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  • word wrap in tcpdf

    - by ChuckO
    I'm using tcpdf to creat a pdf version of the html table below. How do I word wrap the text in the cells? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <style type="text/css"> table.frm { width: 960px; Height:400px; margin-left: auto; margin-right: auto; border-width: 0px 0px 0px 0px; border-spacing: 0px; border-style: solid solid solid solid; border-color: gray gray gray gray; border-collapse: collapse; background-color: white; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 11px; } table.frm th { Width: 120px; border-width: 1px 1px 1px 1px; padding: 1px 1px 1px 1px; border-style: solid solid solid solid; border-collapse: collapse; border-color: gray gray gray gray; background-color: white; } table.frm td { width: 120px; height: 80px; vertical-align: top; border-width: 1px 1px 1px 1px; padding: 2px 2px 2px 2px; border-style: solid solid solid solid; border-collapse: collapse; border-color: gray gray gray gray; background-color: white; } </style> <title>Weekly Menu</title> </head> <body> <table class="frm"> <tr> <th align="center" colspan="8"><b>WEEKLY MENU</b></th> </tr> <tr> <th align="center" colspan="8"><b>Your Name Here</b></th> </tr> <tr> <th></th> <th>Monday</th> <th>Tuesday</th> <th>Wednesday</th> <th>Thursday</th> <th>Friday</th> <th>Saturday</th> <th>Sunday</th> </tr> <tr> <td><b>Breakfast</b></td> <td>Scrambled Eggs Black Coffee</td> <td>Vegetable Omelet Black Coffee</td> <td>2 slices Toast Black Coffee</td> <td>Cereal w/milk Black Coffee</td> <td>Orange Juice Black Coffee</td> <td>Cereal w/milk Black Coffee</td> <td>Pancakes w/syrup Black Coffee</td> </tr> <tr> <td><b>Lunch</b></td> <td>Tuna Salad Sandwich Diet Coke</td> <td>Greek Salad Black Coffee</td> <td></td> <td>Amer Cheese Sandwich Orange Juice</td> <td></td> <td></td> <td></td> </tr> <tr> <td><b>Dinner</b></td> <td>Burger Fried Onions Diet Coke</td> <td>Steak Fries Diet Sprite</td> <td></td> <td>Chicken Cutlet Baked Potato Peas</td> <td></td> <td></td> <td></td> </tr> <tr> <td><b>Snack</b></td> <td>Apple</td> <td>Orange</td> <td>Sm bag of chips</td> <td>Celery Sticks</td> <td></td> <td></td> <td></td> </tr> </table> </body> </html> This is the tcpdf code: $pdf = new TCPDF('Landscape', 'mm', '', true, 'UTF-8', false); $pdf->SetTitle('Weekly Menu'); $pdf->SetMargins(15, 7.5, 12.5); $pdf->SetAutoPageBreak(TRUE, PDF_MARGIN_BOTTOM); $pdf->SetPrintHeader(false); $pdf->SetPrintFooter(false); $pdf->AddPage(); $pdf->setFormDefaultProp(array('lineWidth'=>0, 'borderStyle'=>'dot', 'fillColor'=>array(235, 235, 255), 'strokeColor'=>array(255,255,250))); $pdf->SetFont('times', 'BU', 12); $pdf->cell(250, 8, 'Weekly Menu', 0, 1, 'C'); $pdf->cell(250, 8, $yourname, 0, 1, 'C'); $pdf->SetFont('times', '', 10); $cw=35; $ch=25; $pdf->SetXY(15,50); $pdf->cell(25,5,'',1,0,'L'); $pdf->cell($cw,5,$day1,1,0,'C'); $pdf->cell($cw,5,$day2,1,0,'C'); $pdf->cell($cw,5,$day3,1,0,'C'); $pdf->cell($cw,5,$day4,1,0,'C'); $pdf->cell($cw,5,$day5,1,0,'C'); $pdf->cell($cw,5,$day6,1,0,'C'); $pdf->cell($cw,5,$day7,1,1,'C'); $pdf->cell(25,$ch,'Breakfast',1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[0]->breakfast,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[1]->breakfast,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[2]->breakfast,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[3]->breakfast,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[4]->breakfast,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[5]->breakfast,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[6]->breakfast,1,1,'L',0,0,false,'','T'); $pdf->cell(25,$ch,'Lunch',1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[0]->lunch,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[1]->lunch,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[2]->lunch,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[3]->lunch,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[4]->lunch,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[5]->lunch,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[6]->lunch,1,1,'L',0,0,false,'','T'); $pdf->cell(25,$ch,'Dinner',1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[0]->dinner,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[1]->dinner,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[2]->dinner,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[3]->dinner,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[4]->dinner,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[5]->dinner,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[6]->dinner,1,1,'L',0,0,false,'','T'); $pdf->cell(25,$ch,'Snack',1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[0]->snack,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[1]->snack,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[2]->snack,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[3]->snack,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[4]->snack,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[5]->snack,1,0,'L',0,0,false,'','T'); $pdf->cell($cw,$ch,$record[6]->snack,1,1,'L',0,0,false,'','T'); EOD;

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  • mouseover producing multiple images works in Firefox, but not i.e.

    - by tcantrel
    The code below allows the user to hover over 1 object and it not only replaces the object but also shows an additional object between the buttons. It works great in Firefox, but does not in Internet Explorer. HELP webpage: http://www.isp.ucar.edu/ Thx, Terri if ( < ocument.images) { img1on = new Image(); img1on.src = "images/buttons/button-beachon-on.gif"; img1off = new Image(); img1off.src = "images/buttons/button-beachon.gif"; img2on = new Image(); img2on.src = "images/buttons/button-bgs-on.gif"; img2off = new Image(); img2off.src = "images/buttons/button-bgs.gif"; img3on = new Image(); img3on.src = "images/buttons/button-iam-on.gif"; img3off = new Image(); img3off.src = "images/buttons/button-iam.gif"; img4on = new Image(); img4on.src = "images/buttons/button-nvia-on.gif"; img4off = new Image(); img4off.src = "images/buttons/button-nvia.gif"; img5on = new Image(); img5on.src = "images/buttons/button-utls-on.gif"; img5off = new Image(); img5off.src = "images/buttons/button-utls.gif"; img6on = new Image(); img6on.src = "images/buttons/button-water-on.gif"; img6off = new Image(); img6off.src = "images/buttons/button-water.gif"; img7on = new Image(); img7on.src = "images/buttons/button-exploratory-on.gif"; img7off = new Image(); img7off.src = "images/buttons/button-exploratory.gif"; // second image that does not appear in original button space img1ad = new Image(); img1ad.src = "images/buttons/beachon-overview-sm.gif"; img2ad = new Image(); img2ad.src = "images/buttons/bgs-overview-sm.gif"; img3ad = new Image(); img3ad.src = "images/buttons/iam-overview-sm.gif"; img4ad = new Image(); img4ad.src = "images/buttons/nvia-overview-sm.gif"; img5ad = new Image(); img5ad.src = "images/buttons/utls-overview-sm.gif"; img6ad = new Image(); img6ad.src = "images/buttons/water-overview-sm.gif"; img7ad = new Image(); img7ad.src = "images/buttons/exploratory-overview-sm.gif"; } function imgOn(imgName) { if ( < ocument.images) { document[imgName].src = eval(imgName + "on.src"); document["holder"].src = eval(imgName + "ad.src"); } } function imgOff(imgName) { if ( < ocument.images) { document[imgName].src = eval(imgName + "off.src"); document["holder"].src = "images/buttons/isp-overview-sm.gif"; } }

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • Two-way databinding of a custom templated control. Eval works, but not Bind.

    - by Jason
    I hate long code snippets and I'm sorry about this one, but it turns out that this asp.net stuff can't get much shorter and it's so specific that I haven't been able to generalize it without a full code listing. I just want simple two-way, declarative databinding to a single instance of an object. Not a list of objects of a type with a bunch of NotImplementedExceptions for Add, Delete, and Select, but just a single view-state persisted object. This is certainly something that can be done but I've struggled with an implementation for years. This newest, closest implementation was inspired by this article from 4-Guys-From-Rolla, http://msdn.microsoft.com/en-us/library/aa478964.aspx. Unfortunately, after implementing, I'm getting the following error and I don't know what I'm missing: System.InvalidOperationException: Databinding methods such as Eval(), XPath(), and Bind() can only be used in the context of a databound control. If I don't use Bind(), and only use Eval() functionality, it works. In that way, the error is especially confusing. Here's the simplified codeset that still produces the error: using System.ComponentModel; namespace System.Web.UI.WebControls.Special { public class SampleFormData { public string SampleString = "Sample String Data"; public int SampleInt = -1; } [ToolboxItem(false)] public class SampleSpecificFormDataContainer : WebControl, INamingContainer { SampleSpecificEntryForm entryForm; internal SampleSpecificEntryForm EntryForm { get { return entryForm; } } [Bindable(true), Category("Data")] public string SampleString { get { return entryForm.FormData.SampleString; } set { entryForm.FormData.SampleString = value; } } [Bindable(true), Category("Data")] public int SampleInt { get { return entryForm.FormData.SampleInt; } set { entryForm.FormData.SampleInt = value; } } internal SampleSpecificFormDataContainer(SampleSpecificEntryForm entryForm) { this.entryForm = entryForm; } } public class SampleSpecificEntryForm : WebControl, INamingContainer { #region Template private IBindableTemplate formTemplate = null; [Browsable(false), DefaultValue(null), TemplateContainer(typeof(SampleSpecificFormDataContainer), ComponentModel.BindingDirection.TwoWay), PersistenceMode(PersistenceMode.InnerProperty)] public virtual IBindableTemplate FormTemplate { get { return formTemplate; } set { formTemplate = value; } } #endregion #region Viewstate SampleFormData FormDataVS { get { return (ViewState["FormData"] as SampleFormData) ?? new SampleFormData(); } set { ViewState["FormData"] = value; SaveViewState(); } } #endregion public override ControlCollection Controls { get { EnsureChildControls(); return base.Controls; } } private SampleSpecificFormDataContainer formDataContainer = null; [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public SampleSpecificFormDataContainer FormDataContainer { get { EnsureChildControls(); return formDataContainer; } } [Bindable(true), Browsable(false)] public SampleFormData FormData { get { return FormDataVS; } set { FormDataVS = value; } } protected override void CreateChildControls() { if (!this.ChildControlsCreated) { Controls.Clear(); formDataContainer = new SampleSpecificFormDataContainer(this); Controls.Add(formDataContainer); FormTemplate.InstantiateIn(formDataContainer); this.ChildControlsCreated = true; } } public override void DataBind() { CreateChildControls(); base.DataBind(); } } } With an ASP.NET page the following: <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default2.aspx.cs" Inherits="EntryFormTest._Default2" EnableEventValidation="false" %> <%@ Register Assembly="EntryForm" Namespace="System.Web.UI.WebControls.Special" TagPrefix="cc1" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Welcome to ASP.NET! </h2> <cc1:SampleSpecificEntryForm ID="EntryForm1" runat="server"> <FormTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("SampleString") %>'></asp:TextBox><br /> <h3>(<%# Container.SampleString %>)</h3><br /> <asp:Button ID="Button1" runat="server" Text="Button" /> </FormTemplate> </cc1:SampleSpecificEntryForm> </asp:Content> Default2.aspx.cs using System; namespace EntryFormTest { public partial class _Default2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { EntryForm1.DataBind(); } } } Thanks for any help!

