Search Results

Search found 31716 results on 1269 pages for 'default action'.

Page 572/1269 | < Previous Page | 568 569 570 571 572 573 574 575 576 577 578 579  | Next Page >

  • OpenJs mysql not reading database [migrated]

    - by Benedikt Wutzi
    I try to access a mysql table using OpenJs Grid. I already doublechecked if the database "partsdb" and the table "parts" exists and it can be accessed from the commandline. Currently I'm using the must basic example: members.php: <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Members Page</title> <script> $(function() { $(".parts").grid(); }); </script> </head> <body> <div id="container"> <h1>Members Page</h1> <table action="ajax.php"> <tr> <th col="id">Id</th> <th col="name">Name</th> </tr> </table> <a href='<?php echo base_url()."main/logout" ?>'>Logout</a> </div> and ajax.php <?php mysql_connect("localhost","****","*****"); mysql_select_db("partsdb"); require_once("grid.php"); $grid = new Grid("parts"); ?> When I run php directly on ajax.php I get an error telling me: " Unknown column 'parts.' in 'field list' " and the table shows only the headers. What am I doing wrong?

    Read the article

  • Partner Webcast – Introducing Oracle Business Activity Monitoring - 18 October 2012

    - by Thanos
    Oracle Business Activity Monitoring (Oracle BAM), a component of both SOA Suite and BPM Suite, is a complete solution for building interactive, real-time dashboards and proactive alerts for monitoring business processes and services. Oracle BAM gives both business executives and operational manager’s timely information to make better business decisions.  A Real-time Business Visibility Solution that allows to monitor business services and processes in the enterprise, to correlate KPIs down to the actual business process themselves, and most important, to change business processes quickly or to take corrective action if the business environment changes. Let us show you how BAM provides a powerful insight, through Real-Time Dashboards, that can be a competitive edge for all your customers. Agenda: Oracle BAM Overview Business Problems New Approach with Oracle BAM 11g Demonstration Summary & Q&A Delivery Format This FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Duration: 1 hour Register Now Send your questions and migration/upgrade requests [email protected] Visit regularly our ISV Migration Center blog or Follow us @oracleimc to learn more on Oracle Technologies, upcoming partner webcasts and events. All content is made available through our YouTube - SlideShare - Oracle Mix.

    Read the article

  • New PeopleSoft Applications Search

    - by Matthew Haavisto
    As you may have seen from the PeopleTools 8.52 Release Value Proposition , PeopleTools intends to introduce a new search capability in release 8.52. We believe this feature will not only improve the ability of users to find content, but will fundamentally change the way people navigate around the PeopleSoft ecosystem. PeopleSoft applications will be delivering this new search in coming releases and feature packs. PeopleSoft Application Search is actually a framework—a group of features that provides an improved means of searching for a variety of content across PeopleSoft applications. From a user experience perspective, the new search offers a powerful, keyword-based search presented in a familiar, intuitive user experience. Rather than browsing through long menu hierarchies to find a page, data item, or transaction, users can use PeopleSoft Application Search to directly navigate to desired locations. We envision this to be similar to how people navigate across the internet. This capability may reduce or even eliminate the need to navigate PeopleSoft applications using the existing application menu system (though menus will still be available to people that prefer that method). The new search will be available at any point in an application and can be configured to span multiple PeopleSoft applications. It enables users to initiate transactions or navigate to key information without using the PeopleSoft application menus. In addition, filters and facets will enable people to narrow their search results sets, making it easier to identify and navigate to desired application content. Action menus are embedded directly in the search results, allowing users to navigate straight to specific related transactions – pre-populated with the selected search results data. PeopleSoft Applications Search framework uses Oracle’s Secure Enterprise Search as its search engine. Most Customers will benefit from the new search when it is delivered with applications. However, customers can start deploying it after a Tools-only upgrade. In this case, however, customers would have to create their own indices and implement security.

    Read the article

  • Seas0nPass Now Offers Untethered Apple TV Jailbreaking

    - by ETC
    If you’d been holding off jailbreaking your Apple TV because you wanted an untethered jailbreak, Seas0nPass just updated and now offers the tether-free action you crave. Untethered jailbreaking means you’ll never have to retether your jailbroken device to activate the jailbreak again. Install XBMC or FireCore’s aTV Flash for expanded functionality. Seas0nPass is a free download, hit up the link below to read more and grab a copy. Seas0nPass Cuts the Cord [FireCore via The Unofficial Apple Weblog] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Seas0nPass Now Offers Untethered Apple TV Jailbreaking Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox

    Read the article

  • Working with Legacy code #5: The blackhole.

    - by andrewstopford
    Someone creates a class or series of classes for something, the classes are big in size with large complicated methods. The effort is a sea of technical debt for the entire team but in the thick of the daily chaos it is lost. With out the coder talking to the team, with no team code policy and no code reviews (and action points) it remains. Pretty soon the team forget about that code. A few weeks\months\years goes by, some of the team may have left, some may remain but business asks for the team to add to that code. The team is now looking at a black hole, no one knows how it works, what it does, what it is for, it is a smelly hell hole and the deadline is fast approaching. The team now tries to change the code, with no approach at unit tests or refactoring in fear of breaking the black hole the team do just that and the business have just lost money. If you are faced with a black hole you need to look back over my series, even a black hole in what might seem like a clean unit tested application. Don't be fooled into thinking that legacy code does not apply to your code base.  The next stage is don't let blackholes in your codebase. Effective code reviews, team communication and good overal team coding policies will really help. Even if you are faced with a deadline do not let them appear, stop, take stock, what can be done and who can help. If you allow them through they will grow and grow and grow and the technical debt will hit you like a tidal wave soon enough,.  

    Read the article

  • 11 ADF Mobile Apps in 30 Hours

    - by Shay Shmeltzer
    The Oracle ADF Mobile team took part in a special "hackathon" this weekend, where 11 teams of new college hires who joined Oracle lately spent 30 hours building enterprise mobile applications leveraging ADF Mobile. One important thing to note - none of the participants worked with Oracle ADF Mobile before! In fact 90% of them didn't develop with ADF previously. All they had is a 2 hour training session before the event - and that's all they needed. From that point on they were able to build great cross device mobile applications. So what did they build? Here are some examples: A mileage expense tracking system: An ad campaign analysis system An expense report entry system Bug tracking system with data analysis: Carpooling social system: College Hiring system with CV scanning: Shipment management system for Farmers: Project time entry system: For sale post-it system (with item location): Conference event experience system with conference map and twitter feed integration: It was great to see how fast developers were able to learn and leverage ADF Mobile - and how creative the teams were. Here they are in action: So how about you? What would you build next? What would be your first ADF Mobile application? Start today!

