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  • Advice for programming a lobby for a network multiplayer game?

    - by Milo
    I'm working on learning network programming. I'm working on a simple card game. The basic idea is: Players enter the lobby Players see tables Players sit at an empty seat Once they sit, they do not need any information from the lobby, they see the card table and the data about the other players and so forth. I've programmed the server portion for the game itself. The clients connect to my server object and the server then receives and sends messages; quite simple. The tricky concepts for me are: What's a good way to run many tables at the same time? What's a good way to keep the lobby consistently updated for each person in the lobby (eg: MSG_TABLE_FILLED, 22) Ideally I'd like to have 1 server exe for all of this and to have to deal with multithreading as little as possible. I'm going to use the enet library. I was thinking that each time a game session starts, I push a new Game and I map the client IPs to that table, then I just route messages from those clients to that Game. Since enet supports channels I was thinking of using 2 channels per table, one for the game messages and one for in game chat. Would something like this work? Does anyone have any advice / design ideas for a game with a lobby and many tables? Is there a usual way this is done that I'm overlooking? Any conceptual ideas or even c/c++ code examples would be very helpful. Thanks

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  • Is it possible to generate Events and Hooks in Lua for any game without built-in support?

    - by pr0tocol
    Does a game have to have built-in functions to accept and run lua scripts, or can I design Events and Hooks using Lua on any game I please, akin to the days where C code could be used to hook into the WinAPI using dlls? The reason I ask is, I am trying to create a background application that will perform events and hooks on a particular game that does not currently support lua in-game. Brief examples: Events: - An action executed by the PLAYER is detected. For instance, hitting the Q key will normally make my character use an ability, but with my Lua script running in the background, will cause a sound to play on my computer (or something). Hooks: - An action within the GAME is detected. For instance, the game spawns an enemy every minute. When an enemy spawns, the script will detect this and perform an action, for instance playing a sound locally on the computer. I would like to do both, but I know for games like Garry's Mod, the game already has built-in support for running lua scripts. Is there a way to do either events OR hooks using lua similarly to how C/C++ can connect to a game using WinAPI dlls?

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  • Client/Server game even in solo: any big problem?

    - by Klaim
    I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and actions taken shouldn't be as massive and immediate as in a FPS, so you can also think the networking like for an RTS. It's a PC game, targetting Windows, MacOSX and Linux (Ubuntu & Fedora). It's programmed in C++, using a variety of open source libraries, so I have great (potential) control over the performances. So far I always considered that just making the game work with two applications, client & server, even in solo mode was ok. However, as I'm in the process of starting the network code I'm having doubts about if it's a good idea. I'm not a specialist so I might be missing something in my analysis. I see these pros and cons: Pros: The game works only one way so if I fix a bug it should apply on all game modes, whatever the distance with the server is; Basic networking issues would be detected early, including behaviour with the protection softwares (firewall) installed (i am not specialist so this might be wrong); Cons: I suppose that even if it should be really fast enough, networking client and server on the same computer would still be slower than no networking and message passing in (one) process memory. Maybe debugging would be more difficult? I don't have experience in this case but so far I assume that debugging with Visual Studio allows me to debug multiple process so it shouldn't be really different. Also, remote debugging. My question is: is there a big disadvantage that I missed? Or maybe there are advantages that I missed and that should encourage me to just continue with only client-server game sessions?

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  • Can I legally make a free clone of a game and use the same name? [closed]

    - by BlueMonkMN
    I gather from Is it legally possible to make a clone of the game? and How closely can a game resemble another game without legal problems that I should not try to profit from a clone if it is using the same assets, and, I presume, the same name. My question is whether it's legal to make a game like "Set" or "Catch Phrase", using the same name, and release it for free. What would I be risking if I did so -- just a take down notice, or could there be financial risk too? Edit: I guess my real question is whether the legal freedom is greater for a free game than one that is trying to make a profit. I just want a version of the game I can play remotely. Edit 2: I don't understand why this is being considered off-topic. I read the FAQ and it says it'S OK to ask questions about project management, which includes Publishing. And naming a game is a key aspect to publishing. That's what my question is about - choosing a legal name for my game with the consideration that I might post/publish it.

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  • How to eliminate screen jitter in Flash game?

