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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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  • Duplicity can't connect to CloudFiles "Network is unreachable"

    - by jwandborg
    Whenever I click "Backup now" in the Backup GUI, the smaller "Back Up" window opends, and after a while I get the following error message: Traceback (most recent call last): File "/usr/bin/duplicity", line 1359, in with_tempdir(main) File "/usr/bin/duplicity", line 1342, in with_tempdir fn() File "/usr/bin/duplicity", line 1202, in main action = commandline.ProcessCommandLine(sys.argv[1:]) File "/usr/lib/python2.7/dist-packages/duplicity/commandline.py", line 942, in ProcessCommandLine globals.backend = backend.get_backend(args[0]) File "/usr/lib/python2.7/dist-packages/duplicity/backend.py", line 156, in get_backend return _backends[pu.scheme](pu) File "/usr/lib/python2.7/dist-packages/duplicity/backends/cloudfilesbackend.py", line 70, in __init__ self.container = conn.create_container(container) File "/usr/lib/python2.7/dist-packages/cloudfiles/connection.py", line 250, in create_container response = self.make_request('PUT', [container_name]) File "/usr/lib/python2.7/dist-packages/cloudfiles/connection.py", line 189, in make_request response = retry_request() File "/usr/lib/python2.7/dist-packages/cloudfiles/connection.py", line 182, in retry_request self.connection.request(method, path, data, headers) File "/usr/lib/python2.7/httplib.py", line 955, in request self._send_request(method, url, body, headers) File "/usr/lib/python2.7/httplib.py", line 989, in _send_request self.endheaders(body) File "/usr/lib/python2.7/httplib.py", line 951, in endheaders self._send_output(message_body) File "/usr/lib/python2.7/httplib.py", line 811, in _send_output self.send(msg) File "/usr/lib/python2.7/httplib.py", line 773, in send self.connect() File "/usr/lib/python2.7/httplib.py", line 1154, in connect self.timeout, self.source_address) File "/usr/lib/python2.7/socket.py", line 571, in create_connection raise err error: [Errno 101] Network is unreachable I use Rackspace CloudFiles as a storage backend, last backup was 3 days ago (successful. I have not changed any settings since then.

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  • Integration error in high velocity

    - by Elektito
    I've implemented a simple simulation of two planets (simple 2D disks really) in which the only force is gravity and there is also collision detection/response (collisions are completely elastic). I can launch one planet into orbit of the other just fine. The collision detection code though does not work so well. I noticed that when one planet hits the other in a free fall it speeds backward and goes much higher than its original position. Some poking around convinced me that the simplistic Euler integration is causing the error. Consider this case. One object has a mass of 1kg and the other has a mass equal to earth. Say the object is 10 meters above ground. Assume that our dt (delta t) is 1 second. The object goes to the height of 9 meters at the end of the first iteration, 7 at the end of the second, 4 at the end of the third and 0 at the end of the fourth iteration. At this points it hits the ground and bounces back with the speed of 10 meters per second. The problem is with dt=1, on the first iteration it bounces back to a height of 10. It takes several more steps to make the object change its course. So my question is, what integration method can I use which fixes this problem. Should I split dt to smaller pieces when velocity is high? Or should I use another method altogether? What method do you suggest? EDIT: You can see the source code here at github:https://github.com/elektito/diskworld/

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  • Self Service Reporting With PowerPivot

    - by blakmk
    There are so many cool new features in Sql 2008 release 2 it was difficult for me to pick a topic for T-SQL Tuesday . But the one that I am now a secret fan of, I once resented for its creation. Let me explain, for years I have encountered reporting systems cobbled together in tools like Access and Excel built by "database hobbyists" who had no formal training in database design or best practices. They would take their monstrosities as far as they could go before ultimatley it stopped working or the person that wrote it left the company. At that point it would become the resident DBA's problem to support it as a Live application. So when I first heard of Power Pivot, a sense of Deja Vu overtook me and I felt like the guy in the Ausin Powers movie , knowing the inevitable is coming but somehow unsure how to get out of the way. But when I eventually saw it in action, I quickly realised that it is a very powerful tool. It has a much smaller "time to market" than traditional BI architectures. Combined with the new features of Excel, some pretty impressive dashboards can be produced.Of course PowerPivot is not a magic bullet and along with potential scalability issues there are the usual issues such as master data management and data quality that cannot be overcome easily with power pivot. As a tool though, it has potential. Traditional BI is expensive, both in terms of time and the amount of resources it takes to deliver the system. The time lag between an analyst or a commercial accountant requesting reports and the report being delivered can make a huge commercial difference. I have observed companies where empowered end users become extremely productive when allowed to plough in to various disperate datasets. It may not be the correct way or the most sustainable but its cheap and quick. In these times when budgets are being slashed and we are forced to deliver more with less, why not empower the end user in a tool that is designed for exactly this task.... @blakmk  