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  • WCF: Server Not Found - from trace Empty Message when run async but works fine from console app?

    - by MrTortoise
    Todays cause of hair loss has been the following scenario: I have a service that takes 2 strings and returns another. This service uses basicHttpBinding <basicHttpBinding> <binding name="basicHttpNoSec"> <security mode="None" /> </binding> </basicHttpBinding> Anyway, it works fine from a console test app. I have a silverlight app sat on top which implements another basicHttpBinding service that simply reuses the contract in the other service and the silverlight App uses this service. I have a console app that confirms that this service is working and set up with basichttpbinding. I have all the clientAccessPolicy stuff in place. when I run the silverlight app the difference is that it runs everything async ... as such the only message i directly get back rom wcf is server not found. When i enable tracing I dig down to this message - as I know the methods work and the parameteres i pass in will return a valid string i am really puzzled at to what the cause is. any help much appreciated. <E2ETraceEvent xmlns="http://schemas.microsoft.com/2004/06/E2ETraceEvent"> <System xmlns="http://schemas.microsoft.com/2004/06/windows/eventlog/system"> <EventID>131075</EventID> <Type>3</Type> <SubType Name="Error">0</SubType> <Level>2</Level> <TimeCreated SystemTime="2010-06-07T14:17:40.6639249Z" /> <Source Name="System.ServiceModel" /> <Correlation ActivityID="{8ea9530e-12f4-4a82-9c26-dd2e23264c3c}" /> <Execution ProcessName="aspnet_wp" ProcessID="4616" ThreadID="6" /> <Channel /> <Computer>5JC2Y2J</Computer> </System> <ApplicationData> <TraceData> <DataItem> <TraceRecord xmlns="http://schemas.microsoft.com/2004/10/E2ETraceEvent/TraceRecord" Severity="Error"> <TraceIdentifier>http://msdn.microsoft.com/en-GB/library/System.ServiceModel.Diagnostics.ThrowingException.aspx</TraceIdentifier> <Description>Throwing an exception.</Description> <AppDomain>/LM/w3svc/1/ROOT/CopSilverlight.Web-1-129203938565564172</AppDomain> <Exception> <ExceptionType>System.ServiceModel.ProtocolException, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</ExceptionType> <Message>There is a problem with the XML that was received from the network. See inner exception for more details.</Message> <StackTrace> at System.ServiceModel.Channels.HttpRequestContext.CreateMessage() at System.ServiceModel.Channels.HttpChannelListener.HttpContextReceived(HttpRequestContext context, Action callback) at System.ServiceModel.Activation.HostedHttpTransportManager.HttpContextReceived(HostedHttpRequestAsyncResult result) at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.OnBeginRequest(Object state) at System.Runtime.IOThreadScheduler.ScheduledOverlapped.IOCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Runtime.Fx.IOCompletionThunk.UnhandledExceptionFrame(UInt32 error, UInt32 bytesRead, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) </StackTrace> <ExceptionString>System.ServiceModel.ProtocolException: There is a problem with the XML that was received from the network. See inner exception for more details. ---&gt; System.Xml.XmlException: The body of the message cannot be read because it is empty. --- End of inner exception stack trace ---</ExceptionString> <InnerException> <ExceptionType>System.Xml.XmlException, System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</ExceptionType> <Message>The body of the message cannot be read because it is empty.</Message> <StackTrace> at System.ServiceModel.Channels.HttpRequestContext.CreateMessage() at System.ServiceModel.Channels.HttpChannelListener.HttpContextReceived(HttpRequestContext context, Action callback) at System.ServiceModel.Activation.HostedHttpTransportManager.HttpContextReceived(HostedHttpRequestAsyncResult result) at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.OnBeginRequest(Object state) at System.Runtime.IOThreadScheduler.ScheduledOverlapped.IOCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Runtime.Fx.IOCompletionThunk.UnhandledExceptionFrame(UInt32 error, UInt32 bytesRead, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) </StackTrace> <ExceptionString>System.Xml.XmlException: The body of the message cannot be read because it is empty.</ExceptionString> </InnerException> </Exception> </TraceRecord> </DataItem> </TraceData> </ApplicationData> </E2ETraceEvent>

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  • How do I use NTLM authentication with Active Directory

    - by Jon Works
    I am trying to implement NTLM authentication on one of our internal sites and everything is working. The one piece of the puzzle I do not have is how to take the information from NTLM and authenticate with Active Directory. There is a good description of NTLM and the encryption used for the passwords, which I used to implement this, but I am not sure of how to verify if the user's password is valid. I am using Coldfusion but a solution to this problem can be in any language (Java, Python, PHP, etc). Edit: I am using Coldfusion on Redhat Enterprise Linux. Unfortunately we cannot use IIS to manage this and instead have to write or use a 3rd party tool for this.

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  • Why border of <th> not showing here?

    - by metal-gear-solid
    How to give style to <thead> only, not to <th>? Why border of th not showing http://jsfiddle.net/r8mA7/ <table> <thead style="border-top:10px solid red; background:yellow"> <tr><th style="border-top:10px solid green">Name</th></tr> </thead> <tbody> <tr><td>Bob</td></tr> <tr><td>Tom</td></tr> </tbody> </table>

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Voxel Face Crawling (Mesh simplification, possibly using greedy)

    - by Tim Winter
    This is in regards to a Minecraft-like terrain engine. I store blocks in chunks (16x256x16 blocks in a chunk). When I generate a chunk, I use multiple procedural techniques to set the terrain and to place objects. While generating, I keep one 1D array for the full chunk (solid or not) and a separate 1D array of solid blocks. After generation, I iterate through the solid blocks checking their neighbors so I only generate block faces that don't have solid neighbors. I store which faces to generate in their own list (that's 6 lists, one per possible face). When rendering a chunk, I render all lists in the camera's current chunk and only the lists facing the camera in all other chunks. Using a 2D atlas with this little shader trick Andrew Russell suggested, I want to merge similar faces together completely. That is, if they are in the same list (same normal), are adjacent to each other, have the same light level, etc. My assumption would be to have each of the 6 lists sorted by the axis they rest on, then by the other two axes (the list for the top of a block would be sorted by it's Y value, then X, then Z). With this alone, I could quite easily merge strips of faces, but I'm looking to merge more than just strips together when possible. I've read up on this greedy meshing algorithm, but I am having a lot of trouble understanding it. To even use it, I would think I'd need to perform a type of flood-fill per sorted list to get the groups of merge-able faces. Then, per group, perform the greedy algorithm. It all sounds awfully expensive if I would ever want dynamic terrain/lighting after initial generation. So, my question: To perform merging of faces as described (ignoring whether it's a bad idea for dynamic terrain/lighting), is there perhaps an algorithm that is simpler to implement? I would also quite happily accept an answer that walks me through the greedy algorithm in a much simpler way (a link or explanation). I don't mind a slight performance decrease if it's easier to implement or even if it's only a little better than just doing strips. I worry that most algorithms focus on triangles rather than quads and using a 2D atlas the way I am, I don't know that I could implement something triangle based with my current skills. PS: I already frustum cull per chunk and as described, I also cull faces between solid blocks. I don't occlusion cull yet and may never.

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  • Why does C qicksort function implementation works much slower (tape comparations, tape swapping) than bobble sort function?

