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  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

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  • My application had a WindowsIdentity crisis

    - by Brian Donahue
    The project I have been working on this week to test computer environments needs to do various actions as a user other than the one running the application. For instance, it looks up an installed Windows Service, finds out who the startup user is, and tries to connect to a database as that Windows user. Later on, it will need to access a file in the context of the currently logged-in user. With ASP .NET, this is super-easy: just go into Web.Config and set up the "identity impersonate" node, which can either impersonate a named user or the one who had logged into the website if authentication was enabled. With Windows applications, this is not so straightforward. There may be something I am overlooking, but the limitation seems to be that you can only change the security context on the current thread: any threads spawned by the impersonated thread also inherit the impersonated credentials. Impersonation is easy enough to do, once you figure out how. Here is my code for impersonating a user on the current thread:         using System;         using System.ComponentModel;         using System.Runtime.InteropServices;         using System.Security.Principal;         public class ImpersonateUser         {                 IntPtr userHandle;   [DllImport("advapi32.dll", SetLastError = true)]                 static extern bool LogonUser(                         string lpszUsername,                         string lpszDomain,                         string lpszPassword,                         LogonType dwLogonType,                         LogonProvider dwLogonProvider,                         out IntPtr phToken                         );                     [DllImport("kernel32.dll", SetLastError = true)]                 static extern bool CloseHandle(IntPtr hHandle);                     enum LogonType : int                 {                         Interactive = 2,                         Network = 3,                         Batch = 4,                         Service = 5,                         NetworkCleartext = 8,                         NewCredentials = 9,                 }                     enum LogonProvider : int                 {                         Default = 0,                 }                 public static WindowsImpersonationContext Impersonate(string user, string domain, string password)                 {   IntPtr userHandle = IntPtr.Zero;                         bool loggedOn = LogonUser(                                 user,                                 domain,                                 password,                                 LogonType.Interactive,                                 LogonProvider.Default,                                 out userHandle);                               if (!loggedOn)                         throw new Win32Exception(Marshal.GetLastWin32Error());                           WindowsIdentity identity = new WindowsIdentity(userHandle);                         WindowsPrincipal principal = new WindowsPrincipal(identity);                         System.Threading.Thread.CurrentPrincipal = principal;                         return identity.Impersonate();   }         }   /* Call impersonation */ ImpersonateUser.Impersonate("UserName","DomainName","Password"); /* When you want to go back to the original user */ WindowsIdentity.Impersonate(IntPtr.Zero); When you want to stop impersonating, you can call Impersonate() again with a null pointer. This will allow you to simulate a variety of different Windows users from the same applicaiton.

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  • C# : Console.Read() does not get the "right" input

    - by Daemonfire3002nd
    Hi there, I have the following code: The actual problem is the "non-quoted" code. I want to get the player amount (max = 4), but when I ask via Console.Read() and I enter any Int from 1 to 4 I get as value: 48 + Console.Read(). They only thing how I can get the "real" input is using Console.ReadLine(), but this does not give me an Integer, no it returns a string, and actually do not know how to convert String (Numbers) to Integers in C#, because I am new, and because I only found ToString() and not ToNumber. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace eve_calc_tool { class Program { int players; int units; int active_units; int inactive_units; int finished_units; int lastDiceNumber = 0; bool game_state; public static void Main(string[] args) { int count_game = 0; //Console.Title = "Mensch ärger dich nicht"; //Console.WriteLine("\tNeues Spiel wird"); //Console.WriteLine("\t...geladen"); //System.Threading.Thread.Sleep(5000); //Console.Clear(); //Console.WriteLine("Neues Spiel wird gestartet, bitte haben sie etwas Geduld"); //Console.Title = "Spiel " + count_game.ToString(); //Console.Clear(); //string prevText = "Anzahl der Spieler: "; //Console.WriteLine(prevText); string read = Console.ReadLine(); /*Program game = new Program(); game.players = read; game.setPlayers(game.players); if (game.players > 0 && 5 > game.players) { game.firstRound(); }*/ string readagain = read; Console.ReadLine(); } /* bool setPlayers(int amount) { players = amount; if (players > 0) { return true; } else { return false; } } bool createGame() { inactive_units = units = getPlayers() * 4; active_units = 0; finished_units = 0; game_state = true; if (game_state == true) { return true; } else { return false; } } int getPlayers() { return players; } private static readonly Random random = new Random(); private static readonly object syncLock = new object(); public static int RandomNumber(int min, int max) { lock (syncLock) { // synchronize return random.Next(min, max); } } int rollDice() { lastDiceNumber = RandomNumber(1,6); return lastDiceNumber; } int firstRound() { int[] results = new int[getPlayers()]; for (int i = 0; i < getPlayers(); i++) { results[i] = rollDice(); } Array.Sort(results); return results[3]; } */ } }

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  • Windows App. Thread Aborting Issue

    - by Patrick
    I'm working on an application that has to make specific decisions based on files that are placed into a folder being watched by a file watcher. Part of this decision making process involves renaming files before moving them off to another folder to be processed. Since I'm working with files of all different sizes I created an object that checks the file in a seperate thread to verify that it is "available" and when it is it fires an event. When I run the rename code from inside this available event it works. public void RenameFile_Test() { string psFilePath = @"C:\File1.xlsx"; tgt_File target = new FileObject(psFilePath); target.FileAvailable += new FileEventHandler(OnFileAvailable); target.FileUnAvailable += new FileEventHandler(OnFileUnavailable); } private void OnFileAvailable(object source, FileEventArgs e) { ((FileObject)source).RenameFile(@"C:\File2.xlsx"); } The problem I'm running into is that when the extensions are different from the source file and the rename to file I am making a call to a conversion factory that returns a factory object based on the type of conversion and then converts the file accordingly before doing the rename. When I run that particular piece of code in unit test it works, the factory object is returned, and the conversion happens correctly. But when I run it within the process I get up to the... moExcelApp = new Application(); part of converting an .xls or .xlsx to a .csv and i get a "Thread was being Aborted" error. Any thoughts? Update: There is a bit more information and a bit of map of how the application works currently. Client Application running FSW On File Created event Creates a FileObject passing in the path of the file. On construction the file is validated: if file exists is true then, Thread toAvailableCheck = new Thread(new ThreadStart(AvailableCheck)); toAvailableCheck.Start(); The AvailableCheck Method repeatedly tries to open a streamreader to the file until the reader is either created or the number of attempts times out. If the reader is opened, it fires the FileAvailable event, if not it fires the FileUnAvailable event, passing back itself in the event. The client application is wired to catch those events from inside the Oncreated event of the FSW. the OnFileAvailable method then calls the rename functionality which contains the excel interop call. If the file is being renamed (not converted, extensions stay the same) it does a move to change the name from the old file name to the new, and if its a conversion it runs a conversion factory object which returns the correct type of conversion based on the extensions of the source file and the destination file name. If it is a simple rename it works w/o a problem. If its a conversion (which is the XLS to CSV object that is returned as a part of the factory) the very first thing it does is create a new application object. That is where the application bombs. When i test the factory and conversion/rename process outside of the thread and in its own unit test the process works w/o a problem. Update: I tested the Excel Interop inside a thread by doing this: [TestMethod()] public void ExcelInteropTest() { Thread toExcelInteropThreadTest = new Thread(new ThreadStart(Instantiate_App)); toExcelInteropThreadTest.Start(); } private void Instantiate_App() { Application moExcelApp = new Application(); moExcelApp.Quit(); } And on the line where the application is instatntiated I got the 'A first chance exception of type 'System.Threading.ThreadAbortException' error. So I added; toExcelInteropThreadTest.SetApartmentState(ApartmentState.MTA); after the thread instantiation and before the thread start call and still got the same error. I'm getting the notion that I'm going to have to reconsider the design.

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  • Programmatically adding an object and selecting the correspondig row does not make it become the CurrentRow

    - by Robert
    I'm in a struggle with the DataGridView: I do have a BindingList of some simple objects that implement INotifyPropertyChanged. The DataGridView's datasource is set to this BindingList. Now I need to add an object to the list by hitting the "+" key. When an object is added, it should appear as a new row and it shall become the current row. As the CurrentRow-property is readonly, I iterate through all rows, check if its bound item is the newly created object, and if it is, I set this row to "Selected = true;" The problem: although the new object and thereby a new row gets inserted and selected in the DataGridView, it still is not the CurrentRow! It does not become the CurrentRow unless I do a mouse click into this new row. In this test program you can add new objects (and thereby rows) with the "+" key, and with the "i" key the data-bound object of the CurrentRow is shown in a MessageBox. How can I make a newly added object become the CurrentObject? Thanks for your help! Here's the sample: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { BindingList<item> myItems; public Form1() { InitializeComponent(); myItems = new BindingList<item>(); for (int i = 1; i <= 10; i++) { myItems.Add(new item(i)); } dataGridView1.DataSource = myItems; } public void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } } public void addItem() { item i = new item(myItems.Count + 1); myItems.Add(i); foreach (DataGridViewRow dr in dataGridView1.Rows) { if (dr.DataBoundItem == i) { dr.Selected = true; } } } private void btAdd_Click(object sender, EventArgs e) { addItem(); } private void dataGridView1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } if (e.KeyCode == Keys.I) { MessageBox.Show(((item)dataGridView1.CurrentRow.DataBoundItem).title); } } } public class item : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _id; public int id { get { return _id; } set { this.title = "This is item number " + value.ToString(); _id = value; InvokePropertyChanged(new PropertyChangedEventArgs("id")); } } private string _title; public string title { get { return _title; } set { _title = value; InvokePropertyChanged(new PropertyChangedEventArgs("title")); } } public item(int id) { this.id = id; } #region Implementation of INotifyPropertyChanged public void InvokePropertyChanged(PropertyChangedEventArgs e) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, e); } #endregion } }

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  • C# Alternating threads

    - by Mutoh
    Imagine a situation in which there are one king and n number of minions submissed to him. When the king says "One!", one of the minions says "Two!", but only one of them. That is, only the fastest minion speaks while the others must wait for another call of the king. This is my try: using System; using System.Threading; class Program { static bool leaderGO = false; void Leader() { do { lock(this) { //Console.WriteLine("? {0}", leaderGO); if (leaderGO) Monitor.Wait(this); Console.WriteLine("> One!"); Thread.Sleep(200); leaderGO = true; Monitor.Pulse(this); } } while(true); } void Follower (char chant) { do { lock(this) { //Console.WriteLine("! {0}", leaderGO); if (!leaderGO) Monitor.Wait(this); Console.WriteLine("{0} Two!", chant); leaderGO = false; Monitor.Pulse(this); } } while(true); } static void Main() { Console.WriteLine("Go!\n"); Program m = new Program(); Thread king = new Thread(() => m.Leader()); Thread minion1 = new Thread(() => m.Follower('#')); Thread minion2 = new Thread(() => m.Follower('$')); king.Start(); minion1.Start(); minion2.Start(); Console.ReadKey(); king.Abort(); minion1.Abort(); minion2.Abort(); } } The expected output would be this (# and $ representing the two different minions): > One! # Two! > One! $ Two! > One! $ Two! ... The order in which they'd appear doesn't matter, it'd be random. The problem, however, is that this code, when compiled, produces this instead: > One! # Two! $ Two! > One! # Two! > One! $ Two! # Two! ... That is, more than one minion speaks at the same time. This would cause quite the tumult with even more minions, and a king shoudln't allow a meddling of this kind. What would be a possible solution?

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  • Use of select or multithread for almost 80 or more clients?

    - by Tushar Goel
    I am working on one project in which i need to read from 80 or more clients and then write their o/p into a file continuously and then read these new data for another task. My question is what should i use select or multithreading? Also I tried to use multi threading using read/fgets and write/fputs call but as they are blocking calls and one operation can be performed at one time so it is not feasible. Any idea is much appreciated. update 1: I have tried to implement the same using condition variable. I able to achieve this but it is writing and reading one at a time.When another client tried to write then it cannot able to write unless i quit from the 1st thread. I do not understand this. This should work now. What mistake i am doing? Update 2: Thanks all .. I am able to succeeded to get this model implemented using mutex condition variable. updated Code is as below: **header file******* char *mailbox ; pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER ; pthread_cond_t writer = PTHREAD_COND_INITIALIZER; int main(int argc,char *argv[]) { pthread_t t1 , t2; pthread_attr_t attr; int fd, sock , *newfd; struct sockaddr_in cliaddr; socklen_t clilen; void *read_file(); void *update_file(); //making a server socket if((fd=make_server(atoi(argv[1])))==-1) oops("Unable to make server",1) //detaching threads pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED); ///opening thread for reading pthread_create(&t2,&attr,read_file,NULL); while(1) { clilen = sizeof(cliaddr); //accepting request sock=accept(fd,(struct sockaddr *)&cliaddr,&clilen); //error comparison against failire of request and INT if(sock==-1 && errno != EINTR) oops("accept",2) else if ( sock ==-1 && errno == EINTR) oops("Pressed INT",3) newfd = (int *)malloc(sizeof(int)); *newfd = sock; //creating thread per request pthread_create(&t1,&attr,update_file,(void *)newfd); } free(newfd); return 0; } void *read_file(void *m) { pthread_mutex_lock(&lock); while(1) { printf("Waiting for lock.\n"); pthread_cond_wait(&writer,&lock); printf("I am reading here.\n"); printf("%s",mailbox); mailbox = NULL ; pthread_cond_signal(&writer); } } void *update_file(int *m) { int sock = *m; int fs ; int nread; char buffer[BUFSIZ] ; if((fs=open("database.txt",O_RDWR))==-1) oops("Unable to open file",4) while(1) { pthread_mutex_lock(&lock); write(1,"Waiting to get writer lock.\n",29); if(mailbox != NULL) pthread_cond_wait(&writer,&lock); lseek(fs,0,SEEK_END); printf("Reading from socket.\n"); nread=read(sock,buffer,BUFSIZ); printf("Writing in file.\n"); write(fs,buffer,nread); mailbox = buffer ; pthread_cond_signal(&writer); pthread_mutex_unlock(&lock); } close(fs); }

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  • Suggestions for lightweight, thread-safe scheduler

    - by nirvanai
    I am trying to write a round-robin scheduler for lightweight threads (fibers). It must scale to handle as many concurrently-scheduled fibers as possible. I also need to be able to schedule fibers from threads other than the one the run loop is on, and preferably unschedule them from arbitrary threads as well (though I could live with only being able to unschedule them from the run loop). My current idea is to have a circular doubly-linked list, where each fiber is a node and the scheduler holds a reference to the current node. This is what I have so far: using Interlocked = System.Threading.Interlocked; public class Thread { internal Future current_fiber; public void RunLoop () { while (true) { var fiber = current_fiber; if (fiber == null) { // block the thread until a fiber is scheduled continue; } if (fiber.Fulfilled) fiber.Unschedule (); else fiber.Resume (); //if (current_fiber == fiber) current_fiber = fiber.next; Interlocked.CompareExchange<Future> (ref current_fiber, fiber.next, fiber); } } } public abstract class Future { public bool Fulfilled { get; protected set; } internal Future previous, next; // this must be thread-safe // it inserts this node before thread.current_fiber // (getting the exact position doesn't matter, as long as the // chosen nodes haven't been unscheduled) public void Schedule (Thread thread) { next = this; // maintain circularity, even if this is the only node previous = this; try_again: var current = Interlocked.CompareExchange<Future> (ref thread.current_fiber, this, null); if (current == null) return; var target = current.previous; while (target == null) { // current was unscheduled; negotiate for new current_fiber var potential = current.next; var actual = Interlocked.CompareExchange<Future> (ref thread.current_fiber, potential, current); current = (actual == current? potential : actual); if (current == null) goto try_again; target = current.previous; } // I would lock "current" and "target" at this point. // How can I do this w/o risk of deadlock? next = current; previous = target; target.next = this; current.previous = this; } // this would ideally be thread-safe public void Unschedule () { var prev = previous; if (prev == null) { // already unscheduled return; } previous = null; if (next == this) { next = null; return; } // Again, I would lock "prev" and "next" here // How can I do this w/o risk of deadlock? prev.next = next; next.previous = prev; } public abstract void Resume (); } As you can see, my sticking point is that I cannot ensure the order of locking, so I can't lock more than one node without risking deadlock. Or can I? I don't want to have a global lock on the Thread object, since the amount of lock contention would be extreme. Plus, I don't especially care about insertion position, so if I lock each node separately then Schedule() could use something like Monitor.TryEnter and just keep walking the list until it finds an unlocked node. Overall, I'm not invested in any particular implementation, as long as it meets the requirements I've mentioned. Any ideas would be greatly appreciated. Thanks! P.S- For the curious, this is for an open source project I'm starting at http://github.com/nirvanai/Cirrus

