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  • Unity desktop "smears" (doesn't refresh) and shows no wallpaper

    - by Cedric Reichenbach
    Since a couple of days now, my unity desktop background smears everything, just like what old Windows versions were famous for: Of course, I tried rebooting a couple of times. Also, I switched graphics driver and I tried to change wallpaper and theme, but none of them solved the problem. What could be causing that problem, and where can I search on for its source? Infomation update I'm using Ubuntu 13.04 (not updated to 13.10 yet). The following command were all run from cinnamon (on the same Ubuntu installation). sudo lsb_release -a: No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 13.04 Release: 13.04 Codename: raring sudo uname -a: Linux cedric-MacBookPro 3.8.0-32-generic #47-Ubuntu SMP Tue Oct 1 22:35:23 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux sudo dpkg -l | grep xserver-xorg-video: ii xserver-xorg-video-all 1:7.7+1ubuntu4 amd64 X.Org X server -- output driver metapackage ii xserver-xorg-video-ati 1:7.1.0-0ubuntu2 amd64 X.Org X server -- AMD/ATI display driver wrapper ii xserver-xorg-video-cirrus 1:1.5.2-0ubuntu1 amd64 X.Org X server -- Cirrus display driver ii xserver-xorg-video-fbdev 1:0.4.3-0ubuntu1 amd64 X.Org X server -- fbdev display driver ii xserver-xorg-video-intel 2:2.21.6-0ubuntu4.3 amd64 X.Org X server -- Intel i8xx, i9xx display driver ii xserver-xorg-video-mach64 6.9.3-0ubuntu1 amd64 X.Org X server -- ATI Mach64 display driver ii xserver-xorg-video-mga 1:1.6.2-0ubuntu1 amd64 X.Org X server -- MGA display driver ii xserver-xorg-video-modesetting 0.7.0-0ubuntu2 amd64 X.Org X server -- Generic modesetting driver ii xserver-xorg-video-neomagic 1:1.2.7-0ubuntu1 amd64 X.Org X server -- Neomagic display driver ii xserver-xorg-video-nouveau 1:1.0.7-0ubuntu1 amd64 X.Org X server -- Nouveau display driver ii xserver-xorg-video-openchrome 1:0.3.1-0ubuntu1.13.04.1 amd64 X.Org X server -- VIA display driver ii xserver-xorg-video-qxl 0.1.0-0ubuntu3 amd64 X.Org X server -- QXL display driver ii xserver-xorg-video-r128 6.9.1-0ubuntu1 amd64 X.Org X server -- ATI r128 display driver ii xserver-xorg-video-radeon 1:7.1.0-0ubuntu2 amd64 X.Org X server -- AMD/ATI Radeon display driver ii xserver-xorg-video-s3 1:0.6.5-0ubuntu3 amd64 X.Org X server -- legacy S3 display driver ii xserver-xorg-video-savage 1:2.3.6-0ubuntu1 amd64 X.Org X server -- Savage display driver ii xserver-xorg-video-siliconmotion 1:1.7.7-0ubuntu1 amd64 X.Org X server -- SiliconMotion display driver ii xserver-xorg-video-sis 1:0.10.7-0ubuntu1 amd64 X.Org X server -- SiS display driver ii xserver-xorg-video-sisusb 1:0.9.6-0ubuntu1 amd64 X.Org X server -- SiS USB display driver ii xserver-xorg-video-tdfx 1:1.4.5-0ubuntu1 amd64 X.Org X server -- tdfx display driver ii xserver-xorg-video-trident 1:1.3.6-0ubuntu2 amd64 X.Org X server -- Trident display driver ii xserver-xorg-video-vesa 1:2.3.2-0ubuntu1 amd64 X.Org X server -- VESA display driver ii xserver-xorg-video-vmware 1:12.0.2+git.e5ac80d8-0ubuntu1 amd64 X.Org X server -- VMware display driver sudo lspci | grep VGA: 01:00.0 VGA compatible controller: NVIDIA Corporation GT216M [GeForce GT 330M] (rev a2)

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  • Dynamically loading Assemblies to reduce Runtime Depencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. That being said though - I serialized 10,000 objects in 80ms vs. 45ms so this isn't hardly slouchy. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?On occasion dynamic loading makes sense. But there's a price to be paid in added code complexity and a performance hit. But for some operations that are not pivotal to a component or application and only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful tool. Hopefully some of you find this information useful…© Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Dynamically loading Assemblies to reduce Runtime Dependencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. This will change though depending on the size of objects serialized - the larger the object the more processing time is spent inside the actual dynamically activated components and the less difference there will be. Dynamic code is always slower, but how much it really affects your application primarily depends on how frequently the dynamic code is called in relation to the non-dynamic code executing. In most situations where dynamic code is used 'to get the process rolling' as I do here the overhead is small enough to not matter.All that being said though - I serialized 10,000 objects in 80ms vs. 45ms so this is hardly slouchy performance. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?Dynamic loading is not something you need to worry about but on occasion dynamic loading makes sense. But there's a price to be paid in added code  and a performance hit which depends on how frequently the dynamic code is accessed. But for some operations that are not pivotal to a component or application and are only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files adding dependencies and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems like a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful option in your toolset… © Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • RealTek RTL8188CE WiFi adapter doesn't connect reliably

    - by ken.ganong
    I recently bought a new system76 laptop which came pre-installed with Ubuntu 11.10. I've been having trouble with my wireless connectivity. It seems that my connection with my wireless network keeps going in and out. It is not my network--I have seen the same problem on multiple WiFi networks and at different distances and reported link qualities. OS version: Ubuntu 11.10 oneiric kernel version: 3.0.0-14-generic lspci: lspci -nnk | grep -iA2 net 04:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) Subsystem: Realtek Semiconductor Co., Ltd. Device [10ec:9196] Kernel driver in use: rtl8192ce -- 05:00.0 Ethernet controller [0200]: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller [197b:0250] (rev 05) Subsystem: CLEVO/KAPOK Computer Device [1558:2500] Kernel driver in use: jme iwconfig: iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"peppermintpatty" Mode:Managed Frequency:2.462 GHz Access Point: 98:FC:11:6C:E0:22 Bit Rate=72.2 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr=2347 B Fragment thr:off Power Management:off Link Quality=49/70 Signal level=-61 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:1103 Missed beacon:0 lshw: sudo lshw -class network *-network description: Wireless interface product: RTL8188CE 802.11b/g/n WiFi Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:04:00.0 logical name: wlan0 version: 01 serial: 00:1c:7b:a1:95:04 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rtl8192ce driverversion=3.0.0-14-generic firmware=N/A ip=192.168.1.106 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:18 ioport:e000(size=256) memory:f7d00000-f7d03fff *-network description: Ethernet interface product: JMC250 PCI Express Gigabit Ethernet Controller vendor: JMicron Technology Corp. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 05 serial: 00:90:f5:c0:42:b3 size: 10Mbit/s capacity: 1Gbit/s width: 32 bits clock: 33MHz capabilities: pm pciexpress msix msi bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=jme driverversion=1.0.8 duplex=half latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:56 memory:f7c20000-f7c23fff ioport:d100(size=128) ioport:d000(size=256) memory:f7c10000-f7c1ffff memory:f7c00000-f7c0ffff Any help would be appreciated. The last time I've dealt with wireless issues, the most given solution was NDIS wrapper and I seem sorely out-of-date.