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  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself is constantly scrolling from left to right, meaning if the space's dimensions are not changed by the user it will automatically get smaller (the leftmost part of the space will continually scroll off-screen). I'm wondering what some approaches are that I can take to tackling these problems... Knowing when to detect when there is space to fill and then add spheres to the space. Removing spheres from the space when it is shrinking. Strategies to simulate pressure on the spheres such that they "explode outwards" when more space is created. The current approach I am contemplating is using a constantly moving wall, that is off screen and moves with the screen, as this image illustrates: . This moving wall will push and trap the spheres into the space. As for adding new spheres, I was going to have either (1) spheres replicate themselves upon detecting free space, OR (2) spawn them at the left side of the space (where the wall is) - pushing the rest of the spheres to fill the space. I foresee problems with idea #1 because this likely wouldn't really create/simulate pressure; idea #2 seems more promising, but raises the question of how to provide a location for these new sphere particles to spawn (and the ramifications of spawning them when there IS no space). Thanks so much in advance for your wisdom!

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  • The Fantastic New WebLogic on Oracle Database Appliance 2.9 Release is Here!

    - by JuergenKress
    Last week was a big day in virtualised ODA-land as it saw the launch of WebLogic on ODA 2.9. Admittedly it doesn't sound like a very exciting release but it is one that we at O-box have been looking forward to for quite some time. Let me explain why, then we'll look into the details... The ODA X4-2 has 48 Intel Xeon cores. That is a lot of compute power. Whilst the largest O-box SOA Appliance single environment configuration can in theory use all those cores (currently with 40 vCPU of SOA!) the vast majority of O-box users will want smaller configurations. Prior to 2.9 the Oracle WebLogic implementation only supported one domain per ODA, so the conundrum O-box development faced last year was either: offer customers only one SOA environment on their O-box for now (but have the benefit of a standard, easily supportable WebLogic installation), or build our own WebLogic/OTD OVM templates from scratch. One of our driving goals with O-box is to give the best possible experience and make the appliance as supportable as possible. Therefore we took the gamble that we would stick with the Oracle's one-domain WebLogic configuration initially, and just hope that it would deliver multi-domain support for us in a timely manner (note: this is probably not a strategy that business textbooks would recommend!). Anyway, we've been working closely with Oracle Product Management for a few months now and I'm delighted to see 2.9 as the fruits of their labour. This also neatly ties in with several recent requests for O-box to include OSB as well as SOA/BPEL (which we have always wanted to have in separate domains). The diagram below is the neatest way to summarise what the new 2.9 release will allow us to deliver, i.e. previously only one 3D box was possible: Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: oBox,WebLogic on ODA,ODA,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • What is the ideal length of a method?

    - by iPhoneDeveloper
    In object-oriented programming, there is no exact rule on the maximum length of a method , but I still found these two qutes somewhat contradicting each other, so I would like to hear what you think. In Clean Code: A Handbook of Agile Software Craftsmanship, Robert Martin says: The first rule of functions is that they should be small. The second rule of functions is that they should be smaller than that. Functions should not be 100 lines long. Functions should hardly ever be 20 lines long. and he gives an example from Java code he sees from Kent Beck: Every function in his program was just two, or three, or four lines long. Each was transparently obvious. Each told a story. And each led you to the next in a compelling order. That’s how short your functions should be! This sounds great, but on the other hand, in Code Complete, Steve McConnell says something very different: The routine should be allowed to grow organically up to 100-200 lines, decades of evidence say that routines of such length no more error prone then shorter routines. And he gives a reference to a study that says routines 65 lines or long are cheaper to develop. So while there are diverging opinions about the matter, is there a functional best-practice towards determining the ideal length of a method for you?

