good about it and I've already re reformated Ubuntu twice. Is there a codec pack I need too? Like I said everything works fine, especially in Chrome. It allows me to broadcast, no lag, and my mic works fine. guv would be my best option at this point because everything I've tried has given me nothing but trouble Thanks and I hope you guys can give me an answer. I've been at this for 2-3 days straight now. I could even go out of my way to not use Youtube and use something similar if it came down to it.

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  • Best way to create neon glow line effect in AS3?

    - by Phil
    What's the best way to create a neon glow line effect in Flash AS3? Say similar to what's going on in the game gravitron360 on the xbox 360? Would it be a good idea to create movieclips with plain lines drawn in them and then apply a glow filter to them? or perhaps just apply the glow filter to the entire movieclip layer the movieclips are on? or just draw them manually and create a glow effect by converting the lines to fills and then softening edges? (wouldn't blend as well but would be the fastest CPU wise?) Thanks for any help

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  • Safari flash wmode not working - anything wrong with this embed?

    - by hfidgen
    I've got a problem with this embed in Safari. It works just fine on all other browsers, IE6 included. The problem is that the embed seems to jump to the very top layer, ignoring all z-index or positioning statements. This is important, because several html design features are overlayed on the flash. This embed was written to work with swfobject, but still doesnt work when: swfobject disabled wmode = transparent/opaque/removed entirely Is this a problem with safari or the code? And if it's the code then what does safari do differently to all the other browsers? Bah. Thanks for any help ;) <object id="Flash_Banner" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="950" height="400" title=""> <param name="movie" value="ui.swf" /> <param name="quality" value="high" /> <param name="wmode" value="opaque" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="ui.swf" width="950" height="400" title=""> <param name="quality" value="high" /> <param name="wmode" value="opaque" /> <!--<![endif]--> <div id="banner_slider"><img src="images/banners/case.jpg" width="950" height="400" alt="" /></div> <!--[if !IE]>--> </object> <!--<![endif]--> </object>

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  • Common SIMD techniques

    - by zxcat
    Hi! Where can I find information about common SIMD tricks? I have an instruction set and know, how to write non-tricky SIMD code, but I know, SIMD now is much more powerful. It can hold complex conditional branchless code. For example (ARMv6), the following sequence of instructions sets each byte of Rd equal to the unsigned minimum of the corresponding bytes of Ra and Rb: USUB8 Rd, Ra, Rb SEL Rd, Rb, Ra Links to tutorials / uncommon SIMD techniques are good too :) ARMv6 is the most interesting for me, but x86(SSE,...)/Neon(in ARMv7)/others are good too. Thank you.

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  • How to make a small flash swf with ComboBox in Actionscript 3?

    - by Sint
    I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling). Now, how would I add a ComboBox control without incurring excessive bloat? More specificially, I would like to keep the size under 100k. So far I have tried: Adobe mx.controls ComboBoxexample - simple mxml example compiles to 200+k both on my main Linux Box using mxmlc and in Windows using Flash Builder 4 Yahoo Astra - uses mx libraries underneath(so as bloated as Adobe?), plus does not contain exact ComboBox Keith Peter's MinimalComps - seems small, but far from providing ComboBox functionality SPAS (Swing Package for Actionscript) - compiles to 130k, but alpha version of ComboBox does not let me adjust height... asuilib - compiles to 40k, unfortunately this ComboBox does not provide for scrolling items...if it does not fit on screen no way to scroll to it Now my questions: Is there a way to lower size for projects importing mx.controls ? Maybe there is a way to fix SPAS or asuilib ComboBoxes? Perhaps, there are some other libraries which provide a ComboBox(or DropList)?

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  • How can I prevent/make it hard to download my flash video?

    - by Billy
    I want to at least prevent normal users to download my flash video. What's the best way to do it? Create a httphandler, add a token (e.g. timeid), set the cache control to no-cache so that only the users with correct token can view the correct video. Is that feasible? It is the requirement from client that the video should not be downloaded by users and should be watched only in the particular website. I want to know if this works: http://www.somesite.com/video.swf?time=1248319067 Server will generate a token(time in the above example) so that user can only have one request to this link. If the user wants to watch the video again, he needs to go to our website to get the token again. Is this okay to prevent novices from downloading? I can't download this flash video by the downloadHelper firefox plugin: http://news.bbc.co.uk/2/hi/americas/8164177.stm Updated (13:49 pm 2009/07/23): The above file can be downloaded using some video download software. The video files of following Chinese sites are well protected (I can't download it using many video download software): http://programme.tvb.com/drama/abrideforaride/video/ Do you know how it is done?

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  • How do I post a .wav file from CS5 Flash, AS3 to a Java servlet?

