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  • Getting logging.debug() to work on Google App Engine/Python

    - by brainjam
    I'm just getting started on building a Python app for Google App Engine. In the localhost environment I'm trying to send debug info to the GoogleAppEngineLauncher Log Console via logging.debug(), but it isn't showing up. However, anything sent through, say, logging.info() or logging.error() does show up. I've tried a logging.basicConfig(level=logging.DEBUG) before the logging.debug(), but to no avail. What am I missing?

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  • Change the background image in cocos2d

    - by Viral
    Hi all, I am making a game using cocos2d. in that I want to change the background after each second of time. I don't know how to do this in cocos2d. I am having 15 different images and one by one each image will be shown, i.e. after1 second next image will appear. I am new to cocos2d so, If any one can help me??? thank you in advance to all.

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  • Pause and resume thread drawing to SurfaceView

    - by fhucho
    I am developing a chess game for Android (http://androidchess.appspot.com), using SurfaceView for the chessboard. I have a drawing Thread, that draws the chessboard in a loop. The problem is that when there are no active animations (this is more that 90% of time), it makes no sense to waste CPU and battery for drawing. How should I solve this? Maybe somehow pausing and resuming the drawing Thread?

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  • Can anyone recommend a decent tool for optimizing images other than Photoshop

    - by toomanyairmiles
    Can anyone recommend a decent tool for optimising images other than adobe photoshop, the gimp etc? I'm looking to optimise images for the web preferably online and free. Basically I have a client who can't install additional software on their work PC but needs to optimise photographs and other images for their website and is presently uploading 1 or 2 Mb files. On a personal level I'm interested to see what other people are using...

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  • Eclipse getResourceAsStream returning null

    - by Chris
    I cannot get getResourceAsStream to find a file. I have put the file in the top level dir, target dir, etc, etc and have tried it with a "/" in front as well. Everytime it returns null. Any suggestions ? Thanks. public class T { public static final void main(String[] args) { InputStream propertiesIS = T.class.getClassLoader().getResourceAsStream("test.txt"); System.out.println("Break"); } }

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  • DB time always showing as zero in Rails development log timings

    - by Olly
    I've noticed that the Rails log correctly displays the time taken to execute an action in the logs, and that the View: part of that is also rendered correctly. However, the DB: value is always zero: Aug 11 13:00:22 [2326] INFO: Completed in 2072ms (View: 94, DB: 0) | 200 OK In fact, all my DB timings are being logged as zero. I'm logging at DEBUG level, in development mode, running Rails 2.3.2. Apologies in advance if the answer is blatantly obvious.

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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  • Ajax to read updated values from XML

    - by punit
    I am creating file upload progress bar. I have a CGI script which copies the data, and here I increment the progress bar value by ONE after certain iterations. I am storing the incremented value in XML file (I also tried using plain text file). On the other side I have ajax reading incremented value from xml and depending on that it increments the DIV element. However, what happens here is, it seems to me that although the ajax reads all the incremented values but it processes it after the CGI has finished execution. That is progress bar starts execution once the file copying and other stuff in CGI is completed. My code is: AJAX:::: function polling_start() { //GETS CALLED WHEN USER HITS FILE UPLOAD BUTTON intervalID = window.setInterval(send_request,100); } window.onload = function (){ request = initXMLHttpClient(); request.overrideMimeType('text/xml'); progress = document.getElementById('progress'); } function initXMLHttpClient() { if (window.XMLHttpRequest){ // code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp = new XMLHttpRequest(); } else{ // code for IE6, IE5 xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } return xmlhttp } function send_request() { request.open("GET","progress_bar.xml",true); request.onreadystatechange = request_handler; request.send(); } function request_handler() { if (request.readyState == 4 && request.status == 200) { var level=request.responseXML.getElementsByTagName('PROGRESS')[0].firstChild; progress.style.width = progress.innerHTML = level.nodeValue + '%'; progress.style.backgroundColor = "green"; } } /****ON SERVER SIDE*********/ char xmlDat1[] = "<DOCUMENT><PROGRESS>"; char xmlDat2[] = "</PROGRESS></DOCUMENT>"; fptr = fopen("progress_bar.xml", "w"); .........OTHER STUFF.............................. ................................. if(i == inc && j<=100) { fprintf(fptr, "%s\n", "\n\n\n]"); //fprintf(fptr, "%s\n", ""); fprintf(fptr, "%s", xmlDat1); // fprintf(fptr, "%d" ,j); fprintf(fptr, "%s" ,xmlDat2); fseek(fptr, 0, SEEK_SET); /*fprintf(fptr, "%d" ,j); fseek(fptr, 0, SEEK_SET);*/ i = 0; //sleep(1); j++; } (I also tried to write in .text, but same response) Any quick response would be appreciable.

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • Port Flash to iPhone

    - by LaGrad
    How hard would it be to port a flash game to the iPhone. Obviously Flash CS5 is no longer an options, I still would like to know if there's anything that can be reused? or do I have to write everything from scratch (Is Obj-C that different than ActionScript?) Is there any other shortcuts? Also, if anyone has done this before please share your experience.

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • How easy is it to write a Flash app and what tools are needed?

    - by J Lynch
    I have been wanting to learn to write a Flash app so that it can be embedded inside a webpage. But is it hard to write one, say, just to show a circle bouncing around the walls of the 4 sides of the Flash window (no gravity, but just like the dot in the game "Pong"), and what tools are needed (and are they free?). Thanks very much.