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  • Alternate method to dependent, nested if statements to check multiple states

    - by octopusgrabbus
    Is there an easier way to process multiple true/false states than using nested if statements? I think there is, and it would be to create a sequence of states, and then use a function like when to determine if all states were true, and drop out if not. I am asking the question to make sure there is not a preferred Clojure way to do this. Here is the background of my problem: I have an application that depends on quite a few input files. The application depends on .csv data reports; column headers for each report (.csv files also), so each sequence in the sequence of sequences can be zipped together with its columns for the purposes of creating a smaller sequence; and column files for output data. I use the following functions to find out if a file is present: (defn kind [filename] (let [f (File. filename)] (cond (.isFile f) "file" (.isDirectory f) "directory" (.exists f) "other" :else "(cannot be found)" ))) (defn look-for [filename expected-type] (let [find-status (kind-stat filename expected-type)] find-status)) And here are the first few lines of a multiple if which looks ugly and is hard to maintain: (defn extract-re-values "Plain old-fashioned sub-routine to process real-estate values / 3rd Q re bills extract." [opts] (if (= (utl/look-for (:ifm1 opts) "f") 0) ; got re columns? (if (= (utl/look-for (:ifn1 opts) "f") 0) ; got re data? (if (= (utl/look-for (:ifm3 opts) "f") 0) ; got re values output columns? (if (= (utl/look-for (:ifm4 opts) "f") 0) ; got re_mixed_use_ratio columns? (let [re-in-col-nams (first (utl/fetch-csv-data (:ifm1 opts))) re-in-data (utl/fetch-csv-data (:ifn1 opts)) re-val-cols-out (first (utl/fetch-csv-data (:ifm3 opts))) mu-val-cols-out (first (utl/fetch-csv-data (:ifm4 opts))) chk-results (utl/chk-seq-len re-in-col-nams (first re-in-data) re-rec-count)] I am not looking for a discussion of the best way, but what is in Clojure that facilitates solving a problem like this.

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  • links for 2011-03-01

    - by Bob Rhubart
    Oracle Technology Network Architect Day: Denver - March 23 This live one-day event will bring together architects from a broad range of disciplines and domains to share insights and expertise in the use of Oracle technologies to meet the challenges today’s architects regularly face. (tags: oracle otn architect entarch) Java.net Reborn (Oracle Technology Network Blog (aka TechBlog)) "The migration was huge effort. Over 1400 projects were migrated (and some 30 projects are left to go). A large part of the migration was a big cleanup of abandoned projects...The new java.net site is smaller, faster and now the percentage of good, current content is much higher." (tags: oracle otn java java.net) This Week: OTN Java Developer Day in Boston, Massachusetts (US) | Java.net "This Thursday, March 3, the Oracle Technology Network will be hosting an OTN Developer Day titled You are the future of Java in Boston, Massachusetts (US). The all-day event includes a keynote address ("Java, the Language of the Future") and four separate tracks..." (tags: oracle otn java event) A brief introduction to BRM and architecture (Red Adventure) Yani Miguel offers a primer on the architecture behind Billing and Revenue Management. (tags: oracle otn brm) SOA Suite Integration: Part 1: Building a Web Service (The Shorten Spot) Anthony Shorten's first post in a new series "will not feature SOA Suite at all, but will concentrate on the capability for the Oracle Utilities Application Framework to create Web Services you can use for integration." (tags: oracle otn SOA soasuite) Darwin-IT: VirtualBox on Windows XP Martien van den Akker shares a few tips. (tags: oracle otn virtualization virtualbox) Pas Apicella: Developing RESTful Web Services from JDeveloper 11g (11.1.1.4) Plas says: "In this example we use JDeveloper to create a basic JAX-RS Web Service from support provided within the code editor as no wizard support exists within JDeveloper 11g at this stage." (tags: oracle otn REST SOA) Alexander Buckley: Maintenance Review of the Java VM Specification The Java Virtual Machine Specification is the authoritative reference for the design of the Java virtual machine that underpins the Java SE platform. In an implementation-independent manner, the Specification describes the architecture, linking model, and instruction set of the Java virtual machine, (tags: oracle otn java virtualization jvm javase)