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  • CodePlex Daily Summary for Wednesday, June 02, 2010

    CodePlex Daily Summary for Wednesday, June 02, 2010New ProjectsBackupCleaner.Net: A C#.Net-based tool for automatically removing old backups selectively. It can be used when you already make daily backups on disk, and want to cle...C# Dotnetnuke Module development Template for Visual Studio 2010: C# DNN Module Development template for Visual Studio 2010 Get a head-start on DNN Module development. Whether you're a pro or just starting with D...Christoc's DotNetNuke C# Module Development Template: A quick and easy to use C# Module development template for DotNetNuke 5, Visual Studio 2008.Client per la digitalizzazione di documenti integrato con DotNetNuke: Questo applicativo in ambiente windows 32bit consente di digitalizzare documenti con piu scanner contemporaneamente, processare OCR in 17 Lingue (p...ContainerOne - C# application server: An application server completely written in c# (.net 4.0).Drop7 Silverlight: It's a clone of the original Drop7 written in Silverlight (C#). Echo.Net: Echo.Net is an embedded task manager for web and windows apps. It allows for simple management of background tasks at specific times. It's develope...energy: Smartgrid Demand Response ImplementationGenerate Twitter Message for Live Writer: This is a plug-in for Windows Live Writer that generates a twitter message with your blog post name and a TinyUrl link to the blog post. It will d...HomingCMS.Net: A lightweight cms.Information Système & Shell à distance: Un web service qui permet d'avoir des informations sur le système et de lancer de commande (terminal) à distance.Javascript And Jquery: gqq's javascript and jquery examplesMemory++: "Tweak the memory to speed up your computer" Memory ++ is basically an application that will speed up your computer ensuring comfort in their norma...Microformat Parsers for .NET: Microformat's Parsers for .NET helps you to collect information you run into on the web, that is stored by means of microformats. It's written in C...MoneyManager: Trying to make Personal Finances management System for my needs. Microsoft stopped to support MSMoney - it makes me so sad, so I wanna to make my ...Open source software for running a financial markets trading business: The core conceptual model will support running a business in the financial markets, for example running a trading exchange business.Ovik: Open Video Converter with simple and intuitive interface for converting video files to the open formats.Oxygen Smil Player: The <project name> is a open a-smil player implementation that is meaned to be connected to a Digital Signage CMS like Oxygen media platform ( www....Protect The Carrot: Protect The Carrot is a small fastpaced XNA game. You are a farmer whose single carrot is under attack by ravenous rabbits. You have to shoot the r...Race Day Commander: The core project is designed to support coaches of "long distance" or "endurance" sporting events coach their athletes during a race. The idea bein...Raygun Diplomacy: Raygun Diplomacy is an action shooter sandbox game set in a futuristic world. It will use procedural generation for the world, weapons, and vehicle...Resx-Translator-Bot: Resx-Translator-Bot uses Google Tanslate to automatically translate the .resx-files in your .NET and ASP.NET applications.Sistema de Expedición del Permiso Único de Siembra: Sistema de Expedición del Permiso Único de Siembra.SiteOA: 一个基于asp.net mvc2的OAStraighce: This is a low-featured, cyclic (log files reside in appname\1.txt to at mose 31.txt), thread-safe and non-blocking TraceListener with some extensio...Touch Mice: Touch Mice turns multiple mice on a computer into individual touch devices. This allows you to create multi-touch applications using the new touch...TStringValidator: A project helper to validate strings. Use this class to hold your regex strings for use with any project's string validation.Ultimate Dotnetnuke Skin Object: Ultimate Skin Object is a Dotnetnuke 5.4.2+ extension that will allow you to easily change your skins doc type, remove unneeded css files, inject e...Ventosus: Ventosus is an upcoming partially text-based game. No further information is available at this time.vit: vit based on asp.net mvcW7 Auto Playlist Generator: Purpose: This application is designed to create W7MC playlist automatically whenever you want. You can select if you want the playlist sorted Alpha...W7 Video Playlist Creator: Purpose: This program allows you to quickly create wvx video play list for Windows Media Center. This functionality is not included in WMC and is u...New ReleasesBCryptTool: BCryptTool v0.2.1: The Microsoft .NET Framework 4.0 is needed to run this program.BFBC2 PRoCon: PRoCon 0.5.2.0: Notes available on phogue.netC# Dotnetnuke Module development Template for Visual Studio 2010: DNNModule 1.0: This is the initial release of DNNModule as was available for download from http://www.subodh.com/Projects/DNNModule In this release: Contains one...Client per la digitalizzazione di documenti integrato con DotNetNuke: Versione 3.0.1: Versione 3.0.1CommonLibrary.NET: CommonLibrary.NET 0.9.4 - Final Release: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars,...Community Forums NNTP bridge: Community Forums NNTP Bridge V20: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Community Forums NNTP bridge: Community Forums NNTP Bridge V21: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...DirectQ: Release 1.8.4: Significant bug fixes and improvments over 1.8.3c; there may be some bugs that I haven't caught here as development became a little disjointed towa...DotNetNuke 5 Thai Language Pack: 1.0.1: Fixed Installation Problem. Version 1.0 -> 1.0.1 Type : Character encoding. Change : ().dnn description file to "ไทย (ไทย)".dnnEcho.Net: Echo.Net 1.0: Initial release of Echo.Net.Extend SmallBasic: Teaching Extensions v.018: ShapeMaker, Program Window, Timer, and many threading errors fixedExtend SmallBasic: Teaching Extensions v.019: Added Rectangles to shapemaker, and the bubble quizGenerate Twitter Message for Live Writer: Final Source Code Plus Binaries: Compete C# source code available below. I have also included the binary for those that just want to run it.GoogleMap Control: GoogleMap Control 4.5: Map and map events are only functional. New state, persistence and event implementation in progress. Javascript classes are implemented as MS AJAX ...Industrial Dashboard: ID 3.1: -Added new widget IndustrialSlickGrid. -Added example with IndustrialChart.LongBar: LongBar 2.1 Build 310: - Library: Double-clicking on tile will install it - Feedback: Now you can type your e-mail and comment for errorMavention: Mavention Insert Lorem ipsum: A Sandbox Solution for SharePoint 2010 that allows you to easily insert Lorem ipsum text into RTE. More information and screenshots available @ htt...Memory++: Memory ++: Tweak the memory to speed up your computer Memory is basically an application that will speed up your computer ensuring comfort in their normal ac...MyVocabulary: Version 2.0: Improvements over version 1.0: Several bug fixes New shortcuts added to increase usability A new section for testing verbs was addednopCommerce. Open Source online shop e-commerce solution.: nopCommerce 1.60: You can also install nopCommerce using the Microsoft Web Platform Installer. Simply click the button below: nopCommerce To see the full list of f...Nuntio Content: Nuntio Content 4.2.1: Patch release that fixes a couple of minor issues with version numbers and priority settings for role content. The release one package for DNN 4 an...Ovik: Ovik v0.0.1 (Preview Release): This is a very early preview release of Ovik. It contains only the pure processes of selecting files and launching a conversion process. Preview r...PHPExcel: PHPExcel 1.7.3c Production: This is a patch release for 26477. Want to contribute?Please refer the Contribute page. DonationsDonate via PayPal. If you want to, we can also a...PowerShell Admin Modules: PAM 0.2: Version 0.2 contains the PAMShare module with Get-Share Get-ShareAccessMask Get-ShareSecurity New-Share Remove-Share Set-Share and the PAMath modu...Professional MRDS: RDS 2008 R3 Release: This is an updated version of the code to work with RDS 2008 R3 (version 2.2.76.0). IMPORTANT NOTE These samples are supplied as a ZIP file. Unzip...Protect The Carrot: First release: We provide two ways to install the game. The first is PTC 1.0.0.0 Zip which contains a Click-Once installer (the DVD type since codeplex does not...PST File Format SDK: PST File Format SDK v0.2.0: Updated version of pstsdk with several bug fixes, including: Improved compiler support (several changes, including two patches from hub) Fixed Do...Race Day Commander: Race Day Commander v1: First release. The exact code that was written on the day in 6 hours.Resx-Translator-Bot: Release 1.0: Initial releaseSalient.StackApps: JavaScript API Wrapper beta 2: This is the first draft of the generated JS wrapper. Added basic test coverage for each route that can also serve as basic usage examples. More i...SharePoint 2010 PowerShell Scripts & Utilities: PSSP2010 Utils 0.2: Added Install-SPIFilter script cmdlet More information can be found at http://www.ravichaganti.com/blog/?p=1439SharePoint Tools from China Community: ECB菜单控制器: ECB菜单控制器Shopping Cart .NET: 1.5: Shopping Cart .NET 1.5 has received an upgrade to .NET 4.0 along with SQL Server 2005/8. There is a new AJAX Based inventory system that helps you ...sMODfix: sMODfix v1.0b: Added: provisional support for ecm_v54 Added: provisional support for gfx_v88SNCFT Gadget: SNCFT gadget v1: cette version est la version 1 de ma gadgetSnippet Designer: Snippet Designer 1.3: Change logChanges for Visual Studio 2010Fixed bug where "Export as Snippet" was failing in a website project Changed Snippet Explorer search to u...sNPCedit: sNPCedit v0.9b: + Fixed: structure of resources + Changed: some labels in GUISoftware Is Hardwork: Sw. Is Hw. Lib. 3.0.0.x+05: Sw. Is Hw. Lib. 3.0.0.x+05SQL Server PowerShell Extensions: 2.2.3 Beta: Release 2.2 re-implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 9 modules with 133 advanced functions, 2 cmdlets and 7 scri...StackOverflow.Net: Preview Beta: Goes with the Stack Apps API version 0.8Ultimate Dotnetnuke Skin Object: Ultimate Skin Object V1.00.00: Ultimate Skin Object is a Dotnetnuke 5.4.2+ extension that will allow you to easily change your skins doc type, remove unneeded css files, inject e...VCC: Latest build, v2.1.30601.0: Automatic drop of latest buildVelocity Shop: JUNE 2010: Source code aligned to .NET Framework 4.0, ASP.NET 4.0 and Windows Server AppFabric Caching RC.ViperWorks Ignition: ViperWorks_5.0.1005.31: ViperWorks Ignition Source, version 5.0.1005.31.Visual Studio 2010 and Team Foundation Server 2010 VM Factory: Session Recordings: This release contains the "raw" and undedited session recordings and slides delivered by the team. 2010-06-01 Create package and add two session r...W7 Auto Playlist Generator: Source Code plus Binaries: Compete C# and WinForm source code available below. I have also included the binary for those that just want to run it.W7 Video Playlist Creator: Source Code plus Binaries: Compete C# and WPF source code available below. I have also included the binary for those that just want to run it.Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryPHPExcelMicrosoft SQL Server Community & SamplesASP.NETMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationBlogEngine.NETIonics Isapi Rewrite FilterMirror Testing SystemRawrCaliburn: An Application Framework for WPF and SilverlightPHPExcelCustomer Portal Accelerator for Microsoft Dynamics CRM

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  • CodePlex Daily Summary for Tuesday, May 18, 2010