    - by Artur Mustafin
    I'm going to implement a toy tape "mainframe" for a students, showing the quickness of "quicksort" class functions (recursive or not, does not really matters, due to the slow hardware, and well known stack reversal techniques) comparatively to the "bubblesort" function class, so, while I'm clear about the hardware implementation ans controllers, i guessed that quicksort function is much faster that other ones in terms of sequence, order and comparation distance (it is much faster to rewind the tape from the middle than from the very end, because of different speed of rewind). Unfortunately, this is not the true, this simple "bubble" code shows great improvements comparatively to the "quicksort" functions in terms of comparison distances, direction and number of comparisons and writes. So I have 3 questions: Does I have mistaken in my implememtation of quicksort function? Does I have mistaken in my implememtation of bubblesoft function? If not, why the "bubblesort" function is works much faster in (comparison and write operations) than "quicksort" function? I already have a "quicksort" function: void quicksort(float *a, long l, long r, const compare_function& compare) { long i=l, j=r, temp, m=(l+r)/2; if (l == r) return; if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while (1) { i = l; j = r; while (i < m && !compare(a, i, m)) i++; while (m < j && !compare(a, m, j)) j--; if (i >= j) { break; } swap(a, i, j); } if (l < m) quicksort(a, l, m, compare); if (m < r) quicksort(a, m, r, compare); return; } } and the kind of my own implememtation of the "bubblesort" function: void bubblesort(float *a, long l, long r, const compare_function& compare) { long i, j, k; if (l == r) { return; } if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while(l < r) { i = l; j = l; while (i < r) { i++; if (!compare(a, j, i)) { continue; } j = i; } if (l < j) { swap(a, l, j); } l++; i = r; k = r; while(l < i) { i--; if (!compare(a, i, k)) { continue; } k = i; } if (k < r) { swap(a, k, r); } r--; } return; } } I have used this sort functions in a test sample code, like this: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <conio.h> long swap_count; long compare_count; typedef long (*compare_function)(float *, long, long ); typedef void (*sort_function)(float *, long , long , const compare_function& ); void init(float *, long ); void print(float *, long ); void sort(float *, long, const sort_function& ); void swap(float *a, long l, long r); long less(float *a, long l, long r); long greater(float *a, long l, long r); void bubblesort(float *, long , long , const compare_function& ); void quicksort(float *, long , long , const compare_function& ); void main() { int n; printf("n="); scanf("%d",&n); printf("\r\n"); long i; float *a = (float *)malloc(n*n*sizeof(float)); sort(a, n, &bubblesort); print(a, n); sort(a, n, &quicksort); print(a, n); free(a); } long less(float *a, long l, long r) { compare_count++; return *(a+l) < *(a+r) ? 1 : 0; } long greater(float *a, long l, long r) { compare_count++; return *(a+l) > *(a+r) ? 1 : 0; } void swap(float *a, long l, long r) { swap_count++; float temp; temp = *(a+l); *(a+l) = *(a+r); *(a+r) = temp; } float tg(float x) { return tan(x); } float ctg(float x) { return 1.0/tan(x); } void init(float *m,long n) { long i,j; for (i = 0; i < n; i++) { for (j=0; j< n; j++) { m[i + j*n] = tg(0.2*(i+1)) + ctg(0.3*(j+1)); } } } void print(float *m, long n) { long i, j; for(i = 0; i < n; i++) { for(j = 0; j < n; j++) { printf(" %5.1f", m[i + j*n]); } printf("\r\n"); } printf("\r\n"); } void sort(float *a, long n, const sort_function& sort) { long i, sort_compare = 0, sort_swap = 0; init(a,n); for(i = 0; i < n*n; i+=n) { if (fmod (i / n, 2) == 0) { compare_count = 0; swap_count = 0; sort(a, i, i+n-1, &less); if (swap_count == 0) { compare_count = 0; sort(a, i, i+n-1, &greater); } sort_compare += compare_count; sort_swap += swap_count; } } printf("compare=%ld\r\n", sort_compare); printf("swap=%ld\r\n", sort_swap); printf("\r\n"); }

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  • Doctrine MYSQL 150+ tables: generating models works, but not vice-versa?

    - by ropstah
    I can generate my models and schema.yml file based on an existing database. But when I try to do it the other way around using Doctrine::createTablesFromModels() i get an error: Syntax error or access violation: 1064 So either of these works: Doctrine::generateYamlFromDb(APPPATH . 'models/yaml'); Doctrine::generateYamlFromModels(APPPATH . 'models/yaml', APPPATH . 'models'); Doctrine::generateModelsFromYaml(APPPATH . 'models/yaml', APPPATH . 'models', array('generateTableClasses' => true)); Doctrine::generateModelsFromDb(APPATH . 'models', array('default'), array('generateTableClasses' => true)); But this fails (it drops/creates the database and around 50 tables): Doctrine::dropDatabases(); Doctrine::createDatabases(); Doctrine::createTablesFromModels(); The partially outputted SQL query shows that the error is around the Notification object which looks like this: Any leads would be highly appreciated! <?php // Connection Component Binding Doctrine_Manager::getInstance()->bindComponent('Notification', 'default'); /** * BaseNotification * * This class has been auto-generated by the Doctrine ORM Framework * * @property integer $n_auto_key * @property integer $type * @property string $title * @property string $message * @property timestamp $entry_date * @property timestamp $update_date * @property integer $u_auto_key * @property integer $c_auto_key * @property integer $ub_auto_key * @property integer $o_auto_key * @property integer $notified * @property integer $read * @property integer $urgence * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6820 2009-11-30 17:27:49Z jwage $ */ abstract class BaseNotification extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('Notification'); $this->hasColumn('n_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => true, 'autoincrement' => true, 'length' => '4', )); $this->hasColumn('type', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('title', 'string', 50, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '50', )); $this->hasColumn('message', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('entry_date', 'timestamp', 25, array( 'type' => 'timestamp', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '25', )); $this->hasColumn('update_date', 'timestamp', 25, array( 'type' => 'timestamp', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '25', )); $this->hasColumn('u_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('c_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('ub_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('o_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('notified', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('read', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('urgence', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); } public function setUp() { parent::setUp(); } }

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  • CSS three column layout, liquid center, no left-margin!

    - by moontear
    Hi, I am all in favor of CSS based layouts, but this one I just can't figure out. With a table it is oh-so-easy: <html> <head><title>Three Column</title></head> <body> <p>Test</p> <table style="width: 100%; border: 1px solid black; min-height: 300px;"> <tr> <td style="border: 1px solid green;" colspan="3">Header</td> </tr> <tr> <td style="border: 1px solid green; width: 150px;" rowspan="2">Left</td> <td style="border: 1px solid yellow;">Content</td> <td style="border: 1px solid blue; width: 200px;" rowspan="2">Right</td> </tr> <tr> <td style="border: 1px solid fuchsia;">Additional stuff</td> </tr> <tr><td style="border: 1px solid green;" colspan="3">Footer</td></tr> </body> <html> Left is fixed width Right is fixed width Content is liquid Additional stuff sits beneath content Now here is the important part: "Left" may not exist. Again this is easy with the table. Delete the column and "Content" expands. Beautiful. I have looked through many examples (and "holy grails") of liquid and table less three-column CSS based layouts, but I have not found one which is not using some kind of margin-left for the middle column ("Content"). Any margin-left will suck once "Left" is gone as "Content" will just stay at it's place. I'm just about to switch to old school table based layout for this problem, so I'm hoping someone has some idea - I don't care about excess markup, wrappers and the like, I would just like to know how to solve this with plain CSS. Btw: look at how easy equal height columns are... Cheers PS: No CSS3 please

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  • How to position DIV at bottom of page between two vertical navigation bars

    - by proficients
    I'm having trouble being able to do two things. I can always seem to accomplish one, but not the other. I'd like to have my footer always appear at the bottom of the page AND take up 100% width of the content container. HTML: <div id="wrapper"> <div id="nav_open"> nav_open </div> <div id="content"> <div id="content_header"> content_header </div> <div id="content_body"> content_body </div> <div id="content_footer"> Footer </div> </div> <div id="nav_closed"> nav_closed </div> </div> CSS html, body { margin: 0px; padding: 0px; height: 100%; width: 100%; border: none; } #wrapper { position: relative; width: 100%; min-width: 940px; min-height: 100%; height: 100%; border: 1px solid #ff0000; } #nav_open { position: absolute; top: 0px; left: 0px; width: 125px; height: 100%; border: 1px solid #ff0000; } #content { top: 0px; margin-left: 126px; margin-right: 201px; min-height: 100%; height: 100%; border: 1px solid #ff0000; } #nav_closed { position: absolute; top: 0px; right: 0px; width: 200px; height: 100%; border: 1px solid #ff0000; } #content_header { border: 1px solid #ff0000; } #content_body { border: 1px solid #ff0000; } #content_footer { height: 15px; background: #df781c; border: 1px solid #ff0000; }

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  • Using multiple column layout with HTML 5 and CSS 3

