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  • Windows XP to Ubuntu 10.04 via VNC does not refresh

    - by hughdbrown
    I've tried tightvncserver and vnc4server on Ubuntu. I've tried tightvnc viewer and ultravnc viewer on Windows XP. I can connect from Windows to Ubuntu with any combination, but there is no screen refresh: I can drag a window on Ubuntu using my mouse in Windows or type into a terminal in Ubuntu from my keyboard in Windows, but the image does not change on Windows. I can request a screen refresh from Windows but the screen does not update. I am running the ATI driver on Ubuntu. I've tried stepping the System|Preferences|Appearance|Visual Effects down from Extra to Normal with no effect.

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  • DateJS parsing mystery

    - by Herb Caudill
    I'm using DateJS to parse user-inputted dates, and getting some strange results. Date.parse("15 Jan 2010") returns Fri Jan 15 00:00:00 EST 2010 (right) Date.parse("15-Apr-2010") returns Thu Apr 15 00:00:00 EDT 2010 (right) Date.parse("15 Apr 2010") returns Thu Apr 1 00:00:00 EDT 2010 (wrong) As far as I can tell, the d MMM yyyy input format works fine for every month except April and August; in those two cases, it returns the first of the month no matter what day is entered. Is this a bug, or is there a logical explanation I'm missing?

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  • Delay keyboard input help

    - by Stradigos
    I'm so close! I'm using the XNA Game State Management example found here and trying to modify how it handles input so I can delay the key/create an input buffer. In GameplayScreen.cs I've declared a double called elapsedTime and set it equal to 0. In the HandleInput method I've changed the Key.Right button press to: if (keyboardState.IsKeyDown(Keys.Left)) movement.X -= 50; if (keyboardState.IsKeyDown(Keys.Right)) { elapsedTime -= gameTime.ElapsedGameTime.TotalMilliseconds; if (elapsedTime <= 0) { movement.X += 50; elapsedTime = 10; } } else { elapsedTime = 0; } The pseudo code: If the right arrow key is not pressed set elapsedTime to 0. If it is pressed, the elapsedTime equals itself minus the milliseconds since the last frame. If the difference then equals 0 or less, move the object 50, and then set the elapsedTime to 10 (the delay). If the key is being held down elapsedTime should never be set to 0 via the else. Instead, after elapsedTime is set to 10 after a successful check, the elapsedTime should get lower and lower because it's being subtracted by the TotalMilliseconds. When that reaches 0, it successfully passes the check again and moves the object once more. The problem is, it moves the object once per press but doesn't work if you hold it down. Can anyone offer any sort of tip/example/bit of knowledge towards this? Thanks in advance, it's been driving me nuts. In theory I thought this would for sure work. CLARIFICATION Think of a grid when your thinking about how I want the block to move. Instead of just fluidly moving across the screen, it's moving by it's width (sorta jumping) to the next position. If I hold down the key, it races across the screen. I want to slow this whole process down so that holding the key creates an X millisecond delay between it 'jumping'/moving by it's width. EDIT: Turns out gameTime.ElapsedGameTime.TotalMilliseconds is returning 0... all of the time. I have no idea why.

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  • WPF not applying default styles defined in MergedDictionaries?

    - by Burgberger
    In a WPF application I defined default control styles in separate resource dictionaries (e.g. "ButtonStyle.xaml"), and added them as merged dictionaries to a resource dictionary named "ResDictionary.xaml". If I refer this "ResDictionary.xaml" as merged dictionary in my App.xaml, the default styles are not applied. However, if I refer the "ButtonStyle.xaml", it works correctly. If I recompile the same code in .NET 3.5 or 3.0, it recognizes and applies the default styles referred in "App.xaml" through "ResDictionary.xaml", but not in .NET 4.0. At runtime if I check the Application.Current.Resources dictionary, the default styles are there, but they are not applied, only if I specify the Style property explicitly in the Button control. Are there any solutions to refer a resource dictionary (containig default styles) this way in .NET 4.0? App.xaml: <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Styles/ResDictionary.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> ResDictionary.xaml: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Default/ButtonStyle.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> ButtonStyle.xaml: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Style TargetType="Button"> <Setter Property="Background" Value="Yellow"/> </Style> </ResourceDictionary>

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  • How do I insert an input's value into a separate form?