    CodePlex Daily Summary for Tuesday, May 18, 2010New ProjectsCafeControl: Supports Remote LOGIN,Remote logout ,Account Creation ,Account LOGOUT ,Temporary Login ,SMS Reported and many other features Requires .net 4.0 Cloud & Contacts: Cloud Contacts makes it easier for share your contacts.Cow connect: Ziel des Projektes Cow connect, ist es ein Tool zu schrieben das Verschiedene Datenbanken, unterschiedlicher Herdenmanagement Tool z.b: Helm Multik...DNN Simple Blog: A simplified blog module that adheres to the DNN API and is designed for a single blog author per module instance. The module also makes use of Web...dotSpatial: dotSpatial is an open source project focused on developing a core set of GIS and mapping libraries that live together harmoniously in the System.Sp...Dynamic Survey Forms - SharePoint Web Part: Create manage dynamic survey forms as SharePoint web part. Record survey score for logged user or for someone else. This project has been designed ...EDXL Sharp: EDXLSharp is a C# / .NET 3.5 implementation of the OASIS Emergency Data Exchange Language (EDXL) family of standards. This set of libraries can be...EPiServer CMS 6 Visual Studio Project Template for VB w/ Public Templates: This is a Visual Studio 2008 Project Template with will allow the creation of a EPiServer CMS 6 project set up as and with all code in Visual Basic...Functional Command Toolbar for Windows: A floating window with a text box for typing functional command and executing it. The tool supports .NET addin, functional scripting and other feat...GameFX: Silverlight Game Development LibraryLightweight Fluent Workflow: ObjectFlow is a lightweight workflow engine for creating & executing workflows. The fluent interface makes it easy to define and understand workf...LinqSpecs: A toolset for use the specification pattern in linq queries.Money Watch: Personal Finances management system written in C#, NHibernate and SQL express.Multi-screen Viewer: This viewer allows to open and view pdf file (presentation) on multiple screens. There is no need to see the file in fullscreen on each screen (mon...neo-tsql: set of stored procedures and functions for sql serverNHTrace: NHTrace is a tool for tracing sql commands executed by NHibernate with syntax highlighting.NQueue: NQueue provides an enterprise level work scheduling and execution framework and toolset that contains no single point of failure. Using a farm of s...Online Cash Manager: Online Cash Manager based on ASP .NET MVC2 VS 2010 RTM MVC 2POCO Bridge: Bridging Silverlight and full .NET apps.REngine - game engine in Silverlight: REngine makes it easier for game developers to develop games in Microsoft Silverlight. RunAs Launcher: RunAs Launcher is a C# utility that provides a GUI for running applications under different credentials. It works in situations where the built-in ...secs4net: SECS-II/GEM/HSMS implementation on .NET. This library provide easy way to communicate with SEMI standard compatible device.SharePoint Admin Dashboard: SharePoint Dashboard for admins. Allows lightening fast multiple server management. RDP doesn't scale. Manage 10 servers easier than 1 with i...Silver spring: saltSocial Map: Social map is a social network based on geograpghical informationTweetZone: TweetZone is new type of twitter client application include DATABASE in it, and it shows you STATS. This Application's cache makes it faster to acc...Yet Another Database Viewer: Yet Another Database Viewer is developed for a basic database view and editing so you don't have to install anything. It's developed in c#.New Releases3FD - Framework For Fast Development: Alpha 1: The first test release. There is still some bugs, but it is functional. The garbage collector is showing memory leaking that must be corrected in t...Ajax Toolkit for ASP.NET MVC: MvcAjaxToolkit gridext with ContextMenu and Tmpl: MvcAjaxToolkit gridext with ContextMenu and Tmpl gridext is a extension for flexigridASP.NET MVC Extensions: SP1 Preview: SP1 Preview ========= 1. Autofac support added. 2. Changed Windsor Adapter. IWindsorInstaller is used instead of IModule.Book Cataloger: BookCataloger1.0.7a: New Features: Author editor form prototype Improvements: .NET Framework 4.0 required Input checking improved Comment edit loads and saves text...Braintree Client Library: Braintree-2.2.0: Prevent race condition when pulling back collection results -- search results represent the state of the data at the time the query was run Renam...CassiniDev - Cassini 3.5/4.0 Developers Edition: CassiniDev 3.5.1 and 4.0.1 beta 2: Documentation New in CassiniDev v3.5.1.0/v4.0.1.0 Added .Net 4 / VS10 build. Simplified test fixtures. Un-Refactored the not-so-simple MVP pa...dotNetTips: dotNetTips.Utility 3.5 R3: This is a new release (version 3.5.0.4) compatible with .NET 3.5. Requires SP1 if using the Entity Framework extensions. This is a minor update fro...Dynamic Survey Forms - SharePoint Web Part: Dynamic Survey forms for SharePoint. Alpha 1.0.1: Alpha release. Before running installer create database from script attached in zip file. In your web.config make sure your first connection strin...Event Scavenger: Viewer version 3.2.1: Added quick filters on event source and event id dialog boxes. Collector and Admin tool unaffected.Expression Blend Samples: Blend 4 Sketch Mockups Library: This library provides a set of commonly needed controls, icons and cursors to use in SketchFlow applications. After running the installer, create ...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 1.3: Fluent Ribbon Control Suite 1.3(supports .NET 3.5 and .NET 4 RTM) Includes: Fluent.dll (with .pdb and .xml) Showcase Application Samples Found...Home Access Plus+: v4.2.2: Version 4.2.2 Change Log: Changes to how mycomputer handles NTFS permissions File Changes: ~/Bin/HAP.Web.dll ~/Bin/HAP.Web.pdbIdeaNMR: IdeaNMR Web App PreAlpha 0.1: This is the first release.IP Informer: Beta Release: V0.8.0.0 Beta.LinkedIn® for Windows Mobile: LinkedIn for Windows Mobile v0.9: Main updates for this release Fixed Status update. (updates where not correctly passed on to LinkedIn) Added landscape/GSensor support. (Currentl...LINQ to Twitter: LINQ to Twitter Beta v2.0.11: New items added since v1.1 include: Support for OAuth (via DotNetOpenAuth), secure communication via https, VB language support, serialization of ...LinqSpecs: Version 1.0 alpha: This is the alpha version of LinqSpecs.miniTodo: mini Todo version 0.2: ・デザインを透明主体に変更  -件数を表示している部分のドラッグでウィンドウ移動  -上記の部分右クリックで、「最前面に表示」、「全アイテム管理」 ・グラフを日/週/月単位の3種類に増やした ・新規作成、完了時にアニメーション追加。完了時にはサウンドも追加 ・テキスト未入力時は追加ボタンも非表示My Notepad: My Notepad (Beta): This is the Beta version of My Notepad. The software is stable enough for you to use. Enjoy the flexibility of docking and also the all new Syntax ...NHTrace: NHTrace-45713: NHTrace-45713Nito.KitchenSink: Version 8: New features (since Version 5) Fixed null reference bug in ExceptionExtensions. Added DynamicStaticTypeMembers and RefOutArg for dynamically (lat...Nito.LINQ: Beta (v0.5): Rx version The "with Rx" versions of Nito.LINQ are built against Rx 1.0.2521.102, released 2010-05-14. Breaking changes Corrected internal read-on...Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.9: Work on UI templates for associative tables (2-column PK), using users/roles pages as an example. Added templates for Not-In-Group sql and cache-ba...patterns & practices - GAX Extensions Library: GEL for gax2010: This is the GEL for GAX 2010, support Visual Stuido 2010patterns & practices - Smart Client Guidance: Smart Client Software Factory 2010 Documentation: If the right-side pane of the chm file is not displayed correctly, do the following: 1) Download SCSF2010Guide.chm file. 2) Start the windows explo...patterns & practices - Windows Azure Guidance: WAAG - Part 1 - Release Candidate: "Release Candidate" for Part 1 of the Windows Azure Guide Highlights of this release are: Code samples complete. Fixed few bugs on "Dependency Ch...Rawr: Rawr 2.3.17: >Rawr3 Public Beta has been released! Click here for details.< - Lots of improvements to the default data files. There is a known issue with the s...RunAs Launcher: RunAs Launcher 1.2: This is the first version being released to CodePlex. Simply extract the file and run the executable. For those that wish to download the source c...Rx Contrib: V1.5: Bug fixsecs4net: Release 1.0: Notes: Runtime requirement: .Net framework 2.0 SP2 with System.Core(.NET 3.5), System.Threading(Rx for 3.5 SP1)SharePoint Admin Dashboard: SPDashboard v1.0: SPDashboard v1.0ShortURL Creator: ShortURL Creator 1.3.0.0: Added new provider u.nu and minimum UI changesStyleCop+: StyleCop+ 0.7: StyleCop+ is now fully compatible with StyleCop 4.4. The following entities were supported in Advanced Naming Rules: - Delegate - Event - Property...Value Injecter: an aspect oriented mapper: Value Injecter 1.2: ValueInjecter library, Sample solution that contains: web-forms sample project win-forms sample project unit tests samplesVCC: Latest build, v2.1.30517.0: Automatic drop of latest buildVCC: Latest build, v2.1.30517.1: Automatic drop of latest buildVidCoder: 0.4.1: Changes: Marks system as "working" to prevent computer from sleeping during an encode. CPU priority changed to BelowNormal during encodes. Enco...WSP Listener: WSP Listener version 2.0.0.0: This new version includes: All assemblies and required assets in one WSP Seperated code in library assembly Activate the WSP Listener with one...Yet Another Database Viewer: Beta: first release of the programYet another developer blog - Examples: Asynchronous TreeView in ASP.NET WebForms: This sample application shows how to use jQuery TreeView plugin for creating an asynchronous TreeView in ASP.NET WebForms. This application is acco...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryPHPExcelRawrBlogEngine.NETMicrosoft Biology FoundationCustomer Portal Accelerator for Microsoft Dynamics CRMWindows Azure Command-line Tools for PHP DevelopersGMap.NET - Great Maps for Windows Forms & PresentationCassiniDev - Cassini 3.5/4.0 Developers EditionDotNetZip Library

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  • CodePlex Daily Summary for Tuesday, March 27, 2012

    CodePlex Daily Summary for Tuesday, March 27, 2012Popular ReleasesHarness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxQuick Performance Monitor: Version 1.8.1: Added option to set main window to be 'Always On Top'. Use context (right-click) menu on graph to toggle.Asp.NET Url Router: v1.0: build for .net 2.0 and .net 4.0SQLinq - use LINQ to generate Ad-Hoc Sql Queries: SQLinq v1.1: Nuget Package:http://nuget.org/packages/sqlinq Install SQLinq via Nuget Change Log:Fixed "SELECT *" bug when no selector is specified Added ".Take(int)" and ".Skip(int)" methods to support paging Added ability to specify "ORDER BY"DbViewSharp: Sql Compact Edition plugins: The SQL CE plugins are new assemblies written to allow DbViewSharp to work with SQL Compact Edition databases. Some features available for Sql Server databases are unavailable because of restrictions in the Compact Edition engine. However there are plans to add different new features as compensation for this. See the Sql CE Plugin page for more details.TileSet Map Editor: Map Creator: can add maps/ layers can use only 1 tileset for now Have Save/Load Logics... added Fill Copy and Paste working towards better code and more optionsBagammon pc player: Baggamon pc player v.1.3: This a source code of a project "tool-game" Bagammon pc player. It has bug. Please do not fix them. Thank you. For your information : "If you want to use it buy it. Send an email."openSourceC.Daylife: Release v1.0a: This is a minor bug fix release with some minor internal refactoring as well. The Documentation page has some code samples that show how to use the library. If you discover any issues with this release, please check the existing Discussions and Issues to see if the issue has already been reported, and if not, create a new discussion with the details of the issue.menu4web: menu4web 0.0.3: menu4web 0.0.3Windawesome: Windawesome v1.4.0 x86: Added a SeparatorWidget. Implemented some xmonad-like functionality for multiple-monitors - see SwapCurrentWorkspaceWith, SwitchToNextMonitor and SwitchToPreviousMonitor. Thanks to mkocubinski for the idea and some of the implementation. Implemented AddBarToWorkspace and RemoveBarFromWorkspace. Small performance improvements. Any issues/recommendations/requests for future versions? This is the 32-bit version of the release. If you use a 32-bit Windows, this is the release you should u...Navigation for ASP.NET Web Forms: Navigation 1.4: Navigation for ASP.NET Web Forms manages movement and data passing between ASPX pages in a unit-testable manner. There is no client-side logic, so it works in all browsers, and no server-side cache, so it works with the browser back button. Comprehensive documentation and sample code can be found under the Documentation tab (Make sure to unblock all zip files prior to extraction) New - Added default State NavigationData. Supports strongly typed values and routing defaults New - Added mobi...Afrihost Usage Monitoring Gadget: Afrihost Gadget 1.2.0: This is the stable current download: Changes: Added support for Uncapped accounts. Added support for IS Uncapped Accounts.ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...New Projects(MVC4) Character Creation: A simple web site to manage your Avalon CharactersAmfSample: Sample projectBismillah Quran Reader for Wp7: Bismillah Quran Reader is an application for reading Quran translations in WP7. Translations can be read in various languages. Also recitations can be listened to.BlogEngine Mvc: This is an MVC version of BlogEngine.net. Project Description Our plan is to convert the whole BlogEngine.NET into an MVC application by the end of June 2012. It's developed in C# ASP.NET MVC3.Db7: Db7EF4.3 Code First and Migration Sample: EF4.3 Code First and Migration Sampleemoji for windows phone: This project is a windows phone 7 enmoji libary.Excel Document Merger: Excel Document Merger is a utility for combining multiple Excel workbooks and worksheets into a single workbook.exceladdin: exceladdinfastBinaryJSON: Binary JSON serializer based on fastJSONFontographer: A metro style WPF app to demonstrate the capabilites of the fonts on the users systemGonte Web Desktop: Another web desktop using ExtJs javascript frameworkIndoor Cricket Stats: Indoor Cricket StatsKernel32 C# wrapper: Kernel32.dll C# wrapper. Mostly done for threading, pipes, mutexes and other stuff. Not all methods implemented.Live for Desktop: A simple app that lets you browse you Live accout from a webbrowser integrated in the software. Future version will also include a custom interface and a Metro style look.LogoScriptIDE: IDE for LogoScript, A logo and C like scripting languageMcCloud Service Framework: Monte Carlo Cloud Service Framework (McCloud) provides a generic service implementation of Monte Carlo method, based on Microsoft Windows Azure, to solve a wide range of scientific and engineering problems.NetView Control for Microsoft Access: A native control for Microsoft Access forms to display and interact with non-hierarchical data.Polygon: Polygon is a UI composition framework for ASP.NET Web Forms. It can be used for third-party plugin extensibility of ASP.NET Web Forms applications. Though it's developed in C#, plugins can also done in VB as well.Programmeerproject-LambdaOffice: Architectural project. Takes input from the user and prints it to various fileformats such as .docx and .pdfQuick Job Seeker: Final project of computer scienceSchool Education Management: Project Description School Management System helps schools in managing student's data. It is targeted for colleges in the Philippines. It is developed in ASp.Net MVC3 and uses SQL Server as the database. The system is divided into several modules: 1. Registrar Module - used by the Registrar. 2. Scheduling Module - used by Deans for creating course offerings schedule 3. Cashiering Module - used by the Accounting Department 4. Grading Entry Module - used by teachers for encoding grade...Sharepoint Carousel: Sharepoint Carousel\Slider is a webpart that allows you to have a carousel that contains an image with a link below it. it is fully customisable from styles to the actual javascript that generates the slider data it has currently only been tested with sharepoint 2010 This is carousel\slider for sharepoint is built of the JCarousel http://sorgalla.com/jcarousel/.Sieena Dashboard: Metro UI DashboardSimple Redirect Module for DotNetNuke: This module allows content editors in DotNetNuke to have a simple and easy way to properly redirect incoming URLs that are incorrectly indexed by search engines.software de entrenador 2.0: software de entrenador es un Programa diseñado para entrenadores de musculacion y personas cuyo proposito es mejorar en sus entrenamientos y desean llevar un control del mismo a modo de diario.Sqlite Loader: Tool to Import/Export data to an Sqlite database using CSV, XML with a GUI written in C#TestProject_Mercurial: Test Project with MercuriaTestProject_TFS: the test project with tfsThinkPHP-??、???PHP????: ??WEB??????,?????WEB?????? Twesh Ajax: TweshAjax is clientside javascript library for making asynchronous calls to server.UserProfilePropertiesSync: This utility allows to synchronize User Profile properties between different SharePoint 2010 environments.VRacer: Vektor Car racing on windows phone.Workflow Foundation State Machine Service: This is a sample project for workflow foundation 4 state machine exposed as a WCF serviceWPZilla: Bugzilla client for Windows Phone 7.1 and up.XNA GPU Particles Tool: This is a tool to help create particle effects based on the sample shaders provided in the XNA education catalogue. View the changes to the parameters in real time.Y.Music: Y.Music - ??? ?????? ??? ??????? ??????.?????? ???????? ??????. ?? ????????? ?? ??????? ???-??????? ????????? ??????????. ? ???? ?? ?? ?????????? ??????? ?????? ?????????? ?????? ? ????????????? ??????? ? ????????? ? ?????????. ????????? ?????????? ?? WPF/?#/.NET. ????? ? ??? ???????????? ?????????? NAudio ? Fluent Ribbon.