    Read the article

  • Cocos2d: Tongue effect like in Munch Time

    - by Joey Green
    I'm wanting to do a tongue effect for my character like the one in Munch Time( shown in pic ). The player does some action and his tongue attaches to the nearest platform. I'm thinking this is simply a get distance to platform and keep player at that distance as he moves back and forth giving him the swinging effect. For the drawing, I'm wanting the same effect where the tongue sprite is the skinniest in the middle of the distance between the character and platform. I know how to do this in a shader( I'm using cocos2d v2 btw ), but I'm wondering if there is some built-in functionality to allow me to do this. First, is this the right approach using distance? Second, is their an easy way to do the tongue sprite effect without a shader? Third, I'm wanting to have the player spring up at will in the direction of the platform. I'm using Box2D. Would there be a way to do this using force's or would it be easier to write my own code?

    Read the article

  • iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick

    - by Gopinath
    Apple generally don’t let its users to play with their devices, but seems to be these days there are few things slipping through the nets. Smart users are able find some hacks and enable new features on iOS devices! Few days ago we heard about the hidden panorama feature built into iOS 5 and it could be enabled on a jail broken device. Here come another hidden feature unearthed by a smart geek in iOS 5 : enable Android style auto-correction on on-screen keyboard. Luckily to enable this feature you don’t need to jailbreak, all you need to do is to take backup of your device, edit a file and restore it back. Boom!  That’s it. To enable auto corrections feature on the on-screen keyboard of iOS 5 follow these steps Download iBackupBot and install it on your machine. It’s works on both Windows and Mac OS X. Backup your iPhone, iPod, or iPad with iTunes – plug in your iOS device and sync it. Open iBackupBot, locate your most recent backup and click on it Scroll down to Library/Preferences/com.apple.keyboard.plist and double-click on it.   Replace everything between the two <dict> with the following <key>KeyboardAutocorrectionLists</key> <string>YES</string> Save the plist file, then hit the "Restore From Backup" button in iBackupbot. Reboot your device to see the auto correction feature in action on your device’s on-screen keyboard. via lifehacker This article titled,iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • HTML5-MVC application using VS2010 SP1

