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  • GWT - How to define a Widget outside layout hierarchy in uibinder xml file

    - by mr_room
    Hello, this is my first post. I hope someone could help me. I'm looking for a way to define a widget in UiBinder XML layout file separately, without being part of the layout hierachy. Here's a small example: <ui:UiBinder xmlns:ui="urn:ui:com.google.gwt.uibinder" xmlns:g="urn:import:com.google.gwt.user.client.ui"> <g:Label ui:field="testlabel" text="Hallo" /> <g:HTMLPanel> ... </g:HTMLPanel> The compile fails since the ui:UiBinder element expects only one child element. In Java Code i will access and bind the Label widget as usual: @UiField Label testlabel; For example, this could be useful when you define a Grid or FlexTable - i want to define the Labels for the table header within the XML layout file, not programmatically within the code. Many thanks in advance

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  • Subversion Repository Layout

    - by Tim Long
    Most subversion tools create a default repository layout with /trunk, /branches and /tags. The documentation also recommends not using separate repositories for each project, so that code can be more easily shared. Following that advice has led to me having a repository with the following layout: /trunk /Project1 /Project2 /branches /Project1 /Project2 /tags /Project1 /Project2 and so on, you get the idea. Over time, I've found this structure a bit clumsy and it occurred to me that there's an alternative interpretation of the recommendations, such as: /Project1 /trunk /branches /tags /Project2 /trunk /branches /tags So, which layout do people use, and why? Or - is there another way to do things that I've completely missed?

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  • Question about layout in java.

    - by extro
    I have two panels main_panel and child_panel. I have set layout for main_panel by using "main_panel.setLayout(flowlayout)" and added child_panel in main_panel by using "main_panel.add(child_panel)". This child_panel gets added to main_panel but its position is at the cross-section of horizontal midpoint and top vertical section of screen. But I want child_panel to be at the top left corner, something I could have done by using "child_panel.setlocation(a,b)" method, if I have set the Layout of main_panel as NULL. I have used flowlayout here because I want components in the JPanel to keep adjusting with the size of JFrame. So question is, can I add child_panel to main_panel at the exact location I want, even if I set the Layout of main_panel as not NULL.

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  • MVC Html Layout C# code formatting

    - by Andrew Florko
    I insert into asp.net mvc views C# logic that manages layout like the following: <% if (Model.People.Count > 0 ) { %> <% foreach (var person in Model.People) { %> ... <% }} else { %> <span class="error">Sorry, no people</span> <%} %> I try to minimize <% % code placing "{" symbol on the same line as it's condition (java-style). Html layout looks more clear to me after that. Do you apply C# formatting rules to <% % html injections "}" should be on a new line or manage layout in different way? Thank you in advance!

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  • Handling null values and missing object properties in Silverlight 4

    - by PeterTweed
    Before Silverlight 4 to bind a data object to the UI and display a message associated with either a null value or if the binding path was wrong, you would need to write a Converter.  In Silverlight 4 we find the addition of the markup extensions TargetNullValue and FallbackValue that allows us to display a value when a null value is found in the bound to property and display a value when the property being bound to is not found. This post will show you how to use both markup extensions. Steps: 1. Create a new Silverlight 4 application 2. In the body of the MainPage.xaml.cs file replace the MainPage class with the following code:     public partial class MainPage : UserControl     {         public MainPage()         {             InitializeComponent();             this.Loaded += new RoutedEventHandler(MainPage_Loaded);         }           void MainPage_Loaded(object sender, RoutedEventArgs e)         {             person p = new person() { NameValue = "Peter Tweed" };             this.DataContext = p;         }     }       public class person     {         public string NameValue { get; set; }         public string TitleValue { get; set; }     } This code defines a class called person with two properties.  A new instance of the class is created, only defining the value for one of the properties and bound to the DataContext of the page. 3.  In the MainPage.xaml file copy the following XAML into the LayoutRoot grid:         <Grid.RowDefinitions>             <RowDefinition Height="60*" />             <RowDefinition Height="28*" />             <RowDefinition Height="28*" />             <RowDefinition Height="30*" />             <RowDefinition Height="154*" />         </Grid.RowDefinitions>         <Grid.ColumnDefinitions>             <ColumnDefinition Width="86*" />             <ColumnDefinition Width="314*" />         </Grid.ColumnDefinitions>         <TextBlock Grid.Row="1" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock1" Text="Name Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock2" Text="Title Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock3" Text="Non Existant Value:" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="1" Height="23" HorizontalAlignment="Left" Name="textBlock4" Text="{Binding NameValue, TargetNullValue='No Name!!!!!!!'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="2" Height="23" HorizontalAlignment="Left" Name="textBlock5" Text="{Binding TitleValue, TargetNullValue='No Title!!!!!!!'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock6" Text="{Binding AgeValue, FallbackValue='No such property!'}" VerticalAlignment="Top" />    This XAML defines three textblocks – two of which use the TargetNull and one that uses the FallbackValue markup extensions.  4. Run the application and see the person name displayed as defined for the person object, the expected string displayed for the TargetNullValue when no value exists for the boudn property and the expected string displayed for the FallbackValue when the property bound to is not found on the bound object. It's that easy!

