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  • Pause and resume thread drawing to SurfaceView

    - by fhucho
    I am developing a chess game for Android (http://androidchess.appspot.com), using SurfaceView for the chessboard. I have a drawing Thread, that draws the chessboard in a loop. The problem is that when there are no active animations (this is more that 90% of time), it makes no sense to waste CPU and battery for drawing. How should I solve this? Maybe somehow pausing and resuming the drawing Thread?

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  • Change the background image in cocos2d

    - by Viral
    Hi all, I am making a game using cocos2d. in that I want to change the background after each second of time. I don't know how to do this in cocos2d. I am having 15 different images and one by one each image will be shown, i.e. after1 second next image will appear. I am new to cocos2d so, If any one can help me??? thank you in advance to all.

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  • Getting logging.debug() to work on Google App Engine/Python

    - by brainjam
    I'm just getting started on building a Python app for Google App Engine. In the localhost environment I'm trying to send debug info to the GoogleAppEngineLauncher Log Console via logging.debug(), but it isn't showing up. However, anything sent through, say, logging.info() or logging.error() does show up. I've tried a logging.basicConfig(level=logging.DEBUG) before the logging.debug(), but to no avail. What am I missing?

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  • Easiest way to create drop down with database generated options

    - by aarontb
    I'm trying to build a multi-level "game". A randomly generated option (Option1) will trigger other options in a drop down (Option2)...the options in the new drop down will be directly related the to Option1. Option2 will then trigger another drop down with info directly related to Option2 and so forth until reaching OptionEnd...any suggestions, preferably SQL and PHP. Thanks...yeah, I'm a n00b.

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  • DB time always showing as zero in Rails development log timings

    - by Olly
    I've noticed that the Rails log correctly displays the time taken to execute an action in the logs, and that the View: part of that is also rendered correctly. However, the DB: value is always zero: Aug 11 13:00:22 [2326] INFO: Completed in 2072ms (View: 94, DB: 0) | 200 OK In fact, all my DB timings are being logged as zero. I'm logging at DEBUG level, in development mode, running Rails 2.3.2. Apologies in advance if the answer is blatantly obvious.

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  • JavaScript Encapsulation / JQuery

    - by Chris
    I am trying to figure out how to keep my page variables in my application from being defined globally. I've come up with a few methods but am wondering if there is a general standard approach people use. I've got my plugin design pattern down using this approach: http://www.virgentech.com/blog/2009/10/building-object-oriented-jquery-plugin.html. But I'm just not sure how to handle my page level encapsulation.

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • Basic Hibernate Caching Question

    - by manyxcxi
    Doe Hibernate use cache (second level or otherwise) if all I am doing is batch inserts? No entities are being requested from the database, and no generators are used. Also, would StatelessSession vs Session change the answer? What if I was using a Session with a JDBC batch size of 50? The cache I will be using is Ehcache

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  • Windows azure: Security Concerns

    - by veda
    I am concern about the security of the data and application on Windows Azure... I read in a book that The windows azure provides security through service-level agreement. Can anyone tell me about the What kind of authentication mechanisms used to protect my data. How Microsoft provides these securities...

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  • Eclipse getResourceAsStream returning null

    - by Chris
    I cannot get getResourceAsStream to find a file. I have put the file in the top level dir, target dir, etc, etc and have tried it with a "/" in front as well. Everytime it returns null. Any suggestions ? Thanks. public class T { public static final void main(String[] args) { InputStream propertiesIS = T.class.getClassLoader().getResourceAsStream("test.txt"); System.out.println("Break"); } }

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  • Codeigniter directory_map()

    - by aeran
    Hi all, I'm trying to use the directory_map('source directory',false) function to scan through user uploaded folders/files. It works and spit out the result in a multilevel array format. I wouldn't know how deep is the multi level array would be. How do I iterate the array and display it in a readable format (e.g. in tags)?

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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  • Can anyone recommend a decent tool for optimizing images other than Photoshop

    - by toomanyairmiles
    Can anyone recommend a decent tool for optimising images other than adobe photoshop, the gimp etc? I'm looking to optimise images for the web preferably online and free. Basically I have a client who can't install additional software on their work PC but needs to optimise photographs and other images for their website and is presently uploading 1 or 2 Mb files. On a personal level I'm interested to see what other people are using...

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  • Why is go language so slow?