    - by Huang F. Lei
    We made a flash game with a big screen size(1000x600), and the terrain graphic will jitter while the screen scrolling(that's, camera moving with player) continuously. What's the root cause? Or if you know how to eliminate this problem, please tell me. Any help is appreciated. UPDATE: The map's size is more bigger than screen, e.g 6000x1200. And the map has more than one layer, generally it has 3 layers. Terrain is composed by tiles. And FPS is 24. If the FPS is set to 60, things will be better. But any way, it should work well at 24 FPS. I'm not sure if it is a natural problem of flash player, because some times a terrain object(e.g a house) look like a little bit distorted.

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  • “Unplugged” LIDNUG online talk with me on Monday (April 16th)

    - by ScottGu
    This coming Monday (April 16th) I’m doing another online LIDNUG session.  The talk will be from 10am to 11:30am (Pacific Time).  I do these talks a few times a year and they tend to be pretty fun.  Attendees can ask any questions they want to me, and listen to me answer them live via LiveMeeting.  We usually end up having some really good discussions on a wide variety of topics.  Any topic or question is fair game. You can learn more and register to attend the online event for free here. I’ll update this post with a download link to a recorded audio version of the talk after the event is over. Hope to get a chance to chat with some of you there! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • My VS 2010 and ASP.NET 4 Talks Online

    - by ScottGu
    The past 7 years I’ve done an annual all day event in Arizona – organized by the most excellent Scott Cate (who always does a phenomenal job organizing the event and making it a great one). Earlier this month I visited and presented 4+ hours of content covering VS 2010, ASP.NET 4 and ASP.NET MVC 2.  NextSlide.com – a great .NET shop local to Arizona who has a great product for sharing presentations – volunteered to record the talks and publish them for free using their online presentation tool.  The recordings they did turned out really, really great – and their online player (which combines slides + camera of me + demos in one experience) is awesome.  Below you can watch the first two segments of my event – which cover VS 2010 and ASP.NET 4 – for free online using the NextSlide.com player experience.  I’ll post a link to my ASP.NET MVC 2 segment a little later in a separate blog post.  If you’ve never seen my present these talks before and are interested in the content then I’d recommend checking them out – as these recordings do a really good job capturing them. Part 1 - VS 2010 This is a 49 minute segment that starts the event and covers a bunch of the new improvements in VS 2010.  You can launch the presentation directly here or watch it inline below.  You can download powerpoint versions of my slides here. Part 2- ASP.NET 4 This 61 minute segment comes next and drills into some of the framework improvements with ASP.NET 4.  It also goes further on some of the web specific tooling improvements in VS 2010 – and towards the end demonstrates some of the great new end-to-end web deployment features provided with VS 2010 (which work for both ASP.NET Web Forms and ASP.NET MVC applications). You can launch the presentation directly here or watch it inline below: Learning More about VS 2010 and ASP.NET 4 I’ve been working on a series of blog post about VS 2010 and .NET 4.  Many of the features I covered in my two talks above are described in more detail in posts within the series.  You can read all of them here. I’ll be continuing adding to the series via my blog, so stay tuned for more in-depth posts about a bunch more new features. Hope this helps, Scott P.S. People often ask whether they can re-use the slides+demos I use in my talks for talks of their own.  The answer to this is always absolutely! No need to ask permission.  Feel free to re-use all of my slides for talks of your own. P.P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • 3D Dice using Maya - for integration with iOS game app

    - by Anil
    My designer is building a 3D design of a dice using Maya. I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number. So, I have two questions: 1) How can I make the dice spin and stop at a random position so that a number is presented to the user? and 2) Once it stops spinning how can I detect the number that is displayed to the user (programmatically)? Many thanks. -Anil

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  • Good, free isometric game engine?

    - by posfan12
    Any recommendations for a good isometric game engine that is also free? Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...) Works-in-a-browser is a plus, but not required. Support for 32-bit images is required! Good performance. Excellent documentation. I have looked at FIFE but it is still too unfinished, and the documentation sucks! Thanks!