    - by Muostar
    Hi, I am trying to send a byteArray from my .fla to my running tomcat server integrated in Eclipse. From flash I am using the following code: var loader:URLLoader = new URLLoader(); var header:URLRequestHeader = new URLRequestHeader("audio/wav", "application/octet-stream"); var request:URLRequest = new URLRequest("http://localhost:8080/pdp/Server?wav=" + tableID); request.requestHeaders.push(header); request.method = URLRequestMethod.POST; request.data = file;//wav; loader.load(request); And my java servlet looks as follows: try{ int readBytes = -1; int lengthOfBuffer = request.getContentLength(); InputStream input = request.getInputStream(); byte[] buffer = new byte[lengthOfBuffer]; ByteArrayOutputStream output = new ByteArrayOutputStream(lengthOfBuffer); while((readBytes = input.read(buffer, 0, lengthOfBuffer)) != -1) { output.write(buffer, 0, readBytes); } byte[] finalOutput = output.toByteArray(); input.close(); FileOutputStream fos = new FileOutputStream(getServletContext().getRealPath(""+"/temp/"+wav+".wav")); fos.write(finalOutput); fos.close(); When i run the flash .swf file and send the bytearray to the server, I receive following in the server's console window:: (loads of loads of Chinese symbols) May 20, 2010 7:04:57 PM org.apache.tomcat.util.http.Parameters processParameters WARNING: Parameters: Character decoding failed. Parameter '? (loads of loads of Chinese symbols) and then looping this for a long time. It is like I recieve the bytes but not encoding/decoding them correctly. What can I do?

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  • Why are (almost) all the on-line games written in ActionScript (Flash) not Java?

    - by MasterPeter
    I absolutely love good defender games (e.g. Gemcraft, Protector: reclaiming the throne) as they can be intellectually quite challenging; it's like playing chess but a little less thinking a bit more action. Sadly, there are not that many good ones out there and I thought I would create one myself and share it with the rest of the world by making it available on-line. I have never worked with ActionScript but when it comes to on-line games, this is the main choice. I have tried to find a decent 2D game in the form of a Java applet but to no avail. Why is this so? I could write the game, most comfortably, in Delphi for Win32 but then people would need to download the executable, which could deter some form downloading it, and also it would only work on Windows. I am also familiar with Java, having worked with Java for the last four years or so. Although I don't have much experience with games programming. Should I note be deterred by the fact that all online games are written for in Flash and create my defender game as a Java applet, or should I consider learning ActionScript and games development for the ActionScript Virtual Machine (AS3 looks very much like Java... but still, it's an entirely new technology to me and I might never use it professionally.) Could you, please, just answer the the question in the title? Why Flash, not Java applets? Is it only 'politics'?

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  • How do I produce a screenshot of a flash swf on the server?

    - by indignant
    I'm writing a flash app using the open source tools. I would like to load a data file in to the app and capture a screenshot of the stage on the server. The only part that seems mysterious is running the app on the server. In fact, I don't even care if it's the same app running on the server and in the browser--if I can use the flash stage and drawing routines to produce an image server-side, I'm happy. If I have to delve in to flex, fine. Right now I'm having problems finding any starting point at all. I gather Adobe has some commercial products that may fit the bill, but I'd like to stick with open source, apache, and linux. I know this is probably possible with haxe/neko, but I'd like to use more mainstream tools if possible. Am I asking too much? EDIT/CLARIFICATION: Many thanks for the responses so far, but I think I've been a bit muddy in my description. I've already written the actual stage-grabbing stuff using the same PNGEncoder class as was suggested. The problem is in actually running the swf on the server side. I don't want to let the client take the screen shot itself, because this opens up the possibility of the client maliciously submitting a screenshot which does not correspond to what is on the stage, that is, I don't want users uploading porn. If I could run the the actionscript code on the server, then I could generate the screenshot from my data files and be sure that the screenshot matches the data, but I have no idea how to run the actionscript or swf on the server.

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  • 128bit hash comparison with SSE

    - by fokenrute
    Hi, In my current project, I have to compare 128bit values (actually md5 hashes) and I thought it would be possible to accelerate the comparison by using SSE instructions. My problem is that I can't manage to find good documentation on SSE instructions; I'm searching for a 128bit integer comparison instruction that let me know if one hash is larger, smaller or equal to another. Does such an instruction exists? PS: The targeted machines are x86_64 servers with SSE2 instructions; I'm also interested in a NEON instruction for the same job.