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  • Composite-like pattern and SRP violation

    - by jimmy_keen
    Recently I've noticed myself implementing pattern similar to the one described below. Starting with interface: public interface IUserProvider { User GetUser(UserData data); } GetUser method's pure job is to somehow return user (that would be an operation speaking in composite terms). There might be many implementations of IUserProvider, which all do the same thing - return user basing on input data. It doesn't really matter, as they are only leaves in composite terms and that's fairly simple. Now, my leaves are used by one own them all composite class, which at the moment follows this implementation: public interface IUserProviderComposite : IUserProvider { void RegisterProvider(Predicate<UserData> predicate, IUserProvider provider); } public class UserProviderComposite : IUserProviderComposite { public User GetUser(SomeUserData data) ... public void RegisterProvider(Predicate<UserData> predicate, IUserProvider provider) ... } Idea behind UserProviderComposite is simple. You register providers, and this class acts as a reusable entry-point. When calling GetUser, it will use whatever registered provider matches predicate for requested user data (if that helps, it stores key-value map of predicates and providers internally). Now, what confuses me is whether RegisterProvider method (brings to mind composite's add operation) should be a part of that class. It kind of expands its responsibilities from providing user to also managing providers collection. As far as my understanding goes, this violates Single Responsibility Principle... or am I wrong here? I thought about extracting register part into separate entity and inject it to the composite. As long as it looks decent on paper (in terms of SRP), it feels bit awkward because: I would be essentially injecting Dictionary (or other key-value map) ...or silly wrapper around it, doing nothing more than adding entires This won't be following composite anymore (as add won't be part of composite) What exactly is the presented pattern called? Composite felt natural to compare it with, but I realize it's not exactly the one however nothing else rings any bells. Which approach would you take - stick with SRP or stick with "composite"/pattern? Or is the design here flawed and given the problem this can be done in a better way?

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  • IRM and Consumerization

    - by martin.abrahams
    As the season of rampant consumerism draws to its official close on 12th Night, it seems a fitting time to discuss consumerization - whereby technologies from the consumer market, such as the Android and iPad, are adopted by business organizations. I expect many of you will have received a shiny new mobile gadget for Christmas - and will be expecting to use it for work as well as leisure in 2011. In my case, I'm just getting to grips with my first Android phone. This trend developed so much during 2010 that a number of my customers have officially changed their stance on consumer devices - accepting consumerization as something to embrace rather than resist. Clearly, consumerization has significant implications for information control, as corporate data is distributed to consumer devices whether the organization is aware of it or not. I daresay that some DLP solutions can limit distribution to some extent, but this creates a conflict between accepting consumerization and frustrating it. So what does Oracle IRM have to offer the consumerized enterprise? First and foremost, consumerization does not automatically represent great additional risk - if an enterprise seals its sensitive information. Sealed files are encrypted, and that fundamental protection is not affected by copying files to consumer devices. A device might be lost or stolen, and the user might not think to report the loss of a personally owned device, but the data and the enterprise that owns it are protected. Indeed, the consumerization trend is another strong reason for enterprises to deploy IRM - to protect against this expansion of channels by which data might be accidentally exposed. It also enables encryption requirements to be met even though the enterprise does not own the device and cannot enforce device encryption. Moving on to the usage of sealed content on such devices, some of our customers are using virtual desktop solutions such that, in truth, the sealed content is being opened and used on a PC in the normal way, and the user is simply using their device for display purposes. This has several advantages: The sensitive documents are not actually on the devices, so device loss and theft are even less of a worry The enterprise has another layer of control over how and where content is used, as access to the virtual solution involves another layer of authentication and authorization - defence in depth It is a generic solution that means the enterprise does not need to actively support the ever expanding variety of consumer devices - the enterprise just manages some virtual access to traditional systems using something like Citrix or Remote Desktop services. It is a tried and tested way of accessing sealed documents. People have being using Oracle IRM in conjunction with Citrix and Remote Desktop for several years. For some scenarios, we also have the "IRM wrapper" option that provides a simple app for sealing and unsealing content on a range of operating systems. We are busy working on other ways to support the explosion of consumer devices, but this blog is not a proper forum for talking about them at this time. If you are an Oracle IRM customer, we will be pleased to discuss our plans and your requirements with you directly on request. You can be sure that the blog will cover the new capabilities as soon as possible.

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  • Rewriting code under BSD license

    - by Frank
    I am currently studding OpengGL with OpenGL Supebible 5th edition. I've found interested for me some C++ code that is distributed with the book (see also on google code). That code is under New BSD License. I am writing my software on C# with SharpGL wrapper and I'd like to know following things: Can I rewrite that C++ to C#? edid: I'am interesting in using such things like GLBatch, GLShaderManager and some other thing from GLTools. Problem is that library is on C++, but I use C#. How do I have to mark my source code if I put it somewhere like to my github account? What disclaimer should be? Original disclaimer looks like: /* GLShaderManager.h Copyright (c) 2009, Richard S. Wright Jr. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of Richard S. Wright Jr. nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ Edit: Should my copyright looks like after rewriting something like that? Copyright (c) 2014, My Name Copyright (c) 2009, Richard S. Wright Jr. All rights reserved. Redistribution...................

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  • 0xC0017011 and other error messages - what is the error message text?

    Recently there was a bug raised against BIDS Helper which originated in my Expression Editor control. Thankfully the person that raised it kindly included a screenshot, so I had the error code (HRESULT 0xC0017011) and a stack trace that pointed the finger firmly at my control, but no error message text. The code itself looked fine so I searched on the error code but got no results. I’d expected to get a hit from Books Online with the Integration Services Error and Message Reference topic at the very least, but no joy. There is however a more accurate and definitive reference, namely the header file that defines all these codes dtsmsg.h which you can find at- C:\Program Files (x86)\Microsoft SQL Server\110\SDK\Include\dtsmsg.h Looking the code up in the header file gave me a much more useful error message. //////////////////////////////////////////////////////////////////////////// // The parameter is sensitive // // MessageId: DTS_E_SENSITIVEPARAMVALUENOTALLOWED // // MessageText: // // Accessing value of the parameter variable for the sensitive parameter "%1!s!" is not allowed. Verify that the variable is used properly and that it protects the sensitive information. // #define DTS_E_SENSITIVEPARAMVALUENOTALLOWED ((HRESULT)0xC0017011L) Unfortunately I’d forgotten all about this. By the time I had remembered about it, the person who raised the issue had managed to narrow it down to something to do with having  sensitive parameter. Putting that together with the error message I’d finally found, a quick poke around in the code and I found the new GetSensitiveValue method which seemed to do the trick. The HResult fields are also listed online but it only shows the short error message, and it doesn’t include that all so important HRESULT value itself. So let this be a lesson to you (and me!), if you need to check  SSIS error go straight to the horses mouth - dtsmsg.h. This is particularly true when working with early builds, or CTP releases when we expect the documentation to be a bit behind. There is also a programmatic approach to getting better SSIS error messages. I should to take another look at the error handling in the control, or the way it is hosted in BIDS Helper. I suspect that if I use an implementation of Microsoft.SqlServer.Dts.Runtime.Wrapper.IDTSInfoEvents100 I could catch the error itself and get the full error message text which I could then report back. This would obviously be a better user experience and also make it easier to diagnose any issues like this in the future. See ExprssionEvaluator.cs for an example of this in use in the Expression Editor control.