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  • VMpalyer: host keyboard layout on guest?

    - by TheDeeno
    I use the dvorak keyboard layout on windows 7. Also, I have a bunch of custom keys mapped using autohotkey. I'm curious, is it possible to have the guest only receive the keyboard events produced by the host? I don't really know how the host communicates keyboard strokes to guests so I don't know how to enable this or if it's possible. Thoughts? Host OS: Win7 x64 Guest: Unbuntu 9.10 x64

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  • Rack layout tools

    - by Luke
    I'm wondering if there's any tools (preferably offline) that would allow me to layout all of the new equipment that will be going into several standard racks. Currently I'm using Excel to map out all of the slots columns for the data but I suspect that there is some better method of doing this. Suggestions? Edit: Dell has an online tool, but doesn't seem very good at actually saving the data that you're working on (and obviously it's geared towards Dell hardware).

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  • Rack layout tools

    - by Luke
    I'm wondering if there's any tools (preferably offline) that would allow me to layout all of the new equipment that will be going into several standard racks. Currently I'm using Excel to map out all of the slots columns for the data but I suspect that there is some better method of doing this. Suggestions? Edit: Dell has an online tool, but doesn't seem very good at actually saving the data that you're working on (and obviously it's geared towards Dell hardware).

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  • OpenGL Fast-Object Instancing Error

    - by HJ Media Studios
    I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map, where an object of class MeshResource contains the vertices and indices with the actual data, and an object of classMeshRenderer defines the point in space the mesh is to be rendered at. My rendering code is as follows: glDisable(GL_BLEND); glEnable(GL_CULL_FACE); glDepthMask(GL_TRUE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); for (std::map<MeshResource*, std::vector<MeshRenderer*> >::iterator it = renderables.begin(); it != renderables.end(); it++) { it->first->setupBeforeRendering(); cout << "<"; for (unsigned long i =0; i < it->second.size(); i++) { //Pass in an identity matrix to the vertex shader- used here only for debugging purposes; the real code correctly inputs any matrix. uniformizeModelMatrix(Matrix4::IDENTITY); /** * StartHere fix rendering problem. * Ruled out: * Vertex buffers correctly. * Index buffers correctly. * Matrices correct? */ it->first->render(); } it->first->cleanupAfterRendering(); } geometryPassShader->disable(); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); The function in MeshResource that handles setting up the uniforms is as follows: void MeshResource::setupBeforeRendering() { glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID); glBindBuffer(GL_ARRAY_BUFFER, vboID); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); // Vertex position glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 12); // Vertex normal glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 24); // UV layer 0 glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 32); // Vertex color glVertexAttribPointer(4, 1, GL_UNSIGNED_SHORT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 44); //Material index } The code that renders the object is this: void MeshResource::render() { glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } And the code that cleans up is this: void MeshResource::cleanupAfterRendering() { glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); } The end result of this is that I get a black screen, although the end of my rendering pipeline after the rendering code (essentially just drawing axes and lines on the screen) works properly, so I'm fairly sure it's not an issue with the passing of uniforms. If, however, I change the code slightly so that the rendering code calls the setup immediately before rendering, like so: void MeshResource::render() { setupBeforeRendering(); glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } The program works as desired. I don't want to have to do this, though, as my aim is to set up vertex, material, etc. data once per object type and then render each instance updating only the transformation information. The uniformizeModelMatrix works as follows: void RenderManager::uniformizeModelMatrix(Matrix4 matrix) { glBindBuffer(GL_UNIFORM_BUFFER, globalMatrixUBOID); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Matrix4), matrix.ptr()); glBindBuffer(GL_UNIFORM_BUFFER, 0); }