    - by ryan
    I'm making a tool for my university that allows students to create a list of classes by doing the following: Searching by course title for their course via an autocomplete input field. Adding that course to a separate form that upon being submitted creates a course list. I am trying to link the autocomplete and the course list form with an 'add to course list' button that inserts a hidden input field into the course list form which can subsequently be submitted by a 'create course list' button. My question is this: How do I take the value of the autocomplete input and insert it into the course list form without using AJAX? So far I have something like the following: <%= text_field_with_auto_complete :course, :title, :size => 40 %> <%= link_to_function "Add to Course List" do |page| page.insert_html :top, :course_list, hidden_field(:courses, :course, {:value => "$('course_title').value"}) %> <% form_for(@course_list) do |f|%> <div id="course_list">Insert selected courses here.</div> <% end %>

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  • UIView Controller mysteriously getting deallocated

    - by Dan Ray
    I have a UINavigation scheme with a "welcome" page, a middle page, and a detail page. In the middle page, there's a segmented controller that can swap the main body of that page between a table, a calendar, and a MKMapView, each implemented with their own view controller classes. Today I implemented the MapView and its annotations and all of that. It's nice. And a detail disclosure on each callout takes you to the detail page just the same way as if you'd gotten there via the table. Lovely. I also have a right-button-bar button that pushes in a "search" view. From there you can search the data I'm navigating. When it's done filtering the data (an array of objects I'm keeping in a data singleton), it makes the table reload its data, and calls my annotation-clearer-and-builder methods on the map view, and then pops itself out, so the "middle" page (including whatever view was in the guts of it) is back on the screen. Problem is, if I go back and forth between the map and the search a couple times, any mention of the table view causes us to crash with: *** -[CALayer retain]: message sent to deallocated instance 0x710b810. (I obviously have NSZombies turned on.) I put an NSLog in the dealloc method of my table view controller. That thing's never getting called. I don't know if we're ditching it behind the scenes for memory purposes, or if I'm leaking it and can't get my hands back on it, or what. I'm sort of at a loss about where to look. Any hints?

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  • PoptorootViewController fails then removes all Viewcontrollers

    - by Spyker
    Trying to fix a very strange error, i have 3 view controllers that start from the app delegate and push each other accordingly. The 3rd view controller then has a toolbar button that calls the code here: -(void)showEventBrowser; { accelManeger.delegate = nil; NSLog(@"%u",[self.navigationController.viewControllers count]); [self.navigationController popToRootViewControllerAnimated:NO]; } This works the first time round but when i come back to this view controller and try again. Firstly it reports that there are 3 view controllers on the stack. It then deallocs the 2nd view controller in the stack and doesnt crash but will not go any further. If i hit the button again it says there are no view controllers on the stack and fails to respond. I have logs for all the viewdid, viewwill, e.t.c in each view controller and there appears to be no odd behaviour. Also no memory warnings from any view controllers. Why would this work once through but not the second time ?

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  • UINavigationController navigation stack problems in Landscape Mode

    - by David F
    I have a iPhone application that I am currently converting to a Universal Binary to work with the iPad. I have successfully implemented everything I need in terms of layout so that full landscape functionality is now supported in my app (previously I primarily used portrait mode to display content). But, I have one strange problem, and it ONLY occurs in landscape mode: when I push a view controller onto the stack, it takes two taps on the back button to return to the previous view controller!!! The first tap shows a blank view, but with the same name on the left-side back navigation button, the second tap takes the controller back to previous view like it should. I don't have an iPad to test, so I am relying on the simulator. The problem does not show up on the iPhone and doesn't show up if you rotate back to portrait mode. My app consists of a tabbarcontroller with navigation controllers loaded for its vc's: //application delegate - (void)applicationDidFinishLaunching:(UIApplication *)application //.... WebHelpViewController *vc8 = [[WebHelpViewController alloc] init]; UINavigationController *nv8 = [[UINavigationController alloc] initWithRootViewController:vc8]; [self.tabBarController setViewControllers:[NSArray arrayWithObjects:nv1,nv2,nv3,nv4,nv5,nv6,nv7,nv8,nil]]; To implement landscape capability, the UITabBarController is overridden to autorotate when required: //CustomTabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return [[(UINavigationController *)self.selectedViewController topViewController] shouldAutorotateToInterfaceOrientation:interfaceOrientation]; } ... works fine. I navigate into new views using this method SomeViewController *vc = [[SomeViewController alloc] init]; [self.navigationController pushViewController:vc animated:YES]; [vc release]; Has anyone encountered this problem, and do they know if it's only a simulation error?