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  • URL protocol handlers in basic Ubuntu Desktop

    - by Hibou57
    There was a way to register URL protocol handlers with Gconf, which is now obsolete and there seems to be no way to do the same with DConf (or Gsettings, its recommended wrapper). How do one properly register an URL protocol handlers since DConf? Additionally, something looks strange to me (as I don't understand it), on my Ubuntu 12.04 The protocol apt:// should be handled by the apturl command. It is so with my Opera browser, but only because I added this specific association using the browser's configuration facility. Otherwise, in the rest of the environment: Running xdg-open apt://foo.bar opens elinks (my www-browser alternative). Running gnome-open apt://foo.bar opens the Software?Center. Opening gcong-editor, I see a key /desktop/gnome/url-handlers/apt whose value is apturl "%s" and its enable. This configuration seems to be ignored, which is reasonably expected, as GConf is considered obsolete. Opening dconf-editor, I can't see anything related to URL handlers or protocols in /desktop/gnome It looks a bit messy to my eyes (just teasing with this wording, nothing bad) What's underneath? Side note: I'm looking for something which preferably works even when the full desktop environment is not loaded, like when running an i3wm session with only gsettings-daemon (and other stuffs unrelated to this case) is loaded. Update Another way to “register” a protocol handler is with *.desktop files and their MIME-Type; ex. MimeType=application/<the-protocol>;. I found a /usr/share/applications/ubuntu-software-center.desktop with this content: [Desktop Entry] Name=Ubuntu Software Center GenericName=Software Center Comment=Lets you choose from thousands of applications available for Ubuntu Exec=/usr/bin/software-center %u Icon=softwarecenter Terminal=false Type=Application Categories=PackageManager;GTK;System;Settings; MimeType=application/x-deb;application/x-debian-package;x-scheme-handler/apt; StartupNotify=true X-Ubuntu-Gettext-Domain=software-center Keywords=Sources;PPA;Install;Uninstall;Remove;Purchase;Catalogue;Store; This one explains why gnome-open apt://foo.bar opens the Software?Center instead of apturl. So I installed this apturl.desktop in ~/.local/share/applications: [Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Terminal=false Exec=/usr/bin/apturl %u Name=APT-URL Comment=APT-URL handler Icon= Categories=Application;Network; MimeType=x-scheme-handler/apt; After update-desktop-database and even after rebooting, both xdg-open and gnome-open still do the same and ignore this user desktop file, which is usual, should override the other in /usr/share/applications/. May be there is something special with desktop files specifying x-scheme-handler MIME type and they are not handled the usual way. The desktop-file way does not answer the question.

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  • What causes Box2D revolute joints to separate?

    - by nbolton
    I have created a rag doll using dynamic bodies (rectangles) and simple revolute joints (with lower and upper angles). When my rag doll hits the ground (which is a static body) the bodies seem to fidget and the joints separate. It looks like the bodies are sticking to the ground, and the momentum of the rag doll pulls the joint apart (see screenshot below). I'm not sure if it's related, but I'm using the Badlogic GDX Java wrapper for Box2D. Here's some snippets of what I think is the most relevant code: private RevoluteJoint joinBodyParts( Body a, Body b, Vector2 anchor, float lowerAngle, float upperAngle) { RevoluteJointDef jointDef = new RevoluteJointDef(); jointDef.initialize(a, b, a.getWorldPoint(anchor)); jointDef.enableLimit = true; jointDef.lowerAngle = lowerAngle; jointDef.upperAngle = upperAngle; return (RevoluteJoint)world.createJoint(jointDef); } private Body createRectangleBodyPart( float x, float y, float width, float height) { PolygonShape shape = new PolygonShape(); shape.setAsBox(width, height); BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.DynamicBody; bodyDef.position.y = y; bodyDef.position.x = x; Body body = world.createBody(bodyDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = shape; fixtureDef.density = 10; fixtureDef.filter.groupIndex = -1; fixtureDef.filter.categoryBits = FILTER_BOY; fixtureDef.filter.maskBits = FILTER_STUFF | FILTER_WALL; body.createFixture(fixtureDef); shape.dispose(); return body; } I've skipped the method for creating the head, as it's pretty much the same as the rectangle method (just using a cricle shape). Those methods are used like so: torso = createRectangleBodyPart(x, y + 5, 0.25f, 1.5f); Body head = createRoundBodyPart(x, y + 7.4f, 1); Body leftLegTop = createRectangleBodyPart(x, y + 2.7f, 0.25f, 1); Body rightLegTop = createRectangleBodyPart(x, y + 2.7f, 0.25f, 1); Body leftLegBottom = createRectangleBodyPart(x, y + 1, 0.25f, 1); Body rightLegBottom = createRectangleBodyPart(x, y + 1, 0.25f, 1); Body leftArm = createRectangleBodyPart(x, y + 5, 0.25f, 1.2f); Body rightArm = createRectangleBodyPart(x, y + 5, 0.25f, 1.2f); joinBodyParts(torso, head, new Vector2(0, 1.6f), headAngle); leftLegTopJoint = joinBodyParts(torso, leftLegTop, new Vector2(0, -1.2f), 0.1f, legAngle); rightLegTopJoint = joinBodyParts(torso, rightLegTop, new Vector2(0, -1.2f), 0.1f, legAngle); leftLegBottomJoint = joinBodyParts(leftLegTop, leftLegBottom, new Vector2(0, -1), -legAngle * 1.5f, 0); rightLegBottomJoint = joinBodyParts(rightLegTop, rightLegBottom, new Vector2(0, -1), -legAngle * 1.5f, 0); leftArmJoint = joinBodyParts(torso, leftArm, new Vector2(0, 1), -armAngle * 0.7f, armAngle); rightArmJoint = joinBodyParts(torso, rightArm, new Vector2(0, 1), -armAngle * 0.7f, armAngle);

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  • Is it evil to model JSON responses to classes when they are mostly smilar?

    - by Aybe
    Here's the problem : While implementing a C# wrapper for an online API (Discogs) I've been faced to a dilemma : quite often the responses returned have mostly similar members and while modeling these responses to classes, some questions surfaces on which way to go would be the best. Example : Querying for a 'release' or a 'master' will return an object that contains an array of 'artist', however these 'artists' do not exactly have the same members. Currently I decided to represent these 'artists' as a single 'Artist' class, against having respective 'ReleaseArtist' and 'MasterArtist' classes which soon becomes very confusing even though another problem arises : when a category (master or release) does not return these members, they will be null. Though it might sound confusing as well I find it less confusing than the former situation as I've tackled the problem by simply not showing null members when visualizing these objects. Is this the right approach to follow ? An example of these differences : public class Artist { public List<Alias> Aliases { get; set; } public string DataQuality { get; set; } public List<Image> Images { get; set; } public string Name { get; set; } public List<string> NameVariations { get; set; } public string Profile { get; set; } public string Realname { get; set; } public string ReleasesUrl { get; set; } public string ResourceUrl { get; set; } public string Uri { get; set; } public List<string> Urls { get; set; } } public class ReleaseArtist { public string Join { get; set; } public string Name { get; set; } public string Anv { get; set; } public string Tracks { get; set; } public string Role { get; set; } public string ResourceUrl { get; set; } public int Id { get; set; } }

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  • What causes Box2D revolute joints to separate?

