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  • Making apache 2.2.11 parse .wml files as PHP?

    - by RD
    I've tried a variety of combinations, the following being my last attempt: Addtype text/vnd.wap.wml wml Addtype image/vnd.wap.wbmp wbmp AddType text/vnd.wap.wmlscript wmls AddType application/vnd.wap.wmlc wmlc AddType application/vnd.wap.wmlscriptc wmlsc AddType application/x-httpd-php .wml How can I get stupid Apache 2.2.11 to parse .wml files as PHP?

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  • JQuery Find #ID, RemoveClass and AddClass

    - by Tom
    Hi Guys, I have the following HTML <div id="testID" class="test1"> <img id="testID2" class="test2" alt="" src="some-image.gif" /> </div> I basically want to get to #testID2 and replace .test2 class with .test3 class ? I tried jQuery('#testID2').find('.test2').replaceWith('.test3'); But this doesn't appear to work ? Any ideas ?

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  • Run context.drawWindow method through a bookmarklet

    - by Kapil
    I want to capture a webpage as an image. I am able to do this using a firefox extension using context.drawWindow method. Now I want to strech myself and see if I can do this using a bookmarklet :) I remember reading somewhere that context.drawWindow() works only from the firefox toolbars. I dont know if that's still true or not. Can anyone shed some light if I can execute context.drawWindow() from a bookmarklet or no? Thanks Kapil

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  • package is not found, even though it's in both build classpath and runtime classpath

    - by Anthony
    I am unable to compile a Java program because the compiler cannot find some of the packages needed even though they are in both the build classpath and runtime classpath. Other packages it can find just fine. The image below shows the problem. I have highlighted the gdata-media package in eclipse, as its the first package on the console that its not able to find: Click for full size What am I doing wrong?

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  • Draw a line over UIViewController

    - by ghiboz
    Hi all, I have my app on iPhone with a UIViewController with some stuff inside.. image, textbox, etc... is there a way to draw a line or something like this using opengl directly inside the UIViewController? thanks in advance

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  • jQuery .load() wait till content is loaded

    - by user1785870
    How to prevent jQuery $('body').load('something.php'); from changing any DOM till all the content from something.php (including images,js) is fully loaded -Lets say some actual content is: Hello world And something.php content is: image that loads for 10 seconds 20 js plugins After firing .load() function nothing should happen, till images an js files are fully loaded, and THEN instantly change the content. some preloader may appear, but its not subject of question.

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  • How can I use this animation code?

    - by O.C.
    I'm a newbie and I need some help. I want to display a popup image over a given UIView, but I would like it to behave like the UIAlertView or like the Facebook Connect for iPhone modal popup window, in that it has a bouncy, rubbber-band-like animation to it. I found some code on the net from someone who was trying to do something similar. He/she put this together, but there was no demo or instructions. Being that I am so new, I don't have any idea as to how to incorporate this into my code. This is the routine where I need the bouncy image to appear: - (void) showProductDetail { . . . //////////////////////////////////////////////////////////////////////// // THIS IS A STRAIGHT SCALE ANIMATION RIGHT NOW. I WANT TO REPLACE THIS // WITH A BOUNCY RUBBER-BAND ANIMATION _productDetail.transform = CGAffineTransformMakeScale(0.1,0.1); [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; _productDetail.transform = CGAffineTransformMakeScale(1,1); [UIView commitAnimations]; } . . . } This is the code I found: float pulsesteps[3] = { 0.2, 1/15., 1/7.5 }; - (void) pulse { self.transform = CGAffineTransformMakeScale(0.6, 0.6); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:pulsesteps[0]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseGrowAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(1.1, 1.1); [UIView commitAnimations]; } - (void)pulseGrowAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[1]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseShrinkAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(0.9, 0.9); [UIView commitAnimations]; } - (void)pulseShrinkAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[2]]; self.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } Thanks in advance for any help that you can give me.

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  • jQuery CSS plugin that returns computed style of element to pseudo clone that element?

    - by Keith Bentrup
    I'm looking for a way using jQuery to return an object of computed styles for the 1st matched element. I could then pass this object to another call of jQuery's css method. For example, with width, I can do the following to make the 2 divs have the same width: $('#div2').width($('#div1').width()); It would be nice if I could make a text input look like an existing span: $('#input1').css($('#span1').css()); where .css() with no argument returns an object that can be passed to .css(obj). (I can't find a jQuery plugin for this, but it seems like it should exist. If it doesn't exist, I'll turn mine below into a plugin and post it with all the properties that I use.) Basically, I want to pseudo clone certain elements but use a different tag. For example, I have an li element that I want to hide and put an input element over it that looks the same. When the user types, it looks like they are editing the element inline. I'm also open to other approaches for this pseudo cloning problem for editing. Any suggestions? Here's what I currently have. The only problem is just getting all the possible styles. This could be a ridiculously long list. jQuery.fn.css2 = jQuery.fn.css; jQuery.fn.css = function() { if (arguments.length) return jQuery.fn.css2.apply(this, arguments); var attr = ['font-family','font-size','font-weight','font-style','color', 'text-transform','text-decoration','letter-spacing','word-spacing', 'line-height','text-align','vertical-align','direction','background-color', 'background-image','background-repeat','background-position', 'background-attachment','opacity','width','height','top','right','bottom', 'left','margin-top','margin-right','margin-bottom','margin-left', 'padding-top','padding-right','padding-bottom','padding-left', 'border-top-width','border-right-width','border-bottom-width', 'border-left-width','border-top-color','border-right-color', 'border-bottom-color','border-left-color','border-top-style', 'border-right-style','border-bottom-style','border-left-style','position', 'display','visibility','z-index','overflow-x','overflow-y','white-space', 'clip','float','clear','cursor','list-style-image','list-style-position', 'list-style-type','marker-offset']; var len = attr.length, obj = {}; for (var i = 0; i < len; i++) obj[attr[i]] = jQuery.fn.css2.call(this, attr[i]); return obj; } Edit: I've now been using the code above for awhile. It works well and behaves exactly like the original css method with one exception: if 0 args are passed, it returns the computed style object. As you can see, it immediately calls the original css method if that's the case that applies. Otherwise, it gets the computed styles of all the listed properties (gathered from Firebug's computed style list). Although it's getting a long list of values, it's quite fast. Hope it's useful to others.