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  • Codeigniter directory_map()

    - by aeran
    Hi all, I'm trying to use the directory_map('source directory',false) function to scan through user uploaded folders/files. It works and spit out the result in a multilevel array format. I wouldn't know how deep is the multi level array would be. How do I iterate the array and display it in a readable format (e.g. in tags)?

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  • Increase efficiency for an R simulator of the Monty Hall Puzzle

    - by jahan_m
    The Monty Hall Problem is a simple puzzle involving probability that even stumps professionals in careers dealing with some heavy-duty math. Here's the basic problem: Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? You can find numerous explanations of the solution here: http://en.wikipedia.org/wiki/Monty_Hall_problem Goal of my simulation: Prove that a switching strategy will win you the car 2/3 of the time. I got curious and wanted to write a little function that simulates the problem many times and returns the proportion of wins if you switched and the proportion of wins if you stayed with your first choice. The function then plots the cumulative wins. First and foremost, I'm interested in hearing if my simulation is indeed replicating the Monty Problem, or if some aspect of the code got it wrong. Secondly, this function takes a long time to run once I get to about 10,000 simulations. I know I don't need this many simulations to prove this but I'd love to hear some ideas on how to make it more efficient. Thanks for your feedback! Monty_Hall=function(repetitions){ doors=c('A','B','C') stay_wins=0 switch_wins=0 series=data.frame(sim_num=seq(repetitions),cum_sum_stay=replicate(repetitions,0),cum_sum_switch=replicate(repetitions,0)) for(i in seq(repetitions)){ winning_door=sample(doors,1) contestant_chooses=sample(doors,1) if(contestant_chooses==winning_door) stay_wins=stay_wins+1 else switch_wins=switch_wins+1 series[i,'cum_sum_stay']=stay_wins series[i,'cum_sum_switch']=switch_wins } plot(series$sim_num,series$cum_sum_switch,col=2,ylab='Cumulative # of wins', xlab='Simulation #',main=sprintf('%d Simulations of the Monty Hall Paradox',repetitions),type='l') lines(series$sim_num,series$cum_sum_stay,col=4) legend('topleft',legend=c('Cumulative wins from switching', 'Cumulative wins from staying'),col=c(2,4),lty=1) result=list(series=series,stay_wins=stay_wins,switch_wins=switch_wins, proportion_stay_wins=stay_wins/repetitions, proportion_switch_wins=switch_wins/repetitions) return(result) } #Theory predicts that it is to the contestant's advantage if he #switches his choice to the other door. This function simulates the game #many times, and shows you the proportion of games in which staying or #switching would win the car. It also plots the cumulative wins for each strategy. Monty_Hall(100)

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  • flash's "useHandCursor = true" not working for Chrome on Mac

    - by fucrate
    I'm developing a flash game using the default SimpleButton object for my buttons and the hand cursor is working just fine on PC Chrome and Firefox and Safari for Mac, but Chrome on Mac is not letting me swap the default cursor for the hand cursor. I've even set useHandCursor to true for every button I add a click event to and am still getting nothing. We've got no other rollover events, so it's important that the cursor switch. Anyone else run into this and have a lil-fixy / workaround?

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  • Sql - tablename as variable

    - by BhejaFry
    Hi folks, i am trying to execute this query: declare @tablename varchar(50) set @tablename = 'test' select * from @tablename This produces the following error: Msg 1087, Level 16, State 1, Line 5 Must declare the table variable "@tablename". What's the right way to have table name populated dynamically? TIA

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  • Basic Hibernate Caching Question

    - by manyxcxi
    Doe Hibernate use cache (second level or otherwise) if all I am doing is batch inserts? No entities are being requested from the database, and no generators are used. Also, would StatelessSession vs Session change the answer? What if I was using a Session with a JDBC batch size of 50? The cache I will be using is Ehcache

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  • Why is go language so slow?

    - by oraz
    As we can see from The Computer Language Benchmarks Game: go is in average 10x slower then C go is 3x slower then Java !? How it can be bearing in mind that go compiler produces native code for execution? Immature compilers for go? Or there is some intrinsic problem with the go language?

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  • Alternatives to HTML for website creation?

    - by Pat
    Hello It seems the most common aproach to web design is to use HTML/XHTML & CSS in conjunction with other technologies or languages like Javascript or PHP. On a theoretical level, I'm interested to know what other languages or technologies could be used to build an entire site without using a single HTML tag or CSS style for styling/positioning? Could a website be made only using XML or PHP alone, including actual styling and positioning? Presumably Flash sites are till embedded in HTML tags? Thanks

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  • JavaScript Encapsulation / JQuery

    - by Chris
    I am trying to figure out how to keep my page variables in my application from being defined globally. I've come up with a few methods but am wondering if there is a general standard approach people use. I've got my plugin design pattern down using this approach: http://www.virgentech.com/blog/2009/10/building-object-oriented-jquery-plugin.html. But I'm just not sure how to handle my page level encapsulation.

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  • Conditional action based on whether any file in a directory has a ctime newer than X

    - by jberryman
    I would like to run a backup job on a directory tree from a bash script if any of the files have been modified in the last 30 minutes. I think I can hack together something using find with the -ctime flag, but I'm sure there is a standard way to examine a directory for changes. I know that I can inspect the ctime of the top level directory to see if files were added, but I need to be able to see changes also. FWIW, I am using duplicity to backup directories to S3.

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