    - by nbolton
    I have created a rag doll using dynamic bodies (rectangles) and simple revolute joints (with lower and upper angles). When my rag doll hits the ground (which is a static body) the bodies seem to fidget and the joints separate. It looks like the bodies are sticking to the ground, and the momentum of the rag doll pulls the joint apart (see screenshot below). I'm not sure if it's related, but I'm using the Badlogic GDX Java wrapper for Box2D. Here's some snippets of what I think is the most relevant code: private RevoluteJoint joinBodyParts( Body a, Body b, Vector2 anchor, float lowerAngle, float upperAngle) { RevoluteJointDef jointDef = new RevoluteJointDef(); jointDef.initialize(a, b, a.getWorldPoint(anchor)); jointDef.enableLimit = true; jointDef.lowerAngle = lowerAngle; jointDef.upperAngle = upperAngle; return (RevoluteJoint)world.createJoint(jointDef); } private Body createRectangleBodyPart( float x, float y, float width, float height) { PolygonShape shape = new PolygonShape(); shape.setAsBox(width, height); BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.DynamicBody; bodyDef.position.y = y; bodyDef.position.x = x; Body body = world.createBody(bodyDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = shape; fixtureDef.density = 10; fixtureDef.filter.groupIndex = -1; fixtureDef.filter.categoryBits = FILTER_BOY; fixtureDef.filter.maskBits = FILTER_STUFF | FILTER_WALL; body.createFixture(fixtureDef); shape.dispose(); return body; } I've skipped the method for creating the head, as it's pretty much the same as the rectangle method (just using a cricle shape). Those methods are used like so: torso = createRectangleBodyPart(x, y + 5, 0.25f, 1.5f); Body head = createRoundBodyPart(x, y + 7.4f, 1); Body leftLegTop = createRectangleBodyPart(x, y + 2.7f, 0.25f, 1); Body rightLegTop = createRectangleBodyPart(x, y + 2.7f, 0.25f, 1); Body leftLegBottom = createRectangleBodyPart(x, y + 1, 0.25f, 1); Body rightLegBottom = createRectangleBodyPart(x, y + 1, 0.25f, 1); Body leftArm = createRectangleBodyPart(x, y + 5, 0.25f, 1.2f); Body rightArm = createRectangleBodyPart(x, y + 5, 0.25f, 1.2f); joinBodyParts(torso, head, new Vector2(0, 1.6f), headAngle); leftLegTopJoint = joinBodyParts(torso, leftLegTop, new Vector2(0, -1.2f), 0.1f, legAngle); rightLegTopJoint = joinBodyParts(torso, rightLegTop, new Vector2(0, -1.2f), 0.1f, legAngle); leftLegBottomJoint = joinBodyParts(leftLegTop, leftLegBottom, new Vector2(0, -1), -legAngle * 1.5f, 0); rightLegBottomJoint = joinBodyParts(rightLegTop, rightLegBottom, new Vector2(0, -1), -legAngle * 1.5f, 0); leftArmJoint = joinBodyParts(torso, leftArm, new Vector2(0, 1), -armAngle * 0.7f, armAngle); rightArmJoint = joinBodyParts(torso, rightArm, new Vector2(0, 1), -armAngle * 0.7f, armAngle);

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  • Put a link on the nav bar in Wordpress

    - by Rafe Kettler
    I have a Wordpress blog. On the same domain, I have some other stuff hosted that isn't part of my WP install. I want to link to those other places on my domain from the top menu bar (nav bar) on my blog. How can I do that? The theme is Lightword, relevant header.php code follows: <body <?php body_class(); ?>> <div id="wrapper"> <?php lightword_header_image(); ?> <div id="header"> <?php lightword_rss_feed(); ?> <div id="top_bar"> <div class="center_menu"> <ul id="front_menu" <?php global $lw_remove_searchbox, $lw_use_wp_menus; $lw_menu_width = ""; if($lw_remove_searchbox == "true") $lw_menu_width = " class=\"expand\" "; echo $lw_menu_width; ?>> <?php echo lightword_homebtn(__('Home','lightword')); ?> <?php if ( function_exists('wp_nav_menu') && $lw_use_wp_menus != "true") { $lightword_menu = wp_nav_menu( array( 'menu' => 'lightword_top_menu', 'echo' => false, 'menu_id' => 'front_menu', 'container' => '', 'theme_location' => 'lightword_top_menu', 'link_before' => '<span>', 'link_after' => '</span>' ) ); $lightword_menu = preg_replace( array( '/^<ul id="front_menu" class="menu">/', '/\n<\/ul>$/' ), '', $lightword_menu); echo $lightword_menu; }else{ echo lightword_wp_list_pages(); } ?> </ul> </div> <?php echo lightword_searchbox(); ?> </div> </div> <div id="content">

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  • Wrapping REST based Web Service

    - by PaulPerry
    I am designing a system that will be running online under Microsoft Windows Azure. One component is a REST based web service which will really be a wrapper (using proxy pattern) which calls the REST web services of a business partner, which has to do with BLOB storage (note: we are not using azure storage). The majority of the functionality will be taking a request, calling our partner web service, receiving the request and then passing that back to the client. There are a number of reasons for doing this, but one of the big ones is that we are going to support three clients: our desktop application (win and mac), mobile apps (iOS), and a web front end. Having a single API which we then send to our partner protects us if that partner ever changes. I want our service to support both JSON and XML for the data transfer format, JSON for web and probably XML for the desktop and mobile (we already have an XML parser in those products). Our partner also supports both of these formats. I was planning on using ASP.NET MVC 4 with the Web API. As I design this, the thing that concerns me is the static type checking of C#. What if the partner adds or removes elements from the data? We can probably defensively code for that, but I still feel some concern. Also, we have to do a fair amount of tedious coding, to setup our API and then to turn around and call our partner’s API. There probably is not much choice on it though. But, in the back of my mind I wonder if maybe a more dynamic language would be a better choice. I want to reach out and see if anybody has had to do this before, what technology solutions they have used to (I am not attached to this one, these days Azure can host other technologies), and if anybody who has done something like this can point out any issues that came up. Thanks! Researching the issue seems to only find solutions which focus on connecting a SOAP web service over a proxy server, and not what I am referring to here. Note: Cross posted (by suggestion) from http://stackoverflow.com/questions/11906802/wrapping-rest-based-web-service Thank you!

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  • How can I make a universal construction more efficient?

    - by VF1
    A "universal construction" is a wrapper class for a sequential object that enables it to be linearized (a strong consistency condition for concurrent objects). For instance, here's an adapted wait-free construction, in Java, from [1], which presumes the existence of a wait-free queue that satisfies the interface WFQ (which only requires one-time consensus between threads) and assumes a Sequential interface: public interface WFQ<T> // "FIFO" iteration { int enqueue(T t); // returns the sequence number of t Iterable<T> iterateUntil(int max); // iterates until sequence max } public interface Sequential { // Apply an invocation (method + arguments) // and get a response (return value + state) Response apply(Invocation i); } public interface Factory<T> { T generate(); } // generate new default object public interface Universal extends Sequential {} public class SlowUniversal implements Universal { Factory<? extends Sequential> generator; WFQ<Invocation> wfq = new WFQ<Invocation>(); Universal(Factory<? extends Sequential> g) { generator = g; } public Response apply(Invocation i) { int max = wfq.enqueue(i); Sequential s = generator.generate(); for(Invocation invoc : wfq.iterateUntil(max)) s.apply(invoc); return s.apply(i); } } This implementation isn't very satisfying, however, since it presumes determinism of a Sequential and is really slow. I attempted to add memory recycling: public interface WFQD<T> extends WFQ<T> { T dequeue(int n); } // dequeues only when n is the tail, else assists other threads public interface CopyableSequential extends Sequential { CopyableSequential copy(); } public class RecyclingUniversal implements Universal { WFQD<CopyableSequential> wfqd = new WFQD<CopyableSequential>(); Universal(CopyableSequential init) { wfqd.enqueue(init); } public Response apply(Invocation i) { int max = wfqd.enqueue(i); CopyableSequential cs = null; int ctr = max; for(CopyableSequential csq : wfq.iterateUntil(max)) if(--max == 0) cs = csq.copy(); wfqd.dequeue(max); return cs.apply(i); } } Here are my specific questions regarding the extension: Does my implementation create a linearizable multi-threaded version of a CopyableSequential? Is it possible extend memory recycling without extending the interface (perhaps my new methods trivialize the problem)? My implementation only reduces memory when a thread returns, so can this be strengthened? [1] provided an implementation for WFQ<T>, not WFQD<T> - one does exist, though, correct? [1] Herlihy and Shavit, The Art of Multiprocessor Programming.