    - by nmarun
    This is my first attempt at creating HTML5 pages. VS 2010 allows working with HTML5 now (you just need to make a small change after installing SP1). So my Razor view is now a HTML5 page. I call this application - 5Commerce – (an over-simplified) HTML5 ECommerce site. So here’s the flow of the application: home page renders user enters first and last name, chooses a product and the quantity can enter additional instructions for the order place the order user is then taken to another page showing the order details Off to the details. This is what my page looks in Google Chrome 10 beta (or later) soon after it renders. Here are some of the things to observe on this. Look a little closer and you’ll see a border around the first name textbox – this is ‘autofocus’ in action. I’ve set the autofocus attribute on this textbox. So as soon as the page loads, this control gets focus. 1: <input type="text" autofocus id="firstName" class="inputWidth" data_minlength="" 2: data_maxlength="" placeholder="first name" /> See a partially grayed out ‘last name’ text in the second textbox. This is set using a placeholder attribute (see above). It gets wiped out on-focus and improves the UI visuals in general. The quantity textbox is actually a numerical-only textbox. 1: <input type="number" id="quantity" data_mincount="" class="inputWidth" /> The last line is for additional instructions. This looks like a label but it’s content is editable. Just adding the ‘contenteditable’ attribute to the span allow the user to edit the text inside. 1: <span contenteditable id="additionalInstructions" data_texttype="" class="editableContent">select text and edit </span> All of the above is just plain HTML (no lurking javascript acting in here). Makes it real clean and simple. Going more into the HTML, I see that the _Layout.cshtml already is using some HTML5 content. I created my project before installing SP1, so that was the reason for my surprise. 1: <!DOCTYPE html> This is the doctype declaration in HTML5 and this is supported even by IE6 (just take my word on IE6 now, don’t go install it to test it, especially when MS is doing an IE6 countdown). That’s just amazing and extremely easy to read remember and talk about a few less bytes on every call! I modified the rest of my _Layout.cshtml to the below: 1: <!DOCTYPE html> 2: <html> 3: <head> 4: <title>5Commerce - HTML 5 Ecommerce site</title> 5: <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> 6: <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> 7: <script src="@Url.Content("~/Scripts/CustomScripts.js")" type="text/javascript"></script> 8: <script type="text/javascript"> 9: $(document).ready(function () { 10: WireupEvents(); 11: }); 12:</script> 13:  14: </head> 15:  16: <body role="document" class="bodybackground"> 17: <header role="heading"> 18: <h2>5Commerce - HTML 5 Ecommerce site!</h2> 19: </header> 20: <section id="mainForm"> 21: @RenderBody() 22: </section> 23: <footer id="page_footer" role="siteBaseInfo"> 24: <p>&copy; 2011 5Commerce Inc!</p> 25: </footer> 26: </body> 27: </html> I’m sure you’re seeing some of the new tags here. To give a brief intro about them: <header>, <footer>: Marks the header/footer region of a page or section. <section>: A logical grouping of content role attribute: Identifies the responsibility of an element. This attribute can be used by screen readers and can also be filtered through jQuery. SP1 also allows for some intellisense in HTML5. You see the other types of input fields – email, date, datetime, month, url and there are others as well. So once my page loads, i.e., ‘on document ready’, I’m wiring up the events following the principles of unobtrusive javascript. In the snippet below, I’m controlling the behavior of the input controls for specific events. 1: $("#productList").bind('change blur', function () { 2: IsSelectedProductValid(); 3: }); 4:  5: $("#quantity").bind('blur', function () { 6: IsQuantityValid(); 7: }); 8:  9: $("#placeOrderButton").click( 10: function () { 11: if (IsPageValid()) { 12: LoadProducts(); 13: } 14: }); This enables some client-side validation to occur before the data is sent to the server. These validation constraints are obtained through a JSON call to the WCF service and are set to the ‘data_’ attributes of the input controls. Have a look at the ‘GetValidators()’ function below: 1: function GetValidators() { 2: // the post to your webservice or page 3: $.ajax({ 4: type: "GET", //GET or POST or PUT or DELETE verb 5: url: "http://localhost:14805/OrderService.svc/GetValidators", // Location of the service 6: data: "{}", //Data sent to server 7: contentType: "application/json; charset=utf-8", // content type sent to server 8: dataType: "json", //Expected data format from server 9: processdata: true, //True or False 10: success: function (result) {//On Successfull service call 11: if (result.length > 0) { 12: for (i = 0; i < result.length; i++) { 13: if (result[i].PropertyName == "FirstName") { 14: if (result[i].MinLength > 0) { 15: $("#firstName").attr("data_minLength", result[i].MinLength); 16: } 17: if (result[i].MaxLength > 0) { 18: $("#firstName").attr("data_maxLength", result[i].MaxLength); 19: } 20: } 21: else if (result[i].PropertyName == "LastName") { 22: if (result[i].MinLength > 0) { 23: $("#lastName").attr("data_minLength", result[i].MinLength); 24: } 25: if (result[i].MaxLength > 0) { 26: $("#lastName").attr("data_maxLength", result[i].MaxLength); 27: } 28: } 29: else if (result[i].PropertyName == "Quantity") { 30: if (result[i].MinCount > 0) { 31: $("#quantity").attr("data_minCount", result[i].MinCount); 32: } 33: } 34: else if (result[i].PropertyName == "AdditionalInstructions") { 35: if (result[i].TextType.length > 0) { 36: $("#additionalInstructions").attr("data_textType", result[i].TextType); 37: } 38: } 39: } 40: } 41: }, 42: error: function (result) {// When Service call fails 43: alert('Service call failed: ' + result.status + ' ' + result.statusText); 44: } 45: }); 46:  47: //.... 48: } Just before the GetValidators() function runs and sets the validation constraints, this is what the html looks like (seen through the Dev tools of Chrome): After the function executes, you see the values in the ‘data_’  attributes. As and when we enter valid data into these fields, the error messages disappear, since the validation is bound to the blur event of the control. There you see… no error messages (well, the catch here is that once you enter THAT name, all errors disappear automatically). Clicking on ‘Place Order!’ runs the SaveOrder function. You can see the JSON for the order object that is getting constructed and passed to the WCF Service. 1: function SaveOrder() { 2: var addlInstructionsDefaultText = "select text and edit"; 3: var addlInstructions = $("span:first").text(); 4: if(addlInstructions == addlInstructionsDefaultText) 5: { 6: addlInstructions = ''; 7: } 8: var orderJson = { 9: AdditionalInstructions: addlInstructions, 10: Customer: { 11: FirstName: $("#firstName").val(), 12: LastName: $("#lastName").val() 13: }, 14: OrderedProduct: { 15: Id: $("#productList").val(), 16: Quantity: $("#quantity").val() 17: } 18: }; 19:  20: // the post to your webservice or page 21: $.ajax({ 22: type: "POST", //GET or POST or PUT or DELETE verb 23: url: "http://localhost:14805/OrderService.svc/SaveOrder", // Location of the service 24: data: JSON.stringify(orderJson), //Data sent to server 25: contentType: "application/json; charset=utf-8", // content type sent to server 26: dataType: "json", //Expected data format from server 27: processdata: false, //True or False 28: success: function (result) {//On Successfull service call 29: window.location.href = "http://localhost:14805/home/ShowOrderDetail/" + result; 30: }, 31: error: function (request, error) {// When Service call fails 32: alert('Service call failed: ' + request.status + ' ' + request.statusText); 33: } 34: }); 35: } The service saves this order into an XML file and returns the order id (a guid). On success, I redirect to the ShowOrderDetail action method passing the guid. This page will show all the details of the order. Although the back-end weightlifting is done by WCF, I did not show any of that plumbing-work as I wanted to concentrate more on the HTML5 and its associates. However, you can see it all in the source here. I do have one issue with HTML5 and this is an existing issue with HTML4 as well. If you see the snippet above where I’ve declared a textbox for first name, you’ll see the autofocus attribute just dangling by itself. It doesn’t follow the xml syntax of ‘key="value"’ allowing users to continue writing badly-formatted html even in the new version. You’ll see the same issue with the ‘contenteditable’ attribute as well. The work-around is that you can do ‘autofocus=”true”’ and it’ll work fine plus make it well-formatted. But unless the standards enforce this, there will be people (me included) who’ll get by, by just typing the bare minimum! Hoping this will get fixed in the coming version-updates. Source code here. Verdict: I think it’s time for us to embrace the new HTML5. Thank you HTML4 and Welcome HTML5.

    Read the article

  • Oracle Tuxedo at Oracle Open World 2012

    - by Deepak Goel
    Oracle Open World is almost here. There is quite a bit of Tuxedo to talk about at this year’s OOW. Primary focus will be on Tuxedo 12c, which was announced in August 2012 and is now generally available. Tuxedo 12c is a major release which many-many new and exciting features in almost all components of Tuxedo. You will not only hear about these features in various conference  sessions, you will also have an opportunity to see these features in action at demo grounds or play with these yourselves in hands-on-labs. Following is listing of Tuxedo related activities at OOW 2012: Conference Sessions Mon 1 Oct, 2012 10:45 AM - 11:45 AM, Oracle Tuxedo: What’s New in 12 c, Strategy, and Roadmap, Moscone South - 309 4:45 PM - 5:45 PM, Simplify Operations, Administration, and Management of Oracle Tuxedo Applications, Marriott Marquis - Golden Gate C3 Wed 3 Oct, 2012 3:30 PM - 4:30 PM, The Art and Practice of Mainframe Migration and Modernization, Moscone South - 309 Thu 4 Oct, 2012  2:15 PM - 3:15 PM, High-Performance, Scalable Enterprise Messaging for C/C++/COBOL Applications, Marriott Marquis - Salon 7 HOL (Hands-on Lab) Tues 2 Oct, 2012 5:00 PM - 6:00 PM Deploy, Manage, and Monitor Oracle Tuxedo Applications in the Enterprise Cloud, Marriott Marquis - Salon 3/4 Wed 3 Oct, 2012 1:15 PM - 2:15 PM, Develop C/C++ Applications for the Cloud with Oracle Tuxedo and Oracle Solaris Studio, Marriott Marquis - Salon 5/6 BOF (Birds-of-a-Feather) Mon 1 Oct, 2012 6:15 PM - 7:00 PM, Develop Scalable, Highly Available Enterprise Services in Java with Oracle Tuxedo, Marriott Marquis - Golden Gate C1 Demos Oracle Tuxedo: #1 Enterprise Cloud Platform for C/C++/COBOL Apps,  Moscone South, Right - S-215 Mainframe Rehost with Oracle Tuxedo Runtimes for CICS, IMS, and Batch, Moscone South, Right - S-216 Tuxedo Customer Appreciation Dinner Monday 1 Oct, 2012 7:30 PM - Please contact your Oracle Account Representative to attend. Limited seating. Deepak Goel Sr. Director, Software Development Oracle