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  • Making a app show inside a GUI in Java

    - by José
    Hello. I have one problem I've been dealing with for this week. You see, I'm new to Java, so that's probably it... Anyways, I've started a project out of pure curiosity. I had it done in Java, but in plain CMD-style, which is not very pretty. It calls one of my ten programs, chosen by the user using "Case". Eg.: If you type 1, it will go to program 1. After you finish it, it goes back to selection until the user press 0. After that, I've been trying to make a GUI for it. I've been able to create the selector alone and make it respond to the numbers chosen. If you press 1 and click ok, it will tell you you've chosen program 1. I, however, have not been able to make it run the program. I've been trying to make the program show up in a jPanel, part of the main GUI. I failed miserably. The program runs in separate but I can't make them run together like the CMD one. The apps were made in Eclipse SDK 3.5.2 The GUIs were made in Netbeans IDE 6.8 Here's the code for the GUI only (the prints are in PT-BR, my native language): Main program: /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * ProgramasGUI.java * * Created on 31/01/2010, 22:56:19 */ package Main; import Main.Prog1; /** * * @author Zeh® */ public class ProgramasGUI extends javax.swing.JFrame { /** Creates new form ProgramasGUI */ public ProgramasGUI() { initComponents(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { selecao = new javax.swing.JTextField(); mostrador = new javax.swing.JLabel(); selecionar = new javax.swing.JButton(); mostrador1 = new javax.swing.JLabel(); jPanel1 = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); selecao.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { selecaoActionPerformed(evt); } }); mostrador.setText("Qual o programa desejado?"); selecionar.setText("OK"); selecionar.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { selecionarActionPerformed(evt); } }); mostrador1.setText("Saiba aqui o Programa escolhido!"); jPanel1.addComponentListener(new java.awt.event.ComponentAdapter() { public void componentShown(java.awt.event.ComponentEvent evt) { jPanel1ComponentShown(evt); } }); javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1); jPanel1.setLayout(jPanel1Layout); jPanel1Layout.setHorizontalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 100, Short.MAX_VALUE) ); jPanel1Layout.setVerticalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 100, Short.MAX_VALUE) ); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(selecao, javax.swing.GroupLayout.PREFERRED_SIZE, 203, javax.swing.GroupLayout.PREFERRED_SIZE) .addComponent(selecionar, javax.swing.GroupLayout.DEFAULT_SIZE, 203, Short.MAX_VALUE)) .addGap(18, 18, 18) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(mostrador1, javax.swing.GroupLayout.PREFERRED_SIZE, 193, javax.swing.GroupLayout.PREFERRED_SIZE) .addComponent(mostrador, javax.swing.GroupLayout.PREFERRED_SIZE, 179, javax.swing.GroupLayout.PREFERRED_SIZE))) .addGroup(layout.createSequentialGroup() .addGap(162, 162, 162) .addComponent(jPanel1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))) .addContainerGap()) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup() .addContainerGap(39, Short.MAX_VALUE) .addComponent(jPanel1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(30, 30, 30) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(selecao, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addComponent(mostrador, javax.swing.GroupLayout.PREFERRED_SIZE, 30, javax.swing.GroupLayout.PREFERRED_SIZE)) .addGap(18, 18, 18) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(selecionar) .addComponent(mostrador1)) .addContainerGap()) ); pack(); }// </editor-fold> private void selecaoActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: } private void selecionarActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: int programa = (int)((Double.parseDouble(selecao.getText()))); switch (programa) { case 1: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 2: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 