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  • Parallel Port Problem in 12.04

    - by Frank Oberle
    I have a “dumb” printer attached to a parallel port in my machine which works fine under the “other” resident operating system (from Redmond) on the same machine. I recently added Ubuntu 12.04 as a dual boot on the machine, but Ubuntu doesn't seem to recognize the parallel port at all. All I need to set up a printer is a really plain-vanilla fixed pitch text-only generic driver, which is present, but no parallel ports show up. (The other printers, all on USB ports, seem to work just fine). Following what appeared to me to be the most reasonable of the many conflicting pieces of advice on the web, here's what I did: I added the following lines to /etc/modules parport_pc ppdev parport Then, after rebooting, I checked to see that the lines were still present, and they were. I ran dmesg | grep par and got the following references in the output that seemed like they might have to do with the parallel port: [ 14.169511] parport_pc 0000:03:07.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 14.169516] PCI parallel port detected: 9710:9805, I/O at 0xce00(0xcd00), IRQ 21 [ 14.169577] parport0: PC-style at 0xce00 (0xcd00), irq 21, using FIFO [PCSPP,TRISTATE,COMPAT,ECP] [ 14.354254] lp0: using parport0 (interrupt-driven). [ 14.571358] ppdev: user-space parallel port driver [ 16.588304] type=1400 audit(1347226670.386:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=964 comm="apparmor_parser" [ 16.588756] type=1400 audit(1347226670.386:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=964 comm="apparmor_parser" [ 16.673679] type=1400 audit(1347226670.470:7): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=1010 comm="apparmor_parser" [ 16.675252] type=1400 audit(1347226670.470:8): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1014 comm="apparmor_parser" [ 16.675716] type=1400 audit(1347226670.470:9): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=1014 comm="apparmor_parser" [ 16.676636] type=1400 audit(1347226670.474:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/cups/backend/cups-pdf" pid=1015 comm="apparmor_parser" [ 16.677124] type=1400 audit(1347226670.474:11): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/cupsd" pid=1015 comm="apparmor_parser" [ 1545.725328] parport0: ppdev0 forgot to release port I have no idea what any of that means, but the line “parport0: ppdev0 forgot to release port ” seems unusual. I was still unable to add a printer for my old clunker, so I tried the direct approach, typing echo “Hello” > /dev/lp0 and received a Permission denied message. I then tried echo “Hello” > /dev/parport0 which didn't give me any message at all, but still didn't print anything. Running the command sudo /usr/lib/cups/backend/parallel gives the following: direct parallel:/dev/lp0 "unknown" "LPT #1" "" "" Checking the permissions for /dev/parport0, Owner, Group, and Other are all set to read and write. crw-rw---- 1 root lp 6, 0 Sep 9 16:37 /dev/lp0 crw-rw-rw- 1 root lp 99, 0 Sep 9 16:37 /dev/parport0 The output of the command lpinfo -v includes the following line: direct parallel:/dev/lp0 I've read several web postings that seem to suggest this has been a problem for several years, but the bug reports were closed because there wasn't enough information to address the issue (shades of Microsoft!). Any suggestions as to what I might be missing here?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Should library classes be wrapped before using them in unit testing?

    - by Songo
    I'm doing unit testing and in one of my classes I need to send a mail from one of the methods, so using constructor injection I inject an instance of Zend_Mail class which is in Zend framework. Example: class Logger{ private $mailer; function __construct(Zend_Mail $mail){ $this->mail=$mail; } function toBeTestedFunction(){ //Some code $this->mail->setTo('some value'); $this->mail->setSubject('some value'); $this->mail->setBody('some value'); $this->mail->send(); //Some } } However, Unit testing demands that I test one component at a time, so I need to mock the Zend_Mail class. In addition I'm violating the Dependency Inversion principle as my Logger class now depends on concretion not abstraction. Does that mean that I can never use a library class directly and must always wrap it in a class of my own? Example: interface Mailer{ public function setTo($to); public function setSubject($subject); public function setBody($body); public function send(); } class MyMailer implements Mailer{ private $mailer; function __construct(){ $this->mail=new Zend_Mail; //The class isn't injected this time } function setTo($to){ $this->mailer->setTo($to); } //implement the rest of the interface functions similarly } And now my Logger class can be happy :D class Logger{ private $mailer; function __construct(Mailer $mail){ $this->mail=$mail; } //rest of the code unchanged } Questions: Although I solved the mocking problem by introducing an interface, I have created a totally new class Mailer that now needs to be unit tested although it only wraps Zend_Mail which is already unit tested by the Zend team. Is there a better approach to all this? Zend_Mail's send() function could actually have a Zend_Transport object when called (i.e. public function send($transport = null)). Does this make the idea of a wrapper class more appealing? The code is in PHP, but answers doesn't have to be. This is more of a design issue than a language specific feature