    - by nikolaosk
    This is going to be the fourth post in a series of posts regarding HTML 5. You can find the other posts here , here and here.In this post I will provide a hands-on example with HTML 5 and CSS 3 on how to create a page with multiple columns and proper layout.I will show you how to use CSS 3 to create columns much easier than relying on DIV elements and the float CSS rule.I will also show you how to use browser-specific prefix rules (-ms for Internet Explorer and -moz for Firefox ) for browsers that do not fully support CSS 3.In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here.I will create a simple page with information about HTML 5, CSS 3 and JQuery. This is the full HTML 5 code. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">       </head>  <body>    <div id="header">      <h1>Learn cutting edge technologies</h1>      <p>HTML 5, JQuery, CSS3</p>    </div>    <div id="main">      <div id="mainnews">        <div>          <h2>HTML 5</h2>        </div>        <div>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          <div class="quote">            <h4>Do More with Less</h4>            <p>             jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development.             </p>            </div>          <p>            The HTML5 test(html5test.com) score is an indication of how well your browser supports the upcoming HTML5 standard and related specifications. Even though the specification isn't finalized yet, all major browser manufacturers are making sure their browser is ready for the future. Find out which parts of HTML5 are already supported by your browser today and compare the results with other browsers.                      The HTML5 test does not try to test all of the new features offered by HTML5, nor does it try to test the functionality of each feature it does detect. Despite these shortcomings we hope that by quantifying the level of support users and web developers will get an idea of how hard the browser manufacturers work on improving their browsers and the web as a development platform.</p>        </div>      </div>              <div id="CSS">        <div>          <h2>CSS 3 Intro</h2>        </div>        <div>          <p>          Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation semantics (the look and formatting) of a document written in a markup language. Its most common application is to style web pages written in HTML and XHTML, but the language can also be applied to any kind of XML document, including plain XML, SVG and XUL.          </p>        </div>      </div>            <div id="CSSmore">        <div>          <h2>CSS 3 Purpose</h2>        </div>        <div>          <p>            CSS is designed primarily to enable the separation of document content (written in HTML or a similar markup language) from document presentation, including elements such as the layout, colors, and fonts.[1] This separation can improve content accessibility, provide more flexibility and control in the specification of presentation characteristics, enable multiple pages to share formatting, and reduce complexity and repetition in the structural content (such as by allowing for tableless web design).          </p>        </div>      </div>                </div>    <div id="footer">        <p>Feel free to google more about the subject</p>      </div>     </body>  </html>  The markup is very easy to follow. I have used some HTML 5 tags and the relevant HTML 5 doctype.The CSS code (style.css) follows  body{        line-height: 30px;        width: 1024px;        background-color:#eee;      }            p{        font-size:17px;    font-family:"Comic Sans MS"      }      p,h2,h3,h4{        margin: 0 0 20px 0;      }            #main, #header, #footer{        width: 100%;        margin: 0px auto;        display:block;      }            #header{        text-align: center;         border-bottom: 1px solid #000;         margin-bottom: 30px;      }            #footer{        text-align: center;         border-top: 1px solid #000;         margin-bottom: 30px;      }            .quote{        width: 200px;       margin-left: 10px;       padding: 5px;       float: right;       border: 2px solid #000;       background-color:#F9ACAE;      }            .quote :last-child{        margin-bottom: 0;      }            #main{        column-count:2;        column-gap:20px;        column-rule: 1px solid #000;        -moz-column-count: 2;        -webkit-column-count: 2;        -moz-column-gap: 20px;        -webkit-column-gap: 20px;        -moz-column-rule: 1px solid #000;        -webkit-column-rule: 1px solid #000;      }       All the rules in the css code are pretty simple. The layout is achieved with that CSS rule #main{        column-count:2;        column-gap:20px;        column-rule: 1px solid #000;        -moz-column-count: 2;        -webkit-column-count: 2;        -moz-column-gap: 20px;        -webkit-column-gap: 20px;        -moz-column-rule: 1px solid #000;        -webkit-column-rule: 1px solid #000; Do note the column-count,column-gap and column-rule properties. These properties make the two column layout possible.Please have a look at the picture below to see why I used prefixes for Chrome (webkit) and Firefox(moz).It clearly indicates that the CSS 3 column layout are not supported from Firefox and Chrome.   Finally I test my simple HTML 5 page using the latest versions of Firefox,Internet Explorer and Chrome. In my machine I have installed Firefox 15.0.1.Have a look at the picture below to see how the page looks  I have installed Google Chrome 21.0 in my machine.Have a look at the picture below to see how the page looks Have a look at the picture below to see how my page looks in IE 10.  My page looks the same in all browsers. Hope it helps!!!