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  • flash as3 document class and event listeners

    - by Lee
    I think i have this document class concept entirly wrong now, i was wondering if someone mind explaining it.. I assumed that the above class would be instantiated within the first frame on scene one of a movie. I also assumed that when changing scenes the state of the class would remain constant so any event listeners would still be running.. Scene 1: I have a movieclip named ui_mc, that has a button in for muting sound. Scene 2: I have the same movie clip with the same button. Now the eventListener picks it up in the first scene, however it does not in the second. I am wondering for every scene do the event listeners need to be resetup? If that is the case if their an event listener to listen for the change in scene, so i can set them back up again lol.. Thanks in advance.. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state:Boolean = true; public function game() { ui_setup(); } public function ui_setup():void { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } private function snd_toggle(event:MouseEvent):void { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • Single Form with Multiple Dynamic Buttons

    - by John Reilly
    I've spent hours/days trying to figure this out and now I'm completely perplexed so I thought I'd give stackoverflow a try. I'm (a newb) working in Java/JSP using Eclipse hosting on Google App Engine trying to develop an app for a volunteer organization I'm a member of. Rather than embarrass myself by showing my current code I'd love just a nudge in the right direction. I have a form (which doubles as a report basically) showing "people" grouped under the "task" they are currently working on. I would like to select multiple people from multiple tasks and reassign them to another task e.g. Bill and Jane are Gardening, Jeff is Painting. I want to select Jane and Jeff (all people have an associated checkbox in the form) and re-assign them to Sweeping (which is a task on the form but has no people assigned to it yet). Ideally, the re-assignment to Sweeping would be via a Sweeping button (each task would have a dynamically-created task button) that would pass the "Sweeping" value to a servlet along with an array or list of people whose checkbox has been checked. The servlet would handle the request (creating an Assignment "object/entity" with timeStamp, personId, taskId) and then re-direct back to the form/report which would then repaint with the current tasks/people generated from the Assignments class in the datastore. All the tasks are user-defined and retrieved from the database when building the form. Ditto the people. I've been trying to keep the jsp for presentation and the servlets for the processing but I'm no purist and would just like to get unstuck. Many thanks in advance for your assistance.

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  • Source of UIView Implicit Animation delay?

    - by iPhoneToucher
    I have a block of UIView animation code that looks like this: [UIView beginAnimations:@"pushView" context:nil]; [UIView setAnimationDelay:0]; [UIView setAnimationDuration:.5]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart)]; view.frame = CGRectMake(0, 0, 320, 416); [UIView commitAnimations]; The code basically mimics the animation of a ModalView presentation and is tied to a button on my interface. When the button is pressed, I get a long (.5 sec) delay (on iPod Touch...twice as fast on iPhone 3GS) before the animationWillStart: actually gets called. My app has lots going on besides this, but I've timed various points of my code and the delay definitely occurs at this block. In other words, a timestamp immediately before this code block and a timestamp when animationWillStart: gets called shows a .5 sec difference. I'm not too experienced with Core Animation and I'm just trying to figure out what the cause of the delay is...Memory use is stable when the animation starts and CoreAnimation FPS seems to be fine in Instruments. The view that gets animated does have upwards of 20 total subviews, but if that were the issue wouldn't it cause choppiness after the animation starts, rather than before? Any ideas?

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  • Exceptions & Interrupts

    - by Betamoo
    When I was searching for a distinction between Exceptions and Interrupts, I found this question Interrupts and exceptions on SO... Some answers there were not suitable (at least for assembly level): "Exception are software-version of an interrupt" But there exist software interrupts!! "Interrupts are asynchronous but exceptions are synchronous" Is that right? "Interrupts occur regularly" "Interrupts are hardware implemented trap, exceptions are software implemented" Same as above! I need to find if some of these answers were right , also I would be grateful if anyone could provide a better answer... Thanks!