3: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 4: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 5: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 6: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 7: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 8: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 9: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break; case 10: mostrador1.setText("O programa " + programa + " foi escolhido!" ); break;} } private void jPanel1ComponentShown(java.awt.event.ComponentEvent evt) { int programa = (int)((Double.parseDouble(selecao.getText()))); switch (programa) { case 1: addNotify(Prog1.); break;} } /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new ProgramasGUI().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JPanel jPanel1; private javax.swing.JLabel mostrador; private javax.swing.JLabel mostrador1; private javax.swing.JTextField selecao; private javax.swing.JButton selecionar; // End of variables declaration } And here's the sub-program: /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * Prog1.java * * Created on 02/02/2010, 23:57:59 */ package Main; /** * * @author Zeh® */ public class Prog1 extends javax.swing.JPanel { /** Creates new form Prog1 */ public Prog1() { initComponents(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jLabel1 = new javax.swing.JLabel(); numesc = new javax.swing.JLabel(); jLabel3 = new javax.swing.JLabel(); jLabel4 = new javax.swing.JLabel(); jButton1 = new javax.swing.JButton(); campo = new javax.swing.JTextField(); jLabel1.setText("Saiba aqui o Antecessor!"); numesc.setText("O número escolhido é: X"); jLabel3.setText("Saiba aqui o Sucessor!"); jLabel4.setText("Insira um número para saber seu Antecessor e Sucessor!"); jButton1.setText("Calcular!"); jButton1.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { jButton1ActionPerformed(evt); } }); campo.setText("Insira seu número"); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this); this.setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(16, 16, 16) .addComponent(jButton1)) .addComponent(campo, javax.swing.GroupLayout.PREFERRED_SIZE, 100, javax.swing.GroupLayout.PREFERRED_SIZE)) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(10, 10, 10) .addComponent(jLabel3)) .addGroup(layout.createSequentialGroup() .addGap(10, 10, 10) .addComponent(numesc, javax.swing.GroupLayout.DEFAULT_SIZE, 154, Short.MAX_VALUE)) .addComponent(jLabel1, javax.swing.GroupLayout.DEFAULT_SIZE, 164, Short.MAX_VALUE))) .addComponent(jLabel4)) .addContainerGap()) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup() .addContainerGap() .addComponent(jLabel4) .addGap(18, 18, 18) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(campo, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addComponent(jLabel1)) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addComponent(numesc) .addGap(11, 11, 11) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(jLabel3) .addComponent(jButton1)) .addContainerGap(24, Short.MAX_VALUE)) ); }// </editor-fold> private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { int num = (int)((Double.parseDouble(campo.getText()))); numesc.setText("O número escolhido é: " + num); int x = num-1; jLabel1.setText ("O antecessor é: " + x); int y = num+1; jLabel3.setText ("O sucessor é: " + y); } // Variables declaration - do not modify private javax.swing.JTextField campo; private javax.swing.JButton jButton1; private javax.swing.JLabel jLabel1; private javax.swing.JLabel jLabel3; private javax.swing.JLabel jLabel4; private javax.swing.JLabel numesc; // End of variables declaration } Any help would be very appreciated. If I, for some reason, made a mistake typing and/or setting the layout of this post incorrectly, please accept my apologies.

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  • Design suggestions needed to create a MathBuilder framework

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Starting to create a MathBuilder framework, help to start creating the design

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Why is there no service-oriented language?