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  • CodePlex Daily Summary for Wednesday, May 26, 2010

    CodePlex Daily Summary for Wednesday, May 26, 2010New Projects3D File Manager: 3D File manager is an application that aims to show how could look file manager in 3D. It´s developed in C# and XNA frameworkAcies: Acies is a dungeon crawler game done with C# and XNA.ActiveWinery: The open source winery and vineyard application.CC.Yacht: CC.Yacht is a client/server yacht dice game written in C# .NET. It utilizes a net.tcp WCF duplex service for client/server communication.Community Forums NNTP bridge: Community project for accessing the MS Web-Forums via an open source NNTP newsserver (bridge).Dojo Timer: WPF timer for Coding Dojo meetings. Timer feito em WPF para Coding Dojo.GameFX - The Game Development Framework: The Game Development Framework (GameFX) is simply a set of libraries to be used as the foundation for any simple 2D tile-based game. It can be used...Greg Roberts MVC Extensions: Asp.Net MVC Extensions including JSONP ActionResult. Targeted for MVC 2 and .NET 4.0.IIS Deploy: Project to develop a tool that automates the deploy Web sites and WCF services in single server environments and clustered.MarkLogic Sample Authoring App for Word: The MarkLogic Authoring Sample App for Word lets authors enrich Word documents using Content Controls, associate and manage metadata with those Con...Mono.Addins: Mono.Addins is a framework for creating extensible applications, and for creating add-ins which extend applications.MPCLI: MPCLI is a library that brings the power of the GNU MP big numbers library to those who use CLS-compliant languages such as C#, F#, and Visual Basi...NTFS parser classes: This is a C++ library to help parsing an NTFS volume, as well as file records and attributes. It will facilitate much when handling NTFS filesystem...Oddworld Level Gen: A 2D platform game, with Oddworld : Abe's Oddysee asset. The game introduce a dynamic system to generate the next level according to the previous l...Page Action Web Part for SharePoint 2007: This Web Part for SharePoint 2007 allows you to perform actions (such as causing an "Access is denied", redirect to another web page, view content ...Piggy Bank: Piggy Bank is a web-based financial application targetted towards kids.Productivity Hub Solutions: The Productivity Hub 2010 is a customizable, on-premise training solution for technology products. Developed by RedTech for Microsoft, the Producti...PyQt port of TortoiseHg: PyQt port of TortoiseHg (aka TortoiseHg 2.0)Releaser™: This is my private project. Currently, I'm not going to support it publicly.SLManagers: SLManagers 用于动态加载组件 实现对程序不同的的管理Smith Async .NET Memcached Client: Async .NET Memcached Client is a fully asynchronous implementation of a memcached client. The advantage of a fully asynchronous client is that you...Tauck Public API: Tauck's public API allows for travel agencies and other parterners to use Tauck's product information in their websites and other systems. Virtualizing WrapPanel: Virtualizing WrapPanel improves performance when binding a ListBox/ListView to a large amount of data. It is written in C#New Releases3D File Manager: 3D File manager: 3D File managerAragon Online Client: Aragon Online Client: The executable version of the Aragon Online Client can be installed from the Aragon Online page: http://aragon-online.net/aoclient/publish.phpASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary CMS Alpha 2: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 3.5. ActiveRecord based support for Blogs, Widgets, Pages, Parts, Ev...BFBC2 PRoCon: PRoCon 0.5.1.8: It's not even funny anymore =\Code for Rapid C# Windows Development eBook: LLBLGen LINQPad Data Context Driver Ver 1.0.0.3: Second release of a Static LLBLGen Pro Data Context Driver for LINQPad For LLBLGen Pro versions 2.6 and 3.0 beta. Fixed 'connection string not ini...Community Forums NNTP bridge: Community Forums NNTP Bridge V01: This is the first release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge.Community Forums NNTP bridge: Community Forums NNTP Bridge V02: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...DDDSample.Net: 0.9: Release 0.9 contains two major improvements: Vanilla version (both Synch and Asynch) has been updated so its model more closely resembles Java orig...DEWD: DEWD for Umbraco: Alpha release of the package. Usable for simple SQL editing, but lacking some core features such as validation, user friendly error handling, confi...Dojo Timer: Dojo Timer v1: Primeira versão Dojo Timer.eXpress Persistent Objects (XPO) Toolkit: Samples: Video Channel Channel.zip sample shows how to build a video site using XPO and WCF Data Services. DevExpress Channel DevExpress Channel Browse ...F# Project Extender: V0.9.2.1 (VS2008,VS2010): F# project extender for Visual Studio 2008 and Visual Studio 2010. Fixed bugs: -Project extender 0.9.2.0 can't be loaded in VS2008 without SDKFeedback Form: Feedback Application: Installer of the projectFeedback Form: Feedback Form: .sln for Feedback Form ApplicationGameFX - The Game Development Framework: Version 1.0 (Beta): Project is Visual Studio 2008 solution. GameFX Source code and sample program. The sample program allows you to create maps of any size, and drop ...MarkLogic Sample Authoring App for Word: MarkLogic Sample Authoring App for Word 1.0-1: Initial release of the MarkLogic Sample Authoring App for Word. See the home page for an overview on functionality. Within the release you'll ...MarkLogic Toolkit for Word: MarkLogic Toolkit for Word 1.2-1: Release built in support of the MarkLogic Sample Authoring App for Word. Updates include: update to XQuery API to expose functions for working w...Microsoft SQL Server Community & Samples: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release contains sample code for Microsoft SQL Server 2008R2. For many of these samples you will also need...Microsoft SQL Server Product Samples: Analysis Services: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Data Programming: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Database: AdventureWorks 2008R2 RTM: Sample Databases for Microsoft SQL Server 2008R2 (RTM)This release is dedicated to the sample databases that ship for Microsoft SQL Server 2008R2. ...Microsoft SQL Server Product Samples: End to End: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Engine: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Integration Services: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Replication: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Reporting Services: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Scripts: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Service Broker: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: XML: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...NLog - Advanced .NET Logging: Nightly Build 2010.05.25.001: Changes since the last build:2010-05-24 23:08:47 Jarek Kowalski Fixed base constructor invocation to ensure consistency. Added tests for common wra...NTFS parser classes: NTFS parser lib 0.55: 0.55openrs: Revision 3: Things that have been added since last release: Vector expanding Dynamic vectors Vector put method chaining Basic ISAAC implementation Wor...Page Action Web Part for SharePoint 2007: Page Action Web Part v1.0.0.0: First release of the Page Action Web Part v1.0.0.0.Productivity Hub Solutions: Silverlight Bookshelf: The Silverlight Bookshelf component of the 2010 Productivity Hub provides 4 accordion-style vertical tabs dispalying Featured Video, Featured Conte...Productivity Hub Solutions: Silverlight Product Carousel: The Product Carousel Silverlight component provides a rich navigation experience to the home page of the 2010 Productivity Hub - presenting the pro...Rawr: Rawr 2.3.18: >Rawr3 Public Beta has been released! Click here for details.< - Fix for bug in parsing characters with certain abnormal characters in their data. ...Runtime Intelligence Data Visualizer: RI Data Visualizer Release 1: This release of the RI Data Visualizer contains both a WPF client that displays application usage data and a Silverlight client that displays featu...sGSHOPedit: sGSHOPedit v1.1a: Fixed: bug in parsing description from "itemextdesc.txt" Fixed: surface change event Fixed: range for numeric values Added: search featureSLManagers: SlManagers: 实现简单的组件动态下载 使用Mef技术Sudoku (Multiplayer in RnD): Sudoku (Multiplayer in RnD) 1.0.1.0 program: Sudoku project was to practice on C# by making a desktop application using some algorithm Idea: The basic idea of algorithm is from http://www.ac...Sudoku (Multiplayer in RnD): Sudoku (Multiplayer in RnD) 1.0.1.0 source: user-interface, multi-threading, formatting Sudoku project was to practice on C# by making a desktop application using some algorithm Idea: The...Tauck Public API: XML Package 1.0: Current Release of XML dataTeach.Net: Teach.Net 1.0 Alpha: First alpha version. It should work, but there's gonna be bugs. Also, no intellisense documentation (or any other sort of documentation) yet. I'm w...VCC: Latest build, v2.1.30525.0: Automatic drop of latest buildVista Media Center TCP/IP Controller: Win7 64 and 32 bit Alpha - button command fix: button command fix , button-play, button-pause, button-skip back, button-skip fwd. Confirmed works on x64. Has not been tested on x32XsltDb - DotNetNuke Module Universal Building Block: 01.01.21: ASP.NET controls TreeView and TextEditor usage Live demo site Attention This release requires DNN 5.2 or higher as it using Telerik classes.in...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise Librarypatterns & practices: Windows Azure Security GuidanceRawrSqlServerExtensionsMono.AddinsBlogEngine.NETGMap.NET - Great Maps for Windows Forms & PresentationCodeReviewCaliburn: An Application Framework for WPF and Silverlight

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  • CodePlex Daily Summary for Wednesday, November 21, 2012

    CodePlex Daily Summary for Wednesday, November 21, 2012Popular ReleasesImapX 2: ImapX 2.0.0.6: An updated release of the ImapX 2 library, containing many bugfixes for both, the library and the sample application.Metodología General Ajustada - MGA: 03.05.05: Cambios John: Se modificó el Procedimiento Alamacenado PROF03ObjetivoProductoConsultarIdF03 que no incluía los campos de IdUnidadMedida y UnidadMedida, lo que generaba error en la capa de datos al leer estos campos (PasarDataSetAPROF03ObjetivoProductoInfo) y terminaba devolviendo NULL en los registros, esto no dejaba la información en la Exportación y por ende en la Importación no subían los Productos. Generación de instaladores. Soporte técnico por correo electrónico, telefónico y en sitio.WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0: DTOs and Assemblers can be generated inside project folders! Choose the types you want to generate! Support for Visual Studio 2012 !!! Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! Optional automatic check for updates! Added the following methods to Assemblers! IEnumerable<DTO>.ToEntities() : ICollection<Entity> IEnumerable<Entity>.ToDTOs() : ICollection<DTO> Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code....mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...VidCoder: 1.4.6 Beta: Brought back the x264 advanced options panel due to popular demand. Thank you for all the feedback. x264 Preset/Profile/Tune/Level has been moved back to the Video tab, along with a copy of the "extra options" string. Added Fast Decode and Zero Latency checkboxes to support multiple Tunes. Added cropping option "None". Audio bitrates that are incompatible with the encoder (such as MP3 > 320 kbps) are no longer preset on the list. Fixed crash on opening VidCoder after de-selecting "re...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...Bundle Transformer - a modular extension for ASP.NET Web Optimization Framework: Bundle Transformer 1.6.10: Version: 1.6.10 Published: 11/18/2012 Now almost all of the Bundle Transformer's assemblies is signed (except BundleTransformer.Yui.dll); In BundleTransformer.SassAndScss the SassAndCoffee.Ruby library was replaced by my own implementation of the Sass- and SCSS-compiler (based on code of the SassAndCoffee.Ruby library version 2.0.2.0); In BundleTransformer.CoffeeScript added support of CoffeeScript version 1.4.0-3; In BundleTransformer.TypeScript added support of TypeScript version 0....ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Paint.NET PSD Plugin: 2.2.0: Changes: Layer group visibility is now applied to all layers within the group. This greatly improves the visual fidelity of complex PSD files that have hidden layer groups. Layer group names are prefixed so that users can get an indication of the layer group hierarchy. (Paint.NET has a flat list of layers, so the hierarchy is flattened out on load.) The progress bar now reports status when saving PSD files, instead of showing an indeterminate rolling bar. Performance improvement of 1...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.7): [IMPROVED] Detailed error message descriptions for FaultException [FIX] Fixed bug in rule CrmOfflineAccessStateRule which had incorrect State attribute name [FIX] Fixed bug in rule EntityPropertyRule which was missing PropertyValue attribute [FIX] Current connection information was not displayed in status bar while refreshing list of entitiesSuper Metroid Randomizer: Super Metroid Randomizer v5: v5 -Added command line functionality for automation purposes. -Implented Krankdud's change to randomize the Etecoon's item. NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity. v4 -Started putting version numbers at the top of the form. -Added a warning when suitless Maridia is required in a parsed seed. v3 -Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same. -Files can now be saved...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.4: Changes This version includes many bug fixes across all platforms, improvements to nuget support and...the biggest news of all...full support for both WinRT and WP8. Download Contents Debug and Release Assemblies Samples Readme.txt License.txt Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro invers...DirectX Tool Kit: November 15, 2012: November 15, 2012 Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838 Cleaned up warning level 4 warningsDotNetNuke® Community Edition CMS: 06.02.05: Major Highlights Updated the system so that it supports nested folders in the App_Code folder Updated the Global Error Handling so that when errors within the global.asax handler happen, they are caught and shown in a page displaying the original HTTP error code Fixed issue that stopped users from specifying Link URLs that open on a new window Security FixesFixed issue in the Member Directory module that could show members to non authenticated users Fixed issue in the Lists modul...fastJSON: v2.0.10: - added MonoDroid projectNew Projects1121codeplex01: Today's task is to test portal on JapaneseAgileToDo: a to do list use wpf ef sqlce!Applay: Applay is a library that allows you to wrap authorization and validation around the services of your application layer by using a dynamic proxy.ArunimaErp: Enterprise Resource Planning Software for Arunima GroupBootCMS: BootCMS makes webdevelopment easy.codeplex01: I need go out for a whileCoding4Fun's Maelstrom: Introduced at //build/ 2012, Maelstrom is Coding4Fun's latest creation. Step up to the podium and battle against your opponent in full-on stereoscopic 3D!CTCS Project 2012: 11/21/2012 @ svn repository ctodo: TODO List Management Librarydeploy-with-ease: One-click deployment tool based on DrobBox files hostingDesign Resources .NET: D-R.NET is a set of pre-built implementations of oft-recurring application designs. D-R.NET saves considerable time and money in building user-focused applications: from basic to complex. DnfWeb: dnf??Dr.Peng: dr.peng ????????。DriveKeepAlive: Managed .NET service intended to keep external hard drives "awake" for immediate access. Developed in C# with Visual Studio 2008Ecommerce Platform: Ecommerce PlatformEventManagerReset: Project created for Reset meetings.FaceComparerDistributed: project of face compare distributed versionFileSystemExplorerExample: WPF MVVM Sample applicationFinlogiK ReSharper Contrib: FinlogiK ReSharper Contrib is a plugin for ReSharper 5.1 which adds code cleanup and inspection options for static qualifiers.Gestione Lampade Votive: Gestione dei canoni annuali dei loculi cimiteriali, con stampa di comunicazioni ai contribuenti e dei bollettini di conto corrente postale (a due o tre cedole).GI_PII: HABA BABA?GIV_P2: second projectHex o'clock: Projekt kolorowego zegara.IISProcessScheduler: Schedule processes from within IIS.Image Tagger & Resizer: Resize, and text in the lower right of picture with i.e. copyright information.IT Kohvik: ITK cafe school project.jean1121codeplex01: goodKooboo3 Helper: It's a developer tutorial code for kooboo cms v3. http://kooboo.codeplex.comMAVI: mobile application for the visually impaired: bill recognition & tag and recognize objects based on a specific stickerMecanismos de Segurança Interoperáveis para Serviços Web: Esse projeto pretende desenvolver um framework que forneça requisitos de segurança de forma interoperável através de Serviços Web. Metro UI For Windows Forms: Provides a set of controls and form templates for designing user interfaces based on a similar minimalist metro style. For those who love Windows Forms.NHSmartBootstrapper: In a "fast-changing" world, your LoB application needs to be ready to change as well. The usage of NHibernate Listeners together with smart application bootstrapping, even in a complex scenario, can lead to extensible and new-feature-ready applications. Office Add-In Monitor: Office Add-in Monitor protects add-ins from being disabled.Orchard Responsive Theme Machine: A responsive version of the Orchard CMS "Theme Machine" which is commonly used as a starting point for building custom themes. Supports many resolutions.Orchard Simple Contact Form: An Orchard CMS module that provides a simple contact form that sends an email. It can be used as either a content part or widget.Peon War: Peon war is a game where peons are fighting.Project Files Linker (VS Add-In): PFL project is used to generate multiple projects with links to the same files to achieve projects for different .NET FW versions.Quibbler - Universal News Reader: Quibbler is a product designed and developed by Indigo Architects. Quibbler is a desktop application which runs on user's machine and provides a intuitive user interface for reading news in offline mode. Quibbler is developed in WPF (.Net 3.5).Samcrypt: .SenchaTest: SenchaTestShared Genomics Project - Workbench Codebase: The Shared Genomics workbench enables a diverse user group of researchers to explore the associations between genetic and other factors in their datasets. It provides a graphical user interface to the analysis functions published in a sister Codeplex project i.e. MPI Codebase.SharePoint 2013 FBA Pack: This is the home of the SharePoint 2013 FBA Pack. The FBA Pack for SharePoint 2013 is currently in development and is coming soon.SharePoint Term Store PowerShell Backup & Restore Scripts: This project is focused on development of PowerShell script tools for backup and restore of SharePoint Managed Metadata service application Term Store taxonomy.SharpPlanets: A simple game completely designed and written in C#, inspired by JPlanets.SpaceShooter: A small hobbyist game. It is similar to the 2D Arcade shooter games.Stretched Background Image jQuery plugin: jQuery plugin for adding a stretched background image for any element in a web page. Uses an absolutely positioned image at z-index -1.Stsadm Templates for Visual Studio: The Stsadm Templates for Visual Studio 2005 and 2008 support you in making command extensions for SharePoint's commnand line tool stsadm.exe.SwissPost EasyTrack API: The SwissPost EasyTrack API allows you to track your parcels or letters everytime and in every application.System.Threading.Joins: The Joins project provides asynchronous concurrency semantics based on join calculus and modeled after the Microsoft Research C? (C Omega) project.T nagu Tetris: Meie versioon tuntud mängust tetris.testdd11202012tfs01: juktestddhg11202012hg01: stesttom11202012git02: fdsfdstesttom11202012hg01: gfdTetrissimus: Tetrissimus is an open source "Tetris" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.Thrift Client .NET for WinRT (Windows Store Apps): thrift .net client for WinRT applicationTwitter Bootstrap for SharePoint: A Masterpage for SharePoint 2010 including the twitter bootstrap front-end frameworkTX Spell .NET ActiveX Package: TX Spell .NET ActiveX Package enables you to add high-performance spell checking capabilities to your VB6 applications.USB ACCELEROMETER: This project is a test demo for usb accelerometer. Application plays music (mp3 file) while usb acc gives high values from its coordinate between interval.VfaAccoutApps: Cash Payment Application of Vf AsiaVisualPoint Use PowerPoint inside Visual Studio: VisualPoint lets you show PowerPoint presentations from inside Visual Studio. Future release will automate walkthroughs and presentations.VS2010 Rc1 Fix: Illustrates a fix for working with the ASAP.NET Wizard control with VS2010 RC1WebSite.Request: WebSite.Request launch web request (via XMLHTTP) on website. Use, for example, to make initial request to sharepoint URL and escape "slow first request" problem.WPF Checked ListBox: This is simple implementation of WPF Checked ListBoxWPortal: doing nothing. that's it. i just want to use the subversion management. XNA Capture the Flag for the Microsoft Zune: Capture the Flag is a 2d Capture the flag game made for the Zune platform using XNA 3.0 CTP. Players choose to join or start a network session in the main menu. When in game, the player uses left or right on the DPad to choose the team on which to play with. Once sides have been chosen the party leader presses the center button on the Dpad to start the game. Teams switch between offense and defense for a total of 4 rounds in each game. When the game is over the party leader simply presses th...XPS Indexer: Xps file indexing for Google Desktop