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  • The Frustrations of Resetting Your Password Online [Video]

    - by Asian Angel
    We have all been there…finding ourselves needing to reset a password and suffering through the process of creating a password that the online service will accept. You will certainly feel some sympathy watching this young woman reset the password for her favorite web service before she can log in and have fun. Note: Video contains some language that may be considered inappropriate. Have you had similar bad or extremely frustrating experiences while resetting a password? Let us know in the comments! Reset Your Password [via MakeUseOf] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • A Simple Online Document Management System Using Asp.net MVC 3

    - by RazanPaul
    Nowadays we have a number of online file management systems (e.g. DropBox, SkyDrive and Google Drive). People can use them to manage different types of documents. However, one might need a system to manage documents when they do not want to publish the company documents to the cloud. In that case, they need to build an online document management system. This project is intended to meet this purpose. However, it is in the early stage. All the functionalities seem working. A lot of work is needed in the UI. Besides this, code needs refactoring. Please find the project at the following link: https://documentmanagementsystem.codeplex.com/

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  • New games for 2011

    - by Oli
    I know there have been other questions like "What native games are available?" and they often have issues because they turn into a never-ending list of every game ever released for Linux. But I'd like to know what's coming out this year. Good answers can include: A game that's coming out in 2011 A Linux port being released for games that might be older (eg Trine) As much information and as many screenshots and links as possible Few old games unless they're doing a major update that changes the game very significantly. One game per answer, add as much information as possible and work with each other to build a catalogue of awesome things to look forward to this year.

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  • Free online Windows AzureConf this Wednesday

    - by ScottGu
    This Wednesday, November 14th, we’ll be hosting Windows AzureConf – a free online event for and by the Windows Azure community.  It will be streamed online from 8:30am->5:00 PM PST via Channel 9, and you can watch it all for free. I’ll be kicking off the event with a Windows Azure overview in the morning (a great way to learn more about Windows Azure if you haven’t used it yet!), and following my talk the rest of the day will be full of excellent presentations from members of the Windows Azure community.  You can ask questions from them live and I think you’ll find the day an excellent way to learn more about Windows Azure – as well as hear directly from developers building solutions on it today. Click here to learn more about the event and register for free to watch it live.  Hope to see you there! Scott P.S. We will also make the presentations available for download after the event in case you miss them. 

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  • MySQL Online Database

    - by Marian
    Can anyone suggest a good online free MySQL database. I've tried four till now: db4free FreeMySQL onPhP 000webhost Either of them gave me an timeout error on my connect file or actively restricted connection to it, meaning the host won't allow a remote connection to the database. If there isn't any good online database can I create my own server using my computer, since it gets rarely turned off and when my server is offline I could return an error message saying that the server is currently offline. My final objective is to have a simple comment box for a webpage. Witch I believe it won't need a massive data storage with 3 columns (id, name, comment) NOTE: Can't post more then two links yet.

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  • REGISTER TODAY: Oracle Linux Online Forum, March 27

    - by Zeynep Koch
    Online Forum Showcases Technology Innovations and Strategic Value of Oracle Linux Join us for a series of information-rich Webcasts and “Live Online Chat” with some of the most knowledgeable Linux experts. Fresh off Oracle’s launch of Oracle Linux with the latest Unbreakable Enterprise Kernel Release 2, we’ll cover a host of key technology and strategic developments. Agenda:  1) 9:30 - 9:45 am PT :  Keynote: Leading Innovations in Enterprise Linux hosted by Oracle Executives Speakers: Edward Screven, Wim Coekaerts 2) 9:45 - 10:00 am PT Customer Presentation: How Oracle Helps Reduce Cost and Improve Performance of Database Applications at Progressive Insurance Speaker: John Dome 3) 10:00 - 11:00 am PT What's New in Oracle Linux Speakers: Waseem Daher, Chris Mason, Elena Zannoni, Lenz Grimmer 4) 11:00 am - 12:00 pm PT Get More Value from your Linux Vendor Speakers: Sergio Leunissen, Chris Mason, Monica Kumar Register today

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  • Need help starting with a game in Flash/AS3

    - by Hossein
    Hi, I am kinda new to flash/AS3. I have written some stuff and now I now the basics of AS. I want to develop a game in which my character moves. exactly like the way Super Mario moves(the background changes and new obstacles come in the way like and animation with which you can interact by climbing and shooting etc.) There is one big thing that I don't understand is that how to make my background moving and introduce new obstacles when my character moves forward. Currently my scene is static which means the background is the same and obstacles are also stationary. Can some point me to a tutorial or give me an answer that solves my confusion? thanks

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  • Play Thousands of Online Radio Stations with Shoutcast in VLC