    - by Wolfgang
    Edit: To avoid further confusion: I am not talking about web services and such. I am talking about structuring applications internally, it's not about how computers communicate. It's about programming languages, compilers and how the imperative programming paradigm is extended. Original: In the imperative programming field, we saw two paradigms in the past 20 years (or more): object-oriented (OO), and service-oriented (SO) aka. component-based (CB). Both paradigms extend the imperative programming paradigm by introducing their own notion of modules. OO calls them objects (and classes) and lets them encapsulates both data (fields) and procedures (methods) together. SO, in contrast, separates data (records, beans, ...) from code (components, services). However, only OO has programming languages which natively support its paradigm: Smalltalk, C++, Java and all other JVM-compatibles, C# and all other .NET-compatibles, Python etc. SO has no such native language. It only comes into existence on top of procedural languages or OO languages: COM/DCOM (binary, C, C++), CORBA, EJB, Spring, Guice (all Java), ... These SO frameworks clearly suffer from the missing native language support of their concepts. They start using OO classes to represent services and records. This leads to designs where there is a clear distinction between classes that have methods only (services) and those that have fields only (records). Inheritance between services or records is then simulated by inheritance of classes. Technically, its not kept so strictly but in general programmers are adviced to make classes to play only one of the two roles. They use additional, external languages to represent the missing parts: IDL's, XML configurations, Annotations in Java code, or even embedded DSL like in Guice. This is especially needed, but not limited to, since the composition of services is not part of the service code itself. In OO, objects create other objects so there is no need for such facilities but for SO there is because services don't instantiate or configure other services. They establish an inner-platform effect on top of OO (early EJB, CORBA) where the programmer has to write all the code that is needed to "drive" SO. Classes represent only a part of the nature of a service and lots of classes have to be written to form a service together. All that boiler plate is necessary because there is no SO compiler which would do it for the programmer. This is just like some people did it in C for OO when there was no C++. You just pass the record which holds the data of the object as a first parameter to the procedure which is the method. In a OO language this parameter is implicit and the compiler produces all the code that we need for virtual functions etc. For SO, this is clearly missing. Especially the newer frameworks extensively use AOP or introspection to add the missing parts to a OO language. This doesn't bring the necessary language expressiveness but avoids the boiler platform code described in the previous point. Some frameworks use code generation to produce the boiler plate code. Configuration files in XML or annotations in OO code is the source of information for this. Not all of the phenomena that I mentioned above can be attributed to SO but I hope it clearly shows that there is a need for a SO language. Since this paradigm is so popular: why isn't there one? Or maybe there are some academic ones but at least the industry doesn't use one.

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  • What are the disadvantages of self-encapsulation?

    - by Dave Jarvis
    Background Tony Hoare's billion dollar mistake was the invention of null. Subsequently, a lot of code has become riddled with null pointer exceptions (segfaults) when software developers try to use (dereference) uninitialized variables. In 1989, Wirfs-Brock and Wikerson wrote: Direct references to variables severely limit the ability of programmers to re?ne existing classes. The programming conventions described here structure the use of variables to promote reusable designs. We encourage users of all object-oriented languages to follow these conventions. Additionally, we strongly urge designers of object-oriented languages to consider the effects of unrestricted variable references on reusability. Problem A lot of software, especially in Java, but likely in C# and C++, often uses the following pattern: public class SomeClass { private String someAttribute; public SomeClass() { this.someAttribute = "Some Value"; } public void someMethod() { if( this.someAttribute.equals( "Some Value" ) ) { // do something... } } public void setAttribute( String s ) { this.someAttribute = s; } public String getAttribute() { return this.someAttribute; } } Sometimes a band-aid solution is used by checking for null throughout the code base: public void someMethod() { assert this.someAttribute != null; if( this.someAttribute.equals( "Some Value" ) ) { // do something... } } public void anotherMethod() { assert this.someAttribute != null; if( this.someAttribute.equals( "Some Default Value" ) ) { // do something... } } The band-aid does not always avoid the null pointer problem: a race condition exists. The race condition is mitigated using: public void anotherMethod() { String someAttribute = this.someAttribute; assert someAttribute != null; if( someAttribute.equals( "Some Default Value" ) ) { // do something... } } Yet that requires two statements (assignment to local copy and check for null) every time a class-scoped variable is used to ensure it is valid. Self-Encapsulation Ken Auer's Reusability Through Self-Encapsulation (Pattern Languages of Program Design, Addison Wesley, New York, pp. 505-516, 1994) advocated self-encapsulation combined with lazy initialization. The result, in Java, would resemble: public class SomeClass { private String someAttribute; public SomeClass() { setAttribute( "Some Value" ); } public void someMethod() { if( getAttribute().equals( "Some Value" ) ) { // do something... } } public void setAttribute( String s ) { this.someAttribute = s; } public String getAttribute() { String someAttribute = this.someAttribute; if( someAttribute == null ) { setAttribute( createDefaultValue() ); } return someAttribute; } protected String createDefaultValue() { return "Some Default Value"; } } All duplicate checks for null are superfluous: getAttribute() ensures the value is never null at a single location within the containing class. Efficiency arguments should be fairly moot -- modern compilers and virtual machines can inline the code when possible. As long as variables are never referenced directly, this also allows for proper application of the Open-Closed Principle. Question What are the disadvantages of self-encapsulation, if any? (Ideally, I would like to see references to studies that contrast the robustness of similarly complex systems that use and don't use self-encapsulation, as this strikes me as a fairly straightforward testable hypothesis.)