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, +.0f,+.0f,2, +.5f,-.5f,0, -.5f,-.5f,0, +.0f,+.0f,2, -.5f,-.5f,0, -.5f,+.5f,0, +.0f,+.0f,2, -.5f,+.5f,0, +.5f,+.5f,0, }; @Override public void run() { } private float[] arenaWalls = new float[] { 8.00f,2.00f,1f,2f,2f,1f,2.00f,8.00f,1f,8.00f,2.00f,1f,2.00f,8.00f,1f,8.00f,8.00f,1f, 2.00f,8.00f,1f,2f,2f,1f,0.00f,0.00f,0f,2.00f,8.00f,1f,0.00f,0.00f,0f,0.00f,10.00f,0f, 8.00f,8.00f,1f,2.00f,8.00f,1f,0.00f,10.00f,0f,8.00f,8.00f,1f,0.00f,10.00f,0f,10.00f,10.00f,0f, 2f,2f,1f,8.00f,2.00f,1f,10.00f,0.00f,0f,2f,2f,1f,10.00f,0.00f,0f,0.00f,0.00f,0f, 8.00f,2.00f,1f,8.00f,8.00f,1f,10.00f,10.00f,0f,8.00f,2.00f,1f,10.00f,10.00f,0f,10.00f,0.00f,0f, 10.00f,10.00f,0f,0.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,0.00f,0f, 8.00f,6.00f,1f,8.00f,4.00f,1f,122f,4.00f,1f,8.00f,6.00f,1f,122f,4.00f,1f,122f,6.00f,1f, 8.00f,6.00f,1f,122f,6.00f,1f,120f,7.00f,0f,8.00f,6.00f,1f,120f,7.00f,0f,10.00f,7.00f,0f, 122f,4.00f,1f,8.00f,4.00f,1f,10.00f,3.00f,0f,122f,4.00f,1f,10.00f,3.00f,0f,120f,3.00f,0f, 480f,10.00f,0f,470f,10.00f,0f,470f,0.00f,0f,480f,10.00f,0f,470f,0.00f,0f,480f,0.00f,0f, 478f,2.00f,1f,478f,8.00f,1f,480f,10.00f,0f,478f,2.00f,1f,480f,10.00f,0f,480f,0.00f,0f, 472f,2f,1f,478f,2.00f,1f,480f,0.00f,0f,472f,2f,1f,480f,0.00f,0f,470f,0.00f,0f, 478f,8.00f,1f,472f,8.00f,1f,470f,10.00f,0f,478f,8.00f,1f,470f,10.00f,0f,480f,10.00f,0f, 472f,8.00f,1f,472f,2f,1f,470f,0.00f,0f,472f,8.00f,1f,470f,0.00f,0f,470f,10.00f,0f, 478f,2.00f,1f,472f,2f,1f,472f,8.00f,1f,478f,2.00f,1f,472f,8.00f,1f,478f,8.00f,1f, 478f,846f,1f,472f,846f,1f,472f,852f,1f,478f,846f,1f,472f,852f,1f,478f,852f,1f, 472f,852f,1f,472f,846f,1f,470f,844f,0f,472f,852f,1f,470f,844f,0f,470f,854f,0f, 478f,852f,1f,472f,852f,1f,470f,854f,0f,478f,852f,1f,470f,854f,0f,480f,854f,0f, 472f,846f,1f,478f,846f,1f,480f,844f,0f,472f,846f,1f,480f,844f,0f,470f,844f,0f, 478f,846f,1f,478f,852f,1f,480f,854f,0f,478f,846f,1f,480f,854f,0f,480f,844f,0f, 480f,854f,0f,470f,854f,0f,470f,844f,0f,480f,854f,0f,470f,844f,0f,480f,844f,0f, 10.00f,854f,0f,0.00f,854f,0f,0.00f,844f,0f,10.00f,854f,0f,0.00f,844f,0f,10.00f,844f,0f, 8.00f,846f,1f,8.00f,852f,1f,10.00f,854f,0f,8.00f,846f,1f,10.00f,854f,0f,10.00f,844f,0f, 2f,846f,1f,8.00f,846f,1f,10.00f,844f,0f,2f,846f,1f,10.00f,844f,0f,0.00f,844f,0f, 8.00f,852f,1f,2.00f,852f,1f,0.00f,854f,0f,8.00f,852f,1f,0.00f,854f,0f,10.00f,854f,0f, 2.00f,852f,1f,2f,846f,1f,0.00f,844f,0f,2.00f,852f,1f,0.00f,844f,0f,0.00f,854f,0f, 8.00f,846f,1f,2f,846f,1f,2.00f,852f,1f,8.00f,846f,1f,2.00f,852f,1f,8.00f,852f,1f, 6f,846f,1f,4f,846f,1f,4f,8f,1f,6f,846f,1f,4f,8f,1f,6f,8f,1f, 6f,846f,1f,6f,8f,1f,7f,10f,0f,6f,846f,1f,7f,10f,0f,7f,844f,0f, 4f,8f,1f,4f,846f,1f,3f,844f,0f,4f,8f,1f,3f,844f,0f,3f,10f,0f, 474f,8f,1f,474f,846f,1f,473f,844f,0f,474f,8f,1f,473f,844f,0f,473f,10f,0f, 476f,846f,1f,476f,8f,1f,477f,10f,0f,476f,846f,1f,477f,10f,0f,477f,844f,0f, 476f,846f,1f,474f,846f,1f,474f,8f,1f,476f,846f,1f,474f,8f,1f,476f,8f,1f, 130f,10.00f,0f,120f,10.00f,0f,120f,0.00f,0f,130f,10.00f,0f,120f,0.00f,0f,130f,0.00f,0f, 128f,2.00f,1f,128f,8.00f,1f,130f,10.00f,0f,128f,2.00f,1f,130f,10.00f,0f,130f,0.00f,0f, 122f,2f,1f,128f,2.00f,1f,130f,0.00f,0f,122f,2f,1f,130f,0.00f,0f,120f,0.00f,0f, 128f,8.00f,1f,122f,8.00f,1f,120f,10.00f,0f,128f,8.00f,1f,120f,10.00f,0f,130f,10.00f,0f, 122f,8.00f,1f,122f,2f,1f,120f,0.00f,0f,122f,8.00f,1f,120f,0.00f,0f,120f,10.00f,0f, 128f,2.00f,1f,122f,2f,1f,122f,8.00f,1f,128f,2.00f,1f,122f,8.00f,1f,128f,8.00f,1f, 352f,8.00f,1f,358f,8.00f,1f,358f,2.00f,1f,352f,8.00f,1f,358f,2.00f,1f,352f,2.00f,1f, 358f,2.00f,1f,358f,8.00f,1f,360f,10.00f,0f,358f,2.00f,1f,360f,10.00f,0f,360f,0.00f,0f, 352f,2.00f,1f,358f,2.00f,1f,360f,0.00f,0f,352f,2.00f,1f,360f,0.00f,0f,350f,0.00f,0f, 358f,8.00f,1f,352f,8.00f,1f,350f,10.00f,0f,358f,8.00f,1f,350f,10.00f,0f,360f,10.00f,0f, 352f,8.00f,1f,352f,2.00f,1f,350f,0.00f,0f,352f,8.00f,1f,350f,0.00f,0f,350f,10.00f,0f, 350f,0.00f,0f,360f,0.00f,0f,360f,10.00f,0f,350f,0.00f,0f,360f,10.00f,0f,350f,10.00f,0f, 358f,6.00f,1f,472f,6.00f,1f,470f,7.00f,0f,358f,6.00f,1f,470f,7.00f,0f,360f,7.00f,0f, 472f,4.00f,1f,358f,4.00f,1f,360f,3.00f,0f,472f,4.00f,1f,360f,3.00f,0f,470f,3.00f,0f, 472f,4.00f,1f,472f,6.00f,1f,358f,6.00f,1f,472f,4.00f,1f,358f,6.00f,1f,358f,4.00f,1f, 472f,848f,1f,472f,850f,1f,358f,850f,1f,472f,848f,1f,358f,850f,1f,358f,848f,1f, 472f,848f,1f,358f,848f,1f,360f,847f,0f,472f,848f,1f,360f,847f,0f,470f,847f,0f, 358f,850f,1f,472f,850f,1f,470f,851f,0f,358f,850f,1f,470f,851f,0f,360f,851f,0f, 350f,844f,0f,360f,844f,0f,360f,854f,0f,350f,844f,0f,360f,854f,0f,350f,854f,0f, 352f,852f,1f,352f,846f,1f,350f,844f,0f,352f,852f,1f,350f,844f,0f,350f,854f,0f, 358f,852f,1f,352f,852f,1f,350f,854f,0f,358f,852f,1f,350f,854f,0f,360f,854f,0f, 352f,846f,1f,358f,846f,1f,360f,844f,0f,352f,846f,1f,360f,844f,0f,350f,844f,0f, 358f,846f,1f,358f,852f,1f,360f,854f,0f,358f,846f,1f,360f,854f,0f,360f,844f,0f, 352f,852f,1f,358f,852f,1f,358f,846f,1f,352f,852f,1f,358f,846f,1f,352f,846f,1f, 128f,846f,1f,122f,846f,1f,122f,852f,1f,128f,846f,1f,122f,852f,1f,128f,852f,1f, 122f,852f,1f,122f,846f,1f,120f,844f,0f,122f,852f,1f,120f,844f,0f,120f,854f,0f, 128f,852f,1f,122f,852f,1f,120f,854f,0f,128f,852f,1f,120f,854f,0f,130f,854f,0f, 122f,846f,1f,128f,846f,1f,130f,844f,0f,122f,846f,1f,130f,844f,0f,120f,844f,0f, 128f,846f,1f,128f,852f,1f,130f,854f,0f,128f,846f,1f,130f,854f,0f,130f,844f,0f, 130f,854f,0f,120f,854f,0f,120f,844f,0f,130f,854f,0f,120f,844f,0f,130f,844f,0f, 122f,848f,1f,8f,848f,1f,10f,847f,0f,122f,848f,1f,10f,847f,0f,120f,847f,0f, 8f,850f,1f,122f,850f,1f,120f,851f,0f,8f,850f,1f,120f,851f,0f,10f,851f,0f, 8f,850f,1f,8f,848f,1f,122f,848f,1f,8f,850f,1f,122f,848f,1f,122f,850f,1f, 10f,847f,0f,120f,847f,0f,124.96f,829.63f,-0.50f,10f,847f,0f,124.96f,829.63f,-0.50f,19.51f,829.63f,-0.50f, 130f,844f,0f,130f,854f,0f,134.55f,836.34f,-0.50f,130f,844f,0f,134.55f,836.34f,-0.50f,134.55f,826.76f,-0.50f, 350f,844f,0f,350f,854f,0f,345.45f,836.34f,-0.50f,350f,844f,0f,345.45f,836.34f,-0.50f,345.45f,826.76f,-0.50f, 360f,847f,0f,470f,847f,0f,460.49f,829.63f,-0.50f,360f,847f,0f,460.49f,829.63f,-0.50f,355.04f,829.63f,-0.50f, 470f,7.00f,0f,360f,7.00f,0f,355.04f,24.37f,-0.50f,470f,7.00f,0f,355.04f,24.37f,-0.50f,460.49f,24.37f,-0.50f, 350f,10.00f,0f,350f,0.00f,0f,345.45f,17.66f,-0.50f,350f,10.00f,0f,345.45f,17.66f,-0.50f,345.45f,27.24f,-0.50f, 130f,10.00f,0f,130f,0.00f,0f,134.55f,17.66f,-0.50f,130f,10.00f,0f,134.55f,17.66f,-0.50f,134.55f,27.24f,-0.50f, 473f,844f,0f,473f,10f,0f,463.36f,27.24f,-0.50f,473f,844f,0f,463.36f,27.24f,-0.50f,463.36f,826.76f,-0.50f, 7f,10f,0f,7f,844f,0f,16.64f,826.76f,-0.50f,7f,10f,0f,16.64f,826.76f,-0.50f,16.64f,27.24f,-0.50f, 120f,7.00f,0f,10.00f,7.00f,0f,19.51f,24.37f,-0.50f,120f,7.00f,0f,19.51f,24.37f,-0.50f,124.96f,24.37f,-0.50f, 120f,7.00f,0f,130f,10.00f,0f,134.55f,27.24f,-0.50f,120f,7.00f,0f,134.55f,27.24f,-0.50f,124.96f,24.37f,-0.50f, 10.00f,7.00f,0f,7f,10f,0f,16.64f,27.24f,-0.50f,10.00f,7.00f,0f,16.64f,27.24f,-0.50f,19.51f,24.37f,-0.50f, 350f,10.00f,0f,360f,7.00f,0f,355.04f,24.37f,-0.50f,350f,10.00f,0f,355.04f,24.37f,-0.50f,345.45f,27.24f,-0.50f, 473f,10f,0f,470f,7.00f,0f,460.49f,24.37f,-0.50f,473f,10f,0f,460.49f,24.37f,-0.50f,463.36f,27.24f,-0.50f, 473f,844f,0f,470f,847f,0f,460.49f,829.63f,-0.50f,473f,844f,0f,460.49f,829.63f,-0.50f,463.36f,826.76f,-0.50f, 360f,847f,0f,350f,844f,0f,345.45f,826.76f,-0.50f,360f,847f,0f,345.45f,826.76f,-0.50f,355.04f,829.63f,-0.50f, 130f,844f,0f,120f,847f,0f,124.96f,829.63f,-0.50f,130f,844f,0f,124.96f,829.63f,-0.50f,134.55f,826.76f,-0.50f, 7f,844f,0f,10f,847f,0f,19.51f,829.63f,-0.50f,7f,844f,0f,19.51f,829.63f,-0.50f,16.64f,826.76f,-0.50f, 19.51f,829.63f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,19.51f,829.63f,-0.50f,136.47f,789.37f,-2f,41.56f,789.37f,-2f, 134.55f,826.76f,-0.50f,134.55f,836.34f,-0.50f,145.09f,795.41f,-2f,134.55f,826.76f,-0.50f,145.09f,795.41f,-2f,145.09f,786.78f,-2f, 345.45f,826.76f,-0.50f,345.45f,836.34f,-0.50f,334.91f,795.41f,-2f,345.45f,826.76f,-0.50f,334.91f,795.41f,-2f,334.91f,786.78f,-2f, 355.04f,829.63f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,355.04f,829.63f,-0.50f,438.44f,789.37f,-2f,343.53f,789.37f,-2f, 460.49f,24.37f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,460.49f,24.37f,-0.50f,343.53f,64.63f,-2f,438.44f,64.63f,-2f, 345.45f,27.24f,-0.50f,345.45f,17.66f,-0.50f,334.91f,58.59f,-2f,345.45f,27.24f,-0.50f,334.91f,58.59f,-2f,334.91f,67.22f,-2f, 134.55f,27.24f,-0.50f,134.55f,17.66f,-0.50f,145.09f,58.59f,-2f,134.55f,27.24f,-0.50f,145.09f,58.59f,-2f,145.09f,67.22f,-2f, 463.36f,826.76f,-0.50f,463.36f,27.24f,-0.50f,441.03f,67.22f,-2f,463.36f,826.76f,-0.50f,441.03f,67.22f,-2f,441.03f,786.78f,-2f, 16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • Position:absolute