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  • EloTouch touchscreen suspends correctly but does not come out of standby on Ubuntu 10.04

    - by Ton van den Heuvel
    I am using an EloTouch touchscreen on a minimal Ubuntu 10.04 installation. I have a bare Xserver running without any desktop environment, just an xterm. The touchscreen is working great, but there is still one small problem. As soon as the touchscreen goes to standby, it is not coming out of standby when touching the screen. Using a keyboard or mouse does get it out of standby though. I am looking for any hints or directions to a cause of this problem. Is this an x.org configuration problem? A driver problem? Is this a known problem with touchscreens in general? Any pointers are welcome. The driver I am using is an unreleased EloTouch driver (3.5.0). I received it through a reseller who can not give me any technical information unfortunately.

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  • Tablet pen loses pressure sensitivity after screensaver

    - by Rohit Nair
    Tablet: Genius MousePen 8x6 System: Windows 7 64-bit The question says it all. When I first boot up my machine, the tablet works fine, with pressure sensitivity functionality. However, if I leave the machine long enough for the screensaver to start up, when I return, the tablet works just like a mouse, and does not respond to changes in pen pressure. Unplugging and replugging the device does not fix the problem. Disabling and enabling the device in device manager does not fix the problem. When I try to use the tablet config tool -before- screensaver, the pressure config works fine. It gives you a little area where you can draw to test out the pressure. When I try to use the same tool -after- screensaver, the moment I click on that drawing area, the config tool freezes.

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  • Causes of hard crashes on Windows XP and how to debug

    - by Sam Brightman
    I am occasionally seeing hard lockups on XP: totally unresponsive to keyboard/mouse, screen freezes at time of crash, no SSH/VNC possible. Very intermittent, nothing in the logs. I never see a blue screen on any kind of error message. This morning I logged in via VNC, logged out again, 20 minutes later physically sat at PC and it crashed around the time of VNC logout. I tend to suspect video cards in these kind of situations but it's a modern-ish card with modern drivers (one revision back, but this has been happening for 5 revisions or more) and normally would at least see a blue screen I expect. What would you suspect? Where can I look or what can I set up for more information? Bear in mind that this happens about once every 3 or 4 weeks, so extensive logging or intrusive monitoring isn't really an option.

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  • php adding images to another image, exact positioning

    - by user271619
    I have a cool snippet of code that works well, except one thing. The code will take an icon I want to add to an existing picture. I can position it where I want too! Which is exactly what I need to do. However, I'm stuck on one thing, concerning the placement. The code "starting position" (on the main image: navIcons.png) is from the Bottom Right. I have 2 variables: $move_left = 10; & $move_up = 8;. So, the means I can position the icon.png 10px left, and 8px up, from the bottom right corner. I really really want to start the positioning from the Top Left of the image, so I'm really moving the icon 10px right & 8px down, from the top left position of the main image. Can someone look at my code and see if I'm just missing something that inverts that starting position? function attachIcon($imgname) { $mark = imagecreatefrompng($imgname); imagesavealpha($mark, true); list($icon_width, $icon_height) = getimagesize($imgname); $img = imagecreatefrompng('images/sprites/navIcons.png'); imagesavealpha($img, true); $move_left = 10; $move_up = 9; list($mainpic_width, $mainpic_height) = getimagesize('images/sprites/navIcons.png'); imagecopy($img, $mark, $mainpic_width-$icon_width-$move_left, $mainpic_height-$icon_height-$move_up, 0, 0, $icon_width, $icon_height); imagepng($img); // display the image + positioned icon in the browser //imagepng($img,'newnavIcon.png'); // rewrite the image with icon attached. } header('Content-Type: image/png'); attachIcon('icon.png'); ? For those who are wondering why I'd even bother doing this. In a nutshell, I like to add 16x16 icons to 1 single image, while using css to display that individual icon. This does involve me downloading the image (sprite) and open photoshop, add the new icon (positioning it), and reuploading it to the server. Not a massive ordeal, but just having fun with php.