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  • Pattern for a class that does only one thing

    - by Heinzi
    Let's say I have a procedure that does stuff: void doStuff(initalParams) { ... } Now I discover that "doing stuff" is quite a compex operation. The procedure becomes large, I split it up into multiple smaller procedures and soon I realize that having some kind of state would be useful while doing stuff, so that I need to pass less parameters between the small procedures. So, I factor it out into its own class: class StuffDoer { private someInternalState; public Start(initalParams) { ... } // some private helper procedures here ... } And then I call it like this: new StuffDoer().Start(initialParams); or like this: new StuffDoer(initialParams).Start(); And this is what feels wrong. When using the .NET or Java API, I always never call new SomeApiClass().Start(...);, which makes me suspect that I'm doing it wrong. Sure, I could make StuffDoer's constructor private and add a static helper method: public static DoStuff(initalParams) { new StuffDoer().Start(initialParams); } But then I'd have a class whose external interface consists of only one static method, which also feels weird. Hence my question: Is there a well-established pattern for this type of classes that have only one entry point and have no "externally recognizable" state, i.e., instance state is only required during execution of that one entry point?

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  • Is djvubundle available in Ubuntu?

    - by Tim
    The official webpage says Assembling DjVu Images into Multipage Documents The batch compressors distributed as part of the DjVuText and DjVuLayered packages can directly produce multipage DjVu file when fed with multiple input files. The files produced are smaller than if the pages are compressed separately because the compressor can extract and share redundant information accross multiple pages. Individually compressed DjVu pages can be assembled into multipage documents using the free package DjVuMulti. To assemble a bunch of DjVu images into a single BUNDLED document simply type: djvubundle page1.djvu page2.djvu.... pageN.djvu document.djvu To assemble a bunch of DjVu images into an INDIRECT document, type: djvujoin page1.djvu page2.djvu.... pageN.djvu documentdir/index.djvu where documentdir must be an existing directory where all the individual page files will be copied. To disassemble a BUNDLED document into an INDIRECT one, simply say: djvujoin document.djvu documentdir/indexfile.djvu To convert a multipage document from one of the old 2.0 multipage formats, do djvureindex olddocument newdocument The programs djvujoin, and djvubundle supersede the 2.0 programs djvuindex and djvumerge. I couldn't find djvujoin and djvubundle for Ubuntu. djvulibre doesn't have them either. Do I miss something? Thanks.

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  • How to visually "connect" skybox edges with terrain model

    - by David
    I'm working on a simple airplane game where I use skybox cube rendered using disabled depth test. Very close to the bottom side of the skybox is my terrain model. What bothers me is that the terrain is not connected to the skybox bottom. This is not visible while the plane flies low, but as it gets some altitude, the terrain looks smaller because of the perspective. Since the skybox center is always same as the camera position, the skybox moves with the plane, but the terrain goes into the distance. Ok, I think you understand the problem. My question is how to fix it. It's an airplane game so limiting max altitude is not possible. I thought about some way to stretch terrain to always cover whole bottom side of the skybox cube, but that doesn't feel right and I don't even know how would I calculate new terrain dimensions every frame. Here are some screenshot of games where you can clearly see the problem: (oops, I cannot post images yet) darker brown is the skybox bottom here: http://i.stack.imgur.com/iMsAf.png untextured brown is the skybox bottom here: http://i.stack.imgur.com/9oZr7.png

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  • Java.net Reborn

    - by Bob Rhubart
    Java.net, the home of  Java community projects, has been re-launched with a new look and new tools for developers.  The move from CollabNet to the Kenai infrastructure offers more flexibility for developers who want to host or contribute to community projects.  Instead of the large, fixed infrastructure per project (for example, several mailing lists per project), Kenai's ala carte features allow users to take only what they need. "We will continue to have the great mix of blogs, forums, and editorial content as well as new tools on the project side, including Mercurial, Git, and JIRA for developers," Java.net Community Manager Sonya Barry explains.  The migration was huge effort. Over 1400 projects were migrated (and some 30 projects are left to go). A large part of the migration was a big cleanup of abandoned projects. With the high abandonment rate of open source projects, the was a lot to remove. The new java.net site is smaller, faster and now the percentage of good, current content is much higher. Check it out at http://home.java.net/   Technorati Tags: java,java.net,oracle,oracle technology network del.icio.us Tags: java,java.net,oracle,oracle technology network