    Read the article

  • Find Content Related Images in Internet Explorer 8

    - by Asian Angel
    Do you want an easy way to find images related to news stories or articles when browsing in Internet Explorer? Then you will definitely want to have a look at the Bing Image Search accelerator. Bing Image Search in Action Two simple steps will have the new accelerator installed: click Add to Internet Explorer to start the process and confirm the installation when the secondary window appears. For the first of our two examples we chose the “Deepwater Horizon rig”. To find images highlight the word/name that you are interested in, and select Bing Image Search in the context menu. Hovering your mouse over the context menu listing will present a “top” image in a popup window… Or if you prefer to view multiple images click on the context menu listing. A Bing image search for the highlighted word/name will be opened in a new tab. Our second example was the Guatemalan volcano “Pacaya”. As before we first viewed the popup window image… Followed by a full image search in a new tab. The accelerator makes it quick and easy to find additional images when needed. Conclusion The Bing Image Search accelerator makes it a simple task to find additional images related to what you are reading or looking at while browsing. Links Add the Bing Image Search accelerator to Internet Explorer 8 Similar Articles Productive Geek Tips Mysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPPrint Only Selected Text From Web PagesMake Ctrl+Tab in Internet Explorer 7 Use Most Recent OrderRemove ISP Text or Corporate Branding from Internet Explorer Title BarDisable and Remove Suggested Sites From Internet Explorer 8 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version

    Read the article

  • Guidance for Web XML Api's

    - by qstarin
    I have to create an API for our application that is accessible over HTTP. I envision the API's responses to be simple XML documents. It won't be a REST API (not in the strict sense of REST). I am fairly new to this space - of course I've had to consume some Web API's in my work, but often they are already wrapped in language native libraries (i.e., TweetSharp). I'm looking for information to guide the design of an API. Are there any articles, blog posts, etc. that review and expound upon the design choices to be made in a Web API? Design choices would be things like how to authenticate, URL structure, when users submit should the URL they POST to determine the action being performed or should all requests go to a common URL and some part of the POST'd data is responsible for routing to a command, should all responses have the same document root or should errors have a different root, etc., etc. Ideally, such articles or blog posts would enumerate through the common variations for any given point of design and expound on the advantages and disadvantages, such that they would inform me to make my own decision (as opposed to articles that simply explain one single way to do something). Does anyone have any links or wisdom they can share?

    Read the article

  • Friday Fun: Play Air Hockey in Google Chrome

    - by Asian Angel
    Do you like the challenge of fast-paced games? Then get ready to put yourself to the test with the Air Hockey extension for Google Chrome during company time. Air Hockey in Action There are two ways that you can play Air Hockey…either using the drop-down window or opening the game in a new tab. For our example we chose to play in a new tab. Before starting the game you can choose the difficulty level, to enable/disable the sound, and/or to go to full screen if desired. Note: Screenshot of “Full Screen” version shown below. While playing you really have to stay on top of things…the computer player will beat you rather quickly if you do not. Hustle hustle hustle! With a little bit of practice it does become easier but even the “Easy Level” on this game will keep you busy. If the normal size game screen seems just a bit small you can easily get a larger version using the “Full Screen Link” below the game window. Whether your browser is non-maximized as shown here or totally maximized it will fill the entire browser window area. Conclusion If you like fast paced games then the Air Hockey extension certainly fits that criteria and will keep you on your toes. Make sure and keep the sound off while playing during Friday afternoon though! Links Download the Air Hockey extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Play Tetris in Google ChromeFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default BrowserPlay a Webpage Display Prank in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online Download Wallpapers From National Geographic Site

    Read the article

  • Google Sky Map Turns Your Android Phone into a Digital Telescope

    - by ETC
    Whether you’re an astronomy buff or just somebody looking for a perfect “look how sweet my smartphone is!’ application, Google’s Sky Map application for Android phones is a must have app. If all the application did was show you detailed views of the night sky it would be pretty awesome based on that alone. Where Sky Map dazzles, however, is in linking together the GPS and tilt-sensors on your phone to turn your phone into a sky-watching window. Whatever you point the phone at, the screen displays. Want to see what stars are directly above you despite it being the middle of the day? Point the phone up. Curious what people on the opposite side of the word are seeing? Point the phone down and take a peek right through the Earth. Check out the video below to see the application in action: Google Sky Map is free and works wherever Android does. Google Sky Map [AppBrain] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