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?> <!-- footer row: width = grid_width --> <?php print theme('grid_row', $footer, 'footer', 'full-width', $grid_width); ?> <!-- footer-message row: width = grid_width --> <div id="footer-message-wrapper" class="footer-message-wrapper full-width"> <div id="footer-message" class="footer-message row <?php print $grid_width; ?>"> <div id="footer-message-inner" class="footer-message-inner inner clearfix"> <?php print theme('grid_block', $footer_message, 'footer-message-text'); ?> </div><!-- /footer-message-inner --> </div><!-- /footer-message --> </div><!-- /footer-message-wrapper --> </div><!-- /page-inner --> </div><!-- /page --> <?php print $closure; ?> </body> </html> CSS /* $Id: style.css,v 1.1.2.11 2010/07/02 22:11:04 sociotech Exp $ */ /* Margin, Padding, Border Resets -------------------------------------------------------------- */ html, body, div, span, p, dl, dt, dd, ul, ol, li, h1, h2, h3, h4, h5, h6, form, fieldset, input, textarea { margin: 0; padding: 0; } img, abbr, acronym { border: 0; } /* HTML Elements -------------------------------------------------------------- */ p { margin: 1em 0; } h1, h2, h3, h4, h5, h6 { margin: 0 0 0.5em 0; } h1 { color: white !important; text-shadow: black !important; } ul, ol, dd { margin-bottom: 1.5em; margin-left: 2em; /* LTR */ } li ul, li ol { margin-bottom: 0; } ul { list-style-type: disc; } ol { list-style-type: decimal; } a { margin: 0; padding: 0; text-decoration: none; } a:link, a:visited { } a:hover, a:focus, a:active { text-decoration: underline; } blockquote { } hr { height: 1px; border: 1px solid gray; } /* tables */ table { border-spacing: 0; width: 100%; } tr.even td, tr.odd td { background-color: #FFFFFF; border: 1px solid #dbdbdb; } caption { text-align: left; } th { margin: 0; padding: 0 10px 0 0; } th.active img { display: inline; } thead th { padding-right: 10px; } td { margin: 0; padding: 3px; } /* Remove grid block styles from Drupal's table ".block" class */ td.block { border: none; float: none; margin: 0; } /* Maintain light background/dark text on dragged table rows */ tr.drag td, tr.drag-previous td { background: #FFFFDD; 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} /* fix layout/background display on floated elements */ .row, .nested, .block { overflow: hidden; } /* full-width row wrapper */ div.full-width { width: 100%; } /* float, un-center & expand nested rows */ .nested { float: left; /* LTR */ margin: 0; width: 100%; } /* allow Superfish menus to overflow */ #sidebar-first.nested, #sidebar-last.nested, div.superfish { overflow: visible; } /* sidebar layouts */ .sidebars-both-first .content-group { float: right; /* LTR */ } .sidebars-both-last .sidebar-first { float: right; /* LTR */ } /* Grid Mask Overlay -------------------------------------------------------------- */ #grid-mask-overlay { display: none; left: 0; opacity: 0.75; position: absolute; top: 0; width: 100%; z-index: 997; } #grid-mask-overlay .row { margin: 0 auto; } #grid-mask-overlay .block .inner { background-color: #e3fffc; outline: none; } .grid-mask #grid-mask-overlay { display: block; } .grid-mask .block { overflow: visible; } .grid-mask .block .inner { outline: #f00 dashed 1px; } #grid-mask-toggle { background-color: #777; border: 2px outset #fff; color: #fff; cursor: pointer; font-variant: small-caps; font-weight: normal; left: 0; -moz-border-radius: 5px; padding: 0 5px 2px 5px; position: absolute; text-align: center; top: 22px; -webkit-border-radius: 5px; z-index: 998; } #grid-mask-toggle.grid-on { border-style: inset; font-weight: bold; } /* Site Info -------------------------------------------------------------- */ #header-site-info { width: auto; } #site-name-wrapper { float: left; /* LTR */ } #site-name, #slogan { display: block; } #site-name a:link, #site-name a:visited, #site-name a:hover, #site-name a:active { text-decoration: none; } #site-name a { outline: 0; } /* Regions -------------------------------------------------------------- */ /* Header Regions -------------------------------------------------------------- */ #header-group { overflow: visible; } /* Content Regions (Main) -------------------------------------------------------------- */ .node-bottom { margin: 1.5em 0 0 0; } /* Clear floats on regions -------------------------------------------------------------- */ #header-top-wrapper, #header-group-wrapper, #preface-top-wrapper, #main-wrapper, #preface-bottom, #content-top, #content-region, #content-bottom, #postscript-top, #postscript-bottom-wrapper, #footer-wrapper, #footer-message-wrapper { clear: both; } /* Drupal Core /-------------------------------------------------------------- */ /* Lists /-------------------------------------------------------------- */ .item-list ul li { margin: 0; } .block ul, .block ol { margin-left: 2em; /* LTR */ padding: 0; } .content-inner ul, .content-inner ol { margin-bottom: 1.5em; } .content-inner li ul, .content-inner li ol { margin-bottom: 0; } .block ul.links { margin-left: 0; /* LTR */ } /* Menus /-------------------------------------------------------------- */ ul.menu li, ul.links li { margin: 0; padding: 0; } /* Primary Menu /-------------------------------------------------------------- */ /* use ID to override overflow: hidden for .block, dropdowns should always be visible */ #primary-menu { overflow: visible; } /* remove left margin from primary menu list */ #primary-menu.block ul { margin-left: 0; /* LTR */ } /* remove bullets, float left */ .primary-menu ul li { float: left; /* LTR */ list-style: none; position: relative; } /* style links, and unlinked parent items (via Special Menu Items module) */ .primary-menu ul li a, .primary-menu ul li .nolink { display: block; padding: 0.75em 1em; text-decoration: none; } /* Add cursor style for unlinked parent menu items */ .primary-menu ul li .nolink { cursor: default; } /* remove outline */ .primary-menu ul li:hover, .primary-menu ul li.sfHover, .primary-menu ul a:focus, .primary-menu ul a:hover, .primary-menu ul a:active { outline: 0; } /* Secondary Menu /-------------------------------------------------------------- */ .secondary-menu-inner ul.links { margin-left: 0; /* LTR */ } /* Skinr styles /-------------------------------------------------------------- */ /* Skinr selectable helper classes */ .fusion-clear { clear: both; } div.fusion-right { float: right; /* LTR */ } div.fusion-center { float: none; margin-left: auto; margin-right: auto; } .fusion-center-content .inner { text-align: center; } .fusion-center-content .inner ul.menu { display: inline-block; text-align: center; } /* required to override drupal core */ .fusion-center-content #user-login-form { text-align: center; } .fusion-right-content .inner { text-align: right; /* LTR */ } /* required to override drupal core */ .fusion-right-content #user-login-form { text-align: right; /* LTR */ } /* Large, bold callout text style */ .fusion-callout .inner { font-weight: bold; } /* Extra padding on block */ .fusion-padding .inner { padding: 30px; } /* Adds 1px border and padding */ .fusion-border .inner { border-width: 1px; border-style: solid; padding: 10px; } /* Single line menu with separators */ .fusion-inline-menu .inner ul.menu { margin-left: 0; /* LTR */ } .fusion-inline-menu .inner ul.menu li { border-right-style: solid; border-right-width: 1px; display: inline; margin: 0; padding: 0; white-space: nowrap; } .fusion-inline-menu .inner ul.menu li a { padding: 0 8px 0 5px; /* LTR */ } .fusion-inline-menu .inner ul li.last { border: none; } /* Hide second level (and beyond) menu items */ .fusion-inline-menu .inner ul li.expanded ul { display: none; } /* Multi-column menu style with bolded top level menu items */ .fusion-multicol-menu .inner ul { margin-left: 0; /* LTR */ text-align: left; /* LTR */ } .fusion-multicol-menu .inner ul li { border-right: none; display: block; font-weight: bold; } .fusion-multicol-menu .inner ul li.last { border-right: none; } .fusion-multicol-menu .inner ul li.last a { padding-right: 0; /* LTR */ } .fusion-multicol-menu .inner ul li.expanded, .fusion-multicol-menu .inner ul li.leaf { float: left; /* LTR */ list-style-image: none; margin-left: 50px; /* LTR */ } .fusion-multicol-menu .inner ul.menu li.first { margin-left: 0; /* LTR */ } .fusion-multicol-menu .inner ul li.expanded li.leaf { float: none; margin-left: 0; /* LTR */ } .fusion-multicol-menu .inner ul li.expanded ul { display: block; margin-left: 0; /* LTR */ } .fusion-multicol-menu .inner ul li.expanded ul li { border: none; margin-left: 0; /* LTR */ text-align: left; /* LTR */ } .fusion-multicol-menu .inner ul.menu li ul.menu li { font-weight: normal; } /* Split list across multiple columns */ .fusion-2-col-list .inner .item-list ul li, .fusion-2-col-list .inner ul.menu li { float: left; /* LTR */ width: 50%; } .fusion-3-col-list .inner .item-list ul li, .fusion-3-col-list .inner ul.menu li { float: left; /* LTR */ width: 33%; } .fusion-2-col-list .inner .item-list ul.pager li, .fusion-3-col-list .inner .item-list ul.pager li { float: none; width: auto; } /* List with bottom border Fixes a common issue when list items have bottom borders and appear to be doubled when nested lists end and begin. This removes the extra border-bottom */ .fusion-list-bottom-border .inner ul li { list-style: none; list-style-type: none; list-style-image: none; } .fusion-list-bottom-border .inner ul li, .fusion-list-bottom-border .view-content div.views-row { padding: 0 0 0 10px; /* LTR */ border-bottom-style: solid; border-bottom-width: 1px; line-height: 216.7%; /* 26px */ } .fusion-list-bottom-border .inner ul { margin: 0; } .fusion-list-bottom-border .inner ul li ul { border-bottom-style: solid; border-bottom-width: 1px; } .fusion-list-bottom-border .inner ul li ul li.last { border-bottom-style: solid; border-bottom-width: 1px; margin-bottom: -1px; margin-top: -1px; } #views_slideshow_singleframe_pager_slideshow-page_2 .pager-item { display:block; } #views_slideshow_singleframe_pager_slideshow-page_2 { position:absolute; right:0; top:0; } #header-group-wrapper { background: none; } #page { background-color:#F3F3F3; background-image:url('/sites/all/themes/fusion/fusion_core/images/runswithgradient.jpg'); background-repeat:no-repeat; background-attachment: fixed; width: auto; } #views_slideshow_singleframe_pager_slideshow-page_2 div a img { top:0px; height:60px; width:80px; padding-right:10px; padding-bottom:19px; } #mycontent{ width: 720px; } .product-body { -moz-border-radius: 4px 4px 4px 4px; margin: 0 0 20px; overflow: hidden; padding: 20px; background: none repeat scroll 0 0 #F7F7F7; border: 1px solid #000000; border-style:solid; border-width:thin; color:#000000; } #product-details { background: none repeat scroll 0 0 #F7F7F7 !important; border: 1px solid #000000 !important; color: #8E8E8E; } #logo { position: relative; top: 30px; /* 30 pixels from the top of the page */ left: 80px; /* 80 pixels from the left hand side */ z-index:1099; border: 1px solid red; /* So we can see what is happening */ } #breadcrumbs-inner { background: none; border-color: transparent; border-style: none; } #block-views-new_products-block_1{ height:200px; } /* List with no bullet and extra padding This is a common style for menus, which removes the bullet and adds more vertical padding for a simple list style */ .fusion-list-vertical-spacing .inner ul, .fusion-list-vertical-spacing div.views-row-first { margin-left: 0; margin-top: 10px; } .fusion-list-vertical-spacing .inner ul li, .fusion-list-vertical-spacing div.views-row { line-height: 133.3%; /* 16px/12px */ margin-bottom: 10px; padding: 0; } .fusion-list-vertical-spacing .inner ul li { list-style: none; list-style-image: none; list-style-type: none; } .fusion-list-vertical-spacing .inner ul li ul { margin-left: 10px; /* LTR */ } /* Bold all links */ .fusion-bold-links .inner a { font-weight: bold; } /* Float imagefield images left and add margin */ .fusion-float-imagefield-left .field-type-filefield, .fusion-float-imagefield-left .image-insert, .fusion-float-imagefield-left .imagecache { float: left; /* LTR */ margin: 0 15px 15px 0; /* LTR */ } /* Clear float on new Views item so each row drops to a new line */ .fusion-float-imagefield-left .views-row { clear: left; /* LTR */ } /* Float imagefield images right and add margin */ .fusion-float-imagefield-right .field-type-filefield, .fusion-float-imagefield-right .image-insert .fusion-float-imagefield-right .imagecache { float: right; /* LTR */ margin: 0 0 15px 15px; /* LTR */ } /* Clear float on new Views item so each row drops to a new line */ .fusion-float-imagefield-right .views-row { clear: right; /* LTR */ } /* Superfish: all menus */ .sf-menu li { list-style: none; list-style-image: none; list-style-type: none; } /* Superfish: vertical menus */ .superfish-vertical { position: relative; z-index: 9; } ul.sf-vertical { background: #fafafa; margin: 0; width: 100%; } ul.sf-vertical li { border-bottom: 1px solid #ccc; font-weight: bold; line-height: 200%; /* 24px */ padding: 0; width: 100%; } ul.sf-vertical li a:link, ul.sf-vertical li a:visited, ul.sf-vertical li .nolink { margin-left: 10px; padding: 2px; } ul.sf-vertical li a:hover, ul.sf-vertical li a.active { text-decoration: underline; } ul.sf-vertical li ul { background: #fafafa; border-top: 1px solid #ccc; margin-left: 0; width: 150px; } ul.sf-vertical li ul li.last { border-top: 1px solid #ccc; margin-bottom: -1px; margin-top: -1px; } ul.sf-vertical li ul { border-top: none; padding: 4px 0; } ul.sf-vertical li ul li { border-bottom: none; line-height: 150%; /* 24px */ More below but I can't paste that much Thanks for the suggestion I've tried this #header-group { position: relative; z-index: 9; } #logo { position: abosolute; top: 230px; /* 30 pixels from the top of the page */ left: 10px; /* 80 pixels from the left hand side */ z-index: 999; } but it's not working. I've taken a screen shot of the div to show the structure. http://i.stack.imgur.com/ff4DP.png