    - by oraz
    As we can see from The Computer Language Benchmarks Game: go is in average 10x slower then C go is 3x slower then Java !? How it can be bearing in mind that go compiler produces native code for execution? Immature compilers for go? Or there is some intrinsic problem with the go language?

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  • Ajax to read updated values from XML

    - by punit
    I am creating file upload progress bar. I have a CGI script which copies the data, and here I increment the progress bar value by ONE after certain iterations. I am storing the incremented value in XML file (I also tried using plain text file). On the other side I have ajax reading incremented value from xml and depending on that it increments the DIV element. However, what happens here is, it seems to me that although the ajax reads all the incremented values but it processes it after the CGI has finished execution. That is progress bar starts execution once the file copying and other stuff in CGI is completed. My code is: AJAX:::: function polling_start() { //GETS CALLED WHEN USER HITS FILE UPLOAD BUTTON intervalID = window.setInterval(send_request,100); } window.onload = function (){ request = initXMLHttpClient(); request.overrideMimeType('text/xml'); progress = document.getElementById('progress'); } function initXMLHttpClient() { if (window.XMLHttpRequest){ // code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp = new XMLHttpRequest(); } else{ // code for IE6, IE5 xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } return xmlhttp } function send_request() { request.open("GET","progress_bar.xml",true); request.onreadystatechange = request_handler; request.send(); } function request_handler() { if (request.readyState == 4 && request.status == 200) { var level=request.responseXML.getElementsByTagName('PROGRESS')[0].firstChild; progress.style.width = progress.innerHTML = level.nodeValue + '%'; progress.style.backgroundColor = "green"; } } /****ON SERVER SIDE*********/ char xmlDat1[] = "<DOCUMENT><PROGRESS>"; char xmlDat2[] = "</PROGRESS></DOCUMENT>"; fptr = fopen("progress_bar.xml", "w"); .........OTHER STUFF.............................. ................................. if(i == inc && j<=100) { fprintf(fptr, "%s\n", "\n\n\n]"); //fprintf(fptr, "%s\n", ""); fprintf(fptr, "%s", xmlDat1); // fprintf(fptr, "%d" ,j); fprintf(fptr, "%s" ,xmlDat2); fseek(fptr, 0, SEEK_SET); /*fprintf(fptr, "%d" ,j); fseek(fptr, 0, SEEK_SET);*/ i = 0; //sleep(1); j++; } (I also tried to write in .text, but same response) Any quick response would be appreciable.

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  • How easy is it to write a Flash app and what tools are needed?

    - by J Lynch
    I have been wanting to learn to write a Flash app so that it can be embedded inside a webpage. But is it hard to write one, say, just to show a circle bouncing around the walls of the 4 sides of the Flash window (no gravity, but just like the dot in the game "Pong"), and what tools are needed (and are they free?). Thanks very much.

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  • Design decisions

    - by Drew Gain
    I have been asked to choose between Web Forms and MVC for a minor internal company project. I do not know MVC. How much of MVC do i have to know to be able to make a decision? Note: 1. I have read up on MVC to an extent that i know the high level design choices that I will have to make, however as a developer, I do not feel comfortable unless i code in it...

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  • Alternatives to HTML for website creation?

    - by Pat
    Hello It seems the most common aproach to web design is to use HTML/XHTML & CSS in conjunction with other technologies or languages like Javascript or PHP. On a theoretical level, I'm interested to know what other languages or technologies could be used to build an entire site without using a single HTML tag or CSS style for styling/positioning? Could a website be made only using XML or PHP alone, including actual styling and positioning? Presumably Flash sites are till embedded in HTML tags? Thanks

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  • Visual Studio 2010's Build Command: It does nothing

    - by jasonh
    I'm using Visual C# 2010 Express RTM with Windows Phone Developer Tools April CTP Refresh and when I run any Build option, nothing happens. I've deleted the contents of the build output folders and that doesn't do anything. I can't even run the project, because it complains the executable is missing (XNA Game for Windows project). I've tried the project on another computer and it builds just fine. Any ideas?

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  • Port Flash to iPhone

    - by LaGrad
    How hard would it be to port a flash game to the iPhone. Obviously Flash CS5 is no longer an options, I still would like to know if there's anything that can be reused? or do I have to write everything from scratch (Is Obj-C that different than ActionScript?) Is there any other shortcuts? Also, if anyone has done this before please share your experience.

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