    Read the article

  • Clusterware 11gR2 &ndash; Setting up an Active/Passive failover configuration

    - by Gilles Haro
    Oracle is providing a large range of interesting solutions to ensure High Availability of the database. Dataguard, RAC or even both configurations (as recommended by Oracle for a Maximum Available Architecture - MAA) are the most frequently found and used solutions. But, when it comes to protecting a system with an Active/Passive architecture with failover capabilities, people often thinks to other expensive third party cluster systems. Oracle Clusterware technology, which comes along at no extra-cost with Oracle Database or Oracle Unbreakable Linux, is - in the knowing of most people - often linked to Oracle RAC and therefore, is seldom used to implement failover solutions. Oracle Clusterware 11gR2  (a part of Oracle 11gR2 Grid Infrastructure)  provides a comprehensive framework to setup automatic failover configurations. It is actually possible to make "failover-able'", and then to protect, almost any kind of application (from the simple xclock to the most complex Application Server). Quoting Oracle: “Oracle Clusterware is a portable cluster software that allows clustering of single servers so that they cooperate as a single system. Oracle Clusterware also provides the required infrastructure for Oracle Real Application Clusters (RAC). In addition Oracle Clusterware enables the protection of any Oracle application or any other kind of application within a cluster.” In the next couple of lines, I will try to present the different steps to achieve this goal : Have a fully operational 11gR2 database protected by automatic failover capabilities. I assume you are fluent in installing Oracle Database 11gR2, Oracle Grid Infrastructure 11gR2 on a Linux system and that ASM is not a problem for you (as I am using it as a shared storage). If not, please have a look at Oracle Documentation. As often, I made my tests using an Oracle VirtualBox environment. The scripts are tested and functional on my system. Unfortunately, there can always be a typo or a mistake. This blog entry does not replace a course around the Clusterware Framework. I just hope it will let you see how powerful it is and that it will give you the whilst to go further with it...  Note : This entry has been revised (rev.2) following comments from Philip Newlan. Prerequisite 2 Linux boxes (OELCluster01 and OELCluster02) at the same OS level. I used OEL 5 Update 5 with an Enterprise Kernel. Shared Storage (SAN). On my VirtualBox system, I used Openfiler to simulate the SAN Oracle 11gR2 Database (11.2.0.1) Oracle 11gR2 Grid Infrastructure (11.2.0.1)   Step 1 - Install the software Using asmlib, create 3 ASM disks (ASM_CRS, ASM_DTA and ASM_FRA) Install Grid Infrastructure for a cluster (OELCluster01 and OELCluster02 are the 2 nodes of the cluster) Use ASM_CRS to store Voting Disk and OCR. Use SCAN. Install Oracle Database Standalone binaries on both nodes. Use asmca to check/mount the disk groups on 2 nodes Use dbca to create and configure a database on the primary node Let's name it DB11G. Copy the pfile, password file to the second node. Create adump directoty on the second node.   Step 2 - Setup the resource to be protected After its creation with dbca, the database is automatically protected by the Oracle Restart technology available with Grid Infrastructure. Consequently, it restarts automatically (if possible) after a crash (ex: kill -9 smon). A database resource has been created for that in the Cluster Registry. We can observe this with the command : crsctl status resource that shows and ora.dba11g.db entry. Let's save the definition of this resource, for future use : mkdir -p /crs/11.2.0/HA_scripts chown oracle:oinstall /crs/11.2.0/HA_scripts crsctl status resource ora.db11g.db -p > /crs/11.2.0/HA_scripts/myResource.txt Although very interesting, Oracle Restart is not cluster aware and cannot restart the database on any other node of the cluster. So, let's remove it from the OCR definitions, we don't need it ! srvctl stop database -d DB11G srvctl remove database -d DB11G Instead of it, we need to create a new resource of a more general type : cluster_resource. Here are the steps to achieve this : Create an action script :  /crs/11.2.0/HA_scripts/my_ActivePassive_Cluster.sh #!/bin/bash export ORACLE_HOME=/oracle/product/11.2.0/dbhome_1 export ORACLE_SID=DB11G case $1 in 'start')   $ORACLE_HOME/bin/sqlplus /nolog <<EOF   connect / as sysdba   startup EOF   RET=0   ;; 'stop')   $ORACLE_HOME/bin/sqlplus /nolog <<EOF   connect / as sysdba   shutdown immediate EOF   RET=0   ;; 'clean')   $ORACLE_HOME/bin/sqlplus /nolog <<EOF   connect / as sysdba   shutdown abort    ##for i in `ps -ef | grep -i $ORACLE_SID | awk '{print $2}' ` ;do kill -9 $i; done EOF   RET=0   ;; 'check')    ok=`ps -ef | grep smon | grep $ORACLE_SID | wc -l`    if [ $ok = 0 ]; then      RET=1    else      RET=0    fi    ;; '*')      RET=0   ;; esac if [ $RET -eq 0 ]; then    exit 0 else    exit 1 fi   This script must provide, at least, methods to start, stop, clean and check the database. It is self-explaining and contains nothing special. Just be aware that it must be runnable (+x), it runs as Oracle user (because of the ACL property - see later) and needs to know about the environment. Also make sure it exists on every node of the cluster. Moreover, as of 11.2, the clean method is mandatory. It must provide the “last gasp clean up”, for example, a shutdown abort or a kill –9 of all the remaining processes. chmod +x /crs/11.2.0/HA_scripts/my_ActivePassive_Cluster.sh scp  /crs/11.2.0/HA_scripts/my_ActivePassive_Cluster.sh   oracle@OELCluster02:/crs/11.2.0/HA_scripts Create a new resource file, based on the information we got from previous  myResource.txt . Name it myNewResource.txt. myResource.txt  is shown below. As we can see, it defines an ora.database.type resource, named ora.db11g.db. A lot of properties are related to this type of resource and do not need to be used for a cluster_resource. NAME=ora.db11g.db TYPE=ora.database.type ACL=owner:oracle:rwx,pgrp:oinstall:rwx,other::r-- ACTION_FAILURE_TEMPLATE= ACTION_SCRIPT= ACTIVE_PLACEMENT=1 AGENT_FILENAME=%CRS_HOME%/bin/oraagent%CRS_EXE_SUFFIX% AUTO_START=restore CARDINALITY=1 CHECK_INTERVAL=1 CHECK_TIMEOUT=600 CLUSTER_DATABASE=false DB_UNIQUE_NAME=DB11G DEFAULT_TEMPLATE=PROPERTY(RESOURCE_CLASS=database) PROPERTY(DB_UNIQUE_NAME= CONCAT(PARSE(%NAME%, ., 2), %USR_ORA_DOMAIN%, .)) ELEMENT(INSTANCE_NAME= %GEN_USR_ORA_INST_NAME%) DEGREE=1 DESCRIPTION=Oracle Database resource ENABLED=1 FAILOVER_DELAY=0 FAILURE_INTERVAL=60 FAILURE_THRESHOLD=1 GEN_AUDIT_FILE_DEST=/oracle/admin/DB11G/adump GEN_USR_ORA_INST_NAME= GEN_USR_ORA_INST_NAME@SERVERNAME(oelcluster01)=DB11G HOSTING_MEMBERS= INSTANCE_FAILOVER=0 LOAD=1 LOGGING_LEVEL=1 MANAGEMENT_POLICY=AUTOMATIC NLS_LANG= NOT_RESTARTING_TEMPLATE= OFFLINE_CHECK_INTERVAL=0 ORACLE_HOME=/oracle/product/11.2.0/dbhome_1 PLACEMENT=restricted PROFILE_CHANGE_TEMPLATE= RESTART_ATTEMPTS=2 ROLE=PRIMARY SCRIPT_TIMEOUT=60 SERVER_POOLS=ora.DB11G SPFILE=+DTA/DB11G/spfileDB11G.ora START_DEPENDENCIES=hard(ora.DTA.dg,ora.FRA.dg) weak(type:ora.listener.type,uniform:ora.ons,uniform:ora.eons) pullup(ora.DTA.dg,ora.FRA.dg) START_TIMEOUT=600 STATE_CHANGE_TEMPLATE= STOP_DEPENDENCIES=hard(intermediate:ora.asm,shutdown:ora.DTA.dg,shutdown:ora.FRA.dg) STOP_TIMEOUT=600 UPTIME_THRESHOLD=1h USR_ORA_DB_NAME=DB11G USR_ORA_DOMAIN=haroland USR_ORA_ENV= USR_ORA_FLAGS= USR_ORA_INST_NAME=DB11G USR_ORA_OPEN_MODE=open USR_ORA_OPI=false USR_ORA_STOP_MODE=immediate VERSION=11.2.0.1.0 I removed database type related entries from myResource.txt and modified some other to produce the following myNewResource.txt. Notice the NAME property that should not have the ora. prefix Notice the TYPE property that is not ora.database.type but cluster_resource. Notice the definition of ACTION_SCRIPT. Notice the HOSTING_MEMBERS that enumerates the members of the cluster (as returned by the olsnodes command). NAME=DB11G.db TYPE=cluster_resource DESCRIPTION=Oracle Database resource ACL=owner:oracle:rwx,pgrp:oinstall:rwx,other::r-- ACTION_SCRIPT=/crs/11.2.0/HA_scripts/my_ActivePassive_Cluster.sh PLACEMENT=restricted ACTIVE_PLACEMENT=0 AUTO_START=restore CARDINALITY=1 CHECK_INTERVAL=10 DEGREE=1 ENABLED=1 HOSTING_MEMBERS=oelcluster01 oelcluster02 LOGGING_LEVEL=1 RESTART_ATTEMPTS=1 START_DEPENDENCIES=hard(ora.DTA.dg,ora.FRA.dg) weak(type:ora.listener.type,uniform:ora.ons,uniform:ora.eons) pullup(ora.DTA.dg,ora.FRA.dg) START_TIMEOUT=600 STOP_DEPENDENCIES=hard(intermediate:ora.asm,shutdown:ora.DTA.dg,shutdown:ora.FRA.dg) STOP_TIMEOUT=600 UPTIME_THRESHOLD=1h Register the resource. Take care of the resource type. It needs to be a cluster_resource and not a ora.database.type resource (Oracle recommendation) .   crsctl add resource DB11G.db  -type cluster_resource -file /crs/11.2.0/HA_scripts/myNewResource.txt Step 3 - Start the resource crsctl start resource DB11G.db This command launches the ACTION_SCRIPT with a start and a check parameter on the primary node of the cluster. Step 4 - Test this We will test the setup using 2 methods. crsctl relocate resource DB11G.db This command calls the ACTION_SCRIPT  (on the two nodes)  to stop the database on the active node and start it on the other node. Once done, we can revert back to the original node, but, this time we can use a more "MS$ like" method :Turn off the server on which the database is running. After short delay, you should observe that the database is relocated on node 1. Conclusion Once the software installed and the standalone database created (which is a rather common and usual task), the steps to reach the objective are quite easy : Create an executable action script on every node of the cluster. Create a resource file. Create/Register the resource with OCR using the resource file. Start the resource. This solution is a very interesting alternative to licensable third party solutions. References Clusterware 11gR2 documentation Oracle Clusterware Resource Reference Clusterware for Unbreakable Linux Using Oracle Clusterware to Protect A Single Instance Oracle Database 11gR1 (to have an idea of complexity) Oracle Clusterware on OTN   Gilles Haro Technical Expert - Core Technology, Oracle Consulting   