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  • PHP not working with hosting

    - by Richard
    I have been playing with a php CMS site for someone that I am ready to deploy but am running into a couple problems that I assume to be hosting related. I have been developing and playing with it localy and deploying to a hosting environment friendly towards this specific CMS (joomla). I have recently been trying to deploy to a client's hosting and have been running in to some trouble. Any help would be greatly appreciated. I have been in contact with the clients hosting and have had them set up a mysql DB for me and enable php. Simple php was working but joomla was not able to create the config files it needed to run on this hosting. Therefore I havnt been able to successfully deploy my work. While playing around with some simple php pages I have started getting http 500 errors and now cant seem to get anywhere. This is a smaller hosting company that seems willing to work with me but I dont really know what i need to ask from them to get me working. My questions to you webmaster geniuses would be as follows: Given the situation I have described, is there anything specifically i should do to get my joomla/php site running on this hosting? What specifically should I ask my current hosting providers to do to help me get working? Thanks

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  • Do you store mysql exports in your version control tool for reverting to in event of error?

    - by Rob
    We run an internal web server with in-house software to run a manufacturing line. When new product features are to be added, either or both of the following occur: changes to the in-house server software may be required to support these - these are for significant changes in functionality, being code drive. changes to the MySQL database for new entries for the part numbers, these are for smaller changes, configurations, changes to already existing values and parameters -- such changes don't require code changes. Ideally we'd want our changes to be here rather than in item 1. Item 1 is version controlled in Subversion, so previous revisions can be referred to for rolling back to in the event of problems introduced in the latest revision. But what about changes to the MySQL database? We have quality processes to ensure that such changes are error-free but there is always a chance that errors can pass through, e.g. mistake in data entry or faults with the code that uses the MySQL corrupting the database etc. We have a automated backup every 6 hours but what if we want more manual defined checkpoints in between these intervals, we could use the same backup system but I wondered if folks here used other methods to store previous states of databases, e.g. exporting the database as a plain text SQL dump -- at least with this method it would be possible to see diffs e.g. in Beyond Compare for trouble shooting. Thoughts?

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  • Does TDD's "Obvious Implementation" mean code first, test after?

    - by natasky
    My friend and I are relatively new TDD and have a dispute about the "Obvious Implementation" technique (from "TDD By Example" by Kent Beck). My friend says it means that if the implementation is obvious, you should go ahead and write it - before any test for that new behavior. And indeed the book says: How do you implement simple operations? Just implement them. Also: Sometimes you are sure you know how to implement an operation. Go ahead. I think what the author means is you should test first, and then "just implement" it - as opposed to the "Fake It ('Till You Make It)" and other techniques, which require smaller steps in the implementation stage. Also after these quotes the author talks about getting "red bars" (failing tests) when doing "Obvious Implementation" - how can you get a red bar without a test?. Yet I couldn't find any quote from the book saying "obvious" still means test first. What do you think? Should we test first or after when the implementation is "obvious" (according to TDD, of course)? Do you know a book or blog post saying just that?

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  • Good practice or service for monitoring unhandled application errors for a small organization

    - by palto
    I'm working with multiple software with varying ways of monitoring for errors. When I make software, I usually send email with the stack trace to admins(usually me). Some customer software is monitored by a team who check that a particular batch run was successfull. Other software might not have any monitoring at all(someone will call when things go wrong horribly). Sending emails is good, except when things start going wrong, my mail gets filled fast. Also I don't want to solve the same problem in code for every software. Is there some relatively cheap and low maintenance software or practice to handle this. I want it to be cheap/low maintenance because usually I work alone or in teams of 5 or smaller. For example it would be great if errors would be aggregated so I don't get 10 000 emails when something unexpected happens... For clarification: By unhandled errors I mean Exceptions that were unhandled by application code that were propagated to Tomcat or Jboss. I don't need help with how to catch those errors. I need help with what to do with them. Is there any cloud application that I could send my errors to? Or some simple server to install? Or some library that can handle errors using configuration files. I use Java if that is any help.