    - by DigitalGeekery
    Are you looking for more variety from your radio stations? Today we’ll take a look at how to easily stream thousands of radio stations to your desktop with VLC media player. Getting Started Select Media from the menu, go to Services Discovery, and click Shoutcast radio listings.   Next, select View from the menu and click Playlist.   Or, click on the Show Playlist button In the Playlist window, click on Shoutcast radio listings in the left pane. You should then see a very long list of Titles displayed on the right. Scroll though the list to find a music genre or topic that interests you. Double-click to expand the list of station options. Select one of the channel listings from the list and double click to begin playing.   Looking for a specific station? Type a search term into the search filter box to see if it is available.   That’s it. Sit back and enjoy listening to your favorite Internet radio programming. If you are a music or talk radio fan, you aren’t likely to run out of listening options in VLC. Want to find some more uses for VLC? Check out our articles on how to copy a DVD, convert video files to MP3, and how to set a video as your desktop wallpaper. Download VLC Similar Articles Productive Geek Tips Listen to Over 100,000 Radio Stations in Windows Media CenterListen to Local FM Radio in Windows 7 Media CenterListen and Record Over 12,000 Online Radio Stations with RadioSureGeek Reviews: Play And Record Internet Radio With Screamer RadioWeekend Fun: Watch Television on Your PC with AnyTV TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool

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  • Fighting Game and input buffering

    - by Pilispring
    In fighting game, there is an important thing called input buffering. When your character is doing an action, you can input the next action that will activate as soon as possible (the buffer is 5-10 frames). Is anyone had already done it or knows the most efficient way to do this? I thought of things like that: Enum list moves (a list of all my moves) if (moves = fireball) { if (Mycharacterisidle) { Do the fireball } else if (MycharacterisMoving) { if (lastspriteisnotfinished) { InputBuffer++; } else if(spriteisfinished && InputBuffer < 5) { Do the fireball } } } Any better ideas? Thx.

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  • First Ever MySQL on Windows Online Forum - March 16, 2011

    - by monica.kumar
    72 1024x768 Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Cambria","serif";} Now you might be thinking…what’s an Online Forum? Well, think of it as a virtual conference, where you can attend a series of presentations about a given topic, from the comfort of your own office/home. On Wednesday March 16th, from 9.00 am PT to 12.00, we will be running the first ever MySQL Online Forum, dedicated to MySQL on Windows. Register now to learn how you can reduce your database TCO on Windows by up to 90% while increasing manageability & flexibility!   Oracle’s MySQL Vice President of Engineering Tomas Ulin will kick off a comprehensive agenda of presentations enabling you to better understand:   How you can save up to 90% by using MySQL on WindowsWhy the world’s most popular open source database is extremely popular on Windows, both for enterprise users and for embedding by ISVs How MySQL is a great fit for the Windows environment, and what are the upcoming milestones to make MySQL even better on the Microsoft platform What are the visual tools at your disposal to effectively develop, deploy and manage MySQL applications on Windows How you can deliver highly available business critical Windows based MySQL applications Why Security Solutions Provider SonicWall selected MySQL over Microsoft SQL Server, and how they successfully deliver MySQL based solutions Plus, as we’ll have Live Chat On during the entire forum, you’ll be able to ask questions at any time to MySQL experts online. Register Now!   Whether you’re an ISV or an enterprise user, either already running MySQL on Windows or simply considering it, join us and learn how you can get performance, lower TCO and increased manageability & flexibility with MySQL on Windows!

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  • Retro video games programming

    - by SebKom
    I just watched the Super Mario Bros. -1 World glitch in youtube and I really began wondering about the code behind those games. Which language was used? What about the OS for the video games consoles? Are there any website with resources about this subject? (I am a 90s video gamer so I am particularly interested about the programming behind those games but feel free to make this a wiki and include links to resources about video games programming in general, if you want)

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  • Game-oriented programming language features/objectives/paradigm?

    - by Klaim
    What are the features and language objectives (general problems to solves) or paradigms that a fictive programming language targetted at games (any kind of game) would require? For example, obviously we would have at least Performance (in speed and memory) (because a lot of games simply require that), but it have a price in the languages we currently use. Expressivity might be a common feature that is required for all languages. I guess some concepts from not-usually-used-for-games paradigms, like actor-based languages, or language-based message passing, might be useful too. So I ask you what would be ideal for games. (maybe one day someone will take those answers and build a language over it? :D ) Please set 1 feature/objective/paradigm per answer. Note: maybe that question don't make sense to you. In this case please explain why in an answer. It's a good thing to have answers to this question that might pop in your head sometimes.

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