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  • Hardware for multipurpose home server

    - by Michael Dmitry Azarkevich
    Hi guys, I'm looking to set up a multipurpose home server and hoped you could help me with the hardware selection. First of all, the services it will provide: Hosting a MySQL database (for training and testing purposes) FTP server Personal Mail Server Home media server So with this in mind I've done some research, and found some viable solutions: A standard PC with the appropriate software (Either second hand or new) A non-solid state mini-ITX system A solid state, fanless mini-ITX system I've also noted the pros and cons of each system: A standard second hand PC with old hardware would be the cheapest option. It could also have lacking processing power, not enough RAM and generally faulty hardware. Also, huge power consumption heat generation and noise levels. A standard new PC would have top-notch hardware and will stay that way for quite some time, so it's a good investment. But again, the main problem is power consumption, heat generation and noise levels. A non-solid state mini-ITX system would have the advantages of lower power consumption, lower cost (as far as I can see) and long lasting hardware. But it will generate noise and heat which will be even worse because of the size. A solid state, fanless mini-ITX system would have all the advantages of a non-solid state mini-ITX but with minimal noise and heat. The main disadvantage is the read\write problems of flash memory. All in all I'm leaning towards a non-solid state mini-ITX because of the read\write issues of flash memory. So, after this overview of what I do know, my questions are: Are all these services even providable from a single server? To my best understanding they are, but then again, I might be wrong. Is any of these solutions viable? If yes, which one is the best for my purposes? If not, what would you suggest? Also, on a more software oriented note: OS wise, I'm planning to run Linux. I'm currently thinking of four options I've been recommended: CentOS, Gentoo, DSL (Damn Small Linux) and LFS (Linux From Scratch). Any thoughts on this? Any other distro you would recomend? Regarding FTP services, I've herd good things about FileZila. Anyone has any experience with that? Do you recommend it? Do you recommend something else? Regarding the Mail service, I know nothing about this except that it exists. Any software you recommend for this task? Home media, same as mail service. Any recommended software? Thank you very much.

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  • How can you force a floating div to be the height of its parent?

    - by ErnieStings
    HTML markup: <div class="planRisk"> <div class="innerPlanRiskRight"> <div class="rmPlanFrequency">10 </div> <div class="rmPlanSeverity"> 5</div> <div class="rmPlanRiskFactor">50 </div> <div class="rmPlanNumSolutions">2</div> <div class="rmPlanPercentComplete">34% </div> <div class="rmPlanDeletePlanRisk"> X </div> </div> <div class="rmPlanRiskTitle"> Pandemic Influenza</div> </div> CSS: .planRisk{background-color:#DEECD1; border:1px solid #BEBEBE;} .innerPlanRiskRight{float:right; color:#000000;} .rmPlanFrequency{float:left; width:46px;background-color:#d9dee1; text-align:center; border-right:1px solid #ebebeb; padding:0.2em;} .rmPlanSeverity{float:left; width:46px; background-color:#dbe1d4; text-align:center; border-right:1px solid #ebebeb; padding:0.2em;} .rmPlanRiskFactor{float:left; width:46px; background-color:#e5d5da; text-align:center; border-right:1px solid #ebebeb; padding:0.2em;} .rmPlanNumSolutions{float:left; width:46px; background-color:#dae4e4; text-align:center; border-right:1px solid #ebebeb; padding:0.2em;} .rmPlanPercentComplete{float:left; width:46px; background-color:#dddddd; text-align:center; padding:0.2em; } .rmPlanDeletePlanRisk{float:left; width:30px; background-color:#DEECD1; text-align:center; padding:0.2em;} .rmPlanRiskTitle{padding:0.2em; } .rmPlanSolutionContainer{background-color:#f0f9e8; border: 0 1px 1px; border-left:1px solid #CDCDCD; border-right:1px solid #cdcdcd; } .innerSolutionRight{float:right;} .rmPlanSolution{border-bottom:1px solid #CDCDCD; padding-left:1em;} .rmPlanSolutionPercentComplete{float:left; width:46px; background-color:#E2EADA; padding-left:0.2em; padding-right:0.2em; text-align:center;} .rmPlanDeleteSolution{float:left; width:30px; text-align:center; padding-left:0.2em; padding-right:0.2em; }

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  • Social Business Forum Milano: Day 1