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  • IValidator.Validate method and adding error message to a custom type

    - by user102533
    I have several server controls that implement the IValidator interface. As such, they have their own Validate() methods that look like this. public void Validate() { this.IsValid = true; if (someConditionFails()) { ErrorMessage = "Condition failed!"; this.IsValid = false; } } I understand that these Validate() methods are executed on postback before the load completed event that is executed before the save button's event handler. What I would like to do is pass in a reference to an instance of a custom class that collects all the error messages that I can access from Save button event handler. In other words, I would like to do something like this: public void Validate(ref SummaryOfErrorMessages sum) I guess I can't do this as the signature is different from what the IValidator interface has. The other option I can think of is on Load Completed event, I would iterate through all the validators on page, get the ones with IsValid = false and create my SummaryOfErrorMessages there. Does this sound right? Is there a better way of doing it?

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  • iPhone tilt direction

    - by Tate Allen
    Hi all, I am making a simple, tilt controlled game using UIKit. So far, when I tilt the device the character moves in the appropriate direction. What I want him to do is to change the direction he is facing when I tilt the device. For example, when I tilt it left, I want the character to face left. Is there a way to detect whether the device was tilted left or right? If so, could you point me in the right direction please. Thanks, Tate

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  • iMac goes black, makes clicking sound... thoughts?

    - by Josh
    This is the second time this has happened. The display on my Apple iMac (20-inch Late 2006) just went black, system was completely unresponsive to mouse/keyboard input, I could not SSH into nor ping the machine, and it didn't show up in ARD. I could hear a fairly loud clicking noise from inside which sounded like the DVD drive trying to seek -- but there is no disc in the drive. It could possibly be the hard drive... I pressed the power button and the system powered off, and now will not power on again. Thoughts / suggestions as to next course of action?

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  • HTML overlay height to cover entire visible page

    - by Evgeny
    I have a web page that loads some stuff using AJAX. I want to display an overlay with a loading indicator while the loading is in progress, so that the user cannot interact with most of the page - except the menu at the top. I'm using jQuery and the jQuery BlockUI plugin to do this. I call $(element).block() and it works fine, but the overlay only extends as far down as the current content of my page. As more content is loaded and added to the page the overlay moves down with it and this looks a bit ugly. Ideally I'd like it to cover the entire visible area of the page right from the start. A simple hack for doing this would be to set a large height value for the overlay, like this: $(myElement).block({ overlayCSS: { height: '10000px' } }); ... but this creates a scrollbar! How do I avoid this and make it just the right height to cover the visible page, but not enlarge it?

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  • JS settimeout doesn’t work in IE8…

    - by Nagesh
    <html> <head> <script> var i; i = 0; function loop() { i = i + 1; alert(String(i)); setTimeout("loop()",1000); } setTimeout("loop()",1000); </script> </head> <body> </body> </html> Please try the above code in IE8 it will not give alert message for every 1 sec if you hold right click. But in firefox it will give alert message even though if you dont release the right click. I want the firefox functionality in IE8.

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  • Are speakers wasting power when they are not in use?

    - by Dennis Cheung
    I guess all of you have a pair/set of speakers for your MP3s. I am just interesting to how do they do when they are not playing? How actually the power spent by the speaker? Does any the below cases matter? Idle / Silence input When you computer is off / not connected Raise the volume by hardware (turn/push the button on the speaker) Raise the volume by software (do it with your mouse) BTW, to save the world. I am here to suggest you to unplug it when you leave your PC.

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  • Windows7 x64 clipboard failure

    - by Konoplianko
    Hi. I'm using windows 7 x64 and i need to work with citrix client. Unfortunately my clipboard stops working after 5-10 minutes with citrix apps. I can't copy/paste anything. But on citrix clipboard is still working. Problem disappears after rebooting computer. But it's takes too much time. Is there any way to restart clipboard process or fix this problem without rebooting ? Thanks ! UPD.1 Copy/Paste is broken only on my local computer. It means that when I'm pressing ctrl+c (also when doing the same with mouse) ctrl+v pastes nothing (in GUI menu it's highlighted with gray - disabled). Occasionally it repairs itself when I'm starting rebooting: nsd.exe crashes with some exception, reboot stops and then it works again. But I'm still not sure that problem is in nsd.exe (Lotus notes)

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