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  • Mixing AJAX requests with Flash scope objects not working

    - by AlanObject
    I have a JSF page that displays a table from an object called TableQuery that supports stateful pagination, sorting, etc. The bean that accesses the object is a RequestScoped object, and it attempts to preserve the TableQuery by storing it the flash map. The accessor method looks like this: public TableQuery<SysLog> getQuery() { if (query != null) return query; Flash flash = FacesContext.getCurrentInstance(). getExternalContext().getFlash(); query = (TableQuery) flash.get("Query"); if (query != null) System.out.println("TableSysLog.getQuery() Got query from flash!"); if (query == null) { query = slc.getNewTableQuery(); System.out.println("TableSysLog.getQuery() Created new query"); } flash.put("Query", query); return query; } The Links to go between pages are implemented with *p:commandLInk*s. I use Primefaces command link in AJAX mode so just the link gets processed when it is clicked. The action listener looks like this: public void doNextPage(ActionEvent evt) { getQuery().doNextPage(); } When it doesn't work I get the error message: WARNING: JSF1095: The response was already committed by the time we tried to set the outgoing cookie for the flash. Any values stored to the flash will not be available on the next request. I found this thread when looking up this problem. When I turned of HTTP chunking as the article suggests, the error message went away but the problem remained. Does anyone know what is going on and how this might be fixed?

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4 (Round 2)

    - by charmaine
    (I have asked this before but I dont think I was direct enough with my question and therefore it did not get resolved so here goes again!) I am working through a book called Foundation Actionscript 3.0 Animation, making things move. I am now on Chapter 9 - Collision Detection. On two lines of my code I get the 1135 error, letting me know that I have an incorrect number of arguments. I have highlighted the two areas in which this occurs with asterisks: package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); ***centerBall = new Ball(100, 0xcccccc);*** addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { ***var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff);*** ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } private function move(ball:Ball):void { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } if(ball.y + ball.radius > stage.stageHeight) { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } I think this is due to the non-existance of a Ball.as, when reading the tutorial I assumed it meant that I had to create a movie clip of a ball on stage and then export it for actionscript with the class name being Ball, however when flicking back through the book I saw that a Ball.as already existed, stating that I may need to use this again later on in the book, this read: package { import flash.display.Sprite; public class Ball extends Sprite { private var radius:Number; private var color:uint; public var vx:Number=0; public var vy:Number=0; public function Ball(radius:Number=40, color:uint=0xff0000) { this.radius=radius; this.color=color; init(); } public function init():void { graphics.beginFill(color); graphics.drawCircle(0, 0, radius); graphics.endFill(); } } } This managed to stop all the errors appearing however, it did not transmit any of the effects from Bubbles.as it just braught a Red Ball on the center of the stage. How would I alter this code in order to work in favour of Bubbles.as? Please Help! Thanks!

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  • Missing [mx.rpc]::IResponder

    - by Arms
    I'm trying to use the Flex 4 SDK's mx.rpc package in a Flash application. I imported Flex's rpc.swc (Adobe\Adobe Flash Builder 4\sdks\4.0.0\frameworks\libs\rpc.swc) into my project by adding it to the list in Flash's "Publish Settings/Flash/ActionScrip 3.0 Settings/Library Path". It seems like I have access to the classes, however when I compile I get this error: 1046: Type was not found or was not a compile-time constant: [mx.rpc]::IResponder. There's no location or line for the error either. Any idea how to get this to work? TIA! Notes: I'm using Flash Builder 4 and Flash CS5

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  • jquery ie6 issue swaping videos through hide/show while playing.

    - by user217181
    So my code is: Click the link show the div. I'm using the jquery flash embed object. $(document).ready( function() { $('a.overview').click( function() { $('#overview').show(); // show div.contact $('#evaulting').hide(); // hide div.contact $('#his').hide(); // hide div.contact }); }); $(document).ready( function() { $('a.evaulting').click( function() { $('#evaulting').show(); // show div.contact $('#overview').hide(); // hide div.contact $('#his').hide(); // hide div.contact }); }); <div id="overview" style="display:none"> <ul> <li rel="play-norelated.swf:680:480:true:ffffff" class="flash-replaced"> <embed width="680" height="480" type="application/x-shockwave-flash" src="play-norelated.swf" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="playVideo=ent_web_480x" bgcolor="ffffff" /> <div class="alt"><h1>To Play Iron Mountain Videos - You will need to upgrade your Flash Player</h1> <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p></div> </li> </ul> </div> <div id="evaulting" style="display:none"> <ul> <li rel="play-norelated.swf:680:480:true:ffffff" class="flash-replaced"> <embed width="680" height="480" type="application/x-shockwave-flash" src="play-norelated.swf" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="playVideo=evaulting_web_480x" bgcolor="ffffff" /> <div class="alt"><h1>To Play Iron Mountain Video's - You will need to upgrade your Flash Player</h1> <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p></div> </li> </ul> </div> When I repeat this code and get the second video to load on click. It works in all browsers. The only issue I'm running into is that in IE6 the video keeps playing and in other browsers it stops the video your watching and loads the one you clicked on. I looked into using the .remove object or the .append to a div, but I can't seem to get that to work and if it does work will it play nice with IE6. Try it out and maybe solve my issues.

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  • How can I respond to mouse events in AS3?

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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