    - by me
    div.c50 {font-family: Helvetica;} div.c49 {position: relative; height: 0px; overflow: hidden;} span.c48 {color: #333333; font-size: 14px; line-height: 18px;} div.c47 {background-color: #ffffff; border-left: 1px solid rgba(0, 0, 0, 0.098); border-right: 1px solid rgba(0, 0, 0, 0.098); background-clip: padding-box;} div.c46 {color: #666666; font-family: arial, helvetica, sans-serif; font-weight: normal} span.c45 {line-height: 14px;} div.c44 {border-width: 0px; font-family: arial, helvetica, sans-serif; margin: 0px; outline-width: 0px; padding: 0px 0px 10px; vertical-align: baseline} div.c43 {border-width: 0px; margin: 0px; outline-width: 0px; padding: 0px 0px 10px; vertical-align: baseline;} p.c42 {color: #666666; font-family: arial, helvetica, sans-serif} span.c41 {line-height: 14px; font-size: 11px;} h2.c40 {font-family: arial, helvetica, sans-serif} p.c39 {font-family: arial, helvetica, sans-serif} span.c38 {font-family: arial, helvetica, sans-serif; font-size: 80%; font-weight: bold} div.c37 {color: #999999; font-size: 14px; font-weight: normal; line-height: 18px} div.c36 {background-clip: padding-box; background-color: #ffffff; border-bottom: 1px solid #e8e8e8; border-left: 1px solid rgba(0, 0, 0, 0.098); border-right: 1px solid rgba(0, 0, 0, 0.098); cursor: pointer; margin-left: 58px; min-height: 51px; padding: 9px 12px; position: relative; z-index: auto} div.c35 {background-clip: padding-box; background-color: #ffffff; border-bottom: 1px solid #e8e8e8; border-left: 1px solid rgba(0, 0, 0, 0.098); border-right: 1px solid rgba(0, 0, 0, 0.098); cursor: pointer; margin-left: 58px; min-height: 51px; padding: 9px 12px; position: relative} div.c34 {overflow: hidden; font-size: 12px; padding-top: 1px;} ul.c33 {padding: 0px; margin: 0px; list-style-type: none; opacity: 0;} li.c32 {display: inline;} a.c31 {color: #298500; text-decoration: none; outline-width: 0px; font-size: 12px; margin-left: 8px;} a.c30 {color: #999999; text-decoration: none; outline-width: 0px; font-size: 12px; float: left; margin-right: 2px;} strong.c29 {font-weight: normal; color: #298500;} span.c28 {color: #999999;} div.c27 {font-family: arial, helvetica, sans-serif; margin: 0px; word-wrap: break-word} span.c26 {border-width: 0px; width: 48px; height: 48px; border-radius: 5px 5px 5px 5px; position: absolute; top: 12px; left: 12px;} small.c25 {font-size: 12px; color: #bbbbbb; position: absolute; top: 9px; right: 12px; float: right; margin-top: 1px;} a.c24 {color: #999999; text-decoration: none; outline-width: 0px; font-size: 12px;} h3.c23 {font-family: arial, helvetica, sans-serif} span.c22 {font-family: arial, helvetica, sans-serif} div.c21 {display: inline ! important; font-weight: normal} span.c20 {font-family: arial, helvetica, sans-serif; font-size: 80%} a.c19 {font-weight: normal;} span.c18 {font-weight: normal;} div.c17 {font-weight: normal;} div.c16 {margin: 0px; word-wrap: break-word;} a.c15 {color: #298500; text-decoration: none; outline-width: 0px;} strong.c14 {font-weight: normal; color: inherit;} span.c13 {color: #7eb566; text-decoration: none} span.c12 {color: #333333; font-family: arial, helvetica, sans-serif; font-size: 14px; line-height: 18px} a.c11 {color: #999999; text-decoration: none; outline-width: 0px;} span.c10 {font-size: 12px; color: #999999; direction: ltr; unicode-bidi: embed;} strong.c9 {font-weight: normal;} span.c8 {color: #bbbbbb; text-decoration: none} strong.c7 {font-weight: bold; color: #333333;} div.c6 {font-family: arial, helvetica, sans-serif; font-weight: normal} div.c5 {font-family: arial, helvetica, sans-serif; font-size: 80%; font-weight: normal} p.c4 {font-family: arial, helvetica, sans-serif; font-size: 80%; font-weight: normal} h3.c3 {font-family: arial, helvetica, sans-serif; font-weight: bold} span.c2 {font-size: 80%} span.c1 {font-family: arial,helvetica,sans-serif;} Here are my impressions of the first day of the Social Business Forum in Milano A dialogue on Social Business Manifesto - Emanuele Scotti, Rosario Sica The presentation was focusing on Thesis and Anti-Thesis around Social Business My favorite one is: Peter H. Reiser ?@peterreiser social business manifesto theses #2: organizations are conversations - hello Oracle Social Network #sbf12 Here are the Thesis (auto-translated from italian to english) From Stress to Success - Pragmatic pathways for Social Business - John Hagel John Hagel talked about challenges of deploying new social technologies. Below are some key points participant tweeted during the session. 6hRhiannon Hughes ?@Rhi_Hughes Favourite quote this morning 'We need to strengthen the champions & neutralise the enemies' John Hagel. Not a hard task at all #sbf12 Expand Reply Retweet Favorite 8hElena Torresani ?@ElenaTorresani Minimize the power of the enemies of change. Maximize the power of the champions - John Hagel #sbf12 Expand Reply Retweet Favorite 8hGaetano Mazzanti ?@mgaewsj John Hagel change: minimize the power of the enemies #sbf12 Expand Reply Retweet Favorite 8hGaetano Mazzanti ?@mgaewsj John Hagel social software as band-aid for poor leadtime/waste management? mmm #sbf12 Expand Reply Retweet Favorite 8hElena Torresani ?@ElenaTorresani "information is power. We need access to information to get power"John Hagel, Deloitte &Touche #sbf12http://instagr.am/p/LcjgFqMXrf/ View photo Reply Retweet Favorite 8hItalo Marconi ?@italomarconi Information is power and Knowledge is subversive. John Hagel#sbf12 Expand Reply Retweet Favorite 8hdanielce ?@danielce #sbf12 john Hagel: innovation is not rational. from Milano, Milano Reply Retweet Favorite 8hGaetano Mazzanti ?@mgaewsj John Hagel: change is a political (not rational) process #sbf12 Expand Reply Retweet Favorite Enterprise gamification to drive engagement - Ray Wang Ray Wang did an excellent speech around engagement strategies and gamification More details can be found on the Harvard Business Review blog Panel Discussion: Does technology matter? Understanding how software enables or prevents participation Christian Finn, Ram Menon, Mike Gotta, moderated by Paolo Calderari Below are the highlights of the panel discussions as live tweets: 2hPeter H. Reiser ?@peterreiser @cfinn Q: social silos: mega trend social suites - do we create social silos + apps silos + org silos ... #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @cfinn A: Social will be less siloed - more integrated into application design. Analyatics is key to make intelligent decisions #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @MikeGotta - A: its more social be design then social by layer - Better work experience using social design. #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Ram Menon: A: Social + Mobile + consumeration is coming together#sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Q: What is the evolution for social business solution in the next 4-5 years? #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @cfinn Adoption: A: User experience is king - no training needed - We let you participate into a conversation via mobile and email#sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @MikeGotta A:Adoption - how can we measure quality? Literacy - Are people get confident to talk to a invisible audience ? #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Ram Meno: A:Adoption - What should I measure ? Depend on business goal you want to active? #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Q: How can technology facilitate adoption #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser #sbf12 @cfinn @mgotta Ram Menon at panel discussion about social technology @oraclewebcenter http://pic.twitter.com/Pquz73jO View photo Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser Ram Menon: 100% of data is in a system somewhere. 100% of collective intelligence is with people. Social System bridge both worlds Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser #sbf12 @MikeGotta Adoption is specific to the culture of the company Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @cfinn - drive adoption is important @MikeGotta - activity stream + watch list is most important feature in a social system #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @MikeGotta Why just adoption? email as 100% adoption? #sbf12 Expand Reply Delete Favorite 2hPeter H. Reiser ?@peterreiser @MikeGotta Ram Menon respond: there is only 1 questions to ask: What is the adoption? #sbf12 @socialadoption you like this ? #sbf12 Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser @MikeGotta - just replacing old technology (e.g. email) with new technology does not help. we need to change model/attitude #sbf12 Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser Ram Menon: CEO mandated to replace 6500 email aliases with Social Networking Software #sbf12 Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser @MikeGotta A: How to bring interface together #sbf12 . Going from point tools to platform, UI, Architecture + Eco-system is important Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser Q: How is technology important in Social Business #sbf12 A:@cfinn - technology is enabler , user experience -easy of use is important Expand Reply Delete Favorite 3hPeter H. Reiser ?@peterreiser @cfinn particiapte in panel "Does technology matter? Understanding how software enables or prevents participation" #sbf #webcenter

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  • Collision Detection Code Structure with Sloped Tiles

    - by ProgrammerGuy123
    Im making a 2D tile based game with slopes, and I need help on the collision detection. This question is not about determining the vertical position of the player given the horizontal position when on a slope, but rather the structure of the code. Here is my pseudocode for the collision detection: void Player::handleTileCollisions() { int left = //find tile that's left of player int right = //find tile that's right of player int top = //find tile that's above player int bottom = //find tile that's below player for(int x = left; x <= right; x++) { for(int y = top; y <= bottom; y++) { switch(getTileType(x, y)) { case 1: //solid tile { //resolve collisions break; } case 2: //sloped tile { //resolve collisions break; } default: //air tile or whatever else break; } } } } When the player is on a sloped tile, he is actually inside the tile itself horizontally, that way the player doesn't look like he is floating. This creates a problem because when there is a sloped tile next to a solid square tile, the player can't move passed it because this algorithm resolves any collisions with the solid tile. Here is a gif showing this problem: So what is a good way to structure my code so that when the player is inside a sloped tile, solid tiles get ignored?

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • Is there a fully-functional dropdown replacement for HTML SELECT that works in IE?

    - by Ken Paul
    We determined in a previous question that many features of HTML SELECTs are not supported in IE. Is there an alternative widget that you would recommend from your experience that meets the following requirements? Respects the contentEditable property (does not allow selection changes if true) Respects the disabled property of individual OPTIONs (shows them "grayed out" or with strike-through font, and makes them un-selectable) Supports Option Groups (OPTGROUP elements) Supports style options such as border and margin in the SELECT and all sub-elements Supports dynamic add and delete of OPTION and OPTGROUP elements Supports the above in IE version 6 and above EDIT: As noted by @Joel Coehoorn, items 3 and 5 above are currently supported in IE. They are included here to make sure they are not overlooked in a replacement widget.

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  • Webbrowser control: auto fill, only works one time, why?

    - by Khou
    The following code loads a page and auto fills in the values. private void button1_Click(object sender, EventArgs e) { //Load page and autofill webBrowser1.Navigate("http://exampledomain.com"); webBrowser1.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler(autoFillDetails); // etc...etc.. } private void autoFillDetails(object sender, WebBrowserDocumentCompletedEventArgs e) { // do auto fill values ((WebBrowser)sender).Document.GetElementById("MY_NAME").SetAttribute("value", "theMynamevalue"); // etc...etc... } Autofill only work one time! After the form has been submitted, and you navigate back to the page previous form page (even when you click the button again), it will no longer auto fill the form values! Note: The the "autoFillDetails" code is executed a second time, 3rd time etc, it still would not auto fill the values. why does it only work one time? what am i doing wrong?

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  • How to find working directory which works between different computers. - C

    - by Jamie Keeling
    Hello, I am running two processes,Process A is opened by Process B using the following example: createProcessHandle = CreateProcess( TEXT("C:\\Users\Jamie\\Documents\\Application\\Debug\\ProcessA.exe"), TEXT(""), NULL, NULL, FALSE, 0, NULL, NULL, &startupinfo, &process_information ); As you can see the Process is reliant on the path given to it, the problem I have is that if I change the location of my ProcessA.exe (Such as a backup/duplicate) it's a tiresome process to keep recoding the path. I want to be able to make it run no matter where it is without having to recode the path manually. Can anybody suggest a solution to this?

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