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  • C#/.NET Little Wonders: ConcurrentBag and BlockingCollection

    - by James Michael Hare
    In the first week of concurrent collections, began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  The last post discussed the ConcurrentDictionary<T> .  Finally this week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see C#/.NET Little Wonders: A Redux. Recap As you'll recall from the previous posts, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  With .NET 4.0, a new breed of collections was born in the System.Collections.Concurrent namespace.  Of these, the final concurrent collection we will examine is the ConcurrentBag and a very useful wrapper class called the BlockingCollection. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this informative whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentBag<T> – Thread-safe unordered collection. Unlike the other concurrent collections, the ConcurrentBag<T> has no non-concurrent counterpart in the .NET collections libraries.  Items can be added and removed from a bag just like any other collection, but unlike the other collections, the items are not maintained in any order.  This makes the bag handy for those cases when all you care about is that the data be consumed eventually, without regard for order of consumption or even fairness – that is, it’s possible new items could be consumed before older items given the right circumstances for a period of time. So why would you ever want a container that can be unfair?  Well, to look at it another way, you can use a ConcurrentQueue and get the fairness, but it comes at a cost in that the ordering rules and synchronization required to maintain that ordering can affect scalability a bit.  Thus sometimes the bag is great when you want the fastest way to get the next item to process, and don’t care what item it is or how long its been waiting. The way that the ConcurrentBag works is to take advantage of the new ThreadLocal<T> type (new in System.Threading for .NET 4.0) so that each thread using the bag has a list local to just that thread.  This means that adding or removing to a thread-local list requires very low synchronization.  The problem comes in where a thread goes to consume an item but it’s local list is empty.  In this case the bag performs “work-stealing” where it will rob an item from another thread that has items in its list.  This requires a higher level of synchronization which adds a bit of overhead to the take operation. So, as you can imagine, this makes the ConcurrentBag good for situations where each thread both produces and consumes items from the bag, but it would be less-than-idea in situations where some threads are dedicated producers and the other threads are dedicated consumers because the work-stealing synchronization would outweigh the thread-local optimization for a thread taking its own items. Like the other concurrent collections, there are some curiosities to keep in mind: IsEmpty(), Count, ToArray(), and GetEnumerator() lock collection Each of these needs to take a snapshot of whole bag to determine if empty, thus they tend to be more expensive and cause Add() and Take() operations to block. ToArray() and GetEnumerator() are static snapshots Because it is based on a snapshot, will not show subsequent updates after snapshot. Add() is lightweight Since adding to the thread-local list, there is very little overhead on Add. TryTake() is lightweight if items in thread-local list As long as items are in the thread-local list, TryTake() is very lightweight, much more so than ConcurrentStack() and ConcurrentQueue(), however if the local thread list is empty, it must steal work from another thread, which is more expensive. Remember, a bag is not ideal for all situations, it is mainly ideal for situations where a process consumes an item and either decomposes it into more items to be processed, or handles the item partially and places it back to be processed again until some point when it will complete.  The main point is that the bag works best when each thread both takes and adds items. For example, we could create a totally contrived example where perhaps we want to see the largest power of a number before it crosses a certain threshold.  Yes, obviously we could easily do this with a log function, but bare with me while I use this contrived example for simplicity. So let’s say we have a work function that will take a Tuple out of a bag, this Tuple will contain two ints.  The first int is the original number, and the second int is the last multiple of that number.  So we could load our bag with the initial values (let’s say we want to know the last multiple of each of 2, 3, 5, and 7 under 100. 1: var bag = new ConcurrentBag<Tuple<int, int>> 2: { 3: Tuple.Create(2, 1), 4: Tuple.Create(3, 1), 5: Tuple.Create(5, 1), 6: Tuple.Create(7, 1) 7: }; Then we can create a method that given the bag, will take out an item, apply the multiplier again, 1: public static void FindHighestPowerUnder(ConcurrentBag<Tuple<int,int>> bag, int threshold) 2: { 3: Tuple<int,int> pair; 4:  5: // while there are items to take, this will prefer local first, then steal if no local 6: while (bag.TryTake(out pair)) 7: { 8: // look at next power 9: var result = Math.Pow(pair.Item1, pair.Item2 + 1); 10:  11: if (result < threshold) 12: { 13: // if smaller than threshold bump power by 1 14: bag.Add(Tuple.Create(pair.Item1, pair.Item2 + 1)); 15: } 16: else 17: { 18: // otherwise, we're done 19: Console.WriteLine("Highest power of {0} under {3} is {0}^{1} = {2}.", 20: pair.Item1, pair.Item2, Math.Pow(pair.Item1, pair.Item2), threshold); 21: } 22: } 23: } Now that we have this, we can load up this method as an Action into our Tasks and run it: 1: // create array of tasks, start all, wait for all 2: var tasks = new[] 3: { 4: new Task(() => FindHighestPowerUnder(bag, 100)), 5: new Task(() => FindHighestPowerUnder(bag, 100)), 6: }; 7:  8: Array.ForEach(tasks, t => t.Start()); 9:  10: Task.WaitAll(tasks); Totally contrived, I know, but keep in mind the main point!  When you have a thread or task that operates on an item, and then puts it back for further consumption – or decomposes an item into further sub-items to be processed – you should consider a ConcurrentBag as the thread-local lists will allow for quick processing.  However, if you need ordering or if your processes are dedicated producers or consumers, this collection is not ideal.  As with anything, you should performance test as your mileage will vary depending on your situation! BlockingCollection<T> – A producers & consumers pattern collection The BlockingCollection<T> can be treated like a collection in its own right, but in reality it adds a producers and consumers paradigm to any collection that implements the interface IProducerConsumerCollection<T>.  If you don’t specify one at the time of construction, it will use a ConcurrentQueue<T> as its underlying store. If you don’t want to use the ConcurrentQueue, the ConcurrentStack and ConcurrentBag also implement the interface (though ConcurrentDictionary does not).  In addition, you are of course free to create your own implementation of the interface. So, for those who don’t remember the producers and consumers classical computer-science problem, the gist of it is that you have one (or more) processes that are creating items (producers) and one (or more) processes that are consuming these items (consumers).  Now, the crux of the problem is that there is a bin (queue) where the produced items are placed, and typically that bin has a limited size.  Thus if a producer creates an item, but there is no space to store it, it must wait until an item is consumed.  Also if a consumer goes to consume an item and none exists, it must wait until an item is produced. The BlockingCollection makes it trivial to implement any standard producers/consumers process set by providing that “bin” where the items can be produced into and consumed from with the appropriate blocking operations.  In addition, you can specify whether the bin should have a limited size or can be (theoretically) unbounded, and you can specify timeouts on the blocking operations. As far as your choice of “bin”, for the most part the ConcurrentQueue is the right choice because it is fairly light and maximizes fairness by ordering items so that they are consumed in the same order they are produced.  You can use the concurrent bag or stack, of course, but your ordering would be random-ish in the case of the former and LIFO in the case of the latter. So let’s look at some of the methods of note in BlockingCollection: BoundedCapacity returns capacity of the “bin” If the bin is unbounded, the capacity is int.MaxValue. Count returns an internally-kept count of items This makes it O(1), but if you modify underlying collection directly (not recommended) it is unreliable. CompleteAdding() is used to cut off further adds. This sets IsAddingCompleted and begins to wind down consumers once empty. IsAddingCompleted is true when producers are “done”. Once you are done producing, should complete the add process to alert consumers. IsCompleted is true when producers are “done” and “bin” is empty. Once you mark the producers done, and all items removed, this will be true. Add() is a blocking add to collection. If bin is full, will wait till space frees up Take() is a blocking remove from collection. If bin is empty, will wait until item is produced or adding is completed. GetConsumingEnumerable() is used to iterate and consume items. Unlike the standard enumerator, this one consumes the items instead of iteration. TryAdd() attempts add but does not block completely If adding would block, returns false instead, can specify TimeSpan to wait before stopping. TryTake() attempts to take but does not block completely Like TryAdd(), if taking would block, returns false instead, can specify TimeSpan to wait. Note the use of CompleteAdding() to signal the BlockingCollection that nothing else should be added.  This means that any attempts to TryAdd() or Add() after marked completed will throw an InvalidOperationException.  In addition, once adding is complete you can still continue to TryTake() and Take() until the bin is empty, and then Take() will throw the InvalidOperationException and TryTake() will return false. So let’s create a simple program to try this out.  Let’s say that you have one process that will be producing items, but a slower consumer process that handles them.  This gives us a chance to peek inside what happens when the bin is bounded (by default, the bin is NOT bounded). 1: var bin = new BlockingCollection<int>(5); Now, we create a method to produce items: 1: public static void ProduceItems(BlockingCollection<int> bin, int numToProduce) 2: { 3: for (int i = 0; i < numToProduce; i++) 4: { 5: // try for 10 ms to add an item 6: while (!bin.TryAdd(i, TimeSpan.FromMilliseconds(10))) 7: { 8: Console.WriteLine("Bin is full, retrying..."); 9: } 10: } 11:  12: // once done producing, call CompleteAdding() 13: Console.WriteLine("Adding is completed."); 14: bin.CompleteAdding(); 15: } And one to consume them: 1: public static void ConsumeItems(BlockingCollection<int> bin) 2: { 3: // This will only be true if CompleteAdding() was called AND the bin is empty. 4: while (!bin.IsCompleted) 5: { 6: int item; 7:  8: if (!bin.TryTake(out item, TimeSpan.FromMilliseconds(10))) 9: { 10: Console.WriteLine("Bin is empty, retrying..."); 11: } 12: else 13: { 14: Console.WriteLine("Consuming item {0}.", item); 15: Thread.Sleep(TimeSpan.FromMilliseconds(20)); 16: } 17: } 18: } Then we can fire them off: 1: // create one producer and two consumers 2: var tasks = new[] 3: { 4: new Task(() => ProduceItems(bin, 20)), 5: new Task(() => ConsumeItems(bin)), 6: new Task(() => ConsumeItems(bin)), 7: }; 8:  9: Array.ForEach(tasks, t => t.Start()); 10:  11: Task.WaitAll(tasks); Notice that the producer is faster than the consumer, thus it should be hitting a full bin often and displaying the message after it times out on TryAdd(). 1: Consuming item 0. 2: Consuming item 1. 3: Bin is full, retrying... 4: Bin is full, retrying... 5: Consuming item 3. 6: Consuming item 2. 7: Bin is full, retrying... 8: Consuming item 4. 9: Consuming item 5. 10: Bin is full, retrying... 11: Consuming item 6. 12: Consuming item 7. 13: Bin is full, retrying... 14: Consuming item 8. 15: Consuming item 9. 16: Bin is full, retrying... 17: Consuming item 10. 18: Consuming item 11. 19: Bin is full, retrying... 20: Consuming item 12. 21: Consuming item 13. 22: Bin is full, retrying... 23: Bin is full, retrying... 24: Consuming item 14. 25: Adding is completed. 26: Consuming item 15. 27: Consuming item 16. 28: Consuming item 17. 29: Consuming item 19. 30: Consuming item 18. Also notice that once CompleteAdding() is called and the bin is empty, the IsCompleted property returns true, and the consumers will exit. Summary The ConcurrentBag is an interesting collection that can be used to optimize concurrency scenarios where tasks or threads both produce and consume items.  In this way, it will choose to consume its own work if available, and then steal if not.  However, in situations where you want fair consumption or ordering, or in situations where the producers and consumers are distinct processes, the bag is not optimal. The BlockingCollection is a great wrapper around all of the concurrent queue, stack, and bag that allows you to add producer and consumer semantics easily including waiting when the bin is full or empty. That’s the end of my dive into the concurrent collections.  I’d also strongly recommend, once again, you read this excellent Microsoft white paper that goes into much greater detail on the efficiencies you can gain using these collections judiciously (here). Tweet Technorati Tags: C#,.NET,Concurrent Collections,Little Wonders

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • CodePlex Daily Summary for Thursday, June 10, 2010