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  • How to identify WHICH NSURLConnection did finish loading when there are multiple ones?

    - by RexOnRoids
    Multiple NSURLConnections being started (in a single UIViewController) to gather different kinds of data. When they return (-connectionDidFinishLoading) I wanna do stuff with the data, depending on the type of data that has arrived. But one prob, HOW DO I KNOW WHICH NSURLConnection returned? I need to know so I can take action specific to the type of data that came. (Eg. display a twitter update if it was the twitter xml data)(Eg. display an image if it was a photo) How do people usually solve this?

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  • collision detection in cocos2d.

    - by seenu
    i want to detect collision detection two times in same row. for example:-(see the below image) the ellipse and rectangle or detcted. after that my ellipse will travelling in the straight line path to down and detect the another rectangle. first one is( travelled in trajectory path ) working fine. second one i want to pass in straight line to down for collision detection. how to do this process.

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  • How to hide/show controls in UITableViewCell when it goes in/out of editing mode?

    - by Aleksandar Vacic
    I have few custom controls (image views) added programmatically to table cell. I want to hide them when table view goes into editing mode and show them again when view gets out of editing mode. I'm not using UITableViewCell subclasses, controls are added through tableView:cellForRowAtIndexPath: method. When and where should I do the hide/show? I'm wondering is this even possible without subclassing (where I could do this in layoutSubviews)...

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  • Sending and Parsing JSON in Android

    - by primal
    Hi, In the application I am developing, I would like to send messages in the form of JSON objects to a Django Server and parse the JSON response from the server and populate a custom listview. From the little JSON knowledge I have, I thought this format for the response from server { "post": { "username": "someusername", "message": "this is a sweet message", "image": "http://localhost/someimage.jpg", "time": "present time" }, } How much knowledge of JSON should I have to accomplish this purpose? Also it would be great if someone could provide me links of some tutorials for sending and parsing JSON Objects.

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  • How to overlay GLSurfaceView over a MapView in Android?

    - by Rajapandian
    Hi, I want to create a simple Map based application in android ,where i can display my current position.Instead of overlaying a simple Image on the MapView to represent the position, i want to overlay the GLSurfaceView on the MapView. But i don't know how to achieve this. Is there any way to do that?. Please anybody knows the solution help me.

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  • UIImagePickerController does not deliver geo tag data

    - by Gregory Mace
    When I use UIImagePickerController to select a photo, either from the Camera Roll or the Photo Library, the image that gets returned to me in the method 'didFinishPickingImage' does not contain the exif data for latitude and longitude. I know that the headers are there, because they show up when imported into iPhoto, also if I upload images from the Camera Roll, they also contain the exif headers for location. Is there a way to get UIImagePickerController to deliver that information as well?

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  • point light illumination using Phong model

    - by Myx
    Hello: I wish to render a scene that contains one box and a point light source using the Phong illumination scheme. The following are the relevant code snippets for my calculation: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } ... // obtain ambient term ... // this is zero for my test // obtain emissive term ... // this is also zero for my test // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // check if the light is "behind" the surface normal if(normal.Dot(light_vector)<=0) continue; // calculate diffuse reflection if(!Kd.IsBlack()) intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; if(Ks.IsBlack()) continue; // calculate specular reflection ... // this I believe to be irrelevant for the particular test I'm doing } radiance = intensity_diffuse; return radiance; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + (light->linear_attenuation*distance) + (light->quadratic_attenuation*distance*distance); } switch(light->type) { ... case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; ... } return light_intensity; } R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { ... case R3_POINT_LIGHT: light_direction = position - light->position; break; ... } light_direction.Normalize(); return light_direction; } I believe that the error must be somewhere in either LightDirection(...) or LightIntensity(...) functions because when I run my code using a directional light source, I obtain the desired rendered image (thus this leads me to believe that the Phong illumination equation is correct). Also, in Phong(...), when I computed the intensity_diffuse and while debugging, I divided light_color by 10, I was obtaining a resulting image that looked more like what I need. Am I calculating the light_color correctly? Thanks.

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