    Read the article

  • Multitouch script (using xinput) no longer working

    - by Pitto
    #!/bin/bash # # list of synaptics device properties http://www.x.org/archive/X11R7.5/doc/man/man4/synaptics.4.html#sect4 # list current synaptics device properties: xinput list-props '"SynPS/2 Synaptics TouchPad"' # sleep 5 #added delay... xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Device Enabled" 8 1 xinput --set-prop --type=int --format=32 "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Pressure" 4 xinput --set-prop --type=int --format=32 "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Width" 9 # Below width 1 finger touch, above width simulate 2 finger touch. - value=pad-pixels xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Edge Scrolling" 1 1 0 # vertical, horizontal, corner - values: 0=disable 1=enable xinput --set-prop --type=int --format=32 "SynPS/2 Synaptics TouchPad" "Synaptics Jumpy Cursor Threshold" 250 # stabilize 2 finger actions - value=pad-pixels #xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Tap Action" 0 0 0 0 1 2 3 # pad corners rt rb lt lb tap fingers 1 2 3 (can't simulate more then 2 tap fingers AFAIK) - values: 0=disable 1=left 2=middle 3=right etc. (in FF 8=back 9=forward) xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Scrolling" 1 0 # vertical scrolling, horizontal scrolling - values: 0=disable 1=enable #xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Circular Scrolling" 1 #xinput --set-prop --type=int --format=8 "SynPS/2 Synaptics TouchPad" "Synaptics Circular Scrolling Trigger" 3 Hello everybody... The above script allowed me to use happily multitouch for a month... Now if I do a two fingers scrolling the mouse cursor just runs on the screen like possessed... Any hints?