    CodePlex Daily Summary for Thursday, June 10, 2010New Projectscab mgt: j mmmjk kjkjCAML Generator: CAMLBuilder makes it easier for generating CAML Query from code. It can be extensively used while Sharepoint Customization thru code. You no longer...Cloud Business Services: ISV Application Accelerator for business management of Cloud Applications build on Windows Azure or any hosting platform. Cloud Business Services ...Community Server 2.1 to WordPress WXL Exporter: This is a simple program to export all CS 2.1 posts and tags by a particular user to WordPress WXL format. DbIdiom for ADO.NET Core: DbIdiom is a set of idioms to use ADO.NET Core (without Dataset) easily.dotsoftRAID: This project is a software for using RAID on windows without special hardware ("Software RAID").DTSRun Job Runner: DTSJobRun makes it easier for SQL Server Developer to control DTS Job through 3rd party execution manager or process control or monitoring control ...Easy Share: Folder sharing is an indispensable part of our professional life. 'EasyShare' is a folder share creation, deletion and editing tool with integrated...elmah2: A project inspired by elmah (http://code.google.com/p/elmah/) The primary goals of this project are -> A plugin style architecture for logging ...Entropy: Entropy is a component for implementing undo/redo for object models. Entropy implements undo/redo with the memento pattern at the object level so t...eXtremecode Generator: eXtremecode generator is a code generator which makes it easier for asp.net developers to generate a well formed asp.net application by giving it j...GreenBean Script: GreenBean Script is a .NET port of the game-focussed scripting language, GameMonkey Script (http://www.somedude.net/gamemonkey) The first release ...IMAP POP3 SMTP Component for .NET C#, VB.NET and ASP.NET: The Ultimate Mail Component offers a comprehensive interface for sending, receiving e-mail messages from a server and managing your mailbox remotel...PRISM LayoutManager / WindowManager: A layout manager for PRISMSharePoint 2010 Taxonomy Import Utility: Build SharePoint 2010 taxonomies from XML. The SharePoint 2010 Taxonomy Import Utility allows taxonomy authors to define complete taxonomies in XML...SharePoint Geographic Data Visualizer: SharePoint Geographic Data Visualizer includes an Asp.Net server control and Microsoft Sharepoint web part which your users can use to visualize an...Silverlight Reporting: Silverlight Reporting is a simple report writer test bed for Silverlight 4+. The intent is to provide the basics of report writing while being flex...SSIS Expression Editor & Tester: An expression editing and testing tool for SQL Server Integration Services (SSIS). It also offers a reusable editor control for custom tasks or oth...STS Federation Metadata Editor: This is a federation metadata editor for Security Token Services (STS). 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Does not include the TimeMaster / BigfootMVC code. BigfootMVC is in the source cont...CAML Generator: Version 1.0: Version 1.0 has been released. It is available for download. Version is stable and you can use it. If you have any concerns then please post issue...Community Forums NNTP bridge: Community Forums NNTP Bridge V35: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Community Server 2.1 to WordPress WXL Exporter: CStoWXL_v1.0: First (and probably only) release. Exports posts and tags bases on supplied user name. Does not do comments or attachments. To run, do the followin...DbIdiom for ADO.NET Core: DBIdiom for ADO.NET Core 1.0: DBIdiom for ADO.NET Core 1.0DocX: DocX v1.0.0.9: ImportantA bug was found in Table.SetDirection() by Ehsan Shahshahani. I have fixed this bug and updated version 1.0.0.9 of DocX. 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(multi...FAST for Sharepoint MOSS 2010 Query Tool: Version 1.1: Added Search String options to FQL Added options for Managed Property queryGiving a Presentation: RC 1.2: This new release includes the following bug fixes and improvements: Bug fix: programs not running when presentation starts are not started when pre...HKGolden Express: HKGoldenExpress (Build 201006100300): New features: User can add emotion icons when posting new message or reply to message. Bug fix: (None) Improvements: (None) Other changes: C...IMAP POP3 SMTP Component for .NET C#, VB.NET and ASP.NET: Build 519: Contains source code for IMAP WinForms Client, POP3 WinForms Client, and SMTP Send Mail Client. Setup package for the lib is also included.Liekhus ADO.NET Entity Data Model XAF Extensions: Version 1.1.1: Compiled the latest bits that took care of some of the open issues and bugs we have found thus far.manx: manx data 1.1: manx data 1.1 Updated manx data. Includes language and mirror table data.MEDILIG - MEDICAL LIFE GUARD: MEDILIG 20100325: Download latest release from Sourceforge at http://sourceforge.net/projects/mediligMiniCalendar Web Part: MiniCalendar WebPart v1.8.1: A small web part to display links to events stored in a list (or document library) in a mini calendar (in month view mode). It shows tooltips for t...Mytrip.Mvc: Mytrip.Mvc 1.0.43.0 beta: Mytrip.Mvc 1.0.43.0 beta web Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto create table to database) Mytrip.Mv...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.126: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis version fixes...Oxygen Smil Player: OxygenSmilPlayer 1.0.0.1a: Second Alpha UploadPowerAuras: PowerAuras V3.0.0K Beta1: New Auras: Item Name Equipment Slot TrackingPowerExt: v1.0 (Alpha 2): v1.0 (Alpha 2). PowerExt can display information such as assembly name, assembly version, public key etc in Explorer's File Properties dialog.Powershell Scripts for Admins: PowerBizTalk 1.0: BizTalk PowerShelll Module allows you to control : Action Component Start Stop Get Enlist Unenlist Remove Applications x...Refix - .NET dependency management: Refix v0.1.0.75 ALPHA: Latest updated version now supports a remote repository, an implementation of which is supplied as an ASP.NET MVC website.Resonance: TrainNode Service Beta: Train Node Service binary setup packageSCSM Incident SLA Management: SCSM Incident SLA Management Version 0.2: This is the first release of the SCSM SLA Management solution. It is an 'beta' release and has only been tested by the developers on the project. T...secs4net: Release 1.01: Remove System.Threading.dll(Rx included) dependence. SML releated function was move out.SharePoint 2010 Managed Metadata WebPart: Taxonomy WebPart 0.0.2: Applied fix to support Managed Metadata fields that allow multiple values.SharePoint 2010 Taxonomy Import Utility: TaxonomyBuilder Version 1: Initial ReleaseThis release includes full XML to Term Store import capabilities. See roadmap for more information. Please read release license prio...SharePoint Geographic Data Visualizer: Source Code: Source CodeSOAPI - StackOverflow API Parser/Wrapper Generator: SOAPI Beta 1: Beta 1 release. API parser/generator, JavaScript, C#/Silverlight wrapper libraries. Up to the hour current generated files can be found @ http://s...SSIS Expression Editor & Tester: Expression Editor and Tester: Initial release of expression editor tool and editor control. Download and extract the files to get started, no install required.STS Federation Metadata Editor: Version 0.1 - Initial release: This is the initial release of the editor. It contains all the basic functionallity but doesn't support multiple contact persons and multiple langu...SuperSocket: SuperSocket(0.0.1.53867): This release fixed some bugs and added a new easy sample. The source code of this release include: Source code of SuperSocket A remote process c...thinktecture Starter STS (Community Edition): StarterRP v1.1: Cleaned up version with identity delegation sample (in sync with StarterSTS v1.1)thinktecture Starter STS (Community Edition): StarterSTS v1.1: New stable version. 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This ve...Yet Another GPS: YaGPS Beta 1: Beta 1 Release Fix Installer Default Folder Fix Sound Language Folder Problem Fix SIP Keyboard Focus Error Add Arabic Sound Language Add Fr...Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryPHPExcelMicrosoft SQL Server Community & SamplesASP.NETMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesRhyduino - Arduino and Managed CodeBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleMediaCoder.NETAndrew's XNA Helperssmark C# LibraryRawr

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  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

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  • CodePlex Daily Summary for Tuesday, June 07, 2011

    CodePlex Daily Summary for Tuesday, June 07, 2011Popular ReleasesSCCM Client Actions Tool: SCCM Client Actions Tool v0.5: SCCM Client Actions Tool v0.5 is currently the most stable version and includes all of the functionality requested so far. It comes as a ZIP file that contains three files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively available starting from Windows Vista. Config.ini – A configuration file for default settings. This file is...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????VFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishOnTopReplica: Release 3.3.2: Incremental update over 3.3 and 3.3.1. Added Polish language translation (thanks to Jan Romanczyk). Added German language translation (thanks to Eric Hoffmann). Fixed some localization issues.SQL Compact Query Analyzer: Build 0.3.0.0: Beta build of SQL Compact Query Analyzer Features: - Execute SQL Queries against a SQL Server Compact Edition database - Easily edit the contents of the database - Supports SQLCE 3.1, 3.5 and 4.0 Prerequisites: - .NET Framework 4.0ShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.0.3: Fixed User Management screen when "RequiresQuestionAndAnswer" set to true Reply to Email Address can now be customized User Management page now only displays users that reside in the membership database Web parts have been changed to inherit from System.Web.UI.WebControls.WebParts.WebPart, so that they will display on anonymous application pages For installation and configuration steps see here.Babylon Toolkit: Babylon.Toolkit v1.0.4: Note about samples: In order to run samples, you need to configure visual studio to run them as an "Out-of-browser application". in order to do that, go to the property page of a sample project, go to the Debug tab, and check the "Out-of-browser application" radio. New features : New Effects BasicEffect3Lights (3 dir lights instead of 1 position light) CartoonEffect (work in progress) SkinnedEffect (with normal and specular map support) SplattingEffect (for multi-texturing with smooth ...SizeOnDisk: 1.0.8.2: With installerTerrariViewer: TerrariViewer v2.5: Added new items associated with Terraria v1.0.3 to the character editor. Fixed multiple bugs with Piggy Bank EditorySterling NoSQL OODB for .NET 4.0, Silverlight 4 and 5, and Windows Phone 7: Sterling OODB v1.5: Welcome to the Sterling 1.5 RTM. This version is backwards compatible without modification to the 1.4 beta. For the 1.0, you will need to upgrade your database. Please see this discussion for details. You must modify your 1.0 code for persistence. The 1.5 version defaults to an in-memory driver. To save to isolated storage or use one of the new mechanisms, see the available drivers and pass an instance of the appropriate one to your database (different databases may use different drivers). ...EnhSim: EnhSim 2.4.6 BETA: 2.4.6 BETAThis release supports WoW patch 4.1 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the proper...Grammar and Spell Checking Plugin for Windows Live Writer: Grammar Checker Plugin v1.0: First version of the grammar checker plugin for Windows Live Writer.patterns & practices: Project Silk: Project Silk Community Drop 10 - June 3, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Application Notifications" chapter. Updated "Server-Side Implementation" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To install and run the reference implementation, you must perform the fol...Claims Based Identity & Access Control Guide: Release Candidate: Highlights of this release This is the release candidate drop of the new "Claims Identity Guide" edition. In this release you will find: All code samples, including all ACS v2: ACS as a Federation Provider - Showing authentication with LiveID, Google, etc. ACS as a FP with Multiple Business Partners. ACS and REST endpoints. Using a WP7 client with REST endpoints. All ACS specific chapters. Two new chapters on SharePoint (SSO and Federation) All revised v1 chapters We are now ...Terraria Map Generator: TerrariaMapTool 1.0.0.4 Beta: 1) Fixed the generated map.html file so that the file:/// is included in the base path. 2) Added the ability to use parallelization during generation. This will cause the program to use as many threads as there are physical cores. 3) Fixed some background overdraw.DotRas: DotRas v1.2 (Version 1.2.4168): This release includes compiled (and signed) versions of the binaries, PDBs, CHM help documentation, along with both C# and VB.NET examples. Please don't forget to rate the release! If you find a bug, please open a work item and give as much description as possible. Stack traces, which operating system(s) you're targeting, and build type is also very helpful for bug hunting. If you find something you believe to be a bug but are not sure, create a new discussion on the discussions board. Thank...BIDS Helper: BIDS Helper 1.5: New Features Duplicate Role feature for SSAS Biml Package Generator feature for SSIS Fixes and Updates Fixes issue with Printer Friendly Dimension Usage not working from the cube right-click menu Integrated new SSIS Expression Editor Control (http://expressioneditor.codeplex.com - v1.0.3.0) SSIS variable move dialog includes improved validation as well as UI enhancements SSIS Expression List now supports variables, constraints and nested objects, as well as UI enhancements New Enab...Caliburn Micro: WPF, Silverlight and WP7 made easy.: Caliburn.Micro v1.1 RTW: Download ContentsDebug and Release Assemblies Samples Changes.txt License.txt Release Highlights For WP7A new Tombstoning API based on ideas from Fluent NHibernate A new Launcher/Chooser API Strongly typed Navigation SimpleContainer included The full phone lifecycle is made easy to work with ie. we figure out whether your app is actually Resurrecting or just Continuing for you For WPFSupport for the Client Profile Better support for WinForms integration All PlatformsA power...VidCoder: 0.9.1: Added color coding to the Log window. Errors are highlighted in red, HandBrake logs are in black and VidCoder logs are in dark blue. Moved enqueue button to the right with the other control buttons. Added logic to report failures when errors are logged during the encode or when the encode finishes prematurely. Added Copy button to Log window. Adjusted audio track selection box to always show the full track name. Changed encode job progress bar to also be colored yellow when the enco...New ProjectsALogger: Alogger is a simple logger for time execution of methods. Uses Postsharp and SQL Server Compact. How to use?? Add Attribute to your method to check their speed of execution and its ready Sample: [AspectLogTime("Category")] private void SpeedMethod(string name) { //do something.. } Is it too simple? Azure WCF with WAS Portsharing: Sample WCF project with an Azure Webrole that supports TCP endpoints on the same port as Web (port 80). This is accomplished with the TCPPortSharing service. This project is a starter project to enable WAS (Windows Activation Service) with Windows Azure.DotNetToscana: DotNetToscana è lo User Group Toscano su .NET, un gruppo senza fini di lucro formato da persone con una forte passione per l’informatica e in particolare per prodotti e tecnologie legate al Microsoft .NET Framework.Email: Email providereriser: sandboxFacturación CFDI para Microempresas: Proyecto que pretende ayudar a la microempresa a realizar su transición de usar factura en papel a formato electrónicoFolder To SharePoint Metadata Migrator (Folders2SP): PowerShell 2.0 script to facilitate migration of SharePoint/Folder structure to a SPS2010 document library using words in the folders to set taxonomy field values, and web services to lookup source metadata and retrieve versions. Use Case: Migrate MOSS library to SPS library.Gestor de tikets de soporte técnico: Una aplicacion basada en ASP.NET que permite gestionar tikets de soporte técnicoGoogle Doc Uploader: Very simple application that allows you to upload documents to your own google document area with the right click of a mouse button.HTML App Host Framework for Phone 7: This is an HTML Application Host framework for building HTML/JavaScript for Windows Phone 7 with mango this will be for HTML5. The framework consists of controls needed to support embed html apps in a standard xap format used by the market place for deploying to phone 7.MOBZKeys: Press a hotkey to expand text fragments in any application. Unobtrusive, fully configurable from the task bar.MVC_imovies: Proyecto de tesis.RandomRat: RandomRat is a program for generating random sets that meet specific criteriaScenario Testing: Scenario Testing is an interactive tool to define your test scenarios by dragging and dropping methods to be tested. It is build using Workflow Foundation 4 (WF 4). The test scenarios can be saved and loaded again for testing.SEProject: SEProject Sharepoint 2010 Diagnostic Log Compression: This sharepoint extention helps you to compress,copy or move sharepoint uls log files to another location with a scheduled time for backup purpose.Snowball: Snowball is an in progress 2D Game Engine written in C#. It uses SlimDX under the covers but the underlying technology is abstracted away from the end user.T24 Project: T24 ProjectTaller Monitor: Taller MonitorTeam Build Deployer: Team Build Deployer makes it easy to deploy web application projects using Team Build 2010. The solution is written in C#, and enhanced build scripts, and enables Team build to use the built in web application deployment packaging configured found in Visual Studio 2010. This solution is intended to make continuous deployment easy and secure and reusable for any Visual Studio 2010 web application.Test SiteDataQuery SharePoint 2010: Software to testing SiteDataQuery Sharepoint 2010TextWrapper: A IIS managed module that enables word wrap of plain text content. Supports GZip and Deflate encoding. This module increases readability of text files that contain long lines.UMC Information System Alumni Center Website: This project is our final task for course Internet Programming II at Study Program of Information System, Faculty of Technology and Science at University of Ma Chung (UMC). UMC is private educational institution, first university in Indonesia applying Microsoft technology thoroughly called the total solution, which established in Malang, East Java, Indonesia. We named our project 'UMC Information System Alumni Center'. It doesn't mean this project is really used to be official website for ...WeatherDotCom Module for Orchard CMS: Using the Weather Channel feeds, you can connect to weather.com and pull in weather conditions for a particular search term. A live working demonstration of this module can be found on my website at jasongaylord.comWindows Phone Essentials: This library is focused on making the common things you have to do in every windows phone application, like persist application settings, use tasks/choosers, log/trace, threading/asynchronous development etc. testable.Wpf .Net Profiler: A .net profiler with wpf and sqlite