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  • CHAT ROOMs 7 by 6

    - by user2939942
    I am looking for chatroom on one page with 7 loggedin users and 6+rows for say 42 users.these users will keep on adding wthnew users.Need urgent help.A PRETTY UNUSUAL Q FOR MOST OF U.What is MORE REQ new features: Usernames are unique to users currently chatting You can see a "currently chatting" user list There are multiple rooms for chatting <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Simpla Admin</title> <link rel="stylesheet" href="resources/css/reset.css" type="text/css" media="screen" /> <link rel="stylesheet" href="resources/css/style.css" type="text/css" media="screen" /> <link rel="stylesheet" href="resources/css/invalid.css" type="text/css" media="screen" /> <script type="text/javascript" src="resources/scripts/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="resources/scripts/simpla.jquery.configuration.js"></script> <script type="text/javascript" src="resources/scripts/facebox.js"></script> <script type="text/javascript" src="resources/scripts/jquery.wysiwyg.js"></script> <script type="text/javascript" src="resources/scripts/jquery.datePicker.js"></script> <script type="text/javascript" src="resources/scripts/jquery.date.js"></script> <script language="JavaScript" type="text/javascript" src="suggest3.js"></script><script language="javascript"> function popitappup4() { var aid=document.a.cid.value; var url="followup.php?id="+aid; alert(url); newwindow=window.open(url,'name','height=480,width=480, scrollbars=yes'); if (window.focus) {newwindow.focus()} return false; } </script> <script type="text/javascript" src="highslide-with-html.js"></script> <link rel="stylesheet" type="text/css" href="highslide.css" /> <script type="text/javascript"> hs.graphicsDir = 'graphics/'; hs.outlineType = 'rounded-white'; hs.wrapperClassName = 'draggable-header'; </script> <link type="text/css" rel="stylesheet" media="all" href="css/chat.css" /> <link type="text/css" rel="stylesheet" media="all" href="css/screen.css" /> </head> <body onload="fnew()"><div id="body-wrapper"> <!-- Wrapper for the radial gradient background --> <div id="sidebar"> <link type="text/css" rel="stylesheet" media="all" href="css/chat.css" /> <link type="text/css" rel="stylesheet" media="all" href="css/screen.css" /> <script type="text/javascript" src="js/jquery.js"></script> <script type="text/javascript" src="js/chat.js"></script> <script type="text/javascript"> function fnew() { document.getElementById("psearch").focus(); } </script> <div id="sidebar-wrapper"> <!-- Sidebar with logo and menu --> <h1 id="sidebar-title"><a href="#"></a></h1> <!-- Logo (221px wide) --> <a href="#"><img id="logo" src="resources/images/logo.png" alt="Simpla Admin logo" /></a> <!-- Sidebar Profile links --> <form name="frm" action="opd_view1.php"> <table width="240" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="210"><div align="right" style="font-size:22px; color:#FFFFFF"><b>OPD Search</b></div></td> <td width="30"><div align="right"></div></td> </tr> <tr> <td align="right">&nbsp;</td> <td align="right">&nbsp;</td> </tr> <tr> <td align="right"><div align="right"> <input type="text" name="psearch" id="psearch" class="text-input" style="width:45mm;" /> </div></td> <td align="right"><div align="right"></div></td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> </tr> <tr> <td><div align="right"></div></td> <td><div align="right"></div></td> </tr> </table> </form> <div id="profile-links"> <a href="welcome.php" title="Sign Out" style="font-size:16px" ><b> </b></a> <br /> <a href="sample.php" title="Chat">Chat</a> </div></div> <!-- End #sidebar --> <div id="main-content"> <!-- Main Content Section with everything --> <noscript> <!-- Show a notification if the user has disabled javascript --> </noscript> <div style="width:100%; height: 600px; overflow-x: scroll; scrollbar-arrow-color: blue; scrollbar-face-color: #e7e7e7; scrollbar-3dlight-color: #a0a0a0; scrollbar-darkshadow-color: #888888; background-color:#FFFFFF "> <ul class="shortcut-buttons-set"> <!-- Page Head --> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drabhinit')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drabhinit</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drvarun')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drvarun</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('sameer')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>sameer</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drchetan')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drchetan</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('neema')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>neema</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drpriya')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drpriya</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drchhavi')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drchhavi</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drsanjay')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drsanjay</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('ruchi')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>ruchi</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drarchana')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drarchana</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drshraddha')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drshraddha</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('sunita')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>sunita</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('reshma')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>reshma</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('riya')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>riya</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drritesh')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drritesh</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('rachana')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>rachana</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('sunita')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>sunita</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('kavye')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>kavye</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('paridhi')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>paridhi</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('paridhi')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>paridhi</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drsonika')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drsonika</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('anny')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>anny</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('nitansh')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>nitansh</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drekta')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drekta</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drritesh')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drritesh</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('neeraj')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>neeraj</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('neeraj')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>neeraj</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drneha')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drneha</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('kirti')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>kirti</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drratna')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drratna</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drratana')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drratana</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drnoopur')" rel="modal" ><span><img 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/> <br/>drsaqib</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('neelesh')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>neelesh</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('pooja')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>pooja</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drneha')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drneha</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drnupur')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drnupur</span></a></li> <li> <a class="shortcut-button" 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<br/>ashish</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('ambrish')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>ambrish</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drrashmi')" rel="modal" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drrashmi</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('drsapna')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" alt="icon" width="48" height="48" /> <br/>drsapna</span></a></li> <li> <a class="shortcut-button" href="javascript:void(0)" onClick="javascript:chatWith('manisha')" rel="modal" style=" background-color:#00FF00" ><span><img src="resources/images/icons/comment_48.png" 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  • Why do I get "unsupported architecture" errors trying to install a Python library in OSX?