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  • Is my class structure good enough?

    - by Rivten
    So I wanted to try out this challenge on reddit which is mostly about how you structure your data the best you can. I decided to challenge my C++ skills. Here's how I planned this. First, there's the Game class. It deals with time and is the only class main has access to. A game has a Forest. For now, this class does not have a lot of things, only a size and a Factory. Will be put in better use when it will come to SDL-stuff I guess A Factory is the thing that deals with the Game Objects (a.k.a. Trees, Lumberjack and Bears). It has a vector of all GameObjects and a queue of Events which will be managed at the end of one month. A GameObject is an abstract class which can be updated and which can notify the Event Listener The EventListener is a class which handles all the Events of a simulation. It can recieve events from a Game Object and notify the Factory if needed, the latter will manage correctly the event. So, the Tree, Lumberjack and Bear classes all inherits from GameObject. And Sapling and Elder Tree inherits from Tree. Finally, an Event is defined by an event_type enumeration (LUMBERJACK_MAWED, SAPPLING_EVOLUTION, ...) and an event_protagonists union (a GameObject or a pair of GameObject (who killed who ?)). I was quite happy at first with this because it seems quite logic and flexible. But I ended up questionning this structure. Here's why : I dislike the fact that a GameObject need to know about the Factory. Indeed, when a Bear moves somewhere, it needs to know if there's a Lumberjack ! Or it is the Factory which handles places and objects. It would be great if a GameObject could only interact with the EventListener... or maybe it's not that much of a big deal. Wouldn't it be better if I separate the Factory in three vectors ? One for each kind of GameObject. The idea would be to optimize research. If I'm looking do delete a dead lumberjack, I would only have to look in one shorter vector rather than a very long vector. Another problem arises when I want to know if there is any particular object in a given case because I have to look for all the gameObjects and see if they are at the given case. I would tend to think that the other idea would be to use a matrix but then the issue would be that I would have empty cases (and therefore unused space). I don't really know if Sapling and Elder Tree should inherit from Tree. Indeed, a Sapling is a Tree but what about its evolution ? Should I just delete the sapling and say to the factory to create a new Tree at the exact same place ? It doesn't seem natural to me to do so. How could I improve this ? Is the design of an Event quite good ? I've never used unions before in C++ but I didn't have any other ideas about what to use. Well, I hope I have been clear enough. Thank you for taking the time to help me !