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  • DevConnections Session Slides, Samples and Links

    - by Rick Strahl
    Finally coming up for air this week, after catching up with being on the road for the better part of three weeks. Here are my slides, samples and links for my four DevConnections Session two weeks ago in Vegas. I ended up doing one extra un-prepared for session on WebAPI and AJAX, as some of the speakers were either delayed or unable to make it at all to Vegas due to Sandy's mayhem. It was pretty hectic in the speaker room as Erik (our event coordinator extrodinaire) was scrambling to fill session slots with speakers :-). Surprisingly it didn't feel like the storm affected attendance drastically though, but I guess it's hard to tell without actual numbers. The conference was a lot of fun - it's been a while since I've been speaking at one of these larger conferences. I'd been taking a hiatus, and I forgot how much I enjoy actually giving talks. Preparing - well not  quite so much, especially since I ended up essentially preparing or completely rewriting for all three of these talks and I was stressing out a bit as I was sick the week before the conference and didn't get as much time to prepare as I wanted to. But - as always seems to be the case - it all worked out, but I guess those that attended have to be the judge of that… It was great to catch up with my speaker friends as well - man I feel out of touch. I got to spend a bunch of time with Dan Wahlin, Ward Bell, Julie Lerman and for about 10 minutes even got to catch up with the ever so busy Michele Bustamante. Lots of great technical discussions including a fun and heated REST controversy with Ward and Howard Dierking. There were also a number of great discussions with attendees, describing how they're using the technologies touched in my talks in live applications. I got some great ideas from some of these and I wish there would have been more opportunities for these kinds of discussions. One thing I miss at these Vegas events though is some sort of coherent event where attendees and speakers get to mingle. These Vegas conferences are just like "go to sessions, then go out and PARTY on the town" - it's Vegas after all! But I think that it's always nice to have at least one evening event where everybody gets to hang out together and trade stories and geek talk. Overall there didn't seem to be much opportunity for that beyond lunch or the small and short exhibit hall events which it seemed not many people actually went to. Anyways, a good time was had. I hope those of you that came to my sessions learned something useful. There were lots of great questions and discussions after the sessions - always appreciate hearing the real life scenarios that people deal with in relation to the abstracted scenarios in sessions. Here are the Session abstracts, a few comments and the links for downloading slides and  samples. It's not quite like being there, but I hope this stuff turns out to be useful to some of you. I'll be following up a couple of these sessions with white papers in the following weeks. Enjoy. ASP.NET Architecture: How ASP.NET Works at the Low Level Abstract:Interested in how ASP.NET works at a low level? ASP.NET is extremely powerful and flexible technology, but it's easy to forget about the core framework that underlies the higher level technologies like ASP.NET MVC, WebForms, WebPages, Web Services that we deal with on a day to day basis. The ASP.NET core drives all the higher level handlers and frameworks layered on top of it and with the core power comes some complexity in the form of a very rich object model that controls the flow of a request through the ASP.NET pipeline from Windows HTTP services down to the application level. To take full advantage of it, it helps to understand the underlying architecture and model. This session discusses the architecture of ASP.NET along with a number of useful tidbits that you can use for building and debugging your ASP.NET applications more efficiently. We look at overall architecture, how requests flow from the IIS (7 and later) Web Server to the ASP.NET runtime into HTTP handlers, modules and filters and finally into high-level handlers like MVC, Web Forms or Web API. Focus of this session is on the low-level aspects on the ASP.NET runtime, with examples that demonstrate the bootstrapping of ASP.NET, threading models, how Application Domains are used, startup bootstrapping, how configuration files are applied and how all of this relates to the applications you write either using low-level tools like HTTP handlers and modules or high-level pages or services sitting at the top of the ASP.NET runtime processing chain. Comments:I was surprised to see so many people show up for this session - especially since it was the last session on the last day and a short 1 hour session to boot. The room was packed and it was to see so many people interested the abstracts of architecture of ASP.NET beyond the immediate high level application needs. Lots of great questions in this talk as well - I only wish this session would have been the full hour 15 minutes as we just a little short of getting through the main material (didn't make it to Filters and Error handling). I haven't done this session in a long time and I had to pretty much re-figure all the system internals having to do with the ASP.NET bootstrapping in light for the changes that came with IIS 7 and later. The last time I did this talk was with IIS6, I guess it's been a while. I love doing this session, mainly because in my mind the core of ASP.NET overall is so cleanly designed to provide maximum flexibility without compromising performance that has clearly stood the test of time in the 10 years or so that .NET has been around. While there are a lot of moving parts, the technology is easy to manage once you understand the core components and the core model hasn't changed much even while the underlying architecture that drives has been almost completely revamped especially with the introduction of IIS 7 and later. Download Samples and Slides   Introduction to using jQuery with ASP.NET Abstract:In this session you'll learn how to take advantage of jQuery in your ASP.NET applications. Starting with an overview of jQuery client features via many short and fun examples, you'll find out about core features like the power of selectors for document element selection, manipulating these elements with jQuery's wrapped set methods in a browser independent way, how to hook up and handle events easily and generally apply concepts of unobtrusive JavaScript principles to client scripting. The second half of the session then delves into jQuery's AJAX features and several different ways how you can interact with ASP.NET on the server. You'll see examples of using ASP.NET MVC for serving HTML and JSON AJAX content, as well as using the new ASP.NET Web API to serve JSON and hypermedia content. You'll also see examples of client side templating/databinding with Handlebars and Knockout. Comments:This session was in a monster of a room and to my surprise it was nearly packed, given that this was a 100 level session. I can see that it's a good idea to continue to do intro sessions to jQuery as there appeared to be quite a number of folks who had not worked much with jQuery yet and who most likely could greatly benefit from using it. Seemed seemed to me the session got more than a few people excited to going if they hadn't yet :-).  Anyway I just love doing this session because it's mostly live coding and highly interactive - not many sessions that I can build things up from scratch and iterate on in an hour. jQuery makes that easy though. Resources: Slides and Code Samples Introduction to jQuery White Paper Introduction to ASP.NET Web API   Hosting the Razor Scripting Engine in Your Own Applications Abstract:The Razor Engine used in ASP.NET MVC and ASP.NET Web Pages is a free-standing scripting engine that can be disassociated from these Web-specific implementations and can be used in your own applications. Razor allows for a powerful mix of code and text rendering that makes it a wonderful tool for any sort of text generation, from creating HTML output in non-Web applications, to rendering mail merge-like functionality, to code generation for developer tools and even as a plug-in scripting engine. In this session, we'll look at the components that make up the Razor engine and how you can bootstrap it in your own applications to hook up templating. You'll find out how to create custom templates and manage Razor requests that can be pre-compiled, detecting page changes and act in ways similar to a full runtime. We look at ways that you can pass data into the engine and retrieve both the rendered output as well as result values in a package that makes it easy to plug Razor into your own applications. Comments:That this session was picked was a bit of a surprise to me, since it's a bit of a niche topic. Even more of a surprise was that during the session quite a few people who attended had actually used Razor externally and were there to find out more about how the process works and how to extend it. In the session I talk a bit about a custom Razor hosting implementation (Westwind.RazorHosting) and drilled into the various components required to build a custom Razor Hosting engine and a runtime around it. This sessions was a bit of a chore to prepare for as there are lots of technical implementation details that needed to be dealt with and squeezing that into an hour 15 is a bit tight (and that aren't addressed even by some of the wrapper libraries that exist). Found out though that there's quite a bit of interest in using a templating engine outside of web applications, or often side by side with the HTML output generated by frameworks like MVC or WebForms. An extra fun part of this session was that this was my first session and when I went to set up I realized I forgot my mini-DVI to VGA adapter cable to plug into the projector in my room - 6 minutes before the session was about to start. So I ended up sprinting the half a mile + back to my room - and back at a full sprint. I managed to be back only a couple of minutes late, but when I started I was out of breath for the first 10 minutes or so, while trying to talk. Musta sounded a bit funny as I was trying to not gasp too much :-) Resources: Slides and Code Samples Westwind.RazorHosting GitHub Project Original RazorHosting Blog Post   Introduction to ASP.NET Web API for AJAX Applications Abstract:WebAPI provides a new framework for creating REST based APIs, but it can also act as a backend to typical AJAX operations. This session covers the core features of Web API as it relates to typical AJAX application development. We’ll cover content-negotiation, routing and a variety of output generation options as well as managing data updates from the client in the context of a small Single Page Application style Web app. Finally we’ll look at some of the extensibility features in WebAPI to customize and extend Web API in a number and useful useful ways. Comments:This session was a fill in for session slots not filled due MIA speakers stranded by Sandy. I had samples from my previous Web API article so decided to go ahead and put together a session from it. Given that I spent only a couple of hours preparing and putting slides together I was glad it turned out as it did - kind of just ran itself by way of the examples I guess as well as nice audience interactions and questions. Lots of interest - and also some confusion about when Web API makes sense. Both this session and the jQuery session ended up getting a ton of questions about when to use Web API vs. MVC, whether it would make sense to switch to Web API for all AJAX backend work etc. In my opinion there's no need to jump to Web API for existing applications that already have a good AJAX foundation. Web API is awesome for real externally consumed APIs and clearly defined application AJAX APIs. For typical application level AJAX calls, it's still a good idea, but ASP.NET MVC can serve most if not all of that functionality just as well. There's no need to abandon MVC (or even ASP.NET AJAX or third party AJAX backends) just to move to Web API. For new projects Web API probably makes good sense for isolation of AJAX calls, but it really depends on how the application is set up. In some cases sharing business logic between the HTML and AJAX interfaces with a single MVC API can be cleaner than creating two completely separate code paths to serve essentially the same business logic. Resources: Slides and Code Samples Sample Code on GitHub Introduction to ASP.NET Web API White Paper© Rick Strahl, West Wind Technologies, 2005-2012Posted in Conferences  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • AD Password About to Expire check problem with ASP.Net

    - by Vince
    Hello everyone, I am trying to write some code to check the AD password age during a user login and notify them of the 15 remaining days. I am using the ASP.Net code that I found on the Microsoft MSDN site and I managed to add a function that checks the if the account is set to change password at next login. The login and the change password at next login works great but I am having some problems with the check for the password age. This is the VB.Net code for the DLL file: Imports System Imports System.Text Imports System.Collections Imports System.DirectoryServices Imports System.DirectoryServices.AccountManagement Imports System.Reflection 'Needed by the Password Expiration Class Only -Vince Namespace FormsAuth Public Class LdapAuthentication Dim _path As String Dim _filterAttribute As String 'Code added for the password expiration added by Vince Private _domain As DirectoryEntry Private _passwordAge As TimeSpan = TimeSpan.MinValue Const UF_DONT_EXPIRE_PASSWD As Integer = &H10000 'Function added by Vince Public Sub New() Dim root As New DirectoryEntry("LDAP://rootDSE") root.AuthenticationType = AuthenticationTypes.Secure _domain = New DirectoryEntry("LDAP://" & root.Properties("defaultNamingContext")(0).ToString()) _domain.AuthenticationType = AuthenticationTypes.Secure End Sub 'Function added by Vince Public ReadOnly Property PasswordAge() As TimeSpan Get If _passwordAge = TimeSpan.MinValue Then Dim ldate As Long = LongFromLargeInteger(_domain.Properties("maxPwdAge")(0)) _passwordAge = TimeSpan.FromTicks(ldate) End If Return _passwordAge End Get End Property Public Sub New(ByVal path As String) _path = path End Sub 'Function added by Vince Public Function DoesUserHaveToChangePassword(ByVal userName As String) As Boolean Dim ctx As PrincipalContext = New PrincipalContext(System.DirectoryServices.AccountManagement.ContextType.Domain) Dim up = UserPrincipal.FindByIdentity(ctx, userName) Return (Not up.LastPasswordSet.HasValue) 'returns true if last password set has no value. End Function Public Function IsAuthenticated(ByVal domain As String, ByVal username As String, ByVal pwd As String) As Boolean Dim domainAndUsername As String = domain & "\" & username Dim entry As DirectoryEntry = New DirectoryEntry(_path, domainAndUsername, pwd) Try 'Bind to the native AdsObject to force authentication. Dim obj As Object = entry.NativeObject Dim search As DirectorySearcher = New DirectorySearcher(entry) search.Filter = "(SAMAccountName=" & username & ")" search.PropertiesToLoad.Add("cn") Dim result As SearchResult = search.FindOne() If (result Is Nothing) Then Return False End If 'Update the new path to the user in the directory. _path = result.Path _filterAttribute = CType(result.Properties("cn")(0), String) Catch ex As Exception Throw New Exception("Error authenticating user. " & ex.Message) End Try Return True End Function Public Function GetGroups() As String Dim search As DirectorySearcher = New DirectorySearcher(_path) search.Filter = "(cn=" & _filterAttribute & ")" search.PropertiesToLoad.Add("memberOf") Dim groupNames As StringBuilder = New StringBuilder() Try Dim result As SearchResult = search.FindOne() Dim propertyCount As Integer = result.Properties("memberOf").Count Dim dn As String Dim equalsIndex, commaIndex Dim propertyCounter As Integer For propertyCounter = 0 To propertyCount - 1 dn = CType(result.Properties("memberOf")(propertyCounter), String) equalsIndex = dn.IndexOf("=", 1) commaIndex = dn.IndexOf(",", 1) If (equalsIndex = -1) Then Return Nothing End If groupNames.Append(dn.Substring((equalsIndex + 1), (commaIndex - equalsIndex) - 1)) groupNames.Append("|") Next Catch ex As Exception Throw New Exception("Error obtaining group names. " & ex.Message) End Try Return groupNames.ToString() End Function 'Function added by Vince Public Function WhenExpires(ByVal username As String) As TimeSpan Dim ds As New DirectorySearcher(_domain) ds.Filter = [String].Format("(&(objectClass=user)(objectCategory=person)(sAMAccountName={0}))", username) Dim sr As SearchResult = FindOne(ds) Dim user As DirectoryEntry = sr.GetDirectoryEntry() Dim flags As Integer = CInt(user.Properties("userAccountControl").Value) If Convert.ToBoolean(flags And UF_DONT_EXPIRE_PASSWD) Then 'password never expires Return TimeSpan.MaxValue End If 'get when they last set their password Dim pwdLastSet As DateTime = DateTime.FromFileTime(LongFromLargeInteger(user.Properties("pwdLastSet").Value)) ' return pwdLastSet.Add(PasswordAge).Subtract(DateTime.Now); If pwdLastSet.Subtract(PasswordAge).CompareTo(DateTime.Now) > 0 Then Return pwdLastSet.Subtract(PasswordAge).Subtract(DateTime.Now) Else Return TimeSpan.MinValue 'already expired End If End Function 'Function added by Vince Private Function LongFromLargeInteger(ByVal largeInteger As Object) As Long Dim type As System.Type = largeInteger.[GetType]() Dim highPart As Integer = CInt(type.InvokeMember("HighPart", BindingFlags.GetProperty, Nothing, largeInteger, Nothing)) Dim lowPart As Integer = CInt(type.InvokeMember("LowPart", BindingFlags.GetProperty, Nothing, largeInteger, Nothing)) Return CLng(highPart) << 32 Or CUInt(lowPart) End Function 'Function added by Vince Private Function FindOne(ByVal searcher As DirectorySearcher) As SearchResult Dim sr As SearchResult = Nothing Dim src As SearchResultCollection = searcher.FindAll() If src.Count > 0 Then sr = src(0) End If src.Dispose() Return sr End Function End Class End Namespace And this is the Login.aspx page: sub Login_Click(sender as object,e as EventArgs) Dim adPath As String = "LDAP://DC=xxx,DC=com" 'Path to your LDAP directory server Dim adAuth As LdapAuthentication = New LdapAuthentication(adPath) Try If (True = adAuth.DoesUserHaveToChangePassword(txtUsername.Text)) Then Response.Redirect("passchange.htm") ElseIf (True = adAuth.IsAuthenticated(txtDomain.Text, txtUsername.Text, txtPassword.Text)) Then Dim groups As String = adAuth.GetGroups() 'Create the ticket, and add the groups. Dim isCookiePersistent As Boolean = chkPersist.Checked Dim authTicket As FormsAuthenticationTicket = New FormsAuthenticationTicket(1, _ txtUsername.Text, DateTime.Now, DateTime.Now.AddMinutes(60), isCookiePersistent, groups) 'Encrypt the ticket. Dim encryptedTicket As String = FormsAuthentication.Encrypt(authTicket) 'Create a cookie, and then add the encrypted ticket to the cookie as data. Dim authCookie As HttpCookie = New HttpCookie(FormsAuthentication.FormsCookieName, encryptedTicket) If (isCookiePersistent = True) Then authCookie.Expires = authTicket.Expiration End If 'Add the cookie to the outgoing cookies collection. Response.Cookies.Add(authCookie) 'Retrieve the password life Dim t As TimeSpan = adAuth.WhenExpires(txtUsername.Text) 'You can redirect now. If (passAge.Days = 90) Then errorLabel.Text = "Your password will expire in " & DateTime.Now.Subtract(t) 'errorLabel.Text = "This is" 'System.Threading.Thread.Sleep(5000) Response.Redirect("http://somepage.aspx") Else Response.Redirect(FormsAuthentication.GetRedirectUrl(txtUsername.Text, False)) End If Else errorLabel.Text = "Authentication did not succeed. Check user name and password." End If Catch ex As Exception errorLabel.Text = "Error authenticating. " & ex.Message End Try End Sub ` Every time I have this Dim t As TimeSpan = adAuth.WhenExpires(txtUsername.Text) enabled, I receive "Arithmetic operation resulted in an overflow." during the login and won't continue. What am I doing wrong? How can I correct this? Please help!! Thank you very much for any help in advance. Vince