    - by Emma518
    I am trying to install a Python library in the Presto package, source http://www.cv.nrao.edu/~sransom/presto/ Using 'gmake fftfit' I get the following error: cd fftfit_src ; f2py-2.7 -c fftfit.pyf *.f running build running config_cc unifing config_cc, config, build_clib, build_ext, build commands --compiler options running config_fc unifing config_fc, config, build_clib, build_ext, build commands --fcompiler options running build_src build_src building extension "fftfit" sources creating /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7 f2py options: [] f2py: fftfit.pyf Reading fortran codes... Reading file 'fftfit.pyf' (format:free) Post-processing... Block: fftfit Block: cprof Block: fftfit Post-processing (stage 2)... Building modules... Building module "fftfit"... Constructing wrapper function "cprof"... c,amp,pha = cprof(y,[nmax,nh]) Constructing wrapper function "fftfit"... shift,eshift,snr,esnr,b,errb,ngood = fftfit(prof,s,phi,[nmax]) Wrote C/API module "fftfit" to file "/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64- 2.7/fftfitmodule.c" adding '/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7/fortranobject.c' to sources. adding '/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7' to include_dirs. copying /Library/Python/2.7/site-packages/numpy-1.8.2-py2.7-macosx-10.9- intel.egg/numpy/f2py/src/fortranobject.c -> /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7 copying /Library/Python/2.7/site-packages/numpy-1.8.2-py2.7-macosx-10.9-intel.egg/numpy/f2py/src/fortranobject.h -> /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7 build_src: building npy-pkg config files running build_ext customize UnixCCompiler customize UnixCCompiler using build_ext customize Gnu95FCompiler Found executable /usr/local/bin/gfortran customize Gnu95FCompiler customize Gnu95FCompiler using build_ext building 'fftfit' extension compiling C sources C compiler: /usr/bin/clang -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -arch ppc -arch i386 -arch x86_64 -g -O2 creating /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/var creating /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/var/folders creating /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/var/folders/sx creating /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp creating /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h00 00gp/T creating /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h00 00gp/T/tmp9MmLz8 creating /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h00 00gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7 compile options: '-I/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9- x86_64-2.7 -I/Library/Python/2.7/site-packages/numpy-1.8.2-py2.7-macosx-10.9- intel.egg/numpy/core/include - I/opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c' clang: /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64- 2.7/fftfitmodule.c In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:19: In file included from /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/ 5.1/include/limits.h:38: In file included from /usr/include/limits.h:63: /usr/include/sys/cdefs.h:658:2: error: Unsupported architecture #error Unsupported architecture ^ In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:19: In file included from /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/ 5.1/include/limits.h:38: In file included from /usr/include/limits.h:64: /usr/include/machine/limits.h:8:2: error: architecture not supported #error architecture not supported ^ In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33: In file included from /usr/include/stdio.h:67: In file included from /usr/include/_types.h:27: In file included from /usr/include/sys/_types.h:33: /usr/include/machine/_types.h:34:2: error: architecture not supported #error architecture not supported ^ In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33: In file included from /usr/include/stdio.h:67: In file included from /usr/include/_types.h:27: /usr/include/sys/_types.h:94:9: error: unknown type name '__int64_t' typedef __int64_t __darwin_blkcnt_t; /* total blocks */ ^ /usr/include/sys/_types.h:95:9: error: unknown type name '__int32_t' typedef __int32_t __darwin_blksize_t; /* preferred block size */ ^ /usr/include/sys/_types.h:96:9: error: unknown type name '__int32_t' typedef __int32_t __darwin_dev_t; /* dev_t */ ^ /usr/include/sys/_types.h:99:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_gid_t; /* [???] process and group IDs */ ^ /usr/include/sys/_types.h:100:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_id_t; /* [XSI] pid_t, uid_t, or gid_t*/ ^ /usr/include/sys/_types.h:101:9: error: unknown type name '__uint64_t' typedef __uint64_t __darwin_ino64_t; /* [???] Used for 64 bit inodes */ ^ /usr/include/sys/_types.h:107:9: error: unknown type name '__darwin_natural_t' typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */ ^ /usr/include/sys/_types.h:109:9: error: unknown type name '__uint16_t' typedef __uint16_t __darwin_mode_t; /* [???] Some file attributes */ ^ /usr/include/sys/_types.h:110:9: error: unknown type name '__int64_t' typedef __int64_t __darwin_off_t; /* [???] Used for file sizes */ ^ /usr/include/sys/_types.h:111:9: error: unknown type name '__int32_t' typedef __int32_t __darwin_pid_t; /* [???] process and group IDs */ ^ /usr/include/sys/_types.h:131:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_sigset_t; /* [???] signal set */ ^ /usr/include/sys/_types.h:132:9: error: unknown type name '__int32_t' typedef __int32_t __darwin_suseconds_t; /* [???] microseconds */ ^ /usr/include/sys/_types.h:133:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_uid_t; /* [???] user IDs */ ^ /usr/include/sys/_types.h:134:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_useconds_t; /* [???] microseconds */ ^ In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33: In file included from /usr/include/stdio.h:71: /usr/include/sys/_types/_va_list.h:31:9: error: unknown type name '__darwin_va_list'; did you mean '__builtin_va_list'? typedef __darwin_va_list va_list; ^ note: '__builtin_va_list' declared here In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33: In file included from /usr/include/stdio.h:72: /usr/include/sys/_types/_size_t.h:30:9: error: unknown type name '__darwin_size_t'; did you mean '__darwin_ino_t'? typedef __darwin_size_t size_t; ^ /usr/include/sys/_types.h:103:26: note: '__darwin_ino_t' declared here typedef __darwin_ino64_t __darwin_ino_t; /* [???] Used for inodes */ ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] 20 errors generated. In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:19: In file included from /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/5.1/include/limits.h:38: In file included from /usr/include/limits.h:63: /usr/include/sys/cdefs.h:658:2: error: Unsupported architecture #error Unsupported architecture ^ In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:19: In file included from /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/ 5.1/include/limits.h:38: In file included from /usr/include/limits.h:64: /usr/include/machine/limits.h:8:2: error: architecture not supported #error architecture not supported ^ In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33: In file included from /usr/include/stdio.h:67: In file included from /usr/include/_types.h:27: In file included from /usr/include/sys/_types.h:33: /usr/include/machine/_types.h:34:2: error: architecture not supported #error architecture not supported ^ In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33: In file included from /usr/include/stdio.h:67: In file included from /usr/include/_types.h:27: /usr/include/sys/_types.h:94:9: error: unknown type name '__int64_t' typedef __int64_t __darwin_blkcnt_t; /* total blocks */ ^ /usr/include/sys/_types.h:95:9: error: unknown type name '__int32_t' typedef __int32_t __darwin_blksize_t; /* preferred block size */ ^ /usr/include/sys/_types.h:96:9: error: unknown type name '__int32_t' typedef __int32_t __darwin_dev_t; /* dev_t */ ^ /usr/include/sys/_types.h:99:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_gid_t; /* [???] process and group IDs */ ^ /usr/include/sys/_types.h:100:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_id_t; /* [XSI] pid_t, uid_t, or gid_t*/ ^ /usr/include/sys/_types.h:101:9: error: unknown type name '__uint64_t' typedef __uint64_t __darwin_ino64_t; /* [???] Used for 64 bit inodes */ ^ /usr/include/sys/_types.h:107:9: error: unknown type name '__darwin_natural_t' typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */ ^ /usr/include/sys/_types.h:109:9: error: unknown type name '__uint16_t' typedef __uint16_t __darwin_mode_t; /* [???] Some file attributes */ ^ /usr/include/sys/_types.h:110:9: error: unknown type name '__int64_t' typedef __int64_t __darwin_off_t; /* [???] Used for file sizes */ ^ /usr/include/sys/_types.h:111:9: error: unknown type name '__int32_t' typedef __int32_t __darwin_pid_t; /* [???] process and group IDs */ ^ /usr/include/sys/_types.h:131:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_sigset_t; /* [???] signal set */ ^ /usr/include/sys/_types.h:132:9: error: unknown type name '__int32_t' typedef __int32_t __darwin_suseconds_t; /* [???] microseconds */ ^ /usr/include/sys/_types.h:133:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_uid_t; /* [???] user IDs */ ^ /usr/include/sys/_types.h:134:9: error: unknown type name '__uint32_t' typedef __uint32_t __darwin_useconds_t; /* [???] microseconds */ ^ In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33: In file included from /usr/include/stdio.h:71: /usr/include/sys/_types/_va_list.h:31:9: error: unknown type name '__darwin_va_list'; did you mean '__builtin_va_list'? typedef __darwin_va_list va_list; ^ note: '__builtin_va_list' declared here In file included from /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7/fftfitmodule.c:16: In file included from /opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33: In file included from /usr/include/stdio.h:72: /usr/include/sys/_types/_size_t.h:30:9: error: unknown type name '__darwin_size_t'; did you mean '__darwin_ino_t'? typedef __darwin_size_t size_t; ^ /usr/include/sys/_types.h:103:26: note: '__darwin_ino_t' declared here typedef __darwin_ino64_t __darwin_ino_t; /* [???] Used for inodes */ ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] 20 errors generated. error: Command "/usr/bin/clang -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -arch ppc -arch i386 -arch x86_64 -g -O2 -I/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx- 10.9-x86_64-2.7 -I/Library/Python/2.7/site-packages/numpy-1.8.2-py2.7-macosx-10.9- intel.egg/numpy/core/include - I/opt/local/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7/fftfitmodule.c -o /var/folders/sx/j_l_qvys4bv00_38pfvy3m8h0000gp/T/tmp9MmLz8/var/folders/sx/j_l_qvys4bv00_38pfvy3m8h00 00gp/T/tmp9MmLz8/src.macosx-10.9-x86_64-2.7/fftfitmodule.o" failed with exit status 1 Makefile:5: recipe for target 'fftfit' failed gmake: *** [fftfit] Error 1 How can I solve this architecture problem?

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  • Centos CMake Does Not Install Using gcc 4.7.2

    - by Devin Dixon
    A similar problem has been reported here with no solution:https://www.centos.org/modules/newbb/print.php?form=1&topic_id=42696&forum=56&order=ASC&start=0 I've added and upgraded gcc to centos cd /etc/yum.repos.d wget http://people.centos.org/tru/devtools-1.1/devtools-1.1.repo yum --enablerepo=testing-1.1-devtools-6 install devtoolset-1.1-gcc devtoolset-1.1-gcc-c++ scl enable devtoolset-1.1 bash The result is this for my gcc [root@hhvm-build-centos cmake-2.8.11.1]# gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/lto-wrapper Target: x86_64-redhat-linux Configured with: ../configure --prefix=/opt/centos/devtoolset-1.1/root/usr --mandir=/opt/centos/devtoolset-1.1/root/usr/share/man --infodir=/opt/centos/devtoolset-1.1/root/usr/share/info --with-bugurl=http://bugzilla.redhat.com/bugzilla --enable-bootstrap --enable-shared --enable-threads=posix --enable-checking=release --disable-build-with-cxx --disable-build-poststage1-with-cxx --with-system-zlib --enable-__cxa_atexit --disable-libunwind-exceptions --enable-gnu-unique-object --enable-linker-build-id --enable-languages=c,c++,fortran,lto --enable-plugin --with-linker-hash-style=gnu --enable-initfini-array --disable-libgcj --with-ppl --with-cloog --with-mpc=/home/centos/rpm/BUILD/gcc-4.7.2-20121015/obj-x86_64-redhat-linux/mpc-install --with-tune=generic --with-arch_32=i686 --build=x86_64-redhat-linux Thread model: posix gcc version 4.7.2 20121015 (Red Hat 4.7.2-5) (GCC) And I tried to then install cmake through http://www.cmake.org/cmake/resources/software.html#latest But I keep running into this error: Linking CXX executable ../bin/ccmake /opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/ld: CMakeFiles/ccmake.dir/CursesDialog/cmCursesMainForm.cxx.o: undefined reference to symbol 'keypad' /opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/ld: note: 'keypad' is defined in DSO /lib64/libtinfo.so.5 so try adding it to the linker command line /lib64/libtinfo.so.5: could not read symbols: Invalid operation collect2: error: ld returned 1 exit status gmake[2]: *** [bin/ccmake] Error 1 gmake[1]: *** [Source/CMakeFiles/ccmake.dir/all] Error 2 gmake: *** [all] Error 2 The problem seems to come from the new gcc installed because it works with the default install. Is there a solution to this problem?