    Read the article

  • Custom Gesture in cocos2d

    - by Lewis
    I've found a little tutorial that would be useful for my game: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ But I can't work out how to convert that gesture to work with cocos2d, I have found examples of pre made gestures in cocos2d, but no custom ones, is it possible? EDIT STILL HAVING PROBLEMS WITH THIS: I've added the code from Sentinel below (from SO), the Gesture and RotateGesture have both been added to my solution and are compiling. Although In the rotation class now I only see selectors, how do I set those up? As the custom gesture found in that project above looks like: header file for custom gesture: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end .m for custom gesture file: #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Then its initialised like this: // calculate center and radius of the control CGPoint midPoint = CGPointMake(image.frame.origin.x + image.frame.size.width / 2, image.frame.origin.y + image.frame.size.height / 2); CGFloat outRadius = image.frame.size.width / 2; // outRadius / 3 is arbitrary, just choose something >> 0 to avoid strange // effects when touching the control near of it's center gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; The selector below is also in the same file where the initialisation of the gestureRecogonizer: - (void) rotation: (CGFloat) angle { // calculate rotation angle imageAngle += angle; if (imageAngle > 360) imageAngle -= 360; else if (imageAngle < -360) imageAngle += 360; // rotate image and update text field image.transform = CGAffineTransformMakeRotation(imageAngle * M_PI / 180); [self updateTextDisplay]; } I can't seem to get this working in the RotateGesture class can anyone help me please I've been stuck on this for days now. SECOND EDIT: Here is the users code from SO that was suggested to me: Here is projec on GitHub: SFGestureRecognizers It uses builded in iOS UIGestureRecognizer, and don't needs to be integrated into cocos2d sources. Using it, You can make any gestures, just like you could, if you whould work with UIGestureRecognizer. For example: I made a base class Gesture, and subclassed it for any new gesture: //Gesture.h @interface Gesture : NSObject <UIGestureRecognizerDelegate> { UIGestureRecognizer *gestureRecognizer; id delegate; SEL preSolveSelector; SEL possibleSelector; SEL beganSelector; SEL changedSelector; SEL endedSelector; SEL cancelledSelector; SEL failedSelector; BOOL preSolveAvailable; CCNode *owner; } - (id)init; - (void)addGestureRecognizerToNode:(CCNode*)node; - (void)removeGestureRecognizerFromNode:(CCNode*)node; -(void)recognizer:(UIGestureRecognizer*)recognizer; @end //Gesture.m #import "Gesture.h" @implementation Gesture - (id)init { if (!(self = [super init])) return self; preSolveAvailable = YES; return self; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)recognizer shouldReceiveTouch:(UITouch *)touch { //! For swipe gesture recognizer we want it to be executed only if it occurs on the main layer, not any of the subnodes ( main layer is higher in hierarchy than children so it will be receiving touch by default ) if ([recognizer class] == [UISwipeGestureRecognizer class]) { CGPoint pt = [touch locationInView:touch.view]; pt = [[CCDirector sharedDirector] convertToGL:pt]; for (CCNode *child in owner.children) { if ([child isNodeInTreeTouched:pt]) { return NO; } } } return YES; } - (void)addGestureRecognizerToNode:(CCNode*)node { [node addGestureRecognizer:gestureRecognizer]; owner = node; } - (void)removeGestureRecognizerFromNode:(CCNode*)node { [node removeGestureRecognizer:gestureRecognizer]; } #pragma mark - Private methods -(void)recognizer:(UIGestureRecognizer*)recognizer { CCNode *node = recognizer.node; if (preSolveSelector && preSolveAvailable) { preSolveAvailable = NO; [delegate performSelector:preSolveSelector withObject:recognizer withObject:node]; } UIGestureRecognizerState state = [recognizer state]; if (state == UIGestureRecognizerStatePossible && possibleSelector) { [delegate performSelector:possibleSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateBegan && beganSelector) [delegate performSelector:beganSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateChanged && changedSelector) [delegate performSelector:changedSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateEnded && endedSelector) { preSolveAvailable = YES; [delegate performSelector:endedSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateCancelled && cancelledSelector) { preSolveAvailable = YES; [delegate performSelector:cancelledSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateFailed && failedSelector) { preSolveAvailable = YES; [delegate performSelector:failedSelector withObject:recognizer withObject:node]; } } @end Subclass example: //RotateGesture.h #import "Gesture.h" @interface RotateGesture : Gesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed; @end //RotateGesture.m #import "RotateGesture.h" @implementation RotateGesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed { if (!(self = [super init])) return self; preSolveSelector = preSolve; delegate = target; possibleSelector = possible; beganSelector = began; changedSelector = changed; endedSelector = ended; cancelledSelector = cancelled; failedSelector = failed; gestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(recognizer:)]; gestureRecognizer.delegate = self; return self; } @end Use example: - (void)addRotateGesture { RotateGesture *rotateRecognizer = [[RotateGesture alloc] initWithTarget:self preSolveSelector:@selector(rotateGesturePreSolveWithRecognizer:node:) possibleSelector:nil beganSelector:@selector(rotateGestureStateBeganWithRecognizer:node:) changedSelector:@selector(rotateGestureStateChangedWithRecognizer:node:) endedSelector:@selector(rotateGestureStateEndedWithRecognizer:node:) cancelledSelector:@selector(rotateGestureStateCancelledWithRecognizer:node:) failedSelector:@selector(rotateGestureStateFailedWithRecognizer:node:)]; [rotateRecognizer addGestureRecognizerToNode:movableAreaSprite]; } I dont understand how to implement the custom gesture code at the start of this post into the rotateGesture class which is a subclass of the gesture class written by the SO user. Any ideas please? When I get 6 more rep I'll add a bounty to this.

    Read the article

  • High-Level Application Architecture Question

    - by Jesse Bunch
    So I'm really wanting to improve how I architect the software I code. I want to focus on maintainability and clean code. As you might guess, I've been reading a lot of resources on this topic and all it's doing is making it harder for me to settle on an architecture because I can never tell if my design is the one that the more experienced programmer would've chosen. So I have these requirements: I should connect to one vendor and download form submissions from their API. We'll call them the CompanyA. I should then map those submissions to a schema fit for submitting to another vendor for integration with the email service provider. We'll call them the CompanyB. I should then submit those responses to the ESP (CompanyB) and then instruct the ESP to send that submitter an email. So basically, I'm copying data from one web service to another and then performing an action at the latter web service. I've identified a couple high-level services: The service that downloads data from CompanyA. I called this the CompanyAIntegrator. The service that submits the data to CompanyB. I called this CompanyBIntegrator. So my questions are these: Is this a good design? I've tried to separate the concerns and am planning to use the facade pattern to make the integrators interchangeable if the vendors change in the future. Are my naming conventions accurate and meaningful to you (who knows nothing specific of the project)? Now that I have these services, where should I do the work of taking output from the CompanyAIntegrator and getting it in the format for input to the CompanyBIntegrator? Is this OK to be done in main()? Do you have any general pointers on how you'd code something like this? I imagine this scenario is common to us engineers---especially those working in agencies. Thanks for any help you can give. Learning how to architect well is really mind-cluttering.

    Read the article

  • Detect two specific objects collision with bullet physics

    - by sebap123
    I have got some problem with defining collision between objects in my game using bullet physics. I know that objects are colliding with each other simultaneously and I don't have to do anything more. However I need to be noticed when one object collides with one of the rest. It is quite awkward written so I will tell what I want to achive. I have got ball which hits wall from tubes. Everything is on the floor. When ball hits wall some fragments fall down to infinity. So I have got bellow floor btStaticPlaneShape. This is place where most of objects is stoping and then I can start another action. But not all of them. So I've been trying to use function checkCollideWith but it isn't good method as it was said in reference and wiki. So I've checked method described in wiki http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Callbacks_and_Triggers called contact information. This isn't good method either because it is extremly hard to identify what is what when colliding. You have to also remember that ball is almost all the time colliding with something - floor, wall or eart level. So is there any other method to check what is colliding with what?