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  • threaded serial port IOException when writing

    - by John McDonald
    Hi, I'm trying to write a small application that simply reads data from a socket, extracts some information (two integers) from the data and sends the extracted information off on a serial port. The idea is that it should start and just keep going. In short, it works, but not for long. After a consistently short period I start to receive IOExceptions and socket receive buffer is swamped. The thread framework has been taken from the MSDN serial port example. The delay in send(), readThread.Join(), is an effort to delay read() in order to allow serial port interrupt processing a chance to occur, but I think I've misinterpreted the join function. I either need to sync the processes more effectively or throw some data away as it comes in off the socket, which would be fine. The integer data is controlling a pan tilt unit and I'm sure four times a second would be acceptable, but not sure on how to best acheive either, any ideas would be greatly appreciated, cheers. using System; using System.Collections.Generic; using System.Text; using System.IO.Ports; using System.Threading; using System.Net; using System.Net.Sockets; using System.IO; namespace ConsoleApplication1 { class Program { static bool _continue; static SerialPort _serialPort; static Thread readThread; static Thread sendThread; static String sendString; static Socket s; static int byteCount; static Byte[] bytesReceived; // synchronise send and receive threads static bool dataReceived; const int FIONREAD = 0x4004667F; static void Main(string[] args) { dataReceived = false; readThread = new Thread(Read); sendThread = new Thread(Send); bytesReceived = new Byte[16384]; // Create a new SerialPort object with default settings. _serialPort = new SerialPort("COM4", 38400, Parity.None, 8, StopBits.One); // Set the read/write timeouts _serialPort.WriteTimeout = 500; _serialPort.Open(); string moveMode = "CV "; _serialPort.WriteLine(moveMode); s = null; IPHostEntry hostEntry = Dns.GetHostEntry("localhost"); foreach (IPAddress address in hostEntry.AddressList) { IPEndPoint ipe = new IPEndPoint(address, 10001); Socket tempSocket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); tempSocket.Connect(ipe); if (tempSocket.Connected) { s = tempSocket; s.ReceiveBufferSize = 16384; break; } else { continue; } } readThread.Start(); sendThread.Start(); while (_continue) { Thread.Sleep(10); ;// Console.WriteLine("main..."); } readThread.Join(); _serialPort.Close(); s.Close(); } public static void Read() { while (_continue) { try { //Console.WriteLine("Read"); if (!dataReceived) { byte[] outValue = BitConverter.GetBytes(0); // Check how many bytes have been received. s.IOControl(FIONREAD, null, outValue); uint bytesAvailable = BitConverter.ToUInt32(outValue, 0); if (bytesAvailable > 0) { Console.WriteLine("Read thread..." + bytesAvailable); byteCount = s.Receive(bytesReceived); string str = Encoding.ASCII.GetString(bytesReceived); //str = Encoding::UTF8->GetString( bytesReceived ); string[] split = str.Split(new Char[] { '\t', '\r', '\n' }); string filteredX = (split.GetValue(7)).ToString(); string filteredY = (split.GetValue(8)).ToString(); string[] AzSplit = filteredX.Split(new Char[] { '.' }); filteredX = (AzSplit.GetValue(0)).ToString(); string[] ElSplit = filteredY.Split(new Char[] { '.' }); filteredY = (ElSplit.GetValue(0)).ToString(); // scale values int x = (int)(Convert.ToInt32(filteredX) * 1.9); string scaledAz = x.ToString(); int y = (int)(Convert.ToInt32(filteredY) * 1.9); string scaledEl = y.ToString(); String moveAz = "PS" + scaledAz + " "; String moveEl = "TS" + scaledEl + " "; sendString = moveAz + moveEl; dataReceived = true; } } } catch (TimeoutException) {Console.WriteLine("timeout exception");} catch (NullReferenceException) {Console.WriteLine("Read NULL reference exception");} } } public static void Send() { while (_continue) { try { if (dataReceived) { // sleep Read() thread to allow serial port interrupt processing readThread.Join(100); // send command to PTU dataReceived = false; Console.WriteLine(sendString); _serialPort.WriteLine(sendString); } } catch (TimeoutException) { Console.WriteLine("Timeout exception"); } catch (IOException) { Console.WriteLine("IOException exception"); } catch (NullReferenceException) { Console.WriteLine("Send NULL reference exception"); } } } } }

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  • asp.net C# Webcam api error

    - by Eyla
    Greeting, I'm tring to use webcam api with asp.net and C#. I included all the library and reverince I needed for that. the original code I'm use was for windows application and I'm trying to convert it to asp.net web application. I have start capturing button when I click it, it should start capturing but it gives me an error. the error at this line: hHwnd = capCreateCaptureWindowA(iDevice.ToString(), (WS_VISIBLE | WS_CHILD), 0, 0, 640, 480, picCapture.Handle.ToInt32(), 0); and the error message is: Error 1 'System.Web.UI.WebControls.Image' does not contain a definition for 'Handle' and no extension method 'Handle' accepting a first argument of type 'System.Web.UI.WebControls.Image' could be found (are you missing a using directive or an assembly reference?) C:\Users\Ali\Documents\Visual Studio 2008\Projects\Conference\Conference\Conference1.aspx.cs 63 117 Conference Please advice!! ................................................ here is the complete code ........................................... using System; using System.Collections; using System.Drawing; using System.ComponentModel; using System.Windows.Forms; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Runtime.InteropServices; using System.Drawing.Imaging; using System.Net; using System.Net.Sockets; using System.Threading; using System.IO; namespace Conference { public partial class Conference1 : System.Web.UI.Page { #region WebCam API const short WM_CAP = 1024; const int WM_CAP_DRIVER_CONNECT = WM_CAP + 10; const int WM_CAP_DRIVER_DISCONNECT = WM_CAP + 11; const int WM_CAP_EDIT_COPY = WM_CAP + 30; const int WM_CAP_SET_PREVIEW = WM_CAP + 50; const int WM_CAP_SET_PREVIEWRATE = WM_CAP + 52; const int WM_CAP_SET_SCALE = WM_CAP + 53; const int WS_CHILD = 1073741824; const int WS_VISIBLE = 268435456; const short SWP_NOMOVE = 2; const short SWP_NOSIZE = 1; const short SWP_NOZORDER = 4; const short HWND_BOTTOM = 1; int iDevice = 0; int hHwnd; [System.Runtime.InteropServices.DllImport("user32", EntryPoint = "SendMessageA")] static extern int SendMessage(int hwnd, int wMsg, int wParam, [MarshalAs(UnmanagedType.AsAny)] object lParam); [System.Runtime.InteropServices.DllImport("user32", EntryPoint = "SetWindowPos")] static extern int SetWindowPos(int hwnd, int hWndInsertAfter, int x, int y, int cx, int cy, int wFlags); [System.Runtime.InteropServices.DllImport("user32")] static extern bool DestroyWindow(int hndw); [System.Runtime.InteropServices.DllImport("avicap32.dll")] static extern int capCreateCaptureWindowA(string lpszWindowName, int dwStyle, int x, int y, int nWidth, short nHeight, int hWndParent, int nID); [System.Runtime.InteropServices.DllImport("avicap32.dll")] static extern bool capGetDriverDescriptionA(short wDriver, string lpszName, int cbName, string lpszVer, int cbVer); private void OpenPreviewWindow() { int iHeight = 320; int iWidth = 200; // // Open Preview window in picturebox // hHwnd = capCreateCaptureWindowA(iDevice.ToString(), (WS_VISIBLE | WS_CHILD), 0, 0, 640, 480, picCapture.Handle.ToInt32(), 0); // // Connect to device // if (SendMessage(hHwnd, WM_CAP_DRIVER_CONNECT, iDevice, 0) == 1) { // // Set the preview scale // SendMessage(hHwnd, WM_CAP_SET_SCALE, 1, 0); // // Set the preview rate in milliseconds // SendMessage(hHwnd, WM_CAP_SET_PREVIEWRATE, 66, 0); // // Start previewing the image from the camera // SendMessage(hHwnd, WM_CAP_SET_PREVIEW, 1, 0); // // Resize window to fit in picturebox // SetWindowPos(hHwnd, HWND_BOTTOM, 0, 0, iWidth, iHeight, (SWP_NOMOVE | SWP_NOZORDER)); } else { // // Error connecting to device close window // DestroyWindow(hHwnd); } } private void ClosePreviewWindow() { // // Disconnect from device // SendMessage(hHwnd, WM_CAP_DRIVER_DISCONNECT, iDevice, 0); // // close window // DestroyWindow(hHwnd); } #endregion protected void Page_Load(object sender, EventArgs e) { } protected void btnStart_Click(object sender, EventArgs e) { int iDevice = int.Parse(device_number_textBox.Text); OpenPreviewWindow(); } } }

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  • Elusive race condition in Java

    - by nasufara
    I am creating a graphing calculator. In an attempt to squeeze some more performance out of it, I added some multithreaded to the line calculator. Essentially what my current implementation does is construct a thread-safe Queue of X values, then start however many threads it needs, each one calculating a point on the line using the queue to get its values, and then ordering the points using a HashMap when the calculations are done. This implementation works great, and that's not where my race condition is (merely some background info). In examining the performance results from this, I found that the HashMap is a performance bottleneck, since I do that synchronously on one thread. So I figured that ordering each point as its calculated would work best. I tried a PriorityQueue, but that was slower than the HashMap. I ended up creating an algorithm that essentially works like this: I construct a list of X values to calculate, like in my current algorithm. I then copy that list of values into another class, unimaginatively and temporarily named BlockingList, which is responsible for ordering the points as they are calculated. BlockingList contains a put() method, which takes in two BigDecimals as parameters, the first the X value, the second the calculated Y value. put() will only accept a value if the X value is the next one on the list to be accepted in the list of X values, and will block until another thread gives it the next excepted value. For example, since that can be confusing, say I have two threads, Thread-1 and Thread-2. Thread-2 gets the X value 10.0 from the values queue, and Thread-1 gets 9.0. However, Thread-1 completes its calculations first, and calls put() before Thread-2 does. Because BlockingList is expecting to get 10.0 first, and not 9.0, it will block on Thread-1 until Thread-2 finishes and calls put(). Once Thread-2 gives BlockingList 10.0, it notify()s all waiting threads, and expects 9.0 next. This continues until BlockingList gets all of its expected values. (I apologise if that was hard to follow, if you need more clarification, just ask.) As expected by the question title, there is a race condition in here. If I run it without any System.out.printlns, it will sometimes lock because of conflicting wait() and notifyAll()s, but if I put a println in, it will run great. A small implementation of this is included below, and exhibits the same behavior: import java.math.BigDecimal; import java.util.concurrent.ConcurrentLinkedQueue; public class Example { public static void main(String[] args) throws InterruptedException { // Various scaling values, determined based on the graph size // in the real implementation BigDecimal xMax = new BigDecimal(10); BigDecimal xStep = new BigDecimal(0.05); // Construct the values list, from -10 to 10 final ConcurrentLinkedQueue<BigDecimal> values = new ConcurrentLinkedQueue<BigDecimal>(); for (BigDecimal i = new BigDecimal(-10); i.compareTo(xMax) <= 0; i = i.add(xStep)) { values.add(i); } // Contains the calculated values final BlockingList list = new BlockingList(values); for (int i = 0; i < 4; i++) { new Thread() { public void run() { BigDecimal x; // Keep looping until there are no more values while ((x = values.poll()) != null) { PointPair pair = new PointPair(); pair.realX = x; try { list.put(pair); } catch (Exception ex) { ex.printStackTrace(); } } } }.start(); } } private static class PointPair { public BigDecimal realX; } private static class BlockingList { private final ConcurrentLinkedQueue<BigDecimal> _values; private final ConcurrentLinkedQueue<PointPair> _list = new ConcurrentLinkedQueue<PointPair>(); public BlockingList(ConcurrentLinkedQueue<BigDecimal> expectedValues) throws InterruptedException { // Copy the values into a new queue BigDecimal[] arr = expectedValues.toArray(new BigDecimal[0]); _values = new ConcurrentLinkedQueue<BigDecimal>(); for (BigDecimal dec : arr) { _values.add(dec); } } public void put(PointPair item) throws InterruptedException { while (item.realX.compareTo(_values.peek()) != 0) { synchronized (this) { // Block until someone enters the next desired value wait(); } } _list.add(item); _values.poll(); synchronized (this) { notifyAll(); } } } } My question is can anybody help me find the threading error? Thanks!

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