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  • run script as another user from a root script with no tty stdin

    - by viktor tron
    Using CentOs, I want to run a script as user 'training' as a system service. I use daemontools to monitor the process, which needs a launcher script that is run as root and has no tty standard in. Below I give my four different attempts which all fail. : #!/bin/bash exec >> /var/log/training_service.log 2>&1 setuidgid training training_command This last line is not good enough since for training_command, we need environment for trqaining user to be set. : su - training -c 'training_command' This looks like it (http://serverfault.com/questions/44400/run-a-shell-script-as-a-different-user) but gives 'standard in must be tty' as su making sure tty is present to potentially accept password. I know I could make this disappear by modifying /etc/sudoers (a la http://superuser.com/questions/119376/bash-su-script-giving-an-error-standard-in-must-be-a-tty) but i am reluctant and unsure of consequences. : runuser - training -c 'training_command' This one gives runuser: cannot set groups: Connection refused. I found no sense or resolution to this error. : ssh -p100 training@localhost 'source $HOME/.bashrc; training_command' This one is more of a joke to show desparation. Even this one fails with Host key verification failed. (the host key IS in known_hosts, etc). Note: all of 2,3,4 work as they should if I run the wrapper script from a root shell. problems only occur if the system service monitor (daemontools) launches it (no tty terminal I guess). I am stuck. Is this something so hard to achieve? I appreciate all insight and guidance to best practice. (this has also been posted on superuser: http://superuser.com/questions/434235/script-calling-script-as-other-user)

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  • cset as non-root to set cpu affinity for running processes

    - by RaveTheTadpole
    I've been playing with cset to set cpu affinity for running processes. I'm recreating the built-in "shield" function manually with set and proc, to add some subsets for specific threads of my application. I have a bash script that is calling cset to create the sets, and move the correct threads to the correct sets. It works when run with sudo. Now I'd like to make this script executable by another user, who does not have sudo powers. I trust this user enough to be responsible with cset, but don't want to open up the wide powers of root. I thought that CAP_SYS_NICE -- which is needed for sched_setaffinity, which I just assume cset must use -- on the script would be sufficient, but that didn't work. I tried extending CAP_SYS_NICE to the cset program (which is a thin python wrapper for the cset python library). No dice. The output of cap_to_text on my CAP_SYS_NICE'd scripts is "=cap_ipc_lock,cap_sys_nice,cap_sys_resource+eip" (it has ipc_lock and sys_resource for other reasons; I think only sys_nice is relevant). Any ideas?

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  • Re: How can Django/WSGI and PHP share / on Apache?

    - by Bogdan
    in response to: How can Django/WSGI and PHP share / on Apache? Hello, could you please post the complete config file from /sites-available I am having a problem seems like rewrite engine redirects all requests to django, so static and php files are not served and instead i see the django 404 page. If I get rid of rewrite rule then static files and php works. here is my apache config file from /sites-available <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /home/www/django <Directory /> Options +FollowSymLinks ExecCGI Indexes AllowOverride None DirectoryIndex index.php AddHandler wsgi-script .wsgi </Directory> RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ /mysite.wsgi/$1 [QSA,PT,L] ~ and my .wsgi file: import site site.addsitedir('/home/user/.virtualenvs/url.com/lib/python2.6/site-packages') import os, sys path = '/home/www/django' if path not in sys.path: sys.path.append(path) os.environ['DJANGO_SETTINGS_MODULE'] = 'mysite.settings' sys.path.append(path + '/mysite') import django.core.handlers.wsgi _application = django.core.handlers.wsgi.WSGIHandler() import posixpath def application(environ, start_response): # Wrapper to set SCRIPT_NAME to actual mount point. environ['SCRIPT_NAME'] = posixpath.dirname(environ['SCRIPT_NAME']) if environ['SCRIPT_NAME'] == '/': environ['SCRIPT_NAME'] = '' return _application(environ, start_response) the document root directory on disk (/home/www/django) contains php files, images, and the mysite.wsgi file.. thanks for your help

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  • start-stop-daemon can't find executable that's right in front of it

    - by Bart van Heukelom
    root@mountain-lion:/opt/smartfox# ls -lha total 180K drwxr-xr-x 8 root root 4.0K 2012-06-01 14:09 . drwxr-xr-x 4 root root 4.0K 2012-06-01 09:41 .. drwxr-xr-x 8 root root 4.0K 2009-05-17 21:57 lib lrwxrwxrwx 1 root root 22 2012-06-01 09:41 logs -> /var/opt/smartfox/logs -rwxr-xr-x 1 root root 1.4K 2012-06-01 14:28 run.sh root@mountain-lion:/opt/smartfox# cat run.sh #!/bin/bash java -cp "./:./sfsExtensions/:lib/activation.jar:lib/commons-beanutils.jar:lib/commons-collections-3.2.jar:lib/commons-dbcp-1.2.1.jar:lib/commons-lang-2.3.jar:lib/commons-logging-1.1.jar:lib/commons-pool-1.2.jar:lib/concurrent.jar:lib/ezmorph-1.0.3.jar:lib/h2.jar:lib/js.jar:lib/json-lib-2.1-jdk15.jar:lib/json.jar:lib/jsr173_1.0_api.jar:lib/jysfs.jar:lib/jython.jar:lib/nanoxml-2.2.1.jar:lib/wrapper.jar:lib/xbean.jar:lib/javamail/imap.jar:lib/javamail/mailapi.jar:lib/javamail/pop3.jar:lib/javamail/smtp.jar:lib/jetty/jetty.jar:lib/jetty/jetty-util.jar:lib/jetty/jstl.jar:lib/jetty/multipartrequest.jar:lib/jetty/servlet-api.jar:lib/jetty/standard.jar:lib/jsp-2.1/commons-el-1.0.jar:lib/jsp-2.1/core-3.1.0.jar:lib/jsp-2.1/jsp-2.1.jar:lib/jsp-2.1/jsp-api-2.1.jar:lib/jsp-2.1/jstl.jar:lib/jsp-2.1/standard.jar:lib/lsc.jar:lib/commons-io-1.4.jar" \ it.gotoandplay.smartfoxserver.SmartFoxServer > logs/smartfox.out 2>&1 & JAVAPID=$! echo "Started Smartfox. JVM PID = $JAVAPID" trap "echo Stopping Smartfox.; kill $JAVAPID" INT TERM wait echo "Smartfox stopped." root@mountain-lion:/opt/smartfox# start-stop-daemon --start --make-pidfile --pidfile /var/opt/smartfox/smartfox.pid --exec ./run.sh start-stop-daemon: unable to start ./run.sh (No such file or directory) Why can't start-stop-daemon find the script?

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