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  • Can I set a property on an object that is only declared on the instance type, when I don't know the

    - by WilberBeast
    Let me explain. I have a List into which I am adding various ASP.NET controls. I then wish to loop through the list and set a CssClass, however not every Control supports the property CssClass. What I would like to do is test if the underlying instance type supports the CssClass property and set it, but I'm not sure how to do the conversion prior to setting the property since I don't know the type of each Control object. I know that I can use typeof or x.GetType(), but I'm not sure how to use these to convert the controls back to the instance type in order to test for and then set the property. Actually I seem to have solved this, so I thought that I would post the code here for others. foreach (Control c in controlList) { PropertyInfo pi = c.GetType().GetProperty("CssClass"); if (pi != null) pi.SetValue(c, "desired_css_class", null); } I hope that this helps someone else as I has taken me hours to research these 2 lines of code. Cheers Steve

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  • Why ruby object has two to_s and inspect methods that (looks like) do the same thing?

    - by prosseek
    The p calls inspect, and puts/print calls to_s for representing its object. If I run class Graph def initialize @nodeArray = Array.new @wireArray = Array.new end def to_s # called with print / puts "Graph : #{@nodeArray.size}" end def inspect # called with p "G" end end if __FILE__ == $0 gr = Graph.new p gr print gr puts gr end I get G Graph : 0Graph : 0 Then, why does ruby has two functions do the same thing? What makes the difference between to_s and inspect? And what's the difference between puts/print/p? If I comment out the to_s or inspect function, I get as follows. #<Graph:0x100124b88>#<Graph:0x100124b88>

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  • Java: How do you access a sub-object of an object with no "getXXX" method to that sub-object

    - by Daxon
    I'll explain with pictures from Eclipse Debugger I have an Class called "FieldContext", (I can't edit it, it's compiled in the Java OVal API) Within "FieldContext" on the eclipse variable tab are "CompileTimeType" and "field" Q1 Is there a legend for the icons in the variables tab? like what the red box with the "F" means + yellow diamond boxes? Now I want to access the fields inside the "field" object (RedBox) .. preferably "name" But the "FieldContext" does not have a "getField()" method, yet it has a "getCompileTimeType()" method. Q2 So is there anyway to get that field object being a "SerializableField" Class from the "FieldContext"? If eclipse debugger can see/get/edit them then I hope I can do the same in Java.

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  • How to get elements from an object in C#?

    - by Drew
    I am using the AutoCompleteBox in WPF, I populate the suggestions with a List that consists of four fields. When the user selects an item and I reach my eventHandler, i can see that MyAutoCompleteBox.SelectedItem is an object that has my four values, if i hover this text in the debugger i can see the four values listed, however i don't know how to access these values in the code. I tried List<Codes> selected = MyAutoCompleteBox.SelectedItem as List<Codes>; where Codes is my List. selected returns as null and empty every time. Is there a way to get to these values? Thanks!

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  • GoogleTv video using VideoView is clipped, even though its in a separate layout of its own