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  • Setting up Cluster Configuration using an existing web server as a Primary Node?

    - by RapidWebs
    Thanks in advance for any help which is issued! I am having a slight issue, and need help with the decision making process when it comes to setting up my Cluster Configuration, consisting on a line of Ubuntu Servers (12.04). We currently have a Primary node, which resides in the US within a Datacenter, but we are going to be using this for all serious bandwidth and resource intensive websites, and through a configuration of Virtualmin + Webmin, will be setup as a sort of pseudo-cluster, using Virtualmins Cluster Modules. Anyways, on to the issue: We also have a business line setup locally, with three servers. here are their specs: Intel P4 2.4 ghz, 1GB Ram, 110 gb sata, Ubuntu 12.04* AMD 1.3 ghz, 512MB Ram, 20 GB IDE P3 Xeon 800mhz (dual physical processors), 1GB Ram, 3 * 25 GB Raid Configuration (one in use for host operating system). The first machine is currently IN USE and is serving virtual hosts off a sub-domain. My question is this: How can I integrate the Secondary node (which will be the Primary node per say, in this smaller configuration...) which is currently in use, into the cluster configuration w/ the other two servers for: Sharing Resources Redundancy (HA?) NFS /w the two Raid Disks without having the FORMAT the secondary node, and start fresh moving all my services in to a DRBD network drive or something similar, and than restoring all active virtualmin's Virtual hosts. the idea is that I want minimal downtime to people currently being served from server2.mywebsite.com, and from what I understand, all services need to be on a NFS so that they can be mounted on demand and accessed from the other machine taking over (i.e. Heartbeat + DRBD Config.) but my issue is that i already have all these services installed to their default directory structure: how can i most easily setup this NFS and HA system, move all my desires services to this new drive, and do it with minimal down time, and without breaking Virtualmin and everything else on my server? even just some pointers, a thread i could read, or a step by step check list or run down of commands i could issue to get started would be great! thanks!

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  • Do support sites like stackoverflow upset the paid-support open source model?

    - by ajax81
    In order to stay relevant in the marketplace, I'm researching new business models for my software company. The open source model with paid support seems like a good fit for our product, but I have concerns about whether or not a paid support model is viable in an era where top-notch help is readily available for free on sites like those in the StackExchange network. Case in point -- I moved my employees to Ubuntu last year because I didn't want to pay for Win 7 licenses and new hardware (plus, the mono platform was highly attractive). My staff had no Linux experience, but were able to achieve relative competency in about 120 days with the help of AskUbuntu, StackOverflow, and a few "For Dummies" books. We did employ an Ubuntu consultant for 7 days to provide training and support, but beyond that spent $0.00 on any kind of paid expertise. In regards to my due diligence, I ran a 3 month beta of the freemium-paid-support model with one of our smaller customers, and achieved mediocre results. I'd like to think its because our software is so stable and easy to use that the customer didn't need much paid support, but I suspect that they circumvented the terms of our SLA in the same manner that we did with the move to Ubuntu. Does anyone out there has any thoughts, advice, or experience relevant to the move I'm considering? What worked, what didn't, etc? Thanks in advance!

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  • XNA Windows Resolution / Mouse Position Bug

    - by Ian Hern
    In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are wrong. Here is what it looks like when I draw a bunch of lines to the screen. (Normal, Error on my ASUS Notebook G73Jh, Error on my EEE PC 1001P) In the top left of the screen the mouse position is correct, but the further you get away the more out of sync it becomes. Here are some images of the mouse in different positions and the game drawing a circle underneath where it thinks the mouse is. (Top Left, Bottom Right) If you shrink the resolution by a couple pixels then it goes back to working like normal, my first though at a fix was to limit the max resolution to a little smaller than the display resolution. I figured out the maximum resolution that works in a couple different modes, but there doesn't seem to be a pattern that would allow me to determine it based off the display resolution. Computer | Screen Resolution | Max Error-Free | Difference ASUS Notebook G73Jh | 1920x1080 | 1924x1059 | +4x-21 ASUS Notebook G73Jh | 1024x600 | 1018x568 | -6x-32 EEE PC 1001P | 1024x600 | 1020x574 | -4x-26 Because the differences don't form a pattern I can't hack in a solution, the one even has +4 which baffles me. Here is a project that demonstrates the problem, just set the resolution to the resolution of your display. Any ideas on how I might fix this issue? As an insteresting aside, I tried to use FRAPS to capture a video of the issue but fraps actually records without distortion or mouse offset.