    Read the article

  • Gray "apply" button in NetworkManager openvpn connection window

    - by user20627
    I installed all the necessary packages for the networkmanager-openvpn function to function. The openvpn-connection-setting are successfully imported into the networkmanger via the conf file but the apply button is grayed out, so that actually saving and using the connection isn't possible? Does anyone know, where the problem is? It's a fresh install of Ubuntu 10.10 after the upgrade from 10.04 sent the networkmanger down the drain. I was told the following: Sounds like a policy issue. read this thread: http://ubuntuforums.org/showthread.php?t=1616355 look carefully in the file mentioned, at the element. What is there ? "No" will cause the action detailed to be unavailable. Ideally "yes" or "auth_admin_keep" should be there. They will either allow all access, or prompt for a admin password. The above does not seem to work for me - It still has a gray apply button. If I choose a file for User certificate as well as CA Certificate "which is all openvpn supplies and needs" and a key file it will allow me to click apply - but obviously wont connect. :l I am at a lost end.

    Read the article

  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

    Read the article

  • Final Release of Silverlight Tools for Visual Studio 2010 Released

    - by dwahlin
    If you haven’t already heard the news, the final release of the Silverlight Tools for Visual Studio 2010 have been released! That’s great news for Silverlight developers and to top it off the crew up at Microsoft even snuck in a few new features including intellisense for styles (a big deal in my opinion) and the ability to easily manipulate Grid rows and columns.  One of the most time consuming (and boring) tasks experienced by developers is also covered with the new “Go To Value Definition” feature that allows you to jump directly to style definitions with ease.  That feature alone is worth the upgrade especially if you’re working with a large application that uses a lot of styles. Here’s a quick run-down of the features provided by the latest release from the Microsoft team: Support for targeting Silverlight 4 in the Silverlight designer and project system RIA Services application templates and libraries to simplify access to your data services (check out this Silverlight.tv video and whitepaper giving full details) Support for Silverlight 4 elevated trust and out-of-browser applications Enhanced support for other new Silverlight 4 features, including: Working with Implicit Styles Go To Value Definition - navigate directly from controls on your page to styles that are applied to them. Style Intellisense - easily modify styles you already have in XAML Working with Data Source Window outputs Data Source Selector - easily select and modify your data source information Grid Row and Column context menu - Add, remove, and re-sort DSW outputs and other Grid layouts Thickness Editor for editing Margins, Padding etc. Sample Data Support -  see your item templates and bindings light up at design time Working with Silverlight 4 Out-of-Browser applications Automatically launch and debug your OOB app from inside the IDE Specify XAP signing for trusted OOB apps Set the OOB window characteristics If you’d like to see some of the new features in action check out this Channel 9 video with Mark Wilson-Thomas and John Papa.

    Read the article

  • Adding a forum to an existing site

    - by Andrew Heath
    I've got a site with ~500 registered members, 300 of which are what you'd call "active". Site data is kept in a MySQL dbase. I'd like to add a myBB forum to the site, but this question applies to any forum really. What I very much want to avoid is requiring my users to register both on the site and on the forum because my userbase is not technically literate and this would confuse a lot of them. However the forum software has its own registration, login, cookie, and password management system which naturally are different from the site's mechanics. I envision the following possibilities: install myBB into the existing database and customize the login code to unify the two systems. This would probably mean changing the site's code to use the myBB system as that would likely be less painful to refactor and wouldn't hurt future myBB upgrade ability. install myBB into separate database and write a bridging script of some sort that auto-registers existing site users with the forum if they elect to participate. Also check new forum registrations against the site's username list to prevent newcomers from taking existing names. run them fully separate and force users to re-register (easiest for ME, but least desirable for them) I would like a suggested course of action from those who have trod this path before... Thank you.

    Read the article

  • MIA

    - by Robert May
    So, I’ve been missing in action on this blog for quite some time.  I need to rectify that. Part of the reason I’ve been absent is because I haven’t be able to talk about what I’m working on.  A former client watches my blog rather closely, and although we accomplished many good things together, their culture is such that they really don’t like people to freely express their thoughts (you’ll note my blog posts stopped rather abruptly).  I learned some really important lessons about Agile in the last 3 years, and I think its worthwhile to talk about them.  Sometimes things worked really well, sometimes, they failed failed.  Sometimes that failure was me, sometimes it wasn’t. I understand Agile better now, and hopefully, what I have to say will guide others through this process and help others understand Agile better. One thing that I’ve learned is that MANY companies that say they are doing Agile are NOT really doing Agile.  To often, they pick the things they like and don’t follow the process long enough to know what rules they can break, and which ones they shouldn’t.  This is probably the primary reason why Agile fails. So, expect more posts, especially as I’m flying coast to coast. :)

    Read the article

  • Checking if your SIMPLE databases need a log backup

    - by Fatherjack
    Hopefully you have read the blog by William Durkin explaining why your SIMPLE databases need a log backup in some cases. There is a SQL Server bug that means in some cases databases are marked as being in SIMPLE RECOVERY but have a log wait type that shows they are not properly configured. Please read his blog for the full explanation and a great description of how to reproduce the issue. As part of our (William happens to be my Boss) work to recover our affected databases I wrote this small PowerShell script to quickly check our servers for databases that needed the attention that William details.  cls $Servers = “Server01″,”Server02″,”etc”,”etc” foreach($Server in $Servers){ write-host “************” $server “****************”     $server = New-Object Microsoft.sqlserver.management.smo.server $Server     foreach($db in $Server.databases){         $db | where {$_.RecoveryModel -eq “Simple” -and $_.logreusewaitstatus -ne “nothing”} | select name, LogReuseWaitStatus     } } If you get any results from this query then you should consult Williams blog for the details on what action you should take. This script does give out false positives if in some circumstances depending on how busy your databases are. Hopefully this will let you check your servers quickly and if you find any problems you can reference Williams blog to understand what you need to do.

    Read the article

< Previous Page | 568 569 570 571 572 573 574 575 576 577 578 579  | Next Page >