    - by MYR
    Wrote an application for GoogleTV box to play a video. The video is a separate activity to the main activity. Wired up a button on my main layout/activity to to start the video activity up (using its own video.xml layout), the video activity loads and starts playing, but the video is clipped, only showing a few centimetres of the bottom. The clipped region looks like the views that occupied the previous layout (main.xml) . The intriguing thing is that if I push the back button, before returning to the main activity the full video frame is shown. Not sure what I am doing wrong here. Any suggestions welcome. Code: main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/hello_message" android:layout_width="fill_parent" android:layout_height="200dp" android:gravity="center" android:text="@string/hello_message" android:textSize="78sp" /> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" > <EditText android:id="@+id/edit_message" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:ems="10" android:hint="@string/edit_message" > <requestFocus /> </EditText> <Button android:id="@+id/button_send" android:layout_width="wrap_content" android:layout_height="wrap_content" android:onClick="displayMessage" android:text="@string/button_send" /> <Button android:id="@+id/button_send_a" android:layout_width="wrap_content" android:layout_height="wrap_content" android:onClick="sendMesssage" android:text="@string/button_send_a" /> </LinearLayout> <Button android:id="@+id/videobutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:onClick="startAVideo" android:text="Video Player" /> </LinearLayout> GoogleTVExActivity.java (excerpt): ... public class GoogleTVExActivity extends Activity { public final static String EXTRA_MESSAGE = "uk.co.bbc.googletvex.MESSAGE"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public void displayMessage(View view) { TextView t = (TextView)findViewById(R.id.hello_message); EditText e =(EditText) findViewById(R.id.edit_message); t.setText(e.getText().toString()); e.setText(""); } public void sendMesssage(View view) { Intent intent = new Intent(this, DisplayMessageActivity.class); EditText editText = (EditText) findViewById(R.id.edit_message); String message = editText.getText().toString(); intent.putExtra(EXTRA_MESSAGE, message); startActivity(intent); } public void startAVideo(View view) { Intent intent = new Intent(this, VideoViewActivity.class); startActivity(intent); } } video.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <VideoView android:id="@+id/myvideoview" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout> VideoViewActivity.java (excerpt) ... import android.app.Activity; import android.net.Uri; import android.os.Bundle; import android.widget.MediaController; import android.widget.VideoView; public class VideoViewActivity extends Activity { String SrcPath = "rtsp://v5.cache1.c.youtube.com/CjYLENy73wIaLQnhycnrJQ8qmRMYESARFEIJbXYtZ29vZ2xlSARSBXdhdGNoYPj_hYjnq6uUTQw=/0/0/0/video.3gp"; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.video); VideoView myVideoView = (VideoView)findViewById(R.id.myvideoview); myVideoView.setVideoURI(Uri.parse(SrcPath)); myVideoView.setMediaController(new MediaController(this)); myVideoView.requestFocus(); myVideoView.start(); } }

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  • How should I implement items that are normalized in the Database, in Object Oriented Design?

    - by Jonas
    How should I implement items that are normalized in the Database, in Object Oriented classes? In the database I have a big table of items and a smaller of groups. Each item belong to one group. This is how my database design look like: +----------------------------------------+ | Inventory | +----+------+-------+----------+---------+ | Id | Name | Price | Quantity | GroupId | +----+------+-------+----------+---------+ | 43 | Box | 34.00 | 456 | 4 | | 56 | Ball | 56.50 | 3 | 6 | | 66 | Tin | 23.00 | 14 | 4 | +----+------+-------+----------+---------+ Totally 3000 lines +----------------------+ | Groups | +---------+------+-----+ | GroupId | Name | VAT | +---------+------+-----+ | 4 | Mini | 0.2 | | 6 | Big | 0.3 | +---------+------+-----+ Totally 10 lines I will use the OOP classes in a GUI, where the user can edit Items and Groups in the inventory. It should also be easy to do calculations with a bunch of items. The group information like VAT are needed for the calculations. I will write an Item class, but do I need a Group class? and if I need it, should I keep them in a global location or how do I access it when I need it for Item-calculations? Is there any design pattern for this case?

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  • What could possibly cause this error when declaring an object inside a class?

    - by M4design
    I'm battling with this assignment :) I've got two classes: Ocean and Grid. When I declare an object of the Grid inside the Ocean: unsigned int sharkCount; Grid grid; The compiler/complainer says: error C2146: syntax error : missing ';' before identifier 'grid' Can you possibly predict what produces this error with the limited info I provided? It seems that as if the Ocean doesn't like the Grid class. Could this be because of the poor implementation of the grid class. BTW the Grid has a default constructor. Yet the error happens in compiling time!. EDIT: They're each in separate header file, and I've included the Grid.h in the Ocean.h.

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  • What's The Best Object-Relational Mapping Tool For .NET?

    - by Icono123
    I've worked on a few Java web projects and we've always used Hibernate for our data object layer. I haven't worked on a large scale ASP.NET site and I'm unsure which solution to choose. I'm tempted to try NHibernate, but I don't like the fact that they use so many third party libraries. I found this list on Wikipedia of available ORM software: http://en.wikipedia.org/wiki/List_of_object-relational_mapping_software#.NET What ORM have you used? Was it easy to use? Would you recommend using it again? Was it used on a small, medium, or large project? Would you write your own? Thanks.

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