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  • Is there ever a reason to do all an object's work in a constructor?

    - by Kane
    Let me preface this by saying this is not my code nor my coworkers' code. Years ago when our company was smaller, we had some projects we needed done that we did not have the capacity for, so they were outsourced. Now, I have nothing against outsourcing or contractors in general, but the codebase they produced is a mass of WTFs. That being said, it does (mostly) work, so I suppose it's in the top 10% of outsourced projects I've seen. As our company has grown, we've tried to take more of our development in house. This particular project landed in my lap so I've been going over it, cleaning it up, adding tests, etc etc. There's one pattern I see repeated a lot and it seems so mindblowingly awful that I wondered if maybe there is a reason and I just don't see it. The pattern is an object with no public methods or members, just a public constructor that does all the work of the object. For example, (the code is in Java, if that matters, but I hope this to be a more general question): public class Foo { private int bar; private String baz; public Foo(File f) { execute(f); } private void execute(File f) { // FTP the file to some hardcoded location, // or parse the file and commit to the database, or whatever } } If you're wondering, this type of code is often called in the following manner: for(File f : someListOfFiles) { new Foo(f); } Now, I was taught long ago that instantiated objects in a loop is generally a bad idea, and that constructors should do a minimum of work. Looking at this code it looks like it would be better to drop the constructor and make execute a public static method. I did ask the contractor why it was done this way, and the response I got was "We can change it if you want". Which was not really helpful. Anyway, is there ever a reason to do something like this, in any programming language, or is this just another submission to the Daily WTF?

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  • Scene graphs and spatial partitioning structures: What do you really need?

    - by tapirath
    I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development. I thought I should get my basics right first. From what I read scene graphs hold your game objects/entities and their relation to each other like 'a tire' would be the child of 'a vehicle'. It's mainly used for frustum/occlusion culling and minimizing the collision checks between the objects. Spatial partitioning structures on the other hand are used to divide a big game object (like the map) to smaller parts so that you can gain performance by only drawing the relevant polygons and again minimizing the collision checks to those polygons only. Also a spatial partitioning data structure can be used as a node in a scene graph. But... I've been reading about both subjects and I've seen a lot of "scene graphs are useless" and "BSP performance gain is irrelevant with modern hardware" kind of articles. Also some of the game engines I've checked like gameplay3d and jmonkeyengine are only using a scene graph (That also may be because they don't want to limit the developers). Whereas games like Quake and Half-Life only use spatial partitioning. I'm aware that the usage of these structures very much depend on the type of the game you're developing so for the sake of clarity let's assume the game is a FPS like Counter-Strike with some better outdoor environment capabilities (like a terrain). The obvious question is which one is needed and why (considering the modern hardware capabilities). Thank you.

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  • Perfomance of 8 bit operations on 64 bit architechture

    - by wobbily_col
    I am usually a Python / Database programmer, and I am considering using C for a problem. I have a set of sequences, 8 characters long with 4 possible characters. My problem involves combining sets of these sequences and filtering which sets match a criteria. The combinations of 5 run into billions of rows and takes around an hour to run. So I can represent each sequence as 2 bytes. If I am working on a 64 bit architechture will I gain any advantage by keeping these data structures as 2 bytes when I generate the combinations, or will I be as well storing them as 8 bytes / double ? (64 bit = 8 x 8) If I am on a 64 bit architecture, all registers will be 64 bit, so in terms of operations that shouldn´t be any faster (please correct me if I am wrong). Will I gain anything from the smaller storage requirements - can I fit more combinations in memory, or will they all take up 64 bits anyway? And finally, am I likley to gain anything coding in C. I have a first version, which stores the sequence as a small int in a MySQL database. It then self joins the tabe to itself a number of times in order to generate all the possible combinations. The performance is acceptable, depending on how many combinations are generated. I assume the database must involve some overhead.

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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